修复了图鉴界面进入查看角色后点击界限突破报错问题立绘相关1.修改了 诺亚 立绘优化了立绘战斗模式预览设置现在可以自由大小角色调整1.增强了莫可可专属32.增强了神代琉璃专属1 专属23.增强了银月紫苑专属14.修改了 希尔薇 技能1与技能2
1.宠物等级上限提升至2000级
New FeaturesPortuguese Language AddedPortuguese has been added. A huge thank you to chucky515 for the local translation work.Bug Fixes & ImprovementsFixed a bug where synchronization between devices was not working properly.Developer's NoteIn this update, Portuguese (Brazil) has been added. Thank you again to chucky515 for helping with the translation. It feels like the community is coming together to make the program even better. Thank you always. We will continue to improve Poua!Filling Burrito Studio
Fixed total atoms split count Added konami code
Patch Notes:Our Mobileversary Season is here for two more weeks!Bring Ancient Batteries to Sardinex to exchange for cool rewards!!New PvP and Gauntlet events have begun!After the Gauntlet event ends, get ready for a Trials event until May 21stThe Inferno Dimension Expedition event is here until May 14thAfter the Inferno Dimension Expedition event ends, get ready for a GvG event until May 21stChange Logs:The Solbi schematic has been added to Thiduna Complex in Melvin's Genesis
Added Alien Synth speed bonus to systems enhancer and reduced Cryospindle craft time to speed up for task listTitan Array charge now carries over to next shot when there would be extra from final killSignificantly reduced titan warp charge times and slightly increased discharge times to reduce cancerous crew swappingAdded tutorial and increased visibility for warning about UT upgrades being capped and removed for 150 transitionUpdated and fixed display issues for Turkish localizationReduced Titan retreat distance and timeFixed hovering enemies while in warpFixed various late game tutorials and achievements showing up earlyFixed late game warp enemy info being incorrectFixed late game Discipline Mastery upgrade not applyingFixed Strata Growth panel flashingFixed targeting circles in TitanTypo fixes
This is another HUGE update for the game and for myself. Recursive has officially launched on the Google Play Store for all to play, and will hopefully be coming to IOS in the near future.Along with releasing on Mobile, today we're introducing a brand new system. Ascensions!Ascensions work very similarly to the Prestige system, but with a new added difficulty layer and a huge new set of bonuses. The ascension system isn't technically fully available at this time, but will be very soon. Update 2.0, which will be releasing soonish, will introduce more ways of receiving ascension points as well as a MASSIVE content expansion for the game.Added achievement support for Google PlayAdded ASCENSIONS!Ascensions work very similarly to prestiging, after a certain threshold is reached the system reveals itself, allowing the player to ascend.Ascending grants AP(Ascension Points) which can be used to toggle ascension upgradesAscension wipes all progress (Except achievements)Investing AP introduces the new difficulty systemDifficulty multiplies things like enemy health in all modes, base upgrade costs, mage hiring costs, mining rock hp, and so on.Investing AP increases overall difficulty by 30% per pointAP can be added/removed to upgrades just like with Prestige upgradesRemoved the "Thanks for playing" modal, as the game has gone far beyond what the original completion was.A bunch of mobile fixes/changesGoogle Play Release!
Fixed:Increased the chance of obtaining a "Red" Rarity weapon (technically from 1% to 2%)Changes names of the AT4 and the names of its shells.The position of the side modules on the T9 handguard of the QBZ191 has been fixedAK74N can now equip "Lastochkin Hvost" ScopesOn the all AK74, you can now install the pu21 bipods on the barrelGP25 has increased damage to 220On the M14 "white" rarity, it is now possible to install a RIS bar under the sightThe task in the L-5-4 mission to get the third star has been replaced with "complete the mission within 20 moves"Grenade launchers in leveling now receive +50 damageMelee weapons in leveling now receive +10 damageThe firing rate of the grenade launchers has been significantly increased from 6 seconds to 2 secondsRevy pawn evasion reduced to 50% (only for new attacks, existing ones are not affected)The "Shield Penetration" weapon's ability now pierces the opponent's invulnerable shield in auto combatThe base health of the Umi pawn has been raised from 100 to 180In auto combat, the player's pawns can get now "invulnerable shield" by clicking on them, just like the opponent (elite class pawns cannot hide, their defense time is 0 sec). Second click will stop their defense, or at the end of the timer they will end the defend themselves, after which there will be a cooldownIn turn-based combat, if your pawn kills the opponent and there are still have bullets, it stops shooting at the deceased corpseAdded:Mini event dedicated to "Victory Day!New pawns for completing missionsNew weapons for completing missions -FLARE Team
Chat rework , esc key functionally in menus and a brand new X button to close the in-game windows.
The Greenening is OUT NOW!I just hit the release button, which means The Greenening is officially live on Steam!Get it now with a 20% launch discount: $4.99 -> $3.99Found a bug or got any issues? Join the Discord and let me know!It's been quite the journey creating this game, but I'm really happy with how it turned out and super excited for you all to experience it in full :)Thanks,Erkberg
MAP New FILTERS button — pick which biomes stay highlighted, the others fade out. Iron Veins now spawn more often and in bigger patches. ACHIEVEMENTS Cheater also unlocks when the auto-clicker upgrade hits 20 clicks/second — no third-party tool needed for 100 %. LAUNCH PAD Reworked rocket launches — flight phases on the CRT screen, propellant draining in stages. Just looks cooler. Drill target picker moved to a second CRT screen built into the launch pad — slides in when you click CHOOSE TARGET, much more immersive. New "SHOW CURRENT TARGET" / "SHOW LAST TARGET" button above LAUNCH — jumps straight to the orbit map centred on your active or most recent drill chunk. UI Resource bar rows stop flickering — once seen this prestige, they stay at "0" instead of disappearing. Research lab balances (Astrium / Logic Circuits) moved top-left in a styled frame, with a hover tooltip explaining how to obtain each. New Preferences toggle: silence the navigation tutorial highlights (yellow flash on MAP / SMELT / DEPOT / SKILL buttons). New Preferences toggle: swap upgrade-cost icons for the original v1.0 text labels. Tutorial highlights + first-time popups now save instantly so they don't re-trigger after a quick close. BUG FIXES Automation panel log lines now translated in every language.
Veteran drivers, new equipment is making another glamorous debut! This time, it's the "Arcflash Tailfin". Don't underestimate it. Once you get your hands on it, you'll find it's simply a magical tool for tooth collection!Arcflash TailfinEvery time your team attacks an enemy, the number of teeth dropped by the enemy increases by 100%.You might think it's not that powerful at first and wonder, "What's the use of this?" But think about it this way. Before, every time you killed a monster, you got one set of teeth. If you encountered a tougher monster that couldn't be killed with one shot, wouldn't your gains be greatly reduced? But now, with the "Arcflash Tailfin", even if you can't kill the monster right away, after multiple attacks and finally defeating it, the total number of teeth dropped is equivalent to that of n monsters you killed in one hit!What does this mean? It means that no matter how tough the monsters are, your tooth collection efficiency won't decline at all! No need to worry about reduced gains just because the monsters get stronger. With the "Arcflash Tailfin", tooth collection will be a breeze. You can steadily obtain materials for vehicle upgrades, and a boost in combat power is just around the corner!The May Day holiday is overThe double material drop event has ended.
“Endless Mode performance optimization: fixed severe frame drops caused by the Ice Crystal skill in Endless Mode.”
Edit: The Mac OS version of this update is now available.⚙️ Automation Updates ⚙️We have greatly simplified 2 aspects of automation and improved the tutorial text. All pylons can now "fork", meaning they can all transfer to multiple containers. The fork pylon has been transformed into the teleporter pylon, which will make it easier to transfer items over a long range. The tutorial text has been updated to be a bit more intuitive and human readable, not technical. Your previous machines will still work, but you can probably simplify your machines by removing some redundant parts and retrieving their items. 🏴☠️✏️ Minor Updates ✏️These updates are oriented around making the game easier to learn and play. A notification symbol will now remind players to look at the item book. Important upgrades which players were getting stuck on will now situationally animate in the upgrade tree to show the player where to progress to next. The resolution setting is a dropdown now. It's not perfectly stylish yet but much better than what was there before. Blueprints being placed have a blue radius area instead of a green area to differentiate them from already placed buildings. Blueprints aren't ordered based on when you unlocked them anymore; they are ordered more intuitively and consistently now. 2 more levels were added to the crafting capacity upgrade. Now at level 5 you can fill a crafter with stacks of up to 40 items, which matches the maximum inventory size. 🐛 Bug Fixes 🐛These were some commonly noted bugs. Previously, after upgrading a transfer pylon's effective range, it would not show the new range during placement. This bug should be fixed now, but stay vigilant. Refunded items from Pont's shop were unretrievable. This is fixed. If you find any bugs or have any thoughts on this update, please inform us on Discord here or on the Steam Discussion forum.Best,VSDebtor
Bug Fixes:Fixed an issue where the Shattered Star Map wouldn't advance correctly even after a Boss/monster had died; querying, clicking on tiles, and initiating battles will now automatically repair defeated Boss tiles, and battle settlements will advance the map based on the complete annihilation of monsters.Fixed an issue with hero selection in the Shattered Star Map, preventing the selection of non-existent or deceased heroes, and now searching for deployable heroes according to a fixed battle position order.Fixed the risk of non-distribution or duplicate distribution of leaderboard rewards in merged server events; added an idempotent marker for leaderboard reward distribution.Fixed an issue where guild wars would "start but not enter combat"; digitally validated challenge difficulty parameters and verified bot difficulty configurations on the cross-server intermediate server side; invalid parameters will directly return an error.Optimizations:Optimized the defensive lineup determination issue in the Astral Trial, preventing backup or invalid positions from participating in survival/death assessments, and improving the accuracy of stage status, enemy display, and battle settlements.Optimized the settlement windows, empty leaderboard handling, and reward logs for the Ice Dragon ranking and achievement rankings.Adjusted the threshold for part-time/growth-type activity tasks: Bounty Tasks 150 -> 120, Champions League wins 250 -> 200, Astral Trial wins 100 -> 60, Red Bounties 7 -> 1, Shattered Star Chart Guardians 150 -> 100;Adjusted the return policy for selling Talent items: 600 Talent Shards will be returned when selling Talent items;Lowered the diamond prices of some shop items: Star Chart Keys from 9999 to 1500, Legendary Equipment Chests from 8888 to 6000;Added a new event help announcement explaining the rules for hero acquisition rewards, purchasing advanced rewards, and additional stage completion rewards;
If you haven't already please leave me a Steam review, it really helps me a lot!v1.0.8 Fixed an Input issue that was causing massive fps drops on Steam Deck.Upkeep ReworksUnpaid Upkeep no longer stops workers from working, instead they become really slow.Paid Upkeep will get them back working faster once they reach their houses.Fixed an issue with the Upkeep Icon where it didn't update properly.Updated the Upkeep Tooltips.Realistic ModeFarmers will maintain behavior, remain in house until they can afford to plant.House ReworksReworked the Priority SystemSet priority for workers in the house. 1 is the highest priority.If you set item priorities, workers will only focus on those items.Otherwise, workers will randomly pick the closest item to work on.You start with 2, up to 6 Priorities can be assigned, as you upgrade your House.Warehouse ReworksAdded Minimum Reserved Amount SystemDefault is None.Workers will not withdraw an item if it's total stored is less than the reserve goal.Advancements TweaksNormal ModeAdded Item Priority and Minimum reserved amount information in the Workers tab.
桌宠小然
54 days ago
· 不配拥有ID的咸鱼
增加了新手保护期!现在10级别之前饥饿和清洁每分钟只下降1点!10级后空闲时也保持这个效果
1. Added Naming Function 2. Optimized the display of item amount 3. There is a clear distinction between the skills that have been fully learned in the skill panel
Dear commanders, together with Miya, let’s join Mother's Day Event!Collect Carnation to try the New S+ Recruit! >>>> Red Blade Guard | New S+ Hero Arrival >>> Horcard: Arthur Arrival! >>> Combat Support Exchange Day >>> Horcard Bonus | Reward Increase >>> Horcard Collecting Day | Exclusive Package >>> Invincible Asura | Serial Package >>> Warm Mother’s Day | Sales in Mall
Added new round shortcut to tutorial Slightly easier level 1 Slightly more research reactor boost
-Fixed GPU Quantizer accepting Clock Speed as input -Removed deprecated Factory Space shop upgrade, which was causing some players to have 10 extra spaces
We’re a little late in announcing it, but we’ve released a new game update. It fixes known issues. Changelog: - Updated daily scenarios #42, 53, 63, 72, and 75, which players had reported issues with; - Fixed a critical bug causing the game to freeze in the Delivery DLC; - Fixed a bug that caused issues with player interaction with the UI while the game was paused; - Fixed a bug in the Delivery DLC that prevented a competitor’s warehouse from being fully dismantled during an event where one of the destination warehouses was blocked; - Fixed a bug that could break automatic aircraft routing on a route after a warehouse block event; - Fixed a bug where the route’s end point could be visually set next to a warehouse instead of on it; - Fixed a bug where the warehouse pop-up would flash when hovering over the name of another warehouse; - Added the following languages to the Delivery DLC: Arabic, Korean, Portuguese (Portugal), Spanish (Latin America), Turkish, Vietnamese, Japanese; - Fixed an issue where it was possible to switch to windowed mode from the Delivery DLC settings; - The Syrian city of An-Nabek has been renamed to Al-Haditha and moved to its correct location; - Cities with zero population now have a population of 50 to prevent an error when placing a warehouse near such cities. Do you like the update? Please let us know your feedback about it. It's important for us to hear your opinion! You can participate in discussions about game updates on our Discord server: https://discord.gg/9eHyYap
V46 Bug Fix
1. Fixed a bug where adjacent items would disappear when selling a single item in filter mode. 2. Added a setting option: Allow/Disallow picking up items on the "Favorites" page. 3. Added a setting option: Allow/Disallow selling locked items individually. 4. Fixed a bug where the Death Knight's damage would stack infinitely. 5. Fixed several known bugs and errors in the new inventory system.
Official Version V1.0.104 Update LogFixed the issue of switching spirit beasts when HP is full by manually taking pills during battle.Permanent Attribute Pills: The usable quantity increases by 10 per reincarnation.Drop Rate: Capped at 100% for realms below Immortal or before Transcendence.Critical Damage: Multiplier calculation only takes effect after reaching Immortal realm or completing Reincarnation.Optimized attribute smooth curve for spirit beasts above Divine Transformation realm after pill system adjustment.Optimized the experience curve and fine-tuned the experience required for higher levels.Added auto-challenge for Perfection-level spirit beasts 【Settings - Auto Settings】.The stock of Sect Herbal Treasure Chests increases with reincarnation times:Stock reaches 500 after 5 Immortal Reincarnations; afterwards, stock increases by 500 every 20 reincarnations.Unit price: 10,000; maximum price cap: 100,000.