Game Updates

Patch notes and dev posts · 14,563 Steam updates
eclone-station
eclone-station
37 days ago · E.Clone

1.0.12 Update: 132 New Tracks and Command Processor Improvements

Hello. EClone Station update 1.0.12 is now available. Music Expansion Added 46 tracks to Flow Coding, bringing the pack to 50 tracks. Added 44 tracks to Lo-fi Desk, bringing the pack to 50 tracks. Added 42 tracks to Break Reset, bringing the pack to 50 tracks. As part of the pack refresh, 12 previously included tracks have been removed from the current playlists: six from Flow Coding, four from Lo-fi Desk, and two from Break Reset. All three are optional music packs. Download only the packs you want and manage their enabled state under Settings > Music Packs. EClone Station now supports 20 Station Ambient tracks plus five optional 50-track music packs, for a total of 270 tracks. Command Processor Improvements Navigating to Home, Music, Settings, Modules, or Graphic View in the Command Processor no longer makes you leave your current multiplayer room. You can now browse other rooms while remaining in your current room. You leave only after confirming a switch to another room. Participants now see the host's actual room size, furniture, interior surfaces, members, and whiteboard state. Changes made by the host through the Command Processor are published through the same synchronization path as Graphic View. More features are now available through commands, including profile status and messages; seek, repeat, shuffle, favorites, Steam music packs, and local music folders; member management and invitations; room editing and whiteboards; character customization and companions. Added item-editing commands to Memo, Todo, and Dashboard, with more reliable handling for names and text containing spaces. Bug Fixes Fixed a lifecycle issue where switching directly between multiplayer rooms could mix the previous room state into private-room data. Music seek and camera changes made through the Command Processor now update actual playback and Graphic View immediately. Strengthened GUI and Command Processor synchronization paths to prevent room, whiteboard, or permission state from...
Guilds of Mountgate
Guilds of Mountgate
37 days ago · Dr. Asi

Update v0.3.3.4 – Achievements, Titles & More Quality of Life

Guilds of Mountgate – Update v0.3.3.4Greetings Adventurers,v0.3.3.4 is now live!This Steam update combines the changes from v0.3.3.3 and v0.3.3.4, bringing another collection of new features and Quality-of-Life improvements to Guilds of Mountgate.The biggest addition is the first version of the new Achievement & Title system, but there are plenty of other additions as well – including Player Notes, the Fishing Pouch, multi-item selection, improved Shipments, and several important fixes. Achievements & TitlesAchievements are now available!Your accomplishments throughout Vellgar can now unlock Achievements, with selected milestones also rewarding Titles that can be displayed alongside your character.Titles aren't limited to a single appearance either. You can customize their color and presentation, giving you some freedom over how your accomplishments are displayed to other players.This is only the beginning of the system. More Achievements and Titles will continue to be added as Guilds of Mountgate grows. Player NotesYou can now create Player Notes, giving you a simple way to keep track of whatever is important to you while playing.Whether it's something you want to remember for later, resources you're currently looking for, or your own plans for the next session – you no longer need to keep everything outside the game. The Fishing PouchFishing received another useful piece of equipment with the new Fishing Pouch.It provides dedicated storage for your Fishing Baits and helps keep your regular Inventory a little cleaner while you're out chasing the next Personal Best. Multi-Select & CratesInventory management has received some additional tools.By holding ALT, you can now select multiple items at once.We've also expanded the Crate system so that non-stackable items can now be placed inside Crates, making them much more useful for transporting certain types of equipment and goods. Shipment System ReworkedThe Shipment System has been reworked and rebalanced.Shipping cost...
Vanya Online - Idle MMORPG
Vanya Online - Idle MMORPG
37 days ago · Demona Vosz

Russian Language Support is Now Available

Russian language support is now officially available in Vanya Online.Players can now explore Vanya, hunt, train, trade, and progress through Drakmor, Noctra, and Nythar with a fully localized Russian interface.This is another step toward making Vanya more accessible to players around the world, and we are happy to finally welcome the Russian-speaking community.You can change your language at any time through the top bar in-game.See you in Vanya.Show No Mercy, Leave a Mark.Demona Vosz Team
Let Me Poo!
Let Me Poo!
37 days ago · PixelParadise

Full Game Launches September 8th

It's official. Having cleared Steam review, Let Me Poo! will officially launch on Tuesday, September 8th.It will be available at a 15% launch discount off its base price of $1.99 USD, so you can pick it up for just $1.69 USD during its first week.What does the full game include?Content & Progression:27 walls to break through to complete the adventure.5 unique helpers to unlock and automate your progress.7 helmets with distinct properties and looks.Special Mechanics: Exclusive helper skills, Frenzy mode, and real-time QTE events.Game Ending: A definitive finale to wrap up the experience.Features & Technical Specs:17 thematic Steam Achievements for completionists.34 languages supported.Steam Cloud saving support.Full controller support.Cross-platform: Native support for Windows, macOS, and Linux.Add it to your Wishlist now if you haven't already so Steam notifies you the exact moment it goes live.
The Loomsong Chronicle Idle
The Loomsong Chronicle Idle
37 days ago · nitrocodondynamics

Thank-you

Thank-you noteWeek One: Thank You and What’s NextToday marks one week since The Loomsong Chronicle Idle entered Early Access. Thank you to everyone who has played, reported a bug, left a review, shared feedback, or told someone else about the game. I have been reading what you send, and it is helping me decide what needs attention after launch.The Original Soundtrack Is Available NowThe Loomsong Chronicle Idle: Original Soundtrack is now available on Steam. It contains 22 tracks and nearly 80 minutes of music, including the main theme, the opening music, and the complete gameplay playlist.View the soundtrack on SteamComing in Week TwoHere is what we are working on next:The Tavrani: Work has begun on a new playable race. The portrait shown with this announcement is the approved Tavrani design, and we are now working on the race’s in-game implementation and animations.Tomes and Blood Orbs: We plan to release two new equipment types for Conjuration. Tomes are one-handed, magic-ranged weapons. Blood Orbs are off-hand Conjuration vessels designed to support summons.Conjuration abilities and summons: We are building the first player-facing Conjuration abilities, summon-based combat options, and the systems needed to support them.These features are still in development and will be tested before they are added to the live build. Some details may change during implementation.Thank you again for supporting the game during its first week. We will keep posting updates as this work moves into the live build.
SkyPrimal
SkyPrimal
38 days ago · ArtemX1

Game Update

Beta 0.0.28 — a big batch of fixes Three recent beta updates in one list — thanks to everyone reporting bugs! Controls & Movement Sprint on Shift — replaces the dodge roll: a short burst of speed while you hold Shift and have stamina. Spent stamina now pauses briefly before regenerating, genre-classic style. No sprinting in water, on mounts, or at full bow draw. The dodge roll is gone — it conflicted with Shift item transfers and let you somersault in lakes. Middle-mouse camera rotation fully reworked: smooth orbit around your character, no more spinning or accidental zoom. Double-click the middle mouse button to smoothly reset the camera. UI Main menu buttons fixed (last beta's bug — sorry about that!). Tech tree: clicking a technology selects it again, the selected node glows with a ring, and the research panel stays open showing progress. Research points and study progress are now two separate, clear counters. The floating "E" prompt over items is disabled based on your feedback — E interaction works as before. Lakes & Water The action panel (RMB) on lakes now opens properly from the shore. Clicking the water no longer sends your character off to drink — use E at the water's edge or the action panel. Removed the blue square around lakes on the map. World & Progression Resource storage and food storage are now separate technologies after Shelter. Fixed: a new game could start with food storage already "researched" while the Shelter tech went missing. The tech tree is now fully translated into all 8 languages. Cleaned out leftover placeholder content (fence, wooden armor, wooden wall and a couple of dishes). Note: the network version was bumped — both players need the updated beta to play co-op together.
Eldara
Eldara
38 days ago · Bo Jangles

Patch #25

The Echo Exchange Update Surplus Echoes now have a new purpose within the Eternal Forge. Random Crate Exchange Players who complete all 64 Eternal Forge ranks will now unlock the Random Crate Exchange. Each random crate costs 5,000,000 Echoes. Common, Uncommon, Rare, Epic, Legendary, and Void crates all have an equal 1-in-6 chance. Players can purchase 1, 3, 5, or 10 crates per transaction. Purchased crates use the normal inventory and bank routing systems. New Legendary Melee Cape The Abyssal Cape has been added to Eldara. Legendary Melee back equipment Dropped by the Abyssal Hornfiend Drop chance: 0.03% Fully integrated into the Collection Log, Codex, drop tables, and rebirth collection tracking Quality-of-Life Improvements Expanded collection-completion indicators to additional resource, monster, and dungeon cards. Improved refined gear displays so offensive rebirth bonuses are represented correctly. Reduced oversized rarity emblems on item inspection pages. Improved the layout and presentation of the Eternal Forge exchange. Updated Eternal Forge text across all supported languages. Thank you to everyone continuing to report issues and share suggestions!
The Loomsong Chronicle Idle
The Loomsong Chronicle Idle
38 days ago · nitrocodondynamics

08/25 - Patch Notes Build 0.744

Build 0.744 Patch Notes Build 0.744 focuses on expedition stability, less punishing ordinary bosses and hunts, a more usable Workshop, exact item selection, and major quality-of-life improvements for equipped consumables. Expeditions and Terrain - Fixed an expedition-loading failure affecting Korr Deepforge Moons when the renderer temporarily failed to expose the approved wind_scoured_basalt terrain texture. - Added safer terrain-material recovery that resolves the correct approved textures instead of aborting the expedition. - Verified terrain rendering across all eight expeditions and all four Pinnacle arenas at High, Medium, and Low texture quality. - The terrain fix does not substitute unrelated textures or change the appearance, layout, or navigation of any map. Expedition Boss Balance - Reduced the basic-attack damage of all 24 ordinary expedition bosses by 20%. - Reduced their ability, projectile, telegraph, periodic, and signature damage by 25%. - Ordinary enemies remain unchanged. - Pinnacle bosses remain unchanged. - Boss health, armor, phases, attack speed, projectiles, affixes, reinforcements, and rewards remain unchanged. - Party-size and Expedition Modifier scaling still apply normally. Hunting - Substantially reduced the health and per-level health growth of all 16 hunt species. - Level-appropriate hunting gear can now bring down prey in approximately one to three landed hits instead of hunts taking longer than ordinary fights. - Hunting behavior remains intact: prey still sprint, tire, recover, become wounded, and become crippled. - Hunt movement speed, fleeing behavior, and navigation were not weakened to disguise the former health problem. Corpses and Ground Loot - Unskinned hunt corpses clear after three active expedition minutes. - Abandoned ordinary ground loot now clears after ten active expedition minutes, reducing long-session clutter and rendering overhead. - A character or pet actively pursuing an item grants it a renewable fifteen-second c...
Lowmoor Idle RPG: An Adventurer's Chronicle
Lowmoor Idle RPG: An Adventurer's Chronicle
38 days ago · buy gold, bye

v1.6.2 - Picking up the pace

Everything runs twice as fast as it did in v1.6.0. Over the same twelve hours from the same starting Roll, a mid Fighter now reaches floor 13.8 where v1.6.1 only reached 7.7, and rests that were charging you whole minutes now charge you seconds. What went wrongYou told me the descent crawled after v1.6.0 and that gold had collapsed, so I wrote a probe and ran v1.5.2, v1.6.1 and this build over the same twelve hours from the same Roll. You were right. Two numbers caused most of it, and neither ever made it into a patch note. The world pace had been halved (5 down to 2.5), which slows everything below it, and the prestige Speed bonus was cut at the same time (4% down to 2% a point, plus the Guildhouse Bell from 0.8% to 0.4%). Those stack, so a Roll with a hundred points of Speed was running at about a third of its old rate before any new system was even added. Both are fixed here. The rest system was the other big drain, eating 9% of your clock while paying nothing back, and its slowest steps were fixed in real seconds. Putting the world speed back would have doubled their cost instead of cutting it, so I reworked the whole ladder. A game that plays itself should never charge you real time, and the new version is under "New and changed" below. The numbers, twelve hours, same start Depth: 7.7 -> 13.8 floors. v1.5.2 reached 13.1. Beasts killed: 2,300 -> 9,491. Gold earned: 752k -> 6.57M. Trips spent selling: 1,384 -> 443. Rest, share of your clock: 9.0% -> 3.7%. If you have a deep Roll, read thisDepth is back, but the old giant gold numbers are not, and you deserve to hear that from me rather than find it yourself. Across six chronicles measured against v1.5.2 over the same twelve hours, depth now runs at 92 to 111% of what v1.5.2 reached, and a new or middling Roll goes deeper than v1.5.2 ever did. Gold runs at 12 to 63%. A deep veteran Roll used to earn 358M to 749M in twelve hours before v1.6.0, but those figures came off the old unbounded stat sheet that the d20 reb...
Idle Demon Lord
Idle Demon Lord
38 days ago · seeyuservices

Idle Demon Lord – Version 1.3.9 Update

1. Skill Point Optimization 2. Rebirth Point (AP) Reduction Plan 3. Added “Max All” to the Skill Tree 4. Skill Point Source Review and Overflow Protection 5. Rebirth Ladder Contracts Changed to a Fixed-Tier Table 6. Fixed the Entry Point After Closing the Quest Guide 7. Pandora’s Box Now Supports Right-Clicking to Add Equipment 8. Moved Special Event Windows Upward 9. Fixed Duplicate Rerolls for Reincarnation Marks 10. Added Tier 5 Infinite Nodes to the Rebirth Talent Tree 11. Fixed Build Marker Icons Overflowing the Table 12. Build Points Can Now Only Be Obtained Through Rebirth 13. Fixed React #185 Infinite Rendering Error in the Shop
IdleOn
IdleOn
38 days ago · LavaFlame2

NEW CLASS - Royal Guardian!

Kingdom Expansion - the main gameplay of the Royal Guardian!15 new talents for Royal Guardian - including the new ROYAL ARMORY, the LIL' ORBIES SHOP, and much more!Verminous Rats - a new miniboss found in the Royal Castle!Pet Raids - a PvE experience where you can win free pets!• NEW MASTERCLASS - ROYAL GUARDIAN!• Expand the royal kingdom across IdleOn, building Outposts in each world as you recruit workers, traders, milia and other units. It's your job to organize them for max efficiency by deciding collection routes, min-maxing outpost specialty ranks, and continuing expansion until your empire has a foot in each and every map!• Spend your kingdom's resources on 70 unique upgrades at the Royal Armory! There are a handful of bonuses that affect IdleOn in massive ways outside of your kingdom, but most of them directly boost your abilities as Commander of the King's Legion.• Unlock and upgrade various ROYAL STATUES! These are mega-versions of regular statues, which each give OP multiplicative bonuses to important stats like EXP and Drop Rate.• Unlock Statue Flair, and boost your regular statue gains by collecting marble!• IMPORTANT: Royal Guardian has his own talent pts, and can't use "All talent LV" bonuses nor Super Talents until they are unlocked in the lower shelves of the Royal Armory!• Turn your Orb of Rememberance into an ORB OF VERISIMILITUDE, which gets super-boosted by killing Regal Mobs and can drop Lil Orblets!• Lil Orblets shop added, accessed via the Royal Guardian Talent of the same name! Spend your Lil' Orblets dropped by the Orb of Verisimilitude on permanent bonuses, including a way to automate the leveling up of your Statues!• New Miniboss - Verminous! Find them in large swarms beneath the floor of the Royal Castle, but don't expect to kill many early on...• New spelunking cavern - Exiled Throne! It's filled with 15 new discoveries to make, 10 new possible Grand Discoveries, and of course a new powerful LORE BONUS by defeating Esquire Morose found ...
GeckoShop
GeckoShop
38 days ago · reptoidev

New updates to Remake!

Hey folks!Just wanted to say hello and let you know that we're currently working towards a public beta for the GeckoShop Remake Update.We've got the entire new fundament up and running, and are now adding smaller features back to the remake and polishing everything up.There is not much to tell you yet, but soon we'll open up the beta on Discord, so make sure to join if you don't want to miss out:https://discord.gg/geckoshop/GeckoShop 2 is fully done, but we first want to release GS1's Remake Update before moving on to the new release- we'll use this time to continuously improve both games until their release at the end of this year.Thanks for being patient with us, love you guys! - Repto
Bit Buddy
Bit Buddy
38 days ago · sixeven67[排骨]💊

Microphone Tracking is Here!

🎙️ Bit Buddy Can Hear You Now!With microphone tracking enabled, Bit Buddy will move its mouth in sync with your voice whenever you speak. Whether you're chatting with friends, streaming, or just talking to yourself at your computer, Bit Buddy can now “talk” along with you!Currently, the vast majority of Buddies have been adapted with mouth animations. However, due to the design or animation structure of certain Buddies, a small number of them couldn't be adapted and therefore won't respond to microphone input.You can enable and configure microphone tracking in the settings.🛠️ Workshop Editor UpdateBit Buddy Workshop Editor has also been updated with microphone tracking support!You can now configure mouth images for your own Buddy directly in the editor. Once configured, your Workshop Buddy can respond to microphone input just like the official Buddies.If you've already created and published a Buddy, you can simply reopen the project and add mouth images to make it compatible with the new microphone tracking feature!Other Changes:Optimized the game's clickable area. The clickable area now follows the actually visible area much more closely, greatly reducing cases where transparent areas block mouse interactions with windows and other elements on your desktop.Thank you, as always, for all your feedback and suggestions!Microphone tracking has been one of the most requested features, and we're really happy to finally bring it to Bit Buddy.Now go say something to your Buddy!
Loot Dungeon
Loot Dungeon
38 days ago · electric kite

Patch Notes — v1.062

Patch Notes — v1.062A small update focused on resolution support, UI readability, events, rings, and enemy balance.Main ChangesResolution and UI fixesFixed progression and settings screens being cut off on ultrawide and other unusual resolutionsImproved perk and equipment tooltip scaling so stats and comparisons remain visibleAdjusted tooltip positioning near screen bordersEvents and ringsRewritten and rebalanced eventsFixed the ring charge effectBalance fixesSlightly rebalanced early enemiesReviewed enemy values and corrected several outliers
金宵公寓事件
金宵公寓事件
38 days ago · Ofanim

BUG修复补丁3

BUG修复1.读档导致右下角时间未更新的问题2.欧阳雪新闻页线索无法收集的问题3.部分图片点击后会错误跳出视频的问题4.其它章节搜到烧纸钱视频进入后无法退出的问题5.不退出游戏重开序章时教程不触发的BUG功能调整1.现在多次答错后叶文静打电话来的功能要在设置中主动开启才能启用
Sniper Camouflage Orange Spy Warrior I Buried Two Bodies in the Garden and the Police Haven't Figured Out Yet That They're Missing Because They Were a Lonely Old Couple Who Had No Relatives Simulator 2026

More than 24 hours until release. Tomorrow, August 26 at 18:00 CEST (UTC+2).

Thanks to everyone for participating in the playtest—it was truly interesting. Now it's time to focus fully on the complete game, which launches tomorrow. placeTime🇨🇿 Česko18:00, 26. 8.🇬🇧 UK17:00, 26. 8.🇺🇸 New York12:00, 26. 8.🇺🇸 Los Angeles09:00, 26. 8.🇯🇵 Tokio01:00, 27. 8.🇦🇺 Sydney02:00, 27. 8.dont forget to wihslistu if you dont do that yet
Loot Frog
Loot Frog
38 days ago · Clumsy Dog Games

Improving the game experience

Hi everyone!We have been listening to the feedback for the balancing of our game... We are ACTIVELY working on it and we will have the game balanced as soon as possible (we are working full time on it)We appreciate your feedback and we are sorry!We have been working on this game for the last 10 months non-stop so we of course want YOU to have fun with it! And we are working into delivering that to youWe will make another announcement as soon as we have it ready for you. Thank you for your understanding 💚
Shake it Co!
Shake it Co!
38 days ago · Apei

New Features, New Language, Some Bugfixes

Hey, we have news! There's a calendar in the game now, and a lot of fixes.Added:Added a calendar to the game. Press K (D-pad left on controller) and you can see the whole month ahead of you. Certain fruits get buffs on certain days:Market Day, that fruit sells for doubleGolden Day, much higher chance to turn goldenHeavy Branches, more fruit on every dropWindy Day, takes fewer shakes to fallBumper Crop, that fruit falls from the tree far more oftenHarvest Festival, once a month, the strongest of them allThe calendar shows fruits you haven't unlocked yet too, so now you have a reason to go and buy that pearAdded a weekly version of the calendar to the "end of day" screen, so you always know what tomorrow brings before you sleepAdded a 3 second count in to the combo ring, so it no longer starts before you even look at itAdded new sound effects to the whole combo run, the countdown, the climb, the payout and the two ways to lose itAdded trigger button icons for controllers, so the grab prompt actually shows you a button nowBrazilian Portuguese is now available 🇧🇷 Huge thanks to the Traduz Brasil team for their help in bringing this localization to life!Fixes:Fixed some fruit upgrades giving you literally no improvement even though you paid for themFixed upgrades being on sale that can't do anything yet, they're closed with a reason nowFixed the combo countdown sound being way too quiet and completely flat, you can hear it across the garden nowFixed guests not seeing anything when they bank a combo, the money just appeared out of nowhereFixed it being unclear whose combo it is in coop, there's a marker over the player's head nowFixed the host sometimes having to walk over a coin twice, guests and solo players never had this so it looked randomFixed the night locking up after a language change, which left you unable to sleepFixed the fruit cards spreading across the screen and covering the combo ring as you unlock more fruitsFixed menu tabs overlapping each other in langu...
Sphere TD
Sphere TD
38 days ago · SphereTD

0.17.2

- New players now begin in docked Baseship mode with traditional Sphere TD gameplay. - Docked Breaches damage ship energy, while undocked flight uses Integrity. - Undocked flight is introduced later with improved movement and virtual D-pad guidance. - Improved Dock controls, mounted tower deployment, and map onboarding. - Cloud progress now restores automatically after sign-in or reinstall.
Motelet
Motelet
38 days ago · exe_

Release Date Confirmed & Update

Hello!Thank you to everyone who has played Motelet!Thanks to your interest and support, we can finally announce that Motelet's official release date is confirmed for 9/4! 🎉Ahead of the full release, we've also added a new feature.📢 New Feature1. Gamepad SupportMotelet now supports gamepads!In addition to keyboard and mouse, you can now enjoy the game comfortably with a gamepad.🚀 Official Release Date ConfirmedMotelet's official release date is confirmed for 9/4!A heartfelt thank you to everyone who played the Demo and shared their valuable feedback with us.Thanks to your feedback and support, we've been able to continue improving Motelet along the way.The official release is finally just around the corner!🛠️ Stay in TouchYour feedback and words of encouragement mean a lot to us and help motivate us to keep developing the game.We'll continue doing our best to prepare for the official release.Please continue to support and follow Motelet!Email: badeulbadeul0516@gmail.comTwitter: https://x.com/Wobble0516- Team Baeb Sae -
Stronghold Kingdoms
Stronghold Kingdoms
38 days ago · Firefly_Studios

Conquer 38 Tropical Islands in Island Warfare — NOW LIVE!

Defeat your enemies and become the mightiest ruler in the kingdom in Island Warfare, now live! My Lords and Ladies, the kingdom needs you to strengthen your castle walls, equip your armies with the best soldiers in the land, and set sail across a medieval archipelago. For it is time to do battle across our brand-new special game world! Conquer 38 tropical islands while mastering daily changing Maritime Weather Conditions where sea conditions decide movement speed—from Fair Winds and Calm Seas to Violent Storms. Stronghold Kingdoms' Island Warfare invites thousands of veterans and new players, tempting them with new opportunities, tactical challenges, and a single kingly throne to conquer!Island Warfare is NOW LIVE!
Slots & Diapers
Slots & Diapers
38 days ago · PoopChief-mon

🎉 NEW UPDATE: SCRATCH-OFF TICKETS ARE HERE, MOBILE IS READY & 35% OFF SALE! 💩

Hello Diapers Club Members!The wait is officially over! You voted, we locked ourselves in the studio, and today we are rolling out our very first major content update, alongside some massive news about our mobile launch!🎟️ "Scratch-Off" Tickets Are Officially LIVE!You voted for it, and it is finally here! (And yes, we hear you loud and clear... feel free to call them "Scat-Offs" all you want, but our casino floor lawyers insisted we officially call them Scratch-Off Tickets). - -Here is how the brand-new gameplay mechanic works:How to Unlock: Unlocked directly through your Reboot tree.How to Play: Put your surplus cosmetic tickets to good use by converting them into high-stakes scratchers.5 Unique Ticket Types: Scratch away across 5 distinct ticket tiers to win instant cash bursts, rare currencies, and massive progression boosts!It is a brand-new, delightfully degenerate way to clear out your ticket clutter and shoot your casino earnings straight into lightspeed. - -📱 Mobile Update: iOS & Android Builds Are READY!We have huge news for anyone who wants to manage their casino empire on the go. The phone builds are officially finished! - -We didn't just slap a basic port onto mobile, we completely redesigned the UI/UX from the ground up to craft a smooth, intuitive, touch-native experience tailored specifically for mobile players. Both the iOS and Android builds are currently sitting in the Apple App Store and Google Play Store review queues. The moment they clear review and go live, we'll blast out another update! - - 🛠️ Economy Buffs & Quality-of-Life Fixes!We’ve tweaked the casino floor economy and squashed some long-standing bugs:Infinite Cosmetic Ticket Drops: We have increased the payout amount when the Crapto Machine awards cosmetic tickets! Even better: cosmetic tickets will no longer stop dropping once you unlock all available cosmetics. You will now keep earning them infinitely, giving you endless fuel for your new Scratch-Off tickets!Offline Achievement Track...
Bahast
Bahast
38 days ago · FC Tech Labs

Bahast 1.3.3.a + 1.3.3.b — Performance And Writ Fixes

Bahast 1.3.3.a and 1.3.3.b are now available. These two hotfixes focus on diagnostics, performance, Divine Writ progression, and Writ storage. Patch 1.3.3.a Fixed Send Diagnostics so reports can be uploaded again. Improved Battle screen performance and reduced slowdowns during longer sessions and repeated scene changes. Fixed Divine Writ quest progression that could remain blocked after selecting, queuing, and completing a Writ. Fixed saves with extremely large Writ collections that could make a character unresponsive and unplayable. Patch 1.3.3.b Combat-dropped Divine Writs now go directly to the Writ Stash instead of filling the 60-slot carry Inventory. Writ drop rates and sustain are unchanged. Thank you to everyone who sent reports, diagnostics, video, and save data. As Bahast's solo developer, that evidence helped me reproduce these problems and get the fixes in place. Read the full patch notes. — Bahast
Vanguard Galaxy
Vanguard Galaxy
38 days ago · Arnie

Beta Update 0.8.1.27

Hello captains,The last little update before we go live and close out this beta test. Thanks to all of you for your continued efforts to improve Vanguard Galaxy. :)Update availabilityThis update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.Added/Changes- Added a progress bar and info to the loading screen- Changed 2 of the pocket bosses to fly Battlecruisers in stead of Destroyers + Added new pocket boss which you can obtain through killing other pocket bosses- Changed the visuals of the inventory filter buttons slightly- Further tweaks to asteroid visual generationFixes- Another potential memory leak fix, especially for POIs where the player is present for a longer period of time and where ships get battle damage- Fix for error on loading of some savegames- Fixed ships in hangar bay not being able to target containers- Fixed wrong amount of hull upgrade kits being shown in comparison to actual salvaged amount- Fixed unloading to carrier sometimes going over the capacity- Fixed issue with loot after installation collapse, it was showing more then was actually recovered, plus some loot was discarded if it didnt fit in the cargo inventory- Fixed warning icon not always showing for events that can be triggered during installation run- Improved Jumpgate travel to reduce potential blocking by NPC's- Fixed pilots still being selected for installations when ECHO is doing her thingCheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under G...
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