Game Updates

Patch notes and dev posts · 14,748 Steam updates
Deskworm
Deskworm
53 days ago · Kiny

Deskworm 2.0: Wiggle Together - Multiplayer Update

This is the biggest Deskworm update yet! Update 2.0 brings a sleeping worm with its very own ID card, and most importantly, a Multiplayer mode. A few features got polished and reworked too, all to make the game feel even better.✨Features🪪Name Your WormYou have asked for this a lot, and it is finally here. Your worm now has an ID card you can customize a bit, officially approved by the Worm Authority.🌐MultiplayerThe menu now has a brand new Multiplayer tab. You can play with friends or with strangers, and there are lots of settings to tweak. You can show your co-players on the screen, in the pocket, see their loot, and even check out their ID card.🎮Gaming ModeA new Gaming Mode can be turned on and off with F2. While it is active, all interactions with the game are ignored, except for opening treasure chests. To turn it back off, just hover your mouse over the game and press F2. You can also enable a little indicator in the Settings that shows a small gamepad icon whenever the mode is active.💤Sleeping WormAutostart can now be paired with Admin Mode. Admin Mode is a pretty important setting, since some games block the worm's input. With this combo, the game might open before Steam does, and until the connection to Steam is ready, you will see a sleeping worm.This update took a really long time, and I truly hope you like it. Thank you to everyone for all the suggestions, messages, and bug reports over the last few weeks. You are a wonderful, slimy community!Happy Wiggling together!🪱♥️
Heritage
Heritage
53 days ago · Big Three Games

Heritage is Out Now! It's time to save Animount

Heritage Is Out Now!The cycle is complete. Heritage has officially launched on Steam! The full game, with everything Animount has to offer, is ready for you to play right now.Drammul, the Lizard King, has seized Animount, and only Oro, the Serpent, can stop him. But Oro's path isn't a straight line. It's a cycle.You'll live, fall, and return, carrying a little more of yourself into each new life until you're strong enough to end Drammul's reign for good.If you played the Demo, thank you for taking that first step into Animount with us. This is where the real journey begins. Whats in the Full Release?10 unique characters and 24 Birth choices: Choose your name and your animal. Each form comes with its own Birth Bonus, shaping your run from year zero.240+ Scrolls: Every year brings three choices, and each one is a real fork in your life. Take a risk, follow a strategy, or step into a duel. No two runs will ever play out the same way.140+ Skills and 40+ Equipment: Build synergies, stack effects, and discover combinations that only exist because of the choices that led you there.10 Sects: Choose a way of life, not just a stat bonus. Each Sect changes which Scrolls appear, which fights you face, and where your story goes.35+ enemies, 3 exclusive Bosses, and 10+ Combat Effects: Autobattles where every decision you've made throughout the years shows up on the battlefield, leading all the way to the final confrontation with Drammul himself.The Hall of the Ancestors: Death isn't the end, and neither is victory. Turn every run into a legacy. Unlock Foundations, open Meridians for more Skill slots, expand your Equipment slots, and unlock new animals and Sects to carry into your next life. Thank You!Heritage exists because of everyone who wishlisted it, played the Demo, and shared their thoughts with us along the way.This release is for you.We can't wait to see the builds you create and the stories you bring back from Animount.Heritage is available now on Steam! Get 20% off duri...
Paper2Galgame
Paper2Galgame
53 days ago · peter

Paper2Galgame — Two-Day Launch Update: Live2D Support & Custom API Are Here!

Hello everyone!It has now been two days since the official launch of Paper2Galgame.Over the past two days, we have received a huge amount of feedback, suggestions, and bug reports from the community. Thank you to everyone who jumped in early, reported issues, and even helped us track down some very strange bugs!A number of updates and fixes have already been released.The two biggest additions in this update are:✨ Live2D Character Support Is Now AvailableYou can now import Live2D models for your reading companion!Compatible Live2D characters can be imported through ZIP packages, allowing your companion to truly come to life while reading papers, textbooks, and other learning materials with you.We have also expanded and improved the character system:Added support for importing Live2D charactersAdded character position and scale adjustmentCharacter artwork can now be previewed and adjusted during creationExisting characters can be repositioned and resized at any timeCharacter layout settings are saved locally, in save data, and in Steam Workshop dataAdded voice previews for characters, with play / stop controlsYour currently selected character will remain selected after restarting the gameAdded JPG support for character images and removed the previous image size limitFixed several issues related to character artwork after Steam Workshop updatesOur goal is for your Paper2Gal companion to become more than just a portrait — something you can create, customize, share, and keep by your side throughout your learning journey.🔧 Custom API Support Is BackOne of the most requested features since launch, Custom API configuration, is now available again.You can configure your own API in Settings and use compatible model services for story generation.This feature was temporarily hidden during the Steam review and compliance process. The necessary adjustments have now been completed, and the option has been restored.For players who want to use their own models, access additional usa...
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
53 days ago · Shotgun Anaconda

Patch v1.5.0 - Time for Expedition!

Hello captains!A fun patch for you guys today. Expedition RefactorOne piece of feedback that has consistently been brought to my attention is that expeditions lose their value quite quickly as you progress your fleet of ships. This patch refactors expeditions to make them useful for longer.The main change is that rewards are now based on your currency generation per second per ship. When you send ships out, they will gain roughly what they would generate passively if you left them idle. The kicker is that there is a multiplier that grants a bonus if they survive, and with the new mastery system, you can build upon this multiplier.Additionally, you can now unlock buffs! Because rewards are based on the specific ships you send, sending freighters yields metal, sending traders yields credits, and sending miners yields ore. A successful expedition now also grants a timed buff to the rest of your fleet.Overall, this is a complete revamp that adds another tool for making money and XP, sitting alongside the stock market, mining, and trading. Everything ElseDuring the last few weeks, we have added so much to the game:Endless modeMastery upgradesCinema modeNew pirate logicRefinery refactorRebalanced overall economyTutorialsUI changes and tons of bug fixes It is not a brand-new game, but it is different, more fleshed out, and more polished. This is all thanks to you and your feedback. The average playtime has also gone up by almost an hour, which is amazing, and I can see more and more of you moving into the 20+ hour milestone.A big thank you for playing, commenting, and sharing with your friends.Until next time... SEE YOU IN SPACE, CAPTAINS!ChangelogExpedition rewards refactorExpedition buffsExpedition per-ship reward logicExpeditions now correctly calculate and support super shipsExpedition input boxes instead of slidersNew mastery upgrades for expeditions"ALL" button in the sacrifice panel (RIP all your ships)Purge Burst showing the correct cleansing percentage (2% minimum...
Paper2Galgame
Paper2Galgame
53 days ago · TamikiP

August 11 Patch Notes

Hello everyone! This patch improves story generation, characters, Steam Workshop integration, and localization while addressing recently reported issues. ## Story and Reading - Improved math prompts and LaTeX output rules to reduce malformed formulas and rendering failures. - Strengthened source grounding and story validation, fixing later chapters unexpectedly drifting into unrelated topics such as Transformers, tokens, or deep learning. - Fixed the platform occasionally failing to load in the runner minigame. - Improved movement and jumping in the runner minigame, with a slightly higher jump to make it more comfortable to play. - Hardened story content rendering so unsafe HTML cannot execute. ## Characters and Voice - Added Live2D character support with compatible models imported from ZIP packages. - The selected character now persists after finishing a story and restarting the game. If that character becomes unavailable, the game automatically falls back to a default character. - Added voice previews to the Partner page. Previews can be played or stopped at any time and follow the configured voice volume. - Adjusted the voice preview, sprite layout, and Workshop button positions to prevent overlap. ## Steam Workshop - Character expression images and ending CGs are now uploaded as additional screenshots when available, while the original prompt is included in the character description. - Fixed borrowed character sprites sometimes displaying incorrectly after the Workshop item was updated. - Improved asset finalization and cache refresh behavior for more reliable first-time publishing and updates. ## Saves and Migration - Improved legacy save and character migration, including complete transfer packages containing images, voice references, and other assets. - Fixed inaccurate import summaries such as “0/1 imported successfully.” - Strengthened desktop account-data isolation and local content security. ## Languages and Interface - Added community UI language-pack su...
Miseria
Miseria
53 days ago · somnambulistgames

Challenge Mode is coming to Miseria!

Hi everyone!First of all, I want to say a huge thank you to everyone who has bought and played Miseria since its release.I know the game has had a mixed reception, and I'm sorry to those of you who gave Miseria a chance and ended up disappointed. I've been reading your feedback, and I really appreciate everyone who has taken the time to share their thoughts.For those of you who have enjoyed the game, I'm happy to announce that I'm currently working on a new way to play: CHALLENGE MODEChallenge Mode will be unlocked after you finish the story mode of the game. It will introduce roguelike elements and permadeath to Miseria. During each run, you'll descend into the dungeon while choosing between random upgrades of the passive tree, creating a different build each time.The mode is currently in development and will be added in a future update. I'll share more details about how it works when it's ready!My hope is that Challenge Mode will give those of you who enjoyed the base game more reasons to return to the abyss and many more hours of fun.Thank you again for supporting Miseria. It really means a lot to me.Challenge Mode is coming soon! Happy gaming! :)
Motelet
Motelet
53 days ago · exe_

Motelet Demo Update

Hello!Thank you for checking out Motelet!With this Demo Update, we've added new features and made improvements to some existing features!📢 New Features1. Added Skill ListWe've added a skill list so you can easily view all available skills at a glance.2. Added Skill Statistics to the Game ResultsYou can now check statistics for each skill on the results screen after finishing a game.🔧 Major ChangesStage Progression ChangesOnce the level gauge is completely filled, the game will now automatically move to the next stage without requiring a left-click.🛠️ Get in TouchYour feedback and words of encouragement mean a lot to us and help motivate us to keep developing the game.Please continue to support and follow Motelet!Email: badeulbadeul0516@gmail.comTwitter: https://x.com/Wobble0516- Team Baeb Sae -
Paint By Numbers
Paint By Numbers
53 days ago · Merkredy

Orby vs Rects: Bullet-hell meets Arkanoid & Tetris!

Hello!My new game will be released this year!This is a new genre for me, and I really hope you’ll love it just as much as you’ve loved my logic games.Break the Rects. Collect Recties. Upgrade. Repeat. Orby vs Rects is a retro-inspired shooter that captures the spirit of Arkanoid and Tetris classics, while delivering modern fast-paced bullet-hell action. Feel free to wishlist!Best Regards, Oleg Sereda
Nonograms
Nonograms
53 days ago · Merkredy

Orby vs Rects: Bullet-hell meets Arkanoid & Tetris!

Hello!My new game will be released this year!This is a new genre for me, and I really hope you’ll love it just as much as you’ve loved my logic games.Break the Rects. Collect Recties. Upgrade. Repeat. Orby vs Rects is a retro-inspired shooter that captures the spirit of Arkanoid and Tetris classics, while delivering modern fast-paced bullet-hell action. Feel free to wishlist!Best Regards, Oleg Sereda
Identifile: Desktop Dungeon
Identifile: Desktop Dungeon
53 days ago · Calipao

Update v0.2.0

v0.2.0 Patch Notes New Stuff- Viking Cursor has been added- 4 new minigames- Color Customization- Alot more modifiers- Several Visual Updates- Minigame Hub on the Desktop Reworked- Ninja Cursor- Trojan Cursor (Trojan doesn't come to a stop)- Syntax Error mod- Glitch exe- Hijack Net exe- Guaranteed Potions turned into 3 choose 1 windows Balance Changes- Crit Chance adjustments to all cursors- EXE Widget: Start with an EXE, Damaging EXEs gain +1 Charge- Wealth Widget: Increase coins given to 35- Explorer Widget: To reveal all folders across the first drive- Combo Extension: Buff to 1s- Overclocker: Increase crit chance by 10%- Signal Booster: Increase Draw Length by 150- Clicker Cursor: Auto-clicking buildup 75% faster- Rhythm Cursor: Combo Lost does not reset the entire combo, loses only 3 combo. Quality of Life- Added a refresh seed button- New Mods and EXEs not collected in the database now has an indicator- You can use M4 on the mouse to return to the previous folder- You can see your difficulty, modifiers and widgets on pause screen- There is now a confirmation prompt before advancing to the next level if you still have loot in the level- D20 mod actually shows the number you're rolling- Option to skip boss cutscenes Bug Fixes/Improvements- Exploit for Achievement for Stop Stop He's Already Dead has been patched- Softlock for Calculator mod with the Crosshair cursor going negative ammo has been patched- Combat shield erasing whole shields instead just half of it has been patched- Full Restore should not activate on shield hit anymore- Lightning damage from Cloud Caller is correctly adjusted to 700% now- Hijack Net's minion bullets will not get stuck on the enemy as often now- Several edge case crashes has been patched
Electronic Woodfish
Electronic Woodfish
53 days ago · steammu

Limited-Time Event: Claim the Black-Iron Wanderer Woodfish for Free

The Limited-Time Skin Event Is LiveThe new limited event skin, the Black-Iron Wanderer Woodfish, is now available to claim!Launch Electronic Woodfish through Steam during the event to add this skin to your collection for free. Once claimed, it is yours to keep and can be equipped at any time.Event PeriodAugust 10, 2026, 12:00 PM – October 29, 2026, 11:59 AMMake sure to claim the skin before the event ends. Accounts that have not claimed it by then will not be able to claim it later. Skins that have already been claimed will not expire.Event RewardBlack-Iron Wanderer WoodfishA limited event woodfish skin featuring black iron, antique-gold trim, and a deep red cloth tie. Once claimed, it will appear in the Event Skin Collection with its exclusive red event frame.How to Claim1. Launch Electronic Woodfish through Steam and sign in.2. Right-click the woodfish, or right-click the game's system tray icon.3. Select “Limited Event” from the menu.4. Click “Claim” on the event screen.After a successful claim, the button will change to “Claimed (Equip).” Click it to equip the event skin immediately.You can also view or equip the skin from:• Skin Inventory → Woodfish Skins• Collection → Woodfish Collection → Event Skin CollectionEvent Notes• Each Steam account can claim the skin once.• This is a local event collectible and is not a Steam Inventory item.• It cannot be traded, sold, or used for skin crafting.• Claim status and the currently equipped skin are saved to the game save associated with the Steam account.• Claiming the skin will not automatically replace your current woodfish. Use “Claimed (Equip)” when you want to switch.Thank you for supporting Electronic Woodfish. May this quiet but striking black-iron woodfish accompany you as you gather even more merit.
Age of Clicks
Age of Clicks
53 days ago · David Nitos

Update 0.62.1

Age of Clicks — Update 0.62.1 War & Diplomacy New: peace conference initiators can now demand war reparations — a lump sum or a tribute drained from the loser's income — stacking with any other peace terms. Fixed: an ally calling you into a war at an inconvenient moment could silently drag you into it with no prompt — now the request just waits its turn. Attacking a country far bigger than you is throttled much less if your own army is genuinely strong — a powerful military now breaks through a "giant's" defense instead of stalling for no reason. Frontline garrisons (even without built divisions) now also add to your offensive strength. Fixed: a weak attacker could no longer "encircle" and capture a stronger rival's territory through map geometry alone, without an army capable of it. Fixed a mix-up with historical borders after civil wars — the winning side no longer lost the right to reclaim its liberated homeland. A coalition no longer celebrates its formation if only one member actually declared war instead of all of them. Fixed ultimatum exploits: pressuring a weak rebel splinter of a great power is no longer a cheap shortcut, and nibbling away territory piece by piece is no longer cheaper than taking it all at once. Fixed: countries that got land back no longer stayed stuck forever with zero military and zero defense budget. Vassals under an overwhelmingly stronger master now build up "desire for liberty" from tribute more slowly. Achievements The "Fashionista" achievement — for changing your flag and renaming your country in the same game — should now work correctly. Fixed the "Tech Genius" achievement — in some scenarios it was impossible to earn because of technologies granted at the start. Fixed the "AFK Empire" achievement — pop-up notifications (epidemics, crises, alliance invites) no longer reset the idle timer. Interface Fixed: demolishing a missile silo didn't work outside of war, same as forts and AA used to. Performance On mobile devices, maps for se...
Hero of the Kingdom
Hero of the Kingdom
53 days ago · Lonely Troops

Hero of the Kingdom is on Sale!

Hello, friends. Sometimes it's wonderful to return to the places where our fondest memories were born. For all of us, the very first game Hero of the Kingdom is just such a place, as it laid the foundation for everything we created since. If you haven't had the chance to add this classic to your collection yet, or if you simply want to relive the good old days while wandering through a picturesque countryside, we have wonderful news for you. The game is now available on Steam with a lovely 70% discount. Brew a warm cup of tea, get comfortable, and set off on an adventure without any rush or stress.Thank you for being with us and for creating this amazing community. ːgoldeneggː
Vespera
Vespera
53 days ago · Thade

0.14.7

English — Patch 0.14.7 🏰 Tower Ascension & Waystones 🟠 Jumping back with a Waystone now asks for confirmation and preserves your best floor for the current run. You can continue from any unlocked checkpoint without losing the progress needed for Ascension. 🟠 Waystones can no longer be changed during Tower combat, and attempts to jump beyond the highest unlocked checkpoint are rejected. 🟠 Divine progress is now recorded exactly once when you Ascend, using that run’s best legitimately cleared floor. Waystone jumps, repeated floors, and entered-but-uncleared floors cannot add or duplicate Divine progress. Existing Divine gear, Honing, Gems, and earned progress remain preserved. ⚔️ Activities & Combat 🟠 The Veiled Reliquary can now open after a completed or failed Dungeon and recovers stale Tower or Spire activity states. Genuinely active combat and expeditions remain protected. 🟠 Spire loadouts now remain sealed for the entire active run, including the brief transitions between enemies, and unlock normally when the run ends. 🟠 Manually changing an Execute Auto-Cast health threshold now keeps the exact value you selected instead of replacing it with the talent’s suggested threshold. 🌙 Offline Reliability 🟠 Long offline combat returns now process more efficiently while preserving chronological results, earned rewards, consumed resources, and unfinished reward delivery.
Hole Is Mine
Hole Is Mine
53 days ago · delunadogames

Holefix #1

Thanks for all of you who have played the game! We have been reading you and have implemented some holefixes: Fixed a bug that locked the final boss fight Improved performance, mostly notable in Infinite Mode Increased growth of Infinite Mode, so it's now much more exponential Decreased life and appear ratio of some dangers (Flies, Cactus) Increased Druid Potion starting potion values, it's now a bit better Increased life of Cave 2 Boss Keep digging the Hole, Mini'Ohs are waiting for you!
Virtual Cottage 2
Virtual Cottage 2
53 days ago · DU&I

500 Reviews Celebration: New Items!

Dear Community,Over 500 of you have taken the time to write a review for our game on Steam. We just want to say a huge thanks for all your support and feedback. It truly means a lot to us!Because you’ve all been so awesome with your reviews, we’ve gone ahead and unlocked some special in-game items for everyone! (We also hid a little secret in the Location Selection ːsteammockingː )We’re excited to see what surprises the next 500 reviews might unlock. ;)Thank you so much for your continued support!Simone & Josef
Lowmoor Idle RPG: An Adventurer's Chronicle
Lowmoor Idle RPG: An Adventurer's Chronicle
53 days ago · buy gold, bye

Roadmap: what comes after the Guildhouse

The Guildhouse is in, so here is the plan for everything after it. Six phases, roughly in this order.Phase A, The Core (1.6.0) Deeper combat with d20 rolls, damage types, resistances and real stats. You see all of it in the log and on your hero. Phase B, The Road (1.7.0) Road events become proper encounters with dialogue, gambling minigames and wandering traders. The Fates system gets reworked and expanded. Phase C, The City (1.8.0 to 1.10.0) A city window in the toolbar with places and unlocks, an auction house, a tavern for hiring and rumors, and quests you take for rewards. Phase D, Depth (2.0.0) Rework of the magic and abilities system, a skill tree rework, and the Endless Maw, which is a working title for a boss ladder. Phase E, City Building (2.1.0) Build buildings, manage resources, and give retired heroes jobs. Phase F, Endgame (2.2.0 and 2.3.0) Module III with new areas, story and activities, then raid bosses you fight with a crew. There are no dates here on purpose. Content and mechanics get chosen by community votes in the Discord, so that is the place to argue for your phase.Discord: https://discord.gg/wn5vCCRnZnIf you want to make my day, follow me on X. It is very quiet over there: https://x.com/Bogu_CEO
挂机破坏神 IdleDiablo
挂机破坏神 IdleDiablo
53 days ago · 水月

Steam Trading Cards are now available!

Good news! IdleWrecker now officially supports the Steam Trading Card system.From now on, as you grind monsters and push through Rifts in the game, you will have a chance to earn exclusive IdleWrecker card drops.Collect a full set of cards to craft a beautiful Steam badge, and unlock profile backgrounds, emoticons, chat wallpapers, and other rich rewards.Each set consists of 8 cards, with foil card versions also waiting for collectors to snap up!
悠久之树
悠久之树
53 days ago · 迦美奈

4.19版本更新维护公告

致各位探求者大人:我们计划于2026年8月12日12:00对全服进行停服更新维护,预计将在8月12日14:00开服。实际开服时间可能提前或延后,如若延迟开服我们会第一时间公布消息,还请探求者大人留意后续公告。 【维护时间】2026年8月12日12:00~14:00(预计) 【维护补偿】绚晶石*400 【更新内容】▼【限定许愿】「彩熠繁星愿·武曲」限时概率提升! 8月12日 维护后 - 9月2日 12:00,「彩熠繁星愿·武曲」限时UP许愿池即将上线。全新风属性FSSR稀有度角色「彩熠繁星愿·武曲」可在本许愿池邂逅获得,且邂逅概率限时提升!「彩熠繁星愿·武曲」拥有专属灵器!※风属性&暗属性部分LSSR角色可在该许愿池中邂逅。 ▼限定同调任务-武曲即将开启 8月12日 维护后 - 9月2日 12:00,提升新角色「彩熠繁星愿·武曲」的同调等级,即可获取耀金星徽等道具奖励!将同调等级提升至4级,总共可获得耀金星徽×90。将同调等级提升至5级,可获得银色誓言×1! ▼【限定许愿】「飓风·极光之约」、「翡翠回响」索诺莉丝限时概率提升 8月12日 维护后 - 9月2日 12:00,新回响&虚数体UP许愿池限时开放,全新风属性灵宿蚀痕系列回响「飓风·极光之约」、全新风属性始源贤龙系列虚数体「翡翠回响」索诺莉丝加入许愿池,且在本许愿池内的凝聚概率大幅提升!在本许愿池内累计许愿次数达到80次时,可领取UP回响「飓风·极光之约」×1! ▼【限定许愿】异象回响许愿池即将开启~! ◇许愿时间◇8月12日 维护后 - 9月2日 12:00◇活动说明◇活动期间,全新风属性异象回响「玄音」登场,且凝聚概率大幅提升!异象回响「玄音」拥有与诸神祝福4期回响「回忆之时」完全一致的性能,并可在未来版本将其作为回响「回忆之时」的外观使用。获得该回响后,探求者大人还可通过成就界面解锁1个专属头像!在本许愿池内许愿累计达到80次时,可领取UP回响「玄音」×1!【特别提醒】:活动结束后,该许愿池的UP回响「玄音」不会加入常驻回响许愿池「特莱威的回响」。 ▼特别活动「嘉年华的璀璨邀约」即将开启 ◇活动时间◇活动开放时间:8月12日 维护后 - 9月2日 12:00活动兑换时间:8月12日 维护后 - 9月9日 12:00 ◇活动说明◇转动转盘,收集代币,兑换大量超值奖励! ◇代币介绍◇活动开放期间,探求者大人可获取两种代币:「游乐币」与「臻彩游乐币」。「游乐币」与「臻彩游乐币」既可作为活动货币在各自的活动商店兑换奖励,也可以用来转动转盘,根据转盘结果获取更多代币。通过完成活动任务等方式可以获取「游乐币」「嘉年华游玩券」。消耗「游乐币」与「嘉年华游玩券」可以转动「幸运轮盘」。通过拜访商会等方式可以获取「臻彩游乐币」「嘉年华特别招待券」。消耗「臻彩游乐币」「嘉年华特别招待券」可以转动「辉愿轮盘」。 ◇轮盘介绍◇「幸运轮盘」与「辉愿轮盘」各有100/1000/10000三种档位可供选择。「幸运轮盘」100档位:消耗100「游乐币」、1张「嘉年华游玩券」转动1次1000档位:消耗1000「游乐币」、1张「嘉年华游玩券」转动1次10000档位:消耗10000「游乐币」、1张「嘉年华游玩券」转动1次「辉愿轮盘」100档位:消耗100「臻彩游乐币」、1张「嘉年华特别招待券」转动1次1000档位:消耗1000「臻彩游乐币」、1张「嘉年华特别招待券」转动1次10000档位:消耗10000「臻彩游乐币」、1张「嘉年华特别招待券」、1次「10000档位挑战机会」转动1次根据转盘停止时指针所指向的区域,将为探求者大人返还对应数量的同种类代币! ◇商店兑换◇拜访「幸运轮盘商店」与「辉愿轮盘商店」,可兑换许愿套组、珍贵素材与价值12星花币的全新风属性蓬莱器灵系列虚数体「灵器·却火扇」等超值奖励!「灵器·却火扇」具有“通关特定关卡时,一定概率获得特殊掉落品”的非主位加护效果。生效范围:所有消耗3BP以上的多人关卡、限时活动多人关卡;在器灵镇魂战系列关卡中,还会触发额外的掉落效果。 此外,过往活动限定虚数体冬去春醒、雅努斯\「夏日」也将复刻! ◇嘉年华游玩券&嘉年华特别招待券◇通过完成活动任务等方式可以获取用于转动「幸运轮盘」的「嘉年华游玩券」。通过拜访商会,可以获取用于转动「辉愿轮盘」的「嘉年华特别招待券」。此外,还可以通过全服奖励获得。 ◇10000档位挑战机会◇活动开始时,全体探求者均将获得1次10000档位挑战机会。此外,探求者大人每通过「辉愿轮盘」获取额外10000枚「臻彩游乐币」,即可获取1次10000档位挑战机会。 ◇全服奖励◇每当一名探求者大人通过「辉愿轮盘」获取额外10000枚「臻彩游乐币」时,将向全服发放一定数量的「游乐币」与「臻彩游乐币」1次;每当一名探求者大人通过「辉愿轮盘」获取...
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