Hello!Thank you to everyone who has played Motelet!Thanks to your interest and support, we can finally announce that Motelet's official release date is confirmed for 9/4! 🎉Ahead of the full release, we've also added a new feature.📢 New Feature1. Gamepad SupportMotelet now supports gamepads!In addition to keyboard and mouse, you can now enjoy the game comfortably with a gamepad.🚀 Official Release Date ConfirmedMotelet's official release date is confirmed for 9/4!A heartfelt thank you to everyone who played the Demo and shared their valuable feedback with us.Thanks to your feedback and support, we've been able to continue improving Motelet along the way.The official release is finally just around the corner!🛠️ Stay in TouchYour feedback and words of encouragement mean a lot to us and help motivate us to keep developing the game.We'll continue doing our best to prepare for the official release.Please continue to support and follow Motelet!Email: badeulbadeul0516@gmail.comTwitter: https://x.com/Wobble0516- Team Baeb Sae -
Bahast 1.3.3.a and 1.3.3.b are now available. These two hotfixes focus on diagnostics, performance, Divine Writ progression, and Writ storage. Patch 1.3.3.a Fixed Send Diagnostics so reports can be uploaded again. Improved Battle screen performance and reduced slowdowns during longer sessions and repeated scene changes. Fixed Divine Writ quest progression that could remain blocked after selecting, queuing, and completing a Writ. Fixed saves with extremely large Writ collections that could make a character unresponsive and unplayable. Patch 1.3.3.b Combat-dropped Divine Writs now go directly to the Writ Stash instead of filling the 60-slot carry Inventory. Writ drop rates and sustain are unchanged. Thank you to everyone who sent reports, diagnostics, video, and save data. As Bahast's solo developer, that evidence helped me reproduce these problems and get the fixes in place. Read the full patch notes. — Bahast
1.0.6.52 - fixed a leaderboard bug - you can now adjust the size of the mouse in settings
Some small bug fixes and changes. Dropdowns now work on Linux - they were completely dead under Proton Dungeon info no longer hides behind the creature list in the arena Changed color of combat text, red is enemy damage, green is yours. Status affixes have their own color now as well. Sailing chart now fills the screen properly on ultrawide and in fullscreen Attack, Strength and Defence levels show on the Training buttons - no more hovering Offline Skilling takes over when you run out of materials instead of just stopping Sort dropdown on the skill list - Active first, A-Z, or by Level Still working on a large update with a whole list of brand new content, new features, and new ways to grind! Stay tuned, and thank you all for your feedback and reports!
1.0.5.51 - added a lot of leaderboards
1. Removed the Greater Rift requirement for Rebirth 2. Fixed an issue where rerolling Ancient gear could cause a permanent and significant drop in Power 3. Normalized and migrated Free Attribute points in old save files 4. Added an interactive prompt for the “Reincarnation Unlock Limit” in the Attribute Panel and Damage Details 5. Free Attribute limits are now unlocked through Reincarnation 6. Updated the reward and chest rules for newly added tiers in Leaderboards / Greater Rifts 7. Increased the Leaderboard cap to 10,000 tiers and the Greater Rift cap to 20,000 tiers 8. Added Build configuration validation during save migration, with a one-time pop-up notification 9. Builds have been changed to a “Primary Core + Secondary Core” system 10. Changed the Critical Strike cap so that excess Critical Strike Chance is converted into Critical Damage
New screenshots, updated information, and a few small hints about the world of the game are now waiting for you on the store page.But we haven’t revealed everything. :)If you’re curious about what awaits you later in the game — and how fishing is actually only the beginning of a much larger system — we recommend taking a closer look at the store page.🔎 Some details may reveal much more about future systems than you might expect.New regions? Different production systems? Problems waiting to be researched? Or perhaps something entirely different that we haven’t shown yet?For now, we’ll only say this:There is still plenty to discover beneath the sea and beyond the shore.Take another look at the store page. Maybe we’ve already hidden a clue about the next update somewhere in there. 👀
We received a ton of feedback over the weekend and have been hard at working fixing bugs and aiming to deliver some quality of life updates to make playing Clickbait Tycoon awesome. Today's update is aimed at quality of life and a temporary overhaul to writers (more on that in a moment) and is likely to be the largest patch of the week.We'll be busy fixing other important bugs as they come up to slip into new builds in the 0.5.0 era, but most work this week will be working on the 0.6.0 update that is coming in September so apologies if it feels like we're being less reactive to your reports.Most of these things are small changes but worthwhile. Let's jump into the patch notes!StatsThere has been a bit of a "stat squish". Numbers were getting out of hand too early and this is a change that was going to come with the release of the 0.6.0 update but I've ported it in earlier.The goal is to make your writer stats matter more instead of just seeing massive numbers that don't provide any meaningful gameplay changes.It's fun to complete quests instantly, but it should require a lot of things to go right before that happens and not happen as "early" as it has been.With this, luck has also been tweaked so it isn't "as good" as it previously was in 0.5.2. Let us know what you think about how things feel. The goal though is not to have the game finished in a day.BossesBosses now are more difficult with each layer of prestige.Let us know how it feels. Before the challenge of fighting bosses went away very quickly.The WriterMultiple writers are now accessed through a new tab interface to make the screen less visually cluttered.Clicking any paper doll slot pops a small quick-equip grid right at the slot, showing every stash item that fits.Writers now live in tabs. One character sheet on screen at a time instead of the possible five.Added an animated cursor to empty writer item slots when you have equipment that could be equipped in the slot.You can now send additional writers on ...
1.0.4.50 - fix some invisible text in light mode - improved the description of day climb challenge - new mouse design (can be disabled in settings)
New feature: Time travelYou can now spend your offline time reserve all at once. The character lives through those hours at full speed and only the time actually lived is deducted: if it runs out of actions, the trip stops there and the rest stays in the reserveThe trip tells you why it stopped: no actions left, an obstacle your class cannot get past, or a duel waiting on your decision. You can also stop it by handWhen the trip ends you get the summary: time lived, rebirths, Life before and after, and how much each skill went upInterfaceThe tooltip of each stat now updates live while you train, instead of staying on the snapshot from the moment it was openedThat same tooltip shows how much the innate has gone up compared to the previous rebirth, as a percentageSmall visual touch-ups across several interface panelsLinux: the fullscreen button crashed the game on machines with no GPU. The window is now handled by the system
Steam achievements Confirmation of progress reset
1.Fixed a bug that could cause other windows on the screen to become unresponsive. 2.Added UI adaptation support for 4K resolution displays.
Added a backpack setting for whether locked slots participate in sorting.Added a confirmation prompt for one-click backpack unlock.Added value-based sorting to the backpack.Locked backpack slots can now be dragged.Fixed UI layout issues when there are too many Spirit Garden plots.Fixed fish basket quality scaling data for fishing gear.
Fixed issues related to Offline progression and loading difficulty 🟠 Long offline combat returns, including Tower and Spire, now process in responsive batches. Players can enter and use the game while calculations continue. 🟠 Offline results no longer open automatically. The Offline Rewards button displays calculation progress and opens the complete itemized report when ready. 🟠 Existing saves now safely remove temporary generated Tower, Spire, and Frontier enemy records that caused severe loading delays. Bestiary entries, highest floors, and all character progress remain preserved. 🟠 Offline rewards remain unchanged. Every fight, XP gain, item, Gold reward, floor, and Ascension stop is preserved. Offline time is cleared only after successful settlement, preventing duplicated or missing progress after interruptions. 🟠 Newly dispatched Caravans now correctly use your selected character presentation, subclass portrait, and enabled purchased Avatar Pack across road, raid, and defender views. Existing journeys retain a safe portrait fallback. 🟠 Raid Boss Combat Log and Close controls now remain below the Windows titlebar at every supported resolution and UI scale. 🟠 Spire auto-advance no longer causes the Equipment panel to jump between floors. Equipment remains sealed during automatic handoffs and unlocks normally when the run is stopped.
Hello Adventurers! This update is an expansion to class progression, adding new skills, new quests, new passives, new rewards, and a lot of extra polish across combat, quests, and the Village. 12 New And Updated Class SkillsMage, Warrior, Archer, and Rogue have all received new skills. Mage Mana Siphon drains mana from enemies, restores mana to the Mage, and can grant Arcane Boost. Lightning Strike calls down a powerful single-target spell. Earth Spike hits three times with rising earth magic and can briefly stun.Warrior Second Wind restores stamina based on missing HP. Taunt draws enemy attention, grants defense, and can retaliate against attackers. Crippling Blow damages and slows the target, with extra power from two-handed weapons or against stunned enemies.Archer Fletching creates 20 temporary arrows. While active, equipped arrows are preserved and shots gain extra damage and speed. Hawk Shot fires a precise shot that cannot be dodged. Camouflage grants dodge and empowers the next Archer damage skill to crit and ignore defense.Rogue Steal costs no stamina, and can steal stamina as well as gold. Hemorrhage consumes bleed and poison effects on the target for instant damage. Fan of Knives throws a flurry of blades. Against one enemy, the full barrage hits that target. Against groups, the knives spread between enemies with a chance to bleed. 11 New Class PassivesClass passive trees have grown with new bonuses built around the new skills.Warriors gain bonuses for Taunt, Crippling Blow, and Second Wind. Mages gain bonuses for Mana Siphon, Lightning Strike, and Earth Spike. Archers gain bonuses for Fletching, Hawk Shot, and Camouflage. Rogues gain bonuses for Hemorrhage and Fan of Knives.20 New Class Mentor QuestsEach class mentor now has five new trials, adding 20 new class quests in total.Trial IV unlocks your level 25 class utility skill. Trial V asks you to master that newly unlocked skill. Trial VI tests class mastery, passive investment, and weapon training. Tri...
🐛 **Hotfix** ━━━━━━━━━━━━━━━━━━━━ Small fix for in-game mail and the bug report / suggestion forms. If sending a report or an idea didn't work for you before, try it again, it should go through now.
Steam Deck should now ignore Desktop Dinos and hide related buttons. This should remove the black bar visible on Steam Deck. This is just a quick fix for this issue, a further Steam Deck patch will happen next week.
Hello Chefs!Thank you so much for your prompt feedback. We noticed that some Mac users experienced crashes or were unable to launch the game after downloading. This was caused by missing execution permissions during the cross-platform packaging. This issue has now been fixed.🧑🍳 How to get the update: For Mac players encountering this issue, please completely close and restart your Steam client. The system will automatically download a small hotfix patch. Once updated, you will be able to enter the game normally~
Gameplay overview of the game ːsteamhappyː
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.68 is now live! This update brings our high-dimensional artifacts to a global audience, and more importantly, reveals a massive architectural overhaul coming to the Tiandao engine very soon: 🌐 Multilingual Matrix: Ramanujan's Big Pack is now fully adapted and translated into all 5 currently supported languages (English, Japanese, Simplified Chinese, Traditional Chinese, and Russian). (Translating a hyper-dimensional mathematical paradox into five different languages nearly fried our servers, but now capitalists all over the globe can safely hoard their assets in this infinite void without a language barrier!) 🚀 Next Major Update Preview I: Alchemy & Pawnshop Vol. 2 The highly anticipated will officially drop in our next update, alongside the release of . Start hoarding your low-tier drops, because the "10-to-1" crafting frenzy is almost here! 🏆 Next Major Update Preview II: The Seasonal System & S0.5 To keep the corporate warfare fierce and ensure our cyber-capitalists never get bored of infinite number bloat, we are introducing a brand-new in the next update: Era Designation: Everything from the game's launch up to now will be retroactively classified as Season 0 (S0). The upcoming new chapter will be officially named Season 0.5 (S0.5). Leaderboard Reset & Tabs: The leaderboard will now feature tabs for different seasons. S0.5 brings a fresh start, and only new S0.5 save files can enter the current season's leaderboard. Your Wealth is Safe: Don't panic, S0 veterans! Your hard-earned empire isn't going anywhere. You can switch back to your old S0 saves at any time. If you don't want to participate in the S0.5 rat race, you are completely free to keep playing and expanding in your S0 save. Please restart your Steam client to apply the update, and prepare for a brand-new era of market domination!
Desktop Dinos is here! Now you can have your favourite dinos wandering your desktop while managing your habitats, or while using other applications. Desktop Dinos opens with Pocket Dinos and can show dinos from any of your save files at the same time. Dinos on your desktopAdd up to 10 dinos from any save to your desktopAdd up to 30 items of scenery to create a mini habitatShow and Hide Dinos, Scenery or both at any timeChanging a dinos hat in Pocket Dinos will update in Desktop DinosAdjust the hover transparency so you can always see behind themUse the taskbar or your current monitor (fullscreen) as the floor Rainbow dinos upgradeRainbow dinos used to have a pink border with a light rainbow over the top, and with some of the darker colour dinos it didn't look great. I've reworked the design so the rainbow replaces the pink border, and it shows up better in the dinos body markings. Dino Card FixesYou can only sell a dino once (in some rare cases the card would stay around for sold dinos allowing double sales)Selling a dino card no longer hides the next card in the gridLocking a card now locks in both the Dino Stats and the right sidebarSelling a dino no longer pulses the card list twiceUnder the hoodSwitched from Forward+ to Compatibility rendering to support a wider range of PCs. This was also vital to get transparency working for Desktop Dinos. With switching rendering comes a trade off in terms of some effects and visuals. Thankfully there were very few differences, apart from some font rendering and darker shadows. However, if you notice anything odd, reach out. In case you missed thisResearch has been made cheaper at the top level (capping at $1,000)Habitat Level is now properly capped at 100 along with the rewards (tooltip also updated)Thanks to everyone giving feedback, user testing the beta branch and leaving comments and requests in the Discord, it's really helpful. - Diesel
Rune System Rebinding ImplementedAdded Materials Storage PanelFixed Accidental Interaction Caused by Inventory Detail Menu ShiftingOptimized the One-Click Take-Out Popup for Gem ForgingEquipped Items Can Now Be LockedEquipped Slots Now Support Right-Click / Double-Click to UnequipFixed Misaligned Stack Count Labels for Frost-Type EffectsCompleted All Rebirth Contracts and Aligned Level Contract Requirements with Their Thresholds
Bahast 1.3.3 is available. This corrective update improves item comparisons and gear rolls, smooths the opening difficulty of Divine Writs, prevents ordinary post-hit recovery from reversing death, and makes the combat log easier to read. Cryptic Arena also has its intended battle backdrop. Thank you to the players who sent reports, screenshots, and saves. That evidence made this patch possible. Read the full patch notes. — Bahast
We said DLC would go on sale from August 20, and then kept you waiting. Sorry about that.DLC has to clear Valve's review separately from the base game, and it is taking longer than we expected. The Material Set is on sale now. The remaining 8 will be enabled one by one as they clear review.The base game stays completely free, exactly as before. You can finish it without buying any DLC, and we are not going to balance the game around DLC. Think of it as a tip jar.One more thing - if you have played it, a short review would help a lot. It tells us what to make next.
Core- Added manual backups management in settings and profile selection screenLoadout- Added a way to browse previous/next operative while in the gear screen via pressing new UI buttons ( keyboard A,D,Left,Right keys also works )Inventory- Added quick-salvage system players can set up their quick-salvage settings based on Rarity, Gear type, Equip Status. players can also specify a minimum highest base stat to keep or/and a minimum base total to keep, protection for enhanced gears and failstack gears is available.- Added faction tag in inventory- Made the search field correctly interact with the salvage filtered buttonEnhancement:- Refined material auto selection behavior Known issues- some temporary alternate unit-art ended up in the build unintentionally