《挂机猫猫传》首个 趣味DLC 已开放下载添加11只来自猫meme梗图的猫猫,突破次元壁,可按需下载领养,领取DLC后,可于招募-挖角界面领取本DLC的猫猫本DLC会随迭代不断增加支援的猫猫数量
Lured In is now available!Over a year since the initial concept, and 6 months of development time, Lured In is finally out! But really it even goes back further, from the times I played Fish Tycoon and other incremental games as a little kid. It's crazy that we've finally made it!You can now enjoy a significantly expanded experience from the demo, including:Shop expansionsLuresThe Coral ReefTons of new fishNew upgradesFish synergiesLarge tanksCountless bugfixes, QOL, and balancingBundlesLured In + OSTBig Boy Games Full CatalogIf you'd like to further support Big Boy Games, then please consider checking out our full collection! This includes our first game Pogo Rocket, and our co-op space adventure Starground. Or check out one of the bundles we lined up with some favorite fishing/incremental/aquarium games of ours, over on the Lured In Bundle ListWhat's Next?Though Lured In is fully released, I still have loads of content planned out. Soon we'll start tackling our first big content update, v1.1, which will include bait, more fine-tuned minigame control, and more!At some point, I will also be looking at tackling a mobile version, and macOS build as well. So stay tuned for more on that!If anyone has any feedback on what features they'd like to see next, let me know over in the Steam forums, or on Discord.Thank You!No game is ever a single person's effort, so I want to thank everyone who has helped make Lured In a reality. The community has been an enormous help in playtesting and translation. And massive thanks to the other people who directly contributed parts of the game, including Sunny, Ollie, and Jack.And big thanks to our publisher Graeme of 2 Left Thumbs!Love Incrementals?In precisely 1 month on August 17th - also from 2 Left Thumbs - will be the launch of Void Pachinko! This physics-based ball collecting pachinko-like more closely follows the more recent "incremental" definition, resulting in a rapidly scaling experience that can be beaten in ~4 hours. If you a...
Been a little delayed finding a good map seed and adding symmetry to the map! But pre registration will open up in about 5 hours from now :) 0200 GMT
USA & Australia playable country packs Leaner multi-country saves — your match history stays without the save exploding Foreign friendlies — lineups and commentary work properly Transfers — clickable offer names, clearer fee/wage tiers, names on cards Tactics hub — OVR on the pitch; reserves into XI/bench from either click Editor / start menu — filters, team reputation, editor refresh Office — OS Config renamed to Settings Fairer cup upsets — bigger division quality gaps; giant killings rarer Red cards hurt more — clearer drop in chances / xG when a man down Smarter assistant — TEN MEN after a red; underdog/cup advice that fits the gap; key contracts in lower divisions Half-time team talk toast — shows at half-time, not back on the hub
This update focuses on combat feedback, dungeon progression, enemies, events, UI polish, balance, audio, and bug fixes. Now you'll have proper events and endless mode after killing a boss. Also there will be some bits of the plot here and there. Main ChangesTooltip and UI polishReworked tooltips with clearer titles, rarity colors, cost icons, and spacingAdded equipped item comparisons and boss room previewsImproved hover states, cursor positioning, event buttons, and loot UIUpdated characters' naming and text stylingCombat feedback improvedAdded stronger feedback for weak points, critical hits, healing, armor recovery, and level-upsImproved hit reactions, blood effects, enemy attack animations, and low-health visualsFixed freeze effects interfering with game speedAdded new weapon and character VFXDungeon progression updatedAdded continued progression after defeating a bossLater dungeons are longer and enemies scale in strengthAdded elite enemies and new enemy behaviorsBoss and escape rooms no longer receive cursesEvents and progressionEvents now open automaticallyImproved event flow, merchant rooms, and dungeon transitionsRebalanced skull upgrades and improved the meta upgrade treeAdded clearer upgrade requirements and locked demo contentDeath screen and audioAdded run statistics and character-specific death dialogueAdded more combat, healing, death, upgrade, UI, and ambience soundsBalance and bug fixesRebalanced enemies, stagger, reroll costs, skull costs, events, armor recovery, weapons, rings, and perksFixed merchant item handling, poison persisting after fights, dialogue and popups not pausing, camera and cursor issues, enemy positioning, invisible enemies, incorrect names, and several progression bugs
Hey Grove Keepers!Next weekend is upon us and we're here with another offer for you! Especially for those of you who love nature, birds and collecting beautiful creatures! Together with Peep Nest and their publisher Pretty Soon we prepared a -10 % bundle with Feather Land 🥳 Feather Land is also a cozy work companion, but this one is focused on your feathered friends 🐦🦅🦜🦚🦉You hatch eggs, discover different bird species, and care for your growing flock. Feed them, pet them, and watch them wander through your screen as they slowly bring more life and movement to your space. If you try out Feather Land, let us know what's the best thing you like about it!You can get your bundle here: And again, stay tuned, because the update we're working on is getting closer. Do you already hear the buzz? 🌼🍃 Stay cozyYour Little Lanterns Join us in the groveIf Focus Grove feels like something you’d want to keep growing with, please consider giving it a go. And if you're already growing with it, recommend it to someone who would like it - it helps more than you know. Let's all grow together!Your Little Lanterns
We're amazed and grateful to you all!1200+ concurrent players in the first 24 hours is a huge milestone for us, and it's all thanks to you!Thank you, dear players!Longshot Team
FreeMind GOG Sale is LIVE! 🎉Aquarist is finally on GOG now with the latest build and all the DLCs.https://www.gog.com/pl/games?publishers=freemind-s-aLooking for DRM-free games you actually own?Now's the perfect time to jump into our worlds!🚜 Farmer's Life Become an unconventional farmer and build your own countryside story.🏠 House Builder Construct homes from around the world using authentic tools and techniques.🐠 Aquarist Design, build and manage beautiful aquariums for your customers.Every GOG edition comes with:✅ Latest game build✅ All released DLC✅ DRM-free ownershipBUY ONCE. OWN FOREVER.Thank you for being part of our community and supporting indie games!
Hey old and new Pinies,We are continuing to work a new round of updates that we're calling "Phase 2" (see our roadmap).In this update we added a variety of animations to the game's UI. These animations are part of an ongoing effort to improve the game's framework (before we move further w\\ whole new features).(Spoiler Warning: patch notes may contain details of the game not yet experienced by players.)New AnimationsResource icons on cards "bounce" when resources are acquired.Progress bar animation now includes light pulse & "tack-on" progress animation.Selection menus now animate on open (grow) and animate on close (shrink).Progress bars show a sequence of three dots "..." when progress is active.Character icons on cards "bounce" when characters are selected.When stories are opened, characters slide in from the bottom, and stories slide in from the left.Buttons now have a hover / highlight animation.Buttons have a subtle on-click "bounce" animation now.Thanks for your support, extremely kind reviews, and constructive feedback!"In the patches we are found, sayeth Quentin P. Brown."Keep enjoying your summer!John & Pete
Fix: Cable LOD dynamic based on the lenghtCoop Fix: Customer base syncFix: Wall expansion syncFix: XP, reputaion sync. Money, XP, reputation from automated fines and profit only authoritatively from host.Fix: Shop unlocked items syncFix: Malicious Attacks syncFix: authoritative Balance sheetFix: Technician hire, fire host only
Update 1.0.48 adds two new ambient sounds and improves a few details around the Grove.New ambient soundsWe added two new sounds to the ambience collection:Brown NoiseDeep Brown NoiseBrown Noise has a soft, steady sound with more low frequencies than white noise, while Deep Brown Noise offers an even deeper and more bass-heavy version. They can be used on their own or mixed with the other ambience layers.Please let us know how they sound and whether they work well for focusing.We also know that the Rain ambience still includes some birds, and that Quiet Cafe is not quite as quiet as its name suggests. We are working on improving both of them.Clearer delete confirmationsThe confirmation for deleting task tabs and notepad tabs have been improved. It should now make it much clearer.FixesFixed the desktop background showing through fish in the Album.Thank you for your feedback and for helping us improve Focus Grove!
Hello everyone!Here are the main changes in this update: Balance Changes: The starting Fish Coins have been increased from 100 to 600. Existing save files will receive an additional 500 Fish Coins.Supplier material production has been increased, and the initial storage capacity for Tier 2 and Tier 3 materials has been slightly raised. Existing save files will automatically update to the new production values.The supplier shop now stocks more materials in its initial inventory and includes additional discounted items. The restock interval has been reduced from 3 days to 2 days. Existing save files will trigger a one-time shop refresh to prevent negative refresh timers.Guild Orders now grant more Fame and Fish Coins. Existing save files will automatically update to the new reward values.The maximum Arena wager has been increased, and the win rate bonus from player-provided gear has been raised. Existing save files will automatically update to the new wager limits.The resource refund for salvaging gear has been increased from 10% to 20%. All other dismantling bonus modifiers remain unchanged.Feature Changes: Lilypaw is now unlocked earlier, immediately after completing exploration of the first dungeon floor.Fixed issues with the gear selection interface in the Border feature.Addressed several newly discovered prompt/text issues.If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions.
Multi-country world: load the full playable world at career start, with lighter memory use, League / World transfer market, and world scouting.Hall of Fame: real manager and team boards with trophy icons, player cards on leaders and records, and retired alumni kept on team HoF.Custom faces: import per-player portraits in the Database Editor — backdrop cutout, kit-tint tips, and a gold-framed white plate on cards.Editor fields: edit age, position, and side (L / R / C / LC / RC / LR / ALL) in the UI and in JSON patches; wider editor tables; team search and club labels on exports.Ratings: overall is derived from position-weighted attributes and capped by Potential, without wiping sleepers or lower-league gems.Match & squad feel: mild play-style and side fit, late-match stamina fade, set-piece polish, softer home advantage, disciplinary lean, dressing-room morale, and training-load effects.Stability: harder multi-country career boot and fewer world RAM spikes; market filter polish.
Diggin is OUT NOW on Steam! The crater is open. Doug’s journey underground begins today! Drill into the depths of a mysterious meteor crater, mine ores, unlock powerful upgrades, and uncover the mysteries of the ancient moles! Start digging You begin with a small drill and a big crater waiting beneath your feet. Every ore you collect brings you closer to your next upgrade, new equipment, and the secrets buried far below. Unlock upgrades in a giant skill treeCollect ores, artifacts, and new equipmentTransform the crater as you dig deeperUncover the mystery of the ancient mole tribe Diggin is available now. Grab your drill and see what’s waiting underground! Thank you! Thank you to everyone who wishlisted Diggin, played the demo, reported bugs, shared our posts, or followed the game’s development. Your feedback helped us shape Diggin into the game it is today, and we’re incredibly happy to finally share the full adventure with you. If you run into a problem, please post in the Steam Discussions or contact us through our Discord channel. We’ll be watching closely throughout launch. See you in the crater! – Longshot Team
Matt and Megan of Dead Possum Games here! We're incredibly excited to finally welcome you into the world of Petunia's Purgatory. Thank you to everyone who has supported us along the way. Your feedback on the demo has been invaluable in shaping the game. Now it's time to keep...or lose your sanity! 🎉 Launch Discount To celebrate our launch, Petunia's Purgatory is available at 20% off for the next 14 days. If you've been waiting for the right time to jump in, now's the perfect opportunity. 💬 Join Our Community Want to stay up to date, share feedback, report bugs, or share your farm? Join our Discord community! We'd love to hear about your experiences, see your screenshots, and grow crops with you! https://discord.gg/UuyX85syc 🐞 Found a Bug? If you run into any issues while playing, please let us know checking out our "Report a Bug" thread under Technical Support. Every report helps us improve the game. You can find it here: https://steamcommunity.com/app/4009450/discussions/0/574921459914300004/ Be sure to follow Petunia's Purgatory here on Steam as well: we'll be posting patch notes, hotfixes, and updates right here on the Community Hub. Thank you for growing and harvesting alongside us, and don't forget to feed the Elder God!
🚗修正指引任务中部分文案,优化游戏引导喵 🐟正在研究STEAM的后台配置,明天给大家整个免费搞怪的小DLC 个人制作游戏如坐井观天, 乐意的话,恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
Hello, bargain lovers!Junkyard Builder, along with other FreeMind games, is currently featured in the PlayStation Store Summer Sale, making this the perfect opportunity to grab the PlayStation version at a great price.🎮 Sale period: July 15–29🔥SHOP NOW: https://psdeals.net/us-store/all-games?publisher=FreeMind+S.A.🔥If you've been thinking about playing on PlayStation, or know someone who has, now is the perfect time to jump in.Thank you for your continued support! Whether you're playing on Steam or PlayStation, we're grateful to have you as part of the FreeMind Games community.Happy gaming!— FreeMind Games Team
Today marks the first major update of Lazy Train Game! A lot of work has been put into this release. I hope you find the new features enjoyable!Before going any further, I wanted to let you know that Lazy Train Game will be a part of Train Fest in just a few days and will be on sale during the event (Jul 20 - Jul 27). If you're planning on purchasing Lazy Train Game you might want to just wishlist it for now and then wait for a few days for it to go on sale. Now, let's get to the actual update!New Features:PropsAbout 36 props have been included in this release. Use them to decorate your scenes! All of these have been set up as collectibles that you can gather throughout the scenarios. Some are easy to collect, while others are a bit more challenging! Speaking of which, the scenarios have been modified a bit to account for placing and hiding props in various locations. Enjoy!(Image provided courtesy of BubletsGaming)Curved StorageCurved storage has been added to make it possible to more easily setup your fabricators in tighter spaces or in more interesting ways.Several New TracksAdded several new tracks such as railroad crossing tracks, a curved ridge track, a steel bridge, etc.Single Resource TrainsTrains can now be set to only carry one resource type. You can upgrade them to have up to 5 cars.Advanced ModeAdvanced mode has been added back into the game. The UI was completely redone at one point before release, so some of you might have used it when only the demo of the game was available. It's essentially the same, but the grid now shows the advanced grid size while in simple mode it only shows the simple grid size.Key BindingsSeveral users requested being able to rebind keys. So, here it is!New UpgradesFabricator Output upgrades increase the amount of resources the respective resource fabricator produces.Transfer Rate upgrades increase how fast resources are moved to or from a train car.As previously mentioned, the Max Cars upgrade allows you to add more train car...
Thank you for the great response to Endless Mode! I'm so glad you guys are enjoying it, I'll keep building on it if you guys keep playing, so it's cool to see everyone's opinion.Some quick fixes for Endless Mode and other various things for clairty:Removed dead space in the Fleet Command which created a ghost scrollbarCleaned up various tutorial and UI text for clarityMissing translations for Corruption flavor text and refineriesHide Wormhole and ShipAGI hint in Endless Mode since they are disabledPirate Salvage console message fixedPirate Salvage correctly gives pirate ships more consistently, small bug prevented it at specific scenariosMaster Rank EXP numbers now shortened with lettersScavenger Drones now correctly go after different dropped cargoBounties Correctly filters out Alien Relic bounties if you don't have SR5Aborts now recharge individually instead of bothFleet FusionFleet Fusion added missing translations for hints, upgrades and console messagesFleet Fusion UI shows how many super ships you have now in fleet command and Fleet ManifestSuper ships show their effective ship value in their NeurolinkSuper Nano Drones correctly calculate cost and metal creationShip sacrifice correctly shows the effective amount of ships including super shipsGame now correctly uses effective count in various calculationsFleet Fusion excludes ships on expedition
Hello everyone,Here are the main highlights of this update:Added daily production display next to the resource counter in the top-right corner of the main UI.Time control improvements: separate hotkeys for normal speed / fast-forward (E / F). Spacebar now toggles between pause and the previous state before pausing.When the blacksmith is forging, researching blueprints, or disassembling gear, clicking on customers / objects or using TAB to switch targets now triggers a direct confirmation prompt for interrupting the current action.Fixed an issue where customers' layer ordering could display incorrectly after objects were moved — a small bug caused by execution order in the code.Fixed an issue where customers automatically sold by Lily Cat could still be interacted with via shortcuts if their trade interface was left open before the auto-sale.Fixed an issue where the blacksmith couldn't perform idle-hand actions after refinement was completed.Fixed an issue where pausing the game during a blueprint unlock would prevent the blacksmith from performing forging actions.Fish Coin display for the next upgrade tier now updates immediately after consecutive investments.Addressed several newly discovered prompt/text issues.If you encounter any issues during the demo, please feel free to join our discord channel to share your experience and suggestions.
Coop Fix: ports not correctly synced, player could attach new cable to same port, could not remove existing cables added by second player and could take out device even cabled.Fix: Sync rack removal, patch panel removalFix: Auto-saves for coop are separated from single player Auto-savesFix: custom colors were lost when other player picked the objectImproved: Player trolley synced visually, including items on the trolley, each player have their own.
- Polish: Performance improved. We keep working on improving your experience! Check out our Discord for additional info!
Hello, future master blacksmiths, meow! Thank you so much for your support and patience along the way. Meow Craft has officially launched today, and to celebrate, we’re offering a 10% launch discount! What You Can Do In-Game:Forge with Your Own Paws: Start from scratch, study blueprints, inlay shiny gems, and craft legendary gear.Recruit Apprentices: Hire adorable feline helpers, expand your Craft, and build the ultimate blacksmithing empire.Befriend Adventurers: Get to know all kinds of customers and craft purr-fect gear tailored just for them.Form an Expedition Team: Send your Squads deep into dangerous dungeons, gather valuable materials, and take revenge on the Demon Dragon. Meow Craft, the cozy blacksmithing management simulator, is officially out meow! Join the clink-clank adventure today, and become the legendary blacksmith whose name rings across the continent! Thank you again for supporting us throughout development. We couldn’t have done it without you, meow~
Gameplay Changes > Improvements to bot intelligence to prevent stalling behaviors > Added a view of teammates' Astra, including current amount, storage and hourly trend > Added a new screen accessible via both the faction menu and logistics menu. It shows faction shipment history, a board for requesting or offering resources, and statistics on who provides the most resources and who is "leeching" > Added an option, enabled by default, to view cargo transfers on the home radar > Added an option to choose how many rows of each transfer type are shown before collapsing > Added another faction leader tab for changing the diplomacy stance toward each independent player, along with fixes to improve this system > Blocked every positive return cargo request when the destination belongs to another non-faction player > Everyone now receives minor resource gains from asteroids for the other resources. They still cannot build the other extractors, and the only way to boost this gain is through the Overclocker (Astraean buff!) > Empty storage notifications no longer trigger when there is no production or drain, reducing unnecessary asteroid notifications > You can now use the percentage of production option for cargo return routes from your own settlements and outposts > Returning income is now included in total income for automatic shipbuilding, build queues and other systems, just as it is when resources are shipped directly to you > The return screen now shows the required number of freighters, as return routes can change how many freighters are needed > Added more music tracks, enhanced playback EQ, added title-screen music and added a mute button to the title screen Bug Fixing > Fixed numerous multiplayer HUD rendering and "something went wrong" errors > Words such as "enter" are no longer censored in the game > The "Z" key now works in lobby chat without exiting > Removed all "Production: 0" lines from the map tile details of settlements you do not own > Fixed black hole d...
🔧现在满潜力值的小馋猫会主动推搪不吃罐罐了 🔧现在提升猫猫品质后,能马上给后勤力量带来加成 🐟摸鱼循环任务上限从10000提升到30000,让这游戏更摸了喵 个人制作游戏如坐井观天, 乐意的话,恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品