If you've just wandered in from the Next Fest, a quick hello first — What is this game?Idyll Isle is a cozy idle island sim that lives on your taskbar. It runs in a slim, 1920×256 transparent window docked above your taskbar — it never steals your screen or rushes you. Five islanders — a Farmer, Woodcutter, Fisherman, Miner, and Chef — farm, fish, mine, cook, and build on their own. You just make the calls: what to plant, what to craft, where to build. Everything else runs itself. Glance down between emails and a meal is ready; come back from a meeting and the Storage is a little fuller. The story unfolds in the Veil Archipelago, after the Veil Tide swept the old sea routes away. The mainland is no longer a place to live; the few who made it through washed ashore on what was once the granary and seed vault of these waters. The island under your feet still holds a little green. Stay and tend the last patch still breathing here — and when the time comes, set sail to find the next shore where drifters like you can make a home. And to the folks who've been with us since the demo launch — thanks for waiting. We've been quiet for nearly a month because we had our heads down: polishing the demo you're playing, and piecing together the fuller picture of the full game. Next Fest feels like the right moment to catch you up. First, to be upfront: the demo is a trimmed-down sliceWhat you're playing now is a small piece we deliberately cut out — enough to feel the island's rhythm, but far from the whole thing. Here's what's already in place for the full release, but not fully opened up in the demo yet. The sea is where this island's "far away" really beginsExpeditions & the Tavern: Recruit Warriors, Archers, and Mages at the Tavern, form an expedition party, and follow the lighthouse's routes out across the Near, Mid, Far, and Extreme Seas. Every voyage is a gamble — weigh your party's strength, then decide how deep you dare to go. Weapon forging: Expeditions need proper gear. W...
Hey everyone, A new update is live with clearer XP displays, a few Menagerie improvements, and some small UI fixes. XP Display Improvements XP bonus badge added to skill pages - Every skill page now shows an XP bonus badge in the header, just like the Combat page. Hover it to see a full breakdown of active XP bonuses for that skill, including Housing, Rebirth, equipped relics, Collectibles, Meditation, active potions, and Estate room bonuses. Task cards now show your actual earned XP - Task cards now include active bonuses from housing, rebirth, relics, meditation, potions, and estate rooms. The number updates in real time as your bonuses change. Combat XP displays now include bonuses - The XP/Kill stat during combat and the XP shown on enemy cards now include your active XP bonuses, so they match what you actually earn. Combat XP badge fixed - The Combat page XP badge now includes equipped relic XP bonuses and Collectible combat XP bonuses. These bonuses were already being applied correctly, but the badge was not showing them. Meditation and Alteration headers updated - The Meditation and Alteration pages now show the XP bonus badge in the header, matching the other skill pages. Meditation Display Fixes Retained focuses now show correctly after rebirth - The Meditation page now correctly shows any focus you kept through rebirth. Retained focuses display their active tier and buff value, along with a note that you need to level Meditation again before retraining them. Speed tooltip cleanup - The speed tooltip on task cards no longer lists meditation XP bonuses. XP bonuses now stay in the XP badge, while speed bonuses stay in the speed tooltip. Menagerie Improvements Menagerie Stash Collect All button - The Menagerie Stash now has a Collect All button, letting you grab everything in one click instead of collecting items one at a time. New stash hint added - A small "Click items to collect." hint has been added next to the stash header so the stash is easier to unders...
A full day done and I've found some things to fix and real small things to add. Make the lab and accelerator always present when not unlocked but locked, including a tracker for how to unlock it. So people can know what the game has before it just appearing when unlocked. Make the assistant status into an actual model where it will beam to what it collects to be more visually appealing. Changed the offline gained eV begin at 50% and then allows for upgrading after the lab is unlocked to get it to a 100%. After some thinking I did this so it isn't so overpowered at the start. Fixed a problem where the isotope collection was collecting more than it should and is displayed to do. Changed setting icons into neon lights Cut all molecules passive eV gain by 50%. They are very powerful, especially with offline gain.
Dear Player, Thank you for your support and enthusiasm. To continuously improve your gaming experience, today's update has been successfully completed: Fixed known issues to enhance stability and smoothness; Optimized performance to reduce memory usage, making the game run more seamlessly. Thank you for your understanding. Wishing you a pleasant gaming experience!
Dear Players,Thank you for your companionship and support! To make the game even better, we've rolled out a new update today:✨ Increased diamond drops in level challenges and PvP battles — reap even greater rewards. 🔧 Fixed several known issues, making the game more stable and smoother than ever. ⚡ Further optimized performance, reduced memory usage, and improved responsiveness for a more snappy experience.Thank you for your understanding and support. Wishing you all a fantastic time playing!
Features- Vertical Sync has been added to Settings.- Supports default Steam language Balance- Adjusted Chapter 1 boss health recovery patterns
New Games Festival buffs are now active.Added Multi-Save feature.Chaos Essence added to the Combine system.Chaos Amulet added to General Goods section of the Shop.
Loop Miner is joining Steam Next Fest!Please check it out and show it lots of support!
A Tower Defense Game Joins the New Games Festival
A Tower Defense Game Joins the New Games Festival
A Tower Defense Game Joins the New Games Festival
《Idle Immortal Sentinel》A Tower Defense Game Joins the New Games Festival
Dear players, Thank you for your support and passion for our game. In order to provide you with a better gaming experience, we have released a version update today. The update includes the following improvements: Significantly increased the number of diamonds dropped per level, making it easier for you to collect resources. Fixed some known bugs to further enhance game stability and smoothness. Deeply optimized game performance, effectively reducing memory usage, making the game run more smoothly than ever. Thank you for your continued support, and happy gaming!
Prayer A brand new skill joins the lineup. Bury the bones your enemies drop to train Prayer, anything from common bones up to dragon and abyssal bones, with the rarer drops worth far more experience. Unlock altars as you climb, a gold sink that multiplies the experience every bone gives you. There are three altars to work toward, each a steeper investment than the last. In combat your prayers draw from a points pool that drains as you fight and refills with every enemy you put down. Twenty-two prayers fill the book. Raise an overhead ward to block an incoming melee, ranged, or magic blow outright, or call on the offensive and defensive prayers to sharpen your accuracy, hit harder, and soak more damage, all the way up to a handful of elite prayers that roll several boosts into one. Select an enemy and the book tells you exactly which ward stops its attack style.Thieving The second new skill introduced with this update. Pick a mark, anything from wandering townsfolk and hooded zealots to market stalls, armoured guards, and a locked rogues' chest, and help yourself to whatever they are carrying. Stalls give up the goods they sell, logs and ores and fish and gems, while people carry coin, food you can eat mid-fight, and on the richest marks the occasional piece of rare gear. Every mark has its own pockets to pick, and stalls visibly empty out as you work them over. A botched steal freezes you on the spot for a beat. Your odds climb as your Thieving level outgrows a mark, which means the best play is always the richest target you can rob cleanly. Chain clean lifts together to run up a streak that pads your coin. Seventeen marks wait in all. And three new foods round it out: bread, cake, and a richer chocolate cake, lifted straight off a baker's counter with no cooking required.A reanimated companion Your character got a brand new idle animation, redrawn from scratch with more than twice the frames and a smoother, livelier resting pose. It is the thing you glance at most,...
This is a small cleanup patch for Skilling Relics that were previously able to behave like socketable equipment. Skilling Relic Cleanup Socketed gems are safely removed from relics - If a gem was socketed into a Skilling Relic, it will be returned to your inventory on load. If your inventory is full, it will go to overflow. Affected relics are restored - Skilling Relics that were treated like equipment are returned to inventory and restored to their normal collectable state. No relics are lost - This cleanup happens automatically the next time you load the game. No action is required. Inventory Filter Fix Skilling Relics will now appear under the Misc inventory filter. Previously, relics were scattered throughout the inventory filters. Feedback Welcome If you run into any issues after this update, or if a relic still is not behaving correctly, let me know: Discord - more closely monitored and the fastest way to reach the developer Steam Discussions Thanks for your patience with this one. -- Visseron Games
Hello! Hope you're all doing well.Steam Next Fest is officially here, and we're excited to welcome everyone to the latest demo of Kin and Conquest!If you're discovering the game for the first time, now is the perfect opportunity to jump in. Explore a mysterious mountain, delve into dangerous dungeons, gather resources, craft powerful equipment, and challenge formidable enemies and bosses as you grow stronger throughout your journey.To make the experience even better during Next Fest, we've released a new demo update featuring balance improvements, bug fixes, performance optimizations, and localization updates based on player feedback.Demo Update HighlightsImproved Combat & Progression BalanceWe've rebalanced weapon damage and enemy health across the game.Previously, progressing into a new Floor could feel overly difficult until players discovered the appropriate weapon recipe for that area. With this update, progression should feel smoother while still rewarding players who find and craft stronger equipment.Combat AdjustmentsIncreased the explosion radius of Ferret Exploder by 100%Dashing enemies now continue their dash briefly after reaching their destination, creating more natural combat behaviorPerformance & Bug FixesFixed an issue where Chain Lightning could cause lag the first time it was usedFixed an issue where Chain Lightning would not properly jump between nearby targetsLocalization UpdatesUpdated and improved the Simplified Chinese, Traditional Chinese, Japanese, and Korean localizations.Rendering Device SelectionWhen launching the demo, players can now choose which rendering device to use. Unless you're experiencing technical issues, we recommend using the default option.We'd Love Your Feedback!Steam Next Fest is an important opportunity for us to gather feedback from players.Whether you have suggestions regarding combat, progression, exploration, localization, or encounter any bugs during your adventure, we'd love to hear from you. Your feedback helps us...
Here are the main updates in version v0.6.11: Fixes: Fixed a bug in the Dao Debate Tower where the wrong enemies would spawn after a battle failure Adjusted the cap for cultivation attributes and relic comprehension attributes Fixed the issue where floating combat text for cultivation would disappear Save File Notes: If the computer crashes or the game process is closed during saving, save file corruption may occur. A new save backup feature (saves_backup) has been added to prevent cloud saves from being wiped. If you encounter save corruption and cannot start a new game, you can first enable Steam offline mode, then manually delete the save files in the saves folder, and copy the save files from the saves_backup folder into the saves folder to attempt a repair. Save file location: Press Win+R on your keyboard, enter the following path, and press Enter: %USERPROFILE%\AppData\LocalLow\skyblack games\IAmTheDao\userData\saves Reporting Bugs or Questions: You can provide feedback by joining our Discord or sending an email to: skyblack7301@gmail.com
• Cavern 18 - The Crystal Glunko Cove!• Collect gooey shapes, from Triangles to Nonagons, in order to upgrade your Cove Stats -- you have a unique Drop Rate, AFK Gains, and Multikill value while in Cavern 18.• Each Gooey Shape counts on the Slab, so thats +12 new Slab Items to add to your collection!• Green Water added to Cavern 16 - The Fountain• 20 new Green Water upgrades which include bonuses to the rest of IdleOn of course, 3 new Fountain Currencies, rubber ducky and more!• 7 new Schematics to build via Kaipu, the Engineer villager!• 6* Cardifiers added - everybody gets 1 for free... in fact, I'm gonna DOUBLE that to 2 cardifiers for everyone who is an active player!! They will show up on special occasions in the Limited Gemshop section, and are of course used in the Cards section of Codex to turn any 5* Card into a 6* card.• New Crystalline Glunko pack and Limited Items available now in the Gemshop! • The kill requirement for the next map is now show in the top-left! This used to only be true for the first few worlds, but it's permanent, it makes the furthest map you've reached feel like you're on the front-lines, gives it that battle vibe!• Changed most big number displays in the game to be more uniform and better -- for example, say you had 4216B / 52T exp. Not only would this now show in just Trillion notation, but you'd also get a decimal place, so it would be 4.2T / 52.0T• The killcount of Gloomie Mushroom, Ancient Golem, and new Crystal Glunko cavern monsters are all properly shown by each mob's Card in Codex • Fixed a display issue where Dungeon Rank 60+ would visually show up as Rank 1. No gains were lost, just a momentary display glitch. 5000 GEMS winners from LAST Patch Notes are:Amendu, Gorrat, oshawut, mistaneat, kilvan, Boods, ScurvyDan, wRyu, ypppoiu, BopeBrancis10 people who comment their 1st IdleOn player name on THIS Patch Notes will win... Well... how about YOU tell ME what you want to win: Say "Gems" if you want the prize to be 5000 gems. Sa...
Release Trailer Out Now!!! Pacremental Release on July 13.With a %10 release discount, the price will be $3.59.Around 4 hours of content.Also for Endgame, Pacremental has Endless Mode and 5 Prestige levels.
Greetings, players!We are thrilled to announce that our JRPG-style idle combat game, Duelist: Idle Expedition, is officially participating in the Steam June Next Fest!For this Next Fest, we've prepared a brand new Demo that we've poured our hearts into. After weeks of hard work, Our dev team has not only implemented the highly anticipated "Multi-Team Combat," but also brought a ton of experience optimizations and balance adjustments. Here are the detailed updates:✨ \Deploy Three Teams at Once: It's finally here! You can now dispatch up to 3 teams to battle simultaneously! Your idle efficiency is about to skyrocket!Steam Cloud Save Supported: Cloud saves are now active. Grind your progress at home, and seamlessly pick up where you left off at the office (shh, don't let your boss catch you~ 🤫).Intense Giant Boss System: During Boss battles, enemy characters will now grow "bigger and stronger," bringing you a more impactful visual experience and combat challenge.🎮 \Fully Automated Blacksmith Forging: Added an auto-stash function for newly forged items.Random Name System for Characters: Every new companion you recruit will now have their own randomized name, making your expedition team feel much more immersive.Stage Enemy Intel: Added a new "Enemy Info" feature in the stage UI. Knowing your enemy helps you tailor your idle strategies accordingly.Quick Formation Access: A new party formation shortcut has been added directly to the stage UI, allowing you to adjust your lineup anytime, anywhere.Improved Facility Descriptions: Detailed page descriptions have been added to camp facilities, making the beginner guide much clearer and user-friendly.🎨 \Epic Loot Moments: Added a dedicated "loot explosion" animation for treasure chests. Enjoy a burst of satisfaction with every open!Comprehensive Audio Upgrade: Added new UI interaction sounds and optimized the visual and sound effects for item drops, making the idle feedback much more satisfying.UI & Interaction Polish: Completely...
Our webpage has been updated with new content from the Season of Sun!Visit www.bitheroesquest.com/ for the following:See this Season’s new legendary pets and accessoriesCheck out the upcoming events reward schedulePreview the gallery of new cosmetic itemsSign-up for email notifications to receive the biggest Bit Heroes news right to your inbox
v0.1.24 - Launch Update Listing Improvements Manual price input in the "List for sale" modal alongside the slider Custom +/- buttons for fine-tuned price adjustments Quick-select presets: 50%, 75%, 100%, 130%, 160%, 200% of reference value Listing duration picker - Half-day (4 min), 1 day (8 min, default), 2 days, 3 days Sale odds panel shows per-minute chance and total chance for the full duration Fixed pricing above 1.6x reference no longer hard-cuts to 0% sell chance - now scales smoothly to near-zero Grading Screen Improvements Card and slab images in Active Submissions and Recently Graded are now larger and easier to read Added zoom/inspect button to every card and slab in the Grading screen - click the magnifier to get the full-screen card detail view Grading Added a cancel button to in-progress grading submissions - click Cancel next to the timer, confirm the prompt, and the card returns to your inventory as raw. The grading fee is forfeited Fixed "Reveal All" did nothing after pausing and unpausing the game - grading timestamps now use game time consistently across all reveal paths Grading submission timers now pause and resume correctly alongside the rest of the game Grade 0 (authentication failure) now displays as "Auth Failed" in the grade distribution on the Grading and Stats screens The "best grade" stat no longer counts auth failures toward your personal best Bulk Reveal Improvements Added an animated scrolling card marquee to the Reveal All summary screen - your graded slabs scroll past sorted by grade Fixed the marquee now loops seamlessly with no visible snap or seam at the end Fixed "Best of the run" label was showing the grading company name twice (e.g. "ZAG ZAG GEM 10") Removed the redundant gem count line from the summary screen Inventory Fixes Fixed sorting by Condition could display cards out of order when condition label tiers overlap in score. Sort now groups by label tier first, then uses score as a tiebreaker within the same tier Pause Sys...
v0.1.24 - Launch Update Listing Improvements Manual price input in the "List for sale" modal alongside the slider Custom +/- buttons for fine-tuned price adjustments Quick-select presets: 50%, 75%, 100%, 130%, 160%, 200% of reference value Listing duration picker - Half-day (4 min), 1 day (8 min, default), 2 days, 3 days Sale odds panel shows per-minute chance and total chance for the full duration Fixed pricing above 1.6x reference no longer hard-cuts to 0% sell chance - now scales smoothly to near-zero Grading Screen Improvements Card and slab images in Active Submissions and Recently Graded are now larger and easier to read Added zoom/inspect button to every card and slab in the Grading screen - click the magnifier to get the full-screen card detail view Grading Added a cancel button to in-progress grading submissions - click Cancel next to the timer, confirm the prompt, and the card returns to your inventory as raw. The grading fee is forfeited Fixed "Reveal All" did nothing after pausing and unpausing the game - grading timestamps now use game time consistently across all reveal paths Grading submission timers now pause and resume correctly alongside the rest of the game Grade 0 (authentication failure) now displays as "Auth Failed" in the grade distribution on the Grading and Stats screens The "best grade" stat no longer counts auth failures toward your personal best Bulk Reveal Improvements Added an animated scrolling card marquee to the Reveal All summary screen - your graded slabs scroll past sorted by grade Fixed the marquee now loops seamlessly with no visible snap or seam at the end Fixed "Best of the run" label was showing the grading company name twice (e.g. "ZAG ZAG GEM 10") Removed the redundant gem count line from the summary screen Inventory Fixes Fixed sorting by Condition could display cards out of order when condition label tiers overlap in score. Sort now groups by label tier first, then uses score as a tiebreaker within the same tier Pause Sys...
Thank you for the reports! This update fixes a couple of dispatch issues.Bug FixesFixed losing to the boss even when you exceed the recommended CP The recommended CP didn't account for the boss on the deepest floor — it was based only on the regular enemies, so the much stronger boss actually required more CP than shown. The recommended CP now reflects the boss when you aim for the boss floor, and the dungeon list's recommended CP is now based on a full clear. It should be a far more reliable guide.Fixed being able to change equipment while on dispatch Changing a dispatched adventurer's gear had no effect on the ongoing run ("I changed it but nothing happened"). Equipment is now locked while on dispatch, with a message ("Can't change equipment while on dispatch — change it after they return").Please keep the feedback coming — thank you for playing!
We are thrilled to announce that Fruitbearer is officially part of the Steam Next Fest for this June 15-22, 2026! To celebrate this event, we have pushed an exciting update to the demo for current players, and to welcome all new players! Following yesterday's preparation for the Next Fest patch, we have added even more!🛠️ What’s New in This Update?Relics Plant Pot: Increases max seeds Playing Card: Increases hand size Tooth: Damages a random entity on turn end Increased difficulty for the rogue New visuals for seeds New voice lines for events🕹️ Play the Demo & Support the StudioIf you enjoy the strategic depth of deckbuilding mixed with the satisfying chaos of physics merging, dive into the demo right now!🍎💀 Wishlist Fruitbearer 🍎💀This is the best way to help us grow! Social Media - Bluesky, Instagram, X Feel free to recommend the game to friends, stream it, and comment on the community channel to share anything fun. We always love to see engagement. 💬You can also join our Community! We believe the best roguelikes are grown alongside their players. We are active listeners, and we want your feedback to help shape the future of the game. We hope you enjoy the demo and don't forget to leave a review! Join our Discord - https://discord.gg/7CueVe6pS9 Good luck with your merges, lest your fruit rot 💀 See you all in the next post