Game Updates

Patch notes and dev posts · 12,123 Steam updates
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
41 days ago · rimmindgame

Incremental Update Patch

AdditionsNew Tier‑3 Celestial Wrath weapon: Sanctum Disintegration Cannon.Brand‑new main menu UI for the game.Anti‑Cheat NoticeWith the upcoming launch of Steam Community Market tradable items, anti‑cheat detection has been implemented in advance to safeguard market fairness. If abnormal timestamp manipulation is detected, item drop rates will be reduced. Please restart your game to resolve this state.
Lowmoor Idle RPG: An Adventurer's Chronicle
Lowmoor Idle RPG: An Adventurer's Chronicle
41 days ago · buy gold, bye

1.6.1: A kinder Infirmary, earlier camps, and a tidier Options

- The Infirmary's stay is capped at two and a half minutes, was ten, and a camp is made below half your hit points, was a quarter. - The Armoury can show only the kit you are wearing, and can find a pattern by name. - Works endowed in full stand below the works still asking, at the Guildhouse. - Options groups fold away on a click of the group's name, and the sheet of first answers is named the Experience wizard there. It is asked once of every ledger that never answered it. - Playing by hand, a drop that betters your kit says so in the log, and the Armoury button counts the register pieces that wait. - The Roll of Honour takes a reset: every upgrade unbought and every point returned, to be spent afresh. Balance: - The bone-dog pays +2 max HP a growth, was +1. - The physician's leech pays +2 max MP a growth, was +1. Fixes: - Damage figures in the fight log no longer print a tail of decimals. - The armoury wall names its pieces as the sheet does, not by their catalog marks. - No more double articles at the wall: taken off the Maw-boar, not off a the Maw-boar. - Mastered counts only beasts the bestiary lists, so the figure cannot stand above the book. - A worn piece wears its catalog rarity's colour: the kit and the armoury book no longer disagree. - The Armoury's Equip button stands down while the very version it would fit is worn. - The Roll of Pets counts along while it stands open, rather than at the opening alone.
Necromancer Idle: The Endless Drain
Necromancer Idle: The Endless Drain
41 days ago · JBlivionDev

Patch August 22, 2026

Native Linux and Steam Deck support, still unverified: the game and the demo now have a native Linux version, no Proton needed. Steam Deck support is unverified because it has only been tested on desktop Linux. Try the demo first and report any issue with the "Report bug" buttonFixed a "Farm and leave" bug that let you leave a room without having farmed every consumable to the maximumFixed the Life increase tooltip: it incorrectly stated that damage taken in combat did not count toward the calculation. It does count
Soggy Beans
Soggy Beans
41 days ago · RATMODE

[IMPORTANT] Upcoming Demo Update Notice

Hey everyone, in preparation for launch, we're updating the demo so that demo saves will transfer over to the full game. Meaning that you'll be able to start the full game from wherever you left off in the demo. Sadly to make this work we had to restructure data so, older saves will be wiped again once this update goes live. The good news is that after this, we won't have to do that anymore. So if you'd like to grab screenshots of anything, you have until Monday August 24th, 8am NZT (GMT+12) to do so before everything resets. Some other time zones: United States: Sunday, August 23 at 4:00 PM ET (GMT-4)United Kingdom: Sunday, August 23th, 9PM (BST/GMT+1)Thanks again for trying our demo 🐟
Snt Plan
Snt Plan
41 days ago · Sn兔子

V0.041 Update Announcement

The V0.041 client update is now available on Steam. Availability of some online features depends on server maintenance progress and the current in-game status. The early-game New Player Guide is still being improved. If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq 1. Fixed protected equipment still being eligible for Enhancement, Processing, or other destructive material-consumption flows. Protected equipment is now rejected consistently during candidate selection, physical-unit allocation, and final deduction. 2. Historically consumed protected equipment that meets the incident criteria will be delivered through Task Mail using the original equipment-instance evidence. Claiming the mail restores the original instance rather than granting a same-name replacement. Delivery timing depends on server maintenance progress and the current in-game status. 3. Market tax is now settled for each successful fill using the taxpayer's actual Town membership and current tax rate at the time of settlement. The World Tree SEED non-Town rate applies when there is no valid Town membership. 4. Market quote, confirmation, and settlement views now distinguish the current estimate, the maximum tax reserve for buy orders, and the actual settlement. The reserve is not the final tax; any amount no longer required is returned after fills or cancellation. 5. To move to the new tax contract, legacy Market orders will be canceled during server maintenance. Unfilled assets, principal, and remaining reserves will be returned. Please sign in again after maintenance and relist orders as needed. 6. Improved the Town Boss page with a shorter Boss name, separate monster-quality display, clearer Skill Library and Recovery Cycle information, and a server-authoritative challenge-reset countdown after the Boss has been defeated for the current cycle. 7. Defeating a Town Boss now sends both a...
xiuzhen idle
xiuzhen idle
41 days ago · 天野小茫

Releases on October 12

https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! We'll continue to post development logs leading up to launch, where we'll preview more gameplay details for you! We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267800/_/
Autodelve
Autodelve
41 days ago · tamazusa1939

Autodelve 1.1.0 Update

Thanks for playing! This update focuses on improvements suggested by the community. Lighter on your machine — Rendering and UI updates have been reworked to reduce CPU usage during long sessions, especially on high-refresh-rate displays. Smoother upgrading — Bulk buying is now available for camp facilities, and bulk purchases behave correctly deep into the late-game number ranges. Late-game balance — Some effects were falling behind after repeated transcendence runs; these have been rebalanced so deeper runs keep their weight. Also included — An additional font size option, readability improvements, and a range of smaller QoL fixes. A big thank you to everyone who posted bug reports and suggestions — please keep the feedback coming on the Community Hub.
Chef Knight
Chef Knight
41 days ago · ben.al

Chef Knight Plush x 90K Players x Cooking Bundle

Today, we hit an incredible milestone: 90,000 players! Thank you so much for all your support — we never imagined Chef Knight would reach this many people.To celebrate, our Chef Knight plushie campaign is now live! We need to reach 200 votes within 7 days for the plushie to become a reality, so we need your help to make it happen! We’re also part of the Humble Bundle Yes, Chef! Cooking Bundle, alongside a bunch of other amazing cooking games. If you have a friend who still hasn’t tried Chef Knight, or you just love cooking games, it’s a great chance to check it out. Thank you again for helping make all of this possible!
Crownhold
Crownhold
41 days ago · tobiasmikula

Crownhold 1.0.4

First off, thank you. Crownhold is my first game, and seeing people actually playing and enjoying it means a lot. I know there are still rough edges, but I hope most of you are having a good time with it despite them.Due to the feedback I'm starting to overhaul the endgame to make it less dependent on Prestige, give more freedom how to complete it with different playstyles and improve the explanations so there is less confusion how to progress. This patch adds new visuals, a new leveling system for the endgame city and soldier upgrades that unlock based on the battle progression.More updates with additional unlocks and a couple of new systems for the last stages will follow to make the progression feel more engaging towards the end.One of the three new castle buildouts:A new way to increase Dominion gain:Balancing changes:Finished endgame city now allows to generate a bonus to increase Dominion gain in exchange for resources.Added 3 new main castle buildouts + Dominion gain bonus linked to the destruction of the 3 bastions in the endgameAdded soldier damage upgrades (that in turn increase Dominion gain) linked to the destruction of the 3 bastionsA lot of these new upgrades appear before unlocking to make it clearer how to progress in the last expansion.Unlocking all warfare upgrades now hides unnecessary supply upgradesNumerous tooltip explanation improvementsBugfixes:The game now loads it's assets without multithreading due to an engine bug that caused missing textures. This change can increase loading times on low-end CPUs but not make a big difference with most setupsFixed a state that could leave the game finale softlocked on repeated runsFixed skip button placement that could trim the German translation text
Orc Incremental
Orc Incremental
41 days ago · Velasco

We have a release date!

We are excited to announce that we finally have a release date. The game is coming out on September 8th.Here’s an overview of what is planned for the final release compared to the last demo version. We'll be unveiling visuals for this new content in future posts from now until release and going into detail about each of the changes.New Allied UnitsAssassin (stealth unit specializing in critical damage), Troll (durable tank that reflects damage), Warg Raider (area-damage fighter with a hook to pull vulnerable enemies out of safety), and Juggernaut (an explosive siege assault unit).Reworked ChieftainsThis is a complete rework. (We'll miss the absolutely broken Vendor enhancements from the demo.) Chieftains are obtained in the same way, but now fight as battlefield units, featuring nine distinct bloodlines with signature abilities activated with a right-click, as well as a Martyrdom passive bonus that activates if the chieftain is sacrificed.Expanded Blight TreeThe Blight Tree has been reworked into a more traditional branching tree with 250+ upgrade nodes.New Enemy UnitsFace Cryomancers, Paladins, and Griffons, each introducing a new challenge to your battle composition.New Legendary BossesThree new legendary bosses with unique attacks.Expanded Card and Totem BuildsFive new totems that open up new unit synergies and army-building options.Quality-of-Life, Trial, and Balance ImprovementsThe full release also includes a broad range of improvements to Trials, game balance, progression, usability, and overall polish. The majority of these come from the hundreds of pieces of feedback you sent us. We are incredibly thankful, and as always, everyone who left a nickname will be thanked by name.We wanted to leave you with a little art sneak peek: this is one of the new legendary bosses. This was done by Michaela Clisson from Playsaurus, our publisher. She and others on her art team are helping us with some of the art, which is super appreciated, especially because our assets ar...
Hearth and Hamlet
Hearth and Hamlet
41 days ago · Phorust

Patch 1.0.02

Gameplay Changes • Space bar can still be used to gather resources after clicking on a harvest location, but only if you are still hovering over that location. Bug Fixes • Fixed a bug where people with a very high dexterity skill were able to build a second location after constructing a building, which could cause additional bugs. • Fixed a bug where 'Hover to Click' could be used to gather double resources. • Fixed a rare bug causing a location to build beyond its maximum level. • Fixed numerous small spelling/grammar issues.
Closed Circuit: Recursive Idle
Closed Circuit: Recursive Idle
41 days ago · kealsoft.games

Hotfix 4 - v.1.0.6.1

Hotfix 4 - v1.0.6.1Changes:After research and much consideration, I found a solution that is much safer memory wise, has higher upper limits (far above a Googol). Your numbers technically will not change, a conversion will take place upon loading the game if save contains old values, however the counting system will be different. This change should address effectively every number I can imagine anyone would hit in this game. If you run into any issues, please let me know so I can address. But, with my testing so far I have found no negatives effects of this change.Here is the new counting system in its entirety (no suffix) = 1K = 1 Thousand (10³)M = 1 Million (10⁶)B = 1 Billion (10⁹)T = 1 Trillion (10¹²)Qa = 1 Quadrillion (10¹⁵)Qi = 1 Quintillion (10¹⁸) \Sx = 1 Sextillion (10²¹)Sp = 1 Septillion (10²⁴)Oc = 1 Octillion (10²⁷)No = 1 Nonillion (10³⁰)Dc = 1 Decillion (10³³)UDc = 1 Undecillion (10³⁶)DDc = 1 Duodecillion (10³⁹)TDc = 1 Tredecillion (10⁴²)QaDc = 1 Quattuordecillion (10⁴⁵)QiDc = 1 Quindecillion (10⁴⁸)SxDc = 1 Sexdecillion (10⁵¹)SpDc = 1 Septendecillion (10⁵⁴)OcDc = 1 Octodecillion (10⁵⁷)NoDc = 1 Novemdecillion (10⁶⁰)Vg = 1 Vigintillion (10⁶³)UVg = 1 Unvigintillion (10⁶⁶)DVg = 1 Duovigintillion (10⁶⁹)TVg = 1 Trevigintillion (10⁷²)QaVg = 1 Quattuorvigintillion (10⁷⁵)QiVg = 1 Quinvigintillion (10⁷⁸)SxVg = 1 Sexvigintillion (10⁸¹)SpVg = 1 Septenvigintillion (10⁸⁴)OcVg = 1 Octovigintillion (10⁸⁷)NoVg = 1 Novemvigintillion (10⁹⁰)Tg = 1 Trigintillion (10⁹³)UTg = 1 Untrigintillion (10⁹⁶)DTg = 1 Duotrigintillion (10⁹⁹)\TTg = 1 Tretrigintillion (10¹⁰²)QaTg = 1 Quattuortrigintillion (10¹⁰⁵)QiTg = 1 Quintrigintillion (10¹⁰⁸)SxTg = 1 Sextrigintillion (10¹¹¹)SpTg = 1 Septentrigintillion (10¹¹⁴)OcTg = 1 Octotrigintillion (10¹¹⁷)NoTg = 1 Novemtrigintillion (10¹²⁰)Qag = 1 Quadragintillion (10¹²³)Qig = 1 Unquadragintillion (10¹²⁶)Sxg = 1 Duoquadragintillion (10¹²⁹)Spg = 1 Trequadragintillion (10¹³²)Ocg = 1 Quattuorquadragintillion (10¹³⁵)Nog = 1 Quinquadragintillion (10¹³⁸)C ...
Gaiadon: Eternal Quest
Gaiadon: Eternal Quest
41 days ago · Nadukkons

Update 0.9.8921

- Divinity Damage Reduction Cap raised to 60% from 45% and will overflow into Divinity HP Multiplier at 1:0.01 ratio. - Increased drop rate for the 4 new celestium essences. - Fixed a visual bug that showed 0 bonus level on unequipped pets in Pets window. - Fixed an issue where changing relic mods did not update the visual “dots” in the Mausoleum relic slots.
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
41 days ago · zangmingrui

[Full Release] Version 1.0.8 Update

\Offline rewards have been reworked, with additional resource rewards added.The Supporter Pack's offline income bonus now takes effect when obtained.Offline reward amounts gradually increase with Worshiper level.(Resource cap issues will be addressed in the next update)\Windows can now be dragged by holding the title.The level-up button is no longer shown when Exploration is at max level.Added auto configuration in combat as well.The Talent UI updates in real time when Mutated Skills change.Added a shared animation effect for Baptism.\Fixed an issue where the Mythic equipment \ could cause \ to cost Health.Fixed an issue where the Vault equipment list could not switch comparisons with left-click.Fixed an issue where \ drops displayed a green glow.Fixed an issue where Market Orders could be misaligned on first display.Fixed an issue where combat auto configuration could be misaligned on first display.
Void Pachinko
Void Pachinko
41 days ago · suncap

Void Pachinko (1.1.3)

- The last version broke a few things, so I rolled back the changes for a couple of hours. They’re now back again in this new version. - Galaxy Balls and Xmas Presents now correctly despawn when using Auto-Retry. - Added a tooltip sprite to the “Invert Controls” option in the Accessibility menu. - Bunny :3
Unnamed Space Idle
Unnamed Space Idle
41 days ago · Sylv

Version 0.85.0.2

(Windows) Changed rendering to hopefully slightly improve stability and lower memory usageFixed synth small button also opening popupAdded synth inventory scroll bar indicatorUpdated some incorrect help area textCentered text on Prestige selectionsSwapped to e-notation for total alignment gain in tooltipFixed issue with ship having wrong upgrades in a very specific situationFixed issue with buy amountsFixed issue with Base valuesFixed being able to jump to a higher Umbra sector in some casesFixed Load/Save on web version to say Import/ExportFixed compute spec points area to not wrap earlyFixed Distant Galaxies not unlocking properly if final artifact upgrades are auto purchasedFixed Save & Quit being slightly cut offFixed Synth module popup sometimes broken sizeFixed VDevice overlay not working for capital battle key shardFixed some particles not showing up correctly
The Loomsong Chronicle Idle
The Loomsong Chronicle Idle
41 days ago · nitrocodondynamics

Pets, Smarter Potions, and New Character Animations

\Build 0.741: Pets, Smarter Potions, and New Character Animations\Build 0.741 introduces three major improvements to Loomsong Chronicle Idle: collectible pet companions, a complete automatic-potion overhaul, and new work animations for every playable character identity.These systems were designed to make expeditions easier to read, reduce unnecessary menu management, and give the party more life while it works its way across the hidden worlds.\Pet Companions Have Arrived\The main character can now equip two pets through the new Pets tab in Party Management.Four pets are currently obtainable: Station Dog — Normal Station Cat — Normal Light-Leather Shepherd — Common Light-Leather Spotted Cat — Common Every pet receives an individual, permanently saved name. Equipped pets follow the party during expeditions, wander naturally when nothing needs their attention, and retrieve ground loot allowed by your Loot Filter.Pets are noncombat companions. They cannot be attacked, do not draw enemy attention, do not block movement, and never interfere with party navigation or harvesting.Pets gain experience whenever they collect loot. Their levels have no cap, and their pickup speed improves as they grow. At level 100, collecting an item becomes immediate once the pet reaches it.Normal pets focus entirely on loot collection. Common pets also provide a growing party bonus: The Light-Leather Shepherd increases maximum Health. The Light-Leather Spotted Cat increases maximum Mana. Pets can be found as rare drops from ordinary enemies, treasure chests, expedition bosses, Guardians, and Pinnacles.There is also milestone protection for unlucky adventurers: At level 10, a character who has never acquired a pet receives a Normal pet through Mail. At level 25, a character receives a second pet through Mail if they have not acquired two pets. Existing characters already beyond these levels receive any missed milestone pets after loading. Pets support the same click and drag controls as other e...
Planet Harvester: Incremental Odyssey
Planet Harvester: Incremental Odyssey
41 days ago · Anabolkick

Patch 1.07

Fixed the Sell Screen on certain screen resolutions. Fixed trigger conditions for achievements that require maxing out a specific stat. Increased the required percentage for the "Last Drops" achievement to 10%. Reworked the problematic "Decision Paralysis" achievement: you now only need to hover/click on PRESETS instead of COLORS. Improved car handling. Added Polish and Danish localizations! Fixed the Enriched Drone (its activation speed was previously inverted). Minor translation fixes.
The Loomsong Chronicle Idle
The Loomsong Chronicle Idle
41 days ago · nitrocodondynamics

08/21 patch notes - Build 0.741

Loomsong Chronicle Idle — Build 0.741 Patch Notes Build 0.741 introduces the first companion pets, smarter potion use, improved expedition-loss recovery, clearer inventory information, new work animations for every playable character, and several important save and equipment fixes. Pet Companions - Added the new Pet system for the main character. - The main character now has two Pet slots in Party Management. - Added four obtainable pets: - Station Dog — Normal - Station Cat — Normal - Light-Leather Shepherd — Common - Light-Leather Spotted Cat — Common - Every pet receives a permanent randomly generated name. - Equipped pets follow the main character during expeditions. - Pets automatically collect ground loot allowed by your Loot Filter. - Pets do not fight, block movement, draw enemy attention, harvest resources, or interfere with party navigation. - Pets gain experience whenever they collect loot. - Pet levels have no cap. - Pickup speed improves as a pet levels and becomes immediate at level 100 after the pet reaches the item. - Normal pets provide loot collection without an additional party-stat bonus. - The Common Light-Leather Shepherd grants increasing maximum Health to the party. - The Common Light-Leather Spotted Cat grants increasing maximum Mana to the party. - Pet bonuses continue growing as pets level. - Pets can drop from ordinary enemies, chests, expedition bosses, Guardians, and Pinnacles. - Characters who have never found a pet receive milestone protection: - A Normal pet is delivered through Mail at level 10 if needed. - A second pet is delivered at level 25 if needed. - Existing characters already beyond those levels receive any missed milestone pets after loading. - Selling a milestone pet does not grant another free replacement. - Pets cannot be destroyed, enchanted, socketed, woven, or treated as ordinary equipment. - Pets can be sold at the Outfitter after being unequipped. - Equipped pets now display their individual names above their exped...
Another Try 2
Another Try 2
41 days ago · Hoki Wolf

Patch - 0.0.4.1

Tree collisions have been fixedAmusement park object collisions have been fixedMelee weapons not dealing damage to enemies/zombie hitboxes have been fixedArmor not adding heat has been fixedCampfires and stoves provide more warmthNew clothing options have been added to help keep you warmStamina is now consumed less while running and regenerates fasterStarter packs will not be added to the player's inventory after death
Scratch the Ticket
Scratch the Ticket
41 days ago · Tracker

Patch Notes 1.1.0

Patch Notes • New tickets: Wheel of Fortune + Russian Roulette • Tickets now instantly face the player when picked up • 3rd printer max ticket level raised to 30 • Updated ticket & building balance • Better progression for unlocking new tickets • Fixed displayed money numbers More content and balance updates are on the way and will be dropping soon!
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