This update brings a clearer saltwater identity to the aquarium, with fish selected to match a single calm environment. The experience now feels smoother, more cohesive, and easier to sink into over time. What's New ✨Auto Save now remembers your progress so you can freely drift away and come back effortlesslySaltwater themed tank with a refreshed fish lineup for visual harmonyNew Butterflyfish species added to discover, offering a pop of movement and colorNew achievements for collectors and long term tank enjoyers to pursueBackground improvements and subtle UI refinements to keep everything flowing smoothlyThank you for relaxing with Zen Aquarium, for writing reviews, sharing moments, and letting this underwater world sit beside you in your day. Your presence shapes how it grows, and we are grateful to build it with you 🐠
Hi everybody! 🐵I’ve just launched the Steam store page for Coco Block, and the demo is available to play right now!This was a small side project I made about 10 years ago.Coco Block is a very simple, arcade-style game where coconuts fall from above and you need to block them before they hit your monkeys — while letting the monkeys eat the bananas for points, combos, and higher scores.The game will be completely free, and the demo gives you the full experience (including some quick and easy achievements, if that’s your thing, which will carry over to the full release). I mainly wanted to get the page and demo out there so people can try it.I hope you enjoy this simple little project, and I hope to bring more of my unreleased games to Steam. 🐵Thanks for checking it out! 🍌 You can also follow my Steam Developer Page to get automatically notified of any of my releases! 🥥
Hello, this is PastelFox, the developer.We have released the latest update, which includes the bug fixes we reported earlier. I would like to offer my deepest apologies to all our players for the significant inconvenience and trouble caused by these issues.In this update, we have resolved the "memory leak" issue, which was our top priority. Here are the details of the changes:■ Patch Notes1. Fixed Memory Leak (Top Priority) We have resolved the issue where the game consumed excessive PC memory when left running for a long time.Cause: Objects remained in the background after events were triggered.Fix: We corrected this to ensure these objects are properly deleted at the appropriate time to prevent memory pressure.I sincerely apologize for the inconvenience of asking you to restart the game as a temporary workaround until now. From now on, you can enjoy leaving the game idle for long periods with peace of mind, without needing to restart.2. Fixed Quest Generation Conditions We fixed the behavior so that quests only occur in the "current area." As a result, appropriate quests will now appear according to your progress.3. Improved Upgrade UI We improved the screen display after upgrade success/failure, enabling continuous upgrades. This allows for a smoother tempo when upgrading your stats.Once again, I would like to express my heartfelt gratitude to everyone for your warm support and patience while we worked on these fixes.We have finally resolved the contradiction of an "idle game that couldn't be left idle," and you can now enjoy the game as it was originally intended.Please update the game and enjoy the smoother experience of "Desktop Pomeranian Fantasy"!Thank you for your continued support.
Hi everybody! 🐵I’ve just launched the Steam store page for Coco Block, and the demo is available to play right now!This was a small side project I made about 10 years ago.Coco Block is a very simple, arcade-style game where coconuts fall from above and you need to block them before they hit your monkeys — while letting the monkeys eat the bananas for points, combos, and higher scores.The game will be completely free, and the demo gives you the full experience (including some quick and easy achievements, if that’s your thing, which will carry over to the full release). I mainly wanted to get the page and demo out there so people can try it.I hope you enjoy this simple little project, and I hope to bring more of my unreleased games to Steam. 🐵Thanks for checking it out! 🍌 You can also follow my Steam Developer Page to get automatically notified of any of my releases! 🥥
In this update, we've worked on the game's replayability and Quality of Life. Key change "Endless Mode": - Upgrade the new perk - Warp Drive using the final Technology Core. - Dive into Endless Mode - fight endless waves of enemies. - Choose upgrades from a fixed set for fair competition. - Compete with yourself on the local leaderboard. Bug fixes: - Fixed a bug where saws might not spawn when replaying a level. - Fixed a bug where saws could "freeze" in the center of the screen. - Fixed the hitboxes of some buttons on the battle screen. Quality of Life: - Added a "Pause" button to the dropdown menu during battle. - Reduced the brightness of the ability charge bar when the ability is recharging. - Added a sound to indicate that the ability is charged. - The Gatling can now be turned off during battle. Additionally: - Reworked the "Saw" perk: it now deals less damage per hit but attacks more frequently. The total damage remains the same. Thanks for playing!
Hey all! Thanks for waiting on this batch of updates:Fixed the game selecting the German language sometimes, even though there was no translations to show, resulting in ???? everywhere.Made stickers and cogs cap to 1:1:1 rarity ratio at high upgrade levels. (Yay for more bronze cogs)Fixed tooltip not working properly with different text sizes.Fixed tooltip sometimes not working on controller.Fixed a case of INFERNO not activating.Stickers now flicker after the box has been cut, to show that you need to collect them.You can now drag to collect stickers.Upgrade notifications now reset after a while, so you remember to purchase old upgrades.
The game name and game assets will be updated in the patch on Dec 22.
Hey everyone! I'm back with the largest set of developer standup blogs so far. Since the last post, I have finally graduated from college with a bachelors in Computer Science, and transitioned to full-time software development. I've done a pretty good job balancing work, life, and this game, and I'm very excited to see where this goes! You will again see a lot of small changes throughout the next 26 posts. Enjoy!This is probably the longest steam announcement ever, sorry if it lagsEpisode 3 - Posts XV-L5/20/25-12/14/25 Dev Standup 25.0: UI Refactoring from Polling to Reactive (Epic UI Optimization)5/20/25 - III.XVI spent the last few weeks celebrating my recent graduation and working on some IR2 refactoring... again! Visually, I only have this screenshot to show you of some Library UI tweaks. I am in a position where customizing UI is getting easier by the day, and I have complete control over when things like text need to be updated. For instance, if I gain some KWL, it should change the value and the text. I use a pretty complicated system that involves chaining the game data and the text. Technicals if you're interested:There is a notification producer and a notification consumer that handles this behavior. The producer: emits a notification if the value it holds changes. The consumer: receives a notification from a producer or another consumer. Also emits a notification if a change was made and it passes it onto other consumers.KWL would be a producer, and the text would be a consumer because it relies on KWL to change via gameplay. KWL gets updated every game tick. At the start, this text updates once every 10 seconds. No need for text to check every frame. It is possible for other consumers to check if the text changed, for whatever reason....What this means moving forward:With more control over the UI, the better the UX and more interesting the UI can look. I want to find clever ways of displaying important data without invasive elements.Major reduction in ba...
Fixed an issue where save files could become corrupted.
Hey everyone,We launched Early Access just 3 days ago, and first of all, thank you so much for playing, sharing feedback, and poking at every corner of the game. We’ve already pushed our first round of updates, directly based on what we’ve seen and heard.Here’s what changed:Progression & Balance FixesPrestige 2 – The Map of Distant StarsRebalanced to reduce early-game friction and make progression smoother.Yellow Script MultipliersYellow Scripts now grant +2 multiplier instead of +1.Auto-Summon UpgradesCosts have been significantly increased to better reflect their long-term power.Molded Cabin – Offering PricesOfferings are now more expensive to slow down early snowballing and stabilize pacing. Interface & UsabilityYellow Circle IconAdded a new, clearer Yellow Circle icon for better readability.Screenshot RefreshSteam store screenshots and trailer have been updated to reflect the current build. Content & ClarityPrestige 4 ConditionChanged Prestige 4 so its unlock condition is now tied to the Stillness Engine.Community ExtraWe’ve also put together a Black Metal playlist.
Monster Looter is officially out today!After months of hard work, I’m excited to finally share Monster Looter with you — my new idle RPG where every run makes you stronger.Fight endless waves of monsters, unlock powerful gear, master magic, recruit mercenaries, and create insane synergies as you progress through each run!I want to sincerely thank everyone who supported me during development. Your feedback, encouragement, and patience mean more than you can imagine and motivate me to keep improving the game.This is just the beginning. I have many exciting updates, new systems, and fresh content planned, and I can’t wait to continue building Monster Looter together with the community.Thank you for being part of this journey — I can’t wait to hear what you think!Thanks for Being Here!I’ll keep sharing progress and new features in future devlogs. If you want to stay updated on everything related to Monster Looter, you can follow me here:X: https://x.com/EracuStudioInstagram: https://www.instagram.com/eracu_studios/
Hi everyone! I hope you're all enjoying the Winter Festival event!Ever since the game's release, the most common dislike that we've been hearing about has been that the game requires a lot of attention, especially for an idle game. We're trying to address this through this update by adding an Auto-Play feature, which will let Chef Cafe handle things automatically as long as you let the game running!I've done my best to balance things so that the Auto-Play is fairly suboptimal so as to not completely make playing the game manually pointless, while still having it able to build up a satisfying amount of rewards if you want to take your entire focus away from the game for a while.I sincerely hope this will let more of you wonderful people enjoy the game to the fullest! 🍵 🐦Please consider leaving us a review if you enjoy the game, it really helps a ton! 🙏 💖Thank you all again so much, and have a wonderful day!~Emery & Rox
v1.0.6Added a new slider in settings for object SFX volumeImproved resiliency of save files to help prevent corruption if you happen to lose power or crash during a saveFixed a typo in Japanese causing the "Play a Royal Flush" quest objective and achievement to have no textAdded an abandon button to claimed quests so you can reroll them even after acceptingAdded a claim all button to the top of the achievements screen.Note that it only claims the current tier of achievements, so you still may have to press it multiple times to truly claim everything.Increased the font size for tooltips by 25%.
Several players reported that the board didn’t always feel responsive, and tiles could fail to register when tapping very quickly. This has been fixed, and input handling has been improved. Please update to the latest version. If you still run into any input issues, feel free to let me know—your feedback helps a lot!
Hello everyone, We have just released version 1.0.3 on December 15, 2025, featuring many new decorations added for Christmas 2025, including:Added many new types of food, wall paintings, and several small decorative items.Cloud, rain, and bubble effects.Christmas-themed items.Steam Workshop is now officially live.A tutorial video on how to use decoration_manager.exe has been uploaded to the game’s store page. You can watch it to learn how to upload your own custom-made decorations.Once again, thank you very much for supporting our game. We will continue to update Nekotype regularly with new items and new characters. Thank you, and we wish you happy typing!
UpdatesAdjusted the difficulty of level 3 in The Mystery of the Chinese Tombs and level 3 in Philip.Optimized several puzzle-solving experiences.Optimized some sound effects.Fixed the error message in level 3 of Philip.Fixed bugs.
- Fixed an issue where Kills per Minute (KPM) dropped after patch 0.9.8801.- Enemy corruption max level raised to 200 from 100.- Gem dust bonus amount added to Enemy corruption.
Dear friends! Christmas is coming soon, and we have prepared a festive update for you! A new thematic Christmas map has been added to the game! Come in and immerse yourself in the holiday atmosphere!Also, in this update, we have fixed several technical issues to make the game even more stable.
Hello, this is PastelFox, the developer.First of all, thank you so much for playing "Desktop Pomeranian Fantasy"! I also want to thank you for the many reviews and feedback. I have read them all, and they are a great encouragement for development.However, I sincerely apologize for the inconvenience caused by the bugs and usability issues reported in the reviews. I would like to report on the currently known issues and our future response policy.■ Top Priority Issue: Memory Leak We have confirmed a "memory leak" phenomenon where the game uses more PC memory than necessary during gameplay.We are working on this as a top priority, but we are facing technical difficulties in identifying the cause and completely resolving it, so it may take a little more time to fix. This is a critical fix for comfortable gameplay, so we will release an update immediately as soon as it is resolved.\ Until the fix is ready, if you feel the game is becoming sluggish, please kindly close and restart the game.As this is an idle game, it should ideally be played by leaving it running for long periods. Asking players to restart contradicts the game's concept, and I feel truly ashamed and sorry to have to make this request.I will do my absolute best to fix this so you can leave the game running with peace of mind as soon as possible.■ Upcoming Fixes and Improvements In parallel with the memory leak fix, we plan to address the following two points that have been requested frequently:1. Fix for Quest Generation ConditionsQuests will be modified to occur only in the current area.2. Improvement of Upgrade UIWe will enable continuous upgrades by displaying the result modal after each attempt (as shown below).We apologize again for the inconvenience and trouble. We are striving to improve the game to make it more enjoyable, so we appreciate your patience.Thank you for your continued support.
优化:曲部功能。优化:调整商贾功能中【与青州贸易】价格。优化:副官数值调整。优化:冥想后事件数量增加。优化:增加新的每日任务。优化:每日任务数值调整。优化:军令任务数值调整。
Hey guys! Happy to announce that Void Miner is now part of an amazing bundle of games which showcase some of the best incremental games on Steam! The bundle containts 12 amazing games and they all have similar play loops to Void Miner. If you played any enjoyed my game, i encourage you to check out some of the others on this list! Thanks for all the support!
Hello everyone, it has been two years since Chill Drive was released, I really want to thank all of you for playing my game. During this time, I've been trying to develop games with a similar art style. Sunset, neon lights, City Pop, Synthwave—these elements all fall under a single theme: retro-futurism. It depicts people's hopes and dreams for the future by reconstructing how the past imagined what tomorrow would look like. I absolutely adore this concept, which is why I wanted to blend it with gameplay. And the name of this game is Neon Dash.In this game, players need to jump, fly, switch gravity, and teleport to the beat of the music to avoid various obstacles on the platforms. Additionally, I've added an idle mode to this game—just like Chill Drive, you can use these retro-styled sceneries as your idle desktop wallpapers.Last but not least, I hope you all enjoy this game. If you're interested in it, just go ahead and add it to your wishlist Now!
Hi everyone! I hope you're all having a wonderful time!~Today's version is just a little tiny patch, as it was brought to my attention that the newly-added Holly Wallpaper wasn't working properly, and the game would essentially confuse it with the Snow Wallpaper. This issue should now be fixed, and so both of those wallpapers should now work properly!Since the issue was caused by some broken data in the Holly Wallpaper's game files though, the fix I had to make means that anyone who had previously unlocked it will need to unlock it again unfortunately... The Snow Wallpaper should be fine though!I'm very sorry for any inconvenience caused by this, and thank you all so very much for playing our humble little game!~ 💖Have a lovely day everyone! 🐦Emery & Rox
The sixth DLC for CG5 will be released on February 19th. https://store.steampowered.com/app/4250740/Coloring_Game_56/
- Added New Year's Event (starts on December 24).