Game Updates

Patch notes and dev posts · 1,343 Steam updates
Wuwei Cultivation
Wuwei Cultivation
2 days ago · 玻璃猫

各位道友,《无为修仙传》1.4.8 版本更新了!

1. 优化存档安全机制,增加多重备份与损坏存档自动恢复,降低异常退出、死机导致存档丢失的风险。 2. 轮回调整为完整页面,并划分为“资质”“灵锁”“因果”三个子界面。 3. 新增因果兑换功能,可使用灵石或当前宗门功勋兑换因果点。 4. 增加便捷跳转,在选择突破丹时可直接前往对应绝境。 5. 永久加成丹药的图鉴详情,现在会显示当前累计加成及加成上限。 6. 洞府傀儡界面补充天机阁功法对傀儡的具体强化效果。 7. 两个辅助傀儡现在可以同时从事杂学。 8. DLC“红颜仙途”新增男修专属功法《纯阳破罡诀》,可在各级坊市购买。
Horizon Idle
Horizon Idle
2 days ago · haides

Update: Save Guard

A player lost four days of progress to an accidental NEW GAME. That cannot happen again. Saves NEW GAME on the title screen now asks first when a save exists, and shows what it would replace: time played, warps, last save. KEEP MY SAVE is the default answer. Nothing is deleted any more. New Game and Hard Reset move your current save into an archive (the newest five are kept), and RESTORE PREVIOUS SAVE on the title screen brings the last one back. A restore archives the save it replaces, so even that can be undone. Steam Cloud now carries your save and its archive. It had been pointed at a folder the game never wrote to. Sorry. Lost a save before this update? Write to support@haidesgames.com with the sector you had reached, roughly how long you played and whether you had warped. We build you a matching save. Also in this build Scrapping hundreds of modules at once no longer freezes the game (442 took 27 seconds; now under a frame). The Market and the Bounty Board no longer disappear after a Warp. Once opened, a station service stays open. A Warp never starts you poorer than a new game: 10,000 Liras minimum. Materials no longer ride the Warp. Your levels, mastery and bonuses do, and they gather faster than any hold could carry. The Salvage Vault still carries your chosen modules. The Salvage Vault picker was rebuilt for big hangars: what you carry sits in a tray at the top, slot and rarity filters plus a search box narrow the list, rows are sorted by zone and rarity with the module's headline stat, and CLEAR / BEST EQUIPPED are one click.
Espresso Presso
Espresso Presso
2 days ago · Vsentra

Lucky Heat, Bean Frenzy & Quality-of-Life Update

Lucky Lever Improvements — Added the new Lucky Heat system to help protect against exceptionally long jackpot dry streaks, along with a new visual heat meter and additional Lucky Lever polish. Bean Frenzy Can Now Be Skipped — Don't feel like playing a Frenzy? You can now skip the event and return to the café, forfeiting the current Frenzy rewards. Improved Bean Frenzy Feedback — Combo and multiplier callouts now appear more prominently during gameplay with cleaner animated presentation. Fixed Mouse Navigation Issues — Mouse Back/Forward buttons can no longer accidentally navigate through the game, which could previously make Espresso Presso appear to restart or crash. Additional UI polish, fixes, and quality-of-life improvements. Thank you all for the amazing the support! ☕ - Vsentra
The Ash Remembers
The Ash Remembers
2 days ago · Klatschekopf

Patch 1.4.1 – Veyr now speaks nine languages

Veyr now speaks nine languages 🌍 Today is a special day for us: The Ash Remembers is no longer just German and English – it now speaks nine languages. New are: Français Español Português (Brasil) Русский 简体中文 (Simplified Chinese) 繁體中文 (Traditional Chinese) 日本語 Really everything is translated – from the buttons to items, professions and foes, all the way to the letters, messages in bottles, ash cards and chronicles. Around 12,500 texts. Proper names like Emberwake, Veyr or Rufus stay the same everywhere; speaking names like the "Ashwood" are translated. How to switch: on the title screen, in the main menu, in the settings or with the language button at the top. On the very first start the game picks your system language automatically. Voice-over and films stay in German or English. Your language, your feedback 💬 To be upfront: we translated the new languages from German and English with the help of AI and then checked them line by line several times – in the game, on every page, in every window. Still, nobody knows your language as well as you do. Something sounds clumsy? A term is wrong, a name doesn't fit, or a text spills out of its box somewhere? Let us know – in the Steam forum or on Discord, screenshots welcome. We'll fix it, and every bit of feedback makes Veyr better for everyone. Thank you! ❤️ Zoom in without anything overflowing The interface zoom (85–130%) now also rearranges the layout: small windows with a lot of zoom go cleanly from three columns to two. The tower, gear comparison, tasks and the hunting ground tabs no longer spill out of their boxes; long names may use two lines. The journal switches along when you change the language. From the community The pack (thanks, eric-belair): companion experience now pays off for the ones on the bench too. Every companion at level 30 or higher that is neither active nor passive helps with 10% of its full power. The Ember Crucible (thanks, eric-belair): a new upgrade for everyone whose crates spit out more smal...
Desk Top Racer
Desk Top Racer
3 days ago · Thiago Ortega

Update 1.0.8 — Car Paint and Improvements

🎨 Car paintWhere to paint: in the Garage, click your car to open paint customization.How to earn points: each car has its own mileage, which goes up as it races. Every mileage level gives the car 1 paint point. Mileage starts counting from this update.Unlocking colors: pick one of the 11 colors in the palette, spend 1 point to unlock it and apply it. The car's original color is already unlocked.Permanent colors: once unlocked, a color stays available for that car, and you can switch between your unlocked colors whenever you like.In races: the new color kicks in from the next race, and other players see your paint job too.Level track: shows how far you are from the next point.Mascot alert: your mascot lets you know when the equipped car has a paint point to spend. ✨ Refreshed lookInventory, Steam Inventory and Collection now use rarity cards, making it easier to spot each item at a glance.Buttons, frames and tooltips have been redesigned and look cleaner. 🔧 Part tooltipsComparison with the equipped part: each attribute has a bar, with gains in green and losses in red.Upgrade: a line shows how much the part's upgrade adds to each attribute.Collection: the Collection Piece badge appears when the part fills an empty slot in a set, along with the set progress (e.g. 1/4).Steam: Steam items show the Tradable on Steam badge. 🐾 MascotsThe mascots screen now has two scrollable columns.Each mascot's card shows which attribute it boosts.The starter mascot now appears alongside the others in the collection. 🌍 TranslationsGeneral translation improvements.In Asian languages, quantities in lists are now aligned with the item name. 🛠️ FixesFixed cut-off text on Windows with display scaling at 100%. This affected tooltips, mascot cards and TrackCards.Rain, fog and other weather effects no longer freeze during the championship intro.The game no longer stops your computer from turning off the display when idle. 🏁 Let's hit the track! More updates are rolling in over the next few days, ...
Scratch Tickets With Your Friends 🎰
Scratch Tickets With Your Friends 🎰
3 days ago · Dirty Daisy

🎰💸 Scratch Tickets With Your Friends — Now Available

Rent keeps rising. Money keeps disappearing. Time to test your luck. Scratch Tickets With Your Friends 🎰 is a chaotic simulation where you scratch lottery tickets, sort junk, upgrade your setup, and try to survive another day. Build your operation, chase lucky wins, and make questionable decisions to stay ahead. 🔥 Features:🎰 Scratch tickets with unpredictable rewards 🗑️ Recycling and money-making gameplay ⚙️ Upgrades and automation systems ⏱️ Fast-paced rounds ☎️ Absurd situations and chaotic humor Work hard. Scratch harder. Don’t go broke.
Ascend Idle: Chronicles
Ascend Idle: Chronicles
3 days ago · GOAlves

Companions, Level Skip & New Combat Content

A new update is live for Ascend Idle: Chronicles. This patch adds more companions, a permanent way to ease skill gates after Ascension, and new mid-to-late combat content so the climb from Combat ~40 to ~90 is no longer a long empty stretch. Companions (Pets) You can now collect 20 companions. Ten of them are new. Equip one at a time. Pets do not take Bank slots, and they persist through Ascension. New companions: Cutpurse — Bandit King lair. Extra gold from monsters. Rime Cub — Frost Giant lair. More max HP and slow out-of-combat regen. Grave Moth — Necromancer Lord lair. Life steal. Venom Sprite — Venomous Hydra lair. Chance to poison on hit. Cinder Fox — Firemaking. Faster crafting / processing. Quill Imp — Study. Extra Study and Inscribing XP. Anvil Toad — Shop (Combat 35). +1 Bank slot while equipped. Ledger Owl — Shop (Combat 50). More gold from Bank sales. Spark Mote — Very rare from any gathering. Slightly faster idle actions. Ashen Wisp — Unlocked on your first Ascension. If equipped when you Ascend, preserves extra talent points. Level Skip After Ascension, you permanently skip some skill level requirements: skip = min(15, 2 × total Ascensions + floor(Ancestral Mind ranks / 2)) Cap: 15. If you use skip to start an action below its native level, that action takes longer: +8% duration per missing level, up to +80%. Meeting the real requirement removes the penalty. Combat Two new dungeons (sorted by Combat level): Sunken Hold — Combat 40. Drowned corsairs. Reward: Tide Chest. Ashen Foundry — Combat 62. Slag golems and the Forge Tyrant. Reward: Slag Chest. Existing dungeons remain at 15 / 30 / 50 / 75. Open world: Basilisk — Combat 82 (poison on hit). Storm Wyrm — Combat 90. Hunting Cougar — Hunting 70 (hide, fang; rare Shadowed Pelt). Wyvern — Hunting 90 (hide, talon; rare Storm Scale). These hunting materials are in the game for selling and future crafting. No new recipes this patch. Thank you for the reviews and feedback. More content is planned; this updat...
Crimson Engines
Crimson Engines
3 days ago · Gurgling The Goat

500M XP Prestige Mastery, Official Compendium Wiki & Crucible Balance

Vampiric Lords and Night Harvesters, This update introduces active post-120 prestige mastery tracking towards the true 500M experience cap, launches the official Crimson Engine Compendium Wiki, rebalances territory Blood Echo Boss Core drops, and brings key quality-of-life upgrades to the Crucible Catalyst Altar. Level 120 Prestige Mastery (500M XP Cap Progression) Prestige Mastery Track: Replaced static and overflowing progress bars for max-level players. Skills at Level 120 (88,474,739 XP) now actively track progression toward the true engine hard cap of 500,000,000 XP. Radiant Gold Aesthetic: Reaching Level 120 unlocks a distinctive radiant gold progress bar, prestige star indicator, and live remaining mastery counters (Current XP / 500,000,000) across Skilling, Profile, Combat Sidebar, Loadout Columns, and Prep Area. Crucible & Catalyst Altar Refinements Boss Core Drop Rebalance: Territory Blood Echo Boss Core drops have been adjusted from 15.0% to 5.0% across Zones 1 through 6, and 10.0% for The Obsidian Sovereign in Zone 7. This preserves the prestige of high-tier gear refinement and balances the long-term economy. Boss Core Selection Persistence: The Catalyst Altar now remembers your selected Boss Core across essence sacrifices, equipment refinements, and tab navigation. No more repeatedly picking your core from the dropdown between sacrifices. Inventory Clamping & Safety Locks: Sacrifice counters dynamically clamp to remaining bag quantities, and the sacrifice action cleanly locks if a core type is depleted. Official Compendium Wiki Launch Wiki/Encyclopedia: Deployed the official player encyclopedia featuring an interactive item database (all 370 items), territory combat zones, enemy drop tables, and an interactive XP calculator with Level 120 mastery support. Performance & Visual Polish Instant Bestiary Artwork Rendering: Bestiary dossiers and enemy portraits now use hardware GPU compositing and synchronous decoding, eliminating deferred image paint delays ...
Horizon Idle
Horizon Idle
3 days ago · haides

September 26 Update 2: Matrix Slots, Fullscreen, Fixes

Fixes Ship Designer crash in German: opening the Ship Designer before equipping your first module closed the game, every time. Fixed, along with the layout problem behind it, which could also freeze the Ship Designer in other languages. Thanks to everyone who reported it. Lag with many materials in production: the Inventory and the Research Lab redrew everything on every production tick, which could slow the game to a crawl. They now update only what changed. Missions that ask you to fabricate and equip modules now count every copy you own, at any rarity, including drops and bounty rewards. Weapon missions complete as soon as one of the requested weapon is equipped. Matrix Cores now show their proper color in every language. New Fullscreen: Settings > Interface, the main menu's settings, or F11 (or Alt+Enter) on any screen. The game remembers your choice. Matrix Slots: clicking equipped gear that has Matrix slots asks whether to unequip it or manage its slots, and clicking stored gear with slots opens them directly. The Matrix Slots window shows each core and its bonus, removes cores, and puts in any core you hold. Clicking a socket on a card no longer removes its core by accident. Atlas: SOURCED FROM now names the research each recipe, plant or mining action needs. Click a locked one to open it in the Research Lab. Combat: the CONSUMABLES panel shows whether automatic kit use is unlocked, which research unlocks it, and the hull and shield percentage at which your kits fire. Balance Capacitor Shard now restores 20% shield (was 10%). It unlocked after the Basic Shield Booster but restored less.
西西弗斯放置(Sisyphus Idle)
西西弗斯放置(Sisyphus Idle)
3 days ago · LazyManGames

20260926 Update

1.Added a "Career Statistics" page within the Achievements page, where players can view various real-time data statistics. 2.Fixed an incorrect reward description in Stage 5 of the Worldline. 3.Changed the Chinese name “没有尽头之路” (The Road Without End) to “无尽之路” (The Endless Road) to better match Chinese phrasing.
Cultivation Tower
Cultivation Tower
3 days ago · NoFire

Cultivation Road v2.4.0 Release Notes

v2.4.0 Changes Based on player feedback, this update expands relic level caps so relics can keep adding up in the late game. Special thanks to 小璃, who pointed out in the Community discussions that relic drops stopped once relics were maxed and suggested raising relic caps. Relic level caps have been expanded. Relics that raise protagonist or ally attack, health, or Spirit Stone income no longer have a cap. Speed, revival, cooldown, reduction, and chance relics now cap between level 24 and level 100, while duration relics stay at level 20. No relic cap is lower than the previous level 20. Relics past their soft cap keep growing at about half their normal rate. Duration relics gain a slightly higher bonus at their maximum level. Because some relics can always still be obtained, distance nodes, Bosses, and distant kills no longer stop dropping relics after every relic reaches its maximum level. Distance nodes reclaimed after Lunhui also keep producing relics. Relic cards with a cap now show "current level/cap" and display MAX when full. In the Bestiary, relics from a tier that has not opened yet show the lifetime furthest distance required to open it. Thank you for your support.
Knightfall Idle
Knightfall Idle
3 days ago · Gibber

Knightfall Idle vB0.1.13

New Systems and FeaturesGuild Progression and ReputationGuild Standing: Earn standing through Forge and Merchants contracts. Higher standing increases payouts, unlocks higher tier contracts, and rewards bonus caches.Guild Patronage: Posting contracts earns Patronage, granting discounts on contract posts and boosting caravan performance.Reputation Achievements: Earn new achievements across each Reputation and Patronage track.Exclusive Chat Ranks: Reaching Level 50 unlocks the Ironmaster, Trade Magnate, or Benefactor chat rank.Solo Fief ModePermanently locks your fief to single player.Cuts fief costs and raid enemy stats by 70%.Prevents other players from joining. This choice cannot be undone once selected.Displays a (Solo) tag next to your fief name on the leaderboard.Vows System (Account Level 150)Reset any level 150 skill to earn Vows to spend within its specialized skill tree.Convert 3 Vows from any branch into 1 Vow of a different branch.The Realm Progression UpdatesDonating items directly from your inventory earns Account XP.Gifting items from your fief reserve earns Renown.Both reward amounts scale based on item value and preview the exact total before sending.Interface and Quality of LifeIdle Contract Badge: Option to show a badge when you are not actively running a caravan or processing contract (disabled by default).Tooltip Resizing: Added a dedicated Tooltip slider under Text Size to adjust tooltips independently from UI labels.Leaderboards: Added a Fief members filter to rank members of your own fief together.Gifting Updates: The Gift Premium shop card has been changed to Gifts and allows sending Premium Coins (only purchased coins can be gifted).Raven Dates: Ravens now list their exact arrival timestamp (such as September 1st, 3:45 PM).Reconnection Notifications: Frequency limits on reconnecting now display an explanatory message.Balance AdjustmentsAuction House Undercuts: Listings must match the current best price or beat it by at least 15% to eliminate ...
Crimson Engines
Crimson Engines
3 days ago · Gurgling The Goat

Official Compendium Wiki Launch & Combat Progression Overhaul

Greetings Kindred, We are thrilled to officially unveil the Crimson Engine Compendium Wiki, alongside major combat clarity improvements, performance optimizations, and server stability enhancements. Official Compendium Wiki Now Live The official public encyclopedia is now available for all players. Dive deep into the mathematical heart of the realm to plan your progression: - Complete Item Database: Inspect stats, sources, vendor valuations, and Crucible paths for all 370 weapons, armors, tomes, quivers, and jewelry. - Bestiary & Drop Rates: Verified drop tables, enemy combat ratings, attack intervals, and tactical weaknesses across all seven territories. - The Citadel Boss Gauntlet: Detailed boss showcases for all six Citadel Echoes and The Obsidian Sovereign, including confirmed Sigil Fragment drops. - Crafting Codex: Recipe trees and material requirements across Forging, Distillation, Alchemy, Butchery, Corpse Harvesting, and Runecraft. Combat Disciplines & Formula Clarity We audited our combat skills to eliminate confusion and bring full transparency to how your character scales: - Transparent Math: Skills now explicitly display their core scaling formulas (such as Fang Mastery strike accuracy, Predator Force base max hit progression, Obsidian Ward evasion ratings, and Vitae health growth). - Canonical Equipment Unlocks: Clear level progression milestones from Level 1 to 120 showing exactly when each tier of weapons, shields, and armor unlocks. - Territorial Hunting Grounds: Documented recommended training territories for every combat milestone so you always know where to hunt next. Performance & Visual Streaming - Web-Optimized Image Pipeline: Greatly reduced asset transfer sizes across the entire encyclopedia and client showcases, delivering faster image loading and smoother scrolling. - Background Cache Preloading: Monster portraits and location assets now preload intelligently in the background, eliminating blank frames and asset hitching. Server Reliability...
Cultivation Idle
Cultivation Idle
3 days ago · oldfish

v1.6.3

1. Increased the drop rates of Fire Qilin materials. 2. Added Mutated Spirit Stones. 3. Added a realm advancement effect to mythic fish. 4. Targeted hunting for Ancient Bosses now unlocks after 10 natural encounters. 5. Improved the Ancient Fire Pill recipe.
Horizon Idle
Horizon Idle
3 days ago · haides

September 26 Update: Crash and Freeze Fixes, Engineering Sub-Tabs

Fixes Ship Designer crash Hovering over or picking up a module still marked NEW, such as fresh loot or a mission reward, could close the game. This is fixed. Thanks to everyone who reported it. Freezes after crafting a Matrix Core After you crafted a Matrix Core, the game could stop responding when you opened the Ship Designer or the Matrix Cores tab, switched a filter, searched, or used a Hack Card or Matrix Core on a module. This is fixed. Module hover cards The hover card of some modules failed to open while comparing them with your equipped gear. It opens again.
Bomb Farm
Bomb Farm
4 days ago · Kirby

Now live: big fix update with your ideas in the game

The update goes live today, September 25, at 11 PM Brasília time (02:00 UTC on September 26). It brings 44 reports and suggestions you sent on Discord. Thank you to everyone who wrote in! The Nurse skin arrives with it, and everyone with an approved report or suggestion gets it as an exclusive gift. Delivery takes up to 7 days, and we will do it as soon as we can: the code arrives in your Discord DMs. Nurse skin: a gift for everyone who helpedShe set up an infirmary inside the mine, heals any scratch with a bandage and a smile, and blasts rock with the same care. Here she is in both versions of the game: New optionsExtra map contrast (Settings, Video and Display): darkens only the arena floor so rocks stand out. Off by default. Character outline: a dark outline around heroes in battle, the mini view and PVP. Off by default. 70% and 75% interface scales, with the window resolution shown, for small screens. The field and gameplay do not change. "Level" toggle in the bag: shows every item level without holding Alt. Off by default. List button in the Heroes drawer: switches between cards and a compact list that fits 12 heroes without scrolling. The Skills bonus summary can be moved out of the window with its arrow, and back. Each version, new and classic, opens with its own loading screen. HeroesHeroes with points to spend get a marker on their card and in the drawer. XP bar and "xp / next" number on the hero card. Reset Skills is back, with its cost in the tooltip. Correct tooltip on the IN MINI pill of the followed hero. The rotation lock always sits next to the rarity or "On field" tag on the hero sheet. HouseSkip time has a new button with a lightning icon and today's uses in parentheses. Every chamber badge shows rest percentage and time left ("27% · 12 min"). Skip time on the middle row responds to clicks again. Clicking a chamber shows who is resting there and the queue. Full hero tooltip in the House: rarity, level, power, rank and skills. The "Resting" pill lis...
The Ash Remembers
The Ash Remembers
4 days ago · Klatschekopf

Update 1.4 · The Mirror Lake

Arrow keys? Really? Up, up, left, right — and the fish is gone. We know how much you loved the little arrow-key fishing mini-game. (You didn't. We read your messages.) It gets to stay — and if you never want to see it again, switch it off in the settings without losing anything. But are you ready for some real fishing? Then pack your rod. No button-tapping here. Here you reel. And had enough world bosses for today? The titans can wait. So can the dungeons. And the World Ablaze will still be burning tomorrow. In the Mistmoor lies a lake that has no bottom. Rufus, the old harbour master, sends you a message in a bottle: bring him ten glass eels and the pier is yours. Sit down, hang the lantern on the post — and don't stare at your reflection for too long. Sometimes it stares back. Requires: Ember Trail I, Fishing 20, Combat 15. The Mirror Lake Fish yourself — or let it fish. Cast, let the bait sink, hold it at the right depth (click below the bait = deeper, above = higher) and reel the catch inside the green band. Or set the set line: it keeps catching while you hunt, forge or sleep — offline for up to 12 hours. Everything in the lake can be reached without dexterity, just more slowly. Eight depths, the last without a bottom. Reeds, the drowned town, the rift, ember veins, the Silent Sea — and the ground beneath the ground. One continuous depth painting your bait sinks through. 18 fish with sizes, records and stars (10 / 50 / 250 / 1,000 / 5,000 catches). Every fish has a purpose: cook it, gut it, hand it in. Seven rods — from the Willow Rod to the Mirror Rod, whose line has no end. The best ones can't be bought anywhere. Seven baits from your own kitchen, from moor dough to abyss bait. What fish swallow: gut your heavy catches — their bellies hold rings, pearls, keys, gold or a fragment of the Mirror Seal. The rest becomes leftover stew. Seven chests on the bottom, each opened only by its own key. Their loot table shows what may be inside. The two deepest show only q...
MEGACITY
MEGACITY
4 days ago · greenkamino522

MEGACITY v2.11.6

MEGACITY Update 2.11.6 — The World Map is garbage, I'm working on it.Update 2.11.6 gives you more ways to read the condition of your city, manage research and military resources, and understand what happened in a battle.See what your city needsThe City Map now has seven views covering public order, infrastructure, housing, utilities, expansion, ecology and health, and the overall city. Filters help you find critical districts, high crime or unrest, poor infrastructure, active construction, reclaimable plots, and available commands.District panels provide more context before you act. Alongside key figures, you can see why a district is struggling, review recent local activity, and find an eligible recommended order.The World Map’s Atlas view also makes discovery clearer: charted places are distinguished from locations known only by a signal, with evidence and possible next leads shown as you learn more.Put research teams to workResearch projects can be assigned to teams with named project leads and adjustable support staffing. The team screen shows progress, output, and a reason when a project is paused, so you can see whether it needs a lead, a working facility, or more research output.Know your forces and suppliesTwenty-two law-enforcement, drone, aircraft, and city-defense designs now have black-on-white identification silhouettes in the military catalog and battle reference. Six additional designs appear as clearly labeled artwork studies, not recruitable units.Combat support is tied to physical supplies. Artillery needs delivered shells; ICBM support needs delivered Strategic missiles. Supplies that are reserved, blocked, or still in transit cannot be fired. Updated military guidance explains staffing, supply and reinforcement readouts, support blockers, and how battlefield conditions affect an engagement.Follow the battleFor players using the separate Strategy battle app, formation displays make losses and vehicle condition easier to distinguish. Screen readers...
Lowmoor Idle RPG: An Adventurer's Chronicle
Lowmoor Idle RPG: An Adventurer's Chronicle
4 days ago · buy gold, bye

I'm making another idle RPG: Dragon's Tear

Hey everyone! I'm working on Dragon's Tear, a first-person idle dungeon crawler with a party of three. If you like tinkering with builds in Lowmoor, this might be your thing too.Your three heroes fight automatically with the skills and gear you pick.The monsters you beat can drop Tears. Equip one and your hero gets to use that monster's power in automatic battles. Find more copies of the same Tear and you can awaken stronger powers. Your hunters are after the most powerful one of all: the Dragon's Tear, which is said to grant any wish.Collected Tears give your heroes monster powers. Extra copies let you awaken stronger ones.You pick the party's skills and gear, then send them further down. Once you've cleared a floor, Auto Runs let you keep farming it for loot, even while you're offline.There's a gameplay trailer on the Steam page. If it looks like your kind of game, a wishlist would mean a lot. Thanks for checking it out!
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