Fixed Bugs: Fixed black UI background when using Native scaling Fixed a bug with placing items on trees Fixed missing localization in the "remove roof" message Fixed a bug with incorrect display of control key hints Fixed a bug where the UI appeared in save screenshot thumbnails Fixed a bug with the floor rotation button getting stuck Fixed issue where objects were no longer attached to floors after several saves Improved UI readability on bright objects Fixed lamp intensity reset when clicked multiple times Fixed frame rate limiter Features Added: Reworked the tutorial start screen Replaced text descriptions with control icons Object rotation is now retained when copying or moving items
Hey everyone, It's been very exciting to get the demo in the hands of players! Based on initial feedback we've already been hard at work adding in a first set of QoL improvements, as well as minor revisions to some game systems: Some wild monsters will now only appear at certain times of the day or in certain seasons! Players can now sell surplus crops, food and even monsters for extra coins. Revised the egg system to now require Monster Essence instead of coins! Collect a monster's Essence by defeating them in wild battles. You can now recover ingredients from the cookpot if the cooking hasn't started yet. The racing minigame has been improved. Players can now also use SPACE bar to boost their monster as it jumps over obstacles. You wouldn't really sell your Chardinal would you?? {STEAM_CLAN_IMAGE}/45638331/268f79202b64b0c759434cb2b822907a00d63cf3.png Monster eggs now require Essence instead of coins. And the cookpot's ingredients can be recovered. {STEAM_CLAN_IMAGE}/45638331/ecbb90de938bc588922d6af5130dd4710a510a6b.png We're also fixed a few bugs, most notably: Fixed the corn being mislabeled as wheat. Fixed a case where game transparency didn't work (instead players would get a black screen as background). This issue would arise if players started up the game and, before the game was fully initialised, the player swapped to a different program. More updates to come! We welcome anyone to join in on the discussion and provide their suggestions and feedback!
We have launched a collaborative bundle with TreeNutsGames, the developer of Coin Pusher Casino!{STEAM_CLAN_IMAGE}/41195882/7f97aaf9a7f06226ae3edba22dd7c96dede0333d.png https://store.steampowered.com/bundle/54252/TreeNutsGames_x_STP_WORKS_Friends_Bundle/ Discover the charm and variety of coin pusher games with this collaborative bundle from STP WORKS and TreeNutsGames! Experience the full Old Coin Pusher Friends trilogy—STP WORKS beloved Japanese series known for its nostalgic worlds, unique diorama aesthetics, and cozy atmosphere. Then jump into Coin Pusher Casino, a modern, physics-driven twist from TreeNutsGames, offering fast-paced gameplay, flashy visuals, and a mountain of collectible chaos. Whether you're here for exploration and story or pure arcade action, this bundle brings together two distinct styles, united by one shared love: the thrill of the push.
Fixed the remaining game-breaking bug + a few small changes: Fixed bug where some European users were not getting offline earnings Fixed bug where alt-tab feeding stopped working You can now close the collection highlight menu
Hello, gamers! I'm excited to bring lots of interesting changes with this patch! First of all, thank you everyone who responded to the "beta" branch test request! You've helped make this patch much better. Don't forget to switch back to the regular branch, unless you want to continue receiving unstable test builds. As we approach v1.0 release, I'm slowing down new features in favor of polishing, stabilizing, improving performance, and bug fixing the game. There are no new boons this patch. The last set of boons are coming in v1.0. However, there is a new feature that is definitely not small or insignificant - this one was in high-demand by many players! New Content Save & Continue: The long-awaited save/load system has arrived! You can now save your game and continue where you left off. The game automatically saves before/after every boss killed, when you open a relic chest, or if you close the game (either by closing the window or selecting "Exit to Desktop". If you get a game over, the save file is deleted. You can open the in-game Esc menu and select "Exit to Menu" to cash out your EXP and ticket rewards, if you want to receive EXP and tickets without having to Game Over, or you can select "New Game" instead of "Continue" from the main menu. Elite Upgrades: Upgrading everything in the "Upgrades" menu will now unlock a new window with a couple new things to spend money on. You better bring a LOT of money. 7 new relics! This includes a new starting relic, but how on earth do you unlock it...? The maximum level for new unlockable content is 60, where a fun new relic awaits you. New Display Option - Scientific Notation: When certain numbers start getting big (>= 1,000,000), display them in scientific notation. Changes Opening the treasure chests to buy new train carriages will gradually increase the price of each chest. This price curve has changed. It's a little more expensive in the early game, but becomes significantly cheaper the longer the game goes on. The draw...
I am very happy to announce Progress Racer RPG's official release date: June 17th, 2025 12:00pm PDT (noon) It will have a launch discount of 20%, bringing the price down to $5.59 USD. Playtesters have averaged ~9-11 hours to complete the game, give or take. We haven't had much time or budget to do a lot of marketing, so we're keeping our expectations low. However I can confidently say we are very proud of what we have made, and we hope that it reminds you of why you fell in love with video games. Please mark your calendars, I promise it will be the ride of a lifetime. Thank you all for your patience and interest, - Dave {STEAM_CLAN_IMAGE}/45343400/123a4627b128093ac78abf2fc3d30bb5389abb2b.png
As expected, the engine change led to some unintended side effects! I've fixed the most dire ones: Fixed a rendering incompatibility error which was causing the game to crash on older machines Fixed an issue where the Oarfish was not showing up. If you had any and played before this hotfix, they may be gone now unfortunately, sorry about that! Fixed a bug where the lights would refuse to change during the day Fixed an infinite money glitch where buying 100 golden pelagic dudes packs caused you to actually gain money instead of losing it Fixed bug where swap tank buttons still showed up on newly added fish. There are still more things to fix, but these should be the most important, and I wanted to publish this ASAP since it was game breaking for those of you on older machines. Thanks for your patience! Again, I'm just one guy, I appreciate y'all for bearing with me through any growing pains. Best fishes, -Ben
{STEAM_CLAN_IMAGE}/45185730/8810157765c0bcf317f8c6217576500e50932eae.png Bao Bao’s Cozy Laundromat is now 20% off as part of the Cozy & Family Friendly Games Celebration on Steam! If you’ve had it on your wishlist and were waiting for the right moment—this is it. Perfect time to jump into a warm, sudsy adventure. 🧺🫧 Thank you all for the incredible support and love. It means the world! 💖 — Prateek / Destroyer Doggo
Hello everyone! First of all, thanks for all your support. Love ya'll. New in this update: New chef career! 60 new items! Consumable items These items are currently food items that the chef will gain while working on their career, and can be placed by the player. These items act the same as props, and the characters will automatically walk over and consume the items. (hello, cafe's?) {STEAM_CLAN_IMAGE}/44991069/10d59e8bec1f8ee8211a3d8c26fe498fbb1be7ca.png
The OG Cake Factory is part of the Steam Zombies VS Vampires Fest! Get it now at -25%! You can also get both my games for less than the regular price of The OG Cake Factory! https://store.steampowered.com/bundle/37639/The_OG_Cake_Factory__Sudden_Market/ {STEAM_CLAN_IMAGE}/44731135/bd462b43394d2a4781d267f639d39b7378809160.png
We welcome you to the Steam Next Fest June 2025! This one is a special one for us because Shake it Co! has got a big Next Fest update today. Let's look couple of them: We changed the parallax background and fences that Co can plant saplings as well. There's some new eco-friendly energy sources in the background that you'll be able to use in the full game: {STEAM_CLAN_IMAGE}/45589386/a3df9800e97d22d1ebb3bc88a42af58ce586e747.png Based on valuable feedbacks from our friends and players, we changed the Market UI. Now it's easier to buy saplings and sell fruits: {STEAM_CLAN_IMAGE}/45589386/532d2be17b7dd4190533889220357dde0fb96947.png These are just a couple of what we have for the Next Fest! For the full list of new features and bugfixes, we kindly invite you to our website: Full list of new features and bugfixes Don't forget to add Shake it Co! to your wishlist and follow us on social media! - Zero Task https://store.steampowered.com/app/3578070/Shake_it_Co/ https://store.steampowered.com/app/3209690/808/
2025.05.27版本更新内容如下: 1、新增开服功能许愿树 2、新增功能-求仙问卜 3、优化了首充界面包装 4、优化了历练引导任务界面包装 5、优化了生肖回收保留了黄金生肖,避免被自动回收了 6、解决了欧皇附体功能红点提示不正确的bug 7、优化了月卡界面包装 8、优化了合服基金活动按钮显示,使其更直观表现 9、优化了排行榜按钮选中显示 10、狂暴之力界面包装特效,新增福利地图进入提示 11、解决了周末礼包关闭界面后才同步累充的显示bug 12、top按钮优化,可收回合服活动按钮 13、优化了免费赞助完成后,出现的红点提示 14、其他细节调整与bug处理
🔧 FIXES Increased Arrow Criticical Chance IV to reduce RNG in prestige 3.
Hey y'all! I've been working for the last few months on migrating Chillquarium from Godot 3.5 to the current Godot 4.4. This is an under-the-hood engine upgrade that wound up taking longer than I expected, but should make the game easier for me to maintain and work on moving forward. Migrating the game led to a lot of unexpected bugs that I have tracked down, and while I think everything is working now, it is likely that there are more bugs that I have not yet seen! So if anything weird turns up, let me know in the Steam forums or in the #bug-reports channel on the Discord server. As always, bug reports are a huge help, thanks to those of you who have been posting them! In the meantime, I tried to also address some of the common complaints I've noticed with the recent update. Changes New fish-specific menu in collection with a cleaner interface for checking alt-painted variants (and also a 3D card shader effect stolen from a certain poker-based-roguelike). Performance improvements when adding and feeding fish, and navigating the tank menu and collection menu. Added an extra freshwater and saltwater tank for the living-dexers out there Added a mercy timer for mythics and painted mythics Added some new visual particle effects for rainbow cards and tweaked the mythics particle effect to be cooler and less obnoxious Large amounts of money are now abbreviated Costs in the shop are now obscured until you have reached a certain amount of money (so as not to spoil the surprise of "These cost *15 Quadrillion$!* etc.) The game now saves whether or not gold packs were selected in the shop Bugfixes Fixed bug where offline income appeared to max out at 92 Quadrillion (this was actually just a visual bug, the real amount seemed to scale properly) Minor tank menu layout improvements "Equip" tank button removed from the shop because it was confusing Switch tank button no longer appears if there is no other valid tank Happy fishing! -Ben
We’re thrilled to roll out our latest patch! This update brings new content, critical fixes, and some polish to make your experience even better. Let’s dive into what’s new: New Features Drops is LIVE: Head and Suits drop is now available on Bonki BONK, time to collect all the accesories, start collecting the items from common to Legendary, gotta catch them all! Thank you @deedzmore for the feedback on this. Go To Market Access Added: The button to steam market is now live! Head to the settings and click "Go To Market" Button and you will be headed to steam Market Hub to browse and purchase head and suits customization, you can also access the steam market from Library > Bonki Bonk pages. Press R to Show Disappears Bonki Bonk: If Bonki Bonk hidden while your PC sleep or in standby mode you can press "R" to bring back the game to the top of your screen. Bug Fixes Player Log Optimization: We’ve addressed the player.log file size issue reported by @sheep7000. The score logging system for the leaderboard has been streamlined to prevent excessive file growth, ensuring smoother performance and less storage strain. Count %1000 Bug Fixed: Fixed an issue where the in-game counter was incorrectly calculating values modulo 1000, leading to display errors. The counter now accurately reflects your progress. Icon Pack Refresh: We’ve updated the icon pack for common, epic, rare and legendary, UltraBONK will coming next. New Achievement: We have added new achievement, please take a look and enjoy steam achievement. Lifetime Counter: Lifetime click and type counter is sync with steam cloud saves so don't worry about missing the progress. We will Keep update the game, stay tuned for more features, don't forget to leave your feedback!
Reduce prices and decrease the number of treasure chests exchanged
Minor update, fixing some issues, and adjusting some upgrades to be stronger. Full log is here: https://towerball.wafflestackstudio.com/home/change-log
BONKI BONK IS HERE! 🎉 Get ready to unleash the ultimate bonk war on your screen! Bonki Bonk has officially launched on Steam, and it's time to dive into the chaotic fun! Join Bonki and the legendary meme character BONK as they battle it out in a wild, click-and-type frenzy. 🔥 Why You'll Love Bonki Bonk: Click or type to spark an epic bonk showdown! Customize your characters and unlock awesome costumes. Enjoy quirky virtual keyboard SFX while you play, work, or create. Hunt for hidden gems in the chaos of the bonk battle! Whether you're a fan of casual point-and-click adventures, or just love a good meme, Bonki Bonk is your new go-to for some lighthearted, laugh-out-loud fun. 📌 Grab it now on Steam MORE FEATURES ARE COMING!!!
Grocery store selling golden chests
Added more daily Kitty Tarot fortunes. Kitty loves you (づ ̄3 ̄)づ╭❤~~~~
https://clan.cloudflare.steamstatic.com/images/8132109/726649ae426ecb2d06911d60765de352ee078443.png Bunny Girls in your steam library? It’s more likely than you think! Sakura Bunny Girls 2 is officially out now on Steam! Get ready for even more adorable, spicy moments, and bunny girl fun. No need to wait — the action starts now: https://store.steampowered.com/app/2788160/Sakura_Bunny_Girls_2/
You may notice there's a little Critter universe going on with Isle of Swaps and Idle Critter Adventure and here's a new entry in the series; Critterrupters! This one is a true blue monster tamer. There's running around, there's downloading new Critters, theres battling other trainers, there's becoming the very best. It has it all. {STEAM_CLAN_IMAGE}/45459445/4ac254e11ad2d42a297e16bcfcd303a0f63e28d7.png Critterrupters is set a little bit after Isle of Swaps and it features the next new craze Critter Chips. Critter Chips is an augmented reality game but after travelling to Holon Island to get your Critter Terminal you'll also choose a buddy to go along with it. These guys are hardlight (basically a solid hologram) so they can interact with the world and follow you around. As for the interactions they'll be learning movement abilities to help you cross water, dig holes and jump up high cliffs. Critter Buddies are super useful. {STEAM_CLAN_IMAGE}/45459445/4609052e7bf3c69de7bd5c54f505dde71e395a08.png Battles on Holon Island take place in real time (it pauses on your turn, don't worry) and your skills require charging for a few seconds before use. It's during this few charging seconds that being attacked will interrupt a Critter making it lose focus and it's turn! {STEAM_CLAN_IMAGE}/45459445/3ae2933f1b3a3158e6d4b2bbdecea4c3cab33c88.png When you want to download some new Critters you'll need to meet their conditions first. Maybe you need to inflict poison, or hit with a Spectral attack or do 15 damage in one hit. There's a large variety to keep downloads more like a puzzle than a generic formality. If you're ready for a monster tamer in the Critter's universe please give it a wishlist https://store.steampowered.com/app/3448130/Critterrupters
We have updated the version from 1.0.1 to 1.0.2. The following issue has been fixed: ---------------------------------------------------- Fixed an issue where, if a single creature met the conditions for both the smallest size crown and the largest size crown, only one crown would be displayed in the logbook. Now both crowns will be shown correctly. ---------------------------------------------------- Thank you for your bug reports.
Fishing The Abyss AQUARIUM Update Announcement We have updated the version from 1.0.0 to 1.0.1. The following issues have been fixed: ---------------------------------------------------------------- :Fixed a crash that occurred when feeding input (left or right click) was performed in empty save slots or aquarium slots during "Bait Mode" in the edit screen. :Corrected some typographical errors. ---------------------------------------------------------------- Thank you for your bug reports.
New Game Mode: Savanna Coming Soon! Get ready for a brand-new experience: Savanna Mode is coming soon! In this exciting new mode, we’re taking you beyond the classic farm setting and into the heart of the wild—into the hot and arid lands of the savanna. New animals, a fresh atmosphere, and a faster-paced challenge await you. {STEAM_CLAN_IMAGE}/45257011/e4514b48c6faa0458ea1c8f8f4eb42df28fd83fc.png At the same time, we're working on balancing the pace and duration of the endless gameplay in Farm Mode to make it more enjoyable for everyone. {STEAM_CLAN_IMAGE}/45257011/534f6671e4b4014fa047de5587102f5a8531a567.png In Savanna Mode, our goal is to create a fun and competitive experience especially for players with limited time. That’s why this mode offers shorter, more intense sessions that demand both strategy and quick reflexes. {STEAM_CLAN_IMAGE}/45257011/ae5d2f6aa71dc96c1b02e3e063bc6bb1be1d63cf.png Enjoy the new experience, and don’t forget to share your feedback with us! See you soon! {STEAM_CLAN_IMAGE}/45257011/e5ecfdd5e96114fd0e430e0341f80f7d5f4a0c36.png General Improvements and Innovations Our previous font displayed some characters incorrectly and didn’t support others at all, so we’ve replaced it with a new one. {STEAM_CLAN_IMAGE}/45257011/84d359642619d78d9b02d84144205adb6318e1b3.png Adjustments were made to the volume settings on the Supporter Claim screen. {STEAM_CLAN_IMAGE}/45257011/f0c72d135de58807665ce69f603c5f003ec62dbb.png The algorithms behind the leaderboard have been updated and improved for better performance. {STEAM_CLAN_IMAGE}/45257011/fd3d2e038e5ae389109f5bbf89a80f5a175a5b72.png