We've passed the milestone of 20,000 players who have downloaded the game, as well as 1,000 wishlists, everyone! A huge thank you to all of you for your kind words of support and your exemplary follow-up. For a solodev indie game with no marketing budget and only available in French, this is incredible! ❤️ It's already been over 5 months since the game's release, and your feedback has truly been exceptional. The game will be translated one day, I know there are quite a few English-speaking players who are already very active ! To thank you, I'm continuing to work hard on the upcoming Atlantean Centurio class, which will arrive with Season 3, as well as Divine Pledges, a new challenge system to further increase the difficulty of your games and collect new rare achievements.And that's not all, a little bonus at the end: I've lowered the price of the Sanctified Crusades to €7.99 instead of €9.99, increasing their value tenfold and making them more affordable for all players to collect their exclusive appearance or farm a lot of gems naturally ❤️Encore merci et à très bientôt pour la Saison 3 !Links 🔗Discord official ⬅️ important !Support Alquiem and my other games (oui and in english first this time 👀)Twitter officialChaine youtube official
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Update 1.4.1 expands the drone hull lineup with more unlocks for both mining and attack drones, while also cleaning up a few rough edges around Ship Designer and UI readability. What’s new: Added a wave of new drone hulls to unlock for both mining drones and attack drones New drone hulls are now earned through progression by mining derelict ships and destroying enemies Restored locked hull previews in Ship Designer, so you can check out hulls before you’ve unlocked them Fixed unsupported-character issues affecting buttons, save names, achievement toasts, and other UI text Added the current version number to the main menu
Fixed "Always on Top" setting resetting upon character death.
leaderboard should now update when u open it
Fix inconsistent color tones on certain skinsFix minor UI bugs
1.3.0.10 Changelog 11.04.2026 General: Added a completion border to the Realm of Torment mission. The Mission Area Modifiers buff will now display the current Mission Passives Loadout. The Glossary now supports searching Skill effects and Damage tags. Balance: The Arcane Blast map modifier can now longer be triggered by itself or by DoT effects. Bug Fixes: Fixed a bug where Realm of Torment would start below its intended level. Fixed a bug where Curse of Nullification could sometimes appear outside of the Lichlord encounter.
Greetings!We are here with a new update to make your gameplay experience smoother and more enjoyable. Here are the changes made in this patch:Balancing & Gameplay:Stronger Prestige: The power of prestige upgrades has been increased. Starting from scratch will now feel much more rewarding!Economy Adjustment: Shop prices for Tier 2 and above bubbles have been readjusted for a more balanced progression curve.Damage Balancing: Various damage values have been balanced to improve the general flow of the game.UI & Quality of Life:Cleaner Shop: To prevent clutter in the Shop and Upgrade screens, items that reach their maximum level are now hidden from the list.Prestige Guidance: Detailed explanations and informational texts have been added to the relevant menu to make the mechanics of the prestige system clearer.Bug Fixes:The issue where our cute helpers, Guppy and Koi fish, would get stuck in one spot and spin in circles has been completely resolved. They will now continue to swim and help you without any issues!Specific bugs encountered with Void bubbles have been fixed.We continue to improve thanks to your feedback.Have fun!The Pupple Pop Team
The game received an update to improve pacing, adding new upgrades and modifying some of the existing ones. Unfortunately, this seemed to cause an issue where the completionist achievement would not trigger when completing the older version of the upgrade tree, or trigger too early when completing the new one. This issue has now been resolved. If you’ve completed either version of the upgrade tree, the achievement should unlock automatically the next time you open the game. Please note that to see the updated upgrade tree, you’ll need to make sure your game is fully updated. In some cases, starting a new run may also be required. You can confirm you’re on the latest version by checking for this specific upgrade near the beginning of the tree. Thanks a lot for bringing this to my attention and for the help debugging these issues! Enjoy the harvesting!
After release, I have been focusing on releasing quick patches with following changelog: v0.1.3:Considerably improved performance during user interface refresh, startup and closing/switching. All Idle elements of the game should feel way more smoother!Fixed various bugs caused by death of controlled character/squad member.Stay tuned for news about the next content update as well! Join our Discord!Cheers! :DBolkoTasty Beverage Dev
You can now control the volume of each sound effect individually! If you're enjoying the game, a positive review would mean a lot Sound Effects Improvements: * Crackle sound default volume lowered * Lump collect sound default volume lowered Fixes: * Various text improvements and fixes Happy Vacuuming!
Hi everyone! The first hotfix for 1.1 is here. If you aren't on the unstable branch, see this post for the changes made in 1.1: This hotfix adds the following changes:The game will now remember your last-used windowed resolution and position, and should no longer reset to the default when opening the game.Fixed an oversight where destroying the Orb of Fire after the Orb of Death could cause one or more of the Pharaohs to be overwritten, softlocking the game. Loading an affected save in this version should resolve the issue by spawning new Pharaohs as necessary.Fixed a crash that could occur if you close the Upgrades menu, then attempt to zoom the map before the menu has completely faded out.The setting that remembers which tutorials you've seen is now shared between all save files, meaning you'll no longer be hit with the same tutorials every time you start a new game.Nerfed Ghosts, Cinder Trees, and Sanguine hexes in Endless mode.Greatly buffed all shield upgrades (as well as starting block chance) and Bomb upgrades in Endless mode.As usual, if you experience any problems with this new build, feel free to set your Game Version to "previous_build" to revert, and post in the Discussions board, Discord, or the Feedback form with your feedback!
ContentAlt Logs:Inspect Tram Power after removing artifactLoad Generator for first time while carrying fuelSanto explodes while a portal is in the process of opening to itPortal open/ing with other half in Santo when it explodes and you don't know that it explodesAlt Desc:Head for Lost Rover after finding itDownload Locator Codes without PDADeath Message:Touch 2nd half of Strabo artifact with 1st half in Santo after explosionBalanceAstrape power surge damage increases for each fully destroyed systemAction to return to central desert available when searching for VTOL/HangarMove Water Recycler Inside (Laurion) is repeatablePark, Charge & Gather at Central unlocks more naturallyReverted Dig Out Rover to 30s base time and removed all completionsIt removes sand/s, so completing it faster doesn't remove sand faster anyway.UIEnter Control Tower in Quarry is visible outside combined actionsIncreased padding on PDA NotesBugfixesClarified wording that Astrape's snacks are non-nutritiousWater bottle segment for "detour to Laurion" doesn't show if you have no reason to goFixed crash when loading a legacy VariableLog into a StaticLogCombined actions can be started so long as at least one sub action can be finishedFixed Santo-Astrape journey actions being grouped incorrectlyOptimised action tooltipsMotors can be moved to aircraft after being unloaded (not uninstalled) from roverCorrected conditions:Log for Santo exploding while a portal is connected to itDeath message for "you reached the dam before" if you've crossed the river this loopPDA Note in Facilities > Strabo regarding knowing the tower doesn't moveLosing power in comm/weather before storm starts disables rover weather display immediately (instead of after the next storm)Combined actions sometimes showed as locked when they shouldn't beCombined actions to return to & dig out rover are locked during sandstormsDeath message for getting stuck in empty mining wing doesn't appear until the door is closedWater bottle segment f...
Wa are a part of Hidden object Fest
Amen and our other games are a part of steam hidden object fest
German, French, Czech, Polish, Ukrainian, Turkish, Spanish (Latin America) and Portuguese (Brazil) have been added to the game.
A found footage horror game where you need to piece together a timeline in chronological order of a Kaiju incident that occurred.Game trailer:
小型修复,不影响游玩主流程
Hello, this is Rootkit_ from DEFRAG.We have fixed an issue where an empty file was being downloaded when downloading content on macOS.Thanks to your interest and reports, we were able to identify and resolve the problem quickly.Thank you very much!
✅ Completed (feedback-discord) Added current building count display on building cards (feedback-discord) Added “Remove All” option for plants in Place Mode and Selected Building Info
Update 0.308.1 New Stash expanded to 150 slots with a new 6th tab New quest after defeating the Dragon, guiding you to Act 2 Town, rewarding you with a Stash space item (5 slots) 4th alternate character slot, unlocked at Watches "Fight Again" button now appears above the boss chest after looting Achievement list now has a scroll slider Act 3 gathering nodes (Sunstone Vein, Palm Tree) now also drop Act 2 pets and runes Balance x5 loot button on normal bosses now unlocks after 10 kills (down from 30) Improvements Screen Effects reduced during Steam Buff Nickname verification rules slightly relaxed Lowe skin renamed Added new visual to town portals Added portal to next act after defeating Yrsainir / Maevath Bug Fixes Fixed a Steam crash that could occur when using the Steam Overlay Fixed a memory leak in the Pets UI Fixed Iron Pickaxe name in English localization
Spring Equinox Event Now Live Note: To start this event, you must complete the quest “Burnout”. From now until April 20, the Spring Equinox Event will be live in Stone Story RPG. Complete runs in the Mushroom Forest to earn 2x loot. This event also brings back the Balloon Shop! Collect balloons by killing enemies with ranged weapons and spend them on limited-time rewards at this secret shop! Be sure to join the Spring Equinox channel on the community Discord to work with other players towards clearing this event~ 🎈 Ascension - Chapter 2: GemstonesToday we are excited to introduce the Gem system into Stone Story Ascension. Much like Talents, we added Gems as an additional dimension for player customization. Empower your arsenal and ascend to even greater heights! Gemstones can be purchased from a new shopkeeper, Gemson, who runs his gem shop out of the Bloated Stoat, an old sewer chamber converted into a bar. Once you free the patrons from Mossy Meldra, they’ll be more than happy to help you on your journey. Put those new Gems to the test, because Chapter 2 also introduces 4-5 Star difficulty for Storm Street. Gear up, Stonehead! === Want access to the Alpha? Late pledges are still available on our Kickstarter: https://www.kickstarter.com/projects/rexgames/stone-story-ascension-a-deceptively-simple-idle-rpg/
DEFRAG will be available at a 30% discount from April 11 to April 25!Thank you for your interest.Thank you.
This release adds a major quality-of-life upgrade for players who want more control over their progress, along with stronger save protection and a new crash reporting system to help track down issues faster. What’s New Added support for multiple save slots, with up to 10 available. Updated the main menu so you can view and manage your save slots directly. Added save names to the save format for clearer organization. Improved save file integrity verification with a version 2 envelope. Added a crash reporter to capture and trace fatal errors during gameplay. Refactored Steam trace logging to use the new crash reporter system. Why This Update Matters Multiple save slots make it much easier to experiment, start fresh runs, or keep separate progress without overwriting your main game. On the technical side, the updated save integrity checks and crash reporting should make the game more reliable and much easier to support going forward. As always, if you run into any problems after updating, please send over your crash log or feedback.
MAJOR FEATURESThe Ghost Simulator (Offline Automation): Rux's Emporium now features the "Ghost Protocols" tab. Upgrade your Ghost Rank using Scrap and Ascension Tokens to automatically run headless mission cycles in the background while offline.The Paragon Board: Added a massive endgame skill tree with three pillars: Chronos, Avarice, Industry, and a highly classified fourth pillar currently experiencing a \ anomaly. Invest Skill Points to push stats past their natural limits.Active Skill Tracking: Introduced five core RPG skills (Temporal, Bartering, Recycling, Divination, and Weaving) that level up organically as you perform activities, granting points for the paragon board for more passive bonuses and unlocking new thresholds.BALANCE & ECONOMYDecimal Stat Hard Caps: To combat endgame multiplier bloat, decimal-based buffs on generated gear have been severely restricted.Resonant Echoes (Overflow System): Echo Chance is no longer hard-capped at 100%. Exceeding 100% Echo Chance now triggers "Resonant Echoes," granting guaranteed multi-item drops per mission (this is still a WIP so stay with me here). SYSTEM & UI UPDATESSeamless Mission Resumption: Logging back into the game while a mission is actively running will no longer wipe the UI progress bar. The timer will dynamically calculate the exact elapsed time and resume perfectly where it left off.Save File Sanitization: The game now proactively sweeps the vault upon loading to prevent duplicate anomaly items and properly saves Ghost Rank, Chronos Forge unlocks, and running run-time metrics.Offline Action Logs: The "Welcome Back" screen now delivers a clean, terminal-style readout of all background operations, including Scrap earned, items stashed, and Resonant Echoes triggered during Ghost Protocol cycles.