Game Updates

Patch notes and dev posts · 2,318 Steam updates
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
90 days ago · Shotgun Anaconda

Patch v1.0.4 "Are we there yet?"

Thank you for all the engagement and feedback, I'm reading it all even though I can't respond to everyone right away. I've collected a bunch of fixes in this patch that addresses several of the big complaints. Please give the game another chance if you previously stopped, hopefully you'll have a positive experience this time! Performance & OptimizationSkip sub-pixel stars and station variants at low zoom levels.Skip refinery/cleanser beam details and cleanser shadows at low zoom levels.Bug FixesCrashing when sacrificing ship fixed. This was happening if you sacrificed ships that killed the black hole but ships where already en route. They lost their target and looped infinitely trying to find something.Traders now correctly apply their Cargo Size when selling product. Bringing their profits way up. Previously they for some reason skipped that in the calculations making them quite useless. Expeditions reset correctly if prestige mid expedition.Black Market Contacts trade boost to +10%.Ship manifest now shows correct ship IDs on very large fleetsAuto-buyers no longer force-reactivate on level-up.Gameplay & BalancePirate Rework, I've heard you loud and clear, pirates are a money sink and not good. This is a first step just to give them a more permanent purpose. Defeated pirate ships enter a 15-second repair state instead of dying permanently.Halved Void Cleanser metal consumption rate (from 0.2 to 0.1 /s).Expedition rebalanced overall risk.Removed credit-based bounties from Signal Range 5 (SR5).Prevented refinery placement in locked signal ranges.UI & Quality of LifeMoved the Bounty Board inside the Fleet Command panel instead of being alone. Not final or the best solution but works for now. Instead of the bounty board disappearing off-screen and requiring the player to collapse the Fleet Command, player can now scroll down in the panel to see everything.Improved clarity of Void Cleanser UI buttons.Engine Overclock displays decimal values after level 40.Reworded Void C...
Idle Startup
Idle Startup
90 days ago · TheCandyMan

Update 6.15 — Star-Spangled: Happy 4th & Happy 250th, America!

2026 marks America's 250th birthday — the Semiquincentennial — so we're throwing a little party in your startup. Our first-ever holiday update brings a festive new look, a full set of patriotic tunes, and fireworks over the office. New "Star-Spangled" theme A deep-navy night sky with firecracker-red, liberty-blue and gold-star accents. Flip it on under Menu ▸ Theme. While it's active, subtle background fireworks drift across the side panels — a distant show behind the daily grind — and an AMERICA 250 badge flies in the top bar. Holiday music playlists — real patriotic songs Your soundtrack now comes in playlists. Keep the everyday Chill Vibes, or switch to the new Star-Spangled set — full-length lo-fi renditions of: The Star-Spangled Banner America the Beautiful Battle Hymn of the Republic Yankee Doodle Every note arranged and synthesized in-house. Grab them under Menu ▸ Music & Sounds — now with a seek bar so you can see each track's length and scrub through it. Two festive achievements Star-Spangled — switch on the July 4th theme Rockets' Red Glare — crank the holiday playlist Also in this update A music seek/progress bar (drag to scrub) "New" notification dots that point you to fresh content, then disappear once you've checked it out More holiday themes are on the way — tell us which holiday we should do next! 🇺🇸 Thanks for playing, and happy Fourth.
Riftborne
Riftborne
90 days ago · Reckoner

11.64 Patch Notes (Multiplayer server prep)

The game should no longer "swallow" scrolling when holding ctrl, so you can zoom in/out on map again Fixed the bug where the "incoming" in colony screen shows the same number for all colonies Some more enhancements to bots for advance time speed up Removed all multipliers from travel speeds on multiplayer, so speed changes are all exclusively baked into ship stats Prepared server spawn flow for next multiplayer
Loot Dungeon
Loot Dungeon
90 days ago · Glinnor11

Patch Log v0.130

Patch Notes — v0.130This update focuses on combat feel, tutorials, progression, loot, UI clarity, and bug fixes.CombatCombat feels faster and clearerFaster encounter transitionsBetter synced movementImproved Mighty Blow timing and feedbackAdded screen shake for Mighty Blow, crits, and hitsImproved weak point clicking and attack readabilityTutorialsUpdated Knight and Duelist tutorialsDuelist first-run tutorial now appears correctlySkipping tutorials now saves properlyUI ReadabilityImproved enemy attack UI and hover statesCleaner gold, essence, heal, damage, and armor popupsFixed cursor issuesMeta ProgressionAdded skull currency from bossesSkulls are shown during runs and in the upgrade treeImproved upgrade layout, descriptions, colliders, and highlightsAdded/adjusted character-specific upgradesLoot and Merchant FixesLoot rooms now give better guaranteed rewardsSell prices now scale with item levelFixed item loss, stuck sell prices, potion refill, and merchant bugsEquipped items can no longer be sold directlyRings and enchantments improvedFixed crit ring exploitImproved ring tooltips, colors, VFX, and stat formattingRebalanced enchantmentsBalance ChangesRemoved hidden character damage bonusUpgrades rebalancedRebalanced armor and armor regenerationEnemy-in-room rebalanceAudio, Settings, and VisualsLowered default volume fixSynced main menu and pause menu volumeAdded combat feedback soundsAdded more spritesSynced weapon animationsImproved menu parallaxCleaned up popup spacingBug FixesFixed issues with HP barsFixed issues with tutorial enemiesFixed issues with upgrade pricesFixed issues with item levelsFixed issues with armor regenerationFixed issues with merchant interactionsFixed issues with character-specific unlocksFixed issues with boss dialogueFixed issues with weak pointsFixed issues with stuck tutorialsFixed issues with incorrect stat displaysFixed issues with popups not pausing the game properly
Idle Champions of the Forgotten Realms
Idle Champions of the Forgotten Realms
90 days ago · gameguruchris

Founders' Day 2026 Event!

{STEAM_CLAN_IMAGE}/29347222/cf95d55493c3d58b13f89b5ba70d5bcc11a8d7e5.png Founders' Day has arrived! Recruit the legendary monster hunter Rudolph van Richten, and rediscover Flex Champions Nahara, Strongheart, and Walnut with their fresh rebalances, available today! Complete your gothic looks with eerie new dread-domain skins and familiars released throughout the month!Celebrations are underway to commemorate the founding of the Free City of Waterdeep. Founders Day attracts huge crowds to the Field of Triumph, where audiences watch illusory shows about Waterdeep's history and martial exhibitions by notable Champions and the renown city guard. Festivities have also brought an ancient power from Avernus, first layer of the Nine Hells. A fallen angel has arrived to collect souls for the Blood War... Event UpdatesThis update includes an exciting change to our event structure, with an expansion of featured updates for Champions. Instead of a single reworked Champion this month, THREE of this event's Champions have had targeted rebalances, pumping up their numbers to make them more effective in your formations. You'll find updates to Nahara, Strongheart, and Walnut available for flex slots now! Featured Champions Van Richten {STEAM_CLAN_IMAGE}/29347222/1a6c8e325f999e8357c8c995b75086c232fb9eb7.pngLearn more about Van Richten in his Champion Spotlight.Flex ChampionsFlex Slots allow players to unlock additional Champions and earn chests duringevents, choosing from a pool of retired Champions associated with the event.This collection of retired Champions includes the Champions from previous years of theevent as well as some Champions whose events have been retired.This event's Flex Slot pool includes the following Champions, three of which have been rebalanced: Deekin SEAT 1 Nahara - REBALANCED SEAT 3 Xander SEAT 5 Sgt. Knox SEAT 6 Freely SEAT 7 Umberto SEAT 7 Vin Ursa SEAT 7 Tess SEAT 8 Walnut - REBALANCED SEAT 8 Aeon SEAT 10 Strongheart - REBALANCED SEAT 11 Nahara Rebalance ...
Idle Startup
Idle Startup
91 days ago · TheCandyMan

6.14c — Welcome Back, reimagined

Returning after a break now gets a proper offline recap instead of a plain list. Offline haul front and center, with quick stat chips — XP earned, levels gained, time away. A level-up bar for every skill that gained levels while you were gone, animated and colored per skill. Your call on the cash: if auto-buy is on, choose to reinvest it into upgrades or keep it as cash. The buttons stay pinned, so you can dismiss instantly without scrolling. Also fixed: a rare case where the game could open stuck in fullscreen (it now always opens windowed), plus a tidier delete option on the Manage Save File screen.
The First Million
The First Million
91 days ago · ehmprah

Update #3 on beta branch!

Good news everyone!Pretty much since the release a week ago I've been working tirelessly to address as much of the feedback that all of you wonderful people shared as possible. I am planning to release this big update with proper localization on Friday, but also didn't want to keep all these cool changes from you, so I've published it on a beta branch for now. This is what changed:IMPROVEMENTSEveryone gets 5 free card disables after the first tutorial runIncreased the maximum unlockable card disables from 20 to 25Added a reset button to the card disable screenReworked hand UX: while dragging a card, all cards in hand are temporarily hidden to avoid accidental interactions and give more room to the return and sell buttonsReworked stacking UX: when dragging a card over another of the same kind, you're now presented with a confirmation similar to the upgrade cards: clicking on the right side of the card will swap them, clicking on the left side will stack themAdded an additional check for the COLLECTION challenge; if you unlock the last card while attempting the billion, you will unlock the challenge as soon as you the the title screenThe new game screen now defaults to the last difficulty you playedWhile you're in a run, the MARATHON and SPRINT challenges show the total time spent in their tooltip's descriptionBUGFIXESFixed an issue where all players had the prestige upgrade and played with that late game bonus & malus (sorry 'bout that one folks!)Fixed the REFINANCE description showing the stack icon even though the card is a uniqueFixed an exploit where you could have multiple of the same uniques abusing the PLACEHOLDER cardFixed the silver balance not showing the localized abbreviations for big numbersFixed the difficulty navigation working even though the button was disabledBALANCINGECHO now slows the card on the right by 30%ECHO now only doubles the effect if the card on the right spent the full cycle in that slotINSURANCE is now a uniqueOVERTIME is now a uniqueR...
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
91 days ago · Shotgun Anaconda

Patch v1.0.3

Slightly bigger patch - Bounties: Metal rewards adjusted down to their correct values. They were too big and broke the entire pace of the game. You can now abort two bounties before a cooldown. - Background throttling: Players reported that the game didn't run correctly when covered by other windows, added a fallback system that should fix this. Please let me know if it doesn't. - Wormhole: Unlock hint corrected - Wealth Path: Correctly resets on prestige - Console: Messages correctly resets on prestige - Prestige: Added a nudge for the first unlock and that you should keep going (really guys, keep playing and prestige at least one more time, the game is not over lol). Also added unlock hint on how to unlock prestige. - Stocks exchange: Fee now only applies on selling and is lowered. More gains for the people. - UI fix for \ meter. - Bug: enemy pirates were counted into your fleet sizeWith this patch + earlier hotfixes I think most urgent launch day bugs have been addressed. There are still bugs that I'm looking into, mainly why some achievements aren't popping up. I will update as soon as I have a fix. I'm also looking into overhauling pirates, I've heard you loud and clear that they are pretty... weak. Overhauling UI and making it better on larger screens is also on my to-do. But these are bigger changes that I want to do properly so it will take a bit of time. Thank you for your great feedback and nice words! Keep it coming on the Steam forums, Discord or Twitter.
Riftborne
Riftborne
91 days ago · Reckoner

11.59 Patch Notes

Gameplay changes and QoL - Multi level build queue — queue N levels of a single instance or multi instance building in one action using a Left/Right quantity picker. - Split across shipyard lanes — when training ships manually or via automation, optionally spread the batch across all available lanes so each lane starts building immediately rather than all queuing to the first available. - Flagship automatic ship construction — a finalized flagship design now appears in the Automatic Ship Construction screen and can be automated like any other ship class. - Added distance measuring tool to the map - Added manual colony ordering (like you can set the order instead of being alphabetical) - Added option to skip a colony in the tab rotation (and N-rotation in the map view) - Expeditions have been nerfed (20% bonus maximum) for both arm the rebellion and aid convoy - Expedition power donation calculations get locked when expedition starts so the amount you need to donate is consistent - Speed optimisations made to advance time after recent bot updates (radar should also stay consistent with fog when advancing time, and CPU spike intensity reduced) but there is still more optimisation to do - Fixed screens where mouse support was not working + fixed mouse support for windows 10 Bug fixes - Fixed local server hosting relay timing out for code based joins - Fixed main cases of single player 'something went wrong' errors - Spy intercepted attacks now report ship composition in radar - Cargo routes now count returning freighters toward route source - Fixed some "time to intercept" calcs as they were giving wrong estimations - When intercepting, rows with 0 ships and ships that can't make it in time are now muted and those which can make it have a timer shown as to when they would arrive - Enabled faction radar in single player - Fixed "/" search key not working on Linux
Glimvale : My Mini Overworld
Glimvale : My Mini Overworld
91 days ago · Milkshake Games

V1.0.17 + V1.0.18

Hello everyone! We've just released another small update focused on improving the save system and fixing a few remaining issues.BALANCINGIncreased cost of talent points that cost crystalsEnchanted Tower = 20>40Guild Hall = 50>80Increased maximum number of decorations = 5>10Increased starting number of adventurers = 20>0Dark Dungeon = 80>150 DEBUGSave System - Fixed an issue where sound slider settings were not always saved correctly. - Added saving of modified guild names! - Added additional save protections, especially after performing a Reset Save. - Continued improving the overall robustness of the save system against corrupted or incomplete data.- Article debugging blocked even though it was already unlocked, security added- Fixed bug with the display of the guild name without the player changing the name.- Fixed the red placement zone bug when moving an NPC/animal. (No placement constraints)- Correction to the decoration combos completed: the last 5 were not necessarily marked as "done" on the expanded decoration combo panel. We've learned a tremendous amount while working on these save-related issues, and the system is becoming much more reliable with every update. Save systems are far more complex than they seem, and we're continuously strengthening them to prevent similar issues in the future. If you're still experiencing save issues... If your save was affected by the save-system issues fixed in the last few patches, please don't hesitate to contact us on our Discord. These problems were our responsibility, and we'll do our very best to help recover your progress on a case-by-case basis :) We're truly sorry to everyone who was affected, and we really appreciate your patience and all the reports you've sent us. They've been invaluable in helping us improve Glimvale
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
92 days ago · Shotgun Anaconda

Hotfix v.1.0.1

Thank you for all the feedback after launch! What a great start.The most urgent fixes:Money/Ore/Metal counter now correctly update after closing/opening the menuAchievements should trigger correctly now. Please let me know if you still has issues with these, hard to check all of them quickly.Signal Range level correctly shown in the consoleChanged "M" to "Me" when ships or upgrades require metalZone Targeting UI correctly shows highlighted buttonsI'm reading everything and there's a lot of feedback in the forums and Discord, I will work and fix stuff as quick as I can. Sorry for the trouble and thank you for sticking with me!
Idle Startup
Idle Startup
92 days ago · TheCandyMan

6.14 — Quality-of-life bundle

A round of polish from your forum feedback. Speedrun times now show seconds — your "fastest run" Hiscores read like 2m 14s instead of rounding to a whole minute, so steady improvements actually show up. The window remembers its size — reopen the game at whatever size you left it last time. Tidier save management — "Manage Saves" and "Delete Save" are now a single Manage Save File screen. Each copy (Steam Cloud / This Device) has its own delete button, so you can clear a specific copy without touching the one you're playing. Plus a fix so confirmation pop-ups always appear on top of the menu they came from. Thanks to Loop, Ducimus and LostEnigma_ for the suggestions!
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
92 days ago · Shotgun Anaconda

Desk Space is out now!

Desk Space was supposed to be a small side game before I found a main project but the Next Fest love blew me away. I’ve spent the last two weeks fixing bugs, adding endgame content, rebalancing upgrades and polishing the game. Buy ships to trade and mine oreUnlock and buy upgrades for new gameplay and abilitiesSlowly take over space with your flightpathsMake a lot of moneyEnter \If you are enjoying your time in space, please consider leaving a quick review. It is the absolute best way to support a solo project and helps the Steam algorithm show the game to more people. As always I’m looking forward to your feedback, thoughts and stories. Especially as you hit prestige levels and explore the new content.You can tell me what you think on X, the Steam forums or join the Discord. A note for demo players: A lot of things changed and was added after Next Fest, sadly that means your saves wont carry over. If the demo is kept up in the future I might update it but for now you have to restart. But you will catch up quick and get to experience the new balance and new things.
Pay 2 Win: The World is Mine
Pay 2 Win: The World is Mine
92 days ago · Patriots Division

PAY 2 WIN - Patch 1.1

Hello bosses!Firstly, a round of applause and heartfelt THANKS to all of our lovely reviewers - your positive comments on the game motivates us to do even better for you! Now to business!We're pleased to announce Patch 1.1 is now LIVE! This patch is mostly a QoL, bugfixing, and usability patch that addresses most of the common concerns, a few exploits, and adds new tutorial and onboarding for players to make playing the game easier for newcomers. Critically, we have now enabled streaming saving for the game - with this feature, you no longer need to close your game manually in order to trigger a save routine. Saving takes place automatically as you play the game, and you can safely leave your computer on AFK - you'll be able to keep your progress, even if you close your computer, alt F4 randomly, or Annie summons a meteor to your local power grid. Try it out and let us know!BALANCERemoved bottom links on the fancy couch, as people were hilariously too focused on connecting that and not using its actual influence abilitySummon Skeletons cost reduced to 20 mana from 25Power card roll chance increasedCoin Rains from Loaded Dice are now capped at every 45sVISUALReport Card has various fixes for more clarityUpdated Lucky and Unlucky buff/debuffs from the Coin FlipperMotivational Poster now has a better static iconFixed city not updating to day time on UWS displaysAnnie's comets should no longer bomb the cityPLANETARIUMRemoved Timeturner talentReplaced Great Expansion talent with the removed Timeturner talent. Musical chairs!Early Pack unlocks are now more centrally situated for smoother onboardingFixed planetarium animationsAdd new talent - ClickaclysmCLICKACLYSMYour Computer now Generates an additional 0.4 CPS on tap.Gambler's Blessing talent has been replaced with Vault MasterVAULT MASTERYour Bank Vaults gain an additional 500 Base IncrementAdded new talent - Annie's Secret WisdomANNIE'S SECRET WISDOMIncrease your Max Spellpower by 1.Reduced Aura Mastery (1) to 3 Star ...
Professor Simulator
Professor Simulator
92 days ago · Mai

Update Notice v1.1.16

v1.1.16 Update Notes Added auto recruitment and auto graduation features. Added two new special admission student characters. Adjusted the chance of students entering romantic relationships after using the matchmaking feature. Fixed an issue where traits would disappear after recalling graduated Master's students to pursue a PhD. Thank you for your support and feedback. We will continue improving the game experience.
MeowCraft
MeowCraft
92 days ago · MISCHIEF

MeowCraft Launches July 15

Hello, everyone!Thank you for all the amazing support and enthusiasm you’ve shown us. We’re beyond excited to announce that Meow Craft will officially launch on Steam on July 15, 2026 at 7:30 PM PDT.  Price: $9.99 | 10% Launch Discount, so you can grab it for just $8.99 for a limited time! About the Game  Set up your own Craft in a quiet corner of the Meow Capital. You’re a retired adventurer who can’t even lift a sword anymore, and that’s totally fine. Let your paws do the work instead: hammer cold metal into all kinds of weapons, armor, and shields, and forge legendary gear strong enough to shatter the Demon Dragon’s curse. Polish each piece until it’s gleam and glisten on the shelf, and the fate of every adventurer out there depends on your craftsmanship. Forge your legend, one paw-made creation at a time, and turn every piece of gear into a story told across the Meow Capital. Add Meow Craft to your Wishlist NOW, and we’ll see you at launch!
ARC Aquarium
ARC Aquarium
92 days ago · perverance

UI Overhaul & Smoother Fish Swimming

This update gives the game a cleaner, more modern look and improves how your fish move. User Interface - Redesigned the entire UI with a refreshed color palette and consistent, modern styling. - New compact info panel (level, money, EXP, tank capacity) that takes up less space and is easier to read. - Reworked the fish detail panel: action buttons now stack neatly with no empty gaps. - Cleaned up the Store, Settings, and How to Play menus for a more professional feel. - Bottom menu buttons now use clear text labels instead of icons (fully localized). - Fixed the language dropdown so the options are now clearly readable. Gameplay - Replaced the old jittery fish animation with a smooth, natural swimming motion. Fish now gently glide and tilt as they swim up and down. Thanks for playing!
Slots & Diapers
Slots & Diapers
92 days ago · PoopChief-mon

🎉💩 25,000+ COPIES SOLD, VOTE WINNER, & A HUGE SURPRISE ANNOUNCEMENT! 💩🎰

Hello Diapers Club Members!!!We are sitting here at our desks completely speechless. Holy crap. (Literally.)Before we get into the election results, we have a monumental, life-changing milestone to share with you all: Slots & Diapers has officially sold over 25,000 copies!!! 🤯For a two-person indie studio launching our very first debut game, seeing twenty-five thousand of you willingly walk onto our sticky casino floor is mind-boggling. We cannot thank you enough for the love, the hilariously detailed Steam reviews, the chaotic live streams, and for spreading the word about our little passion project. You have changed our lives, and we are so incredibly grateful.🗳️ The Community Vote Results!Now, let's talk about the future of the poop-empire. Our official community vote has wrapped up, and a massive number of you cast your ballots. The competition was fierce, but we have a clear winner!Here is how the final numbers shook out:🥇 1st Place (The Winner): Scratch-Off Tickets – 743 votes🥈 2nd Place: Endgame Challenges – 608 votes🥉 3rd Place: Endless RAM Multiplier – 506 votes Thank you to all 1857 of you that voted!!! 🎟️ What Happens Next? (Target: August!)We are tracking well and aiming to release this feature this coming August! We'll keep you posted as we get closer to the final drop.For those of you who voted for Endgame Challenges or the Endless RAM Multiplier, don't despair! Both options put up an incredible fight and clearly have a lot of demand, so we are keeping them safely locked in our back pockets for future updates down the pipeline.📱 Oh, And One More Thing... WE'RE GOING MOBILE!Yep, you read that right. Since getting Steam Deck verified, we realized that Slots & Diapers is the absolute perfect game to play on the go. So, we are incredibly excited to announce that we are officially working on a mobile port! Soon, you'll be able to manage your degenerate gambling empire anytime, anywhere, and let's be honest, clicker games were practically invented to be play...
Focus Grove
Focus Grove
93 days ago · Dan The

Update 1.0.37 - Shark Hats and Week Starts

Hi Grove Keepers! Update 1.0.37 is here with a few small but useful fixes. Clothing and hat icons in the fishing album should now display correctly again. All of them were accidentally showing up as the shark hat - which was funny, but not very helpful. We also added a new setting that lets you choose any day as the first day of the week. So if you want your week to start on Tuesday, now you can do that. Other changes: * Better shop performance * Items in shops should no longer blink every time something changes * Faster opening of Settings, Field Shop, and Woodlings windows * Fixed German translation in the Work End window * Fixed Save Note to Notepad in Zen Master Thank you for the reports and feedback!
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