People stucked on Gael's ending now can leave (tested).Now is possible to purchase Gael's upgrades after the ending.Fixed sacrifice achievement being delivered the wrong way.Fixed Yggdrasil music didn't stop when leaving the map through the mirror.Fixed possibility of a loading issue.
https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Advanced Tech System Complete Overhaul We've completely reworked the advanced technology system, consolidating the previously cluttered tech tree into distinct technology branches that correspond to specific building types. Now, you only need to upgrade simple technology directions to not only gain multiple tech bonuses simultaneously but also unlock higher-tier buildings. {STEAM_CLAN_IMAGE}/45936264/28cbfccf1eb331be8ba5140edbc0375441182636.png Base Tech Tree Optimized The corresponding base technology tree has also been optimized, with more logical and streamlined progression steps. {STEAM_CLAN_IMAGE}/45936264/53022510ff8fb884395e5f62550611a032309838.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the ga...
Bug fixes With the Peach Blossom DLC owned: theme shop shows the Peach Blossom preview; switching to it correctly applies sky, tower look, and UI frames/buttons (Steam release build) Theme Shop “Get on Steam” opens the Thousand Floors store page (not the Steam homepage) Rebirth keeps theme selection; auto-rotate advances correctly among owned themes You need to own and install the DLC on Steam; if the theme still looks wrong after updating the base game, verify integrity of game files and confirm the DLC is installed Without the DLC, behavior is unchanged — the theme shop will not treat Peach Blossom as unlocked How to get this update (Playtest) If you have not received the update yet: Steam Library → right-click Thousand Floors → Properties → Betas Check Enter beta access code, enter: qiancengdengta (lowercase, no spaces) Under Select beta, choose playtest (not Default) Close Properties and wait for Steam to finish downloading Launch the game — v1.2.2 appears at the bottom of Settings Troubleshooting Only Default in the list: the new version is not live yet — try again later Wrong version number: confirm playtest is selected; Verify integrity of game files, then restart Steam When this version ships on the main branch, switch back to Default in Betas — no access code needed.
The new game world EU30 is already waiting to be launched on August 21, so what are you waiting for? Create a character with your desired name on the new world today and receive 25 Mushrooms for connecting it with your S&F Account before the world starts next Friday! Then nothing will stand in the way when visiting the mushroom dealer. Plus, a very special challenge awaits you on EU30: In our Avatar Class Competition, you have the chance to fight your way to the top of your class and win your very own avatar that will be permanently added to the game! Join in from the very beginning and show what you're made of! Read more on our blog: https://home.sfgame.net/blog/dev-blog/avatar-competition-rules-and-terms-of-participation Embark on a new adventure now: https://sfgame.net We wish you lots of fun, Your Shakes & Fidget team
Hello everyone, This is a small patch to address some bugs as well as adding 2 QoL features! FIX: Plural form of Nexus being wrong in text. FIX: NPC Item and resource stocks not being reflected properly on relevant augment purchase. FIX: Decomposer I and Decomposer II underperforming during Offline Calculation. FIX: World gen improved to avoid Traders spawning on-top of or too close to Terminals, Spires, and Reactors. ADD: Lab Access Tokens are now used during auto-explore when applicable, Labs are now also skipped when they can not be unlocked automatically. ADD: "Cancel after current" button option for Replicator jobs to cancel without losing any resources.HOT-FIX UPDATE a hot-fix patch was appended to v.1.1.2 (Roughly 4 hours after the initial patch went live):FIX: String for upgrade-effects now has consistent capitalization, revising the text for upgrade-effect text for Spatial Containers (no longer "carcass_storage", but instead "Storage Capacity").FIX: "Cancel after Current" not working for continuous mode in the Replicator. Thanks for reading, and thanks for playing! -Kevin
Minor bug fix for release version
游戏将在8月15号12:30发行行并开发区服。进入游戏可以添加客服获取礼包兑换码
Hello, everyone. This is the development team of Mini Cozy Room : Lo-Fi. We've discovered a few bugs in the game and have released an update to fix them.\1. Fixed an issue where character presets would not be applied after leaving and re-entering a multiplayer room two or more times.2. Fixed an issue where character sprites would disappear during multiplayer.3. Bed and “Turn Play” previews will no longer be displayed in multiplayer camp rooms without a roof.4. The Activity tab will now be disabled when no furniture has been placed in a multiplayer room.5. Fixed an issue where furniture positions would display incorrectly when moving between multiplayer and single-player rooms.6. Fixed an issue where the Bean Bag (Empty) had to be purchased in the second room.7. Fixed an issue where a furniture icon appeared in the pet pop-up and replaced it with the correct pet icon.8. Fixed an issue where some bean bags appeared in incorrect positions in the square room.Your bug reports are a huge help to the development team. If you happen to find any bugs while playing, we'd appreciate it if you could let us know on our Discord.Once again, we sincerely apologize for the inconvenience.Thank you.
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.64 is now live! This update addresses the recent "employee strike" and "invisibility" issues reported by our top capitalists, while setting up a proper workspace for our favorite non-Newtonian fluid. Be sure to read to the end for a massive roadmap teaser: 🛠️ Desk Pet Icon-Eating Logic Fixed Fixed a bug where equipping an action pack would cause the desktop pet to stop wandering around and refuse to eat your desktop icons. (Our cyber-felines got so distracted by their fancy new moves that they forgot their primary job of digital vandalism. Their pathfinding AI has been forcefully rebooted. Prepare your desktop icons for consumption!) 🛠️ Branch Manager Visibility Fixed Fixed a UI issue in the Branch interface where the currently assigned manager's portrait would disappear and their buff effects would fail to display. (Ghost management has been terminated! Managers can no longer draw a phantom salary while hiding in the code. Their portraits and buffs will now be permanently affixed to your UI under your watchful capitalist gaze.) 🐈 New Managers Appointed & Liquid Orange Workspace New Management Roster: The three recently introduced mythical felines (Xuan Cat, Lion Cat, Jianzhou Cat) can now officially be dispatched as Branch Managers! Liquid Orange Background: Added a default visual background for the . (To prevent this high-calorie, non-Newtonian fluid from leaking all over your monitor, we've finally installed a spill-proof workspace mat just for him.) 🚀 【Roadmap Teaser: The Age of Alchemy is Approaching!】 Our art department is currently surviving a brutal sprint to upgrade all base models! Once we finalize the art overhauls for all cat base models (including the highly anticipated "Golden Pack"), the Tiandao matrix will undergo a massive expansion: We will officially launch the much-requested (Combine 10 items to craft a higher-tier rarity)! Along with this, expect brand-new map regions and even more chaotic corp...
{STEAM_CLAN_IMAGE}/46096882/1ec66ae6456b0569a2768bfe32eb0ac445fe8c3a.jpg Xenoarchaeology just doubled. I have opened four new dig sites, one under each of the zones the first survey never touched: the Network Sump, Debris Fall, the Fracture Verge, and the Hollow Floor, which is as far down as I have mapped and further than I would go alone. Twenty new artefacts are buried out there as a second series, and they surface rarer than the first set did. That is on purpose. The deep catalogue is meant to be a long walk. The deep boards also read twice. Some cells carry a second, fainter number, and what sits under those is not an artefact: it is resonance, held in the ground like a sound that never finished. Dig it and it is yours. What is in the update Four new dig sites - Network Sump, Debris Fall, Fracture Verge and Hollow Floor, opening between levels 62 and 80, three strata each, with new research for the deeper layers. Series II artefacts - 20 new artefacts on their own Collection shelf, and a new achievement for the complete catalogue. Echo cells - a second kind of reading in the deep sites, paying out Resonance in two grades. Fully additive; the readings you know are unchanged. Cell marks - right click a cell (press and hold on mobile) to bar it from digging. Your queue and idle digging both respect marks. Eight free per day, resetting at 00:00 UTC; extra marks cost a Resonance Trace. Idle digging continues past your queue, honoring your marks - a half-solved board finally survives the night. Deep Survey expeditions - a new Nexus expedition for xenoarchaeologists, up to four players, three depths. Pays in survey charges that chart readings and sharpen artefact odds, and sometimes a sealed Nexus Crate rides along. New drops in the deep ground: sealed crates turn up more often, and two new imprint types. Quality of life: the title picker sorts alphabetically, earned titles that failed to stick restore themselves on login, and the daily Delivery notices the day rollin...
1.减少幽冥地府法宝进阶所需的材料数量 2.调整幽冥地府法宝的属性,现在会额外增加基础属性了 3.仙器祭炼满后的致命伤害属性现在可以用祭炼石刷新了
Visseron Idle - v2.30.17 In-Game Wiki Localization Fixed: Every wiki page (items, monsters, tasks, quests, dungeons, classes, estate rooms, skills, NPCs, shop) now routes through the localization system instead of showing hardcoded English text under other languages. Fixed: Right-clicking your class name in the Combat section of the sidebar now opens that class's wiki page instead of the underlying combat skill's page. Fixed: Mira the Alchemist and Rike were missing a Race entry on their wiki NPC pages. Achievement Progress Bars New: Locked achievements with a clear numeric goal (skill levels, quest counts, playtime, and more) now show a progress bar and current/target count instead of just a locked icon. Feedback Welcome Discord - more closely monitored, fastest way to reach the developer Steam Discussions Thanks for playing! -- Visseron Games
FeaturesAdded more fuel sources for the reactor. (Different sources have different burn times)Comprehensive Production Dashboard (Because everybody loves DATA!!)Quality of Life improvementsMulti-Machine Selection (Hold shift to select) allows you to set multiple selected machines to the resource you choose at the same time!FixesImproved Production for production enthusiasts (Factory performance tweaks).Minor ChangesNew Custom Item IconsBalancingReactors now support up to 10 Machines. You may need to update your factory to support your production lines.As a small development team reviews help a lot. Please consider leaving a review, much appreciated!
Main SpiralThe default spiral has been experimentally migrated from the legacy rendering system to a new rendering method.Only the default spiral uses the new renderer in this update. Please report any visual glitches, performance issues, or other unexpected behavior.If you encounter a problem, you can switch back to the legacy renderer in Settings.This new rendering system will serve as the foundation for additional spiral designs planned for future updates Redesigned the Banach Equation as a long-term progression system. It starts at +0.001% Hanoi DPS, reaches ×3 at Lv. 10,000, and gradually approaches ×4.Significantly reduced Banach exp requirements and reworked how Equation Speed affects its progression.Existing Banach levels and partial progress are converted automatically to the new system.Improved compatibility with older PC saves and fixed an issue affecting some saves reset in v3.0.11.Improved the safety and reliability of Start Fresh during Data Recovery.Fixed an error on the PC Tornado Prestige screen when no additional special reward was available.
The early-game New Player Guide is still being improved. If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq The battle protocol has been upgraded in this update. Please update to V0.028 before using battle start, battle commands, and battle settlement synchronization. 1. Further fixed cases where Gathering and Processing tasks could not start, be replaced, be cancelled, settle, or recover. The server has upgraded task-evidence storage and validation to prevent running tasks from receiving an incorrect completion time, evidence digests from being lost, or valid tasks from being misclassified as corrupted data. Existing historical records remain preserved. 2. Optimized Gathering statistics queries. The server now prioritizes records within the requested statistics time range, reducing query timeouts and action-statistics refresh failures for players with extensive history. 3. Upgraded battle-command and skill-cooldown synchronization. Skill results now include the battle progress committed by the server. The client rejects stale states returned by old requests, events, or timestamps, reducing cooldown display rollbacks, premature cooldown completion, and overwrites of the current battle state. 4. Fixed cases where terminal battle settlement could roll back, remain pending for too long, or incorrectly allow the next battle to start repeatedly. Drops, rewards, experience, gold, and history continue through the server recovery flow. A new battle is not created while the previous settlement, revival, or Auto Battle state has not fully converged. 5. Improved multiplayer battle preparation and reconnection. After a member reconnects, restores a subscription, or receives a room-state change, the client reconciles the current team and battle state with the server and enters the same authoritative battle, reducing cases where members remain on the preparation page, ...
- Fixes Linux builds.- Fixes skills sidebar menu.- Fixes BBCode bypass issues- Fixes boundary between action buttons and hotbar on mobile.- Fixed chatbox interfering with the hotbar on large GUI scale mode.- Reworks client-sided performance and battery usage on all platforms.
Next update will come in a month or two max, and it's a big one. Expect a new gamemode, new achievements, new gameplay stuff, maybe more languages, and more reasons to mine in Mining Miner. Keep mining, Skollheim & MTSU
Linux + Steam Deck Changes > Fixed many problems related to native Linux and Steam Deck launching. This should dramatically improve the Linux launch experience. > If you were using steam-play-none via you should now be able to play direct without any additional compatibility settings enabled. New World Gen Setting Choices > New setting to accompany fog of war mode for "Visible Movements: Enhanced or Classic" where enhanced will reveal all fleet movements in your vision range, not just those traveling to or from your colony > New setting to accompany fog of war mode for "Send Stationed Ships on Missions: Yes or No" where 'yes' will allow you to send stationed ships on missions, and they will return back to where they were stationed. Balance Changes (for testing out on the upcoming rapid server - we may change these again depending on their results) > Massive reduction to Shield and Battery infrastructure defensive capability > Massive reduction of Astra costs for infrastructure and ship construction > Astra rich tile world gen spawn weights increased by 10% > Stronghold bonus resource sinks now contain all ship stats > Valor point accumulation strength increased > Ship bonuses now follows a simple rule: A ship is buffed by the colony it's homed to. This allows reinforcements to inherit their home colony stats. Other Gameplay Changes + Bug Fixes > Multiplayer worlds now show a warning that you must send your colony ship within 24 hours of spawning or else your account will be removed, and it explains how to send your colony ship > Split Colonise mission selection into Found Colony and Build Outpost so it's less confusing > Made Radar a normal building so some of its interactions are cleaner > HUD resource affordability now uses the resources the command actually spends > Stopped leaderboard notifications firing because of tie break ordering > Transmute speed SPU bonuses now affect players correctly > Removed inert SPUs and rerolled affected existing SPUs > Fixed a bug...
Hey Panda Peeps,In a private little park, Mac has laid out a lovely blanket for just the two of you, and trust us when we say that you’re going to want to put everything he brought into your mouth! Just look at those strawberries! Plump… juicy… delicious… yeah, we’re still talking about the fruit, we swear!Mac’s pinup is here, so log in every day during the Limited Time Event and collect your event tokens to unlock it for your Memory Album! If you can’t wait to be fed flirtatiously by the sweet softie, you can always unlock it early for a few diamonds.We love you SO hard,The Pandas
Finally got around to replacing those janky css animations with slightly less janky artwork. All the art was made by me (didn't realise I was so good at drawing Benchys). I might rework the printers in future, but I'm just happy it's starting to take shape. Here's what I've been up to this week: Added prints artwork.Added real printer artwork for all 5 printer types.Added printer animations: moving print heads, a rising gantry that tracks print progress, new delta arm motion, and a two head animation for IDEX (all not perfect, but the right direction).Swapped placeholder icons (shop printer cards, print catalogue, start print list) for real art.Reworked the UI color scheme across the sidebar and all menus.Fixed a bug where prestige progress (game speed multiplier) could carry over into a different save slot that hadn't earned it, and added tests to guard against it.Various layout and sizing fixes following the printer card redesign.Performance pass on printer animations and image assets to reduce CPU/GPU load with many printers running at once.and most importantly, a bug that a player pointed out (thank you): When alt tabbing, ghost applications were spawning, multiplying the amount of games running at once lol.. I've implemented a check that SHOULD make sure it doesn't spawn more than one. If the last issue persists, it might be fixed when I implement the steamworks library for achievements, as I can tie the running of the game directly to steam, possibly killing off additional processes. Happy Printing :)
Visseron Idle - v2.30.16 New: In-Game Wiki Visseron Idle now has a full in-game wiki, built right into the game. It may require some tweaks and polish, but I hope it helps everyone find things in a convenient way. Right-click any item, monster, task, quest, dungeon, class, estate room, skill, or NPC anywhere in the game to jump straight to its wiki page - or open the wiki fresh from the book icon in the header. Every page is cross-linked. An item's page shows exactly what drops it and what it's used in. A monster's page shows its full loot table. An NPC's page shows every quest they appear in. Follow the links wherever your curiosity takes you. A searchable Home page lists everything by category, so you can browse even if you don't know exactly what you're looking for. The wiki remembers your last page and your browsing history when you close and reopen it, with Back and Forward buttons just like a browser. Favorites and a spoiler-hiding option are planned as follow-ups - stay tuned. Feedback Welcome Discord - more closely monitored, fastest way to reach the developer Steam Discussions Thanks for playing! -- Visseron Games
Patch NotesOur Season of Entertainment is here for four weeks!Bring Ludicrously Expensive Plastic to Sardinex to exchange for cool rewards!!Unlock the schematic for Scholaire before the season endsFind Pawncer and Pawnstopper in special pet eggs during the seasonFind Rook 'n Load and Board Stiff in special accessory boxes during the seasonYou have one more week to exchange your remaining Rainbow GemsNew PvP and Gauntlet events have begun!After the Gauntlet event ends, get ready for a Trials event until August 27thThe Jelly Invasion event is here until August 20thAfter the Jelly Invasion event ends, get ready for an Inferno Dimension Expedition event until August 27thChange LogsBlock chance on Mohs Def accessory has been reduced to the intended value
The following adjustments and fixes have been made.Added “Sunflower in a Vase” to the free Basic Toy Pack. You can show it from “Toys” in the Settings screen. It sometimes sways in the breezeReorganized the menu in the Settings screenMade it possible to show the cat signboard again from the system tray menu while it is hiddenFixed an issue where some text was displayed in Japanese even in languages other than JapaneseFixed an issue where the News content was not updated when the DLC ownership status changed while the Settings screen was openFixed an issue where “Put away summer toys” also removed the Golden Lucky Cat located in a different sectionFixed an issue where leaving the cat details screen open stopped the cat from moving or cleared the name being enteredFixed an issue where the intended items were not shown under “Display Settings” in the system tray when there was only one monitorOther minor bug fixes
We have made the following fixes and adjustments. - Fixed an issue where the mouse cursor flickered over the stick figures or the settings menu - Fixed an issue where the stick figure preview in the settings menu looked blurry on scaled displays - Fixed an issue where stick figures could be left off-screen and stop moving after a change to the screen resolution or scaling - Reviewed the Turkish lines in full and adjusted the wording in some other languages - Other improvements to internal stability
We’re now in the final stages of preparing for the full release, and the current demo no longer fully reflects the experience we want to deliver at launch. Because of this, we’ve decided to take the demo down so we can fully focus on the final preparations for the full game. Thank you to everyone who played the demo and shared their thoughts through the feedback form. We carefully reviewed all of your feedback and kept your suggestions in mind as we continued development. We’re also happy to finally announce the release date. The full game launches very soon — on August 31, 2026! Thank you for your support and feedback. See you at launch!