Game Updates

Patch notes and dev posts · 14,174 Steam updates
My Pocket Paradise
My Pocket Paradise
14 days ago · Funbox

Patch 2.0.1: Multiplayer Sync, Leaderboard & Museum Fixes!

Hello islanders! 🌴I'm super excited to announce that Patch 2.0.1 is here! As a solo developer, I’ve been closely listening to your feedback and working hard to make your island adventures smoother, more stable, and more enjoyable, especially when hanging out with friends online.Today’s update brings important network stability fixes, cross-mode leaderboard progression, and accuracy improvements to the Museum!Here is what's new in this patch:Multiplayer & Network Improvements:Ghost Avatar Fix (VPN / Latency): Resolved an issue where high-latency connections (such as playing with VPNs or Cloudflare WARP) could briefly display other players as un-skinned white mannequins in the Social HUB spawn. Other players will now only appear once their actual room location and custom outfits are properly verified!Faster Connection Handshake: The server now instantly shares map locations and customized clothing upon joining, ensuring everyone sees each other in the right place right away.Leaderboard & Progression Sync:Multiplayer EXP to Singleplayer Leaderboard: You asked, and I made it happen! Fishing in multiplayer now properly contributes to your Singleplayer Lifetime EXP Leaderboard. All EXP and Levels gained while catching multiplayer fish will now update both leaderboards in real-time.Instant Level Up Sync: Reaching a new Level or exiting multiplayer will now immediately force-sync your latest progress and rank directly to Steam.Yozakura Museum & Visiting:Accurate Museum Statues: Fixed an issue where visiting other players' Yozakura Museums could show empty pedestals or incorrect statues. The museum now accurately reflects the visited player's actual fishing records, including stone and golden monster statues!Bug Fixes & Adjustments:Fish Renaming Shortcut Fix: Fixed a bug where typing shortcut keys (such as the letter 'J') while renaming your caught fish would accidentally close the book or lock player interactions.Lobby Chat Polish: Cleaned up notifications and system messag...
Totally Normal Meat Co.
Totally Normal Meat Co.
14 days ago · TMN

Hotfix v1.2.3

📢 Totally Normal Meat Co. - Hotfix v1.2.3Hey everyone! Following our v1.2.0 update, we’ve been listening closely to your feedback and bug reports. Today we are rolling out Hotfix v1.2.3, focusing on smarter staff behavior, kitchen speed improvements, drone fixes, and much-requested quality-of-life additions!Here is what’s new and fixed in this update:Patch Notes - v1.2.3:Kitchen & Staff Improvements:• Chefs Scale with Kitchen Level: Upgrading your kitchen now makes your chefs move and cook faster! Each new kitchen tier provides a noticeable boost to your overall burger production speed.• Fixed Lost/Swapped Chef Stations: Fixed an issue where having two cooks caused them to leave their assigned line or get stuck on the wrong counter. Chefs now stick to their own cooking line and reliably return to their posts.• Prevented Taking Food From Cashiers: Players can no longer click and snatch burgers out of the cashier's hands while they are carrying them to the register.• Fixed Food Skipping/Reversing Cooking Steps: Resolved a bug where patties or ingredients could skip preparation stages, play reverse animations, or be served raw. Cashiers will now only pick up and sell fully finished, boxed burgers.• Fixed Missing Food & Swallowed Money: Fixed boundaries around counters so finished food items no longer vanish into thin air or fail to credit your earnings.Hunter Drone Fixes:• Protected Airlifted Animals: Meatlets currently being flown by the Hunter Drone can no longer be clicked or dragged out of the sky by the player.• Drone Delivers to All Stations: Drones will now intelligently bring fat animals to both Meatlet Choppers and Processor Pipes—whichever is free first.• Fixed Drone Getting Stuck: Drones will no longer pause or stop rescuing baby animals from the cave when the cooking line is backed up.Upgrade Info & UI:• Clearer Animal Values in Catalog: The Meatlet Collection catalog now shows exact sale values for both Adult and Fat versions of each creature.Animals & Pro...
War of Genesis: Idle Loot
War of Genesis: Idle Loot
14 days ago · Newnormalsoft

[Update] September 17 Update Announcement

Hello, Commanders! This is War of Genesis: Idle Loot. In this update, we are making convenience improvements and content additions based on various suggestions and feedback received through the in-game suggestion box and Customer Support. New convenience features such as chat translation, presets, and jewel auto-combine will be added, along with improvements and bug fixes for Raid and World Boss content. Please check below for details regarding the update and maintenance schedule. ■ Maintenance Schedule September 17 (Thu) 14:00 – 18:00 (KST) September 17 (Thu) 05:00 – 09:00 (UTC) (Maintenance times are identical in KST and UTC.) ■ Improvements & Additions 1. Preset Feature Added - Configured items will now be saved and maintained according to your active character's class: Knight, Ranger, or Wizard. - Growth: You can configure presets by tapping the number drop-down at the bottom of the Training Ground and Ability Unlock windows. └ After configuring presets, select the preset number you wish to use for Training Ground and Ability Unlock in the Character Info window to apply it. 2. Chat System Improvements - Chat participation requirements have been improved. └ The combat power ranking eligible for chat participation has been expanded from top 3,000 to top 10,000. - Chat translation feature added. └ Messages in the chat window can now be translated into your selected language. - Improved chat input field to allow you to review the full text of your message while typing. - Added a feature to view information of other Commanders directly from the chat list. 3. Jewel Convenience Improvements - Auto-Combine feature added for Jewels. └ Available after configuring the target Jewel tier at the bottom of the existing Auto-Combine settings window. - Right-clicking a Jewel item now directly opens the Jewel socketing window. 4. Steam Community Market Item Delivery Improvement - Items purchased or retrieved from the Steam Community Market will now be delivered directly to your I...
ORACLE: Humanity, Automated
ORACLE: Humanity, Automated
14 days ago · info

ORACLE Beginner Guide — A Steady Start for Your First Civilization

When you're unsure what to do next, remember this sequence: stabilize your food supply → choose one goal → assign people and develop the jobs you need → add housing when you have room to grow. 1. Start with gathering and hunting Try assigning one person to gathering and one to hunting. As people keep working, their jobs gain experience and level up. 2. Watch both your food reserves and whether they are growing Even a large food reserve will eventually run out if consumption is higher than production. Food is increasing: You have room to build up reserves while developing another job. Food is decreasing: Pause new housing and review how many people are producing food. Food is almost gone: Move people back from other jobs and focus on restoring a food surplus first. When a new food-producing job unlocks, try it with a small number of workers first. 3. Add housing one at a time Housing makes room for a larger population. But more people also consume more food. Check both the resources needed for construction and your ability to support the people who arrive afterward. Get your food supply growing. Check the construction cost shown on screen, and make sure you will still have food left after building. Build one housing unit. Assign your new workers and check your food balance again. It is easier to manage growth if you make sure things are stable before expanding again. 4. Focus on one goal at a time Unlocking jobs can depend on other job levels, population, and resources. Leveling up alone will not unlock everything. Choose one job you want to work toward, then assign people to the jobs that help meet its requirements. If food is tight, a good first goal is to unlock more ways to produce it. 5. Use ORACLE's questions when you need guidance If the relevant question options are available, try asking about these two topics: How to get more food: Use this when you want to find the next job to work toward for food production. What unlocks next: Use this when you are unsure ...
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
14 days ago · deleonora_hs

Decorated Heroes event

⚔️ Greetings, mighty warriors! ⚔️ Event🤴Decorated Heroes👸 is here again! Complete the daily tasks to the best of your abilities and earn Stars of recognition! ⭐️ Exchange your Stars of recognition in the event shop 🎪, where two brand new skins for our heroes are available among the rest of the goodies! Receive a brand new 🏅 Medal of recognition 🏅, depending on your performance, at the end of the event, and remember - Fate smiles on the brave and diligent! 😇 Game on, Holyday Studios. 🎮
It's Fine
It's Fine
14 days ago · HelloDodi

25,000 Wishlists 🤯

🔥 25,000 Wishlists & Launch Day Updates🔥Hey everyone!First of all - things really started heating up recently, and we're happy to announce It's Fine is now sitting at 25,000 wishlists 🤯 Thanks for cooking with us, this number is so surreal that even Joe is pleased. For now.Here's the final release date and hour: September 23, 2026 | 05:30pm IDT / 7:30am PDT🪙 Launch Discount & Bundles 🪙It's Fine will release with a time-limited 10% launch discount, and a bunch of bundles that will provide additional discounts on top of that:First of all, we teamed up with 2 incredible games that release about the same time as us for a special discount: IGTAP & Nightwater, so make sure you check these out. We truly believe if you enjoyed It's Fine, you should also really dig both of these unique games 🤘On top of that, more discounts will be available for anyone purchasing or already owning any of the following amazing titles:Project P.I.T.THearth and HamletChef KnightOrc IncrementalThe LooplerAlice's GazeSludgineersSlots & DiapersHole is MineAstro ProspectorThat's it for now, huge thanks to each and every one of you who gave us feedback, wishlisted the game, and rocked the demo.Couldn't have done this without you, and we can't wait for you to play the full game!With ❤️Cat & Dog, Buma Games *Steam Next Fest raffle winners will receive product keys by email shortly before launch
Wuwei Cultivation
Wuwei Cultivation
14 days ago · 玻璃猫

各位道友,《无为修仙传》v1.3.8版本更新了!

1. 突破丹新增凡品至绝品五种品级,并根据品级随机获得角色基础属性或次要属性增益。 2. 新增天机阁相关轮回灵锁,可保留宗门功勋,以及淬炼等级、功法等级和天机齿轮。 3. 新增轮回资质“技艺”,可提高杂学与灵田效率。 4. 调整不同大境界武器属性与敌人强度,使境界差距更加明显。 5. 宗门神兽挑战上限提高至100次;除第10次特殊奖励外,后续挑战也会逐步增加灵石与因果奖励。 6. 稀有材料加入无尽海渊奖励池。 7. 灵田作物选择界面新增收获经验显示,并精简作物信息。 8. 优化大量物品时的行囊性能,减少界面卡顿。
悠久之树
悠久之树
14 days ago · 迦美奈

9月16日12:00更新维护公告

致各位探求者大人:我们计划于2026年9月16日12:00对全服进行停服更新维护,预计将在9月16日14:00开服。实际开服时间可能提前或延后,如若延迟开服我们会第一时间公布消息,还请探求者大人留意后续公告。 【维护时间】2026年9月16日12:00~14:00(预计) 【维护补偿】绚晶石*400 【更新内容】▼暗属性加速养成活动「桃源急召」即将开放 ◇活动时间◇活动开放时间:9月16日 维护后 - 9月30日 12:00活动兑换时间:9月16日 维护后 - 10月7日 12:00◇活动属性◇暗属性◇活动说明◇活动期间,通过完成任务、拜访商会、参与商店兑换,可获取大量神狱之主相关素材。借此良机,快速获取/培养神狱之主系列虚数体与角色吧!神狱桃源乡系列回响开放强化上限!消耗全新素材,可进一步提升回响性能。◇特别道具-桃源核心◇在桃源急召活动商店内,可使用活动货币兑换桃源核心,也可在【商会-珍品兑换】中使用聂墨尼克结晶兑换。桃源核心将在「桃源契约」功能中代替聂墨尼克结晶消耗。◇素材回收◇通过桃源急召-回收商店,可将部分种类素材转换为活动货币。包括角色经验道具&回响经验道具、源质&源码类道具、低稀有度武器/回响/虚数体制造素材等。◇桃源急召书◇活动期间,完成日常、周常任务可以获得调查值提升桃源急召书等级,获取大量神狱桃源系列养成素材等丰厚奖励!通过解锁【进阶记录】可解锁进阶记录栏。进阶记录达到指定等级后,可获得额外超值奖励;通过解锁【精英记录】不仅可解锁进阶记录栏并直接提升19级探求者之书等级,还可额外获得桃源突破素材自选箱*1、高级突破素材自选箱*1、虚数讨伐道具自选包*1!※该活动将周期性轮换开启。※更多活动详情可查看活动内详情面板 ▼极境修炼场开启 ◇活动时间◇9月16日 维护后 - 9月30日 12:00◇活动说明◇「极境修炼场」即将开启,本期活动的优势属性为全属性,请探求者大人做好挑战准备~挑战本次活动,可为Ⅲ阶职业「苍雷」「噤默送葬人」「刃舞者」「颂歌」解锁专精等级,大幅提升主角属性,并强化共鸣术的效果!通关极境修炼场,还可获得比平常关卡更多的职业经验!此外,在活动商店中可兑换极致的证明、紫花票据、星光余音、星导之愿、星绚之愿、追忆之证等稀有道具。职业经验道具登场!使用耀金星徽、粹银星徽,可兑换「极境修炼书·小/大」,使用后可提升职业经验值!在往期活动中登场过的挑战难度将再次开启,探求者传奇等级达到11级即可进行挑战!通关后可获得专属限定称号,还可激活额外的限时领域效果来降低战斗难度! ※更多详情请参阅游戏内活动面板。 ▼全新「新手限定·必定获得」系列许愿池登场!9月16日维护后,全新「新手限定·分步必定邂逅角色许愿池」与「新手限定·分步必定凝聚虚数体许愿池」登场!作为上线纪念,9月16日 维护后 - 9月30日 12:00,两种许愿池将限时对全体探求者大人开放!※旧版本「新手限定·必定获得」系列许愿池将在9月16日维护后下架。更多详情请参见官方公告:(网址) ▼外观复刻9月16日 维护后 - 9月30日 12:00,腾蛇专属外观\即将于商会复刻,请感兴趣的探求者大人们不要错过! 【问题修复】 - 修复了在新版游戏包体下,特定新手引导可能卡死无法继续进行的问题。  感谢探求者大人对《悠久之树》的关注和支持,相信在大家的共同努力下,我们会带给大家更好的《悠久之树》! 《悠久之树》研运团队
Re:Blade
Re:Blade
14 days ago · STAGE

September 16 Update — Hidden Raids & Chronicle Rewards

September 16 Update — Hidden Raids & Chronicle Rewards ⚔️ Hidden raid access Fixed an issue where the Raid button could disappear or entry could be blocked despite meeting the hidden raid requirements. After defeating the hidden boss once, all weapons can challenge Stage 21 after clearing Stage 20 of the selected tier. Existing hidden boss victories count. Re-entry at other tiers after defeating the hidden boss has also been improved. Awakening completion and endings remain at Stage 20; Stage 21 is an additional challenge for Chronicle rewards without ending playback. 📖 Stronger resource exchange rewards The hidden boss now grants an exchange bonus for all resources. The bonus increases with cumulative kills, up to +120%. The regular Stage 20 boss’s Gold Ore exchange bonus has also increased. Together with normal enemy and regular boss rewards, the maximum Chronicle exchange bonus is now +300% for every resource. Updated rewards apply to existing Chronicle kill records. ✨ Raid button The button now reads “Raid” without a stage number. “Awakening Complete” appears above it after Stage 20 is cleared with the selected weapon and tier. 💛 Special Thanks Thank you for your hidden raid reports and related questions. Please fully close and restart the game after updating. Your feedback helps us improve Re:Blade. cruxy · Metro · Voodoo86 — STAGE Games
Idle Hero TD - Tower Defense
Idle Hero TD - Tower Defense
14 days ago · TBiz5270

Update v16.1 - Runemaster Boss, Master Runes, and Master League PvP

New Content:Runemaster Boss: a new Ultra Boss that is unlocked at wave 45k. Featuring a few new challenging mechanics, killing this boss will reward Master Runes.Master League PvP Boss: enter this league by killing the boss (2.15b dmg) in any previous league. This league changes to a coop mode, where your entire bracket shares the same reward based on how much total damage you all dealt together. Enjoy new challenging mechanics and better rewards (Mastery Points and Master Runes)!Changes:The time spent attacking the PvP Immortal Boss will be used as a tie-breaker when multiple people deal the same damage.QoL Improvements:Minor redesign to the Runes menu.Added your total Automation Upgrade Reduction time to the Stats menu.Bug Fixes:Fixed a rare bug where a poor network connection while loading the game could cause a rollback.Several minor UI fixes.
TBH: Task Bar Hero
TBH: Task Bar Hero
14 days ago · happyone

Hotfix Update [Ver 1.2.4]

Hello, everyone.This is the development team. A hotfix update has been released. ■ FixesFixed an issue where the waiting time for obtaining chests was reset when changing stages (including changing the Plaguelands difficulty), so frequent stage changes could continuously prevent you from obtaining chests.Fixed an issue where the waiting time for obtaining chests was always applied when relaunching the game, preventing you from obtaining chests during that time.Changed the logic where a waiting time was always applied before you could obtain the next chest after obtaining one, as follows.The system that unconditionally applied a waiting time after obtaining a chest no longer operates.The concept of a 'minimum waiting time between chest acquisitions' is removed, leaving only a system based on the 'total amount of chests obtainable per given period of time'. (If you play long enough, with some luck you may even obtain chests consecutively.) We sincerely apologize for any inconvenience this has caused. Thank you. Development Team
Community Button
Community Button
14 days ago · RecursionSplash

Global Economy UI Redesign | v5.0.90

Global Economy UI Redesign | v5.0.90 Global Economy UI - majoy layout reword to better showcase the global data Bug fixes Challenges: switching between Daily, Weekly, and Monthly could show the wrong title, total progress, and reward bar, and the reward bar could change on its own while a tab was open. The header should now always reflects the selected track.
Crazy Oddballs: Idle RPG
Crazy Oddballs: Idle RPG
14 days ago · steam

Server Merge

Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): Sep16, 10:30 AM – 11:30 AMUS Eastern Time (EDT): Sep15, 10:30 PM – 11:30 PMUS Pacific Time (PDT): Sep 15, 7:30 PM – 8:30 PMAffected Regions: Asia-Pacific & NA/EUMerge ScopeAsia-Pacific Region:1、Cultivation Server 328 Cultivation Server 3322、Cultivation Server 336 Cultivation Server 3343、Cultivation Server 380 Cultivation Server 3814、Cultivation Server 382 Cultivation Server 3835、Cultivation Server 384 Cultivation Server 3856、Cultivation Server 386 Cultivation Server 387NA/EU Region:1、Server S41 Server S452、Server S105 Server S1063、Server S107 Server S108Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
挂机神话
挂机神话
14 days ago · 狮子

作品集《挂机猫猫传》正式版

作者新游《挂机猫猫传》正式版 出品喵吸取了《挂机神话》、《闲置神话》等以往的开发经验后,《挂机猫猫传》的定位是一款 小品、欢快、最重要的是 — 完成的小游戏,在EA版历次更新后,狮子(指作者)这款甜点级放置小品完满转为 正式版。在正式版中,所有玩法系统都已完成,可尽情摸鱼欢迎进群(Q群 831328982)调教、瞎逼、以及给出开发建议。狮子会 坚持本心,搓出越来越好玩的游戏。祝各位宝贝,摸鱼愉快~
Idle Kitty
Idle Kitty
14 days ago · 狮子

正式版发行

《挂机猫猫传》正式版出品喵吸取了以往的开发经验后,猫猫传的定位是一款 小品、欢快、最重要的是 — 完成的小游戏,在EA版21次更新后,狮子(指作者)这款甜点级放置小品完满转为 正式版。以下为历次更新总汇链接在正式版中,所有玩法系统都已完成,请尽情摸鱼欢迎进群(Q群 831328982)调教、瞎逼、以及给出开发建议。狮子会 坚持本心,搓出越来越好玩的游戏。 祝各位宝贝,摸鱼愉快~
Instruction
Instruction
14 days ago · DigiPen

Malice in Wonderland Announcement

Below is a message from one of the students! Interested in more cool games? Give this a read!Announcing Malice in WonderlandHey everyone, this is Zach, one of the developers of Instruction.As some of you may or may not know, Instruction was our Freshman year game project at DigiPen Institute of Technology, made in just 12 weeks. The game's positive reception has been incredibly inspiring for us, and the team has since graduated from college. Thank you all for the support! Since releasing Instruction, we've been making a new game for the last 2 years alongside a much larger team. Malice in Wonderland is an Action Roguelike where time is your health, inspired by Lewis Carroll's original Wonderland stories. If you liked Instruction's unique take on the clicker genre, or IMP's fun interactive dialogue, we hope you'll keep an eye on this new project! Wishlist it to support us and be the first to know when the game releases, and try out our demo for free on our Steam page!
Backrooms Lost Runners
Backrooms Lost Runners
14 days ago · El Glommy

Update 0.5 - Procedural Levels, New Entities & Major Reworks

UPDATE 0.5 IS HERE Runners, Update 0.5 is finally here.This is one of the biggest updates we have released for Backrooms Lost Runners so far. We have added entirely new systems and content while also reworking many existing parts of the game.Procedural generation, new areas, new entities, new hazards, major progression and balance changes, a completely reworked sound detection system, improved voice chat, lighting changes, fixes, and much more. We strongly recommend starting a new playthrough with Update 0.5.Old save files are officially not supported and may cause broken events, incorrect progression, missing objects, or other issues due to the scale of the changes made to the game.Starting with Update 0.5, future save compatibility will be supported. • Added a completely new procedural level generation system, creating different layouts and routes between playthroughs.• Added the Spray Can, allowing players to leave their own markings on walls and use them to navigate large and procedural areas.• Added new areas to Level 0, greatly expanding the amount of space available for exploration.• Added new areas and content to the Dark Zone.• Added new entities and hazards throughout the Backrooms.• Added Moth Eggs that react to player-generated noise and can spawn Moths when disturbed.• Added new gameplay scenes, encounters, events, and progression sequences.• Added additional navigation elements and environmental hints to several areas.• Added and improved the in-game text chat for co-op players.• Completely reworked the lighting across many areas, improving atmosphere, visibility, and the overall visual presentation of the game.• Reworked the difficulty and behavior of the Smiler to make encounters more balanced and consistent.• Significantly changed Moth behavior and their reactions to players.• Reworked several existing entities and how they interact with players and the environment.• Completely reworked the system responsible for detecting sounds created by players....
The Loomsong Chronicle Idle
The Loomsong Chronicle Idle
14 days ago · nitrocodondynamics

Week Four: Sale 09/17

Week Four: New Player Town Shops, Grand Expeditions, and Endless ChallengesWeek four brings two new Player Town services, our first Grand Expedition, and two endless modes for your party to take on.New Player Town Shops and ServicesBruce Hayden’s Training Grounds lets you train up to three reserve recruits while you play, helping them catch up with your main character.Vivian Skybound’s Bounty Merchant offers exclusive weapons, armour, accessories, and tools. Earn Bounty Marks in Grand Expeditions, Pinnacles, the Endless Tower, and the Endless Dungeon, then spend them on her rotating stock.Grand Expedition: Moonfen Salvage ReachExplore a new region of wetlands and memorial ruins, with new enemies, fishing, scrounging, and a chance to find Exalted equipment with bonus tiers.Grand Expedition passes support one-, two-, four-, and eight-hour runs, with up to eight modifiers revealed only after entry. There is no early return, and recruits can die permanently. Bring food, potions, and a party ready to last until extraction.The Endless TowerUnlocked at main-character level 50, the Tower sends your party through procedurally generated floors themed around the eight expedition worlds. Clear enemies, defeat bosses, collect treasure, and ascend automatically. Enemy levels stay within your chosen range, making the Tower a place to hunt for equipment and aurels while training abilities and proficiencies rather than character levels.The Endless DungeonUnlocked at main-character level 100, the Dungeon takes you into procedurally generated caves with Normal, Hard, and Hell difficulties. Every floor has a boss, every tenth floor brings a Guardian, and enemy levels rise as you descend. Dungeon activity also grants 50% more ability and proficiency experience.Both endless modes now include themed decorations, end-of-run summaries, and bonus Bounty Marks for cleared floors and defeated Guardians. A defeated party is rescued alive, with earned rewards retained.Ten-Day Steam Sale Starts S...
Synergism
Synergism
15 days ago · Khafra

September 15, 2026 - The Purple Balancing (1)

Set the base Purple Bar Points required to 250,000 per fill Removed Lifetime and Held Honey in the Purple Bar Points Required formula. Purple Bar Requirement Reducers are now all 25 level, -0.4% per level (max of -10%). Max AP was slightly reduced for this upgrade set. TWO MIND Ambrosia Bar Point Requirement: 25,000,000 -> 10,000,000. Purple Bar Point Requirement 150,000 -> 125,000 Nerfed Cancer: 750 PBP/lv --> 500/lv, cost decreased to 8 Purple Ambrosia /lv Nerfed Gemini: 125,000 ABP + 37.5 RBP /lv --> 50,000 ABP + 25 RBP/lv, cost decreased to 8 Purple Ambrosia / lv Nerfed Purple Bar Rebates: 125,000 ABP + 25 RBP /lv --> 50,000 ABP + 25 RBP/lv Sagittarius now only costs 40 Purple Ambrosia for the first level!
PickCrafter
PickCrafter
15 days ago · Havi

V6.0.42 - Save Data Synchronization Improvements

Hi PickCrafters, In today's update, we have improved Cloud saving and Email Sync to help keep your PickCrafter progress safe across devices. We have also fixed several Furnace issues and made save selection clearer and easier to use. ChangelogImprovementsOverhauled the entire Synchronization and Save Data system.Added the ability to view your linked Email Address and Log Out option by tapping on the "Connected" text.Added Email Address account creation validation for common domains.Added a Cloud-Sync indicator to the Loading Screen.Improved Save Selection pop-up.Updated and improved localization.FixesFixed an issue where furnace Auto-Smelting could consume crafts without awarding the results after returning to the game.Fixed an issue where the Furnace Block Selection list could appear empty.Fixed an issue where Special, Mythical, and Seasonal Furnace tabs would open automatically.Fixed an issue where large Furnace duplication rolls could freeze the game.Fixed an issue where temporary buffs could remain active after long offline periods.Fixed an issue where older saves could fail to load correctly.Fixed an issue where resetting progress could leave the game stuck on the loading screen.If you like to see any improvements or features added to PickCrafter, please let us know here in the comments or join our official Discord server!Discord: https://discord.gg/pickcrafterStay awesome and happy picking!
DriveWave
DriveWave
15 days ago · Dumbbell Games

DriveWave v2.0 - The One Where You Are Not Driving Alone

Hey everyone, Last time I posted here was the fullscreen patch on 2 August. In that post I said the first piece of multiplayer would be "the hub only" and that nothing was playable yet. Six weeks later this is v2.0. Multiplayer, an endless procedural road with three ways to drive it, rally, drag, police chases, 76 new cars, a livery editor, 70 new rims, 30 spoilers, and a driving model that went through more passes than I want to admit. The changelog for this period is longer than the game's entire changelog before it. It is essentially a remake at this point. Grab a coffee. If you only read one line: everyone in a session has to be on this version. Older builds cannot join a v2.0.2 lobby, and v2.0.2 cannot join theirs. 🚗 You can drive with other people now This is the big one. DriveWave has multiplayer. There is a meet zone where cars park up on pads. You start a session from there, join one with a code, or jump in from your Steam friends list. Everyone sees your car the way you actually built it. Paint, livery, stickers, rims, rim size, spoiler. Damage too, and the repair. The host picks the mode, the world seed and the biomes, so everyone is driving the same road, not a lookalike. Traffic is synced. The host runs it and sends it out, which took an embarrassing number of attempts before it stopped teleporting. Other players' cars are solid. You can bump into them. Whether you should is between you and them. Every mode below works in a session. Cruise the endless road together, run a rally event, line up at the drag strip, or split into cops and runners. The multiplayer panel shows a summary of whatever mode is selected right next to the buttons: format, round length, how many people are ready. No more opening the big lobby window just to check. New setting: "Multiplayer exit gap". How long the game waits before dropping you out of the session after you leave the drive. Default 10 seconds. 🛣️ Endless: the road that does not end This is the new heart of the game. A ...
The Loomsong Chronicle Idle
The Loomsong Chronicle Idle
15 days ago · nitrocodondynamics

09/15 - Patch notes - Build .764

Builds 0.763-0.764 Expand your Player Town, earn exclusive equipment with Bounty Marks, and descend into the new Endless Dungeon. Towers and Dungeons also gain themed decorations, run summaries, and additional rewards for your progress. Training Grounds - Added Bruce Hayden’s Training Grounds, with room to train three reserve recruits at once. - Purchase training for 1,000 aurels per level, up to your main character’s level. Each level takes one hour and awards normal level-up attribute points and trait milestones. - Training continues while your campaign is open, including in High Anchorage, menus, and expeditions. There is no offline training. - Moving a trainee into the active party pauses their course. Cancelling refunds only unfinished levels; completed levels and their progress are retained. Specialty Merchant - Added Vivian Skybound’s Specialty Merchant and Bounty Marks. Marks can be earned in Grand Expeditions, Towers, Dungeons, and Pinnacle encounters, but not ordinary expeditions. - Added a B.Marks counter and currency icon to High Anchorage, between aurels and keys. - Vivian offers 12 Epic items at a time from 61 shop-exclusive equipment bases with new artwork, including the Skybound Survey, Wayfarer’s Recovery, and Vaultkeeper’s Burden armor collections, plus weapons, accessories, and tools. - Her equipment includes exclusive modifiers for extra enemy equipment, extra chest equipment, increased enemy crafting materials, or improved rare-material Scrounging chances. - Stock refreshes every 30 minutes of campaign-open time, or immediately for 1,000 aurels. Purchases can go to Shared Inventory or Town Stash. - Owned merchant gear supports applicable tier upgrades, tempering, and rerolls. Disenchantment teaches eligible ordinary affixes; shop-exclusive bases and modifiers remain exclusive to Vivian. - Both new town services follow the existing NPC discovery and establishment requirements: 500 aurels plus materials from their associated expedition. Endless Du...
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