https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Advanced Class Branches Moving forward, advanced classes will be developed along four main branches: Strength-based, Agility-based, Intelligence-based, and Production-based. Each branch will further split into specialized sub-routes. For example, the Strength branch alone will diverge into four distinct class paths. {STEAM_CLAN_IMAGE}/45936264/7f42432bb0d12f085b9592bac266ed8757bc7e7d.png Passive Skills Added We've added passive skills to every class, making the unique characteristics and differences between classes more distinct and tangible. {STEAM_CLAN_IMAGE}/45936264/c915038527495d90815a4ea9e736455d9779e375.png Rich Combat Skills This time, we've done our best to enrich the variety and visual presentation of combat skills, ensuring that each class's role and purpose truly shine in battle. {STEAM_CLAN_IMAGE}/45936264/1f421cce1dcc0da5954ac5a019e91cc2704130b9.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't m...
- Added a new Admirality upgrade that increases Dominion gain - Added hints how to unlock certain endgame upgrades in their tooltips - Added tooltip hints for catapult autofire - Fixed a bug that would not grant Amdirality bonus - Better Prestige progression tooltips - Fixed a bug that hides earned Prestige points before reaching Tier 5
📢 Only 1 week to go till Sludgineers releases!!!Tune up your vacuum, sharpen your jackhammer and prep your air filter... it's almost time to clean up all that dang mess!⏰ Releasing August 25th @ 5pm PT
Thank you all so much for playing! We have already sold over 350 copies, and we are absolutely thrilled. It also means a lot to us when you leave a review on Steam. Your feedback helps us improve the game and lets more people discover it. Every review really helps! ❤️ Over the first 24 hours, we’ve been hard at work and have already rolled out 5 patches. Here is what we’ve done so far:Fixed numerous bugs.Polished and improved the cutscenes.Tweaked dialogues and corrected several translation issues.Improved performance and optimization on the desert planet.Made minor balance adjustments.Temporarily removed 2 broken achievements. But don't worry, we'll bring them back soon and add around 10 brand-new ones!Thank you again for playing and helping us make the game better!
- Added visible fleet movements to the star map on the multiplayer world, showing their direction of travel and composition when in your vision range, and these will auto move across the map. You can intercept directly from the map too when you are belligerent with someone. - Added visible fleet movements as a game startup setting (best used with fog of war) - Added two map filters - Stationed Fleets: Visible/Hidden. Travelling Fleets: Visible/Hidden.
Resolution list fix. Resolution clamping fix. Extra wide resolutions hot fix. Font update for all the languages.
Language switch. Switched default language to English.
Good news first:The game has reached 10k wishlists! I started making this little game inspired by things I genuinely love and wanted to see more in games: cats (albeit not exactly underrepresented, the more, the better!), libraries, dusty books, and magic!To see it reach and connect so many people is honestly heartwarming; it makes all the work that goes into making a game worth it: the reviews, the feedback, seeing how many of you are still playing the demo... It's amazing.Thank you for all of these things and more.And the not-so-good news:The release date will be delayed by a few weeks: the game will still come out in September, but on the 25th.I apologize to everyone who played and wishlisted the game; I'm terribly sorry to make you wait even longer. This extra time will allow me to finish the game properly, make sure it's balanced, and add more customization options too.Despite having two cats helping me, the truth is... they don't actually do much, and making a game is just a LOT of work for one person, so I hope you will forgive me for the delay (and for blaming the cats, that's lame). Thank you so much, and see you soon in the library! Bye
Patch - v1.0.5Changes:Prestige feels less punishing.Chance purchases and leftover currency now survive era converts, so Tokens / Caps / etc. keep dropping after you prestige. First Power upgrades are cheaper so the new era actually speeds you up. Older saves stuck with Chance at 0 get a small rescue on load.Permanent Auto-Loop is now a tier 2 upgrade.One purchase, permanent auto-loop, and it stays through later prestiges.Shift-click buy max now works on every shop tab, not just Performance.Convert confirmation pop-up now lists what will reset and what you keep. (Including if there is a node-wipe).Pacing has been adjusted to be less punishing.Currencies now no longer cap at 1.84e19.Game will now create a backup of your latest save whenever a patch releases. In case there are issues, patches need to be rolled back, or other situations. Just a precaution to ensure no players lose their progress due to a patch. These are also uploaded to Steam Cloud.These backups will be stored in your SavesDir folder, and named saveData_patch_{versionNo}.bak.json.To restore your data, make a duplicate of the relevant patch backup, delete/rename the existing saveData.json file, and then rename your duplicate backup file to "saveData"Balancing is a major concern of mine right now, so any and all feedback relating to the pacing is greatly appreciated.
Player NicknamesWnt for players with a team interested in themExtra Time and Penalties bug fixedEuro currency addedPlayer of the year awards now require 20 appearances
Hello everybody!One more update before the big day tomorrow: Hearth and Hamlet launches tomorrow, August 19th, at 5PM UTC+1!apologies about any earlier confusion - the correct time is 5PM UTC +1, rather than UTC.We've spent months getting here, and honestly it still doesn't quite feel real. We are exceptionally excited for launch! Your support has meant to world to us - so thank you everybody!If you haven't wishlisted yet, now's the moment. And, when you jump in tomorrow, we would love it if you could leave an honest review - if you feel like it. It helps us immensely. One more sleep... and tomorrow at 5PM (UTC + 1), it'll be time to dive in and start building!
- Added click-and-hold buying and selling for balls, pins, and workers. - Demo save files created before July 15 will now be marked as "Corrupt". These saves can still be loaded, but we recommend starting a new save for the intended experience. - Thrown balls now appear in red in the Mage Hut info display when you haven't thrown all of your owned balls during the last round. - Removed the Wishlist button from the main menu. - Fixed an issue where the Revolver pin's bullets wouldn't reappear after restarting a round when Auto-Retry was enabled in the Accessibility options. - Fixed an issue where gravity could increase exponentially when Auto-Retry was enabled.
We made something new and it's nothing like this game Hey everyone, Tiny Aquarium has been a strange and lovely thing to work on. Some of you have had a tank running at the bottom of your screen for over a year now, and we still aren't quite over that. We wanted to tell you what else we've been building. Bumpers & Dragons is a pachinko roguelite. You place bumpers on a board, drop balls onto it, and watch them ricochet into something you didn't quite plan. Then you go fight a dragon with it. It is louder than Tiny Aquarium and considerably less relaxing. The free demo is out now! If "drop a ball, watch a chain reaction go off" sounds like your kind of thing, go check it out!
Hello everyone,Here are the main highlights of this update:Feature Adjustments:Added base selling price display to the blueprint details interface.When opening the Blueprint Research Series interface, it now defaults to the tab that has available research points.Optimized the random generation logic for supplier shop items — ensuring that items from all three tiers appear (provided the corresponding resources have been unlocked).Adjusted the display priority of the customer trade interface so it is no longer blocked by the quick-sell button.Added sorting toggle functionality via category icons in certain equipment selection interfaces:Customer Suggestion interface now defaults to sorting by suggestion success rate from highest to lowest.Equipment Refinement / Socketing interface now defaults to sorting by equipment level from highest to lowest.Expedition Dispatch support interface now defaults to sorting by equipment level from highest to lowest.Monster Extermination equipment support interface now defaults to sorting by combat power from highest to lowest.Arena equipment provision interface now defaults to sorting by win rate from highest to lowest.If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions.
Celebrate Steam’s Pins & Pegs Fest with huge discounts! Grab Idle Gumball Machine at 30% OFF Until Aug 20!Thank you to the 11,875 players who have purchased this short and relaxing Plinko-style INCREMENTAL game! If you haven’t had a chance to check out Idle Gumball Machine yet, why not start your pinball journey right now? ːsteamhappyː
- Fixed an issue where the "No Room Left" achievement could trigger without actually having filled every slot with special pins. - Fixed an issue where certain pins wouldn't reset their state when using Auto-Retry.
VOID PACHINKO IS OUT NOW!!We're thrilled to finally reach the public release of Void Pachinko!The public demo gave access to the first era of the story, while the full game spans 4 additional eras. Altogether, we expect the game to take most players ~4 hours total.We've also made the OST available if you wish to show additional support. Be sure to check out the Supporter Pack bundle for the best possible price!Pins & Pegs FestSteam is running an event entirely dedicated to all things Pins & Pegs. This includes pinball, pachinko, plinko, bowling ang more! If you're a lover of physics-based randomness, then this event is just for you!We're pleased to shout out our friends over at Okomotive who are also participating in the event with their pinball roguelike, PinKeep!BUNDLESPaired Publisher Packages2 Left Thumbs has published a few other games that we felt would pair will with Void Pachinko. Support indie devs and publishing with any of these available options!Multi-Game MegabundlesRavenous for a specific genre of game? We've got you covered! Check out these beefy megabundles for a wide array of quality games to check out.Pins & Pegs - Games inspired by pachinko, plinko, and other peg-like gamesIncrementals - A wide array of distinct indie incremental gamesAdditional BundlesThis link takes you to a landing page with ALL available bundles. We did our best to pair with other games and developers we're fans of, in the hopes of spreading the love between our games and introducing you to some fresh and fun indies!
- Fix missing gold prestige point - Make most monuments available from the start - Add clearer explanations to Vassal Doctrine tooltips and Royal City tooltips
Hey folks!Really happy to announce that we are now officially accepting playtesters for Grandpa's Bee Haven. Request access directly from the store page and share your feedback! ːsteamhappyːKind Regards,Mihkel
Hey all! We're super excited to announce that EXCREMENTAL GAME JUST LAUNCHED!Grab yourself a copy & let's cover the world in poop! And if you want to support us further (and get an extra skin in the process), feel free to check out the Supporter Pack! Aaand if you enjoy the game, please consider leaving a review - it helps us more than you know! ❤️Cheers!Nic & Julia Hooded Traveler Games
Factions in the multiplayer server act normal, you inherit the colour display and faction label, can participate in equal resource exchange, the faction marketplace, the aid board, leader elections can take place and expeditions can be placed as normal by the leader. Factions created by independents now get a stronghold placed nearby the leader Can now add an escort fleet to your cargo route freighters Added more colour coding and symbols to the stationed ships to differentiate them on the map
- Fixed loading screen freezes that worked for players in testing branch - Fixed stalling decree timer when skipping a decree choice
After carefully reviewing your feedback and suggestions, I decided to release a major update.Many players mentioned that the game was too short, so I worked on extending the overall playtime in this new version. I added a lot of new content and progression while trying to avoid turning the game into a grind. I hope I managed to find the right balance and that you enjoy it :)Full changelog:- The number of rocks required to complete the game has been increased to 250.- After completing the game, you can continue playing in Endless Mode.- Added two temporary bonuses: Annihilation and Diamonds.- Added 33 new upgrades to the skill tree.- Added two types of Ball Lightning and their upgrades.- Added two additional upgrade levels to all elements that deal damage to the rock.- Added manual Tesla Tower charging.- Adjusted the game balance.- Added zoom controls to the skill tree.- Added two new languages: Brazilian Portuguese and Polish.Have fun, and I hope you enjoy the update!
Hello, Pachinko Farmers! I’m incredibly proud to announce that Pachinko Farm is now available! I’ve spent nearly a year working day and night for this moment, and it’s honestly hard to put into words how I feel right now.Pachinko Farm has now surpassed 8,000 wishlists, which is honestly unbelievable! Thank you all so much for your support!I’ll keep working on the game with everything I’ve got, and together with your feedback, I’ll make sure it reaches its full potential before the full release.For those wondering, Cloud Saves and Achievements are at the top of my list. After that, I’ll start working on new levels! I can’t wait to read your Steam reviews and hear what you think.Have fun, and thank you for playing! ❤️ Aziz