Game Updates

Patch notes and dev posts · 700 Steam updates
Bahast
Bahast
4 days ago · FC Tech Labs

Patch 1.2.4 - Faster Battles & Localization

Patch 1.2.4 is live Patch 1.2.4 makes Bahast faster to play, easier to read, and more consistent across every supported language. Choose Your Battle Speed Cycle between 1x, 2x, 3x, and 5x directly from the Battle HUD. Move quickly through familiar encounters or slow things down when a fight needs closer attention. Cleaner Combat Logs Repeated Bleed and elemental ailment damage is now grouped, keeping longer battles easier to follow. Expanded Localization More player-facing text is now localized across every supported language. Campaign Progression Fixes Fixed an issue where leaving a Pinnacle encounter could return your character to the wrong campaign Monster Level. Affected saves now preserve established campaign progress more reliably. Existing saves remain supported. No reset is required. Thank you for playing Bahast.
Upgradia
Upgradia
4 days ago · Remy

Upgradia - 4 August 2026, Continued.

Thank you for the continued reports and screenshots. This update fixes several Steam, quest, inventory, farming, and settings issues. FixedFixed Steam travel freezes that could happen after an update.Aura & Vex’s Before The Deep Gate quest display so it matches the quest log. - Fix due tomorrow.Fixed Aura & Vex guide quest turn-ins so Ready and Turn In buttons use the correct quest progress.Fixed Copper Glint so it correctly requires 25 Copper Ore.Fixed item hand-in quests for mining, foraging, cooking, alchemy, fishing, and crafting so they only show ready when the required items are available.Fixed farming reward quests that still pointed to removed quest steps.Fixed quest progress updates after combat rewards, including rogue dagger victories.Fixed crafted arrows disappearing when claimed during combat.Fixed kill quests starting at 1/X instead of 0/X.Fixed inventory right-click chat linking for stack items, equipment, and monster cards.Fixed harvested crops briefly reappearing when drag-harvesting in the Farm scene.Fixed the Settings screen in Steam so Graphics, Audio, General, Support, and account actions appear correctly again.Fixed a paid Name Change Potion issue when renaming through the character customizer. Added / ImprovedAdded protection against clicking too fast on quests, travel, and combat actions causing potential lock ups. (Please report any further issues) Added a confirmation before selling Legendary items.Added Inventory Lock mode so chosen items can be protected from being sold.Added Add to Bank to the inventory right-click menu.Improved Farm scene planting with a simpler seed-brush flow. (Improved but still needs work)Moved the Travel Paused chip so it no longer blocks other controls.Rebalanced weekly guild quests that were accidentally 10x too high.Adjusted Event items sell price to 1 gold. Please restart the game on Steam to make sure you are on the latest version. ❤️
Idlepunk - Ghost Link
Idlepunk - Ghost Link
4 days ago · Crave

Patch notes Day 1 issues and fixes

Core gameplay systems: - added a guided tutorial for the first 6 introductory quests - added a clear indication of XP required and ETA for skill training level up - added information in the quests panel about next quest unlock if the user does not meet any requirement - In squad selection view: added mission recap, operative faction details. - Updated the operation and roster counters to clearly differentiate between active/available operations and waiting/total units - built a custom drop-down that should be compatible with Linux builds - minor GUI fixes Recruitment: - added owned status Roster: - added a grid display for owned units - added a "Star Up all available units" button to star up multiple units at once LINUX: - added a tentative Linux version that should also fix audio issues
Age of Clicks
Age of Clicks
4 days ago · David Nitos

Fix patch 0.60.1

List of changes: - Fixed a bug where enemies occupying your lands could, if they surrendered, annex your lands after a peace conference. This now works reliably. If a country captures lands and loses them, they will definitely return them to their owner - Fixed a bug where the "Military Files" menu would sometimes not open
Keypress Express
Keypress Express
4 days ago · nitzangamesLLC

Keypress Express — Hotfix

Fixed: typing stopped counting on Windows - Windows could silently disable the game's keyboard listener, after which typing no longer moved your train for the rest of the session. The game now re-checks the listener every few seconds and restores it automatically, so if it drops out it recovers on its own within seconds. - Mac was never affected by this. Known issues on Windows - Typing while the game's own menu window is focused isn't counted yet. Click the train strip at the bottom of your screen — or any other window — and your typing counts again. We're working on this one. - Keystrokes typed into a window running as administrator can't be counted at all. Windows deliberately hides that input from normal programs, so this one we can't fix.
Age of Clicks
Age of Clicks
4 days ago · Alph

⚔️ Major Update 0.60 is Live!

We're excited to release our biggest update yet, bringing many of the features you've been asking for. Thank you for all your feedback - it helped shape this update!⚔️ Combat System- Army Plans let you draw offensive orders directly on the map - New Defence Line tool allows you to create custom defensive positions - Completely reworked naval invasions with preparation mechanics - Improved battle visuals, explosions, and unit movement - Better combat pacing and balance - Every country now starts with military factories - War justification now costs less diplomacy - New recruit reserve warnings 🤝 Diplomacy & Coalitions- Added Non-Aggression Pacts - New Infamy system punishes aggressive expansion - Countries can now form coalitions against powerful aggressors - Improved diplomacy interface with new quick actions - Better alliance coordination and peace conferences - Puppet creation now requires less influence 🏰 Vassals & Colonization- Manage your subjects by giving or taking territory - New Liberty Desire system can trigger independence wars - Four-stage vassal integration system - Colonize neutral territories during peacetime - AI countries now actively colonize as well 🔬 Research & Economy- New Research Focus system with strategic specialization - Reworked autoclicker progression - Improved resource balance and passive economy - Better recruit management for military production ☢️ Nuclear Warfare- Nuclear weapons now devastate cities and armies - Massive War Exhaustion and Devastation effects - Cities can be permanently damaged by nuclear strikes 🤖 Smarter AI- AI now manages taxes, conscription, and economy more intelligently - Better expansion logic - Improved technology progression - Reduced bankruptcies and more competent military behavior 🏆 Steam Features- Added 6 new Steam Achievements - Improved Steam Workshop with upload progress and better reliability 🎨 UI, Sandbox & Quality of Life- Full Dark Theme support - Major UI/UX redesign across multiple menus - Impro...
Cultivation Idle
Cultivation Idle
4 days ago · oldfish

v1.1.1 - 6

1. Fixed an issue where mining and logging events did not drop rewards. (Previously fixed; included here as a summary.) 2. Improved the inventory-full prompt for mining and logging. 3. Optimized game performance.
Upgradia
Upgradia
4 days ago · Remy

Hotfix Notes 1.0.143

Upgradia Hotfix Notes 1.0.143Thank you for all the support, patience, reports, screenshots, and feedback over the last 24 hours. It has helped us track down issues quickly and keep improving the game!- Careful Pour will now upgrade correctly instead of showing as an unknown upgrade.- Dungeon charge displays will now sync correctly after relog, so they should no longer show 3/3 when charges are actually spent.- Geode and reward tooltips will now appear in front of panels and modals instead of behind them.- Guild gathering challenges will now progress from farming, fishing, mining, and foraging rewards.- Farm-scene crop dragging will now batch touched harvest tiles into one server save, making ready crops respond immediately while rewards/save confirmation finishes behind it.- Gameplay write limits have been relaxed for normal active play, reducing false rate-limit blocks during achievement claims, profession rewards, crafting collects, and camp syncs.- Repeated journal achievement claim clicks will now be ignored while the first claim is still processing.- Copper Bar Basics will now count Copper Bar smelting correctly, including players whose previous smelts only saved to the old total smelted-bars counter.- Fixed rogue dagger quest progress for wins with daggers equipped.- Improved class quest objective progress checks so saved Rogue, Warrior, Archer, and Mage trial progress is recognized more reliably.- Valerius’s Trial III will now keep the Report Trial III button available after the Return to Valerius prompt appears.- Warrior forge trial completion is now recognized more reliably when turning in Valerius’s Trial III.- Short Bow can now be equipped at level 1.- Short Bow can now be crafted at level 1.- Rogue Trial I will now progress correctly when speaking to the Shopkeeper.- Game Tokens now correctly say they are used for the Token Spinner.- Stat Reset Potions, Class Skill Reset Potions, and Inventory Expansion Tokens can now rarely drop from dungeon rewards.Tha...
Vespera
Vespera
5 days ago · Thade

Patch 0.14.2 — Combat Flow & Interface Fixes

⚔️ Combat Flow & Automation 🟠 Area Combat now continues correctly in both Advance and Repeat modes. 🟠 Repeat Current Enemy now resumes properly after defeat and automatic Food restocking. 🟠 Area and Dungeon combat loops are now independent from the Advance/Repeat selection, preventing flow changes from accidentally stopping automation. 🟠 Dungeon automation now retains its active combat session when entering a Dungeon. 🟠 Manually stopping combat still fully stops the current session and prevents unintended offline continuation. 🟠 Starting the Spire with Auto Combat enabled now immediately begins the first floor. 🏰 Divine Gear 🟠 Divine gear tooltips now consistently display their Divine Level and Tower-floor progression panel. 🟠 Removed the misleading “Original flat stats” percentage from Divine gear tooltips. 🧙 Character Creation & Talent Previews 🟠 Character Name and Begin Adventure now remain visible at supported desktop window sizes and display scales. 🟠 Short or narrow character-creation windows now scroll instead of clipping the final controls. 🟠 Class and subclass Talent preview windows now scroll correctly with the mouse wheel, touch input, and keyboard focus. 🟠 Character creation now correctly states that subclasses are selected at Combat Level 42 instead of Level 12. 🟠 Corrected this subclass-unlock information across all supported languages. 🟠 Traditional Chinese is now recognized by the character-creation preview instead of falling back to English.
Idlepunk - Ghost Link
Idlepunk - Ghost Link
5 days ago · Crave

Looking towards Early Access

Hello Everyone, IDLEPUNK - Ghost Link is entering Early Access and will soon be available for everyone to try.I wanted to take the opportunity to thank anyone that will play it and/or takes the time to leave feedback.I started working on this project back in 2024, when I wrote a few stories set in a cyberpunk world. Seeing those stories evolve into this little game fills me with joy, and I’ve had a lot of fun throughout the entire process.I can't wait to keep working on it and adapt more of the stories and add more fun mechanics (hopefully).--Lorenzo IDLEPUNK Games
Aetherdrifter
Aetherdrifter
5 days ago · Kpt.KittyBucket

Heartbeat Patch 2 — there's a new skill in this one

Heartbeat Patch 2 — there's a new skill in this one Patch 1 was four small fixes. This one got away from me a bit. ⛽ New skill: Skimming (and the Flow) The Drift's twelfth discipline. Trawl the nebula gas-bands for volatiles — eight tiers of them, Drift Vapor up to Singular Condensate — then route them into the Flow: pick one lane (Process, Bay, or Combat) and your volatiles burn, highest tier first, to run that whole lane faster. +6% at tier 1 up to +20% at tier 8, for as long as you keep the tank lit. It's a gather skill whose entire point is making your late game quicker — an economy, not a stat stick. All nine new items have bespoke art and full wiki pages. One honest note: Skimming's achievements are built but can't go live yet — the game is at Steam's 100-achievement cap. They'll light up when Valve grants more slots; anything you earn meanwhile counts retroactively the moment they do. 🚀 Auto-Charter (¤60,000 automation upgrade) Away-team expeditions run themselves: returns get collected the moment they're back (every reward lands exactly as if you'd clicked), and the next mission launches automatically — the highest tier whose odds clear your floor (Safe ≥75% / Bold ≥55% / Any), crewed by your strongest idle hands. It never spends your credits on rerolls; that stays your call. ⚖️ Warfare levels slower now — here are the numbers Warfare's XP grew ×1.62 per tier while everything else grows ~×1.2, so by tier 8 combat paid about 7× more XP per hour than any other skill — a fitted ship could hit level 100 in ~13 hours. That's a balance bug, not a reward. Per-tier growth is now ×1.28: tier 1 is unchanged, an under-gunned ship earns slightly under gather rates, and a well-fitted one still earns a healthy premium (~1.3–1.7×). Level 100 now takes roughly 66–199 hours depending on your ship. XP you've already banked is untouched. 📐 Account Level, explained and improved "Acct Lv" now shows on your Overview card (hover it for the full explanation — it's your average skil...
Boid Predator
Boid Predator
5 days ago · Slay369er

Bug Fixes #2

Fixed Dark Magicks achievement not being awarded (should also award retroactively to anyone who should already have it)Turned beak points bonus from a softcap to a hardcap of 1e5 at 1e30 beaksWeakened points interest softcap a little bitFixed M sygil's bonus from stacking itself continuously through auto-prestigeWhen clicking on a Sygil, it now displays its full effects in the confirmation menuYou can now click after a round to go into the shop Thank you for your posts! There are more fixes in the works.
Vespera
Vespera
5 days ago · Thade

Patch 0.14.1 — Subclass Identity Fix

Patch 0.14.1 — Subclass Identity & Sustain This update builds on 0.14.0 with further targeted changes to restore subclass identity. All values below are per rank. 🗡️ Nightblade Duelist * 🟠 Perfect Measure: Confluence now grants +1.5% Attack Speed and +5% Buff Duration. * 🟠 Answer in Kind: Confluence now grants +1% Double Damage Chance. * 🟠 Aegis Step: Initiation now grants +4% Dodge Chance. * 🟠 Aegis Step: Discipline now grants +1.5% Attack Speed. * 🟠 A fully invested Duelist regular tree can now reach 28.5% Dodge Chance, increased from 16.5%. Venomshade * 🟠 Night Garden: Initiation Lifesteal increased from 1% to 3%. * 🟠 Night Garden: Confluence no longer grants generic Defense and now grants +1% Lifesteal. * 🟠 A fully invested Night Garden now provides 12% Lifesteal, increased from 3%. 🔮 Arcanist Frostbinder * 🟠 Winter Clock: Confluence now grants +1.2% Crit Chance and +5% Buff Duration. * 🟠 Stillpoint: Initiation now grants +2% Dodge Chance. * 🟠 Borrowed Second: Confluence now grants +1.2% Crit Chance and +2.5% Ability Power. Voidcaller * 🟠 Siphoning Dark: Confluence now grants +3.5% Shadeflame Damage. * 🟠 Hex Reservoir: Discipline now grants +2% Mana Cost Reduction and +1.5% Shadeflame Damage. * 🟠 Folded Current: Discipline now grants +1.2% Crit Chance and +5% Buff Duration. 🏹 Warden Stormstrider * 🟠 Gale Step: Confluence now grants +5% Buff Duration. * 🟠 Eye of the Gale: Discipline now grants +2.5% Damage. * 🟠 These changes strengthen Stormstrider’s mobile buff rotation without reducing its existing damage or Lifesteal.
Upgradia
Upgradia
5 days ago · Remy

Day 1 Hotfix 0.0.1

Day 1 Hotfix 0.0.1 Attempted Fix - character rename/name reclaim issues for launch players whose desired names were blocked by unused pre-Steam website starter accounts. (Please contact if a name change is still required)Fixed defeat/death continue flow so confirming the defeat panel returns the player to camp/farm again. Fixed broken noticeboard in the farm scene.Fixed broken farm shop in the farm scene.Fixed village well interaction circle.Fixed village well action incorrectly showing as “Fish”.Fixed additional problem when speaking to the Fisher.Fixed farm/village typing issues:Chat typing should no longer make WASD move the player.Village send button should work, not just Enter.Profession auto stability improved.Fixed Farmer / foraging quest “10 Water / 10 Fertilizer”Fixed active fishing / Should now warn properly when inventory is full.Fixed tooltip clipping on character equipment UI. Aware of progression issues with Rogue Quest II. - Should be resolved for tomorrow. Aware of some travel issues - Should be resolved for tomorrow. Thank you so much for the incredible Day One support. Your bug reports, patience, and feedback have already helped make Upgradia better, and I’m genuinely grateful to everyone playing, testing, and cheering the game on while we smooth out launch-day issues.
Vespera
Vespera
5 days ago · Thade

PATCH 0.14.0 - TALENTS 2.0 balance and buffs

All listed values are per rank. Barbarian Axemaster * Sundering Form: Initiation — Damage increased from 2.5% to 7.5%. * Brass Edge: Discipline — Crit Damage increased from 3.5% to 10.5%. Bloodreaver * Ravenous Beat: Initiation — Attack Speed increased from 1.2% to 3.6%. * Ravenous Beat: Discipline — Double Damage Chance increased from 1% to 3%. Ironbreaker * Answering Steel: Initiation — Damage increased from 2.5% to 7.5%. * Stone Aegis: Confluence — Block Chance increased from 1.5% to 4.5%. Arcanist Pyromancer * Cinder Script: Discipline — Burn Damage increased from 2.5% to 7.5%. * Furnace Rhythm: Initiation — Ability Power increased from 2.5% to 7.5%. Frostbinder * Winter Clock: Initiation — Ability Power increased from 2.5% to 7.5%. * Shatterpoint: Initiation — Damage against Frozen enemies increased from 2.5% to 7.5%. Voidcaller * Siphoning Dark: Discipline — Lifesteal increased from 1% to 3%. * Folded Current: Initiation — Ability Power increased from 2.5% to 7.5%. Nightblade Assassin * No Second Motion: Discipline — Damage increased from 2.5% to 7.5%. * Chain of Knives: Discipline — Double Damage Chance increased from 1% to 3%. Duelist * Twin Tempo: Initiation — Double Damage Chance increased to 3.6%. * Twin Tempo: Discipline — Attack Speed increased from 1.5% to 4.5%. * Riposte Line: Discipline now grants 4% Dodge Chance. * Aegis Step: Confluence now grants 1.5% Lifesteal. Venomshade * Uncut Bloom: Initiation — Attack Speed increased from 1.5% to 4.5%. * Bursting Petal: Discipline — Damage increased from 2.5% to 7.5%. Warden Deadeye * Barbed Sightline: Discipline — Damage against Bleeding enemies increased from 3% to 7.5%. * Eaglefall Draw: Initiation — Damage increased from 2.5% to 7.5%. Stormstrider * Tempest Circuit: Discipline — Damage increased from 2.5% to 7.5%. * Thunder Current: Discipline — Attack Speed increased from 1.2% to 3.6%. * Gale Step: Discipline now grants 4% Dodge Chance. * Returning Gale: Confluence now grants 1.5% Lifesteal. Deathadder ...
Vespera
Vespera
5 days ago · Thade

🛠️ Patch 0.13.9 — Talents 2.0 Reliability

Talents 2.0 bonuses, Milestones, saved builds, and combat feedback now behave consistently across every subclass. ⚔️ Talent Effects Restored * 🟠 Fixed subclass bonuses sometimes not applying, including Damage, Crit, Lifesteal, Ability Power, and other allocated stats. * 🟠 Affected characters now receive their intended damage and survivability again. * 🟠 All 72 Milestones across all 12 subclasses now trigger and deliver their intended damage, healing, Shields, counters, resources, and cooldown effects. * 🟠 Milestone activity now appears by name in combat feedback, logs, and Damage/Healing Reports. 🔥 Subclass Repairs * 🟠 Fixed Pyromancer’s Flashpoint Seal, Furnace Rhythm, Ember Crown, and related Scorch, sequence, charge, damage, and cooldown behavior. * 🟠 Fixed Void Continuum so it correctly replaces and upgrades Folded Current instead of disabling both effects. * 🟠 Folded Current and Void Continuum now correctly extend eligible Arcane Buffs from Glyph Current, Clockless Rush, Hourglass Step, and Last Hour Fold. * 🟠 Fixed Bloodreaver Buff Duration bonuses so they properly extend eligible effects. 💾 Builds and Combat Clarity * 🟠 Subclass build slots now remain saved after resetting, changing subclasses, or returning to a previous subclass. * 🟠 Keystone descriptions now clearly identify which Milestone they replace and strengthen. * 🟠 Divine Blessing’s Spellflow effect now displays its proper combat icon.
Vespera
Vespera
5 days ago · Thade

HOTFIX 1.7 FOR TALENTS 2.0

* 🌀 Fixed Void Continuum so it properly replaces Folded Current and triggers after three different direct Arcane abilities. * 🔄 Additional Arcane Buff casts, including Auto-Cast, no longer reset or break Void Continuum’s sequence. * 📝 Clarified Void Continuum’s replacement and activation rules in its description. * ✨ Added a unique combat Effects icon for Divine Blessing’s Spellflow buff. * 💾 Fixed Reset Subclass deleting saved builds. All three build slots now remain saved when switching between subclasses.
Delvegg
Delvegg
5 days ago · HOU

V1.09 - New Features.Bug Fixes and Optimizations

Added a growth-level sorting option in the Hatchery. When "skip animation" is enabled, sorting by growth level will now be applied by default.The damage test in the Magic Tower can now be closed at any time. A settlement screen has also been added for the damage test, which will pop up when the test is manually closed.Added BOSS damage statistics to the Roster page.The cumulative count requirement for the achievement "Keyboard Smoking?" has been reduced from 600 to 300.Fixed the issue where the Demon Archduke's attack animation had no recovery (after-swing) time.
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