Newupgraded game engineImprovementssun sword: fire damage 0% -> 150%, elemental damage: 0 -> 75%, attack damage on level up: +1000 -> +2000sun sword is available 1 stage soonerimproved some upgrade descriptionsFixesfixed an issue where you could skip stages by rapidly clicking “next stage” resulting in potential soft locksfixed some credits not displaying correctly
🎥 Launch LivestreamWe invite you to watch the team play Petunia's Purgatory💬 Join Our Community Want to stay up to date, share feedback, report bugs, or share your farm? Join our Discord community! We'd love to hear about your experiences, see your screenshots, and grow crops with you! https://discord.gg/UuyX85syc Thank you for growing and harvesting alongside us, and don't forget to feed the Elder God!
Thank you for playing Memory of Memorie : A Chill Story.We released the Ver. 1.1.0 update on August 25.This update reflects the feedback and requests we received through Steam reviews, the community, and other channels. It adds the highly requested notes feature, along with new times of day, environments, badges, music, and more.Please see below for the full update details.Calendar Notes AddedYou can now save notes for individual dates on the Calendar. Dates with saved notes will display an icon on the Calendar. Use them for plans, daily records, or anything else you would like to remember.We have also made the following improvements to the Calendar:You can now jump directly to a specific year and month by entering them.The Calendar supports dates from January 2000 through December 2100.New Times of Day and EnvironmentsThe following times of day have been added:DawnDuskThe following environments have also been added:Fire BlossomsKing of MoonlightNew times of day and environments are unlocked by reading stories. If you have already finished the required stories, all applicable items will be unlocked the first time you launch the game after updating.New BadgesAdded seven new badges.Added Memorie’s voice lines and subtitles to the animation played when you earn a badge.New MusicAdded a new music track, “Frontier village.”Options Screen ImprovementsAdded an option to mute BGM during Focus Time.Added help text to some settings so you can check what they do.You can now view the Keyboard Shortcut List.Other Features and ImprovementsIn the Environment time-of-day settings, Random and Current Time Sync can now be configured separately.Increased the maximum number of tracks that can be imported into a playlist to 200.Reduced memory usage when importing tracks.The system keyboard will now appear automatically when entering text on Steam Deck.Revised the date display format.Fixed an issue where memory usage could increase after leaving the game running for an extended period.Im...
This update introduces improvements to vehicle balance, rewards, and battlefield behavior: Increased the Anti-Tank unit's attack range. Increased Tank damage against Armored Vehicles. Increased the Tank deployment cooldown. Disarmed enemy mines now disappear from the battlefield and play a new visual effect. Tanks and Armored Vehicles now spawn closer to the center of the battlefield, making their deployment easier to see. Improved how units navigate around one another, reducing crowding and blockages. Added a one-time Ammo reward for the first victory on each level. Added a repeatable Ammo reward after every battle that ends in a draw. AA defenses are now purchased with Ammo instead of Fuel. Their pricing and purchasing behavior have also been corrected. Tanks and Armored Vehicles can now be deployed immediately after the previous vehicle is destroyed, without waiting for its wreck to disappear. Improved environmental details across several maps.
Hey y'all!We've got a bugfix patch that happens to come with a new feature: House interior decoration! Once you unlock decor items from Chaska's shop, you'll be able to place them within your house. Just click the house to enter and place decor via construction mode just like you'd do outside. This is the first WIP version of the interiors so we'd love to hear your feedback and any requests you have! Some changes you can expect to see since the last build: - The house is clickable now after you unlock decorations - The house interior can be decorated with any decorations you get from blueprint shop! - Fixed an issue where decor placed in the world was not getting counted towards golden wool spent - Moving alpaca cosmetics button from the thought cloud to the nameplate - Fixed an issue where players with negative golden wool could not buy anything ... And much more you can see on Discord! We hope you enjoy your time with PacaPomo! Please look forward to the 1.0 release coming soon! You can follow us on our socials and if you want to support the devs directly, you can also do so here!
1.开放地图-寒渊泽,新增敌人寒鳞、霜蚺、寒渊蛇王 2.开放成就画蛇添足,开放新地图相关图鉴 3.新增玄蛇绕骨装备掉落及相关图鉴 4.新增灵宠翠牙儿,资质780-1050,天赋-青鳞贯虚体 5.新增光环技能透骨穿心,主动技能穿心牙 6.灵宠主动技能cd改为2回合,并在技能中显示 7.新增角色技能-破天一棍·真,可使破天一棍进阶 破天一棍·真可受到仙器装备技能词条加成 玄功密卷不会增加破天一棍·真的技能经验
Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): Aug 25, 10:30 AM – 11:30 AMUS Eastern Time (EDT): Aug 24, 10:30 PM – 11:30 PMUS Pacific Time (PDT): Aug 24, 7:30 PM – 8:30 PMAffected Regions: Asia-Pacific & NA/EUMerge ScopeAsia-Pacific Region:1、Cultivation Server 86 Cultivation Server 1042、Cultivation Server 96 Cultivation Server 1083、Cultivation Server 164 Cultivation Server 1674、Cultivation Server 172 Cultivation Server 1775、Cultivation Server 258 Cultivation Server 2606、Cultivation Server 262 Cultivation Server 2647、Cultivation Server 322 Cultivation Server 3238、Cultivation Server 324 Cultivation Server 3279、Cultivation Server 325 Cultivation Server 326NA/EU Region:1、Server S41 Server S532、Server S45 Server S493、Server S73 Server S754、Server S74 Server S76Single Merge 4–5Server S17Single Merge3–4Server S29Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
親愛的玩家您好:為了活躍遊戲氣氛,提升大家遊戲體驗,遊戲將於8月25日10:30-11:30對以下區服進行合服,具體時間請留意遊戲,合服期間合服範圍內玩家不能登入遊戲,其他區服不受影響,不便之處敬請諒解!合服范围:1、江湖1 服 江湖5服2、江湖85服 江湖93服3、江湖105服 江湖109服4、江湖122服 江湖123服5、江湖129服 江湖130服6、江湖131服 江湖132服單合服 5 合提升到 6 合江湖 43 服單合服 4 合提升到 5 合江湖 63 服
Hello, everyone!Over the last few days, we have released several important updates focused on improving Eclipsia’s performance, stability, security, progression systems, inventory management, battles, and overall quality of life.This update includes major backend improvements, multiple bug fixes reported by the community, better protection against client-side manipulation, and several new features.Thank you to everyone who submitted reports, shared feedback, and helped us test these improvements!PERFORMANCE & SERVER IMPROVEMENTSWe have made significant changes to how battles, rewards, inventory actions, and progression data communicate with the server. \]Enemy respawns no longer wait for the complete reward request to finish. \]Battles now continue smoothly while rewards are confirmed securely in the background. \]Reduced delays between enemy waves. \]Improved battle responsiveness for players located farther away from the server. \]Reduced unnecessary progression save requests. \]Improved server prioritization for player actions such as opening chests and equipping items. \]Reduced conflicts between battle rewards and progression saves. \]Improved response times when opening chests. \]Improved response times when equipping or unequipping items. \]Improved response times when selling items. \]Reduced unnecessary Community Vote server requests. \]Improved backend handling during periods with many simultaneous battles. \Added additional retry protection for temporary progression conflicts. These changes have significantly reduced server exceptions and improved the average response time of several important game systems.BATTLE & REWARD RELIABILITYThe battle reward system received a major internal rework. \]Gold, Hero XP, and Account XP rewards are now confirmed authoritatively by the server. \]Added unique identifiers to battle results to prevent duplicate rewards. \]Added safe automatic retries when a reward request is temporarily interrupted. \]A repeated request can...
Highlights: Adds Saves / New Game—three independent save slots you can switch between at any time, with the current slot saved automatically before each switch; language, volume, window scale and similar settings now live outside the save file and carry across slots; Restart moves into the same screen, applied to a specific slot; plus fixes for Royce not departing after confirmation and repair details hidden behind the left-hand icons. New Content Saves / New Game · Three slots: Opened from Game Settings; the three slots list their coins, play time and last-played date side by side. Load switches to that slot; an empty one starts fresh via New game. Auto-save before switching: Leaving a slot writes its progress out first—no manual save required. Gameplay Improvements Settings now persist across saves: Language, volume, window scale, monitor, burn-in protection and the boss key no longer change with the save file, and stay put when switching slots or starting a new game. Restart · Moved into the save screen: Relocated from Game Settings onto the current save's card, making the target slot explicit. Save · Written immediately: Pressing Save writes to the current slot at once, with confirmation on the button. Save backup protection: A damaged save file is restored from its backup automatically, with an in-game notice. Bug Fixes Traveling Merchant Royce · not departing after confirmation: Fixed a case where confirming departure left the merchant in place. Silent save failures: A save that doesn't complete—insufficient disk space, for instance—now raises an immediate notice. Achievement progress rollback: Fixed a less advanced save overwriting accumulated achievement progress when switching slots. Repair details obscured: For facilities near the left edge such as Wooden Bridge I, required materials and description now display in full.
New screenshots, updated information, and a few small hints about the world of the game are now waiting for you on the store page.But we haven’t revealed everything. :)If you’re curious about what awaits you later in the game — and how fishing is actually only the beginning of a much larger system — we recommend taking a closer look at the store page.🔎 Some details may reveal much more about future systems than you might expect.New regions? Different production systems? Problems waiting to be researched? Or perhaps something entirely different that we haven’t shown yet?For now, we’ll only say this:There is still plenty to discover beneath the sea and beyond the shore.Take another look at the store page. Maybe we’ve already hidden a clue about the next update somewhere in there. 👀
Equipment tier-up processing no longer incorrectly reports that the inheritance preview could not be refreshed after confirmation. The game now waits for the latest server-authoritative inheritance result before submitting safely. Processing preview, count confirmation, and submission now use one coordinated request lifecycle. A fresh preview is requested when eligible material or equipment candidates change. If a processing response is uncertain, the game safely verifies it with the same request identity to avoid duplicate material deductions. If the action committed but the interface has not refreshed yet, it now shows a syncing status. Damage-ranking rewards for the Town BOSS Grain Pecking Chicken now cover the top 10 players, with LV1 Battle Gift Box quantities of 10/10/8/8/6/6/4/4/2/2. After defeating Grain Pecking Chicken, the Town members' Wild gathering speed bonus for the current cycle is reduced from 10% to 5%. Town Warehouse deposits now preserve actual item quality and allowed binding state while strictly validating typed instance identity, preventing incorrect merges and unexpected exits. Warehouse deposits and Town trades can span multiple 3,000-unit groups. Availability now accounts for total capacity, existing stock, and incoming reservations, and an over-capacity settlement rolls back in full. Town buy and sell order quantity and price limits now come from the formal market policy. If a network result is uncertain, the original order payload is retained for a safe retry with the same request identity. Town Warehouses now accept only Materials, Crystals, Food, and Land, with support for both ordinary stacks and mergeable item lots. Player source assets and warehouse quantities refresh immediately after a deposit. A level-one Town Warehouse now has 20 item groups, 3,000 units per group, and 60,000 total capacity. One deposit or trade may span multiple groups and is not capped at 3,000. Town Warehouse details now include four category filters and show ...
Reinforce and Reintegrate now turn off loadout auto updateFixed base resource values breakingFixed potential cause of corruption shard going away on reintegrationFixed various tooltip issues(Mobile) Fixed incorrect help icon(Mobile) Fixed compute optimize controls not showing in some cases after Reinforce(Android) Fixed game failing to launch on certain devices
⭐️ Ready for an adrenaline-fueled rush? Join "Team Effort" now! 🚀 ⚡️🤝 In this event, watch as "Expedition Tokens" and "Guild Coins" multiply at lightning speed! Team up with friends, accelerate your gains, and break together more Arcane Crystals! ⏩💎🏅 🏆🎁 Epic rewards await! Don't miss out – join "Team Effort" today! 👋😄🎉 {STEAM_CLAN_IMAGE}/35813526/25d8f6b2b9eca2788d760098287ff4ae1c437adb.png
The latest update expands several important parts of the game. The biggest addition is the Character Skill Tree, alongside improvements to Guild Gifts, the Lottery, Money Helpers, and progression requirements. A brand-new Character Skill Tree is coming to Miners Settlement! Develop your hero with bonuses to combat, mining, pets, AFK rewards, movement speed, backpack capacity, and more. Unlock new branches as you level up, choose the upgrades that fit your playstyle, and build your own path all the way to level 100. The update also includes Money Helpers, a “Claim All” option for Guild Gifts, Lottery improvements, and various fixes. Let us know what you think! ⛏️ Read more here: Miners Settlement – New Skill Tree Update 7.11.0 -PAGE NEWS
Build 0.743 Patch Notes This update covers the work completed after the previous Build 0.741 Steam upload. Party Movement and Exploration - Reworked long-distance expedition movement so the party measures actual exploration and route progress, rather than treating any back-and-forth movement as success. - Greatly reduced repeated backtracking, circling, and wandering through already-cleared areas. - Fixed several cases where characters could remain visibly active while failing to advance along their expedition route. - Corrected a travel-flow direction error that could point the party back toward territory it had already crossed. - Improved route consistency around trees, mining nodes, buildings, water, bridges, and other solid scenery. - Added better recovery for repeated direction reversals and short movement loops. - Productive travel is no longer abandoned simply because it has continued for a long time. - Hunting parties now retain their hunt correctly while prey moves, flees, tires, or temporarily changes position. - Fixed an orphaned skinning job that could leave characters waiting without completing the carcass. - Fixed a route look-ahead problem that could let characters move without advancing toward their real destination. - Companions can now use valid routes around scenery to support gathering, skinning, chest opening, loot collection, care, and revival activities instead of standing at a distant anchor. Formation and Body Blocking - Party members now cooperate more naturally when crossing one another’s paths. - A character with the right of way can continue moving while the blocking companion steps aside. - Added protection against the same two characters repeatedly recreating the same stop-and-yield conflict. - Reduced constant starting, stopping, zigzagging, spinning, and formation-slot congestion during ordinary travel. - Companions return to formation after yielding instead of permanently abandoning their intended position. - Emergency friendly pass...
Patch Notes — v1.060This update focuses on combat balance, enemy behavior, equipment, UI polish, stability, and bug fixes.Main ChangesCombat and balanceRebalanced enemies, bosses, heavy weapons, and the Duelist mini-bossENEMIES AUTOLEVELLING FULLY CUT FROM THE GAMEReduced excessive dungeon stat scaling and increased Essence rewards in later dungeonsFixed extreme damage scaling and several incorrect stat calculationsRestored weak points on bosses and improved their positioningPerks and upgradesFixed incorrect upgrade costs, descriptions, and effectsRemoved duplicated upgrades and character-inappropriate perksFixed Armor regeneration upgrade triggering on killing monsterCorrected several equipment and enchantment interactionsMerchant and item fixesFixed incorrect sell pricesFixed potion refilling and added a refill price tooltipShop reroll prices now reset between reward screensUI and visual polishImproved tooltip sizing, spacing, borders, icons, and text formattingFixed temporary font switching and additional tutorial formatting issuesPolished Duelist cursor and fire animations multiple time but it may still act weird unfortunatelyAdded missing healing feedback and improved Essence UIImproved the save reset flow with an additional confirmation stepBug and stability fixesFixed fire effects persisting between Duelist encountersFixed incorrect health reduction from eventsFixed several weak point, potion, cursor, and item display issuesAdded safeguards against freezes and crashes after combat
🎮 FreeMind Community Challenge is LIVE!The FreeMind Publisher Sale has started — and we’re turning it into a challenge! 🔥From now until September 7 at 7 PM CEST, play FreeMind games, join the community and get a chance to win FREE game keys!🏆 How does it work?It’s simple:1. 🆕 Play one of today’s Full Releaseshttps://store.steampowered.com/sale/FreemindPublisherSale2026Play any of these three games that officially left Early Access today:🏢 The Dream Office 🧹 Purrrifiers: Cleaning Chaos 🤓 Nerd SimulatorIf you play at least one of these three games, you’ll enter the draw for a chance to win 2 FreeMind game keys of your choice!2. 🎮 Play any other FreeMind gameAlready playing something else from FreeMind?You’re in too!Play any other FreeMind game and you’ll have a chance to win 1 random FreeMind game key.🎟️ How to enter the draw?After playing, head over to our Discord and find the Community Challenge announcement.https://discord.gg/y9T8UCjtkS👉 React to the announcement with the designated emoji.Everyone who meets the challenge requirements and reacts to the announcement will be entered into the draw.⏰ Challenge endsSeptember 7, 2026 — 7:00 PM CESTThe winners will be drawn from the pool of eligible participants after the challenge ends.🎁 The key giveaway will take place on September 7 on the FreeMind Discord server.So...Play a game. React. And maybe walk away with something new to play. 👀Good luck! 🍀
It's been a week since the last update and two weeks since launch. Thank you so much for playing! Pacing We spent a good chunk of this last week on pacing. Even after our initial changes, we still felt the progression was a bit too easy and then too steep towards the end. We tuned some numbers so the progression should feel more gradual. You'll notice two new things in your journal. Each fish now has a Mastery that grows the more of that fish you catch, and the better you know a fish, the more of its grades you'll start reeling in. And if you've been at it a while without finding a grade you're missing, Grade Luck builds in your favor until it finally pays off. The catch will let you know when it does. Arcade The Arcade is open! Head to the new button on your sidebar for two games, Guppy Fish and Memory Matching. Play on your own or challenge someone at your pier with a right-click. Nothing in there pays FP, and your line stays in the water the whole time, so it's purely for fun and bragging rights. For now we have just the two games but we'll be observing to see how this feature plays out. Aquarium Right-click a fish in your Aquarium and make it your Champion. That's the fish you'll be using for any arcade games that require a model. For now, it's just Guppy Fish. UI Fixes • The Titles tab is now a grid you can actually browse, and you can pick your title right from your profile card • Renaming a fish while a catch came in could blank the panel • Profile portraits were blurrier than your character on the dock • The right-click player menu now shows in your language • Full docks no longer vanish from the pier browser Thanks for fishing!
We received a ton of feedback over the weekend and have been hard at working fixing bugs and aiming to deliver some quality of life updates to make playing Clickbait Tycoon awesome. Today's update is aimed at quality of life and a temporary overhaul to writers (more on that in a moment) and is likely to be the largest patch of the week.We'll be busy fixing other important bugs as they come up to slip into new builds in the 0.5.0 era, but most work this week will be working on the 0.6.0 update that is coming in September so apologies if it feels like we're being less reactive to your reports.Most of these things are small changes but worthwhile. Let's jump into the patch notes!StatsThere has been a bit of a "stat squish". Numbers were getting out of hand too early and this is a change that was going to come with the release of the 0.6.0 update but I've ported it in earlier.The goal is to make your writer stats matter more instead of just seeing massive numbers that don't provide any meaningful gameplay changes.It's fun to complete quests instantly, but it should require a lot of things to go right before that happens and not happen as "early" as it has been.With this, luck has also been tweaked so it isn't "as good" as it previously was in 0.5.2. Let us know what you think about how things feel. The goal though is not to have the game finished in a day.BossesBosses now are more difficult with each layer of prestige.Let us know how it feels. Before the challenge of fighting bosses went away very quickly.The WriterMultiple writers are now accessed through a new tab interface to make the screen less visually cluttered.Clicking any paper doll slot pops a small quick-equip grid right at the slot, showing every stash item that fits.Writers now live in tabs. One character sheet on screen at a time instead of the possible five.Added an animated cursor to empty writer item slots when you have equipment that could be equipped in the slot.You can now send additional writers on ...
星辰之心·异常 增加到12%冰龙项链/戒指宝石 异常伤害 +3% 调整为+4%冰龙宝石技能1/2/3倍率从4%调整为3%灵器全方面加强调整①天命之镜改成20-30攻击,技能3倍率+2%②燃火大剑改成20-30攻击,贯穿+2%③精灵之剑改成20-30攻击,合击+2%④水之法杖改成20-30攻击,技能1倍率+2%⑤樱切改成100-120攻击⑥神圣之剑改成20-30攻击,技能2倍率+2%⑦星之钥改成300-350生命⑧赐福印章改成30-40防御⑨元素壶改成5%-8%攻击力⑩神授之血改成5%-8%异常倍率
1.0.4.50 - fix some invisible text in light mode - improved the description of day climb challenge - new mouse design (can be disabled in settings)
**Game clarity and QoL** - Added a new guided tutorial accessible from the title screen. More advanced sections to come soon. - Reworked the cargo route and send interfaces screens into a simpler design - Reworked building descriptions into simpler, clearer explanations and stat breakdowns - Added explanations for diplomatic relationships in the relations matrix - Build queue forecasts improved (now accounting for astra upkeep). New total deficit, "to ship" and excess displays were added - Added a safer settlement destruction flow. **Bug Fixes** - Fixed a bug where stations were always too slow for intercepts, you can now use stations to intercept normally - Fixed build queues appearing busy when nothing was building. - Fixed Split across lanes creating phantom zero ship training batches. - Smoothed combat round behaviour and fixed mixed owner force attribution. (no more 'cliffs' where adding 1 ship to combat changes losses a lot)
Company is Watching is out now Employee 457. Welcome. Your contract was activated while you were asleep. Current debt: 20,000 dollars. This is not a punishment. It is a starting point. You tighten bolts. You pay off the debt. The company watches. 25% off for one week Launch discount. The company does not like exceptions that last. Inside the factory 14 calls from Management, which never quite answers your questions Eyes in the walls. They don't move if you stare at them. Tromby, your personal assistant. Helpful. At first. A second room, an organic line, and a grinder that wastes nothing Two endings. Only one lets you go home. 24 achievements, 5 languages (EN, FR, ES, RU, 中文) If you enjoy it Leave a review. In the first days it decides a game's visibility far more than anything else. A game by Wyyne. Music by YOK4I. Thank you for picking up.
Full Releases. Best Discounts and Community Challenge - Today.Today is a pretty big day for us at FreeMind.The Publisher Sale is officially LIVE, and at the same time, our games are leaving Early Access and becoming Full Releases.https://store.steampowered.com/sale/FreemindPublisherSale2026🏢 The Dream Office 🤓 Nerd Simulator🐱 Purrrifiers: Cleaning ChaosToday, those journeys reach an important milestone.The Dream Office, Purrrifiers: Cleaning Chaos and Nerd Simulator are officially FULL RELEASES. 🎉And yes, having three games reach this milestone on the same day feels pretty special.If you’ve been following any of these games during Early Access, thank you for being part of the journey.Now the real question:Which one are you playing first? 👀Last thing is our new game we have just announced. Very Human Doctor. Check it out:The Publisher Sale is LIVE, so it’s a pretty good day to find out.PS. Info about the Community Challenge is coming in another devlog