Hey heroes,Thanks so much for your passion to play the Treant Event. We had about 4000 players who have successfully beaten the boss on 7.17 when the event ended! And here are the Top 100 players on the leaderboard who will gain access in Beta playtest in August! Congratz! We'll announce more details of Beta access lottery for players outside of top 100 in the coming days.Rank1Nuker2The Big Bad Wolf3Sreaker4吃肉的陈胖子5Lemis6你笑起来好浪荡7BayBora8heppoko9Karizen10Tacos la bro11MFB.Riick12v13lcggk14LET ME HERALD , THX GABEN15iMadrigal16uhangel17Thsteal18Scoop Dink the Goblin19lexapunisher20維特21信仰22Kazuhira Miller23NONAME24RedAlert25Sengoku Nadeko26Dajun27Shizuku28あび29Deli30MrNeleb31Migona32夜暝33基哥34owo35Grenade36tenqrikulu37啥都没有38赵子龙39为爱中出欧尼酱40我是小熊虫41REYNA42重生之无敌虾仁43小仙女44iUV45Monchi46zekapagodin47ssjcool48Misakidayooo49Jarsaken50板砖51NeroKing09852Jingz53329067803854zzsjwb161655DATING56KARINA57CureShot58舜59あああ60Kimochi61Mepty62Imundicia6331247464564菜菜大叔65孤勇者66艾67XernobyL68Suzerain69boredom74170The German71得鹿梦鱼72宁市郭富城73kira74Jx75磊哥哥76X-COOL77brunozin78饭后散步健康79雪乃色白子80冥河裡的風燈8123480757582SwenCoolMf83Bileemem84鼕楓無燼85BURO86Oraklesss87Kokusen88fung2389Jes90Wilson91Gin92銀鱗胸甲93risuta94linchenyang95Solutee96西瓜97hide98Astone990零·疯100Uncle HassleWe have processed and removed players who had been detected for using cheats. If you believe you were removed unfairly please ask for support in Discord or QQ.Best,First Day Dev
Added Wall of shame for Cheaters Fixed some UI scaling issues
Bug FixesFixed an issue where Apocalypse Farm field levels displayed as 0.Fixed cases where save files took excessively long to load.
Hi everyone,We're continuing to roll out updates for Incremental Infinity!Earlier today, we released version 1.01.3, which introduced new balance adjustments and additional options. And just now, version 1.01.4 has also gone live.This last update brings something really cool: the game now gives you detailed information about how to find the next Blinking Star!Our original vision was to encourage players to freely explore the skill tree and naturally discover Ascension nodes along the way, without revealing the underlying rules. However, many of you told us that this felt confusing. Some players weren't sure how Ascension nodes were found and worried they could get stuck, which is definitely something we want to avoid. Starting with this update, we've decided to make the system fully transparent. A new icon has been added to the top-right corner of the Skill Tree. Hovering over it will show you exactly how many more sectors you need to expand before discovering the next Blinking Star.We hope this change will make exploration feel much clearer and help you better plan your builds without worrying about missing an Ascension node.ChangelogVersion 1.01.3Slightly increased base damage (Normal Mode only, Easy Mode is unchanged)Added Colorblind ModeAdded an option to disable particle effectsVersion 1.01.4Added detailed information explaining how to find the next Ascension nodeAdded the VSync optionWhat's next?We're currently working on adding detailed weapon statistics, allowing you to compare the damage dealt by each type of weapon.We hope this new version makes the game more fun for everyone. Don't hesitate to give us your feedback on these new changes and what you would like to see added in the game in the future.Thank you,The Rablo Games team
💎 Warden Sapphire Gems 🔸 Added Chipped, Flawed, Flawless, and Radiant Sapphire Gems, granting +5 / +15 / +40 / +80 Dexterity 🔸 Sapphire Gems can be crafted directly or upgraded through Gem Fusion 🔸 Warden class-bound gear now uses Sapphire in its second Gem slot instead of Garnet 🔸 Existing Garnets in that slot are safely converted into equal-tier Sapphires, including equipment stored in the Inventory or Bank 🔸 Gem recipes now appear correctly in Crafting search, and the Gem guide shows accurate stats and upgrade requirements ⚔️ Combat & Talents 🔸 Nightblade basic attacks now produce varied slash effects across the enemy health bar 🔸 Hybrid damage-and-buff abilities such as Pinpoint Shot can now use the Auto-Cast buff missing condition 🔸 Fixed Auto-Cast sometimes removing a newly refreshed buff 🔸 New non-Auto-Combat fights now properly clear poison and other damage-over-time effects from the previous enemy 🔸 Burn, Bleed, Frost, Shadeflame, Venom, and generic ability DoTs can now coexist; applying the same family again refreshes it 🔸 Tailwind Circuit now reduces buff Mana costs by 25% 🔸 Frostriposte now adds 25% Frozen Enemy Attack Slow 🔸 Steelsong’s double-cast chance now applies to Nerve Pin 🔸 Fixed offline combat occasionally ending runs earlier than the equivalent live fight 🎒 Gathering, Inventory & Events 🔸 Gathering nodes now show separate In Bags and In Bank resource counts 🔸 Conserve and Preserver now correctly provide double-resource gathering chances 🔸 Socketed Gems can now be removed directly from individual Gem slots in the Inventory item panel for 10,000 Gold 🔸 The World Boss War Chest now clearly shows Sustain and Focus points, remaining capacity, potion contributions, and the result of each donation 🔸 Drinking Triphamr’s Beer Mug now triggers an eight-second visual intoxication effect without affecting stats or controls 📖 Interface & Clarity 🔸 Added a dedicated DoTs & Poison Codex guide covering Poison stacks, DoT Power, ability families, formulas, cri...
Hello, it's time for the first patch since the release. \Adding Manual window resize:I've added the manual window resize, so that you can change the game window size to the exact size you prefer.But you can still use the previous fixed system I had setup for the window resize if you prefer.And of course you can still play the game only in fullscreen if you prefer.Your move Yugi!Leaderboard visual fix 1.):Since my game's leaderboards reached a lot of players, and a huge thanks to you because that's awesome of course!!!BUT, it allowed me to discovered a tiny visual bug, that make some data not to be shown as expected:-> If you were in the top 36 of a leaderboard, you could see your score no matter what. But if you were out of it, let's say you were 37, then you could only see the top 25.This is because I wanted to show the top 25, then a seperation line "... ... ...", then the score around you, meaning: 5 players above your score, your score, and 4 players behind your score.BUT, I missed a "-" minus symbol silly me, and so the around players were not gathered from the Steamservers. I was doing (_steam_leaderboard_name, 5, 4) but what was needed was simply (_steam_leaderboard_name, -5, 4).Anyway. Now it works as intended! A bit like Poly bridge does by the way as it was from this game I based myself initially to create my initial leaderboard system (since my first game).Leaderboard visual fix 2.):On the leaderboard popin you weren't able to see the asian players'name if you used a latin language (english, german, french, etc...), because they have CJK characters/glyphs and my font doesn't.To fix this, I've switched font in this case, so now you can see everyone's name, unless the names contains some specific emoji/images, which my font doesn't always have.By the way, that issue didn't concern non-latin languages at all.That's all for this first patch: In the end it's just enhancement/quality of life, but it's always good to have. I could have patched this earlier, but ...
Hello Adventurers!Only 12 days to go until Upgradia launches into Steam Early Access!Today we wanted to shine a spotlight on one of the biggest parts of the game: combat.While Upgradia has plenty of relaxing and idle progression, combat is one of the more active, skill-based parts of the game. Your choices matter: the class you equip, the skills you bring, the gear you upgrade, the resources you manage, and the timing of your abilities can all change how a fight plays out.Combat in Upgradia is built around long-term progression, character builds, and preparing for the fight ahead. As you battle monsters, level your classes, unlock new areas, upgrade your equipment, and improve your skills, your character keeps growing stronger over time.Each class has its own active combat skills and passive upgrades. Equip a class, earn Class XP, and each class level-up grants +1 Skill Point for that class. Those Skill Points can then be spent while that class is equipped, letting you improve your abilities and shape how you fight.Combat also has its own progression layers beyond your class. As you fight, you can level Combat, Melee, Archery, Magic, and Defense. Weapons and combat styles have their own skill progression too, with Swords, Two-Handed weapons, Daggers, Shortbows, Longbows, Crossbows, Staffs, Wands, Tomes, Shields, and Agility all trainable over time.Your skill bar matters too. Combat is not just about clicking attack every turn. You can choose which abilities to bring, manage stamina and mana, watch cooldowns, time buffs and debuffs, and decide when to heal, burst, defend, or finish an enemy off.Gear is another huge part of combat progression. Weapons, armour, accessories, affixes, rarity rolls, and equipment stats all help define your build. Through Smithing, you can unlock the Upgrade Station and enhance gear all the way up to +9, using gems and gold to push your favourite equipment further.You can also collect monster cards from your adventures and insert them into...
Greetings, fellow rulers! 👑We're excited to announce that we've made enough progress to finally reveal our release date!Next Reign: Kingdom will launch on September 3, 2026, at 10:00 AM PDT / 7:00 PM CEST!Over the past few weeks we've continued expanding the game with new content, improved progression, polishing, and many quality-of-life improvements. In the coming weeks, we will publish an update for the demo which will mainly focus on UI and tutorial improvements.Closer to release, we will publish another update to bring the demo in line with the quality and progression of the final release. As such, you will be able to transfer your demo progress into the full game if you wish to do so.If you haven't already, be sure to wishlist Next Reing: Kingdom so you'll be notified the moment it launches.Thank you for your continued support throughout the journey!See you in your Next Reign!- Tiny Tulip Games
Highlights: Rice unlocks earlier at the farmer echo finale—fixing the pacing bottleneck from rice unlocking too late for kitchen/voyage needs; livestock daily feed now pauses ageing while fed with longer intervals to reduce micromanagement; Present FPS throttling eases transparent-window stutter on Windows; stored buildings keep upgrade levels when re-placed. Also adds filtering-basin Clams, Agriculture crop tabs, tutorial fixes, and recipe/balance tweaks. New Content Fishing · Filtering Basin · Clam: Repaired filtering basins passively produce Clams; fish merchant stocks Clams as a protein-feed fallback (not a fishing catch). Agriculture · Rice: Rice unlocks after the farmer echo finale (yellow bell pepper ×50)—grow on advanced farmland; yields rice for kitchen and voyages, plus 10 rice starter reward. Find it under the Finale tab. Agriculture · Categories: Crops grouped into Basic / Finale / Advanced SubTabs; tutorial auto-switches to the target crop's tab. Quest Step into Advanced Farming: After unlocking advanced farmland, unlock and harvest rice and asparagus 5 times each (blocked in DEMO). Gameplay Improvements Rice pacing: Fixes the pacing bottleneck from rice unlocking too late—finale now unlocks rice planting for kitchen/voyage needs. Livestock · Ageing & upkeep: Ageing pauses while fed; unfed, animals age at half wild speed. Feed intervals about 75 / 90 minutes per serving (was ~6–8 minutes). Livestock · Shortage alerts: Global push notification when pen animals need feed but stock runs out (same feed type won't spam within 5 minutes). Agriculture · Tooltips: Removed level and water/sec; sell price shown below cost. Buildings · Store state: Store to inventory, then re-place—upgrade levels preserved (FIFO for same type). Performance · Present throttling: 60fps focused, 30fps minimized; unfocused but visible stays 60fps. Bug Fixes Tutorial · Royce sell grain: Fixed first_time_tutorial / trade_tutorial step adding wheat to simple trading wrongly switching to ...
PLEASE STOP BUYING RATSHAKER™ SKINSWe keep making them because you keep buying them.This is not our fault.The RATSHAKER™ - The Mommy Pack is out now, adding two brand new cosmetic skins and a collection of new dialogue lines for your RAT.You are paying for Muscle Mommy.Sugar Mommy is free because she is paying for herself.Muscle MommyAbs. Power. Contempt.She could protect you.She won’t.Muscle Mommy comes with her own new dialogue lines, allowing her to judge, intimidate and emotionally overpower you throughout the basement.You paid for this one yourself, which is embarrassing, but at least she looks like she could bench press your entire Steam library.Sugar MommyPearls. Lipstick. Disposable income.You cannot afford her.So she has paid her own way into your game.Sugar Mommy also comes with her own new dialogue lines, delivered with all the generosity, glamour and financial irresponsibility you would expect.She is generous.She is glamorous.She is enabling your worst habits.THE SKIN BANQUETWe have also released RATSHAKER™ - THE SKIN BANQUET, a new Complete the Set bundle containing:RATSHAKER™The Supporter PackThe Rat-Chan PackThe RATSUMMER PackThe MOMMY PackBecause it is a Complete the Set bundle, you only pay for the items you do not already own.Muscle Mommy has also applied an additional 30% discount.No buffs. No bonuses. No advantages.Just two mommies, new dialogue lines and another deeply avoidable purchase. HAVE A RATRATRATRATRATRATRAT-TASTIC DAY!Thanks for playing RATSHAKER™! Keep shaking that RAT! 🐀💕 - Sunscorched Studios No real rats were harmed in the development of RATSHAKER™ and/or the RATSHAKER™ - The MOMMY Pack *but we were.
(small) UPDATE 1.3.6 - Fixed a bug causing the elemental status effects' tooltips not to appear - Changed how 'Larger UI' works - instead of scaling the entire UI slightly, now it enlarges small texts - When the game is launched on a Steam Deck, the resolution is automatically set to 1280x800, and the 'Larger UI' setting is turned on - Assigned localization to a few omitted texts
🏆STEAM 成就系统补全,简单粗暴无脑、摸鱼偷懒轻松 全成就喵 个人制作游戏如坐井观天, 乐意的话, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
Hey fighters! 👊Smaller update this time, but a few things worth mentioning.Under the HoodUpdated the game's engine (Unity), which should bring better stability and set the stage for future updates.New ContentAdded a new chair: Cushioned - a comfortable step up from the Standard chair.Studio Name UpdateYou might notice a new name around the credits and store page. We've rebranded from Smiling Stallion Studios to Gallop Forever Games. Same team, same game, just a new name on the door. 🐴 Thanks as always for playing and sticking with us!
{STEAM_CLAN_IMAGE}/29347222/d6827caee1d81eaed5337aacebd0ac1b1aa4772a.png Adventures in Idle Champions have always offered up to three Variants to test your mettle... until now! Today, we're introducing Mastery Variants, a new fourth Variant tier available now for the first adventures of nearly every campaign. These variants are not for the faint of heart (or low ilevels). Expect daunting restrictions, objectives beginning at area 1,425, and even tougher Patron versions. Completing them is the ultimate test of formation mastery and your path to fantastic new play rewards! With Mastery Comes Rewards: Mastery Variants introduce Medallions, new currencies earned by completing these difficult Variants. Mastery Medallions can be used to unlock Legendary Feats in the new Mastery Shop, and Patron Mastery Medallions unlock Chromatic Skins in the Patron Shops. Choose Carefully! You won't be able to earn every reward released today from the first batch of Mastery Variants. New Mastery Variants will arrive every month at the end of each event, bringing additional Medallions to earn. Every three months, we'll expand the Mastery and Patron Shops with new Legendary Feats and Chromatic Skins, giving you even more rewards to collect through play! Legendary Feats: Spend Mastery Medallions to unlock powerful Legendary Feats in the new Mastery Shop tab! Each Champion can equip one Legendary Feat in its own dedicated feat slot, and Legendary Feats can be upgraded with Scales of Tiamat to increase their power. Four Legendary Feats are available today: Drizzt, Wulfgar, and Pwent have Legendary Feats unlockable through gameplay using Mastery Medallions. Lae'zel's Legendary Feat is included in a new DLC Pack, along with 6 DPS Pigments. Chromatic Skins: Complete Patron Mastery Variants to earn Patron Mastery Medallions, then spend them on Chromatic Skins in Patron Shops.Today, Jarlaxle & Hew Maan each receive a new Chromatic Skin, with five dragon-inspired color variants based on the Chromat...
Hello everyone! Today marks one of the most important updates for Burnout: multiplayer. From now on you can join your friends (and others) and share your outbursts at the PC. You can create lobbies with up to 50 players (okay, that’s the intended limit, but I don’t have enough friends to fully test if everything works!). A feature I really wanted to include is AUTO‑JOIN: when you launch Burnout, the game will automatically join friends who are already in a Lobby, without needing to manually create or search for one.To showcase your skills, I’ve added 9 new achievements specifically for multiplayer.I’ve also integrated the new “Statistics” page. It now displays in real time your playtime, total clicks, burnout clicks, and the average time between clicks. Sessions are saved and shown in a historical data table, so you can keep track of your progress (or your mental decline).Minor changes:Visual improvements and tweaks to inventory items.Updated the images for the First Epic and First Legendary achievements.Fixed a bug in the text projection on the “Duplicates” page.I have restored the visibility of the inventory page as a separate window in the taskbar.Steam inventory items have been made tradable between players. If you find any bugs or have ideas to improve the game, feel free to open a discussion. I always read your messages and it’s a huge pleasure. Thank you!
Hey guys,we're super excited! Just 7 days until release.Over 40,000 of you wishlisted the game and are waiting to smash some piggy banks... Thank you! Bills Must Be Paid launches on July 29, at 10 AM PDT / 1 PM EDT / 7 PM CEST / 1 AM CST Join our Discord for feedback or if you just want to say hi :)) Roxy & Mike Rike Games
1. Hamburger button updated 2. Dragging range updated 3. Mini to-do list can be pinned to the desktop
Thank you to everyone who supported us during the first week after launch!The game has now been updated to Version 1.5e.ChangesAdded French localization.The mouse cursor is now locked within the game window, preventing it from accidentally moving onto a second monitor during gameplay.Fixed a bug where the Toy – Easter Egg would not reset to its initial state after a wave ended.Have fun, and thanks for playing!
Viridi's OST is now available on beautiful, green vinyl. We worked with Chehade Boulos (Mana Wave Media) to produce this limited edition run of 300 copies, with art by Gianne Encarnacion and Libby Frame. Acquire it here --> https://manawave.co/products/viridi🌱🐌
Hi everyone!Gelli Fields has always been intended to be a bang for your buck kind of game. The thing you see on discount and think "hey might as well" and that's what sucks you in to becoming gelli obsessed. So to start that off I'm discounting the game 55% off so more people get to experience Gelli Fields! Based on the percentages of achievements completed there's still a lot to explore in the game that people haven't discovered yet but there's definitely still more to come.Hingewood HeightsThe Hingewood Heights update is still coming along well! It's a huge update that changes core parts of the game so I hope you're excited. Here's a little look into what I've been up to. Completing a new quest at the bulletin board will award you with the first cursor skin: the gelli cursor!There will be several more of these cursors to unlock in this update!After completing Hingewood Heights some changes happen to Rocky Retreat...some say there's talk of a lunal chest appearing there!Whatever it may be, destroying this corrupt rock seems like the best idea.(WIP visuals)Work on the biome AFTER Hingewood Heights is still in the works. Not only does this update drop a lush and packed full traditional biome it also includes this brand new Wandering Woods biome that plays a little bit differently than you're used to. Before entering you choose your difficulty. This is a more familiar roguelike experience with failure likely. You'll need to play many runs and collect lunal stars if you want to challenge the highest difficulty!Thank You So MuchThank you all so much for the support and continuing to play the game and be active in the community. This game is nothing without you all and I'm so happy to be making it all for you.-Wonderpond Games, Fairlii.
First off, thank you all for the amazing reception the game has had in the first 24 hours, it really means a lot to me. However, the mine yearns for more blasting, so let's get straight to the point!I've added a new alternate game mode: the Core Rift. Featuring arcade-style gameplay, once you reach max prestige, you can spend 500k Gold to enter the Core Rift.The Fuse: Your fuse acts as both your ammo and health bar. Throwing bombs spends fuse and it continually drains over time, but destroying blocks refills it. If the fuse runs out, the run ends.Endless Waves: The board auto-refills continuously. Each new wave scales in difficulty with tougher, higher-value ore.Score Multipliers: Maintaining a fast destruction rate increases your score multiplier. Easing off drops the multiplier.Auto-Loot: All loot auto-collects during rift runs so you can focus purely on placement and speed.Gold Sink Modifiers: Before starting a run, you can spend gold on run modifiers, such as increased fuse length, richer ore density, or the Volatile Rift modifier for a 3x score multiplier.New Achievements5 new achievements have been added, tied directly to Core Rift progression.Other ChangesThe skill tree nodes "Apex" and "No Diet" have 1 additional rank.FragMiner v1.2 is already live, so you can dive into the chaotic Core Rift immediately! Hope you enjoy it... now blast away!
Sex Vault: The Lust-Tec Project is entering the final stage of development!We're actively polishing the game and getting closer to release. As soon as the launch date is confirmed, we'll share it with you. Explore a post-apocalyptic world, build and expand your shelter, rescue survivors, lead raid missions, upgrade your team, research new technologies, and uncover the mystery behind the System. ⭐ Wishlist the game on Steam - it's the best way to support the project before release! 👉 Wishlist:
We are super excited to announce that Incrempire is officially released!We are constantly checking your feedback, and later this week a feature roadmap will be posted here and on our discord server, with all the upcoming features, We wish you a great play time, see you on the leaderboards!
The brand-new entry in the "Old Coin Pusher" series, "Old Coin Gaiden", will be released on August 13, 2026!In "Kosen Pusher Gaiden", players collect "Tama" (orbs) that can be used for attacks, defense, and more, then battle yokai and explore mysterious caves. Enjoy deck-building and nurturing your Tama collection, along with the series' signature mini-games.You can also team up with friends or meet new allies in "Raid" boss battles, which support up to 4 players in exciting multiplayer action.This title features many brand-new original songs created by professional musicians active on the world stage. Experience the overwhelming Japanese atmosphere through their powerful performances in the game.Additionally, this is the first time in the series that we will offer music downloads for sale.
The brand-new entry in the "Old Coin Pusher" series, "Old Coin Gaiden", will be released on August 13, 2026!In "Old Coin Pusher Gaiden", players collect "Tama" (orbs) that can be used for attacks, defense, and more, then battle yokai and explore mysterious caves. Enjoy deck-building and nurturing your Tama collection, along with the series' signature mini-games.You can also team up with friends or meet new allies in "Raid" boss battles, which support up to 4 players in exciting multiplayer action.This title features many brand-new original songs created by professional musicians active on the world stage. Experience the overwhelming Japanese atmosphere through their powerful performances in the game.Additionally, this is the first time in the series that we will offer music downloads for sale.