Game Updates

Patch notes and dev posts · 14,927 Steam updates
Slice To Meet You
Slice To Meet You
98 days ago · FreeS[UA]

First Community Feedback Update is Live!

Hello everyone!First of all, thank you to everyone who has played Slice To Meet You, left a review, reported issues, or shared feedback. We've been reading every review and discussion, and your comments have been incredibly valuable in helping us prioritize what to improve first.Today's update focuses on improving the overall gameplay experience, progression, and quality of life.What's NewGameplay & BalanceRebalanced knife prices and product slicing difficulty.Improved late-game progression to reduce unnecessary waiting and make the pacing feel smoother.Improved the task system.Reduced the cost of Radio bonuses.User InterfaceAdded detailed knife efficiency information for every product.Upgrade menus now display exactly how each upgrade changes your stats before you purchase it.ImprovementsLocalization fixes.Various bug fixes and overall polish.What's Next?We're already working on the next updates, which will include:Prestige system.Steam Achievements.Additional late-game progression mechanics and bonuses.Full Steam Deck support.And much more!Thank you again for all your support. Every review, suggestion, and bug report helps us make Slice To Meet You a better game.We're committed to continuing development, and we're excited to share more updates with you soon.Happy slicing! ❤️ – Lumamind Studio
Muse Corner
Muse Corner
98 days ago · revan

Muse Corner will be released in July 31!

Hey everyone, We just announced that Muse Corner will be released in July 31, Friday! The demo is available and will be available even after the full game's launch. Most of the content are still accessible in the demo. NEW DISCORD AND INSTAGRAM PAGEWe've also opened a new Discord server and instagram page just for Muse Corner. So you can communicate other Muse Corner players and share your room and tasks with us! Come to our new, fresh Discord server Follow our Instagram page and don't miss any update You can always give us a feedback by sharing it on Steam community or Discord. Thank you very much! Cheers,Aquila Team
Gods of Angling
Gods of Angling
98 days ago · EarthBounder

Gods of Angling v1.0.0 is Now Live!

V1.0.0 Patch NotesTo celebrate the release of v1.0.0 and leaving Early Access!All Skills and Attacks now have Skill EffectsSkill Effects can be toggled on/off in the Settings MenuAdded 5 New Pets available in 5 New BiomesDoubled the number of Merchants that existMany new Themes have been added! The Special Thanks tab of the About section has been updated to thank Early Access contributors2 new Combat Quests have been addedArtifactsA new item class called an Artifact has been introduced. Artifacts are account wide items intended to make creating new heroes less of a burden. Artifacts are presently awarded the first time you hit Level 100 with a class or the first time you reach Exalted with a Guild. (COUPON = WHOISGOD)The Level 100 Artifacts increase Account-wide EXP earned by 20%. These Artifacts can stack. The Exalted Guild Artifacts passively increase Account-wide power, similar to the bonuses provided by potions or elixirs, with that Guild. LeaderboardsThe Global Derby is also now fully visible at https://godsofangling.com/derby/, in addition to in-game“Lunker Watch” has been added, which is a live feed of heavy catches by all Anglers globally. It is viewable in-game, or at https://godsofangling.com/lunker-watch/The in-game Leaderboard Pane can be toggled between the Global Derby, the Lunker Watch, and the Offline Guild Derby.The Online Derbies now include the flag from the Anglers country of origin. It is truly Global!If you wish, this functionality can be disabled in the Settings Menu under Visibility -> Flags. DLCThe Launch Edition DLC is Now Available! It includes the Gladiator & Bard Classes, the Minotaur and Ravenfolk races, and several new Themes. Thank you for your support!The Founder’s Edition DLC is presently on-sale for the first time, as part of the Steam Summer Sale! Game BalanceReduced the effectiveness of stacking Automation, Trader and Fishfolk Elixirs. They now have diminishing returns in high numbers. The EXP curve for Heroes above Level 100 has...
Slice To Meet You
Slice To Meet You
98 days ago · FreeS[UA]

Update Notes for July 1

Gameplay & BalanceRebalanced knife prices and product slicing difficulty.Improved late-game progression and pacing.Reworked the task system.Reduced the cost of Radio bonuses.User InterfaceAdded detailed knife efficiency information for every product.Upgrade menus now show the exact value changes before purchasing an upgrade.FixesFixed various localization issues.Fixed multiple bugs and improved overall stability.
Fellwood
Fellwood
98 days ago · AllertonApps

Demo Update - New Logs, Events and Balancing!

Hi everyone!Thanks so much for playing the demo and providing such great feedback in the steam discussions and on our Discord!The 3 major changes with this update are the following:1) Log Variations (15 new log types, all with small, normal, and large variations)2) Random Events (currently 3 small random events to provide a bit more going on)3) Major Balancing Changes (multiplicative damage -> additive damage)Log VariationsA main concern that players had, was the lack of interesting logs in the game. To counteract this some logic was added to give more variation to the log types you receive based on your damage and luck. Then I expanded the previous 14 log variations, to 64 log variations, so hopefully this makes the log pile a bit more interesting.Random EventsTo add a bit more randomness to the game, random events now happen every few minutes, currently we have the following:Timber RushFor a short period of time logs will fall from the sky. The tier of falling logs will be based on the logs that are currently within your log pile.FellstormEvery few seconds large lightning bolts will strike logs in your pile, causing an explosion effect. Logs within the immediate blast radius, will have their log tier increased. This event can only occur if there are at least 50 active logs.Lucky BreezeThe wind picks up and slowly pushes 4 leaf clovers across the screen. This is an active event where you can manually shoot them with projectiles to increase your luck (worker projectiles will have no effect). This luck increase will last until you prestige.Balancing ChangesThere was one large issue, damage was multiplicative and players figured out that focusing on a single building was by far the best strategy. This was not how the game was intended, so I had to switch the damage to be additive. This effectively means that numbers will not go nearly as high now, but all buildings are viable, and building only a single building isn't nearly as effective as it previously was. Progress...
放置斩魔录
放置斩魔录
98 days ago · QWQ

【demo-0.1.8.3】 更新

1. 铁匠铺-背包添加了装备类型筛选 2. 仓库界面背包格子底图优化 3. 扣血Buff添加锁血,现在角色不会因为这些buff而阵亡了 4. 角色和敌人的行动顺序优化 5. 现在 万流归一 只生效一次了,避免出现共鸣层数变化的情况 6. 修复背包属性筛选界面底图丢失问题
Eldara
Eldara
98 days ago · Eldara

Patch #13.5

House Store Update — Stacking, Visibility & Fixes New House events now stack. Run several at once — each is tracked with its own independent timer. No more Exalted lock. The member-exclusive events (War Drums, Wilt, Forge-Surge) no longer require Exalted standing — any sworn member of the House can buy them at any reputation. Keep paying to extend an active event. Re-buying a running event now adds its full duration onto the clock, so you can pour as much gold as you like into a single bonus. The store card shows the live countdown and the extend price together, e.g. ● 6:30 · +75k. Improvements Active House events now appear in the World Events section on the Home screen with live countdowns, right next to Celestial Meteors and World Bosses. Event timers roll over to an Xh Ym format once they climb past an hour, so heavily-extended buffs read cleanly instead of showing hundreds of minutes. Fixes Purchasing a House event no longer scrolls the Factions page back to the top — your scroll position is preserved.
The First Million
The First Million
98 days ago · ehmprah

Update #3 on beta branch!

Good news everyone!Pretty much since the release a week ago I've been working tirelessly to address as much of the feedback that all of you wonderful people shared as possible. I am planning to release this big update with proper localization on Friday, but also didn't want to keep all these cool changes from you, so I've published it on a beta branch for now. This is what changed:IMPROVEMENTSEveryone gets 5 free card disables after the first tutorial runIncreased the maximum unlockable card disables from 20 to 25Added a reset button to the card disable screenReworked hand UX: while dragging a card, all cards in hand are temporarily hidden to avoid accidental interactions and give more room to the return and sell buttonsReworked stacking UX: when dragging a card over another of the same kind, you're now presented with a confirmation similar to the upgrade cards: clicking on the right side of the card will swap them, clicking on the left side will stack themAdded an additional check for the COLLECTION challenge; if you unlock the last card while attempting the billion, you will unlock the challenge as soon as you the the title screenThe new game screen now defaults to the last difficulty you playedWhile you're in a run, the MARATHON and SPRINT challenges show the total time spent in their tooltip's descriptionBUGFIXESFixed an issue where all players had the prestige upgrade and played with that late game bonus & malus (sorry 'bout that one folks!)Fixed the REFINANCE description showing the stack icon even though the card is a uniqueFixed an exploit where you could have multiple of the same uniques abusing the PLACEHOLDER cardFixed the silver balance not showing the localized abbreviations for big numbersFixed the difficulty navigation working even though the button was disabledBALANCINGECHO now slows the card on the right by 30%ECHO now only doubles the effect if the card on the right spent the full cycle in that slotINSURANCE is now a uniqueOVERTIME is now a uniqueR...
Guildamation
Guildamation
98 days ago · hammerbackgames

Quick Update 1.0.2

Added trinket to crafting ui filters. Increase mana cost of unlockable gathering abilities. Added some more guild emblems Added some more performance improvements to attempt to reduce stuttering Removed background group performance change that made it slow to switch between groups
Eldara
Eldara
98 days ago · Eldara

Patch #13

Eldara Update — Faction Rework, House Stores & Cremation Fixes ⚔️ Faction Combat Rework Every House now grants a permanent combat identity that stays useful even after your skills are maxed: Ashen Legion → +Damage Verdant Circle → +Max HP Gilded Hammer → +Defence Sworn members get the full bonus (up to +25% at max standing); non-members get a weaker version (up to +5%). You hold one oath, so you're strong in your House's stat and lightly buffed in the other two. Note: combat damage is now tied to Ashen membership, not rep alone — if you built Ashen standing but swore elsewhere, your damage bonus drops, but you gain your own House's identity (HP or Defence). Dedicated Ashen members are unchanged. 🛒 New: House Store (Faction Shop) A gold sink in each House's page — spend gold to call that House's timed events. Each shows in your combat HUD with a live countdown. General (Recognized): Ashen Muster (+20% Combat XP) · Verdant Flourish (+20% Gathering/Cultivating XP) · Gilded Bonanza (+20% Gold) Member-exclusive (Exalted + sworn): War Drums (enemy Max Hit −10%) · Wilt (enemy Max HP −10%) · Forge-Surge (+5% of your Max Hit added to your Min Hit) 🔥 Cremation & Ancient Surge Ancient Surge now speeds up the bone you're already burying, not just the next one. Ancient Surge now appears while cremating — no need to start another skill first. The Bone Grinder can now drop the Cremation pet while it burns bones. 🩹 Fixes Offline dungeons now overflow loot to your Bank when your inventory fills, instead of piling up and stalling.
Wretch: Divine Ascent
Wretch: Divine Ascent
98 days ago · JaYan

Wretch 2.0 PvE First Look

Greetings, warriors. We've mentioned before that Wretch: Divine Ascent's 2.0 update will introduce a brand-new PvE mode — so that alongside the fierce battles on the Divine Ascent, you can also find fun in PvE.As the second half of the year kicks off, we'll be gradually sharing PvE development progress with you, and we'll open testing once the mode is closer to completion.For this first share, we want to give you a look at what PvE roughly looks like —(Before this, we actually scrapped an earlier version of PvE and rebuilt it from scratch.)Please note: The current version is still in early development. All UI, scenes, and mechanics may change.MapPvE mode uses a turn-based map exploration system. The map will feature various loot spots and events, as well as monsters lurking and waiting for you.Every step you take, every decision you make, consumes your turn count.You can accept quests, scavenge across the map, obtain rare items — and then, figure out how to get out.Extraction: Bring Your Loot HomeAs a core part of the PvE gameplay loop, everything you collect on the map — equipment, materials, loot — picking it up isn't enough. You have to get it out.The more you carry, the more valuable — and the more risk you face. Push your luck or call it early? Every extraction is a gamble.New Enchantment System PvE will include several meta-progression elements outside of runs, such as the new enchantment system — items in PvE will have dedicated enchantment slots. Spend materials to unlock enchantment effects. Beyond making your character stronger, stacking enchantments might just build playstyles you never expected...Over the coming period, we'll keep sharing more about the 2.0 update. Stay tuned for further details~
Book of Yog Idle RPG
Book of Yog Idle RPG
98 days ago · qihesee

Server Upgrade & Purchase Refund Announcement

Dear Players:To enhance overall service quality and address the increasing load pressure on certain servers, we will be progressively carrying out architecture upgrades and data migration across our game servers. In the course of this process, due to differences in historical data structures on individual servers, some records from certain accounts may not be fully preserved. To earnestly safeguard player rights and interests, we are hereby establishing the following unified policy regarding the refund of purchases.Scope of EligibilityAll accounts with purchase records on any server prior to this maintenance operation.Purchase Refund PolicyFor eligible accounts, the full amount of all historical purchases (including items, gift packs, monthly passes, and other consumed goods that have already been used) will be fully restored to a newly created character designated by you on your original account, in the form of equivalent in-game currency or items of equal value.How to ApplyPlease send the following materials to our customer service email: qhs180404@gmail.comPurchase verification: Steam purchase history screenshots or transaction reference numbers, clearly showing the time of purchase, amount, and item name;Original account information: original server + character nickname;New account information: your current Steam ID + the server and nickname of your newly created character.Important Notes — Please Read Carefully Before SubmittingAll applications will be manually verified one by one. The final refund amount shall be determined based on cross-referencing with our backend data. Applications that cannot be matched against backend records will not be accepted.Once verification is complete, the refunded content will be issued to the new account you have provided in the form of in-game currency or items. No cash refund will be offered.Each purchase record is eligible for refund only once, and each Steam account may submit only one application. Duplicate submissions or ...
Dark Hunting Ground
Dark Hunting Ground
98 days ago · Bing X

BUG FIX 1.6.8

Adjusted the effect of Toxic Seed: Toxic Seed will no longer deal hit damage and apply poison.Fixed an issue where skills with Slate-Automatic configured would not automatically cast on training dummies.Fixed an issue where the transparency of Mana Ball - Meteorite could not be modified.Adjusted the way Abyss Eye - Hunter 3 deducts health from full-health enemies (previously it dealt damage on hit, now it directly deducts health and is not considered a hit).Fixed translation errors in the main menu and settings interface in some languages.
Visseron Idle
Visseron Idle
98 days ago · HammaLlama

Visseron Idle - Camp Raids, Masonry Rebalance & Bug Fixes (v2.29.0 - v2.30.1)

Hey everyone! It has been a while since my last update, but this one rolls up everything I've been working on since v2.29.0: Camp Raids, a Masonry rebalance, and a large batch of fixes. Here's the full rundown. v2.30.0 - Camp Raids A brand new estate system has arrived. After completing the Alpha's Den quest, your camp can now be raided every 4-6 hours. Build fortifications, defend your estate, and earn rewards for holding the line. Camp Raids unlocked after Alpha's Den - Once the quest is complete, raids begin happening automatically every 4-6 hours. Camp Power determines raid strength and rewards - Your estate level, rooms, and room upgrades determine your Camp Power. Higher Camp Power means tougher raids, but also better loot. Fortifications protect your gold - Build defenses to improve your chance of success. If raiders break through, they can steal up to 10% of your gold, capped at 50,000. Successful defenses reward loot - Winning a raid rewards gold and materials based on your current raid tier. A Decisive Victory gives an extra reward roll. So, it's better to keep your fortifications maxed out! New Masonry defense tasks added - Fortify Estate Foundations unlocks at Masonry 63, and Reinforce Outpost Walls unlocks at Masonry 90. Each task raises your fortification cap by 1, up to 200 total. Damaged defenses can be rebuilt - Restore fortifications using Wall Sections from Carpentry or Foundations from Masonry. Fortifications survive rebirth - Your fortification points and fortification cap carry forward. New Estate raid panel added - View your fortification bar, Camp Power, raid timer, exposed gold, and defense history from the Estate panel. Offline raids resolve when you return - Raids that happen while you are away are handled automatically the next time you load the game. New in-game achievements added - Unlocked Raids, Fortified the Camp, and Reinforced the Camp are now available. I'm looking into requesting more Steam achievement slots ASAP! Notifications n...
Auto Dungeon:Idle Adventure
Auto Dungeon:Idle Adventure
98 days ago · 如来

2026.7.1Update2

Fixed an issue where the additional shield damage from Shield Slam could fail to take effect.Fixed an issue where the Item Rarity bonus might not be reflected in the character stats. The bonus was still taking effect correctly.Added a toggle to the ESC menu to skip the secondary confirmation when using modification items at the workbench.The Buyer NPC in the tavern now provides modification items.Fixed an issue where Soul Burst was not affected by increased spell damage, and added Intelligence scaling to it.Special dungeon bosses no longer generate Elite or Immunity affixes.Fixed an issue where characters with 1 HP could not be killed by DOT effects.Changed the Ancient Map holding limit to 300.
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
98 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.31: Pet Expansion & The Missing Icon Mystery

Hi shop managers! Hotfix v1.0.0.0.31 is now live, bringing a major interactive upgrade to your desktop companions: 🚀 New Feature: Desktop Sabotage System Advanced Desktop Pet Behaviors: We've massively expanded the underlying behavior tree for the Desktop Pet mode. While hanging out on your transparent screen, your furry employee will no longer just sleep peacefully. They will now actively cause trouble by hunting down and "eating" your actual desktop icons! (Tiandao Studio would like to officially clarify: if your work documents, browser, that unfinished presentation, or your recycle bin shortcut suddenly vanish into thin air, please immediately pry open the mouth of the cat in the corner of your screen. It is not a Windows bug; they just wanted a digital snack!) Please restart your Steam client to apply the update. Happy idling, and keep a close eye on your important files!
Andromeda Six
Andromeda Six
98 days ago · Aeriie

EMBRACE THE UNKNOWN

We have something special for you...Throughout the month of July, TELLURICENE is teaming up with ten other incredible indie games to encourage you to Embrace the Unknown, a curated event featuring romantic VNs that push the boundaries of romance and mystery. Across this collection, you'll experience unfamiliar worlds filled with heartpounding encounters, mysterious atmospheres that pull you in and refuse to let go, and love stories that defy your expectations.We hope you find something that surprises you.Only one question remains, Dear Player: will you... Embrace the Unknown?
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