https://i.imgur.com/pIlGOgc.gif ・【Slice of pie】added on the item store.
Crafting & Equipment 🔸 Gear Synthesis can now use eligible equipment from either Inventory or Bank, with each item’s storage location clearly displayed. 🔸 Gem Crafting recipes now award twice as much Crafting XP. 🔸 Socketing Gems now awards Crafting XP once per socket. 🔸 Gem Fusion, Reforging, Skill Engraving actions, and Gear Synthesis now award Crafting XP. 🔸 Enhancement Crafting XP scales with Gem tier, equipment rarity, and enhancement cost. 🔸 Late-game Honing, Temper, Aberration, and Rebinding recipes now award substantially more level-scaled Crafting XP. 🔸 Legacy Soulbound equipment remaining in the Account Vault now converts safely while preserving its stats, Gems, Skill Engravings, and previous investment. Combat & Talents 🔸 Nightmare Dungeon enemies now award increased Combat XP throughout Levels 124–139. 🔸 Combat ability mouseovers now show an approximate DMG/SEC value calculated from current stats, Haste, critical chance, DoTs, and relevant modifiers. 🔸 Saved Talent Builds can now switch directly between subclasses. 🔸 Switching a saved Talent Build now activates the correct subclass portrait and saves the build being left. 🔸 Resetting Core or subclass talents no longer erases previously saved Talent Builds. 🔸 Food can now be equipped or changed during ordinary combat. Equipment, Mana Potions, and Gems remain locked, while the Veiled Reliquary continues to seal Food changes. Endgame & Progression 🔸 Frontier Auto-Combat now begins the next Depth after clearing all six Regions instead of stopping after the final Region. 🔸 Entering Tower or Spire now clears stale Area Combat and offline-combat state, preventing previous encounters from resuming inside another mode. 🔸 Divine Gear now clearly explains that it gains a Divine Level and grows stronger every 100 Tower floors. Quality-of-Life & Fixes 🔸 Switching characters through the Game Menu now preserves the outgoing character’s active Combat, Gathering, and Crafting progress for offline progression. 🔸 The selec...
We expect to release a new version update by the end of August. The main contents are as follows:New gameplay: Ruins Exploration — send your pets to excavate unknown ruins, challenge brand-new boss mechanics, and earn new rewards and enhancements.New pets, hidden pets and new affixes, enabling richer team compositions to face new challenges.Level 70 equipment, a new talent page, and even more challenges ahead.
Optimized the interaction logic for the gambling UIIncreased the stake limit for rune stonesIncreased the maximum cap for pet affix infuseFixed the bug where high-level bosses in the Magic Tower would get stuck
• Fixed enhancing a car while the train was moving taking your Tickets without giving you the enhancement. You can now enhance mid-trip and it applies right away, including to the run you're on. Everyone affected has had their Tickets refunded automatically — no need to contact us. Sorry about that. It's one of those days.
• Fixed the tutorial's "buy 3 more Log Flatcars" step being impossible to complete. Car prices rise as you buy more of the same type, but the tutorial wasn't accounting for that when making sure you could afford them — so it left you short on the last car with no way forward. • If you're currently stuck on that step, just launch the game. Your save fixes itself automatically and you can carry straight on — no restart needed. Sorry about that one.
Economy Rebalance • Station upgrades now cost roughly what the engine they unlock is worth, instead of a flat fee. Maxing out a town is a real investment. • Each station level now unlocks exactly one new train — no more filler levels. Your towns keep every engine they'd already unlocked; the level number just counts differently now, so don't be alarmed if it reads lower than it did before. • Shops now stock only what the town actually produces. Want a specific car? Go to the town that makes it. • Cars get pricier the more of that type you already own, so filling out a long consist is a genuine sink rather than pocket change. • "Refresh offers" is now "Restock offers". Quality of Life • Large sums now read properly — commas below $1M, then M/B/T above. Also fixes the shop layout breaking on very large numbers. • Auto-select now breaks ties toward faster cars: same payout, earlier arrival. • New visual speed options for the mid-trip scroll, now up to 16x. • Buttons you can't afford gray out instead of looking clickable. Hover the town UPGRADE and it tells you how much more you need.
⚗️ Gear Synthesis 🔸 Added Gear Synthesis, unlocked at Crafting Level 15. 🔸 Combine five eligible items of the same rarity from Common through Legendary to receive one item of the next rarity. Eight Mythic items create one Divine item. 🔸 Synthesized equipment appears near your current Combat Level. Its class is random, while the offered equipment slots influence the resulting slot. 🔸 Socketed gear, quest items, Soulbound or Divine gear, protected items, upgraded items, and special rewards are excluded from Eligible Items. 🔸 Added a full magical lightning reveal with mouseover details showing the item’s exact stats, Gem sockets, and Skill Engraving. 🔸 Revealed equipment can immediately be Salvaged, Added to Inventory, or Sold. 🔸 Pending synthesis rewards are safely restored if the game closes during the reveal. 🏰 Endgame & Progression 🔸 Divine equipment now provides 25% less flat-stat power. Percentage stats, Divine Blessings, special passives, drop rates, pity progress, and collection protection are unchanged. 🔸 Fully upgrading all eight Celestial Forge nodes now costs 500,000 Aether. First-rank prices and existing Forge ranks are preserved, with more of the cost placed in later ranks. 🔸 Combat progression no longer stops at Level 10,000. Existing levels and total Combat XP are preserved. 🔸 Frontier Seal Auto-Replacement is now available in Steam builds, including wanted-stat filters, Seal protection, replacement history, and online/offline support. ⛏️ Gathering Improvements 🔸 Added a Gathering sorting control between Resource View and Vertical Layout. 🔸 Resource areas can be sorted by Lowest Level First or Highest Level First, and the game remembers your selection.
It turned out that achievements weren't triggered on windows, but this should be fixed now. When you load an existing save file, any earned achievements should get re-triggered and properly unlocked. Sorry about the inconvenience!
Hello Adventurers!Only 4 days to go until Upgradia launches into Steam Early Access on August 3rd, 2026!Today’s spotlight is all about something very close to the heart of any online RPG: your character.In Upgradia, your character is not just a stat sheet. They are your little adventurer in the world, the one you’ll take fishing, skilling, questing, battling, trading, collecting, upgrading, and slowly building into something completely your own.Character creation gives you a wide range of ways to shape how you look, including skin tones, vitiligo, skin textures, shaded skin, head shapes, hairstyles, hair colors, eye colors, eye styles, brow styles, ears, head extras, face extras, blush, and outfit colors. Some of the character texture options also give a tiny little glimpse at ideas and content still to come. From the mysterious Patch People to the strange Tile People of Tilios, these styles are more than just cosmetic choices; they are little hints at the wider world, its future stories, and the unusual characters, places, and possibilities we want to explore as Upgradia continues to grow. Early Access is only the beginning, and we’re excited to keep expanding the world with more personality, more surprises, and more reasons to wonder what comes next.Whether you want to make something cute, strange, heroic, chaotic, angelic, stylish, silly, serious, or completely cursed in the best way possible, the goal is simple:Be who you want to be.And the best part is that customization is not locked forever.You can return to your character customization at any time and keep adjusting your look as your adventure continues. Change your style, refresh your appearance, try something new, or fully reinvent your character whenever the mood hits.Upgradia also lets you separate your power from your appearance. Equipment matters for progression, combat, stats, and builds, but your look does not have to be trapped by whatever item gives the best numbers.You can display equipment as a c...
We are happy to announce that Community items have been approved and Trading cards will drop fast while playing Vespera. We also have backgrounds and emojis.Thank you for all your support. This approval is your achievement!
Hi everyone! It’s the middle of summer and incredibly hot, but here’s a new update: • The formatting of the data in the statistics page has been improved. Now only minutes are shown if the session is shorter than one hour, and the average click count is also displayed in minutes. • The multiplayer button has been enlarged to make it more immediate and intuitive. • A new button has been added in the multiplayer lobby to copy and share the ID. The AUTO‑JOIN selector has also been added here. • A new background has been added: “Benchmark”. With legendary rarity, it displays in real time the CPU name, GPU name, RAM usage, CPU load, and the internal GPU sensor temperature. This information is also shared in multiplayer! There have also been important backend changes in preparation for the next update.
In the latest update we added CO-OP feature, now you can play with your friends, up to 4 players!Sadly, It doesn't include customization yet, this will come with updated Demo when Early Access will be released. We also improved graphics and lighting, now with cool shadows! With that we updated some textures for many items, and we added a little more items to the game, including new goblin enemy! (Sorry for GIF quality) We also fixed many issues and added more QoL improvements, such as more tooltips for crafting items, settings, biomes, aswell as sorting/taking all/store similar buttons to chests and inventory.We also added hunger system, now food has even more puprose.Some other features like sheep don't have infinite wool on it anymore, dash ability and more were added! Much more is coming in the Early Access with NPCs, tradings, villages, caves, pets and more! Please, if you will have any issues or have ideas to add - let us know either in Steam Discussions or in our Discord server.
Hex Core is out now! We also got a supporter pack and bundle, as well as several bundles with other developers available. Thank you all for playing!
🔸 Selecting a character now reliably loads the chosen hero instead of showing a blank screen or opening a previously played character. 🔸 Characters with pending offline combat victories now enter correctly even when rewards include Common gear or equipment protected by a minimum rarity. All earned loot and progression are preserved. 🔸 Continue on the Welcome Back report now always closes the report and resumes the game after applying all offline loot and progression. 🔸 Deep Start now uses only legitimately unlocked Waystones as its starting checkpoint, preventing repeated floor skips by chaining newly reached floors. 🔸 Broken Waystones now records the newest legitimately earned Waystone before applying its every-second-checkpoint penalty. Affected characters recover the correct checkpoint without losing reached progress. 🔸 Magic Damage descriptions now correctly explain that 50% of the stat, rounded down, increases Arcanist Ability Power only and does not increase auto-attacks or other classes’ damage. Ability cards also refresh immediately after equipment or Gem stat changes. 🔸 Restored the Wildmark female Warden’s complete longbow and equipment presentation while keeping equipped Wings correctly layered behind the character.
New Features:Added a permanent lock button to the pet status bar; pets can now be locked from the Hatchery.Added an Extra Equipment page, unlocked via the Crucible talent tree.Added a damage testing feature; damage tests can now be conducted in the Magic Tower, and this feature unlocks together with the Magic Tower.Optimizations:Increased the level of equipment dropped from gambling.Revised the affix stacking rule; identical affixes now suffer linear diminishing returns.Increased the gold storage cap of the Crucible.Improved equipment drop quality for floors 500–700.Added a drill animation.Reduced the values of the Pureblood affix,Star Pureblood: All Stats +40% → +30%; Regular Pureblood: All Stats +30% → +20%.Reduced the buff inheritance rate for summoned units.Increased the attack speed of the Mountain Giant.Mountain Giant's ultimate skill no longer reduces attack speed.Increased the casting speed of the Demons Archduke.Increased the boss damage bonus for Giant Bane and Titan Slayer.Increased the value of random events after floor 600.The auto-challenge feature in the Magic Tower can now automatically challenge the latest floor.Significantly increased the difficulty and rewards of the Magic Tower.The Blacksmith's auto-fill will no longer fill red equipment.Bug Fixes:Fixed the bug where question mark blocks from random events would get stuck off-screen.Fixed the bug where decorations would not drop after floor 600.Fixed a bug where decorations would drop repeatedly and related random event issues.Fixed a bug where certain achievements could not be obtained.Fixed a lag issue on the equipment page.Fixed a blank affix bug.Fixed typos.Fixed a bug where the Vampire Progenitor skill range did not match its description.Fixed a bug where zone effects stacked incorrectly, causing damage miscalculations; buffs from the Archangel and Ice Queen will no longer stack across different individual sources.
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**⚔️ Combat Flow & Auto-Cast** 🔸 Area Combat now lets you choose between advancing through the full area or repeatedly fighting the selected enemy 🔸 Advance and Repeat controls are available directly during Area, Dungeon, and Tower combat 🔸 Auto-Cast conditions can now use ALL or ANY for each ability 🔸 Temporary Haste buffs now correctly reduce both actual and displayed ability cooldowns 🔸 Wildfire Crown now supports a secondary Cinderbrand Burn and a Rank 2 double-ignition chance 🔸 Piercing Strikes now consistently ignores 50% of the target’s Defense **✨ Class Ability Balance** 🔸 Barbarian’s Cragquake Stomp, Stormhide Crack, Thornplate Reprisal, and Gemstone Crash have been strengthened 🔸 Arcanist’s Frostglass Shard, Prism Rend, Glyphfall Stream, Empty Chalice, and Crystal Whiteout have been strengthened 🔸 Warden’s Antler Pierce, Gale Reed, and Briarfall Drizzle now deal more damage; Gale Reed also costs less Mana and recovers faster 🔸 Nightblade’s Nocturne Lunge now deals substantially more damage, costs less Mana, and has a much shorter cooldown 🔸 Ability details now correctly explain the +3% per level for the first 20 levels, then +1% per level, up to 2.5× scaling rule **🗼 Tower & Dungeon Clarity** 🔸 Tower bosses above Floor 200 now grow gradually tougher, while 100-floor Guardians remain the strongest milestones 🔸 Tower enemy cards now show Kill XP and a complete breakdown of enemy XP, floor-clear XP, total floor XP, and replay reductions 🔸 Tower Vanguard bands now remain unlocked when their completed Guardian milestones exist in saved progression 🔸 The Dungeon Journal now shows effective Combat XP and Hitpoints XP, including current bonuses and level-band effects **🛠️ Crafting & Gathering** 🔸 Aetherglass Ingots can now be refined at Crafting Level 90 🔸 Riftwillow Planks can now be refined at Crafting Level 90 🔸 Aetherial equipment recipes remain at Crafting Level 95 🔸 Nightmare Reforging now preserves the consumed Heroic item’s rarity as its minimum result: Le...
Eldara — Languages & Quality Update (29 Jul 2026) ✦ New Languages — German & French German is roughly 98% complete and French is roughly 97% complete across player-facing game text. THESE WILL CONTINUE TO BE WORKED ON I PROMISE, THESE ARE ROUGH DRAFTS! Combat names, tags, damage feedback, spell tooltips, Hunting contracts, titles, Codex entries, settings, and more now adapt to your chosen language. A clearer new Language setting has been added under Display Settings, with a themed dark dropdown. More languages are planned. This is the beginning of Eldara becoming more accessible to players around the world. Translations are still being polished. If you spot missing, incorrect, or mixed-language text, please report it so it can be fixed quickly. ✦ Improvements Language switching now refreshes more live UI immediately, including equipped titles, navigation labels, combat headers, inventory/backpack surfaces, and the Codex. Codex item cards have been tightened so their names and metadata no longer clip inside the grid. Their Max Hit — combat now shows the biggest hit the current enemy can land on you in your current gear. Hover it for the full damage breakdown. Repeat Track — a new music-player toggle loops the current song. Rebirth confirmation is now a fully themed screen, clearly showing what resets, what carries over, and your new XP, Luck, and gear bonuses. ✦ Fixes World Boss loot-pool percentages no longer overflow their cards at high Luck. Localized combat names now remain translated when a fight begins or when changing language mid-session. Fixed several UI labels that could remain in the previous language after switching. A COUPLE OF OPTIMIZATIONS REGARDING FPS! MORE TO COME STILL! Thank you for helping test this update. Please report any translation issues or UI bugs you find — especially mixed English/German/French text — so we can keep improving it.
** 🪽 Wings & Appearance** 🔸 Wing Fitting now supports a saved 100–200% size for each owned Wing 🔸 Wing size and position save together, and enlarged Wings can be moved higher without being clipped **🗼 Endgame & Tower Balance** 🔸 Tower enemies, bosses, Guardians, and extra encounters have been rebalanced, with smoother scaling after Floor 200 and controlled late-floor difficulty 🔸 Regular ten-floor bosses now use the correct two-affix pool; the full three-affix package is reserved for true 100-floor Guardians 🔸 Celestial Forge enemy-reduction bonuses now affect every enemy in multi-enemy Tower encounters 🔸 Tower boss and Guardian floors now award stronger completion XP, with XP bonuses applying consistently in live and offline combat 🔸 High-level character damage progression now continues beyond Combat Level 156 instead of silently stopping 🔸 Mercenary damage now scales more fairly across every class in both active and offline combat 🔸 Offline Tower combat now uses the same Defense and armor-penetration rules as live combat **💎 Equipment & Crafting** 🔸 Item tooltips now show the exact stat bonuses granted by every Gem family and tier 🔸 Corrected Aether costs across all affected equipment—not only shields 🔸 Weapons and shields now cost 3 Aether at Level 95, 5 Aether at Level 105, and 60 Aether at Level 140 **⚔️ Combat & Spire** 🔸 Spire encounters now stay isolated from Area Combat when switching modes quickly 🔸 Each defeated enemy now grants combat rewards only once during rapid Spire and Area Combat transitions 🔸 Combat Activity now shows the enemy’s live current and maximum HP 🔸 Ability Minicards now show their effective cooldown after Haste and other modifiers, with the base cooldown shown when different **📖 Codex & Endgame Guidance** 🔸 Added a complete Endgame guide covering Nightmare Dungeons, Tower, Corruption, Celestial Forge, Spire, The Frontier, Soulwake, and Divine Gear 🔸 Expanded Classes, Elements, Combat Mathematics, and DoTs & Poison with current abilitie...
Hey everyone! A quick hotfix is now live to address a community-reported bug with achievements: • Achievement Fix (ACH_TAX_EVASION): Fixed an issue where the achievement was not triggering properly when the IRS/Government seized your market due to unpaid taxes. It will now unlock correctly whether your market is seized by the bank or the government! Thank you for reporting this so quickly! Keep building (and paying your taxes... or not)
We've updated the existing demo to more closely match the final version of the game!While old save files should still work, we recommend starting a new one, as several skills have been rearranged and adjusted.There is also a new story intro that can be experienced when starting a new save.Happy defending!
Hey everyone!The day is finally here... Market Chain 98 is officially OUT NOW! 🎉A massive thank you to everyone who played the demo, hung out in the community, and provided such amazing feedback. This game truly wouldn't be the same without your support.⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻What's in the Full Version?For those of you jumping in from the demo, here is a quick look at the massive amount of content waiting for you to explore:🌍 Global Logistics (5 Hubs): The demo only let you test the waters in North America. Now, you can expand your corporate empire globally across 5 massive regions: North America, South America, Europe, Africa, and Asia!🏪 Massive Expansion: Purchase, manage, and strategically upgrade 14+ Markets.💼 Corporate Portfolio: Unlock 18+ Portfolio Assets to boost your runs, automate your systems, and dominate the economy.🏭 The Factory System: As you progress and unlock the required license via the Portfolio, you will gain access to the brand-new Factory tab! Build 5 different types of factories to fulfill massive B2B contracts, ship out huge pallets of goods, and instantly make millions of dollars in a single transaction.⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻One Huge Favor To AskIf you decide to pick up the game and enjoy your time with it, please consider leaving a review on the Steam page!For a solo indie developer, reviews mean the absolute world. They help a ton with the Steam algorithm and are the single best way to support the game.Thank you all so much for everything. Have fun building your corporate empires!Cheers,MGR Studio
🎣 Fishing & Gathering 🔸 Added four late-game Fishing and Cooking tiers at Levels 100, 115, 125, and 135 across Vowglass Fen, Black Meridian Shore, Crownless Citadel, and Vesper Gate 🔸 Added matching fish, cooked food, recipes, gathering nodes, healing values, XP, and new artwork 🔸 Gathering cycle times, rate estimates, queued transitions, and active progress now stay synchronized and advance smoothly to 100% ⚒️ Endgame & Character Presentation 🔸 Removed the retired Tier 0 / Next Tier meter from the Celestial Forge; progress remains visible through Aether and Total Ranks 🔸 Corrected the Ironhawk male Bloodreaver and default female Voidcaller Equipment portraits 🀄 Simplified Chinese 🔸 Corrected Deepgem and Depthglass names, compact M Gold values, and Flawless Gem searches
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.56 is now live! As your capitalist snowballs grow to unfathomable sizes, our backend processing power has faced its ultimate test. Moreover, to ensure your long idle sessions are no longer lonely, we are officially enabling "Social Folding" across the cyber-universe: 🌐 New Feature: Cyber-Parties & Cross-Dimensional Visits (Beta) We are thrilled to introduce a lightweight party multiplayer mode! Currently supporting up to 4 players in a lobby, you can now cross dimensions to visit your Steam friends' boba shops! (Cyber-introverts, rejoice! Go flex your limited-edition dark matter artifacts and cosmic cats at your friends' stores, or point and laugh at the poor soul who is still grinding bankruptcy tasks. This feature is currently in optimization, and we will be rolling out even more chaotic party modes in the future. Stay tuned!) 🛠️ Cosmic Data Overflow (10e300) Display Bug Fixed Fixed a critical UI display bug and text corruption that occurred when the number of opened/closed branch stores reached the absurd value of 10e300 (10 to the 300th power). (Seriously, how insatiable is your expansionism?! You opened so many stores that the count reached 10e300—a number large enough to fill the observable universe—forcing our 64-bit floating-point backend to surrender. We've rewritten the UI's mathematical laws with dark matter. Resume your infinite expansion!) 🏦 Board of Directors Loan Formula Adjusted Rebalanced and adjusted the bankruptcy loan and interest calculation formulas within the Board of Directors system. (The cyber-vampires on Wall Street have recalculated their risk models overnight. The new debt restructuring agreements will now squeeze every last drop of commercial value out of your empire with much more "reasonable and rigorous" precision.) Please restart your Steam client to apply the update. Invite your friends, flex your cats, and happy brewing!