Fixed Formula Fragment rewards being lost at extremely large lifetime totals.Auto Loot now continues working after closing the Battle screen.Fixed Start Fresh / Hard Reset being unavailable from Data Recovery.Expanded safe migration support for verified PC v2.2/v2.3 and compatible partially migrated saves.Fixed some Mileage rewards remaining pending during account sync.Corrected independent unlock states for Auto P and Auto Omega Prestige.Battle damage popups now display actual HP lost after DEF and challenge modifiers.Fixed Engineering notation flickering between equivalent values such as 1000e12 and 1e15.Fixed intermittent graph marker errors during resets and scene transitions.Reduced unnecessary rendering work while milestone panels are open.
Added custom drag-and-drop sorting for the left-side menu. Added the activity queue feature. Optimized and refactored the Alchemy recipe UI. Optimized and refactored the Cooking recipe UI. Optimized and refactored the Forging recipe UI. Added quantity display in the Backpack. Optimized the Thorns affix, changing it to normal reflected damage. Optimized Luck-based money drops. Optimized some pet skills. Optimized some pill recipes.
Hey y'all!Patch 23 is here and it's HUGE. This patch introduces Estella, our latest alpaca friend! This Witch-paca is here to liven up the farm with her eccentric personality. Estella also has an eye for fashion, so make sure to try a few glasses and effects on her! We hope you enjoy having her on your farm!This patch also introduces a day/night light cycle. Open up the settings and you can see lots of options to choose from. Take note that some lit decor items actually produce light on the farm!And finally, this patch also introduces paid cosmetics. Many of you have been looking for a way to support us and we are truly flattered by the outpouring of love for us and the game. If you want to support us, the best way would be through stopping by Mateo's shop and purchasing a few Golden Wool packs. It helps us financially and boosts us in the Steam Algorithm!If we get enough packs sold, we'll be able to contract our Musician for some more Peruvian tracks. Some changes you can expect to see since the last build: - Our 12th alpaca has been finished and hooked up. Welcome Estella! - A complete lighting pass has been done complete with day/night lighting depending on your IRL time of day! - Added a language button and localized the game for Spanish (LATAM) and Simplified Chinese - You can now link your Steam, Game Center, and Google Play Games accounts to your PacaPomo account. These will be needed to make any Golden Wool purchases - Mateo added to the farm as the golden wool shop owner- You can now purchase golden wool through Steam- Onions added to the game as a new crop- Cocoa Pods added to the game as a new sapling- Rebalanced and added new recipes- Added a ton more alpaca hat cosmetics. Some of which are "epic" quality ... And much much more! You can find the full list in Discord We hope you enjoy your time with PacaPomo! Please look forward to the 1.0 release coming incredibly soon!!! You can follow us on our socials and if you want to support the devs directly, you ...
Tower Ascension introduces a permanent, repeatable endgame loop. Conquer each rising gate, restart at the real Floor 1 with everything important preserved, and return stronger to climb farther than before. 🏰 TOWER ASCENSION 🟠 Defeat the Floor 2,000 Guardian to unlock your first Ascension. Later Ascensions require Floor 4,000, Floor 6,000, and continue rising by 2,000 floors each time. 🟠 Ascending resets the active Tower floor and checkpoint to the real Floor 1. Character levels, Skills, equipment, Inventory, Bank, Gems, Honing, Elements, Grandworks, reward progress, and lifetime Tower best are preserved. 🟠 Every owned Divine item upgrades to the next Ascension gate, including items in equipment, Inventory, Bank, delivery storage, and buyback. 🟠 Permanent Ascension Mastery helps each new run advance faster and farther. 🟠 You may keep climbing after Ascension becomes available, but Overreach pressure rises beyond the gate and creates a hard wall roughly 500–700 floors later. 🟠 The Ascension option remains available until you choose it. 🟠 Tower Archives, Ascension Marks, Eclipse encounters and rewards, Eclipsed Gems, Crown Imprints, and the extended Celestial Forge are now part of the main game. ⚒️ GRANDWORKS & HONING 🟠 Grandworks and Honing are now available in the main game. 🟠 Nightmare equipment can be honed to Rank 5 and Divine equipment to Rank 10 with guaranteed upgrades and persistent stat binding. 🟠 Stoneworks automation now shows exact material totals for the selected number of Honing Stones, where each stone is made, and any Aether or Spire-only blockers. 🟠 Starting, stopping, switching, closing, and resuming automation plans now keeps Gathering and Crafting activity synchronized. 🛡️ PROGRESSION & RELIABILITY 🟠 Tower XP is now bounded by Tower-floor difficulty. Farming easy low floors no longer becomes more rewarding as Combat Level rises, while appropriately deep progression retains its intended rewards. 🟠 Deep-Tower kills remain on the correct bounded XP ru...
1. Auto block locking function: Once all blocks with the same color ID in the image are fully drawn, they will be automatically locked. No other colors can be drawn on locked blocks to prevent accidental brush touches. 2. Large-area coloring optimization: Fast drawing no longer produces broken lines. A high-speed drawing fill-completion feature is added. The success rate of triggering automatic large-area filling at canvas edges has been raised to 100%.
Hey everyone, sorry for the late updates and news announcements, I was so focused on getting this ready for early release I only kept the discord channels up to date. Cindervale Idle is officially OUT NOW in early access! The game is available starting August 7th, with a 20% discount launch price. Thank you, to everyone who bought the game, and especially to everyone who took their time to leave feedback and report bugs! I have gotten a wide variety of feedback across all aspects of the game and I plan to work on these in the upcoming patches. Some of the feedback and changes I will be focusing/working on • The UI feeling very plain and needing some changes to make it feel more like a game rather than a bunch of text. I do have a lot of plans for UI updates coming very soon so please stay tuned! • Working on a proper tutorial to help users get acquainted quicker to the game, the current tutorial is very short and doesn't explain too much compared to the overwhelming amount of content at first glance. • Adding music/soundtrack to the game. I did have plans for this and already have some music available, I just haven't put it inside the game yet. • Properly implementing the story/lore for the world of Cindervale. Currently there is almost none, and I definitely want to add more interesting background and depth to this subject as the game gets closer to a full release. • A lot of bugs and other feedback that has been reported will be fixed in the next update which will come later today. This is a one person project, and almost every change that can happen will come from the players feedback. I want this game to truly feel special. I will continue to dedicate as much time as possible to making this game amazing for you. Using the in-game report bug or suggesting idea button on the menu will always send the feedback straight to me. Anything you come across, small or large, feel free to use that to get in touch with me. We also have a discord available that can be found a...
UNHUMAN Demo — Display Scaling & Quality of Life Update Proper support for 4K, ultrawide and small screens, plus a stack of quality of life features straight from your feedback. DISPLAY & RESOLUTIONThe Operations map now fits any aspect ratio. On 32:9 and other ultrawide setups every map marker is visible — no more cut-off deployment screen.UI scale is now auto-suggested from your actual screen: bigger on 4K, smaller on compact laptop displays (1366x768 and similar), so the game fits out of the box. You can still fine-tune it in Settings (70-150%).Trader inventory scrolls properly on narrow layouts instead of silently hiding columns.Loadout screen reworked for short windows — corner buttons no longer get buried at 720p-class heights.If anything still looks off on your setup, please report it on Discord. I really need scaling feedback right now — especially from high resolution monitors (4K, ultrawide, high DPI). NEW: QUALITY OF LIFEFilter Presets — save your raid filter setups into 3 slots and swap them with one click.Stash Search — search box above the stash. Type "damage", a mod name, an affix, anything — matching items stay lit, the rest fade out. Works across stash, equipment and containers.Quick Sell / Salvage hotkeys — hover an item and press S to sell or X to salvage. Confirmation dialog included, with a "don't ask again" option — and glitch+ tier items always ask, no matter what.Skip Minigame Caches — new raid filter option: locked safes and terminals are skipped entirely instead of eating 10 seconds.Keep Base Tier — new option under ADVANCED filters: after-raid selling and salvaging will never touch gear of the base tier you choose or better. Your T1-T3 bases stay safe for rerolling.Free Kit — flat broke after a bad run? If you're under $5,000, a FREE KIT button appears in the loadout: basic T5 gear with random rolls, wounds treated, back into the fight. Once per raid. RAIDS & FEELRaid maps now load instantly — the brief dark flash when entering a map is go...
This quick patch fixes a problem where your offline time was not saved if you sat in the main menu for too long.ChangelogFixesFixed an issue where offline time was not saved if the game autosaved in the main menu
Hello. EClone Station update 1.0.8 is now available. New Features {STEAM_CLAN_IMAGE}/46141871/c60b9f38eb88c22213e899ed1350a3664d152a71.png{STEAM_CLAN_IMAGE}/46141871/340b3e49dac2caadb57af11f30414a31c61e1ba7.png Added the first Station Companion: a squirrel. It roams freely across walkable floor space, including rugs, and occasionally produces a small lightning effect while resting. It can be unlocked for 900 coins in Character Customization. {STEAM_CLAN_IMAGE}/46141871/752545c0b59631dd8f989143a96286701ef1d1c8.png{STEAM_CLAN_IMAGE}/46141871/11f33c6ff05ddb6102064ee2458e3e51e40787d6.png{STEAM_CLAN_IMAGE}/46141871/e285808e6ed22ebdb646e58ebca644e78ae4d15b.png{STEAM_CLAN_IMAGE}/46141871/ac3ec40ea781764340731d44a4791367e4ed10e1.png{STEAM_CLAN_IMAGE}/46141871/1e87b7bd74f73df12eadd0ef7217920f6d9c2138.png Added five tail parts: Cat, Squirrel, Puppy, Drake, and Snake. Tails can be equipped or removed independently, and each tail's primary color can be adjusted while preserving the original shading. All five are unlocked by default. Added Lop Ears, Rabbit Ears, and Bear Ears. Each can be unlocked with coins, and its outer color can either follow the equipped hair color or be customized separately. {STEAM_CLAN_IMAGE}/46141871/d72d7bd03b7b6b181f5a84b7c66f3b69c0efc440.png Added transparent asset export to the Profile section in Settings. The current character can be saved as PNG, GIF, APNG, or WebP, while completed Companion actions can be saved as GIF, APNG, or WebP. APNG and WebP preserve partial transparency. 버그 수정 Fixed an issue that could leave a visited multiplayer room's appearance in your personal room after the host disappeared or you left the room. Fixed clipping and invisible transparent margins around the app when using 85%, 115%, or 130% text and UI scale. {STEAM_CLAN_IMAGE}/46141871/6f3a13aa0e5169e22915da5df58e1f8ce93a823c.gif If you encounter an issue, please let me know in the Steam Community Discussions. Thank you.
Just fixing some issues from the latest patch. ## Fixed issue with the shop buy button not working ## Fixed issue with exp scaling on crafting ## Added an option to enable the damage meters from the Guild/Groups UI (Ctrl + D still works) Missed mention in the last patch notes that the game now uses DirectX instead of Vulkan on Windows. This is because AMD and NVidia's support for Vulkan is not that great and each driver update can break things suddenly that I have no control over. A lot of crashes came from Vulkan issues.
Guilds of Mountgate – Update v0.3.0.4Greetings Adventurers,v0.3.0.4 is now live!This update continues expanding the content available beyond the early progression while also taking another substantial pass at balancing several of the game's core skills. Beehives & SmallbrookSmallbrook has received a new set of quests, giving players more reasons to spend time in and around the village.Farming has also received another new system with the introduction of Beehives, providing a renewable source of resources such as honey and expanding the possibilities of the skill beyond simply growing crops.We've also started introducing additional asynchronous gameplay elements, allowing the actions of other players to become more noticeable throughout the world without requiring everyone to be online or actively playing together at the same time. Fishing & Progression BalancingFishing has received another significant balancing pass.Two additional high-level fish have been introduced to extend the later Fishing progression, while the value of higher-level fish has been reduced. Fish from around Level 30 onwards were simply becoming far too profitable compared to other activities.Mining, Smithing, and Crafting have also received progression adjustments. XP rates, unlock levels, and other values have been reviewed to bring the different professions closer together.Crafting locations have also been reconsidered. Available recipes are now distributed more intentionally between different stations and settlements, giving individual locations a stronger identity instead of allowing every workshop to produce everything. Better Gameplay FeedbackLow Health and active Heal-over-Time effects now receive additional visual feedback, making your character's current condition easier to recognize at a glance.Quick Time Event rewards for Processing skills have also been adjusted, and nighttime weather effects are now more transparent so they complement the environment instead of overpowering it. Fixe...
Plane 4 battles now continue correctly after victories without getting stuck or repeatedly pausing. Rebirth from Plane 4 now preserves Warfront progress, Primordial Laws, Law points, Armaments, and normal character statistics. Enemy Dao abilities now apply their damage, debuffs, icons, and visual effects to the correct target; unwanted lower-plane buffs no longer return each wave. Soul Forge and Armament screens now handle long material lists, equipment cards, set bonuses, upgrades, and smaller screen sizes more cleanly.
Yes, it's finally time to roll out the Beta Testing! For those that are keen on testing out brand new features before they reach the main game, then this is for you! First, I'll share what's new in the Research Rework, then go through how to jump into the Beta branch.Research ReworkWhy was it reworked?Research has been removed from individual eggs, and into it's own dedicated page. This was based on some fantastic user feedback highlighting that updating individual eggs felt quite tedious and clunky at times, felt underwhelming when it didn't trigger and there was no way to impact global stats. Visually, it has been redesigned into a branching skill tree that reveals with each purchase. Every Research Potion now contributes towards permanent upgrades that improve hatching, variants, affinities, income, and much more (don't want to spoil some of the goodies in there!).Research Potions have now been added to the main header (next to Income per min) so you can keep track of them easier. New Hat and Achievement > Ramen!I didn't want to rework something without putting in a new hat (many more hats will be added in a future update!). There's also a new achievement for completing the entire Research tree. Balance ConsiderationAs this update adds in a huge amount of minor and major changes to various items in the game, this will likely have some knock on effects and cause some of the earning/speeds to be impacted. I will be watching and listening to the Beta feedback to rebalance around this. Before Joining The BetaPlease back up your save file. Beta builds may not be compatible with older versions of the game, so a backup lets you safely return to the Main branch if needed.Paste the below into a folder search bar or Windows+R.%APPDATA%\\Godot\\app_userdata\\Pocket Dinos\\Back up the entire Pocket Dinos folder somewhere safe. (Restoring it later will return your save to exactly this point in time.)Ready? Switch to the Beta BranchThe beta branch is designed for quick rounds ...
Hi everyone, thanks for playing Hocus Focus!We've listened to your feedback and are hard at work addressing the things you've reported and suggested:- Added a help button next to the settings button- Fixed a bug where using the hide / unhide interface no longer showed the "home" button- Empty tasks can't be checked off anymore- Added more language-specific fonts for the text boxes- Fixed a rare issue where certain antiviruses interfered with the game saving on exitStill to come soon: skin tone customization About this particular feature: we hoped it would be ready at launch, but there are some technical hoops we have to jump through to make it happen through code so as to keep the game lightweight. We're trying our best to both have a great looking game and not turn it into a resource hog. Having the ability to maintain the customization options for your avatar in all locations already takes up a lot of resources (dozens of individual bodies, hairdos, separate articles of clothing adding up to thousands of possible combinations), so we're trying to be smart and efficient about it. It ended up taking longer than we expected, but it's coming!Thanks for your patience and understanding - we're keeping an eye on feedback from you guys and addressing everything as soon as we can. Looking forward to hearing from you :)Enjoy your chill stay in Transylvania and keep summoning your focus!- Stuck In Attic
Version 1.2.0.4 — EggTraction Time Bug Fixes Fixed Beastiary showing wrong egg drop for Skeletons. Fixed Ranching Fireweave Spider showing as Elderglow Spider when growing. Fixed FPS settings not saving and loading correctly, bug caused the setting to default to 30 fps even if you picked 60 fps or vsync. Fixed Almanac Notifications, breaking auto homesteading. Fixed Beastmaster’s EggTraction not loading correctly.
Upgradia 8 August Hello Adventurers!We hope everyone is having an amazing weekend filled with humble farming and shiny loot!Give us a shout if you run into any issues. We’re super excited for next week, so stay tuned! 🎉 Improvements Starfruit can now drop from all current dungeon chest tiers, active fishing, active farming rare rewards, and the ingredient store.Star Thistle now has additional limited sources from dungeon chests, active fishing, active farming rare rewards, and the ingredient store.Dungeon chest previews now show Starfruit, Star Thistle, and rare cosmetic dye chances.Wild Herb can now be gathered from Foraging Lv 8.Aura & Vex completed story quests start collapsed, with green checks and a Hide Complete toggle.Active Quest tracker now has Visible, Ready, Hidden, and All filters, plus hide/unhide controls.Upgrade Station separates equipped gear from inventory gear.Farm seed daily limits increased, tree saplings now have daily limits, Farm Rep seed prices are cheaper, and Farm Rep seed buys have separate daily limits from gold seed buys.Passive Farming crop selection now shows how many seeds you have for each crop.Level 40+ monsters have cleaner balanced values.Starter non-health alchemy recipes now use early-game ingredients instead of high-tier herbs, crystals, demon drops, and late fish.Combat HP, Mana, and Stamina potion restore values now match the Alchemy unlock ladder, with early potions increased from 50 to 100 and the next potion tier increased from 150 to 200. Fixes Party combat backgrounds stay on illustrated scenes.Faster monsters can correctly open first in solo combat.Dungeon chest claiming has a stronger click guard.Party support skills can target selected allies.Dungeon bosses no longer trigger area boss cooldowns.Solo battle skill hover tooltips show current upgraded effect values.Equipment linked into chat should show item names and exact stats.Fight-count potion and elixir buffs now stack their remaining fights properly when used agai...
Almazuelas Festival Update!To mark the XIV Fiesta de las Almazuelas Colgadas, taking place on August 22nd in Pradillo (La Rioja, Spain), we want to update Almazuela Picross by adding 8 new textile artworks!This will increase the number of nonograms in the game to 172, and 28 puzzles.Version improvements50 new nonograms8 new puzzles8 new almazuelasTimes achieved on each level are now saved locallyNew achievementsUse of the mouse wheel to rotate puzzle piecesBug fixes
Fixed an issue where the description for 'Auto-Aim' was cut off.
FixesFixed a crash that occurred when unequipping all equipment.
Two things in this one: auto-assign takes instructions, and the skill tree got a lot of overdue work. Auto-assign takes instructions Open Skills, hit Focus, tick a quarter. Auto-assign spends there before anywhere else, and the first quarter you tick is the oath it offers you. It used to follow your trade's road and nothing else. Measured on a Fighter: with nothing ticked it never reaches the oath of the old things inside 900 points. Tick it and it opens after 155. It also solves the shortest road to the oath you asked for, so your own trade's oath comes sooner too: 214 skills ticking nothing, 142 ticking the stroke. If you tick nothing, auto-assign behaves exactly as before, and existing saves start with nothing ticked. The skill tree The 8 quarter progress bars were drawn at a radius that was outside the tree when it had 3 rings. It has 5, so they ran through the skills you read them against. They now sit outside the whole tree, clear of every skill. Oaths hung off six rings at the edge of a quarter and four of those roads cut through a ring in between. An oath connects to the middle of two rings now, and neither road passes near anything else. Ring spacing is one rule instead of six numbers, so nothing overlaps. Two skills used to sit 1.9 units apart, which is one dot you cannot read or tap. Closest pair is 28 units now, and a phone tap target went from 22px back to 32. Road stones slide clear of the skills they used to land on. Masteries moved to the middle, and major skills and oaths keep a minimum size when you zoom out. Closing your first ring in a quarter gives that quarter a bonus It paid +0.1 on a d20 for twelve skills of work. It pays that quarter's own currency now, once per quarter: +2% clean strokes in the stroke, +4% attack in the fury, +0.9 rarity in the finding. The first ring in the stroke takes clean strokes from 1.6% to 3.6%. Fixes Masteries open on any major skill in that quarter, like the text says. Taken: X of Y and the quarter bars can reach ...
Hello! The main bugs have been fixed. Now you can complete missions in the first city and travel to the next. New game required. Thank you.
Accidentally left out a few things as they needed testing for longerFixed workers loading every idle printer with the same filament instead of spreading across active ordersFixed orders sometimes stalling because a worker wouldn't swap a printer's filament until another printer finishedFixed the Prestige button showing up before you'd re-earned every achievement on later runs
调整 - 为所有可拖拽界面添加了边界检查,现在如需切换到拓展屏幕请使用设置中的切换屏幕。
We've increased font sizes further (now 12px+ measured at 1280x800) and fixed controller navigation after closing the settings menu with the B button.
FixesFixed an issue causing game stuttering triggered by cyber‑pets.