- Improved detection of blacklisted third-party processes (auto-clickers, macro tools, cheat engines) to strengthen anti-cheat protection.
Chinese translation improvements: Some translation errors in Simplified and Traditional Chinese have been fixed and the overall translations have been improved.More language support will come in the future!Apei / zerotask.
新增传说装备【玉带】 修复了分解宝石的任务无法完成的问题 修复了无尽副本中极限碎片掉落异常的问题
“Heroes” is now officially available!The “Hero Pack: Dark Crimson” DLC is also available for purchase.This update also introduces a major overhaul of the combat system, Simplified Chinese language support, UI improvements, and various bug fixes.\・A new challenge mode has been added, where you choose a Partner and take on a series of battles.・Clear Stage 1 to recruit your chosen Partner. The Partner’s rarity depends on the selected difficulty.・Two difficulty levels are available: Normal and Death.・As you progress through the stages, your Partner gradually regains their original power and advances through their Awakenings.・Partners who clear Stage 7 on Death difficulty receive a unique global serial number called a “Hero No.” This number shows their worldwide clear order—share it on social media and show off your achievement!・Purchase the “Hero Pack: Dark Crimson” DLC to switch your Partners to their Shadow forms.\The previous system, in which the entire party shared a single HP pool, has been replaced. Each Tasmon now has its own individual HP.・Enemy attacks now damage only the targeted Tasmon.・When a Tasmon’s HP reaches zero, only that Tasmon is knocked out. The rest of the party will continue fighting.・Knocked-out Tasmons automatically return to battle after 30 seconds. A countdown shows the remaining recovery time.・Each Tasmon now has its own HP bar, making it easier to identify which party members are in danger.・Tank Tasmons now have access to Taunt skills.・While Taunt is active, that Tasmon draws enemy attacks and takes reduced damage.\We have reduced the effectiveness of relying exclusively on life-steal effects for survival, allowing healers, defenders, and barrier-focused Tasmons to play more meaningful roles.・The healing provided by life-steal skills has been reduced.・The maximum amount of healing per second has been increased.\・Basic Attack buffs have been added. These buffs increase basic attack damage but do not affect skills.・AoE Skill Power has been add...
August 23, 2026 Update: 1 Added a formation guide for hero positions. Click the “?” button in the Team window to view the corresponding positions for slots 1 through 6. 2 Improved game performance.
v0.5.2 (August 23)Pushing some bug fixes to our Pal mechanics and more! If you have feedback, don't forget to report bugs via the in-game bug reporting interface (pause menu!) or come hang out with us on the FrostyVoid Games Discord server.Name in the GameAdded four more community submissions! Normally we wouldn't remark on this, but...There is now a slightly higher chance of you encountering your own name when finding Pals.PalsNormal Pals will now turn Shiny if a Shiny Pal is dragged on top of them.Added an icon at the bottom left of Pals named by players from "Name in the Game" to indicate they are special in your inventory.Bug FixesGame save importing is now working as intended. Sorry about that!Pals that are named by players from "Name in the Game" now have yellow names on tooltips.Pals can be dragged to other Pals to merge now when clicking on the image.Additional Writers no longer look squished when traveling to their destinations.AI Summarization buff should no longer be able to make an article look like it was receiving multiple clicks per second.Pal context menus can no longer appear under the questing strip.It is no longer possible to have two active Trending Flames... though what a cool upgrade idea...Multiple writers can no longer equip the same mug.Pausing a research project that costs Knowledge Points will no longer require the Knowledge Points to be paid again when it is activated.Community-made Pal titles correctly apply during merges.Boss fights now correctly pause when a modal is open.Plagiarism can never deal damage to you, as intended.Prestige button now shows the correct number of Domain Points earned.Hitting Escape when the Pal context menu is open now closes the context menu instead of opening the pause menu.Fixed an issue where the Spacebar accessibility option was unusable after clicking a button in the game UI.Equipping gear now correctly writes to the save file.It is no longer possible to undelete a save game by entering a game, quitting t...
¡Vacuum Warrior ahora habla español! As promised in the last update, the next language is here - the full game is now available in Spanish, in one neutral translation made for both Spain and Latin America. If anything reads off, tell me in the Discord and I'll fix it quickly.
Added 2 new Skill Tree filters: - Quests (highlight all nodes useful for active quests) - Unlocks (Highlight all the nodes which will unlock new powers) Increased the ceiling of variables managed by the game from E+38 to E+208
Hey,We're officially FULLY SUPPORT languages below:EnglishSpanish - SpainSpanish - Latin AmericaRussianFrenchGermanSimplified ChineseTraditional ChineseJapaneseTurkishMore language support will come in the future!EEXimium / zerotask.
https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! We'll continue to post development logs leading up to launch, where we'll preview more gameplay details for you! We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267800/_/
Recently a save was impacted due to a power outage, which had knock-on effects for the way saves were implemented. This build brings a lot more fallbacks and robust saving to the game, and also moves it off the main thread to keep the game running smoothly. You shouldn't notice any changes day to day, but if your saves are corrupted due to power outage or your computer turning off halfway, this should make it seamlessly use your backups without any work from you, allowing you to keep playing. If for any rare reason your saves are wiped or missing, there are manual fallbacks in place to rectify and rollback (so reach out to me asap if you ever encounter this). Research was also a little too high for the amount casual players earn. As such, all the top end prices have been brought down (capped to $1,000) so that it's a little less waiting for completion. Thanks all, keep the feedback coming. - Diesel
Hello everyone! This is Sensory Patch Studio.Long time no see! This update includes several bug fixes and optimizations.We are currently working hard on full‑release content.Development for the Saltwater Fish Pack is more than halfway done.More content and optimizations are in progress. Stay tuned!Bug Fixes & OptimizationsFixed fish‑sorting bug: Fish with the same rarity or same‑level stickers will now sort and group correctly.Optimized labels on custom‑music album covers for easier recognition.Optimized monthly‑statistics display. Hover over small blocks to view corresponding dates and Aquatic‑Time duration.Optimized accessory‑tag tooltip display. Hover your cursor over accessory tags to view accessory names.Optimized formation effects fish schooling behavior.
- Fixed an issue where the game paused when clicking off the window or onto another monitor.
Bugfixes & Changes: - Fixed a progression bug in Ashford that used a hidden damage number intended for reruns that would cause the progression to get stuck - Fixed some sounds that were not respecting the SFX volume sliders and mute settings, especially in the last expansion - Seal progress bar at the Royal Court now shows "Seal available" instead of "100%" when full. - The panels for the finale now appear above all ingame panels but under UI like the pause menu - Fixed a bug that withholds gold prestige if the game was played during certain old patches that changed the progression.
FIXES: - Fixed a rare bug that could block unlocking the 6 + 7th Hunters - Put a story progression block if trying to enter an area that required characters you hadn't unlocked (rare to encounter)
1. Fixed some Market operations being rejected by the server's version contract because the client request did not include the current version code and client artifact identity, which could result in a generic “The market operation failed. Please try again later.” message. V0.043 Market requests now include the exact current client identity. 2. Fixed failure dialogs showing “Reference: ” when an error response did not contain a usable diagnostic reference. The dialog now shows only a real, non-empty reference and hides the line when none is available. 3. When the Market explicitly reports that the client version is incompatible, the game now asks the player to update and try again instead of showing an indistinguishable generic failure message. If a Market operation still fails, first make sure Steam has finished updating the game. If the dialog shows a real reference, include it when reporting the issue.
1.三界悬赏中新增日常任务功能 2.日常任务在点击每日乞灵时会刷新 3.完成日常任务会获得功勋及活跃度奖励 4.建筑效果同时影响悬赏和日常任务的功勋奖励 5.活跃度等级会增加气运值 6.修复一些ui文字显示不准确的问题
Quick update today to fix an issue with clearing data through the settings menu. It was possible to clear your data mid-game which would still functionally work but could result in the current game not saving to the appropriate profile slot and other strange behavior on exit. It's now been fixed to disable the game clear during active gameplay, and only available when using the clear function from the main menu path.
Added shortcuts to Backup and Load button in Saves menu (hover to see)Stat Advisor now differentiates Synth and FixturePrevented stat advisor updating/losing pos when you're looking at itFixed compute tutorialFixed odd behavior in fleet battlesFixed corruption cap auto purchase not workingFixed Synth notify upgrades not working
The V0.041 client update is now available on Steam. Availability of some online features depends on server maintenance progress and the current in-game status. The early-game New Player Guide is still being improved. If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq 1. Fixed protected equipment still being eligible for Enhancement, Processing, or other destructive material-consumption flows. Protected equipment is now rejected consistently during candidate selection, physical-unit allocation, and final deduction. 2. Historically consumed protected equipment that meets the incident criteria will be delivered through Task Mail using the original equipment-instance evidence. Claiming the mail restores the original instance rather than granting a same-name replacement. Delivery timing depends on server maintenance progress and the current in-game status. 3. Market tax is now settled for each successful fill using the taxpayer's actual Town membership and current tax rate at the time of settlement. The World Tree SEED non-Town rate applies when there is no valid Town membership. 4. Market quote, confirmation, and settlement views now distinguish the current estimate, the maximum tax reserve for buy orders, and the actual settlement. The reserve is not the final tax; any amount no longer required is returned after fills or cancellation. 5. To move to the new tax contract, legacy Market orders will be canceled during server maintenance. Unfilled assets, principal, and remaining reserves will be returned. Please sign in again after maintenance and relist orders as needed. 6. Improved the Town Boss page with a shorter Boss name, separate monster-quality display, clearer Skill Library and Recovery Cycle information, and a server-authoritative challenge-reset countdown after the Boss has been defeated for the current cycle. 7. Defeating a Town Boss now sends both a...
Fixed a bug where some translations wouldn't hide the lang select buttons after starting new game.
Scapewatch launches September 25, 2026 at 1:00 PM EDT. After months of development and a wide-open playtest with hundreds of concurrent players, Scapewatch is ready for its full release. Explore a hand-crafted online world, master combat across melee, ranged, and magic, join clans, chase pets, climb leaderboards, conquer raids, and show off the grind with skill capes and rare rewards. Master 30 unique skills. Train all skills as you build toward max total level and unlock some of the game's biggest rewards.Combat: Life, Spirit, Strike, Heft, Sight, Draw, Focus, Surge, Dodge, DefendGathering: Fish, Mine, Forage, Invoke, Farm, Plunder, BardProcessing: Cook, Smith, Craft, Imbue, Brew, Barter, DiscoverField: Vigor, Slay, Luck, AlmsRaids: Delve and Fortify Control your adventures. Favor certain skills. Weight specific activities. Reroll tasks you don't want. Shape the grind around your goals. Whether you're chasing a cape, farming a resource, hunting drops, or pushing leaderboards, your setup is everything. Social features and raiding. Create a clan, chat with friends, compare progress, and see live broadcasts when clanmates level up, complete quests, find pets, or die in combat. Take on raids with up to 5 players across five difficulty tiers. Clear waves of randomized enemies, revive between waves, earn loot based on contribution, and climb the clan leaderboards. Built for the long haul. 30 skills to train 60 skill pets, plus shiny variants 62 skill capes, including trimmed variants Treasure scrolls and tiered loot chests Quests across the world Hiscores for skills, pets, scrolls, clans, and more XP milestones Pricing. Scapewatch is a one-time purchase. No memberships or predatory microtransactions. How to get ready. Click Add to Wishlist on the store page. Wishlists are the single biggest thing that helps a small game like this get visibility on Steam, and you'll be notified the exact moment the game launches. Join the Discord to stay in the loop: https://discord.gg/rB...
Limited lives, limited choices! Fork mode makes you choose between upgrades to create unique skill paths.Fork modeUnlocks after beating the campaignAll weapon systems start unlockedEnergy no longer drains over timeSpend bits to open a fork and choose between two skillsThe skill you skip is purged from your buildEarn tokens from worm kills to restore purged skills on the skill gridEach threat level has limited amount of livesSee how far your build gets you!Other ChangesRemoved passive energy drain in any modeSlightly improved pacing of early gameRun-timer on the upgrade screen and completion popupAdded another save slotAdjusted some dialog text
☢️ Hero Academy: Wasteland Is Now Open! 🧪 Welcome to the wasteland, hero. The world may be in ruins, but a new generation of heroes is ready to rise! Build your Hero Academy: Wasteland, train heroes into protectors, and earn gritty post-apocalyptic rewards. 🌟 Event Details: 📅 When: August 23 – August 29, 2026 🏫 Build and manage the Hero Academy: Wasteland🎁 Earn rewards from the Season of the Wasteland🛡️ Unlock exclusive event rewards Suit up, rebuild civilization, and lead the future of heroism through dust, danger, and destruction! ⚙️💪 #HeroZero #WastelandAcademy #SeasonOfTheWasteland #PostApocalypticPower #TrainTheNextHero #HeroicSurvivors
- The sides of the Pachinko now glow slightly when hovered, indicating you can click them to cycle through your different unlocked levels. - Added the Auto-Retry option directly to the main menu when Idle Mode is selected. - The cursor now remains visible during runs when using Idle Mode, so you can go do other things while the game runs without doing any shenanigans :) - Fixed a very specific issue where exiting a run with Auto-Retry enabled at the exact moment the run reset could cause unexpected behavior.