Game Updates

Patch notes and dev posts · 6,908 Steam updates
Visseron Idle
Visseron Idle
51 days ago · HammaLlama

v2.6.5 - Bug Fixes & Quality of Life

Bug Fixes (v2.6.4) Inscribed gear stat bonuses (Attack, Strength, Defense, HP) were not reflected in the Combat page stat display, Dungeon stat preview, or HP bar calculations. All UI now correctly accounts for inscription bonuses. Ability-generated combat buffs (e.g. Deploy Beacon, Phase Shift, Aether Skin) displayed raw internal IDs in the buff bar instead of proper ability names and descriptions. Dryona Surge Event and Salvage Sweep timed quests awarded a broken placeholder item. They now correctly reward Lumicrystal Gems. Quality of Life (v2.6.5) "Needs:" material tags on skill task cards now show a tooltip on hover with item info, inventory count, and the source task that produces that item (e.g. "Source: Fish Shrimp (Fishing)"). Clicking a linked material tag navigates directly to the source skill page and scrolls to the producing task card -- no more hunting for where an ingredient comes from! Estate page material requirements (housing upgrades, room builds, room upgrades) have the same tooltip and click-to-navigate behavior. Other Skill page backgrounds added for Brewing, Cooking, Lapidary, and Melding. Everyone in the Discord has been so helpful. A heartfelt thank you goes out to each and every one of you. -- HammaLlama from Visseron Games
Idle Armada
Idle Armada
51 days ago · corfe83

0.20.3.0 - Reliability Fixes, Minor QOL / Balance Tweaks

Upgrade to go lang 1.26.3. Upgrade to ebiten 2.9.9. Android: Improve reliability and clarity when google cloud save is extremely slow or cannot be reached on startup. Militia ship type is now correctly categorized as a civilian ship (previously, it was mistakenly a 'flagship'). Fix bug where some buildings granted you the wrong amount of resources when you built them with the 'start with building' prestige abilities. Bugfix for 'json: unsupported value: NaN' errors seen by some users. Fix an old bug where offline calculations can rarely spin forever. Fix bug where the new subverter boss was supposed to have reduced damage taken from offensive ships, but didn't. General safety guard rails for when values get extremely high in the very late game.
Visseron Idle
Visseron Idle
51 days ago · HammaLlama

v2.6.3 - Inscription Fixes

Two quick patches! The first squashes some Inscription bugs, and the second adds new visual polish to production skills. Inscription Fixes (v2.6.2) Inscribed items now display correctly when equipped. Previously, equipping an inscribed weapon or armor piece would make it appear as an empty slot in the Equipment panel - even though the stats were still active. Now you'll see the item name, base stats, and the inscription bonus in blue. Right-click equip works for inscribed items. Right-clicking an inscribed item in your inventory now correctly equips the enhanced version instead of a plain copy. Equipment panel shows inscription bonuses. When you have an inscribed item equipped, its bonus (e.g. +5 Precision) now appears in blue text below the base stats. Scroll names are now class-neutral. "Scroll of Attack" is now "Scroll of Power" and "Scroll of Strength" is now "Scroll of Might". The actual stat bonuses still map to your class labels (Precision, Dexterity, Focus, etc.). Inscription notifications cleaned up. The toast no longer incorrectly shows "RARE DROP!" and stat bonuses no longer display a double "+" symbol. Visual Polish (v2.6.3) New skill page backgrounds for Ash Craft, Blacksmithing, and Light Crafting. More production and support skill backgrounds coming soon! Other Fixes Timed quest double-completion exploit patched. Thanks for the bug reports - keep them coming! If you run into anything else, drop it in the Steam Discussions or the Discord. -- Visseron Games
Idle Cultivation
Idle Cultivation
51 days ago · Linmios

New Achievements and Future Plan

Greetings Fellow Cultivators! Here is another small patch of new achievements while im working on Dao Companion update. I want to address my plan for the future of Idle Cultivation Below. New Achievements Defeat Eternal Empress on Brutal Hardcore Reach 1200 total level Unlock 100 items in collection log Unlock 500 items in collection log Unlock all items in collection log Possess all standard Artifacts at the same time Possess all soul artifacts at the same time Possess all artifacts at the same time Future Plan I have decided that Dao Companion will be the last big update for Idle Cultivation. I will still continue to support it with smaller updates, QoL and fixes. The reason for this is because i actually started the foundation for Idle Cultivation while still learning Godot and Programming. This lead to the foundation being incredibly unstable and difficult to work with. Currently i have another new unrelated project that im working on. However, i have also decided to make some initial plans for Idle Cultivation 2. It is still far away, and would be after my current project that it will come out. However, now is the time for ideas and suggestions, the crazier the better. So i have a suggestions and feedback form, so if you have some crazy suggestion, let me know. Of course writing in the discord is also acceptable. This is mostly for those that dont want to join the discord. Survey
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
51 days ago · rimmindgame

Another enhancement project is added to the tempering and reincarnation system!

AdditionalRealm Liberation - Enlightenment: Cultivate Talents One Step AheadWhen you unlock the "Realm Liberation - Enlightenment" skill, it's as if you've grasped the true meaning of domain limitations. In the name of the first - born of the gods, you break the norms and accelerate the cultivation of scientific research talents.This skill can bring a significant bonus to the training efficiency of the current research center academy, enabling you to quickly have a group of top - notch scientific research talents, injecting strong impetus into the research, development, and upgrade of battle vehicles.Realm Liberation - Technological Outburst: Accelerate R & D and Create MiraclesThe "Realm Liberation - Technological Outburst" should not be underestimated either. In the name of the Creator, break through the fundamental laws of the universe and inaugurate a new era of technological creation.This skill will greatly enhance the R & D efficiency of the current research center. Various advanced battle - vehicle technologies no longer require long waits and can be upgraded instantly.
Incremental Dungeon
Incremental Dungeon
51 days ago · NauPhy

V1.20

Fixed a bug where weird window sizes or monitor setups could cause text to render off screen. Fixed a bug where the game could recognise all routines being purchased late. Previously, randomly acquiring the secret routine would instead give you study tactics, even if you already had it. Now it will instead give you one you don't have.
Legends of Wasteland
Legends of Wasteland
51 days ago · 清友工作室

v1.1.5 Update Log

1. Add the Currency Repository page, allowing unlimited stacking of forging stone materials2. Fix the issue where Kirin has no effect3. Fixed the issue where the Forged Iron Ring effect was inactive when wear no weapon4. Enhance the attack range of Inferno's Normal attacks5. Adjust the hammer's posture6. Adjust the attribute modification effect of the Chaos/Abyss Stone to slightly increase the probability of beneficial effects
FEED THE QUEEN
FEED THE QUEEN
51 days ago · Quiétude

FEED THE QUEEN is releasing on Monday, May 25th!

It's finally ready! FEED THE QUEEN is coming out on Monday, May 25th!The full release brings many new synergies to explore and systems to experiment with. New buildings, units, foods, and effects. Most of the systems from the demo have been reworked and improved upon. There are multiple different strategies to try at every stage of the game, and each new colony grows faster and bigger than the previous!Additionally, FEED THE QUEEN has received a complete art overhaul. Check out the updated store page to get a taste of it! The game also will feature an amazing original soundtrack.I have been hard at work these past few months ever since the original demo released last year. I have put all of my energy and love into this game, and have worked with some seriously talented artists to make it something truly special. I am super excited to finally get it out into the world and share it with all of you!If you enjoyed the demo, you will love the full game!
Nestify: Cozy Design
Nestify: Cozy Design
51 days ago · Kinetic Vision Studio

Update 0.2.0 Is Here!

✨ We’ve just released a new update for the Nestify: Cozy Design demo!This one focuses on making the decorating process feel smoother, more natural, and simply more enjoyable to spend time in 🪴🏡Here’s what’s new!🪟 1. Windows now feel like a real part of the spaceInstead of being placed on top of walls, they are integrated into the geometry itself, with proper cutouts that make everything look more believable.👀 2. Object visibility has been cleaned upWhen you rotate the room and walls fade out, items behind them no longer show through. They fully disappear, keeping your view clear and distraction-free while you design.🎨 3. Surface customization is now completely openYou’re no longer limited by categories, so any texture can be applied to any surface. Floors, walls, ceilings — it’s all up to your taste ✨📋 4. Copying setups is much fasterYou can duplicate entire groups of objects at once, which makes it easier to reuse layouts without rebuilding them piece by piece.🌈 5. Color control adds another layer of freedomTextures can now be tinted, allowing you to fine-tune walls, floors, and ceilings until the atmosphere feels just right.🖱️ 6. The interface is more flexible tooThe object control panel can now be moved anywhere on the screen, so you can place it wherever it feels most comfortable.✨ Altogether, these changes are about making Nestify feel less like a set of tools and more like a space you can naturally shape and enjoy.We’re continuing to refine the experience based on how you play 💛 Let us know what feels better, and what still needs work!
Zero Stress King: Idle Defense
Zero Stress King: Idle Defense
51 days ago · Pauloondra

1.008 - MacOS fixed! Achievements will be recovered

ːhappy_yetiː FINALLY!Steam features on MacOS are now fixed, so DLC and achievements are workingYou will get all the achievements that you should for current and previous runs. Two exceptions:You have beaten the final boss, and reset the game after it - this particular achiv won't be recovered. You need to beat him again, sorry ːstimulationːIf you made a total reset, the game can't remember your achivs before this
Community Button
Community Button
51 days ago · RecursionSplash

SFX Update | v1.6.50

This update adds new sound effect options across several progression and reward systems, along with improvements to the server submit rate. Changes - Improved server submit rate - Added Pet Hatch SFX - Added Pet Level Up SFX - Added Pet Tier Up / Max Tier SFX - Added Prestige SFX - Added Shop Purchase SFX - Added Equip Pet SFX - Added Equip Egg SFX - Added various additional UI/gameplay SFX Thanks for playing and helping improve Community Button!
MR FARMBOY
MR FARMBOY
52 days ago · MrDboyDev

v1.0.8 - Hotfix 1

v1.0.8 - Hotfix 1Fixed an issue with auto translations where they wouldn't trigger properly on certain Computers, defaulting to English.. Fixed an issue with Villagers where if you cut off the main roads to the bridges, they would get stuck, unable to reach your Markets. Added more missing localizations, to UI, etc.
Cromania
Cromania
52 days ago · Sarmaua

New Crafting Update

Bread Craft Update is Live!A new layer of gameplay has been added to battles: resource collecting, bread crafting, stone throwing, and combat healing.During fights, resources can now appear directly in the arena. Pick them up, store them in your permanent inventory, craft useful items, and use them without stopping the battle.New ContentRandom Resource SpawnsStones, flour, water, and coal now spawn during combat.Each resource has a 25% chance to appear.Resources spawn one by one every 25–35 seconds.Any resource can appear on any level and in any free arena slot.Bread Crafting1 Flour + 1 Water = 1 Dough1 Dough + 1 Coal = 1 BreadCrafting is done through repeated clicks.The product starts gray and fills with color as you progress.Crafting does not pause the fight.Bread HealingBread can be used on your hero during battle.If the hero is alive, bread heals them back to full HP.The hero now reacts with a small “Thank you!” popup.Stone TargetingStones can be thrown at the enemy, your hero, or the bird.Hovering over a valid target shows a targeting reticle.Hitting heroes deals 10% of their current HP.Hitting the bird instantly triggers its normal poof disappearance.Missing cancels stone targeting without consuming a stone.New Battle ShortcutsQuick buttons were added for stones, bread, and crafting.Collecting resources and using shortcuts no longer consumes normal click-system actions or interrupts aura flow.This update makes battles more interactive and gives players new tactical choices while the fight continues in real time.
挂机修仙
挂机修仙
52 days ago · weixinsuixin

Official Version V1.0.106 Update Log

Official Version V1.0.106 Update LogFixed the bug of duplicate items when storing goods in the Cave Mansion.Fixed the display bug of pill consumption quantity in the Pill Chamber.Adjusted the pet devour filter to and below; when selecting Immortal Grade, it will include Immortal Grade, Treasure Grade, Spirit Grade and Mortal Grade.If current experience exceeds 500 million, tapping to advance will directly break through to Immortal Realm.【Powerful cultivation insight, sudden enlightenment, and step straight into the Immortal Realm!】
Pawns of War
Pawns of War
52 days ago · FLARE

⚙️ Hotfix 1.0.2.9.2

Fixed:Corrected phrases of the USSR in the English text Fixed the rarity and cost of selling Combat Engineer SergeiiDP28 has been moved from a single award from "E-V-6" to a repeatable "E-V-7" Mosin Rifle has been moved to the E-VS-1 Mosin's sawn-off has been moved to E-V-4 Added Kar98k to "E-V-5" Rewards with the characters "E-V-6", "E-V-10", "E-VT-3" are now repeatable if you accidentally sold a character. But if you already have a character, you will receive gold discs (similar to the loot box). Prices in the store have been raised (gold item 300 discs, purple 180 discs, blue 90 discs), fixed the UI that displayed the old prices Eica has been added to the store as a purple pawn Fixed soldiers' defenses in turn-based battles In turn-based battles, the movement of pawns has been changed, now you can walk diagonally. The Blade class has increased the step range of their ability by 5 cells.
Tiny Terraces
Tiny Terraces
52 days ago · VuVuu Inc.

Patch v0.93.946.10593

this is just a quick fix, i messed up the order of one of the new progress goals:Fixed sugar snap pea goal requiring honeydew before it was unlocked. Try out the game if you haven't :) There is also a mobile version. 📱If you want to check it out, here's the link: iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android *Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Galactic Overthrow
Galactic Overthrow
52 days ago · acehigharcade

New Experimental Changes to Game Modes

Hey everyone, I'm currently testing out a change to how game modes work in the game. The "passive mode" setting is still going to be the default for new players, so there shouldn't be a change for anyone onboarding in the game. But if you've played already and are looking for a little more challenge or changes to how the game works, read on!Game ModesIn the game settings ('game settings' button on faction select for a new game), I've changed the 'Passive Mode: On/Off" button to be a game mode button with three options now.Passive:- This is still the default, hostile planets don't attack you, plays more like an idle game. You can walk away any time without pausing and there's no risk to your progressActive:- Hostile planets have their original attack timers that slowly tick up, and will attack an adjacent (non-home) planet and flip it to hostile. This works the same as before but the strength of the planet remaining will be about 1/3rd of the attacking planet which was originally bugged and only being set to 2 regardless of attackChallenge:- Some players have requested something a bit more challenging out of active mode. This setting is experimental right now and likely to change (along with some new UI to better explain modes coming soon). Details below.What is Challenge Mode?Challenge mode is basically the same as Active mode with two key changes. "Auto Explore" automation is on by default and cannot be toggled off once automation is available to the player. This means turtling and building fleet with no hostiles on board is much harder to do, there will almost always be hostiles preparing attacks... unless you strategically enclose your empire, which felt like fun emergent gameplay so it's staying for now.Additionally, every galactic jump increases the speed with which hostile planets will attack you. The level of difficulty is probably still a bit too low for seasoned players, but I'll be making some changes to how new games are configured (with a new game settin...
Ramen-ten ‘Heart Abyss’
Ramen-ten ‘Heart Abyss’
52 days ago · m.frantseva

Leon’s cage slams shut on May 12th!

Hey everyone!The HEART ABYSS team is here! We’re sorry to tell you, but the Open Playtest will wrap up on May 12th at 13:00 UTC. It’s time for Leon to return to his cage! You still have a few days to conquer the Iwamoto Mines, test out the new combat system and platforming mechanics, fry the boss with Leon’s "Electric Strike," and delve deeper into the lore of the HEART ABYSS world.Don’t forget to share your feedback! What was cool? What needs more polish? Which moments stuck with you, and which enemies made you break a sweat? We’ll read it all and get it to work!And Wishlist the game if you haven't already!With love,The HEART ABYSS Team
ULTRATAP
ULTRATAP
52 days ago · luckyapedev

v1.0.8

Newadded a display for total resources during battle (can be enabled/disabled in the settings)Improvementssettings properly save/loadreduced loading timesFixesfixed an issue where the faster boss spawning upgrade would not always trigger correctlyfixed windowed mode, you can now resize the game as desired
A Tiny Garden
A Tiny Garden
52 days ago · Tiny Racoon Studio

A Small Update and 4K support

Hello my wonderful gardeners, I hope you are doing well. So a new update for this weekWhat's New?4K and 2K resolutions is now supported nowAdjustment to the prices of all of the sellable producesAdjustment to the time it takes to grow and process crops. So now it takes more time to process everything and it gives you less money overall. So you wont be getting rich as soon as you did earlierA small progress bar on top of every machine so you know how much progress has been madeAnd some small background fixesThat basically covers the new update. Sorry for it being small and a bit delayed, I was setting up my pc and work area and got busy with that.What's Next?Will be adjusting the costs of all of the machines and equipment further to match the new economical condition in gameWill be adding higher tiers for grinder, oven, dehydrator and wine barrelWill be adding some decorations, havent decided on what they should be so let me know if you have any suggestionsI wish to change how the animals are in the game. I feel like it was just pasted on and doesnt give any value to the overall gameplay as of now. Dont know what to do with them yet, so if you have any suggests on those, let me know. I was thinking instead of them being just farm animals what if they are an upgrade to the system itself, maybe by unlocking one it reduces the time it takes to process crops or gives you double the harvest or something like that. What do you think? let me knowAnd thats all for this week and next week. I hope you are enjoying your garden, take care, be safe and have a wonderful day aheadTiny Racoon Dev
Bloobs Adventure Idle
Bloobs Adventure Idle
52 days ago · Bloobs_Dev

Version 0.2.9.8.1 — Bug Fixes.

Bug Fixes Corrected Lots off Staff prices, all buffs. Fixed Egg Hat Cost in Bloobimization UI. Fixed an issue with hide hat and hide wings not working when the player pressed equip. Update Stones information. Fixed Corrupted Gnoll Chief's (Soul) Crit Chance. Fixed an issue with Homesteading when growing fish, the issue happened when a player levelled up fishing which did a fishing rod check, which would cause a message stating you don't have the correct level off rod equipped. Updated the Superior Killer Upgrades to be more specific. Fixed an Issue where a previously set auto bank or auto sell wouldn't correctly show in the inventory when loading in on a new session. Fixed an Issue with Auto Firemaking turn off invocations on level up. Fixed an Issue with Auto Thieving not starting ( caused by incorrect lockpicks checks in the gilded oasis ).
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