Hello captains,A few fixes for issues that have popped up since the last release. Thank you all for enjoying the game and let us know if you find more issues.Added/Changes- The tooltips / size coloring for inventory items will not compare itself to the selected personal hangar ship before checking to compare with the currently equipped shipFixes- Fix for Hull upgrades being ignored if they don't fit in your cargo, it will be added to armory if the whole batch does not fit in the cargo of the ship- Added a Retry button to story missions that have a failed state, so the player can recreate the mission when ready- Fixed issue where loot would be ignored if bounced by a player ship, but would still fit in another ships cargo. Currently relevant for fighters and carrier combinations- Fixed integrity issue for installations that need to be boarded for missions, they wont block the player from entering anymore- Fixed jumpgate unlock issue when clicking on the gate while it is still unlocked- Fixed issue where jumpgate passes were not present in local shops for pocket systems (graveyard, motherlode and such) in some cases- Fixed Warzone pocket systems spawning combat zones after all reinforcements were depleted- Fixed Warzone enemy stations not becoming hostile to player- Fixed fighters undocking even though the player recently gave a dock order, will reset when docking at a spacestation- Fix for fighters being left over after their carrier died, especially weird if they belong to a mercenary helping the player, which means they are now player ships- Fixed the application not setting its compatibility flags for transparent mode properly on start if other flags were set tooCheers, Bat Roost Games
⚽️The next big football matchup is here! PSG takes on Monaco, and the excitement is kicking off in-game. Think you can predict the outcome? Place your bet on the match for a chance to be selected as one of 50 lucky random winners to receive an x5 BONUS. 💰Will PSG dominate the pitch, or will Monaco deliver a surprise result? Make your prediction, follow the action, and see whether your bet becomes one of the lucky winners! Open the game and place your bet before kick-off. Good luck! 🎯🍀
Hey everyone!For the past month we've been monitoring all player feedback and adding new cool stuff to the game based on this feedback.Just yesterday we released yet another content update that added new tickets, tools, QoL, progression rework, etc. That update concluded our planned Content Batch #1 updates. If you're ready to give our game another try - now is the perfect chance! We're eager to know what you think about the current version of the game. Thank you for helping us make the game better. If you've been out of the loop, here’s everything included in Content Batch #1: New ContentNew LED panel with UV light + new LED panel progression system 3 new unique ticketsMom now has something to say at the beginning and ending of the game Changes & Quality of LifeTickets now instantly face the player when picked up Coins now snap magnetically to the slots on the wooden stand 3rd printer max ticket level raised to 30 Updated ticket & building balance Better progression for unlocking new tickets A high number of satellites now worsens the aluminum shortage. The protective scratch layer on lottery tickets has started to degrade, making the LED panel more effective Tweaked ticket printing sound The phone now stops ringing if the player doesn’t answer the call Optimized some texture maps UFO achievement count reduced Bug FixesFixed displayed money numbers The microscope no longer gets stuck in walls Fixed the issue with endless calls from Mom Blackjack lottery tickets with 22+ points can no longer be picked up and redeemed Minor graphical artifact fixes Additional quality-of-life enhancements and general bug fixes Have more ideas for the game? Including what to fix and what to add? Please tell us in the comments below! We're always listening.
修复了附加伤害评分计数异常的问题 修复了部分技能ui错位的问题 新增装备【超导爆燃】
Hi!I've added a dog ghost! and a load of fruit. We have a stable build for launch on Monday so we are all set!Also a huge milestone! We hit 7k wishlists this week! So I'm really hopeful we can have a successful launch.Let me know what features of ghosts you want added next. Many thanks!Chris.
v2.2.0 Changes Fixed an issue where the active highlight on focus-character buttons in the lower-left corner of the battlefield could fail to appear. Fixed an issue that prevented Steam stats and leaderboards from updating correctly. Improved the camera transition when selecting a focus character. The camera now moves quickly and smoothly to the target instead of snapping directly to it. Thank you for your support.
Gothic Clicker Soundtrack On this day, across all the islands of the world, only the truly knowledgeable celebrate the day of secret alchemical knowledge. Masters and adepts of the mercury craft uncork a tincture of lakovica with tarragon leaves and give sacred vows.48 musical compositions that immerse you in the grim world of Gothic Clicker are now available as a gift for download and listening.Steam Deck Full support for Steam Deck and gamepads has been added.
1. 新增游戏成就页面,完整展示33项成就的达成条件、当前进度及完成状态。 2. 修复Steam成就无法正常同步的问题,优化成就初始化、上传回调及失败重试机制。 3. 优化系统菜单,仅保留继续游戏、游戏设置、保存游戏、保存并返回主菜单四项功能。 4. 优化游戏分辨率设置与界面配色,设置窗口采用更符合修仙风格的宣纸、青玉配色。 5. 重新调整全部阵法效果,强化不同阵法之间的定位差异,并提高后期阵法的整体强度。 6. 宗门擂台新增一键挑战功能,单次挑战与一键挑战均不会中断闭关、采集、制造及功法参悟。 7. 优化行囊整理规则,物品按照类型、品质和名称依次排序。 8. 已穿戴装备与已装配消耗品不再占用行囊格子,成就页面同步显示已完成与未完成数量。
A note to current players that want to try out the preview This update changes and rebalances many core mechanics. Because these systems interact in complex ways, some parts of the game may feel unusually difficult, too generous, or otherwise unbalanced until more testing and tuning are completed.Before trying the preview, please back up your current save by either clicking "Export" and manually saving the save to a txt file or by using the backup option in the game settings/ "login" page. For the cleanest and most representative experience, starting a new game is strongly recommended. Keep your previous save safely backed up in case you want to return to it later.Your feedback will be especially valuable during this period of major change. Thank you for helping shape IDLEPUNK - Ghost Link as these systems continue to evolve. How do I try out the preview?Right click on IDLEPUNK - Ghost Link in your libraryClick propertiesClick game versions & betasSelect bleedingedgetest WHAT CHANGED? ContractsAdded detailed squad-performance forecasts and risk indicators.Enemy squads now scale with Contract tier and risk.Added Veterans, Heavies, Elites, Commanders, and Bosses.Added faction- and role-specific enemy artwork.Added the option to retreat from active Contracts.Added operative upgrade materials as Contract rewards.Contracts now resolve through deterministic squad-versus-enemy combat instead of a percentage roll. Operative injuries are consequently more common, giving Trauma Ward upgrades and Combat Sim Rehabilitation greater value.Expanded Contract progression across T1–T16.Story Contracts now retain a fixed duration to avoid the feeling of artificial time gaps between ongoing quests.City Threat has been disabled.Rebalanced Contract durations, reputation requirements, progression costs, and late-game difficulty.Tweaked the mission-duration scaling curve so Contracts with a higher base duration award more gear, materials, Components, Reputation, Foothold, Intel, and Insigh...
New UI and monthly Skins, Hats and Emotes!New UIFirst of all: we improved the UI and made it ready to be customizable :) Your UI/UX feedback is already partially implemented and I am open for more feedback (join our Discord!)New Cosmetics To supply you with new cosmetics, we are introducing the Paw Pass! Every month, the pass includes themed skins, hats, emotes, and cosmetic/emote chests with up to legendary rarity. This month's theme is Circus! There is also a paid version of the pass to support further development for upcoming features and improvements (there is a lot planned!). It includes more cosmetics, chests and emotes. The pass also drops Bongo Coins in both lanes, free and premium, 100 coins per lane. These coins can be used later to buy the premium version of the pass for 500 coins or cosmetics from the supporter items, so that you can earn it for free as well. You can also gift the pass ticket to friends by using Steam's trading feature How to get the rewardsYou can earn the Paw Pass rewards by just playing the game as you always do and reaching its milestones. When claiming a reward, no taps are consumed. The Paw Pass is not like any other pass, as the rewards are claimable forever and do not have a deadline. To automatically claim your free pass ticket, open Bongo Cat at least once a month.Starting to play Bongo Cat after multiple passes have already been released is also not an issue, as you can always get a Paw Pass Ticket to unlock past passes.The Pass can be accessed through the ticket button at the bottom of the inventory. To unlock any premium track, click on “Get Pass”, get the Paw Pass Ticket in the Steam Store and then redeem it in-game by clicking “Get Pass” again. 🎟️ If you’re not connected to the internet, you will not be able to redeem Paw Pass rewards, but your tap progress will still count towards the pass.EventsEvents like the summer event, lunar new year, april fools or the winter event will still happen. The pass (free and premium) wil...
Hi everyone! We're very happy to announce our next project Nullnest!Defend the Core in a dark tower defense. Survive relentless enemy waves, unlock new abilities, and collect gems of different rarities that completely transform each run. Experiment with endless combinations and create unique strategies to overcome ever-growing challenges.If you enjoyed Ash Warden we're sure you'll enjoy Nullnest. It has the same satisfying incremental game loop, but with new content and systems, specially our new Path of Exile inspired gem skill system.We hope you enjoy it!
Hello everyone,Zad Archery Has Officially Been Released!Huge thank you to everyone who has supported the game so far! it truly means a lot.I hope you enjoy it, and I’d love to hear what you think.If you have any feedback you want to share, feature requests, or bug reports, please post them in the discussion forum or on our Discord, it helps us a ton!If there’s one last thing you can do to support the game:Please consider leaving a review. It helps a ton with visibility, and hitting 50 reviews quickly is a strong signal on Steam Algorithm.Love you all ːsteamhappyː
Combat Improvements • Blood Echo Ambient Combat Fix: Defeating a Blood Echo spawned via Scent of Fear in standard zones will now seamlessly resume normal enemy combat instead of exiting the encounter. • Continuous Bossing Separation: Scent of Fear manifestations are now properly distinguished from key-gated dungeon bosses, allowing uninterrupted combat idling across all zones.
Connections Internet calls are now made by Necromancer Idle itself instead of a system dependency, so your firewall shows them under the game's name and you can allow or block them on their own The number of calls has been limited: the news is checked when the game opens and once an hour, and the wiki only when you click its button, at most once every 30 minutes Interface Heal at temples and asking the god for help in boss rooms now show how much Life per second they give, both in the action and in the health bar
Bug Fixes & Improvements • Combat Consumables Exploit Fixed: Resolved an issue where changing equipment or combat stances mid-fight would restore consumed food/vials back to the player. • Live Inventory Reconciliation: Added authoritative server-side tracking and client reconciliation for food and ammo consumed in active combat. • In-Game Update Notifications: The game now detects when a new patch is live and will notify active players with a prompt to restart and apply updates. • Server Stability: Fixed connection handling and error logging across background service proxies. Thank you to our players for reporting this so quickly.
Changes in this build: - Game Loads WAY faster at start up- individual widgets can be collapsed (this one was a pain! but it's done :D!) - individual widgets can be moved from one screen to another... this one also was a pain.... but was requested a lot! (multi monitor set up) so im super glad it's working now :D - Auto Save every 15 minutes - Endless Boss crash fix - a light introduction tutorial for new save files- no more (clicking and the game didnt load) - Seen ALL button in the DEX (for chips) - Next we'll be announcing the winners of the summer event!
Fixed: time with the window minimised now counts as play time. It was counted at a fraction of the real rate, so The Long Watch stayed locked past ten hours and Stats under-reported. Stats won't correct itself, but it counts properly from here and the achievement will unlock on its own. Sorry to everyone still waiting at twenty hours.
See on YT
1.新增太清宗与幽冥教专属装备成长系统,完成宗门任务或擂台挑战可提升装备属性。 2.优化宗门宝库,统一商品排版,补充功法、丹药及装备的效果和属性说明。 3.优化坊市刷新机制,每批商品至少包含一本非初始功法。 4.新增“加入宗门”主线任务,并优化绝境地图选择界面的显示比例和布局。 5.稀有采集材料新增专属标记,出售价格调整为同级普通材料的2倍。 6.行囊新增“已装备”标记,支持武器、防具、丹药、灵酒和符箓。 7.新增多档分辨率设置,并加入可拖动桌面浮动图标形式的F10老板键。 8.完成16项游戏数据统计和33个成就的Steam接入与上传。 9.新增角色生命自动恢复,并优化灵酒、宗门丹药、燃血丹及稀有灵草等效果。
EnglishNew Features Scenery System (the 4th tab in the shop). Added 6 new sceneries that can be freely combined.The combination of autumn mountains and Japanese-style railings, or the beautiful mountain scenery of Zhangjiajie paired with Chinese-style railings, both complement each other perfectly.Enjoy the beautiful views with your cat: customize your mountain and balcony combinations to create your most beautiful balcony! OptimizationsIn-game font adjustments.Tutorial flow optimization to prevent getting stuck.Fixed some layer ordering errors.Custom tooltips for toolbar buttons: hovering over any button now displays the button name in the current language, centered and floating above the button.Enlarged guide text size. Guide bubbles: 18 → 26 px; cat comments: 14 → 15 px. Adjusted uniformly across all languages without overflowing.Shop entry descriptions widened + font enlarged. Description label width: 250 → 452 px; font size: 13 → 16 px (English additionally +2 → 18 px). English descriptions that previously overflowed into three lines now fit in two, with a 4 px gap from the price icon.Story section in the Album now scrollable + font enlarged. Story text: 15 → 20 px; area changed to a ScrollContainer, confined within the dashed divider, with a vertical scrollbar appearing automatically when content overflows.FixesFixed a deadlock in tutorial step 11. At the final step, only the backpack could be clicked; opening the backpack would show a "Close to complete" prompt, but closing it did not actually advance the guide, causing a loop. Now fixed: closing the backpack advances the step, with a 5-second auto-complete fallback.Fixed the ability to sell flowerpots during the growth phase. In tutorial step 3 (the 8-second growth period right after planting the dandelion), the flowerpot could be clicked to bring up the sell menu and break the flow. Now disabled: clicking the pot during the window from planting to blooming does nothing.NEW badge and shop red dot now persist...
Hello, Commanders!Here are the winners of our second event drawing.\ Round 2 WinnersWinners are listed by the first 4 digits of their Steam Friend Code. - 4144**** - 1802**** - 3338**** - 1503**** - 1128**** - 2566**** - 3050**** - 2223**** - 1230**** - 3517****Congratulations to all ten winners!As previously announced, please note that digital gift cards can be sent3 days after your friend request has been accepted.Thank you!
fix black market trade 100 times stuck
Long offline calculations now respect your current activity, affected Spire runs recover correctly, and extreme offline progression remains safely bounded. Offline Combat - Starting Spire, Tower, or The Frontier while Offline Rewards are still calculating no longer allows the previous activity to take control again when calculation finishes. - Offline Rewards continue calculating in the background without blocking character entry. - Completed offline fights, XP, items, Gold, and progression are still awarded normally. Spire - Paid Spire runs affected by stale Tower or Frontier combat data now recover and continue from the correct Spire floor. - Spire Auto-Advance now resumes correctly when enabled, including affected saves where it appeared enabled but remained internally paused. - Extreme Offline Spire sessions now respect the intended progression safety limit, preventing unintended floor and Combat Level jumps without affecting normal progression. Tower - Repeated Tower floors now always use that floor’s intended XP value, preventing low floors from granting inflated XP. - Tower-to-Spire Auto Combat transitions follow the same offline progression safety rules.
致各位探求者大人:我们计划于2026年9月2日12:00对全服进行停服更新维护,预计将在9月2日14:00开服。实际开服时间可能提前或延后,如若延迟开服我们会第一时间公布消息,还请探求者大人留意后续公告。 【维护时间】2026年9月2日12:00~14:00(预计) 【维护补偿】绚晶石*400 【更新内容】▼限时高难多人战「碎光战线·合一天使讨灭战」开启 ◇开放时间◇困难难度:9月2日 维护后 - 9月9日 12:00 ◇加成属性◇风属性 ◇参与条件◇通关终焉之影封印战·多人探求者传奇等级达到11级 合一天使·Nothingness再度降临!集结队伍,击败天使,获取可以在未来版本解锁新支援虚数体栏位的新道具「破损的记忆」与神狱棱晶、诞生之权能等珍贵道具吧! ◇玩法介绍◇Nothingness为无属性BOSS,探求者大人可使用任意属性队伍进行攻略。本多人战队伍人数上限为6人。该副本为高难度副本,推荐探求者大人们组成满编队伍后再进行挑战!本活动无需消耗门票道具。探求者大人可随时进行挑战。 ◇掉落加成◇本期加成属性:风属性。解除风属性「试炼」,通关后可获取额外丰厚奖励! 在与Nothingness的战斗中,每位参战者可完成6种「属性试炼」。角色造成特定属性&指定类型伤害达到指定次数,即可完成「试炼」,令该属性的战利品在通关后获得额外掉落!战斗中完成某属性的1级「试炼」后,即会触发该属性的2级「试炼」。每种属性在一场战斗中最多可完成5级「试炼」。「试炼」完成进度与掉落加成为各参战者独立计算,不会共享。各属性「试炼」内容固定,具体请在实际战斗中确认。 ◇讨伐奖励◇讨伐成功后,探求者大人可获得战利品与「碎光战线纪念币」。「碎光战线纪念币」可用于在「常驻兑换」商店与「限时兑换」商店中兑换心仪的道具。「限时兑换」商店内商品将在每次活动开始时刷新。请探求者大人们及时兑换心仪的道具。 初次通关各难度,可获得专属称号/纪念邮票。使用各属性队伍初次通关困难难度,可获得专属称号。※称号&纪念邮票奖励与往期活动相同。 ※本次活动不开放极难难度。※本活动将定期复刻举行。※更多活动详情请参见游戏内活动面板。 ▼碎光战线备战许愿池9月2日 维护后 - 9月9日 12:00,探求者大人可以从5位精选风属性角色:\春分、\茯苓、\格拉夏、\比比安、\凛中选择1位,在以该角色为UP对象的许愿池内进行许愿!累积许愿次数达到120次,可领取能够邂逅UP角色的角色自选箱1个。拜访商会可以优惠价格获取「限时许愿券·碎光战线」,使用后可在该许愿池内进行1次十连许愿! ▼【限定许愿】「流星的继承者·莉莉安」复刻,限时概率提升 9月2日 维护后 - 9月23日 12:00,「流星的继承者·莉莉安」限时UP许愿池即将复刻。过往光属性FSSR稀有度角色「流星的继承者·莉莉安」可在本许愿池邂逅获得,且邂逅概率限时提升!「流星的继承者·莉莉安」持有专属灵器!※在该许愿池中,还可邂逅部分光属性&暗属性LSSR角色。具体列表请参见游戏内许愿池详情。拜访商会可以优惠价格获取「限时许愿券·莉莉安」,使用后可在该许愿池内进行1次十连许愿!※在过往版本中获得的「限时许愿券·莉莉安」无法在本次许愿池开放期间使用,敬请谅解。 ▼剧情活动「星降序言」复刻开启 可获取全新邮票!莉莉安专属外观「林间小憩」将在商会复刻登场! ◇活动时间◇活动开放时间:9月2日 维护后 - 9月23日 12:00活动兑换时间:9月2日 维护后 - 9月30日 12:00 ◇参与条件◇通关主线关卡2-8后即可参与。 ◇活动介绍◇【星降序言】主题活动共计开放【剧情关卡】【BOSS挑战】【特别挑战】三个挑战区。 ◇剧情关卡◇- 游玩【剧情关卡】可阅读剧情故事。首次通关战斗关卡将获得绚晶石等首通奖励,多次通关战斗关卡,还可获得角色及回响升级材料。阅读【剧情关卡】指定关卡后可解锁【BOSS挑战】。 ◇BOSS挑战◇- 【BOSS挑战】为多人战斗,分为【简单】【困难】两个难度。通关【简单】难度后可解锁【困难】难度。- 首次通关各难度可获得绚晶石等首通奖励。多次挑战各难度关卡,全体参战者可获得「兑换奖券」、尼奥德、各种养成素材奖励。 ◇活动奖励◇- 使用「兑换奖券」,可抽取报酬礼箱!完成奖励预览展示的关键奖励抽取后,可解锁下一轮奖励。 ◇特别商店◇- 使用「征服漆印」,可在活动-星降序言的【活动商店】界面中兑换道具奖励。※在过往活动中兑换过动态主界面「事象记录·忤逆的孤星」的探求者大人,本次活动再次兑换该道具不会获得额外奖励。请探求者大人在兑换前确认持有情况,以免重复兑换。 ◇PT加成◇- 将角色「流星的继承者·莉莉安」编入队伍,通关【BOSS挑战】关卡后,全体参战者都可获得额外数量的「兑换奖券」!※具体加成量请参阅游戏内活动说明。 ◇特别...
- All slot machine rewards now get persisted - Fixed a balancing issue in which nuclear coin shop upgrades were stronger than the upgrades for crypto and diamond - Fixed an issue in which poker chips, nuclear coins and crypto coins had the wrong icon in tooltips