Hey guys, this is a QoL patch focused on the leaderboards and UI, here are the things added/fixed: Added your Steam avatar to the leaderboard button Added your rank on the leaderboard button, updating as you climb Added gold, silver and bronze for the top 3 Your rank now updates a few seconds after leveling up instead of taking minutes The leaderboard now remembers where you were scrolled Friends view now scrolls to your own position Fixed the leaderboard stuttering when opening it Fixed the settings menu closing when clicking during the window mode cooldown Fixed the window position not saving correctly Bigger, easier to read resolution options Fixed UI elements overlapping on 4:3, 3:2 and square resolutions That's all for now, open to more QoL suggestions, just let me know!
FIXES: - Fixed the infinite objectives loop that could trigger after an Isle 3 event
Patch Notes — v1.055This update focuses on progression, skill tree polish, balance, audio, and dialogue fixes.Main ChangesSkill tree and UI polishExpanded the skill tree background and frames to support outer upgradesAdded tooltips explaining the unique traits of each characterAdded a Hard Mode tooltipBalance changesRebalanced the armor and healing combinationRebalanced enemies and progressionAudio and dialogue fixesFixed music disappearing after restarting a run too quicklyFixed incorrect placeholder dialogue appearing before the intended textFixed several mismatched dialogue lines
Hi, I’ve received feedback from some players about cursor lag and significant performance drops. This is related to GameMaker, the game engine I used to develop Pachinko Farm. I’m sorry you’re experiencing this.In most cases, the issue is caused by your computer selecting the secondary GPU instead of your high-performance GPU. If you follow the solution I’ve provided below, it most likely resolve the problem.
The green flag drops on September 8! Desk Top Racer launches free-to-play on Steam on September 8, 2026. Desk Top Racer is an idle racing management game that turns the bottom of your desktop into a living racetrack. Races run automatically — you make the decisions in the garage. Build your garage with new cars, equip and upgrade parts, manage your car's Condition, and compete in online championships while watching every race unfold right on your desktop. We're putting the finishing touches on the game as launch day approaches. If you like what you see, add Desk Top Racer to your wishlist to be notified as soon as it goes live, and follow the page for more news. See you on the grid September 8!
Hey all! Robert here from FrostyVoid Games and today I wanted to share with you our roadmap on getting to 1.0. With our release just a few days away (August 21, 2026), it's important to me that we communicate the goals for early access. Too many games push themselves into early access without much of a plan, and I'm not a big fan of that. Early access should be for games that are complete enough that they are enjoyable and are just missing those finishing touches, usually content, to make it a truly grand experience.So today, I'm unveiling the curtain on what you can expect from Clickbait Tycoon over the next 6-12 months as we make improvements to the game to create an incredible incremental experience. Please note that timelines will almost certainly shift. The goals in mind are to get to 1.0 within 6 months of our early access launch, however, as with all projects, timelines are almost never followed perfectly.Game Update PhilosophyPatch numbers matter. They convey to a user the importance of an update. While we're in early access, the second number of our patches (like the 5 in 0.5.0) indicates a major update and the third number is being used for minor updates, typically bug fixes. This will change once we get into the full release where major updates are going to use the first number.Major updates are updates which will primarily contain new systems.Minor updates will contain everything else which is bug fixes, content, and events.Once we move into the full release of Clickbait Tycoon, you can expect the following:Major updates for new systems.Minor updates for content additions.Patch updates for bug fixes.During early access, we will be shipping out game updates fairly frequently to address bugs, instead of waiting to fix many bugs and pushing out one single patch, you can expect multiple, smaller patches. I'd prefer that we deliver updates to you as quickly as we can.During the full launch, we will be moving to a slightly more stable approach to game updates,...
What's New in v0.3.01 Early This update is all about season competition and checking out other players' shops — without touching your save. Visit shops from the leaderboard Tap a player on the season leaderboard to visit their shop. Read-only mode: walk around, see their rooms, and get ideas from the top ranks. Back to my shop instantly restores your shop — nothing from the visit is saved to your progress. Ranking & season Leaderboard title now reflects the current season (28-day cycle). Fixed your player marker on the Gold/H tab showing the wrong spot. Quality of life Camera zoom no longer fights you when the leaderboard, shop, skills, or other overlays are open. Visit flow includes loading and clear feedback if a shop isn't available yet. Note: shops become visitable after that player launches the game and saves on this version (or later). Good luck this season — see you on the leaderboard!
Patch Notes — v1.054This update focuses on resolution support, localization, overall balance, dialogue bugs, Witch Doctor fixes, and bug fixes.Main ChangesResolution and presentationReworked screen scaling and gameplay borders across low-resolution, 4:3, 16:10, high-resolution, and ultrawide displaysFixed resolution changes not applying correctly, including 5120×1440Improved enemy spacing during encountersStats, descriptions, and achievementsFixed the Unlock Perks achievementFixed gear perks and enchantments not always updating visible statsCorrected inaccurate item, perk, armor, and upgrade descriptionsWitch Doctor fixesPotion charges are now visible in every slotPotions can now be recharged at the merchantPotion timers now pause outside combatQoLAdded F1 / F2 / F3 game-speed shortcuts and key tooltipsClicking dialogue now speeds up the text before advancingFixed first lines being skipped in one clickRemoved incorrect placeholder and mismatched dialogue linesLocalization and bug fixesFixed number parsing and display issues across localizationsFixed various resolution, UI, stat display, and progression issues
Localization update The 125 collection fish added in the last update had their descriptions written only in English. Now every one of them is described in all 23 supported languages, the same as the original 125 species. 2,875 fish descriptions, covering the full catalogue of 250 species. Nothing else changed — no balance, no prices, no save data. If you play in anything other than English, open any collection fish and you will see its description in your own language.
125 New Collection Fish The store now has a separate Collection tab with 125 showcase species, bringing the catalogue to 250 fish in total. They exist for one reason: to give your late-game gold somewhere to go. A collection fish arrives fully grown — no egg, no waiting. They never grow, never eat, never fall sick and never breed. There is nothing to look after. They still take up tank space, and they sell back for exactly what you paid — a collection fish parks your gold rather than growing it. Buying the same one again does not add a second fish: the one in your tank becomes 2x, keeps its name, and takes no extra space. You can name them and sell them individually. Sell All never touches them. Their detail panel switches to a gold theme, so a rare fish is obvious at a glance. The Showcase tank holds 125 fish and needs no care at all — the natural home for a collection. Fish Packs Eight new packs sit at the top of the Fish tab and buy a whole batch of fish in a single click. The first six hand you one of each of the first 10, 20, 30, 40, 50 and 60 species, once you have unlocked them. The Mixed Pack fills every free tank slot, starting from the best fish you have unlocked and working down. The Luxury Pack fills every free slot with the most expensive fish you have unlocked. A pack costs exactly the sum of the fish inside it — no discount, no surcharge. It saves clicks, not gold. The fish are poured into the tank from above, a few at a time. They arrive newly hatched, so you still raise them yourself. Fixes The store scrollbar showed the wrong length until you started scrolling. It is now correct the moment a tab opens — in every tab, and in every other scrolling panel in the game. Settings and How to Play could not be closed with ESC. They can now. Also A new Collection & Packs page in How to Play, translated into all 23 languages.
NEW: - Finally added the last objectives up through End of Content (44 - 49) - Due to a very stupid bug, the final fully-built cutscene and story of Act 3 never triggered in the launch build, this now works. Beat the Raid Boss aiagn to trigger story progression. - New Hint for fighting the Raid Boss CHANGES: - Reordered the last two Library monsters to better represent progression FIXES: - Giant village characters should be gone for good - Isle 3's last monster now has the correct Library background
Hi Aquarist fans! Just a quick reminder for everyone - Aquarist is officially Steam Deck Verified! ✅ Controls designed for controller and Steam Deck Optimized to run smoothly on Steam Deck {STEAM_CLAN_IMAGE}/38900499/1e1ab72e8dae587473fb1f043abd8aa9d734d163.jpg https://store.steampowered.com/app/1430760/Aquarist/ If you encounter any problems, write under this post or on steam discussions 😊 Thank you!
Hello everybody!The wait is over. Hearth and Hamlet is live on Steam right now!Every wishlist, every comment, every bit of the word you spread over the past few months got us here. We are so very grateful to everybody who wishlisted, reviewed the demo, and covered the game. We hope that you enjoy it!If you're jumping in today, we'd love it if you left a review with your honest thoughts on the game. it's still the single biggest thing that helps new players find us in these first few days.We'll be around constantly over on Discord for anything you need.Thank you once again, and we hope that everybody has a brilliant time with the game!
I wish you a nice summer time! Even if a bit late, there is still a summer event in the game. It lasts for 2 weeks again and you have a flexible starting time so you can start it when you have time and still get the full reward, as long as you start it within the next few days.It is still a generator event and works similar to last time. This time you can get additionally an old event token from each statue to get one of the older event items for free, if you missed one!
Added an upgrade to get more Strafing Run uses Added new music track that is enabled after playing level 3.2 Added option for window size and automatic save/load for custom window sizes Added option to disable hit flashes Added credits panel Increased background brightness of level 3.2 Added shortcut to hide UI in battle ('H') Improved file saving for savegames to prevent file corruption Fixed aim preview so that it includes the bullet spread and bullet size Fixed some edge-case errors when formatting numbers At the same time we're working on an in-game level editor, but this will take a bit more time. Just wanted to let you know that we hear you and there will be more content in the future! Cheers, Laurin & Stephan
Hey all! Since we launched Excremental Game a few days ago we got a lot of feedback that the pacing of the game seems too slow. Though, since there are also many players who enjoy the active-idle blend of the game, we decided that it's best to not change the core design drastically.HOWEVER, we have been working on a new "Fast-Paced" game mode that cuts down a significant amount of the idle grind, so if you prefer that kind of gameplay, you can now choose to play the game in this new mode!Fast-Paced Mode:Leveling is 30% fasterUprades cost 50% lessYou can switch modes whenever you like from the main menu! And yes, you can get all achievements regardless of the mode you're playing. (:If you enjoy the game, please consider leaving a review - it helps us more than you know! ❤️Cheers!Nic & Julia Hooded Traveler Games
Changelog: -Fixed a bug where items from shelves and aquariums, as well as fish, were not being sold in the small room of the basement shop when customers arrived. This now works correctly. -Fixed a blocker causing a looping situation when the player returned to the basement shop after completing the Piranha quest. -Fixed a bug that prevented players from completing the side quest involving painting the walls in the basement shop. -Fixed a bug with the faucets in the Big Shop DLC that sometimes caused the water to keep running, preventing players from using the fish-packing machine. -Improved the shop filter system based on player feedback. Setting a range will now show all fish/plants that can live within that range. For example, setting the temperature to 19–22°C will show all fish that can live in an aquarium with this temperature range, even if their own temperature range is, for example, 21–30°C. -Fixed a bug where destroyed fishing nets were loaded incorrectly in the underwater Greek level. Everything now works correctly, and the issue will automatically fix itself for players who previously encountered this problem. -Improved optimization when opening the inventory.
We’re thrilled to announce that Planet Harvester: Incremental Odyssey is part of the Ukrainian Games Festival, organized by Palaye! To celebrate both the festival and the launch, Planet Harvester: Incremental Odyssey is 10% off for a limited time! 🚀 So it’s the perfect time to jump into the game and explore its planets, harvest resources, unlock upgrades, and build your way to becoming the ultimate planet harvester!We’re incredibly grateful for everyone supporting Ukrainian indie games and our little project. ❤️
- Polish: Performance improved. We keep working on improving your experience! Check out our Discord for additional info!
Update 1.0.2 just went live!Patch notes:Fixed "Ultimate Poop God" achievement bugFixed a bug that let you continue a single round endlesslyFixed system language detection bugThank you all for playing Excremental Game! We're working hard on improving the game! ❤️If you enjoy the game, please consider leaving a review - it helps us more than you know! ❤️Cheers!Nic & Julia Hooded Traveler Games
https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Advanced Class Branches Moving forward, advanced classes will be developed along four main branches: Strength-based, Agility-based, Intelligence-based, and Production-based. Each branch will further split into specialized sub-routes. For example, the Strength branch alone will diverge into four distinct class paths. {STEAM_CLAN_IMAGE}/45936264/7f42432bb0d12f085b9592bac266ed8757bc7e7d.png Passive Skills Added We've added passive skills to every class, making the unique characteristics and differences between classes more distinct and tangible. {STEAM_CLAN_IMAGE}/45936264/c915038527495d90815a4ea9e736455d9779e375.png Rich Combat Skills This time, we've done our best to enrich the variety and visual presentation of combat skills, ensuring that each class's role and purpose truly shine in battle. {STEAM_CLAN_IMAGE}/45936264/1f421cce1dcc0da5954ac5a019e91cc2704130b9.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't m...
- Added a new Admirality upgrade that increases Dominion gain - Added hints how to unlock certain endgame upgrades in their tooltips - Added tooltip hints for catapult autofire - Fixed a bug that would not grant Amdirality bonus - Better Prestige progression tooltips - Fixed a bug that hides earned Prestige points before reaching Tier 5
📢 Only 1 week to go till Sludgineers releases!!!Tune up your vacuum, sharpen your jackhammer and prep your air filter... it's almost time to clean up all that dang mess!⏰ Releasing August 25th @ 5pm PT
Thank you all so much for playing! We have already sold over 350 copies, and we are absolutely thrilled. It also means a lot to us when you leave a review on Steam. Your feedback helps us improve the game and lets more people discover it. Every review really helps! ❤️ Over the first 24 hours, we’ve been hard at work and have already rolled out 5 patches. Here is what we’ve done so far:Fixed numerous bugs.Polished and improved the cutscenes.Tweaked dialogues and corrected several translation issues.Improved performance and optimization on the desert planet.Made minor balance adjustments.Temporarily removed 2 broken achievements. But don't worry, we'll bring them back soon and add around 10 brand-new ones!Thank you again for playing and helping us make the game better!
- Added visible fleet movements to the star map on the multiplayer world, showing their direction of travel and composition when in your vision range, and these will auto move across the map. You can intercept directly from the map too when you are belligerent with someone. - Added visible fleet movements as a game startup setting (best used with fog of war) - Added two map filters - Stationed Fleets: Visible/Hidden. Travelling Fleets: Visible/Hidden.