The update 1.0.2 brings the following changes: - New schematic tool allows you to save your designs for later use; - New "Alternator-Starter" machine; - New "Dual-Starter" machine; - New "Split-Selector" machine; - More stats to the production window; - More upgrades to different machines; - You can now move the camera with the middle mouse button; Blueprint changes: - Adjusted resource requirements to craft "AI Robot Body"; Bug fixes: - Uncraftable resources appearing in the resource selection window; - Deleting a machine with its UI opened would crash the game; - Deleting machines while moving them would change the machine count and money when it shouldn't; - Leaving select-tool while moving machines would destroy them; - Translantions text were appearing in wrong places; - General stability fixes;
v0.4.15 - Fixed Steam achievement Ping-Pong incorrectly being completed - Fixed "Wealthy Bombs" mission to be correctly working in all locations v0.4.16 - Buffed Lightning-Ice dual upgrade - Organized settings into tabs - Added completed indicators for Necromancy and Skin shops - Added a setting for changing cursor size - Added a stat for dynamic multipliers - Added a stat for Big/Evil smash duration - Added a stat for Element earning multipliers - Added a confirmation for Big/Evil smashes with the relevant setting - Added a tooltip for Skins - Updated Buy-Max button to indicate when you can't buy - Updated minimum UI opacity to be smaller - Fixed some typos - Fixed a visual issue with shop items locked by Challenges - Various small fixes/changes v0.4.15 was a 7 days ago (2024-10-03) and didn't recieve it's own post since it was small. If you're interested in every patch note, along with the smaller details that aren't mentioned here, they're all in the Discord server
帮助页面查询范围支持更大范围 现在当任务变动时会漂浮文字显示了 现在商品售价为0时不会再显示售价 现在任务提交页面默认选中跳过锁定道具 修复元婴背包内的道具被删除时可能会导致元婴消失的问题 修复种植多次收货作物会失效的问题 修复在特定情况下创建角色会导致游戏崩溃的问题 修复杀怪触发器会在失败时也触发的问题 修复在特定情况下战斗中鼠标放在技能图标无详细信息的问题 修复在特定情况下改变战斗单位队列会导致被动失效的问题 修复挑战无法获取宠物经验和功法经验的问题 修复宠物获取经验在宠物自身时无效的问题
This should resolve the achievements not updated and correct with recent data now. (Will take 3min approx. of game time or exit through the in game exit button to update).
Get ready for a hauntingly fun time in Tapple Town! Throughout October, keep an eye out for our new Spooky Tapples, featuring unique Halloween designs! Play, collect, and enjoy these seasonal Tapples before they disappear after Halloween! Stay tuned for more drops as new Spooky Tapples will be added every week!
- Fixed issues with save data corruption when Windows crashes (more info below) - Rebalanced some endgame content - Added "Element Missions" evil tree upgrade - Added 2 ingame and Steam achievements - Added a setting for displaying skins on window buttons - Added a setting for pinning favorited windows - Added a setting for displaying mission group name alongside the mission - Added a fullscreen setting - Added "Double Garden" in app purchase - Fixed some typos - Fixed some stats not showing - Fixed "Auto Boxes" mission not requiring to auto smash - Made it more difficult to click off Simon - Changed some Mission descriptions to respect number format - Changed all references of "ping pong" to "ping-pong" - Changed Blueberry unlock to not be purchasable with buy max or Necromancy - Changed names and descriptions of some settings - Changed flavor text for some Mouse skins - Clarified how to unlock more Challenges - Added small hints for upcoming content There has been issues with save data getting corrupted when windows crashes (e.g. power outage, bluescreen). The issue has been fixed, though the save data is not recoverable. But, if you encountered this issue, you could ask some nice people in the discord server to share their save data if it's close to where you where (or ask me personally to generate a save). Discord link - https://discord.gg/rmeGX2yRHa
Hello again, everyone! We've got some great news for you and a new update for The Unexpected Quest. Linux build is ready and available! Now you can play the native version of the game on your Steam Deck. {STEAM_CLAN_IMAGE}/37711068/3b268d43c5ddaa5ad40f2b73d6718fd0e478457e.png The new update adds Japanese localization of the game. We've translated everything, including the Compendium. We've improved the gamepad controls and updated the tutorial to match the new controls. We also fixed some bugs and reduced the size of the game, but who cares about megabytes nowadays? Thanks for your attention, have a great weekend, and take care! https://store.steampowered.com/app/1307670/The_Unexpected_Quest/
Hello again, everyone! We've got some great news for you and a new update for The Unexpected Quest. Let's start with the first one. We're excited to announce that the game is now available on all platforms! The update will be released on Nintendo Switch on September 26th, and from September 27th it'll be available on the PlayStation Store for PS4 and PS5, as well as on the Microsoft Store for Xbox One and Xbox Series X/S. If you'd rather play from the comfort of your couch, it's time to embark on an adventure with the Dwarf Sailors! PlayStation Store Microsoft Store Nintendo Store {STEAM_CLAN_IMAGE}/37711068/3b268d43c5ddaa5ad40f2b73d6718fd0e478457e.png The new update adds Japanese localization of the game. We've translated everything, including the Compendium. We've improved the gamepad controls and updated the tutorial to match the new controls. We also fixed some bugs and reduced the size of the game, but who cares about megabytes nowadays? Thanks for your attention, have a great weekend, and take care! https://store.steampowered.com/app/1307670/The_Unexpected_Quest/
{STEAM_CLAN_IMAGE}/43610845/975a8694d2cca375f2e550ee574b45c14ccf3494.png Patch Notes 0.18.1.4 General Increased the maximum submitted challenge key level to the leaderboard. Disabled sorting when refining or in the magical forge. Bugfixes Fixed an issue where going into menus would remove certain buffs in combat. Fixed an issue where the auto replay button in Stage Key Levels did not work properly. Fixed an issue where Magical Strength would not consider the stack count.
I’ve replaced the GG Honey Tapple with the new Giggly Green Tapple! Tapple Twos-Day begins again this Tuesday, with double drops and a higher chance to collect the Giggly Green Tapple. Please be patient as I make major improvements to Tapple - Idle Clicker. My goal is to provide long-term enjoyment to all players and improve the game with every update. This update is just the beginning; more exciting changes are on the way!
🎉 Double the Drops for Tapple Twos-Day! 🎉 Starting now, for the next 24 hours, I'm increasing the drop limit to 2 every 3 hours! Make the most of this limited-time event and collect as many Tapples as you can! Don't miss out on this opportunity to boost your collection. Happy tapping! 🍎🍯
Hey all, It's been great to see people playing and having fun! I appreciate all the feedback and for letting me know about the bugs you have been encountering. I've just released a patch (V1.4) to address these bugs as well as adding some quality-of-life additions. Achievement Unlocking Fix: The main reason for this patch was to resolve a problem with achievements sometimes not unlocking. There was basically a timing issue causing the unlocking to sometimes not get triggered. With all my testing I'm pretty sure I sorted it out now. {STEAM_CLAN_IMAGE}/45081596/5b5b54c097266f294dc3f3de3b689e0277ed7341.gif Here are the patch notes in full: {STEAM_CLAN_IMAGE}/45081596/bd8f321cc1c6a276795c57401e5fd0d2d6936e4e.png Fixes for Steam Achievements sometimes not unlocking Made it so the 'Release A Terrible Game' achievement unlocks if you get an end score of 10% or less now - The achievement says 10% but before it would only trigger if you got 9% or less, leading to confusion Fixed the character being able to fall out of the rooms Increased Auto-clicker detection threshold amount - This was triggering for some people who were not using an auto-clicker (People can legitimately click a lot faster than I imagined ha) {STEAM_CLAN_IMAGE}/45081596/3c0dbe295c115893708330233280c0fed91140e3.png Added a settings screen to the main menu and in-game exit menu - You can now independently set the volumes for Music, Clicking and General Gameplay. I also added a low graphics quality option Can now access the How To Play screen from the in-game exit menu Added a helper popup which will show if the player doesn't click for a period of time when first starting a game - To help people who don't realise that the game is a clicker and how to play (saw this issue on a persons Twitch stream) Updated the launch splash screen to be of a higher quality Updated the localisation Made misc texts shorter to better fit in the UI Enjoy! James
This patch is mainly to fix an issue with Steam achievements sometimes not getting triggered correctly. I also added a couple of smaller QOL additions. Check out the full patch notes for all the changes. Enjoy!
Changed a few things: Added a new upgrade: Chance to auto-collect enemy drops Added a new option for disabling the CRT effect Mouse is now hidden during battle
- Added indicators for completed shops - Clarified Evil Smash tooltip - Fixed Steam achievement for Elements not properly unlocking
v0.4.11 - Removed the ingame popup to leave a review v0.4.12 - Changed notifications for skin shops to not persist after reloading the game - Fixed missing Fire achievement and duplicating Stone achievement - Fixed Simon not falling - Fixed normal mission notification sometimes showing when normal missions not unlocked - Fixed bottom buttons sometimes shifting by half a button
Indie Dev Story is now available on Steam and its FREE to play {STEAM_CLAN_IMAGE}/45081596/6019c9a47050a0b080c55d9dbad88093648ea2b9.gif What Is Indie Dev Story: It's a short single-player 'clicker' game which tries to mimic the frantic feeling of being an indie developer; making your game while trying to stay healthy, social and earning enough money to pay the bills. It's based on my own experiences of being an indie dev and the journey I took to get where I am today! If you want to know more about how the game was made, you can delve into the 32-page digital ebook (PDF) I made about the Behind the Scenes of the game. https://store.steampowered.com/app/3095360/Indie_Dev_Story__Behind_The_Scenes/ Go play the game, and leave a Steam review to let me know what you think! James
What's Goodie Gamers!? Zeeno here with a quick update for Tapple! What's New? Improved Crafting System: Made some behind-the-scenes tweaks to ensure a smoother crafting experience. UI Enhancements: Polished the interface for better usability. Bug Fixes: Addressed a few minor issues to keep everything running smoothly. TPS should now work as intended What’s Next? More exciting updates are on the way, so stay tuned and join the Discord to be apart of the community that's growing every day! Thanks for your continued support, and happy Tapple crafting! 🍎✨ – Zeeno
Changes: Lowered relic costs for 'Bird Coins', 'Offline Rewards', and 'Starting Floor' Gem sorting will now check if it's sorted before changing sort type When visiting a floor, you now get offline rewards from that floor Improved miners movement speed display Improved miners mining speed display Fixes: Completion percentage no longer requires upgrades to be fully completed You're no longer able to grade a destroyed gem
优化游戏占用内存 现在重新打开游戏时会记录任务和炼药的折叠状态了 现在游戏中可以正常显示定向掉落属性了 修复DPI感知残余代码会在特定系统上会导致游戏无法启动的问题 修复技能消耗生命时法力条会被生命条替换的问题 修复定向掉落中数量提升无效的问题 修复技能选择框和属性选择框会报错的问题 修复在服务器模式挂机重连时副本会出错的问题 修复在特定情况下创建新角色会报错的问题
Added a few new options: Added a new option for disabling flashing fx Added a new option for enabling an alternate color palette, which changes how the upgrade tree looks Fixed some bugs Thank you to everyone for playing my little game!!
Thank you for playing Mobiles Tycoon! Version 1.0.4 changes: - Rating balance changes and more accurate reviews - Devices and screen angles are now changed smoother - Stores now influence company price - Fixed bugs with operating systems ratings, creation and sales - Updated german localization - Gems number is now shown when you hire a special employee - Small balance and quality of life changes Have a nice game!
Some small fixes/improvements: Added a new option for darkening the screen transition Fixed a bug where you could go past prestige 25 Fixed a bug where a certain upgrade costed more than it should have
{STEAM_CLAN_IMAGE}/43217845/f92a4d80d0acad119963abf1a4d58e667ddacae0.jpg Greetings friends!!! We have some great news to share with you today. Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period. The game is also available on PlayStation, Xbox, Nintendo Switch. https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/ At its core this is a Souls-like game that features Metroidvania elements, filled with exploration and secrets to be found. You're in for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles. The game’s story is shaped by choices that will define your journey. Let's celebrate the game's launch! In honor of the release, please watch the trailer and immerse yourself in the world of Makh-Abyss before fully exploring the story and finding out what actually happened after the death of Lord Derek Ericona.
Hello Clicker Guardians Community, in celebration of the new update you can use a new coupon code: ascension] to receive 100 gems for free! Patch Notes 0.18.1 General Added cosmetics to the Shop Added an option in the inventory to open up to 10 chests at once It is now possible to sell Treasure Chests through Quick Sell The blacksmith is now able to reforge equipment. Reforging an item will reroll the stats of the item {STEAM_CLAN_IMAGE}/43610845/16a27536b7b0f2939ce4119f5e8937c03b7db21c.png New Content Added 3 new titan sets Added 4 new artifacts Added world tier 9 and 10 Added a couple new skills to each skill tree Added 2 new companions Increased the maximum level from 150 to 170 Added 2 new blacksmith level. Allowing the blacksmith to now craft up to item level 550 Ascension Added a new Ascension system. After reaching level 50 you can gain Ascension Levels. Ascension Levels will give you Ascension Skill Points which can be used to unlock new skills in the Ascension Skill Tree. The Ascension Skill Tree give you passive bonuses to your character {STEAM_CLAN_IMAGE}/43610845/aa72432a5e9c8315710e82e18cf77b85755e7bfe.png{STEAM_CLAN_IMAGE}/43610845/5ece0520efd98c3df4672ced23516f26f3ab7754.png Added a new leaderboard for Ascension Levels Balancing Reduced the duration of the Guardian Knight Skill 'Guard' from 15 to 10 seconds Reduced the attack speed of the Guardian Knight Thorn Shield now causes scaling magic damage instead of a reflection of the damage taken Combined Flurry now affects all Companions instead of just the first one The artifacts 'Critical Edge' and 'Extended Strength' now drop in world tier 9-10 instead of 5-8 Bugfixes Fixed an issue where the companion damage was sometimes not updated correctly when applying buffs Fixed an issue where the achievements would show notifications even if they were already claimed Fixed an issue where Concentrated Mana did not increase the Intelligence correctly Fixed an issue where the Explorer Quests would not complete co...