- As the cost row in adventure research confused people, especially with the free researches and free slot, I changed it into 'Factor' which just compares the research times to each other. - Fixed more bugs.
1、修复了部分情况下时间流逝可能造成演化系统出错的Bug。 2、修复了部分情况下秦家商号中江湖遗物界面无法正常打开的Bug。 3、修复了部分情况下点击无名典籍、入门武学典籍、进阶武学典籍、绝密武学典籍后,弹出的选择框会错误地被其他UI遮挡的Bug。
Boss artifacts now give more PP and beating the Great World Spire gives +30 PP. Buffed the odds of getting T5 quest artifacts from Treasure Hunters, Forge Artifact and Alchemy. Buffed how much Great Shabu Altar's Tier 1 increases the odds of getting T5 quest artifacts. Buffed Key Master prestige upgrade and added another tier. Rebalanced Flamelords Buffed Great Duke Cannons Buffed Alkahest Aperture Buffed Sacred Drills Buffed Railguns Bunch of other minor balance tweaks Fixed frogs sometimes being immortal Fixed the Triple Seal Gate key exploit. Added V-Sync button. Various text and GUI fixes There's still bunch more coming! The upcoming patches will have many other fixes and adjustments based on all your good feedback in the discord and steam forums. I appreciate all the passion and support!
This is a living document and will be updated during the beta. The festive wonder is made available during beta so that it can be easily tested. Hello CivIdlers! I am happy to present to you Patch 1.3. This content patch is rather unique: it was not planned, as I am busy working on my upcoming game Restitutor (more on that later). However, while working on Restitutor, there were certain ideas that didn’t quite work out. Instead of discarding them, I spent some time going through those ideas, picked the ones that would work for CivIdle, and ported them over. So while this patch doesn’t add a lot of content, the content it adds brings very unique gameplay features. New Civilization: Dutch Unique Buildings Mauritshuis (Capitalism) {STEAM_CLAN_IMAGE}/43106564/6b598e9aef4b85248b43668915ba10e59018ad7f.png For each level of Mauritshuis, a painting by a Dutch painter is discovered (30 paintings in total). These paintings can be arranged in the gallery to gain various bonuses {STEAM_CLAN_IMAGE}/43106564/f46a3efa53ba56644c4b047eda7a70ace1e7246b.png {STEAM_CLAN_IMAGE}/43106564/e5af0ab845a5b48d652ed0635c36e7663463898f.png Wind Turbine (Urbanization) {STEAM_CLAN_IMAGE}/43106564/48e67b19602f4f28ec94a30ce9a275178f95455e.png => Power x1 Every 5 Wind Turbine level gives +1 Production Multiplier to adjacent power plants Natural Wonders Keukenhof {STEAM_CLAN_IMAGE}/43106564/af39f0745ed5574278e0c66ae7d9b0914e9077fd.png +X Happiness. X = number of different resources produced or consumed within 2 tile range Great People Rembrandt van Rijn (Renaissance Age) {STEAM_CLAN_IMAGE}/43106564/0e0785a2b2cd125e6a202ced773b870ff50e611c.png +2 Production Multiplier, Storage Multiplier for Painter's Guild Antonie van Leeuwenhoek (Renaissance Age) {STEAM_CLAN_IMAGE}/43106564/7250d1d6d326088a602b13c3f543bba04ddae08b.png +2 Production Multiplier, Storage Multiplier for Lens Workshop Vincent van Gogh (Industrial Age) {STEAM_CLAN_IMAGE}/43106564/ce6629de037e552584e847f012278d2e6925f82f.png +2 Production M...
Hey Everyone!!One year. Can you believe it?Exactly one year ago today, I hit "Publish" on Cauldron and crossed every finger I had. I had no idea if anyone would show up. You did. And then some.Since launch, you've brewed countless potions, uncovered every hidden secret, and built one of the best communities I could've asked for. To celebrate, Cauldron is 50% OFF starting later today! If you've been waiting to take the plunge into this weird little world, now's the time!One Year by the NumbersA few stats from the past year that still make my jaw drop:3,881 concurrent witches brewing at once at our peak!Over 90,000 copies sold!29.3 hours of adventuring per player on average (12.5 median)!Only 15.7% of you conquered every mode to become a true Cauldron Master!Thanks again for playing, for leaving reviews, for reporting bugs, and for helping this game find its community. Cauldron would never have come this far without the suggestions and feedback from all of you. You've made this an unforgettable, magical year. Here's to year two!Also, keep your eyes peeled for some upcoming Cauldron news. There may be a new game announcement coming soon ;) Pete SleepyDad GamesPS. Join our Discord to discuss strategies, ask for help, report any bugs, or just hangout!
🐟 Meet the Chubby Fish in Picnic Festa DLC! 🧺During picnic season, visitors around the world have been leaving food behind near fishing spots… and some fish simply ate a little too much 🍔🍩🍙As a result, special “Chubby Fish” have started appearing throughout the Picnic Festa DLC!Catch these adorable chunky fish and place them into your aquarium. After some time, they’ll gradually return to their normal healthy shape through a special recovery system 🫧And surprisingly… fish becoming overweight from human food is something that can actually happen in real life, too 👀Successfully help all 7 Chubby Fish species complete their diet, and you’ll earn a special trophy reward 🏆Your aquarium is now officially a fish fitness center 💪🐟
Patch Notes,Fixed an issue where your trapped/domesticated Sagi Bird would become unresponsive if another player's Sagi Bird was placed directly on top of it, forcing you to log in and out of the game to interact with the Sagi Bird.The "Tribal Mask Pattern" Twitch drop has been added to the game. Twitch drops start on the 22nd May to June 8th.
Hello captains, We have a very small update today with an update to bring the latest supporter pack names to the game. We thank you all for your support.In the meantime we are hard at work to prepare the next beta phase. So stay tuned for news on that soon. Added/Changed- Added more supporter pack namesIf you find any annoying / interesting bugs or just want to give your opinion. Let us know on Discord or the Steam forums. Thank you all for enjoying Vanguard Galaxy. Cheers, Bat Roost Games
Hello everyone! After many requests, Tower Wizard is now localized in 7 additional languages! I want to thank the company I worked with, IndieArk, and the translators for making this possible:Spanish (Localized by Gabriel I. Fuentes & Matías E. Desalvo)Japanese (Localized by Yuri Tanaka)Simplified Chinese (Localized by Albert Wei)German (Localized by Hans Pieper)French (Localized by Kévin Malchere)Russian (Localized by Danila Evstifeev)Portuguese (Localized by Rômulo Wehling)The language can be selected in options, and also at the start of the game.In other news, my next game, Feed the Void has a demo available! It's a little different than the games I've usually make, but it is available if you want to give it a try!
Dear commanders, the new server S155 will be launched on May 22, 2026. New Server Opening Time May 22, 2026(Friday) at 18:00 PM(UTC/GMT+8) New Server Event Blessing of Valkyrie Commanders can use Star Dollar to purchase the God of War serial package, which contains S Equipment-Master Sets, special fashion Dragonborn and White Secretary, rare S angel related to the unique scythe (AOE) - Valkyrie Gene*200. TIPS: When purchase the God of War serial package, you need to purchase the previous level to unlock the next level. New Server S Hero Recruit Rate UP Rate Up Hero: Valkyrie Valkyrie, one of the Three Goddesses of War, is known as the most powerful Angel Hunter of the Star Alliance. Attack all enemies with a chance to carry out an additional round. When she appears on the battlefield, it often means that this battle is going to be a massacre. So it’s best not to provoke her! Commanders, if there is a Goddess of War to fight for us, our adventure will be easy and fun! New Server Time-limited Recruit Mission Commanders in new server come and get massive rewards by completing specified number of Adv. Recruit!
FPS Overlay + Live UI Performance Tuning | v2.2.80 This update focuses on smoother performance, better FPS visibility, improved live UI refresh behavior, and a new pet progression boost. Performance & UI Changes • Added an FPS display option inside Settings • Added FPS overlay support for easier performance testing • Fine-tuned the Variable Live UI refresh setting for better performance • Variable Live UI is now the default refresh setting • Adjusted default FPS behavior with VSync off and unlimited FPS by default • Added another connection-side tweak for smoother live performance The Variable Live UI setting is designed to automatically balance live stat refresh speed with performance, helping keep the home screen responsive while reducing unnecessary FPS loss. Pet Progression Update • Pets can now reach Tier 5 • Reaching Tier 5 unlocks the pet level cap, allowing pets to level beyond 100 • If you already had 5 level 100 pets, your pets may automatically gain levels above 100 from previously hidden stored progress Discord Pet Hatch Feed Update The Discord pet hatch feed has been adjusted so only Legendary+ pet hatches are posted. Join the Discord to watch rare pets hatch live and follow community goals in real time, like 50,000 slimes hatched: https://discord.gg/fyZHtE526T Want your name featured in hatch posts? Make sure your Discord privacy settings allow your name to appear in the channel post. Keep clicking!
Dear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): May 22, 10:30 AM – 11:30 AMAffected Regions: Asia-Pacific Merge ScopeAsia-Pacific Region:1、Cultivation Server 68 Cultivation Server 702、Cultivation Server 69 Cultivation Server 71Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Hello everyone, fellow cultivators!I Become the Way Early Access has been out for one week now!Over this past week, seeing you all step into this cultivation world, training, breaking through, and exploring—it truly moves us. A heartfelt thank you to every player for your support and valuable feedback! Every comment and every suggestion you make is our greatest motivation to keep improving the game.Moving forward, we will maintain a steady update rhythm, carefully polish every detail, and strive to bring you a more relaxing, more addictive, and more enduring idle cultivation experience.About the GameThrough the development of our previous game The Sun in a Bottle, we gained new insights and reflections on the "idle game" genre. It shouldn't be just about endless number inflation, nor should it gradually make players feel tired and repetitive. So an idea came to us—to make a different kind of idle cultivation game.One that combines the relaxed, hands-off nature of idle games with the ever-changing depth of cultivation. We want to bring together the following gameplay elements, making idling no longer boring, and allowing your cultivation to truly become your own path:Combat breakthroughs and realm ascensionAlchemy, artifact crafting, and spirit field cultivationDao comprehension and playstyle customizationSpirit pet raising and fighting side by sideRuins exploration and fortunate encountersDao discussion and tower climbing—testing wisdom and strengthExploration of different grand worlds: Mortal Realm, Spirit Realm, Immortal Realm—each realm with its own new horizonsAll of this awaits in I Become the Way —Idle your way, become your own way.Upcoming Update PlansWe plan to update the different maps and gameplay of the Mortal Realm, Spirit Realm, and Immortal Realm within one year. Below is a rough update roadmap.
Dear Players,We will be performing routine server maintenance and deploying a new update.Affected Servers: All ServersUpdate Details: Routine maintenance and bug fixes.Maintenance Schedule:NA/EU Region: May 21, 2026 | 7:30 PM – 8:00 PM (PDT) / 10:30 PM – 11:00 PM (EDT)Asia-Pacific: May 22, 2026 | 10:30 AM – 11:00 AM (UTC+8)Please note that the game will be temporarily unavailable during this period. We apologize for any inconvenience and appreciate your patience!The Crazy Oddballs Team
1. Fixed a bug where excessively large amounts caused the panel UI to become squeezed and overflow, making some buttons unclickable.
- fixed bug preventing daily challenge claim
Hi everyone, and thank you all so much for your great feedback so far!The first update for The Greenening is now live, adressing some of the more prominent issues you reported:Cursor visibilityThe outline around the ingame cursor is now bigger and a bit darker, making it stand out more among the myriad of drops in the late gameYou can also now adjust the ingame cursor size and color to your liking in the settings Completing the CollectionMissing collectibles can now be found in the bonus areaAdditionally, there's another subtle hint on where missing collectibles can be found when hovering empty pedestals after finishing the gameKeyboard shortcutsThe Charge ability can now be used by holding X or ShiftThe upgrade screen can now be zoomed using + / - or PageUp / PageDownBalancingThe final phase of the boss is now a bit more forgivingThe rainbow upgrade is now a bit cheaperThe last 15 garden trees are now cheaper (so those of you who want to max everything have to grind less)Besides those there are some smaller bugfixes, translation updates and you can now view your total stats after finishing the game!Thank you all so much for all the lovely reviews and feedback
Changes Some map hitboxes are more intuitive now. In move & destroy mode, the building that you hover over will show it's radius in a different color. There is an option to confine your cursor to the screen while playing, improving edge scrolling. Now there is an option in the pause menu to clear all the floor items (in case your map is filled with 100 million aqua). We've added a button to reset to default controls. Growth totems weren't working, that should be fixed now. We are working on a bigger update right now, and we are still enjoying your feedback. If you find any more issues, or have trouble with the update, please contact us on Discord or the Steam Discussions. Thanks for staying updated!
Dear cat lovers, Thank you as always for taking care of the cats. To make it more comfortable for everyone to enjoy the cats, and to help the cats spend their time happily inside your PC, we would like to share the updates that we are planning and considering based on the requests we have received from you. - Feature to give names to cats - Steam achievements - Cat entrance animation when Sill Cats starts - Additional cat gestures and behaviors - Interactions between cats, such as playing together - Toys such as balls - Halloween Cat DLC - Petting feature - Improved cat size settings, such as making cats even smaller or larger - Feature to keep cats in a fixed position - Feature to move cats by dragging or similar controls - Cat editing and costume features - Feature to limit which displays cats can move on in multi-display environments - Additional cat types - Large cats such as lions - Feature to display three or more cats - Cat meowing sounds - A way to prevent Steam users from being notified while Sill Cats is running As for our immediate schedule, we plan to focus on improving stability during May. After that, we will gradually consider and implement the updates listed above. In fact, we will also be attending game-related events in May, so it may be a little difficult for us to release major updates aggressively during this period. We apologize for the wait and appreciate your understanding. If you have any other requests, please feel free to let us know on the discussion boards. If you encounter any issues, it would be very helpful if you could contact us by email with log data attached, if possible. You can obtain the log data from Setting in the system tray. Our email address is below. dev@sqool.co.jp
Hi, Brave Hero! Arya here. Brought you some display improvements so your adventure looks great no matter the screen!Fix: Widescreen & Ultra-widescreen UI: Fixed interface layout issues on widescreen and ultra-widescreen monitors. UI now displays properly across different aspect ratios.Miscellaneous Bug Fixes: Minor Issues: Squashed a few pesky bugs for a smoother adventure.Hope this makes your adventure look even better — see you in the next update!Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
1. Improve the UI performance 2. Add a button to modify the size of piggy
Hello there!We've gotten a lot feedback for Incremental Ragebait in Digital Dragons this week so due to balancing issues and the possible improvements we can implement we've decided to delay the game until friday so that we can implement all the changes and give you all the best game we can provide.Thank you for your endurance!Leon.D
- New spire progression (Level 5,10,15.. 21,22,23,24,25 become open for ANY outpost tile type) - Colony slot summary visible from inside the spire - Negative diplomatic changes are automatically reciprocal - Updates to outdated codex instructions
Welcome Land Drifters!Your Very Own CastleA new update is here! You can now unlock the castle from the first island!Inside the castle, you will find a brand new feature, the vault!Here you can store your items to free up your inventory space! When you unlock the item for the vault, you also get additional options that allow you to control the items when obtained. You can either redirect them to your inventory, the vault, or sell them insteadThe castle will get more features and decorations over time, however you will notice your key items will be on display. You can even go find a lost painting stolen by some mischievous miscreants on the first island to display.Throwing WeaponsThrowing weapons have been added to the game! Check out woodworking to find them!Train them and you will unlock a new active combat ability that dramatically increases your accuracy for your next attack!StorageWho doesn't like reduced costs for upgrading your storage?The rift has some new talents to reduce the requirements for hunting supplies!Farming also got a couple more as well!Over 100 million monsters have been slain. Wow! Keep slaying!Build 0.4.00You can now unlock the castle from the first island!The Castle has a new feature, "The Vault". This lets you store items in there and choose options per item on how they are handled when obtained. More features for the castle including decoration will come with time.A vault achievement has been added.Throwing items have been added to the game. There are now 27 new throwing items, check out woodworking to make them.A new combat ability has been added. Level up your throwing ability to unlock it.A painting has been stolen by some mischievous miscreants on the first island, recover it for decoration.4 new rift talents for hunter storageAdded an extra two farming storage talentsFixed zone 1 stats for leatherworking and tailoring for t2/t3 gear.Fixed an issue with coins where it displayed a decimal at the end when the next digit was 0.Fixed some ty...
"Frost - prone Zombies": Frosty Surprise, Over - the - top DamageThe brand - new gene segment, "Frost - prone Zombies", has created zombies that are prone to freezing. By editing the Z - virus, the zombies' blood starts to freeze at normal temperatures.This is remarkable!Every time you fire at a zombie, there is a chance to trigger the amazing freezing effect! Starting from a 1% probability, it gradually increases to 5%. Once a zombie is successfully frozen, it will suffer an additional terrifying 500% damage.On the battlefield, zombies are frozen into ice sculptures, allowing you to bombard them. The scene is simply incredible! This undoubtedly provides us with a brand - new combat strategy. Seize the opportunity, and you can turn the tide of the battle in an instant."Ice - resistant Body": Frost - resistant Counterattack, Increasing the ChallengeThe "Ice - resistant Body" gene segment endows zombies with an "ice - resistant body", giving them the characteristic of being able to tolerate cold. From a 20% probability of resisting freezing, it can be increased all the way to 100%. This means that zombies are no longer easily frozen, adding a lot of difficulty to our battles. However, it also provides you with "gene point space", allowing you to further strengthen other buff effects.You need to be more cautious in dealing with them, replan your tactics, and think about how to break through the zombies' ice - resistant defense.