Game Updates

Patch notes and dev posts · 1,407 Steam updates
Idle Startup
Idle Startup
1 day ago · TheCandyMan

Update 6.5

A small quality-of-life touch from your suggestions. Spot upgrades at a glance A red dot now appears next to a skill in your list whenever it has an upgrade you can afford and haven't bought yet — so you can see which skills have something waiting without opening each one. Handy for newcomers and veterans alike. Thanks for the suggestions — keep them coming.
Idle Startup
Idle Startup
1 day ago · TheCandyMan

Update 6.4

A batch of quality-of-life fixes from your feedback — bundled into one update. Hiscores The Hiscores screen now shows your global rank on every board, not just one. Ranks are also remembered between menu opens, so they appear instantly instead of reloading each time. Quality of life Endgame is clearer — once all your skills hit level 99, the refound prompt reliably reappears (even if you dismissed it earlier), so it's obvious where the prestige loop continues. Activity log remembers its state — collapsed or expanded, and its height, now stay how you left them between runs. Fixes Fixed the "What's New" window popping up on every launch. Thanks as always for the reports — keep them coming.
Galactic Overthrow
Galactic Overthrow
1 day ago · acehigharcade

New Bug Fixes

Quick patch to address some low-frequency bugs that may affect gameplay. - Fixed: Unstable warhead can cause game board to be unresponsive if utilized in a fully conquered galaxy - Fixed: Choosing a game mode could potentially result in an undefined state, causing the game to run at a difficulty and game speed that's not expected - Fixed: UI issue with windows sometimes not hiding correctly (very rare). Thanks everyone for playing and your bug reports. Hopefully some more news soon on some upcoming changes.
Glimvale : My Mini Overworld
Glimvale : My Mini Overworld
1 day ago · Milkshake Games

V1.0.13

BALANCING- Added the number of bots that appear in the third village - Added some usernames to the adventurer bank UI/UX- Added to the reset panel: Reset option: You can now choose to reset only a specific village if you want to restart a village without losing everything. By default, the toggle is selected for all resets.We've just added some extra options for the reset function; you can now choose to reset a specific village instead of everything. This was requested by you :) Thank you! All your feedback is awesome! Thank you so much! We're adding your requested features, this one was a big request :) DEBUG - Minor fix to decoration collisions
Mine Empire
Mine Empire
1 day ago · 26672146

Mine Empire v2.0 Update

1. Fixed an issue where World Fragment rewards could be exploited through repeated instant rebirths. World Fragments are now calculated based on the highest Stardust reached during the current run. 2. Fixed an issue where achievement progress was reset after rebirth. Achievement progress is now permanently accumulated across all runs. 3. Fixed an issue where Daily Quest progress was affected by rebirth. Daily Quests now track progress independently. 4. Added a Low Performance Mode that reduces particle effects, floating text, and animations to improve game performance. 5. Optimized mineral rendering, floating text, and visual effects using object pooling and rendering improvements to reduce lag in late-game mines.
Mine Empire
Mine Empire
1 day ago · 26672146

Mine Empire v2.0 Update

1. Fixed an issue where World Fragment rewards could be exploited through repeated instant rebirths. World Fragments are now calculated based on the highest Stardust reached during the current run. 2. Fixed an issue where achievement progress was reset after rebirth. Achievement progress is now permanently accumulated across all runs. 3. Fixed an issue where Daily Quest progress was affected by rebirth. Daily Quests now track progress independently. 4. Added a Low Performance Mode that reduces particle effects, floating text, and animations to improve game performance. 5. Optimized mineral rendering, floating text, and visual effects using object pooling and rendering improvements to reduce lag in late-game mines.
Riftborne
Riftborne
1 day ago · Reckoner

11.16 Patch Notes

Gameplay changesSpy combat now uses their offensive and defensive stats in combat for simplicity and alignment with rest of combat rules (not applied on current multiplayer) and spies now have atk/def statsRemoved the hidden build time and ship time queue malus for Astraean for clarity and a slight buff (not applied on current multiplayer)Single player now shares the same faction statuses as multiplayerAdd a 'bring back return cargo' option to the cargo route screen and when sending resources Bug fixes Made some improvements to server responsivenessSend resources screen will now show an ETA and travel timeAttrition/starvation now applies even when ships are travellingStationed ships now show their exact names instead of class namesOpening an incoming attack notification will open the radar instead of the infrastructure menuTransmission timer notifications should no longer trigger twiceThe Kraken will no longer go on a rampage and destroy the win condition tiles when threatened
Idle Startup
Idle Startup
1 day ago · TheCandyMan

Update 6.3

Two fixes straight from your reports — thank you for the detailed write-ups. Mastery income, fixed A recent update capped how much Mastery boosted your income, which made earnings flat-line late game and stall your runs. Mastery now scales income on a smooth, ever-growing curve again — it ramps fast early and keeps climbing the more you stack, so high-Mastery runs feel rewarding instead of hitting a wall. (It still settles enough to keep the prestige loop meaningful.) Bulk-buy indicator The little "you can buy something" dots on the upgrade tabs now respect your selected buy amount (x1 / x10 / x100 / Max). No more dots telling you something's affordable when the x10 batch you've got selected isn't. Keep the feedback coming — it shapes every update.
Hamster Talk
Hamster Talk
1 day ago · hwani

0.1.2 Bug Fix Patch

Hello, this is the Hamster Talk Team.Bug Fixes- Fixed an issue where the game icon would disappear from the taskbar.If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmThank you.Team Hamster Talk
Idle Startup
Idle Startup
2 days ago · TheCandyMan

Update 6.2 — Comfort & Clarity

More straight from your suggestions — making the game easier to read, and easier to read at a glance. Resize the UI New UI Scale slider (Menu ▸ Display) — text or buttons too small (or too big)? Drag the slider anywhere from 80% to 150% and the whole interface resizes instantly. A "Reset to 100%" button returns to the auto-detected size. The single most-requested quality-of-life feature — thank you to everyone who asked. Live income readout See your $/sec — each running skill now shows its current earnings rate right on its row, and the top bar shows your combined rate across every active skill. Easy to see at a glance what's paying off. Fixes Tidier achievements — fixed already-earned achievements popping up again on launch (and, in rare cases, appearing to grant all at once). They're synced quietly now, so only brand-new unlocks get a notification. Smoother offline play — fixed a softlock where maxing every skill while away could block new skills from unlocking. Your unlocks now catch up the moment you return. Thanks for playing! Tell us what to build next on our Steam page.
Idle Startup
Idle Startup
2 days ago · TheCandyMan

Update 6.1 — Hotfix

A quick fix from your reports — thank you for the detailed bug write-ups. Fixed Offline softlock — if you maxed every unlocked skill while the game was closed, the next department could stay locked even though you'd earned it (the unlock check only ran while you were actively playing). Your unlocks are now reconciled the moment you return, so new skills open up right away. Worth knowing Offline XP multiplier is working as intended — it is applied while you're away. If progress feels capped, that's the offline time limit: 4 hours by default, or a full week with the Unlimited Offline upgrade. The remainder is earned quickly once you're back online. Keep the reports coming — they go straight into the next update.
Idle Startup
Idle Startup
2 days ago · TheCandyMan

Update 6 — The Endless Loop

Your feedback said the game ended too soon. So prestige is reborn as a long-haul, compounding climb — there's now always a next goal. An endless prestige loop Compound Growth — a new Founder Store upgrade that multiplies your income and compounds every level. It never caps out, so your power keeps snowballing run after run. Every run stays meaningful — difficulty now scales with your power, but your bonuses scale faster, so each refound is a genuine power spike, never a wall. No more maxing everything in an afternoon and being done. Money stays meaningful — reined in the runaway late-game income so numbers don't lose all meaning. For returning founders Welcome-back gift — you get a free head-start on Compound Growth, scaled to how far you'd already climbed. Thanks for being here early! Milestones are now rewards — the skill milestones at Lv 25/50/75/99 are granted free as you level (with bigger bonuses), instead of costing a premium for a small boost. Smoother start A livelier opening — your second skill and slot unlock much sooner, so the early game isn't single-threaded. Prestige sooner — your first refound is reachable earlier, so the fun loop opens faster. Safer saves & quality of life No more lost progress — your cloud and local saves can no longer overwrite each other with older data. Manage Saves — a new menu shows your cloud and local saves side by side so you can pick which to load if they ever disagree. Save & Exit — a button to save and close, for peace of mind. Thanks for all the feedback — this one was built straight from it. Tell us what to build next on the Steam page!
Clicker Heroes
Clicker Heroes
2 days ago · jukeboxplaysaurus

Clicker Heroes Major Update: Full Gamepad Support Is Here!

A new major update for Clicker Heroes is now live, bringing full controller support to the game on Steam.You can now progress through zones, hire and level up heroes, defeat monsters, collect gold, manage upgrades, and navigate the whole game using a controller. Whether you prefer playing from the couch, using a gamepad at your desk, or taking Clicker Heroes with you on Steam Deck, this update makes the game easier and more comfortable to play your way:To play with a controller, just plug it in and play. You may also want to try it in Steam Big Picture mode.What’s new:Added full controller support to Clicker Heroes with broad controller compatibilityAdded controller-friendly navigation across all main game UIAdded on-screen keyboardAdded binding/remapping for controller + support for common gamepad layoutsAdded Steam Deck support, so Clicker Heroes should now play much more naturally on DeckOther things added:Added Playsaurus Rewards - Claim free items acquired via the Points Shop (Playsaurus Account).Added a new special Clickable for a limited time (Jun. 22 - Jul. 7, 2026).Cloud Saves from Playsaurus account can now be shared between Steam and Web.Bugs fixed:Fixed a few language typos.Fixed Quick Ascension not showing the 'Hire new Mercenaries' button right after Transcension.
Slots & Diapers
Slots & Diapers
2 days ago · SuperiorMountain-mon

💩 v1.0.7: Hotfix - Controller configuration fixes & Text Scale Option

Hello, Diapers Club Members!Just a quick hotfix to clean up some annoying issues for our controller players. We’ve also rolled out a few updates to improve the game's Steam Deck compatibility!Here is the full breakdown of changes for this patch: AdditionsIntroduced a new switch in the Graphic Settings menu, allowing you to adjust font sizes for various in-game text areas (perfect for Steam Deck readability!)Bug fixesFixed an issue where external controller inputs wouldn't interact with UI elements like menu buttons and upgrade foldouts.Fixed a potential memory leak that could occur when repeatedly switching tabs on the leaderboard screen. Tweaks/ImprovementsAdjusted the default sensitivity for controllers to provide a smoother out-of-the-box experience.Changed "Tap & Hold" text prompts to "Click & Hold" to remove confusion for controller and Steam Deck players.Overall game experience and responsiveness when playing with a controller have been significantly enhanced. Make sure to check out the first ever Community Vote. Let's decide on next major update feature together! Currently, Endgame Challenges is leading the votes!
Glimvale : My Mini Overworld
Glimvale : My Mini Overworld
2 days ago · Milkshake Games

V1.0.12

UI/UX - Added visual feedback: And written in red for the cost of items if there isn't enough gold - Added visual feedback: And written in red for the number of items required for the recipe if you don't have enough in your inventory BALANCING - Stable item prices increased by 100% DEBUG - Sometimes bots would have adventurer-like dialogue when they should just be saying "FARM" in binary code. - Twitch mode has been debugged, and a short explanatory text has been added regarding the voting phases. If you are a content creator, you can now rename adventurers using Twitch - The game master crystals weren't refreshing on the interface; this has been fixed Your feedback is amazing! Feel free to share your screenshots and ideas for decorations you'd like to see in a future update
Streaming Race
Streaming Race
2 days ago · mirandaddiego

New Update

If you have done a tour on your current save file, it will not be compatible with the upcoming update Bug Fixes Playlists not working on Streamify CherryTunes not showing the chart when opening the page Live versions being released as single River Music not included on US Top Streaming Songs New maps were not persisting between saves Problem with ticket sales on tour Streamify Album Charts/Recods not including pre-release streams on album totals US SPS fixed Playlists page not working on Streamify New Features Hot 100 Top 20 Card New design for the artist shop, which is now fully customizable Small Changes Adjusts on US Radio Adjusts on USAHits Hot 100 formula Market share adjustment among Streamify, Cherry Music, TideWave, and River Music
Idle Startup
Idle Startup
2 days ago · TheCandyMan

Update 5g — A panel that matches your skill

Colourful skill panel: the center info boxes (name, level, status, reward) now take on the colour of the skill you're viewing, so they look at home on every theme. Miami Nights glow-up: the theme now has its own warm skill palette — Coding goes violet, Design pink, Marketing coral, and so on — instead of the old cold blue, across the whole UI. Stability: extra hardening on the Skills info (ⓘ) popup so rapid clicks can't trip it up. Thanks Iker for the sharp eye on the light-theme colours!
Idle Startup
Idle Startup
2 days ago · TheCandyMan

Update 5f — Buy in bulk

Bulk buy: Company and R&D upgrades now have a ×1 / ×10 / ×100 / Max selector — buy a stack of levels in one click instead of clicking forever. "Max" buys everything you can afford. (Thanks for the request, Tunerko!) Fixed: you could end up with more skill slots than there are skills (a wasted, paid-for empty slot). Slots are now capped at the number of skills, so every slot you unlock is one you can actually use. Thanks for the detailed feedback that surfaced both of these! 🙏
Not Monday Cafe
Not Monday Cafe
2 days ago · Shane

1 Year Anniversary & What's next!!

Thank you for an amazing yearDear lovely cafe owners..It's been a year since we have launch Not Monday Cafe and It was an amazing year for us. Thank you so much for your heart warming support..Let's recap what we got last year..We got seasonal content update from Christmas, Halloween to Songkran Dayand many collaboration with amazing cozy gamesAnd don't worry. All of these contents are always available in the game forever.What's next?We're currently working on Mac version of Not Monday Cafe and a Mobile port! so you can take Not Monday Cafe with you any where! Furthermore we are also working on new idle game Neko Station. an Idle game where you manage a cat train that run around Japan that also run on the bottom of your screen and of course, it got stream integration. This game is like Not Monday Cafe younger sister. There will be a collaboration with Not Monday Cafe in the future. If you're interested you can play the demo now today Thanks again for all your support.It means a lot to us. Have a wonderful day. Enjoy!!📢 Got questions or just want to chat? Come hang out in our Discord or drop by the Steam Community— we’d love to hear from you!If you’ve been enjoying the game (or even if you haven’t!), please consider leaving a review on our Steam Page! 💖
Riftborne
Riftborne
2 days ago · Reckoner

11.11 Patch Notes

- Added toggleable hotkey to cargo routes 'Skip if destination storage is full' and it defaults to No - Added a Fog of War border to the Star Map @firen thank you - Future multiplayer spawns no longer land on expedition tiles - Raid route screen now respects fog of war visibility - @toaster's first PR! Fixed a construction queue exploit that bypassed max level prerequisites - Can now queue dyson sphere ahead of time if prerequisites are in queue - Faction radar Rebellion rows now keep visual order and keyboard navigation aligned - Hangars can now reserve and store local flagships - Added @helios's Quick Start guide and a fresh campaign tutorial flow from the starting screen
Hamster Talk
Hamster Talk
2 days ago · hwani

0.1.2 Patch Notes

Hello, this is the Hamster Talk Team.A new update reflecting your valuable feedback has been applied.Please check the main changes in this patch below.■Improvements & ChangesSettings Toggle Options AddedOptions to toggle ON/OFF the Gold Acquisition Effect, Popo Farm Harvest UI, and Hamster Speech Bubbles have been added to the Settings menu.■Bug FixesFloating Popo Farm Movement & Interactivity Bug FixedFixed an issue where Popo Farms that belong in your own Town would incorrectly follow the screen when visiting other players' Towns.Mouse Lock Issue FixedFixed an issue where mouse locking in other games/applications failed to function while Hamster Talk was running.Pinball Object Physics FixedFixed an issue where the bouncing physics for pinball objects applied unnaturally.Moving Rail Synchronization FixedFixed a desynchronization issue where Moving Rails did not move as intended due to syncing errors.If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmThank you.Team Hamster Talk
Glimvale : My Mini Overworld
Glimvale : My Mini Overworld
3 days ago · Milkshake Games

V1.0.11

UI/UX - Added new tooltips and explanations across the UI. - Added a tooltip for Game Master Crystals. - Added a shortcut from the Crystal panel to the Village Square. - Added saving/loading support for Game Master Crystals. - Buildings now display the list of adventurers inside when hovered. - Added tooltips for Trending Items. - NPCs and animals can now be placed freely without collision restrictions. - Moving NPCs is now much more reliable and intuitive. DEBUG - Fixed a rare issue where players could become stuck in the Patch panel. - DLC and exclusive decorations are now hidden if unavailable instead of appearing as locked content. - Fixed several NPC movement issues.
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