Game Updates

Patch notes and dev posts · 14,174 Steam updates
My Party Is Grinding
My Party Is Grinding
7 days ago · Nacheon

Ver. 1.0.24 Update Notice

Maintenance Schedule UTC: September 23, 06:30–08:00 Server & System Optimized server performance and stability. Increased the Attack Speed cap to 2.4. Fixed the elemental resistance icons for Orbs. The Gem enhancement UI now displays the required material quantity as ×1. League & Prize Draw Monster parties now have a 10% chance of being matched in League Battles. When a player wins a Prize Draw reward, a notification is displayed to all players. Improved the instant reward chests granted for participating in the Prize Draw. Each entry awards one Low, Normal, or High chest. Coin Chest Increased the Coin Chest drop rate. Changed the Coin Chest grade from Normal to Mythic. This changes only the grade. The chest continues to grant 1,000,000 Coins. Thank you for playing MPIG!
悠久之树
悠久之树
7 days ago · 迦美奈

【15:00】9月23日停服更新维护延长公告

因需要更多时间对线上内容进行调整,本次维护时间将延长,预计开服时间为9月23日15:00。同时我们不排除提前或继续延后开服的可能,请您留意后续公告。维护完成后,我们将在原定补偿内容基础上再次追加【绚晶石*200】的常规维护补偿。给各位探求者大人带来的不便,敬请谅解。
Paper2Galgame
Paper2Galgame
7 days ago · TamikiP

September 23 Update

September 23 Update Hi everyone! This update redesigns the Steam home screen and improves how paper figures are analyzed and shown in stories. Home Screen and Ruka The Steam home screen has a new hallway background and logo. Navigation now has icons and hover effects, and the announcement entry fits the new layout. Ruka is now the only bundled starter character. Her portraits and avatar have been updated, with more multiplayer emotes added. Character position and scaling have been adjusted so the editor preview better matches the game across different window sizes. Desktop settings now offer window-resolution options for windowed mode and keep your choice after a restart. Documents and Figures You can configure and test a separate custom vision model in the Steam version. Image analysis through that model does not use Paper2Gal image-analysis points. Paper figures receive more informative descriptions. Story generation tries to place relevant figures beside the matching explanation and leaves unrelated figures out. Improved recovery when a vision model returns malformed output, and added clearer messages for daily limits and requests made too frequently. Improved compatibility for in-story questions with custom AI models. If a model rejects reasoning parameters, its compatible setting is remembered so later questions avoid the same error. Steam and Source Import In-game announcements can now show recent Steam announcements in the selected language. If the Steam game language differs from the local choice, the language selection prompt appears again. Your in-game selection and community language-pack setting are preserved. Added an experimental Zotero add-on. Once installed, it can start story or free-mode tasks from local PDFs, and saved stories can link back to the source in Zotero. It requires a separate installation and the updated Steam game. Fixed some local background loading and saving issues. The background picker no longer waits for Workshop refresh before ...
MEGACITY
MEGACITY
7 days ago · greenkamino522

MEGACITY V2.11.5

MEGACITY V2.11.5Since the 2.11.4 Steam upload, work has focused on making military outcomes easier to understand and giving commanders more direct control over the city.Battle Reports and Salvage.Victories now produce after-action reports showing formation condition, ammunition and fuel spent, captured supplies, changes in zone control, and a recommended next action.Battle-log details let you inspect a battlefield, haul recoverable weapons, recover remains, and scrap damaged or destroyed vehicles.Battlefield salvage and its results persist across saves.The internal city map now connects its numbered cells to real districts. Inspect operational details by hovering or focusing a cell, and open district actions from the desktop context menu.Military installations have clearer staffing controls, while defense reports explain more of what contributes to readiness.Recruitment gains automation options, and construction and building upgrades have received further work.Rival megacities now have more persistent simulation behind their reported conditions. Active trade agreements can be opened and cancelled from World Map details, and map controls have received further layout and accessibility fixes.Existing saves remain compatible. Older battle reports still open, using derived inspection values where historical salvage details were not recorded.MEGACITY remains in active development. Thank you for playing and for reporting the problems that help shape each update.— Green Kamino
Orc Incremental
Orc Incremental
7 days ago · Velasco

Update v1.0.8 + Content Roadmap

First, here's the changelog for this update. Keep reading to the end for details on the upcoming content updates.UPDATE v1.0.8FIXES- Obsidian Beacon now applies its bonus to every fifth attack, as intended.- Obsidian Beacon's splash radius bonus increased from x1.4 to x2 to match its description.- Bonuses from multiple Obsidian Beacons now stack correctly.- Amethyst Idol now counts separate Totems toward its activation requirement. Repeated activations of the same Totem no longer count as additional Totems.- Amethyst Idol now applies Rupture to enemies around allied units even when those allies are at full health.- Ghost deaths no longer trigger Twilight Catcher or Amber Drake.- Ancient Idol no longer revives ghosts.- Obsidian Fox now correctly checks whether an Assassin is visible when trying to return it to stealth.- Fixed First Blood's critical chance bonus sometimes failing to apply to the first attack after an Assassin was hidden by Obsidian Fox.- Jade Snake's taunt radius is now centered on the taunting Fighter, rather than the Spellcaster whose health dropped.- Amber Eagle now counts attacks correctly. Attacks that damage multiple enemies, such as bouncing Witch Doctor lightning, no longer advance its counter multiple times.- Silver Idol now explodes a randomly selected allied Fighter corpse instead of always selecting the same one.- Healing attempts on units already at full health no longer make subsequent heals weaker.- Tentative fix for a crash when saving or creating backups. This is a very speculative fix for crashes reported by Corpus Maximus (thanks) starting on 1.0.6, we couldn't find a clear source of a crash and we have reached to the player to try to find out more about the issue.- Improved detection of invalid data when loading saves.BALANCE- Juggernauts now belong to the Machine of War family instead of the Fighter family, and they spawn from the Factory instead of the Barracks. Thanks to Chromasoma_J for the feedback.UI AND TEXT- Added a descrip...
dark cultivation
dark cultivation
7 days ago · 亦如花朵

1.0.1.11Update Notes

🪛 Further hardened the save system to keep saves safe. 🪛 Reduced the damage of the Boss "Thunderstorm" affix. 🪛 Hovering over character stats now shows the calculation formula and extra details. 🪛 Flame Dominion 4-Piece Set: duration +3 sec to +6 sec. 🪛 Firewall Shoulders: duration +1.17~1.5 sec to +2~3 sec. 🪛 Skyburn Crown: first Firewall gained +1.0~1.5 sec to +2~3 sec. 🪛 Increased the damage detection area of the Inferno Firewall. 🪛 Attack speed now uses additive stacking, and left-click and channeled skills are no longer clamped by the global cooldown. 🪛 Improved the layout and raised the maximum font size to +10. 🪛 Downgraded the Steam SDK version so the game stays compatible with older Steam clients and no longer fails to connect. 🪛 Fixed the achievement badge lingering after it should have cleared. 🪛 Filled in the remaining missing English translations. 🪧 The combat log now supports backdrop transparency adjustment and hiding. 🪧 Added an Extract All button to the Spirit Relic panel, which automatically extracts the highest-value copy of each effect. 🪧 New Relic: Ring of Concord — set bonuses trigger with 1 fewer piece (minimum 2 pieces). 🪧 Added new sound effects, which can be turned off in Settings. 🔧 Fixed players still dying while the Invincible Tower was active. 🔧 Fixed status towers spawning in positions where they could not be clicked. 🔧 Fixed Auto-Dismantle not showing the materials you received. 🔧 Fixed Chest Armor being unable to open its third socket. 🔧 Fixed the Battle Intent Bracers' attack speed buff at max stacks not showing on the stat panel. 🔧 Fixed the Fire Affinity bonus of Five-Element Mastery not taking effect. 🔧 Fixed the damage buff of Unstoppable not taking effect. 🔧 Fixed the Vulnerable effect of Dragon's Terror not taking effect. 🔧 Fixed Wilds Bone Crown not applying to Whirlwind Slash. 🔧 Fixed Dodge and attack speed occasionally stacking abnormally. 🔧 Fixed Bloodrage's "lower HP, higher damage" not taking effect. 🔧 Fixed the relic af...
Knightfall Idle
Knightfall Idle
7 days ago · Gibber

Untitled

Knightfall Idle Patch Notes vB0.1.12Major New SystemsThe Realm (Server Wide Progression)Kingdom Community Effort: Introduce 5 server wide buildings under the Kingdom tab. Every player donates items to a shared pool to earn permanent global bonuses for all players:Bell Tower: Increases offline cap.Mason's Lodge: Increases event score.Merchant Guild: Adds +10% global drop rate per level.University: Adds +10% skill XP per level.Scriptorium: Grants passive points.Item Sharing: Press Ctrl + Click on any item row to share it directly in chat.Warband Sieges (Account Level 15+)Defend the Town: Bandit warbands now periodically march on the town!Mechanics: Strike once per round to hold the line, set up your coffers to fight on your behalf while AFK, and earn rewards based on your overall performance score. Access sieges directly from the Activity page.Duration: Warband sieges now run between 16 to 22 rounds.Guild Contract BoardThe Forge and Merchants Guilds now post dynamic contracts to allow all players access to contracts.Personalization, Ranks, and InterfaceChat Ranks: Chat titles displayed before your name and on your player card. Select unlocked titles via Options > Profile.Free or Milestone Ranks: Founder (Free during Beta at Account Level 35), Yeoman, Esquire, and Champion.Shop Ranks: Sir, Lord, Baron, and Duke (Available via Premium Coins).Fief Customization: Fief Kings can now customize their Fief Name and Tag Color in the Fief Options tab. Additional colors unlock as your Fief levels up.Pass the Crown: Fief Kings can now transfer leadership by holding the Pass Crown button on a member's row (the previous King steps down to Men At Arm).Expanded Font Options: Customize game text across 7 medieval serif styles (including new additions Josefin Sans and Averia Serif Libre) via Options > Display.Display Settings:Select which monitor the game launches on.Added an Option Size slider for dropdown menus.Rearrange panel layouts, including moving the skills panel and event butt...
NoSlack Pets: Lo-Fi Paws
NoSlack Pets: Lo-Fi Paws
7 days ago · lynkpingame

V1.0.52 Fall Update|Steam Workshop, Moon Festival Items & More

Hello, everyone! Happy Mid-Autumn Festival! 🌕🐱This update introduces Steam Workshop support, allowing you to upload your Custom Coloring creations and subscribe to unique designs shared by other players. We can’t wait to see all the creative Miino designs from the community! We’ve also added new seasonal headgear, including the Legendary headwear Moonlit Clouds and the new Cat Code reward Jade Rabbit Hat. Alongside these additions, we’ve continued improving everyday companion features such as Notes, Study Room, Pomodoro Timer, and To-do List.Thank you for all your support, feedback, and creative ideas. We hope Miino can continue to bring you more warm and relaxing moments. 🐱🎨 Steam Workshop Support- Custom Coloring now supports uploading creations to Steam Workshop.- Players can subscribe to Custom Coloring creations shared by other players. - Share your ideas with the community and give more Miino cats their own unique styles!🌕 Mid-Autumn Festival Additions - Added a new Cat Code reward: Jade Rabbit Hat.- Added a new Legendary headwear: Moonlit Clouds.Enter the Cat Code rabbithat to unlock the Jade Rabbit Hat!🆕 New Features- Added font switching options for Notes.- Added font size adjustment options for Notes.- Added cat status text display in Study Room. ⚙️ Improvements- Increased To-do List group limit from 8 to 20.- Increased Pomodoro Timer statistics group limit from 5 to 10. - Improved Study Room host reassignment logic after the host leaves. - Improved cat photo flashing issues on Windows. - Improved the notification text when fish bait reaches the maximum limit. - Improved external music playback support:  - Maximum single music file length increased to 3 hours.  - File size limit increased to 512 MB. - Added a one-click option to clear all decorations in the Fish Pond. - Adjusted the wearing style of two blade-themed headwear items. They will now be displayed on the cat’s back. - Added a setting to adjust the interval between Cat Thoughts. - Random Cat Thou...
Farm Harbeest
Farm Harbeest
7 days ago · 山巳

Steam Deck and Controller Improvements

This update improves Steam Deck and controller play: • Fixed an issue where selecting New Game with a controller could appear to do nothing. • Improved controller focus and navigation in menus, save slots, level selection, and dialogs. • Added a readable font option for small screens. Steam Deck uses it by default, and you can switch between readable and pixel fonts in Settings. • Improved skill details and level names at small resolutions, including pixel font alignment and text sizing. • Centered the Gravity Gun energy bar and refined HUD layout.
Infinite Three Kingdoms
Infinite Three Kingdoms
7 days ago · Bokano Studio

Infinite Three Kingdoms will officially launch on September 28, 2026!

To All Lords:The winds of chaos rise once more, and heroes gather to contend for the Central Plains!We are thrilled to announce that Infinite Three Kingdoms will officially launch on Steam on September 28, 2026!【Game Overview】Infinite Three Kingdoms is a Three Kingdoms-themed idle RPG. At a relaxed, hands-off pace, you will recruit familiar legendary generals, assemble diverse formations, conquer stages, and fight for supremacy across the realm—experiencing the thrill of outwitting your enemies and securing victory from afar.【Key Features】⚔️ Legendary Generals, Infinite StrategiesEach general possesses unique skills and battlefield rolesFrontline vanguards, backline damage dealers, crowd control, and support—each has their placeMix and match freely to unlock endless tactical possibilities🛡️ Customizable Divine Weapons, Personalized BuildsA rich equipment system featuring weapons, mounts, and gearCraft exclusive affixes and target specific stats for enhancementCustomize your own playstyle freely—forge every divine weapon to perfectly complement your formation and strategyThe great trend of the world: after long division, unity follows. The legacy of the Three Kingdoms awaits your pen!— The Infinite Three Kingdoms Development Team
Daymark
Daymark
7 days ago · JK

Daymark 1.2.0 | New Looks, Same Companions

Daymark 1.2.0 updates the companions with new looks, improved keyboard and mouse reactions, music effects, and better click-through behavior.New Companion LooksKiki, Devon Rex, Shiba Inu, and Teddy Bear now have new default looks and updated Live2D behavior.Added matching themes, music note effects, and character assets.Character thumbnails in navigation, appearance selection, Career, and other areas now match the currently selected look.New players will now start with a random companion from the current five instead of only Kiki or Bongo Cat.About the Old LooksThe retired looks are now legacy collectibles. Existing owners can continue using them. New players will no longer receive them by default.On the first launch after updating, Kiki, Devon Rex, Shiba Inu, and Teddy Bear will switch to their new default looks.This happens once.After that, Daymark will keep your own selection. Your current companion, progression, and previously owned looks will not be removed. You can switch back to any old look you already own.Better Keyboard and Mouse ReactionsImproved multi-key input for the new default looks of Kiki, Devon Rex, Shiba Inu, and Teddy Bear.Held keys now remain active while the companion reacts to additional key presses.Improved directional mouse reactions when a game captures the cursor.Adjusted several keyboard and mouse reactions and related visual details.Automatic Click-Through While GamingAdded Automatic Companion Click-Through While Gaming (Experimental).It is enabled by default and can be disabled in Settings.When the foreground application is fullscreen or captures the mouse, the companion temporarily enters click-through mode to stay out of the way.When neither condition is active, the previous interaction state is restored. If click-through was already enabled manually, it remains enabled.If a game stays fullscreen, the companion remains click-through even when a pause menu releases the mouse cursor.A configurable Companion Click-Through Hotkey has als...
Idle Knight
Idle Knight
7 days ago · Probably

Idle Knight - Update v1.3.1

Bug Fixes - Fixed a bug affecting the event/ranked/dungeon button - Fixed various bugs to improve overall game stability Changes - Changed the message displayed when you are flagged - Updated some in game pictures and logos - Updated the main menu tooltip - Backend adjustments to the anti cheat system New Features - Added chest keys to the chest menu - Added rotating skins and titles to the shop - Added a new Double XP event, appearing periodically - Added Win Streak system for ranked battles: each consecutive ranked win grants a plus 10% XP bonus, stacking up to a maximum of plus 100%. A loss resets your streak to 0. Double XP events stack with this bonus. Coming Soon - Preparations underway for the next event
Idle AI Factory
Idle AI Factory
7 days ago · kabreetgames

Patch to fix some bugs

thank you all for the amazing feedback and support I really appreciate it, an I am doing my best to make this game meet your expectations this is a small fast Patch fixing some errors in the game Fix a bug with loading save file Minor improvments and bug fixes
DriveWave
DriveWave
7 days ago · Dumbbell Games

DriveWave v2.1.0 - The One Where I Send You Back to Driving School

Hey everyone, First of all thank you for all the love for v2.0. Also please don't forget to leave a review for the game to let others know what you think about DriveWave. Every single review counts! In the v2.0 post I said I was turning my attention back to Metal Thunder. Then I kept finding things in DriveWave that bothered me. A car that could rev happily without actually going anywhere. Trees hovering above the ground. Grass growing through somebody's house. An instructor car that apparently did not need a shadow. And a driving HUD that was very good at showing you everything except the road. So here we are. A driving academy with 80 main tests, five optional skill challenges and a bonus circuit. Another substantial pass over the handling. More control settings, a proper statistics screen, a much larger achievement list, ways to find your friends on the road, and menus that have finally been reminded fullscreen exists. This covers the work since the v2.0 announcement. It got long again. Multiplayer reminder: everyone in a session needs the updated build. The network protocol has changed since v2.0. 🏫 DriveWave Academy I wanted somewhere you could take a car, learn what it does when you brake too late, and immediately try again. That became an entire mode as an homage to old GTs 80 main tests across five levels: Foundations, Corner Flow, Precision, Advanced Control and Final Challenges. Sixteen tests in each. Acceleration and precise stopping, slalom, hairpins, linked corners, double apexes, chicanes, blind crests, climbs, descents, gravel, snow and complete circuit laps. Instructor laps where you follow the guide car. Stay close, keep it clean and resist the urge to overtake the teacher. Instructor cars now use the same vehicle physics, suspension, wheel movement, lights and sounds as normal driving cars. The teacher has to use the pedals too. Instructors plan a racing line for each circuit, setting up for corners, approaching the apex and opening up on exit. Lin...
Hero Zero - Multiplayer RPG
Hero Zero - Multiplayer RPG
7 days ago · Xashija

Beach Expedition: Whale – Hunt for Hidden Treasures!

🏖️🐋 A Brand-New Event Type: Beach Expedition! 💍✨ A whole new kind of adventure has arrived in Hero Zero! Get ready for the Beach Expedition: Whale and explore the endless dunes of Yoyo Island in search of hidden treasures. Oh no! A nasty crab has stolen Grandpa Mullog’s beloved ring and disappeared with it into the dunes! 📅 September 23 – September 25, 2026 🔎 Grab your metal detector and search the beach 💍 Help Grandpa Mullog recover his stolen ring 🏖️ Discover useful finds hidden beneath the sand 🐋 Earn cool rewards with items from the Season of the Whale Experience the brand-new Beach Expedition event and see what’s waiting beneath the sand! 🏖️💥 #HeroZero #BeachExpedition #NewEvent #Whale #SeasonOfTheWhale #TreasureHunt #YoyoIsland
Partyforge Idle
Partyforge Idle
7 days ago · SDY

Hotfix: Runes, leader traits, minimized play, and Renown

Please download the client update in Steam and restart the game.Rune exchange completes on the first press. Ten of a grade become one of the grade above. One of a grade becomes eight of the grade below.The rune list totals every grade. The grade you select shows its own count.Leader traits show the base value and the value after Frontier investment. A small rank that would otherwise round away still appears.The battle continues while the window is minimized, on Windows and macOS. The game no longer stops.Unsealing grants Renown. The first unseal is 10. Later unseals follow a gentle curve. The reward is in the mail, once per unseal.Arena and Raid daily Renown use the same rank bands: 11, 8, 6, 4, and 2. Taking part is worth 2.A Frontier tree the server corrects no longer removes your leaderboard rank.
Guilds of Mountgate
Guilds of Mountgate
7 days ago · Dr. Asi

Update v0.3.5.0 – Westwood Opens & Vellgar Expands

Guilds of Mountgate – Update v0.3.5.0Greetings Adventurers,v0.3.5.0 is now live!Quite a lot has happened since our last Steam update.With v0.3.4.2 and now v0.3.5.0, we've expanded regional logistics, opened another part of Vellgar, completely rebuilt the World Map, continued bringing older locations up to our current visual standard, expanded Mysticism and equipment management, and added another large collection of Quality-of-Life improvements.So let's get into it. Welcome to Westwood Logging CampWestwood Logging Camp is now accessible!The camp opens up another part of Vellgar and comes with its first batch of dedicated content, activities and opportunities surrounding the region's timber industry.Westwood also gives Woodcutting a much stronger home within the world rather than simply existing as a skill attached to scattered resource nodes.And, as with Highcrag before it, consider this the foundation rather than the final state of the location. Westwood is intended to continue growing alongside future systems and content. A Completely New World MapWith the world continuing to expand, the old World Map had increasingly reached its limits.So we've completely overhauled it.The new map provides a much cleaner foundation for the regions already available and, more importantly, for everything that will eventually appear beyond them.This is particularly important now that we're gradually moving beyond filling the original settlements and towards opening additional parts of Vellgar. Smallbrook & Amberbend RebuiltThe visual modernization of the existing world continues.This time, Smallbrook and Amberbend have received complete visual overhauls, bringing them in line with the quality and art direction of the more recently updated locations.We've also completed the remaining background layers needed for Edric throughout the currently accessible world.There are still individual characters and details that will receive further passes, but we're getting increasingly close to hav...
Armored Career
Armored Career
7 days ago · sophistcatedshoot

V1.1.3 update

Refactored the interface and fixed several bugs related to the and systems. For balance reasons, has been removed. —— If you encounter any severe bugs in Version 1.1.3, you can right-click Armored Career in your Steam Library, select Properties → Game Versions & Betas, and roll back to Version 1.1.2. —— Feel free to join our QQ group (659489246) or contact us via email at Ken2448138@163.com to report any issues with the game. —— More new content is currently in development!
The Ash Remembers
The Ash Remembers
7 days ago · Klatschekopf

Hotfix 1.3.8 — Balance reverted

Reverted The endgame tightening from 1.3.7 is out again. The highest damage reduction, endgame foe health per Ashfall and the Abyss Mark drop rate are exactly where they were before 1.3.7 — measured number by number at Ashfall 10, 15 and 22. What you could do yesterday, you can do today. Our rule from now on: nothing you have earned gets taken away. Difficulty comes through new content — not through retroactive nerfs. If you want it harder, there is now a place for that: the World Ablaze from 1.3.7 (main menu › New game › step "World"). Every foe there has five times the health and three times the damage — in return double ember ash, more loot, more combat experience and rewards that carry across all your saves. What stays The Pyre Tree node "Last Ember" still returns your weapon at +0 — that only affects the restart after an Ashfall, not your current run. The Ashfall gate still grows by 50 total levels per Ashfall. If you were mid-run when the update arrived, you keep your old gate for that run. Everything new from 1.3.7 stays, of course: the main menu with ten save slots, the World Ablaze, the Ash Turning, the Loot Book and four loadouts. Thank you wusldusl for saying it plainly — that is exactly the kind of feedback I need.
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