Game Updates

Patch notes and dev posts · 12,123 Steam updates
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
38 days ago · deleonora_hs

Event - Team Effort

⭐️ Ready for an adrenaline-fueled rush? Join "Team Effort" now! 🚀 ⚡️🤝 In this event, watch as "Expedition Tokens" and "Guild Coins" multiply at lightning speed! Team up with friends, accelerate your gains, and break together more Arcane Crystals! ⏩💎🏅 🏆🎁 Epic rewards await! Don't miss out – join "Team Effort" today! 👋😄🎉 {STEAM_CLAN_IMAGE}/35813526/25d8f6b2b9eca2788d760098287ff4ae1c437adb.png
Miners Settlement
Miners Settlement
38 days ago · dfurman

Miners Settlement – New Skill Tree Update 7.11.0

The latest update expands several important parts of the game. The biggest addition is the Character Skill Tree, alongside improvements to Guild Gifts, the Lottery, Money Helpers, and progression requirements. A brand-new Character Skill Tree is coming to Miners Settlement! Develop your hero with bonuses to combat, mining, pets, AFK rewards, movement speed, backpack capacity, and more. Unlock new branches as you level up, choose the upgrades that fit your playstyle, and build your own path all the way to level 100. The update also includes Money Helpers, a “Claim All” option for Guild Gifts, Lottery improvements, and various fixes. Let us know what you think! ⛏️ Read more here: Miners Settlement – New Skill Tree Update 7.11.0 -PAGE NEWS
The Loomsong Chronicle Idle
The Loomsong Chronicle Idle
38 days ago · nitrocodondynamics

Patch Notes - Build 0.743

Build 0.743 Patch Notes This update covers the work completed after the previous Build 0.741 Steam upload. Party Movement and Exploration - Reworked long-distance expedition movement so the party measures actual exploration and route progress, rather than treating any back-and-forth movement as success. - Greatly reduced repeated backtracking, circling, and wandering through already-cleared areas. - Fixed several cases where characters could remain visibly active while failing to advance along their expedition route. - Corrected a travel-flow direction error that could point the party back toward territory it had already crossed. - Improved route consistency around trees, mining nodes, buildings, water, bridges, and other solid scenery. - Added better recovery for repeated direction reversals and short movement loops. - Productive travel is no longer abandoned simply because it has continued for a long time. - Hunting parties now retain their hunt correctly while prey moves, flees, tires, or temporarily changes position. - Fixed an orphaned skinning job that could leave characters waiting without completing the carcass. - Fixed a route look-ahead problem that could let characters move without advancing toward their real destination. - Companions can now use valid routes around scenery to support gathering, skinning, chest opening, loot collection, care, and revival activities instead of standing at a distant anchor. Formation and Body Blocking - Party members now cooperate more naturally when crossing one another’s paths. - A character with the right of way can continue moving while the blocking companion steps aside. - Added protection against the same two characters repeatedly recreating the same stop-and-yield conflict. - Reduced constant starting, stopping, zigzagging, spinning, and formation-slot congestion during ordinary travel. - Companions return to formation after yielding instead of permanently abandoning their intended position. - Emergency friendly pass...
Loot Dungeon
Loot Dungeon
38 days ago · electric kite

Patch Notes — v1.060

Patch Notes — v1.060This update focuses on combat balance, enemy behavior, equipment, UI polish, stability, and bug fixes.Main ChangesCombat and balanceRebalanced enemies, bosses, heavy weapons, and the Duelist mini-bossENEMIES AUTOLEVELLING FULLY CUT FROM THE GAMEReduced excessive dungeon stat scaling and increased Essence rewards in later dungeonsFixed extreme damage scaling and several incorrect stat calculationsRestored weak points on bosses and improved their positioningPerks and upgradesFixed incorrect upgrade costs, descriptions, and effectsRemoved duplicated upgrades and character-inappropriate perksFixed Armor regeneration upgrade triggering on killing monsterCorrected several equipment and enchantment interactionsMerchant and item fixesFixed incorrect sell pricesFixed potion refilling and added a refill price tooltipShop reroll prices now reset between reward screensUI and visual polishImproved tooltip sizing, spacing, borders, icons, and text formattingFixed temporary font switching and additional tutorial formatting issuesPolished Duelist cursor and fire animations multiple time but it may still act weird unfortunatelyAdded missing healing feedback and improved Essence UIImproved the save reset flow with an additional confirmation stepBug and stability fixesFixed fire effects persisting between Duelist encountersFixed incorrect health reduction from eventsFixed several weak point, potion, cursor, and item display issuesAdded safeguards against freezes and crashes after combat
Aquarist
Aquarist
38 days ago · Muaddib

Community Challenge with Giveaway

🎮 FreeMind Community Challenge is LIVE!The FreeMind Publisher Sale has started — and we’re turning it into a challenge! 🔥From now until September 7 at 7 PM CEST, play FreeMind games, join the community and get a chance to win FREE game keys!🏆 How does it work?It’s simple:1. 🆕 Play one of today’s Full Releaseshttps://store.steampowered.com/sale/FreemindPublisherSale2026Play any of these three games that officially left Early Access today:🏢 The Dream Office 🧹 Purrrifiers: Cleaning Chaos 🤓 Nerd SimulatorIf you play at least one of these three games, you’ll enter the draw for a chance to win 2 FreeMind game keys of your choice!2. 🎮 Play any other FreeMind gameAlready playing something else from FreeMind?You’re in too!Play any other FreeMind game and you’ll have a chance to win 1 random FreeMind game key.🎟️ How to enter the draw?After playing, head over to our Discord and find the Community Challenge announcement.https://discord.gg/y9T8UCjtkS👉 React to the announcement with the designated emoji.Everyone who meets the challenge requirements and reacts to the announcement will be entered into the draw.⏰ Challenge endsSeptember 7, 2026 — 7:00 PM CESTThe winners will be drawn from the pool of eligible participants after the challenge ends.🎁 The key giveaway will take place on September 7 on the FreeMind Discord server.So...Play a game. React. And maybe walk away with something new to play. 👀Good luck! 🍀
Dockmates
Dockmates
38 days ago · Peng-O-Labs

August 24th, 2026 Patch Notes: Game Fish

It's been a week since the last update and two weeks since launch. Thank you so much for playing! Pacing We spent a good chunk of this last week on pacing. Even after our initial changes, we still felt the progression was a bit too easy and then too steep towards the end. We tuned some numbers so the progression should feel more gradual. You'll notice two new things in your journal. Each fish now has a Mastery that grows the more of that fish you catch, and the better you know a fish, the more of its grades you'll start reeling in. And if you've been at it a while without finding a grade you're missing, Grade Luck builds in your favor until it finally pays off. The catch will let you know when it does. Arcade The Arcade is open! Head to the new button on your sidebar for two games, Guppy Fish and Memory Matching. Play on your own or challenge someone at your pier with a right-click. Nothing in there pays FP, and your line stays in the water the whole time, so it's purely for fun and bragging rights. For now we have just the two games but we'll be observing to see how this feature plays out. Aquarium Right-click a fish in your Aquarium and make it your Champion. That's the fish you'll be using for any arcade games that require a model. For now, it's just Guppy Fish. UI Fixes • The Titles tab is now a grid you can actually browse, and you can pick your title right from your profile card • Renaming a fish while a catch came in could blank the panel • Profile portraits were blurrier than your character on the dock • The right-click player menu now shows in your language • Full docks no longer vanish from the pier browser Thanks for fishing!
Clickbait Tycoon
Clickbait Tycoon
38 days ago · Fluxflashor

Clickbait Tycoon 0.5.3 Patch Notes

We received a ton of feedback over the weekend and have been hard at working fixing bugs and aiming to deliver some quality of life updates to make playing Clickbait Tycoon awesome. Today's update is aimed at quality of life and a temporary overhaul to writers (more on that in a moment) and is likely to be the largest patch of the week.We'll be busy fixing other important bugs as they come up to slip into new builds in the 0.5.0 era, but most work this week will be working on the 0.6.0 update that is coming in September so apologies if it feels like we're being less reactive to your reports.Most of these things are small changes but worthwhile. Let's jump into the patch notes!StatsThere has been a bit of a "stat squish". Numbers were getting out of hand too early and this is a change that was going to come with the release of the 0.6.0 update but I've ported it in earlier.The goal is to make your writer stats matter more instead of just seeing massive numbers that don't provide any meaningful gameplay changes.It's fun to complete quests instantly, but it should require a lot of things to go right before that happens and not happen as "early" as it has been.With this, luck has also been tweaked so it isn't "as good" as it previously was in 0.5.2. Let us know what you think about how things feel. The goal though is not to have the game finished in a day.BossesBosses now are more difficult with each layer of prestige.Let us know how it feels. Before the challenge of fighting bosses went away very quickly.The WriterMultiple writers are now accessed through a new tab interface to make the screen less visually cluttered.Clicking any paper doll slot pops a small quick-equip grid right at the slot, showing every stash item that fits.Writers now live in tabs. One character sheet on screen at a time instead of the possible five.Added an animated cursor to empty writer item slots when you have equipment that could be equipped in the slot.You can now send additional writers on ...
AFK leveling fight monsters
AFK leveling fight monsters
38 days ago · 国服摆子

7/20更新

星辰之心·异常 增加到12%冰龙项链/戒指宝石 异常伤害 +3% 调整为+4%冰龙宝石技能1/2/3倍率从4%调整为3%灵器全方面加强调整①天命之镜改成20-30攻击,技能3倍率+2%②燃火大剑改成20-30攻击,贯穿+2%③精灵之剑改成20-30攻击,合击+2%④水之法杖改成20-30攻击,技能1倍率+2%⑤樱切改成100-120攻击⑥神圣之剑改成20-30攻击,技能2倍率+2%⑦星之钥改成300-350生命⑧赐福印章改成30-40防御⑨元素壶改成5%-8%攻击力⑩神授之血改成5%-8%异常倍率
Riftborne
Riftborne
38 days ago · Reckoner

11.80 Patch notes (Guided Tutorial added + lots of QoL)

**Game clarity and QoL** - Added a new guided tutorial accessible from the title screen. More advanced sections to come soon. - Reworked the cargo route and send interfaces screens into a simpler design - Reworked building descriptions into simpler, clearer explanations and stat breakdowns - Added explanations for diplomatic relationships in the relations matrix - Build queue forecasts improved (now accounting for astra upkeep). New total deficit, "to ship" and excess displays were added - Added a safer settlement destruction flow. **Bug Fixes** - Fixed a bug where stations were always too slow for intercepts, you can now use stations to intercept normally - Fixed build queues appearing busy when nothing was building. - Fixed Split across lanes creating phantom zero ship training batches. - Smoothed combat round behaviour and fixed mixed owner force attribution. (no more 'cliffs' where adding 1 ship to combat changes losses a lot)
Company is watching
Company is watching
38 days ago · Overscoped Games

Company is Watching is out now

Company is Watching is out now Employee 457. Welcome. Your contract was activated while you were asleep. Current debt: 20,000 dollars. This is not a punishment. It is a starting point. You tighten bolts. You pay off the debt. The company watches. 25% off for one week Launch discount. The company does not like exceptions that last. Inside the factory 14 calls from Management, which never quite answers your questions Eyes in the walls. They don't move if you stare at them. Tromby, your personal assistant. Helpful. At first. A second room, an organic line, and a grinder that wastes nothing Two endings. Only one lets you go home. 24 achievements, 5 languages (EN, FR, ES, RU, 中文) If you enjoy it Leave a review. In the first days it decides a game's visibility far more than anything else. A game by Wyyne. Music by YOK4I. Thank you for picking up.
Aquarist
Aquarist
38 days ago · Muaddib

Publisher Sale is Live!

Full Releases. Best Discounts and Community Challenge - Today.Today is a pretty big day for us at FreeMind.The Publisher Sale is officially LIVE, and at the same time, our games are leaving Early Access and becoming Full Releases.https://store.steampowered.com/sale/FreemindPublisherSale2026🏢 The Dream Office 🤓 Nerd Simulator🐱 Purrrifiers: Cleaning ChaosToday, those journeys reach an important milestone.The Dream Office, Purrrifiers: Cleaning Chaos and Nerd Simulator are officially FULL RELEASES. 🎉And yes, having three games reach this milestone on the same day feels pretty special.If you’ve been following any of these games during Early Access, thank you for being part of the journey.Now the real question:Which one are you playing first? 👀Last thing is our new game we have just announced. Very Human Doctor. Check it out:The Publisher Sale is LIVE, so it’s a pretty good day to find out.PS. Info about the Community Challenge is coming in another devlog
Evitania Online - Idle RPG
Evitania Online - Idle RPG
38 days ago · neype

Update 0.317.5

Bug Fixes The monthly reward now lives only in the side menu and is correctly labeled Monthly Reward instead of Daily Bonus in the top HUD. The 7-day login window no longer has its title and close button hidden behind the letterbox bars on non-16:9 screens. Mining Sunstone and Thorium ore now counts toward the mining daily quest, so acts 2 and 3 progress it as well. Fixed crafting recipe page not opening sometimes Fixed a crash on startup that could leave some players stuck at the loading screen and unable to enter the game. Cleaned up errors and log spam caused by loot pickup and quest progress tracking. Gemshop fixes
Necromancer Idle: The Endless Drain
Necromancer Idle: The Endless Drain
38 days ago · JBlivionDev

Patch 1.0.6

New feature: Time travelYou can now spend your offline time reserve all at once. The character lives through those hours at full speed and only the time actually lived is deducted: if it runs out of actions, the trip stops there and the rest stays in the reserveThe trip tells you why it stopped: no actions left, an obstacle your class cannot get past, or a duel waiting on your decision. You can also stop it by handWhen the trip ends you get the summary: time lived, rebirths, Life before and after, and how much each skill went upInterfaceThe tooltip of each stat now updates live while you train, instead of staying on the snapshot from the moment it was openedThat same tooltip shows how much the innate has gone up compared to the previous rebirth, as a percentageSmall visual touch-ups across several interface panelsLinux: the fullscreen button crashed the game on machines with no GPU. The window is now handled by the system
Idle Spiral
Idle Spiral
38 days ago · idle.system.company

v3.0.22

- Fixed severe whole-game and Hanoi slowdowns affecting advanced saves. - Fixed excessive recurrence multiplier calculations that ignored the configured currency update interval. - Optimized Hanoi chain attacks without changing their timing, damage, or rewards. - Removed the background 5 FPS limit that could remain active after Alt+Tab, minimizing, or using the Steam Overlay. - Reduced repeated Steam ownership checks performed by the Design HUD. - Added a locked Q.E.D. teaser and Steam store link to the Design catalog. - Critical Chance above 100% now converts into Attack. - Super Critical Chance above 100% now converts into Super Critical Damage. - Fixed the Super Critical Battle reward effect not being applied correctly. - The Battle Auto Start preference now persists across restarts. - Improved Attack Speed reward descriptions to show effective multipliers and diminishing returns. - Changed Hanoi inner-layer attack upgrades to increase trigger frequency instead of damage per trigger. - Added a manual retry option when Daily Bonus remains stuck waiting for a connection. - Fixed right-clicking a Battle Milestone being handled as a normal click. - Fixed the Mosaic screen effect remaining active after switching to another Design. - Fixed overlapping story sequences. - Fixed Blackout stories failing to play while their host was inactive. - Improved menu and main-spiral axis readability on both bright and dark backgrounds. - Fixed the growing tip of the main spiral becoming faint or disappearing. - Restored Design progress and selection from supported older PC v2 save formats. - Reduced processing performed by frequently refreshed Battle UI elements.
Smashing Bottles
Smashing Bottles
38 days ago · blumakesgames

Smashing Bottles is out now!

We are super excited to announce that Smashing Bottles is out now! Thank you to everyone that supported its development, wishlisted, or played the demo. Join our Discord community to let us know what you think!https://discord.gg/xXjQWQEJwm Thank you all so much,Mattes & Quinn
Aqua Scrap: Deep Clean
Aqua Scrap: Deep Clean
38 days ago · ZaphireZA

120+ Players and 3-Hour Playtimes: Thank You!

Hey everyone! We just wrapped up the first weekend after launching on Friday and I just want to give a big thanks to everyone that supported us! We just crossed over 120 total players which is better than we expected and what is even more satisfying to see is that we are hovering around a 3 hour average playtime. Thank you for supporting us and cleaning the ocean :D One quick favor to ask: If you are one of the people enjoying the game this weekend, please consider taking 60 seconds to leave a Steam review. Because we are a small indie team, Steam's algorithm relies heavily on those user reviews to know if it should show the game to more people. Hitting our first milestone of 10 user reviews makes a massive difference for the game's visibility. Even a simple "It's fun!" goes a very long way. Also if there is anything you wish to see in the game let us know. Thank you again for an amazing launch weekend. We're getting right back to work!
Cell to Singularity - Evolution Never Ends

Nurture Growth from Within in Explore: Pregnancy – Life Unfolding

Greetings Universe Architects, Life is the one of the rarities that makes our world special. From a simple single cell organism to something as complex as a human, Earth is unique in the diversity and magnitude of its living beings. We as a species have survived and evolved for thousands of years, and now Semblance is curious: How are humans created? Trace the steps of fetal development in…Official announcement trailer: Watch Now on Youtube⚠️ Caution Ahead ⚠️Much like Explore: Human Body – Anatomy of Life, we’re including an in-game content warning for this event. Players who are sensitive to topics such as medical depictions of human anatomy, including reproductive organs and fetal development, should know that participation is optional. Feel free to stop reading at this point.Eating for TwoProper nutrients are essential for the health of both mother and child. The mother creates a safe haven where the fetus can be cared for and protected in an awe-inspiring nine month journey. Discover this remarkable connection that nourishes life from the very beginning.Unlock 45 Research Nodes as the fetus grows and developsProgress through ten new Generators from fertilization to birthNurture new life with the Baby Bottle Quantum ChargePush your way to the finish line to earn the Labor Trophy NodeBaby on BoardEach month of pregnancy brings new developments in the fetus. Enter the Explore Event garden to watch your fetus grow from a zygote to a newborn. Witness how life can be created in less than a year.One Step at a TimePregnancy is divided into distinct stages by these three badges. A fertilized egg becomes a fetus with the New Beginnings badge (Increases Pregnancy event simulation speed by 5%)The fetus continues to develop with the Second Trimester badge (Increases Pregnancy event simulation speed by 10%)The baby is born with the First Breath badge (Increases Pregnancy event simulation speed by 15%)Additional ImprovementsFixes & Features:Fixed: Incorrect images for Cloud an...
Idle Sphere
Idle Sphere
38 days ago · idle.system.company

v2.0.5

- Added the first playable Topology progression cycle, connecting Topology, Celestial, and high-level Battle progression. - Added Idle Mileage rewards that strengthen Sphere generation and Battle Attack. - Past Arc purchases now automatically grant retroactive Mileage rewards. - Added Google account linking and shared cloud saves for Steam and mobile. - Significantly improved startup speed and overall UI responsiveness. - Fixed several empty, missing, or incorrectly updated interfaces.
Verde
Verde
38 days ago · studioantimeta

Patch 1.1

Hi Leafies!Patch 1.1 is out now!What's new:New Map: 3 available maps to choose fromNew Paths: Additional Dirt and Wood Paths is addedFixed Specialty Collector Achievement wont triggerThanks for playing Verde! We hope everyone enjoyed the game so far!Thank you as well for any review, reports, and feedbacks you guys posted.If there's any other feedbacks or bug report, feel free to post them in the community tab or send them to our support email.Also quick reminder, the Launch Discount is ending in 2 days! Don't forget to get Verde before it's overThank you! 🌱
Cultivation Idle
Cultivation Idle
38 days ago · oldfish

v1.3.1 Update Notes

Added a backpack setting for whether locked slots participate in sorting.Added a confirmation prompt for one-click backpack unlock.Added value-based sorting to the backpack.Locked backpack slots can now be dragged.Fixed UI layout issues when there are too many Spirit Garden plots.Fixed fish basket quality scaling data for fishing gear.
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