Game Updates

Patch notes and dev posts · 11,890 Steam updates
Orb Breaker
Orb Breaker
33 days ago · Aarimous

Dev Update and 1.1 Patch Notes

Developer NotesYesterday we released a patch which was aimed at smoothing out the progression curve as well as making the boss upgrades more interesting. You can read about those changes here.Goal for This PatchToday we're releasing a patch which is aimed at further smoothing out the frustrating parts of the mid/end game. We did this primarily by reworking almost all of the level layouts and by adding in some upgrades to make collecting loot far less tedious as the game goes on so you can focus on duck, dodge, dip, dive, oh and dodging the enemy bullets.What We're Working OnWe are going to continue to monitor feedback about this patch and keep an eye out for any pesky bugs or exploits. If needed we will do more balance passes at the various enemies and upgrade tree values and costs. Boss Rush Mode? This morning I had a shower though.. "What would a boss rush mode look like?". So this next week I'd also like to start exploring adding a Boss Rush mode where you see how fast you can complete each level. Our idea for this mode is that you would spawn in at level 1 with all the upgrades for that level and then once you beat the boss you go right to level 2 with all the level 2 upgrades. Dying to a boss would simply reset you to that level again. I could see this being a fun mode to try and speed run so perhaps we also look at adding in a leaderboard. Let us know if you'd like this mode or have ideas for additional game modes we could explore!Feedback and Ideas:Please let us know if you still feel any pain points, while Orb Breaker is inherently a skill based game we also want to make sure you are properly challenged.How to reach us?Make a post over in the Steam Discussions. We read all the posts and especially during launch week, we're a 2 person team and can usually fix a bug within minutes (unless it's a tricky one!)Join our Discord and make a post in one of the Orb Breaker roles As always thank you for playing our game (or games if you've played our other games) makin...
Idle Spiral
Idle Spiral
33 days ago · idle.system.company

v3.0.35

- Added a DLC tab to the Store with clearer Q.E.D. Pack ownership status and actions. Saved unlock and selection states are preserved while Steam is unavailable. - Separated Daily Bonus and Daily Spiral into dedicated tabs, making remaining spins, reset time, and rewards easier to check. - Daily Pack owners now receive five spins per day and 1.5x Spiral Point rewards from Daily Spiral. Players without the pack receive three spins per day. - Fixed Critical Damage and Super Critical Damage reward percentages to match their actual effects. Balance remains unchanged. - Added support for recognized legacy PC saves containing 7- or 12-entry Equation data. - Reduced unnecessary rendering work for hidden Q.E.D. spirals. - Improved the readability of right-side menu labels.
LORED
LORED
33 days ago · Drillur

0.3.3 - 0.3.4

0.3.3 Fixed the Stage buttons not appearing for people with old saves until a reboot Fixed the check buttons for the bonuses to LOREDs in each Stage from Achievements not updating when collecting all Achievements for a Stage Fixed (maybe) tooltip positioning bug which flips it up and down under certain conditions Fixed "An input rate is negative" autobuyer condition not working Electrolysis cannot level over 1 if Sponge is not purchased. Her level will be reset to 1 if Sponge is not purchased when you load the save Cleaned big.gd (changed some method names) 0.3.4 Fixed the Loser Achievement not unlocking if you had already lost the bet Fix softlock where you can't afford the Sponge LORED due to previous functionality bla bla
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
33 days ago · deleonora_hs

Event - Mechanical Superiority

🤖🔥 Get ready to dominate in "Mechanical Superiority"! Join now! 🎮🏆 🔧📜 Unleash the power of innovation as you collect "Blueprints" and "Emblems of Valor" in this thrilling event! 🚀 Forge your path to success, collaborate with allies, and accelerate your collection of valuable resources. ⚙️💎🛠️ 🎁🌟 Epic rewards await! Don't miss out – join Mechanical Superiority today! 🤝😄🎉 {STEAM_CLAN_IMAGE}/35813526/7e175c9dbe48baef127e88571235d381546b7eb6.png
The Great Couturier
The Great Couturier
33 days ago · Niko Bellic

Yeehaw, Ready to Pick Up the Pace?

Just a quick heads-up: no, you’re not imagining things - everything really did get a whole lot faster!You can now learn new skills much more quickly, and they cost less to unlock, too. We’ve also given the Beauty Salon prices a very generous trim.Oh, right - Environments! Those are now 10 times cheaper, so don’t forget to take a look.Want to say “thank you” and support the development of The Great Couturier? Leaving a positive review on the game’s Steam page is one of the best ways to help us out!Have fun, Couturiers! ✨
Punch, Rest, Repeat
Punch, Rest, Repeat
33 days ago · Gallop Forever Games

Punch Rest Repeat v1.1.4 - Important Bug Fixes and UI Polish

Hey fighters! 👊 Small update this time, mostly cleanup and fixes. SettingsAdded a Full HD (1080p) resolution option to the settings menu.UI ImprovementsGeneral UI polish across the game.Bug FixesFixed the workout plan panel sometimes being openable mid-fight (during a critical combo or a knockdown).Fixed Combo Practice getting stuck in a broken state (and blocking future combos) if another menu was opened while it was active.Thanks as always for playing and sticking with us!
3D Printer Manager
3D Printer Manager
33 days ago · TMP69

Language support

Bundled missing fonts. The whole game is now translated. Added translations for:- English- العربية (Arabic)- Čeština (Czech)- Deutsch (German)- Ελληνικά (Greek)- Español (Spanish)- Français (French)- Bahasa Indonesia (Indonesian)- Italiano (Italian)- 日本語 (Japanese)- 한국어 (Korean)- Nederlands (Dutch)- Norsk (Norwegian)- Polski (Polish)- Português - Brasil (Brazilian Portuguese)- Română (Romanian)- Русский (Russian)- Svenska (Swedish)- Українська (Ukrainian)- 简体中文 (Simplified Chinese)- 繁體中文 (Traditional Chinese)If there are issues let me know. Machine translation isn't that reliable.
IdleOn
IdleOn
33 days ago · LavaFlame2

CROPFALL EVENT (Ends 9/14)

• Cropfall Event is LIVE - collect Baskets from defeating any monster, and open them for Event Cards, Nametags, gems, time candy, and hats!• Singed Cards - click the King Card in World 1 town (above the town shop) to play and win! The main prize is Cosmic Balls, which are spent in the Arcade to boost max level Gold Ball Shop upgrades to 2x their bonus! The Jackpot Prize is the Singed Nametag which packs a huge Damage multiplier!• You earn +1 FREE Event Play every day once you collect all 50 daily baskets from mobs. • You can also earn FREE Event Plays by leaving IdleOn open instead of closing it! You can see how much time left for your next free play by looking in the bottom-left corner of the Event Game Page.• 5 New collection items in the EVENT SHOP - talk to Bort the Cornstalk in World 1 town. Those stars are Event Points, and you earn them by playing Singed Cards! NOTE: When the event ends, you KEEP your leftover Event Points for the next event! Lets go!• Everyone gets +16 filter slots, including YOU!• Buffed the Eternal Hunter pack to give more Filter Slots, from 24 - > 32• Lowered the Orb Kills needed to become a Royal Guardian from 600 -> 250• Sand resources in World 2 for Royal Guardian had their max capacity raised by 2x and 5x• Moved "Resource Grades" from Shelf #23 -> Shelf #22, this is arguably the most important upgrade in the Royal Armory!• Lowered the cost of all Armory Upgrades by 10-30%• Changed "Mighty Militia" upgrade in the Royal Armory to cost W1 cloud resources, not W2 sand resources.• Lowered the Total Upgrades required to unlock shelves #20 ~ #44 in the Royal Armory• Lowered the bonus per upgrade of "Solo Militia Status" from 5% -> 4%• Fixed a timing bug for Death Bringer's "Annihilation" task, wherein you must kill enough mobs within 60 seconds, it would often not give you the full 60 seconds. • Fixed the incorrect names on the new chat-ring Guild Seasonal rewards• Fixed the issue wherein Warbound Politics talent was giving the bonuses of Ae...
I AM THE DAO
I AM THE DAO
33 days ago · skyblack7301

UpdateLog v0.7.4

Here are the main updates in version v0.7.4: New Features: Added a one‑click upgrade feature for magical treasures Bug Fixes: Fixed an issue where the UI did not refresh promptly after upgrading magical treasures Fixed an issue where attributes from magical treasure upgrades were not taking effect (upgrading an affected magical treasure once will restore it) Fixed an issue where attributes were not cleared after using the one‑click restore function for magical treasures (upgrading an affected magical treasure once will restore it) Fixed an issue where quests related to magical treasure upgrades could not be completed Save file location: Press Win+R on your keyboard, enter the following path, and press Enter: %USERPROFILE%\AppData\LocalLow\skyblack games\IAmTheDao\userData\saves Reporting Bugs or Questions: You can provide feedback by joining our Discord or sending an email to: skyblack7301@gmail.com
World of Eggs: Idle Adventures
World of Eggs: Idle Adventures
33 days ago · SQRT Games

[0.4.016] Licenses, Field Repairs, and Client Improvements

Important RulesPlease review the important game rules: the in-game Rulebook → Important Rules LicensesAs announced earlier, resource gathering on all islands now requires a suitable license: LicenseRoyal LicenseBlack LicenseThe required license depends on the activity. Licenses are consumed according to the activity rules. Treasure Map EncountersTreasure-map encounters now require the corresponding map: Treasure MapSunken Treasures MapRepair KitsShips and fleets can now be repaired while away from the city by using Repair Kit. One kit is consumed for each selected ship. One kit restores 500 durability. Repair takes 120 seconds. Regular city repair for coins remains available. MarketAn order creation fee is now displayed. The current fee is 0. New orders can no longer outbid a large existing order by only 1. For example, an order of 10,001 cannot be placed over 10,000. The order creation window has been updated. Favorite items have been added to the Market. Task PlannerResource gathering can now be started directly from the Task Planner. Added a condition that checks how many active tasks are currently queued for a building. StorageAdded sorting to city storage. Additional ChangesAdded support for repair kits for both individual ships and fleets. Updated related items, encounters, gathering activities, technologies, shards, merchant offers, ship settings, and synthesis configuration. Various interface improvements and fixes. Mushroom shards now have a 0.01% death chance per running process when used, while their modifier has been reduced to 0.45. This means that even immortal units can now die when using them.
Autodelve
Autodelve
33 days ago · tamazusa1939

Update 1.2.2 – Steam Deck Compatibility Fix

Fixed an issue on Steam Deck where the game launched at a resolution larger than the screen, causing stretched display and unclickable UI elements (e.g. the Legacy tab). The game now starts in fullscreen automatically when the screen cannot fit the default window. We don't have a Steam Deck on hand, so this fix could not be verified on real hardware. If you still run into issues on 1.2.2, please let us know in the Community Hub — reports are greatly appreciated!
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
33 days ago · 秋风宝剑孤臣泪

Major Update v1.0.0.0.70: Season 0.5 & The Alchemy Era

Greetings, Boba Empire Proprietors! The Tiandao Engine has undergone an unprecedented structural overhaul, and v1.0.0.0.70 is now officially live!Clear out your inventories and prepare for a new era on Cyber-Wall Street:🏆 【Season 0.5 is Officially Live】The old capitalist myths have been archived! Everything from launch until today is now locked into Season 0 (S0). The brand-new Season 0.5 has begun, and only newly created S0.5 saves can compete on the fresh leaderboards.(Veterans, don't panic: Your S0 saves are perfectly safe. You can switch back anytime to enjoy your infinite passive income.)⚗️ 【Alchemy System Implemented】The highly anticipated "Alchemy System" is here! You can now sacrifice 10 lower-tier items to synthesize 1 random higher-tier item.(Hoarders, it’s time to throw your mountains of low-tier talismans into the cosmic furnace and gamble for high-dimensional artifacts!)🏮 【Faster Drops & Pawnshop Collection Vol. 2】 The Master Drop Engine has been recalibrated. We have officially shortened the Steam drop interval as promised and integrated the massive loot pool: 🎵 New T2 Gufeng OSTs (Vinyl Records)6 new mind-bending tracks have been added to fuel your corporate warfare:《White Horse Is Not Horse》: Our first vocal track! A female voice chants ancient logical paradoxes and modern stock crashes over a Cyber City Pop bassline. 《Ghosts and Gods in the Furnace》: Insane Gufeng Trap. 808 beats clash with Taoist artifacts and screaming alchemy chants. 《Red and Green Waterfall》: Aggressive Gufeng EDM Rap detailing arrogant strategies to short the entire market. Plus 《Equivalent Exchange》, 《Dinghuo》, and 《Non-Aggression》, featuring AI voices, bronze chimes, black hole tearing sounds, and Mohist wooden gear grinding. 👘 New T3 Haute Couture & T1 SkinsOur art team has transcended sanity to bring you incredibly complex historical skins:Emperor's Mianfu Crown (Lion Cat): Supreme Zhou Dynasty imperial dress. The jade tassels violently shake during stock market crashes. Ta...
仙途放置:无尽天梯和完美装备

V5.3.0 万妖谷 · 轮回之力

# 《仙途放置》大版本更新 —— 「万妖谷」&「轮回之力」 > 双主线内容同步上线:一条全新的群怪征伐战线,一条跨越转生的第四成长道途。 > 挂机不止是等待,更是运筹。 --- ## 👹 万妖谷:一人,战一谷妖潮 元婴圆满,你终于有资格踏入那道裂隙——**万妖谷**。 这里不是主图的延伸,而是一片完全独立的**群怪围攻战场**:每一波 5~7 只妖怪同时扑上来,每层十波推进,第十波**万妖王率护卫压轴**。谷内第 N 层 = 主图 **N×100 层**的资源当量——同样的挂机时间,密度完全不是一个量级。 ### ⚙ 九大机制 · 十阶质变制(谷内核心成长线) 溅射、链闪、尸爆、毒瘟、聚妖、妖傀、裂魂(攻击向)+ 铁壁、生命之泉(防御向)——九大机制各可修炼至 **100 级**,划分为 **10 个境界**: - **境内小幅成长,进境直接跳档**:弹射数、目标数、传染数等关键参数整数 +1,没有隐形平台期; - **破境解锁机制词条**:尸爆殉爆连锁、裂魂击杀续窗、溅射无溢出稳定波及……每一个词条都改变玩法形态; - 攻击向机制(溅射/链闪/尸爆/毒瘟/聚妖/妖傀/裂魂)强化输出控制,防御向机制(铁壁叠防/生命之泉叠血)提升生存能力——词条由九大妖王掉落(狐/雷/尸/瘟/风/傀/獠/铁甲/泉九层区),装配上限 4 槽——**带哪套机制下谷,就是你的流派宣言**。 ### 💫 煞气变身:你的爆发窗口 每肃清一波积攒 20 点妖气,满 100 触发「煞气入体」——**30 秒攻击 ×1.5,全机制触发率 ×2**。 配合穷奇套装的链闪与四连击,变身窗口就是清屏时刻。而噬灵妖会吞食你的妖气拖延节奏——**先杀谁,永远是谷内的第一道思考题**。 ### ☠️ 五种技能怪,五种对策 咒伤妖重伤压制吸血 −60%、噬灵妖吞妖气、霜语妖冻结攻势、禁疗词缀断回复、御盾妖先破盾再杀伤。 围攻有递减、承伤有安全网(单次 ≤70% 最大生命)——这是策略塔防式的站位思考,塞进了一款放置游戏。 ### 🏆 四凶套装 · 仅谷内产出 | 套装 | 定位 | 门槛 | | ------- | ------------------------- | ----------- | | 🍽 饕餮 | 击杀回血+饱食叠攻的续航套 | 第 51 层起 | | ⚡ 穷奇 | 最终伤害+四连击的攻坚套 | 第 101 层起 | | 💫 梼杌 | 强化煞气变身的节奏套 | 第 201 层起 | | 🔮 混沌 | 妖丹精魄妖核三货币终局套 | 第 401 层起 | 连续 30 个妖王不出货?**保底必定补出**。嫌随机?妖市每周限购**异宝券**——任选一套四凶,随机补一件你还没有的部位,**缺哪件补哪件,绝不做无用功**。 ### 💰 细水长流的经济 妖丹击杀必得、精魄稀有掉落、妖核妖王必掉;妖潮令 30 分钟掉落 ×2;疲劳曲线鼓励每天来两把而不是爆肝一天。**战败零惩罚**——6 秒后原地再战,层数不回退;离线也照常结算,「挂哪算哪」。转生后谷内积累全部保留,你的每一份妖功都不会白费。 --- ## 🌀 轮回之力:第四条道途,超越转生的积累 三选一的道途已经无法满足你了。九转圆满之后,第四条路在你面前展开——**轮回道**。 消耗 100 道果激活,从此开启一场**跨越所有转生**的力量积累。 ### 🌊 力量存量:躺着也在变强 激活后,**阵法研究的每一次产出发明自动伴产力量存量**(基础 1%,丰饶节点可提至 2%)——不需要任何操作,挂机即得。富余的道果也可以在「轮回凝萃」中按 1 果 = 100 力直转。存量上限一万亿,与阵法加成同口径——它是这个游戏里天花板最高的长线积累之一。 ### ⚔️ 它如何改变战斗 **① 开局冲击** —— 战斗开始的瞬间,削减怪物 **20%~30% 的当前生命**(不经护盾、无视防御)。Boss 战还没打响,血线已经被砍掉三分之一。回响节点让怪物血量跌破 50% 时再来一次半额冲击。 **② 平坦附加真伤** —— 你的每一次攻击、每一次连击、每一次三连击,都附带**与存量等值的真实伤害**。不吃防御、不进反伤吸血基数,纯粹的额外输出。存量百万时,你每挥一刀都是百万真伤。 **③ 以身饲道** —— 受到致死伤害的瞬间,消耗力量存量抵免致命缺口。护盾碎了、锁血没了,还有轮回兜着你。 ### 🌀 轮回道树 · 十节点定制强化 开山拓冲击上限、锋刃增真伤倍率、连震暴击双触发、破势斩防、镇魂猎杀精英、丰饶加速伴产、回响二次冲击……10 个节点 3400 道果,把轮回之力锻造成你的形状。道树弹窗第四棵树、路线弹窗第四道途——它就在那里,等你落笔。 **最关键的一句话:轮回之力跨转生永久保留,重塑道途不清除。** 你在每一世积攒的力...
3D Printer Manager
3D Printer Manager
33 days ago · TMP69

Patch

ChangelogWages ending in 50c no longer round up in the hourly charge popup: an $18.50 worker said $19. The offline report's wages line was rounding the same way.The worker payroll total counted paused and unassigned workers, who are never actually paid. It now shows what you are really charged each hour.Auto-Accept Stocked Orders has moved from Settings to the Orders panel, on the Available tab.Orders filled straight from your inventory said EXPIRED. They now say FULFILLED, with what they paid.Turning animations off now stops the counters rolling and the Delta arms sweeping.
Daymark
Daymark
33 days ago · JK

Daymark v1.1.0 Update

UI 1.1Daymark’s main interface has been redesigned.Rebuilt the main window, sidebar navigation, and title bar.Added dedicated views for Focus, Rhythm, and Mark.Updated page hierarchy, spacing, typography, buttons, and cards.Unified back, close, and content navigation behavior.The title bar now continuously displays the Steam profile and combined status.Added feature search.Improved support for different window sizes.Revised the light and dark theme color systems.Improved long text, status text, and dynamic content presentation.Focus, Rhythm, and MarkThe three primary status modules have been reorganized.Focus now presents the current application, recognition status, and usage time in one view.Rhythm now uses a redesigned layout for artwork, track information, artist information, and media settings.Mark provides a simplified text entry and publishing experience.Improved how combined sources are displayed in the title bar.Improved browser media switching, artwork restoration, and media source refresh behavior.Characters and CareersCharacter and career interfaces now use a new presentation structure.Replaced the character selector with a centered carousel.Redesigned character career overviews, level information, and progression data.Redesigned the player career page.Added application usage rankings.Added character music rankings and related statistics.Updated milestones, witness records, and level archives.Improved high-level text and badge readability across themes.Added continued progression feedback beyond Level 100.Improved career duration formatting.Removed the previous accessory system and wearable title controls while retaining compatibility with existing saves.Application RulesApplication detection and rule management have been redesigned.Updated rule lists, search, and category organization.Redesigned the flow for adding preset and custom applications.Improved the process picker and rule editor.Simplified management of application names, status text, and enabl...
Grim Reach
Grim Reach
33 days ago · Adhavar_HFS

Grim Reach 1.2.0 — Threads, Traps, Spellfire and Achievements

Grim Reach 1.2.0 — Threads, Traps, Spellfire and AchievementsHunters,Update 1.2.0 rebuilds three major parts of Grim Reach at once.Magic now has a proper identity. Every element brings its own combat effect, crafted staves and wands span the full elemental range, and magic weapons finally scale with Intelligence. The old, largely unused Mana system has been replaced by Spell Reserve—a new value that grows with Wisdom and powers two distinct magic stances without being consumed by individual casts.Hunting arrives as a brand-new skill, featuring baited traps that continue working while you are away and a complete bait progression tied directly into Fishing.At the same time, the long-standing leather bottleneck in Crafting is gone. Five tiers of fibres and cloth now feed into the new Tailoring skill, giving robes and capes their own dedicated progression.The update also introduces procedural combat effects for every weapon and element, three true equipment kits, a 29th Champion carrying a legendary greataxe, two new companions, 69 Steam achievements, and many smaller improvements and fixes.Your existing saves remain fully compatible.NEW SKILL: HUNTINGSet baited traps throughout zones you have already unlocked in combat and collect creature loot both online and offline.Traps and ProgressionTrap slots unlock at Hunting levels 1, 5, 15, 30, 50 and 75.Every successful catch provides five loot rolls from a creature you have previously defeated.Your traps continue working while you are offline.Catch XP is equal to five times the creature’s combat XP.The first successful catch of each creature grants double XP.BaitFive tiers of bait have been added to Fishing:Worms — Fishing level 1Grubs — Fishing level 20Crabs — Fishing level 40Squid — Fishing level 60Glow Bait — Fishing level 80Each Hunting zone requires bait matching its tier.If a trap runs out of bait, it retains its assigned zone and waits. Hunting resumes automatically as soon as the correct bait becomes available in yo...
Demon Queen's Hero Act
Demon Queen's Hero Act
33 days ago · Z.Q.T

v1.0.7 - Bulk roll buttons added

Thank you for playing. Based on feedback from the discussion boards, we have reworked the gacha and the late-game upgrade balance.■ Bulk roll buttons addedA button now appears based on how many tickets you are holding.- 1,000 or more: roll 1,000 times- 10,000 or more: roll 10,000 times- 100,000 or more: roll 100,000 timesAvailable for weapons, armour and skills. You no longer need to hold the button and wait.■ Rolling is now lighterThe game used to save after every single step of an auto-roll, so the more tickets you had, the heavier it became. It now saves once when the roll finishes.■ Equipment upgrade levels reworkedEach level used to give the same flat increase, so late upgrades barely changed anything. The higher the level, the larger a single step now becomes.- Lv10 to 11: about 3x the previous gain- Lv20 to 21: about 15x- Lv30 to 31: about 75xYour improved attack power will appear on the leaderboards the next time you set a personal best.■ Stronger anti-cheat for the leaderboardsRecords where data tampering is detected will no longer be counted. If this happens, it is shown in the "Your rank" field.The update is applied automatically when you restart Steam (with default settings).
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