Game Updates

Patch notes and dev posts · 2,351 Steam updates
Galactic Overthrow
Galactic Overthrow
167 days ago · acehigharcade

Demo Update and Release Date

Hey everyone, another demo update today. Many of the changes should be fairly minimal but there are a few that will affect gameplay. Additionally there's now a release date for the game. Tentatively this is May 4th, 2026. I'm working on fixing up a bunch of content in the full game, including the prestige / galactic jump system, and the advanced tech tree. This current update is a good one to recommend to anyone you know who might like the game, it's more polished than the original versions and a bit more representative of the final game (especially if you know some content creators that would love it :D).Thanks again to everyone who's played so far, and all your feedback. I'm excited for the road up to release, with a concrete date out there it's now much more real than ever.Prestige in DemoPart of the prestige system is now included in the demo. For those who want to keep playing and face some of the escalating challenges, this will hopefully give a little bit of that picture though right now, everything is automatic.Once you unlock the "flagship" features, you'll be able to jump to a new galaxy which has stronger planets, more resources, etc.In the full game, there's a who flagship construction and management phase when you initiate the jump which will present a bunch of options related to your current campaign.While In the demo, you'll be sent directly to a new galaxy with some automatic changes. Planets have better stats, hostile planets are harder to conquer, 5 of your techs will be carried over (cumulative with every jump), and resource rates will receive a global resource boost.Visual FeedbackThis version of the game has more visual feedback when you conquer planets. NPC ships will start traveling between planets, fleet sizes for attacks and scouting change based on strength, improvements on planets now show visually with most of them spawning orbiting effects and structures.Additionally, planets can now spawn with more cosmetics like moons and other effects...
Whistle1 - Retro Football Manager
Whistle1 - Retro Football Manager
167 days ago · DigitaleManufakturRU

Steam Patch Notes - Whistle1 v2.0.2

**Match Engine, Sponsor System & Transfer Fixes** **Match Engine (7 fixes)** - Header goals weighted by position (previously equal) - Corners/crosses by midfielders (previously best striker) - Free kick designation respected on indirect kicks - Tackling events visible in live ticker - Assist attribution: No more cross-team errors - Offside ghost assists fixed - Player selection balanced with sqrt weighting Note: In older saves, strikers were affected — from this update they score as expected again. (Thanks to the Anstoss-Jünger community) **Sponsor Bonus System (critical)** - All 15 season-end sponsor bonuses were never paid out — now active - 3 missing cup round bonuses added - Duplicate protection enabled **Transfer System** - Strength-7 players sellable: Top EU clubs (Real Madrid, Barcelona, Inter, PSG, etc.) now buy - Fire sale fallback with 30% discount - EU tier-1/2 credit limit raised to 300M - Saudi rebalanced: Last fallback instead of first **Instant Match Calculation** - AI was auto-subbing user players — fixed - Numerical disadvantage after red card stronger (~3:1) **Contract Negotiations** - No instant departure on failed extension - Max. 7 years, one negotiation per player per season - Salary no longer drifts downward **Cards & Events** - Yellow-red without redundant double display - Followup events use engine flags, no more false followups - "Goal from corner" / "Goal from cross" correctly distinguished **Other** - 276 country-mapping warnings eliminated, 39 compiler warnings fixed - Transfer screen: Stuck mouse on red players fixed - Player rating rebalanced (~3 changes/team/season) - Custom DB upload limit raised to 50 MB
Scritchy Scratchy
Scritchy Scratchy
167 days ago · Stidsholt

Super Jackpot Launch

We feel like we start all of these posts with a thank you, but one is absolutely justified on this one. Scritchy Scratchy has sold over 750k units on PC and mobile, which far exceeded our wildest expectations - we feel like we hit the super jackpot of launches. We’re very grateful for all your support.What’s Next?We will be releasing a small and a large update for Scritchy Scratchy before throwing ourselves into the next game project. The small one is coming next month and will contain: A lot of new cosmetics Fan localization (Italian, Turkish, and Czech)Some more settingsThe larger one is scheduled for September, and will have:ChallengesCool challenge rewardsNew ‘good’ endingSpecial reward for getting all achievementsFAQQ: Why do you need 5 months to make the Challenge update?A: Multiple reasons:We are a small team of two developersWe want it to be really goodWe don’t want to work during a planned parental leave or during a summer holidayQ: Why are you only releasing two updates before moving on?A: Scritchy Scratchy was never meant to be a “live service” game. We have a ton of ideas for new games that we’d rather explore. If you want to see what we get up to next, join our Discord.Q: Will Scritchy Scratchy launch on \A: Maybe.Q: How do I prestige on mobile?A: Hold the button.
MeowCraft
MeowCraft
167 days ago · MISCHIEF

Meow Craft Update 4/16

Hello everyone,Here are the details of this update:Resources:Added wall flag resources (color variants) Features:Added expedition progress viewer to the main menu — a red dot indicator will appear when there are unread expedition reports (you still need to visit the guild to read them)Expeditions now allow providing multiple pieces of equipment at once — also adjusted so that equipment is mandatory only for the first triggerAdded a direct confirmation pop-up for various cancel/stop actions, eliminating the need for an extra button stepAdjusted guild order data — now divided into three tiers (small/medium/large), unlocked progressivelyDisabled TIPS jumps for high-quality items and blueprint mastery level-ups — to prevent overlapping UI layering issuesBug FixesFixed an issue where the UI would not disappear after trading with a special customerFixed several potential issues caused by script replaysFixed several UI issues caused by quick sell / auto-sell functionsFixed progression issues triggered by script replays after restarting from an abnormal shutdownFixed various known issuesWe are still actively developing the game, and your feedback is truly crucial to us. If you encounter any issues during the demo, please feel free to join our discord channel to share your experience and suggestions.
Petunia's Purgatory
Petunia's Purgatory
168 days ago · Dead Possum Games

Content Complete + New Steam Page Artwork!

We're excited to announce that our team has reached the Content Complete milestone. You might be wondering what it means for a game to be content complete? It means that everything we've been planning to be in the game can actually be played. This is huge step towards releasing the game! What's left for us to do: final testing and bug fixing, writing the rest of the text, and then getting the text translated and testing the translated versions. The finish line is in sight! We also recently updated the artwork on our Steam page with wonderful new illustrations by our talented artist Brenda. Got any feedback? Join our Discord! We'd love to chat.
Ash Warden
Ash Warden
168 days ago · huanns.norman

v3.0 - Endless

Endless Mode is finally here. We know this update took longer than expected as it was originally planned for a couple weeks ago. Thank you for your patience while we worked to get it right. This new mode lets you push your limits and see how long you can survive against endless waves. Unlocked after the game is completed, it gives you the chance to try all possible skills and combination in a single save slot. As always, thank you all for supporting Ash Warden.
Void Pachinko
Void Pachinko
168 days ago · 2 Left Thumbs

Void Pachinko Demo

DEMO OUT NOWThe time is finally here! The Void Pachinko Demo has now launched! After months spent playtesting and polishing the game, we are confident that the time is right to open up full access to the demoPlease leave us a review! That's the #1 way to support the game right nowIndie Games from SpainWe are excited to have been selected to take part in GameSpain Direct Spring 2026, being hosted by Clemmy of "Best Indie Games" on Steam. The event showcase is premiering NOW and can be watched here:What Next?We're so thrilled to have hit this milestone! But there's still a lot of work to be done. We are preparing for the upcoming June Next Fest, and will be launching sometime after that. More feedback is always welcome as we strive to make the game the best we can!If you want to follow development, talk directly with the devs, or share thoughts with other players, we’d love to have you in our Discord. That’s where we post updates, discuss changes, and hang out with the community.
Simultree
Simultree
168 days ago · PIPAPOU

🧬 Simultree is OUT NOW! 🧬

Simultree is finally here! 🔬 Grab your lab coat, your magnifying glass, your petri dish and your pen (important) and become the best scientist the world has ever known! 📄 What to expect - 3-4h of gameplay - 10 genetic traits - 50+ stats to upgrade - Endless Mode - A short incremental game made by a solo dev
Nuice Industries
Nuice Industries
169 days ago · contact.castlewind

v0.12.5 Patch Notes

🎯 NEW FEATURE: Bidding Button SystemA reworked bidding flow with visual highlights that guide players toward available actions.Bidding Buttons on Town Main Screen — New dedicated buttons for Fuel Bidding and Land Bidding, directly accessible from the town screen.Shiny Button Highlighter — Available bidding buttons now pulse with a shimmer effect to draw attention when an action is possible.Smart Fuel Bidding Visibility — The fuel bidding button automatically hides after the last bidding round completes, reducing UI clutter.New Play Button Assets — Updated play button visuals with active, hovered, and deactivated states.🚛 NEW FEATURE: Global Fleet DispatcherA major upgrade to vehicle coordination — trucks now think as a fleet, not individually.Coordinated Vehicle Assignment — New FleetDispatcher service assigns vehicles to drills using global scoring, preventing overlap and wasted trips.Fleet Scoring System — Vehicles are scored by distance, silo lock state, and predicted extraction rate to find the optimal match.Parked Vehicle Wake-Up — Idle vehicles now automatically wake when a silo becomes available, eliminating stale downtime.Silo Lock Detection Fix — FleetScoring now correctly detects locked silos via SiloBuildingView casting.🌍 LOCALIZATIONSimplified Land Selection Messages — Cleaner, shorter text across all 15 languages.Simplified Fuel Bidding Messages — Improved clarity across all 15 languages.
Hearth and Hamlet
Hearth and Hamlet
169 days ago · CampaignCooperative

Hearth and Hamlet Demo Arrives April 20th for Steam Medieval Fest!

Hearth and Hamlet Demo Arrives April 20th for Steam Medieval Fest!Greetings, village builders!We are thrilled to announce that you will finally be able to step into your very own cozy, incremental medieval world. The official demo for Hearth and Hamlet officially launches on April 20th.Our demo release will coincide with the launch of the upcoming Steam Medieval Fest. Since our game is all about building your city in a charming fantasy medieval setting, we knew this was the absolute perfect moment to share our demo with you.Get Ready to Play!Please mark your calendars for April 20th!If you want to support our development team right now, the best thing you can do is Wishlist Hearth and Hamlet! It helps us immensely and ensures you get notified the second our demo goes live.We absolutely cannot wait to share this with you and hear your thoughts. We want to build this game alongside our community, so please share your feedback with us once you play.If you'd like to be a part of our community, please consider joining our Discord server, too!Wishlist the game today and we will see you on April 20th!
Just Open The Door
Just Open The Door
169 days ago · bike

Demo Updated — v0.4.5

UI & VisualsAdded a Stats UI Widget to track your in-game progress at a glance.Fixed an issue where the money display was not resetting correctly after purchasing an upgrade.Bug FixesFixed a raycast bug on the Shrine.Quality of LifeESC key is now functional.Added a Reset Game option.
Whimside
Whimside
169 days ago · Toadzillart

We’re Setting Sail for a New Cozy Adventure : One Coin Museum

🌊 We’re Setting Sail AgainHi everyone ♥Thank you so much for all the love you gave to Whimside!I’ve been working on something new that continues in that spirit : One Coin MuseumOne Coin Museum is a cozy game where you explore the ocean, retrieve treasures with a claw, and build a museum collection over time.It’s a new adventure, but with the same love for collecting and small surprises.If you’d like to support the project, you can wishlist One Coin Museum here: Thank you for being part of the journey 💚
Keine’s Terakoya: A Schoolhouse in Gensokyo

Update v0.5.7

Hello everyone! Sorry for the longer wait since the last update — thank you for your patience.What’s included in this updateNew storylines: added new narrative content for Scarlet Devil Mansion and Eientei, along with new functional items introduced through these storiesSteam features improved: Cloud Saves are now available, and all achievement triggers currently planned are fully implementedBug fixes & polish: various fixes and small adjustments across the gameThe previous update cycle was slower than we wanted. From here on, we’ll aim for a more stable and efficient update pace. We’re planning another update in early May — please look forward to it!
Pupple Pop
Pupple Pop
170 days ago · LuciMark0

HOTFIX: MORE BALANCING, UI IMPROVEMENTS & BUG FIXES!

Greetings!We’ve rolled out a new hotfix focused on improving gameplay flow, balance, and overall performance. Here are the changes included in this update:Gameplay & Improvements:Instant Prestige Flow: After prestiging, the Prestige Upgrade panel will now open directly.Max Buy Toggle: A toggle has been added to enable or disable purchasing the maximum available amount.Economy Rebalance: Bubble production and money income values have been rebalanced for a smoother progression curve.Bug Fixes:Fish Cooldown Fix: Resolved an issue where Eel and Swordfish would enter cooldown while still active on the screen.Also; There was a bug with the “oxygen remaining until next prestige point” display that we couldn’t reliably fix yet, so we’ve removed it for nowSettings & Performance:Visible Bubble Count Setting: A new setting has been added to limit the number of visible bubbles, helping reduce bitrate usage.Oxygen Toggle: You can now enable or disable the oxygen visibility from the settings menu.We will continue refining the game based on your feedback.Have fun!The Pupple Pop Team
Aquarist
Aquarist
170 days ago · Dziewiontka (y)

Hotfix

Changes: -Added the achievement for the axolotl quest that we forgot about last time. If you have already completed this quest, simply enter the Aquarium Exhibition location and the achievement will unlock automatically. -Fixed a bug that, in very rare cases, caused the first visit to the Aquarium Exhibition location to block game progress. Everything should now work correctly. -Fixed an issue where, for some players, the aquarium in the patio at the Aquarium Exhibition was not saving properly. It should now work as intended.
Loot Loop
Loot Loop
170 days ago · GGal

Loot Loop is OUT NOW!

Loot Loop is officially available on Steam!As a solo dev, seeing this go live today feels like a dream come true. Thank you all for the incredible support!What to expect:• 3 hours of gameplay• 4 unique characters: Knight, Archer, Mage, and Healer, all fighting together as a party you manage• Each character has their own unique ability• 6 visually distinct maps, each with different enemies and bosses• A skill tree and perk system with synergies to discover• A Prestige system that significantly speeds up your progression• 15 Steam Achievements• Full localization in 9 languagesOn the length — I intentionally aimed for a shorter, condensed experience. I wanted every upgrade and ability to feel meaningful rather than stretching the game with filler.Thank you for giving Loot Loop a chance!Patryk
Lessaria: Fantasy Kingdom Sim
Lessaria: Fantasy Kingdom Sim
170 days ago · Vlantrop

Update. Build 1368

This update focuses on bug fixes and improving overall gameplay stability.FixesFixed an issue where level completion results were not being recordedFixed a bug where heroes would not rest in tavernsFixed issues related to incorrect road constructionFixed enemy behavior where units could stray too far from their patrol points Progression & AchievementsFixed an issue preventing players from unlocking the “Alchemist”, “Blacksmith”, and “Scholar” achievementsFixed incorrect display of stars after completing a level Heroes & GuildsFixed a bug where heroes would become detached from guilds after loading a save Maps & ScenariosFixed a bug that allowed progressing through two parallel story branches on Map 13Fixed incorrect caravan pathing after loading a save on Map 13 Balance & MechanicsAdjusted tournament logic when multiple training camps are present UI & Visual FixesFixed peasant preview displayFixed display of tamed monsters on the minimapVarious fixes to unit localization
Lured In
Lured In
170 days ago · Big Boy Games

Lured In v0.3.2.0 Released

This first public update for Lured In includes the addition of the Fishpedia. A quick and easy way to view all the remaining fish you haven't caught yet, as well as their stats, where they live, and more. This update also includes the first batch of localization! The reaction to the video I posted has been insane, so I want to thank all the hundreds of people who have offered their help with localization! I still have many more requests to work through, so stay tuned for new languages! Also, due to the enormous number of names, I will be working on a better way to display them all. If you aren't seeing your name in-game, don't worry! It'll be there next update. ChangelogAdditionsAdded a gameplay tab to the options menuAdded a gameplay option to disable fish nibbles (the little wait text that pops up)Added the ability to cast and play minigames with spacebar for people on laptopsAdded a gameplay option to toggle minigame time limitsAdded a new darker skin toneAdded in new hair colors (orange, copper, blue, pink, green, red)Added pink to pants and shoe colorsAdded the music track "Crosswinds"Added a fish encyclopedia to the inventory in a new tab (fish caught in previous versions will not show up until you catch them again)Added in localization for CzechAdded in localization for Traditional ChineseAdded in localization for RussianAdded in localization for GermanAdded in localization for PolishAdded in localization for SwedishAdded in localization for BulgarianAdded in localization for TagalogAdded in localization for RomanianAdded in localization for PortugueseAdded in localization for FrenchAdded in localization for Spanish (Spain)Added in localization for Spanish (Latin America)Added in localization for NorwegianAdded in localization for ItalianAdded in localization for DanishChangesChanged the text on the chef's offer to "Accept Trade" to better imply that its a transaction instead of a questMade it so you can no longer drop customers inside of the entranceChanged ...
Outhold
Outhold
171 days ago · TellusGames

v1.1.8 - Bug Fixes

Two small bug fixes:Fixed a bug where Star Tokens were being inadvertently awarded for completing Token Limit challenges.Fixed a bug where you could enter an Artifact Level before meeting the Star Token requirement.
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