Hello, everyone!The full version of Chicken Miner is now available!To celebrate the launch, Chicken Miner will be 15% off for the next two weeks. Purchase the game during the discount period to meet all kinds of chicken friends at an even lower price!The full version features 44 more chicken types than the demo. We’ve also added a variety of new content, and we’d greatly appreciate it if you gave the game a try!If you have any feedback, suggestions, or bug reports, please send them to the email address below: krteamcloud@gmail.comOnce again, thank you so much to everyone who has supported and waited for Chicken Miner!Thank you! Team Cloud
Adventurers, the wait is over!This regular feature update brings you "More Food" than ever before!Some of you may have wondered why the hunger system seemed to be such a strange restriction on your character's exploration.The original intention was actually to prevent players from acquiring too many items early on and running out of inventory space.But now, "hunger" might become a whole new "opportunity" instead!Introducing this update's main attraction: Tavern Meals!Tavern Meals and Their EffectsOnce you've unlocked additional tavern meal options through Goddess Blessings, you'll be able to browse a wider menu at the tavern!Some menu options change depending on your character's current biome.For example, meals from the icyland can help protect you against freezing, while swamp dishes can provide poison resistance.There are also meals that can help you level up or earn money faster!Food Items Get a Complete UpgradeUntil now, you've probably been living on an all-you-can-eat diet of bread, right?But now there are plenty more choices!Each type of food not only restores more hunger, but also provides additional food effects.It seems there are even some food items that directly grant Time Sand...Balance Updates1.Reduced the strength of the Lich boss and the number of its minions.2.Undead and Golem monsters now gain one stack of Stun after reviving, preventing them from attacking immediately.3.Fixed an issue where Undead and Golem monsters would not have their charging or casting interrupted upon death and revival.4.Changed the trigger timing of Health Potions to During Action, preventing them from conflicting with Status-Cleansing Potions and allowing both to be used together.5.Improved Panacea. It now additionally grants immunity to crowd control effects until the end of the turn.6.Reduced the strength and HP of bosses above level 50 to make battles less likely to exceed the time limit.7.Fixed an issue where some projectiles would not trigger correctly.8.The shop will ...
* Fixed an issue where certain saves could not be loaded from KGNet * Added "Save as..." and "Load..." options to system menu
There were some mixing symbols in the japanese font that has been patched now
For some reason on the first run sometimes if you return to the main menu the continue button wouldn't show until you restart, this has been patched
Greetings Vampires, Update v0.2.19 focuses on core server stability, long-term session continuity for idle gameplay, and major reward feedback improvements across Coven Trials and Events. Server Stability & Codebase Integrity - Codebase Integrity & Stability Hardening: Comprehensive integrity of the codebase and server stability work has been completed. Background task settlement and quest synchronization pipelines now gracefully handle transient disconnects and edge-case player states, eliminating unhandled rejections and preserving continuous server uptime. - 30-Day Session Continuity: Extended authentication session tokens across all master account, character select, and Steam authentication endpoints from 24 hours to 30 days. Players leaving the game running overnight or farming continuously throughout the week will no longer experience sudden session expiration disconnects. - Connection Stream Optimization: Reconnection handling and live event stream verification notices have been streamlined to maintain seamless client reconnects during background server operations. Coven Trials & Event Rewards - Trial Conclusion Summary Modal Guarantee: Fixed an issue where completing a Coven event or trial returned players back to the event landing screen without displaying their XP and spoils summary. The Coven Claim Summary Modal now reliably triggers upon event completion. - Accidental Dismissal Protection: Added an initial dismissal buffer and removed backdrop click-to-dismiss on the claim summary modal. Fast clicks at the end of an event will no longer accidentally close the rewards window before you inspect your gains. A dedicated close button (X) has been added to the header. - Dynamic Level-Scaled Event XP: All Coven trial types (Refinement, Combat, and Skilling) now dynamically scale earned XP directly to your character's current skill level, granting yields equivalent to focused active training. - Clock Skew & Auto-Claim Resilience: Hardened client-server timer syn...
Game Updates: 1. Added independent Trial and Demon-Sealing combat sessions. Both battles can now progress simultaneously with their own state, and the other battle continues when switching pages. 2. Added separate Trial and Demon-Sealing parties. The Protagonist is fixed in Trial slot 1 and cannot join Demon-Sealing, and the same character cannot be assigned to both parties. 3. Reworked party presets to save complete formations by Trial or Other category, while keeping character levels, uncap progress, auto-skill settings, and C.A. settings synchronized. 4. Added offline battle rewards based on the fastest clear for each stage and difficulty, calculated at 20% efficiency with entry costs, drop-rate bonuses, drop groups, weapons, and Destined Artifacts taken into account. The Offline Gains window now separates Estate and Battle rewards and shows individual results for Trial and Demon-Sealing. 5. Fixed Decree and Edict states being lost when changing the Protagonist's path or party preset, while preventing duplicate Destined Artifact assignments and accidental consumption by Tiangong operations. 6. Fixed incorrect conditional target propagation for Skill effects and incorrect attacked, damage-taken, and Skill-hit trigger aggregation for multi-hit and multi-target damage. 7. Fixed some BGM and SFX files failing to load. The active BGM now refreshes when its track list changes, and empty SFX groups no longer request missing files. 8. Updated the game engine to fix some startup issues. 9. Fix a large backlog of bugs. Editor Updates: 1. Added Destined Artifact drop configuration to the zone stage and drop-group editors, including Decree/Edict type and drop rarity. 2. Fixed Destined Artifact outputs, batch and unlimited exchanges, quantity and stock checks, protected weapon materials, and material deductions on failed Secret Merchant exchanges, while improving category and subcategory configuration in the exchange editor. 3. Added separate still and motion asset support to...
Hey just want to say a huge thanks to everyone who has wishlisted, played the demo and given feedback on the game. It has been a huge grind but finally the game is ready to release I'm really excited to see what everyone thinks, I never expected my first game to get this kind of reception and for so many people to play it has been really crazy to me. What will Include:Cloud Saves34 weapons10 worlds20 oresCraftingWorld PrestigesLots more accessibility features compared to the demoWhat Won't Include:Saves from the demo (I know some people requested this but the game has changed alot, the start of the demo is different from the original demo and has a lot of improvements, so saves can't continue)Anyone who want's to give feedback join the discord link in the game and tell me what issues you are having.
I fixed the leaderboard that was once again broken :)
Update • Fixed a major Steam player identification issue that could make some players lose progress and game data. • Reworked the mail / notifications system — claim rewards in your inbox; everything works more reliably. • Added weekly leaderboard rewards paid in Candy Pieces. • Added clear update notices when a new version is available. Community Don't miss Steam Discussions — news, promos, and feedback.
{STEAM_CLAN_IMAGE}/45867412/b60eca6e331bc8899199b25c0d859f9018756427.png This update brings BIG changes and improvements to Mushi. Armor, weapons and rings now has a chance to drop outside of dungeons in the world. There is also a major increase to all experience gain and a rework of all chests to give more rewards with more pots, soulshots, rings and gear. We also added a new traveler talent that affects max cap on stats for lategame. Here are the patch notes (1.500.142): Added traveler talent "Unlimited power" (increases base stats max cap for all characters) Added a major bonus completion reward for completing all quests. Reward: Eye of the Gods, Gold bars and Greater health potions. (Repeatable) All chests now rewards more coins C-grade chest now has an added chance to contain C-grade helmets, boots, armor, weapons and magical rings (t4) B-grade chest now has an added chance to contain B-grade helmets, boots, armor, weapons and superior rings (t5) A-grade chest now has an added chance to contain A-grade helmets, boots, armor, weapons and legendary rings (t6) S-grade chest now has an added chance to contain S-grade helmets, boots, armor and ancient rings (t7) D-grade chests now rewards more D-grade soulshots C-grade chests now rewards more C-grade soulshots B-grade chests now rewards more B-grade soulshots A-grade chests now rewards more A-grade soulshots S-grade chests now rewards more S-grade soulshots D-grade chests now rewards slightly more minor potions C-grade chests now rewards slightly more minor potions B-grade chests now rewards major potions (replaces minor potion) A-grade chests now rewards major potions (replaces minor potion) S-grade chests now rewards greater potions (replaces minor potion) Deathless now grants +2 base stats each ascension (up from 1) Traveler talent icons, titles and descriptions has been updated Dungeons standard cooldown is now 30 min (up from 20) Increased experience gain in all level 80+ zones (Dark Woods, Scorched Plains and ...
ECLIPSIA — UPDATE PATCH NOTESA new Eclipsia update has arrived, bringing new progression systems, major quality-of-life improvements, Nightmare changes, and a wide range of fixes.⭐ ACCOUNT TALENTSWe have added the new Account Talents system, a permanent progression system that benefits all of your heroes.The tree contains 99 ranks divided across four paths:WarcraftFocused on damage, Basic Attacks, Critical Chance, Boss/Raid Damage, and offensive effects.FortitudeIncreases HP, DEF, M.DEF, healing received, and damage resistance.ArcanaImproves abilities, cooldowns, AoE effects, and summons.ProsperityIncreases Gold, Hero XP, Account XP, Offline Farm efficiency, and other progression bonuses.The tree also includes Bridges, Major Talents, and Keystones, which unlock special bonuses as you progress.Account Talents use Gold to upgrade and are permanently saved to your account.🌟 HERO SKILL TREESWe have continued expanding and improving the Hero Skill Tree system.Each hero can develop their own build through different abilities and passive bonuses.Recent improvements include:active skill selection;up to 2 equipped abilities at the same time;Basic Attacks functioning independently from active abilities;individual cooldowns;AoE abilities;summons;passive effects;individual point removal;Skill Tree reset option;improved interface and ability information.Skill Trees remain the main way to customize each hero’s combat style.NIGHTMARE MODE REWARDSNightmare’s economic progression has been completely reworked.Previously, the first Nightmare levels could provide lower rewards than the final Normal levels.This is no longer the case.Progression now works as a natural continuation:Normal Lv.1 → Normal Lv.80 → Nightmare Lv.1 → Nightmare Lv.80This means:Nightmare Lv.1 already provides better rewards than Normal Lv.80;Gold progressively increases throughout Nightmare;Hero XP progressively increases;Account XP now follows the same progression.The drop rates and rarities of Nightmare Chests h...
🐱挂机猫猫传将于本月16日转为正式版 💿推出第3个免费的趣味小DLC,赛博留影 🔧进行正式版前部分维护工作 个人制作游戏如坐井观天, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
Thank you to everyone playing, reporting and sending screenshots since launch — most of this list comes straight from your reports (Discord, Steam forum, Twitch chat).NEWNew title screen: burning letters, embers and ash. Language switch DE/EN now bottom center.- In combat, “Stop Combat” now sits top right (red) — no more scrolling.- Workshop and smithy: sections collapse with a click on their heading.- Your hero now stands in the same scenery as the foe (forest, crypt, dungeon, world-boss stage).- New sound when opening crates.- Jump buttons: tasks, bounties and orders take you to the foe, the recipe or the node with one click.ASHFALL (rebirth) — 15 findings from a full transition testEmber vows were invisible in one of the two views of the rebirth page (thanks, despair) — now in both.- Kept gear is always equippable and never junk. Hardened gear is never junk either.- Auto-sell never sells anything better than what you wear, on any tier — a fresh hero keeps their first armor.- Craft orders, daily and weekly tasks reroll on the fall (claimed rewards stay counted).- Houses only demand what your mining level can deliver after the fall — copper is accepted again.- Auto-hunt only takes contracts whose foe you can reach.- Ember automation: a full automation with invisible entries (other weapon) clears itself (thanks, RyuDrake86).- Houses and daily tasks now count the day the same way (local midnight).- After the fall: a clear hint that nothing is running, with a jump to mining.FIXEDCrate window showed no loot with “Reduce motion” on (thanks, despair).- Trailer stuttered at start and on a new run.- Loot table: unique items show their real affix range.- Hoard Warden window: Hoard Whelp image was missing (thanks, Tvscope).- Tour part 5 showed formatting tags; “Keep the Ember” steps now on the overview (thanks, 19rantanplan88).- Singular texts, import dialog shows the hero name, empty vault explains itself, heal value in combat as percent.Reports go to the Discord (#fehler-m...
Do you ever get lost while exploring Idle Champions' nine-plus years of campaign content? Forget about a feature that could have been useful? Wonder what your Champions do when they're not out endlessly defeating their foes? The Bastion is here to help! {STEAM_CLAN_IMAGE}/29347222/471905cf5e702e8a6d44867f96b2f45d7ac708a6.png The Bastion is a new pathing & navigation system designed to help guide you through the features and functionality of Idle Champions. It is a sprawling 15-room manor where your Champions can rest and relax between adventures. Each room is associated with one or more game features, and each room unlocks in sequence to introduce new players to the limitless depth of Idle Champions one feature at a time. {STEAM_CLAN_IMAGE}/29347222/5ee3ca6fa59fade955529684667b60ffff8a0b39.png We've been talking about the Bastion system for a while now on our Thursday Dev Insights Twitch Stream, and we're excited to announce that as of today, it is entering the opt-in Beta phase of its development, where we can begin to collect feedback and collaborate with you, our community, to make it even better! What's In The Bastion?Inside your Bastion, you'll discover 15 rooms, from the Guildhall and Observatory to the War Room and Legendary Forge! Each room is tied to a specific game feature, giving you quick access to that feature along with helpful tips for getting the most out of it. Your Bastion isn't empty, either! You'll find your Champions wandering its halls and striking up conversations with each other as they make themselves at home. Experienced players will begin with most, if not all, of the rooms already unlocked. Newer players will unlock additional rooms as they progress through the game and meet specific requirements. And don't worry: opting in to the Bastion Beta will not remove access to any game features you've already unlocked. Customizable UIThe Bastion update also allows you to customize the buttons in the DPS box in the top-left corner of the game for ...
Hey Panda Peeps!Get to class! We mean… get to your game! For the next 24 hours, every Diamond Bundle you purchase will come with 25% BONUS Diamonds! That’s like getting extra credit for something you did just for fun. And if you think there can’t be anything sweeter than that, well, have you seen the School Outfit Bundle? Heck, if all coeds looked as cute as the Crush Crush girls do, class attendance would be through the roof. Get the School Outfit Bundle for 50% off right now, and live your best back-to-school life.We love you so hard,The Pandas
Hey Panda Peeps, Cashew isn’t the type to want to draw attention to himself, so we’re drawing the attention FOR him by including his eye-catching Animated Outfit with every Diamond Bundle purchase! He’s only agreed to this for the next 24 hours, so make sure you act fast! Oh, and if that wasn’t enough of an incentive to top up your premium currency, we're also discounting those Diamond Bundles by 10%! So what are you waiting for? Help the cutest bookworm known to man loosen up a little and show him how much you like it when he leans into you! We love you so hard,The Pandas
Progression & SkillsAccount Level XP: Total XP required to reach Account Level 99 has been reduced to 67,000,000 XP (previously 76,627,200 XP).Crafting & Blacksmithing XP: Total XP required to reach Level 99 has been adjusted to 530,000 XP.Resource Gathering Requirements: Lowered level requirements for harvesting higher-tier resources across Mining, Woodcutting, Fishing, and Gathering:Tier 3 Resources: Required Level 18 (previously Level 20)Tier 4 Resources: Required Level 28 (previously Level 35)Tier 5 Resources: Required Level 40 (previously Level 50)Tier 6 Resources: Required Level 55 (previously Level 65)Tier 7 Resources: Required Level 70 (previously Level 75)Resource Mastery XP: Rebalanced Mastery XP gained per action across all resource tiers (Tier 1: 5 XP, Tier 4: 30 XP, Tier 8: 100 XP; previously 10 to 300 XP).Steam Cloud & Save SystemCloud Save Overwrite Protection: Selecting or starting a new game in an empty slot now checks and synchronizes with Steam Cloud first, preventing accidental overwrite of existing cloud progress on fresh installations.Automatic Slot UI Refresh: The save slot screen now automatically refreshes and displays up-to-date save timestamps once background Steam Cloud synchronization completes.UI, Quests & Quality of LifeSkill Tree: Added a localized "Hold to acquire" prompt to node hover tooltips for accessible skills.Quest Clarifications: Updated main quest objectives across all 13 supported languages to explicitly indicate the target combat stage (e.g. Act 1-4, Act 1-6).
NewNew Tool "Tin Knife"New Resource "Fur"Added a Next Level & Next Milestone Indicator in Buildings.ChangesTool Smith now costs T2 Resources to Build and Upgrade.Buildings Changed some UI aspects.Tooltips Changed Fonts, Sizes and some info.Other Small Changes. BugsFixed a bug where Crafting Speed UI would not update in Crafting TAB when crafting a tool.Fixed a bug where some stats form Inner Armor(old System) were not Reset Fully.(Resulting in more Stats to the Player then intended).Other Small Bugs.I did a bunch of Code Cleanup as well.What i am looking to do in next UpdatesNew Upgrades In Stat Shop.Item Filter Rework.More Fusions.Village Rework.RPG & Quests Improvements/Rework.IT-Supporters Art.ShapeAZoids Art.Musicians Art, Items.Craft & Conquer is in Early Access so everything is Subject To Change!
-Fixed a rare issue where the game could freeze when starting a run for the first time, including after pressing Continue and then Play.
Checkout these Sneak Peeks of three upcoming legendary familiars!Bootnir from NeflarianInfernampz from WLRD_EATRBor'luna from Bitverse_Andy
I've added more control over Lowmoor's layout in 1.6.9, reorganized Options, and fixed several cases where automatic upgrades or saved preferences were being missed. Arrange the game around your logOpen Options, choose Interface, then Edit layout. You can move panels between columns, change their order, and put the version, calendar and notices at the top or beside the log. Progress bars move with their panels. Preview lets you try positions, panel sizes, folds and log height before saving. Drag the Move controls or use the editor's position and order controls. Apply saves your layout on this device across adventurers; Cancel discards your layout edits. Existing layouts and log height choices carry over.Choose Automatic, Larger log or a Custom height. Separate reset buttons restore positions and log height, or panel sizes and folds. Long entries and progress figures also wrap inside their panels on small screens, and notices stay within the window. Options has four categoriesSettings now sit under Gameplay, Interface, Audio and Accessibility. The tabs support keyboard navigation, and Close stays reachable on smaller screens. Ordinary settings apply immediately; layout edits use Apply. Custom automation shows your status with a shortcut to Build. Closing setup without choosing Auto or Manual preserves your individual choices. Prologue settings explain when Old Maps is required and that changes apply to future adventures. Motion and return-report controls explain their dependencies and retain your choices while disabled. The second music arrangement now lives in Music and stays selected while music is off. Events connection details explain which requests send your character name and event identifiers. See critical hits and XP in the logCombat rounds highlight separate counts of your critical hits and the enemy's. Hover over a round to see each critical hit's damage. Kill summaries now include XP beside the loot. Fixes Offline progress loads faster and continues in the...
✨ 6 years of indie gaming and prices cut 85% ✨ We know, we know. At this point, you may wonder why we act surprised each year that another anniversary has already arrived. But believe us, it still feels kinda surreal. Building the indie scene is a wild ride, and we couldn’t do any of this without you. Thank you for playing our games, sharing your thoughts, and letting us release weird, beautiful stories for 6 years straight 🤝 🌟 To celebrate, we’re putting most of our catalog, Tools Up! Ultimate Edition included, on sale from September 9 to 21, including plenty of All Time Low discounts. If you’ve had your eye on something from our lineup or just want to try a new genre without spending too much, now’s a great time to grab it. About Tools Up! Ultimate Edition Tools Up! Ultimate Edition is a chaos-filled, local couch-coop extravaganza, all about renovating homes and the outdoors. It comes with all updates, content, and DLC in one package, supporting up to 4 players. https://store.steampowered.com/app/2551920/Tools_Up_Ultimate_Edition/ Historic discounts on our best bangers He was a zombie boy, she was a human girl. Gloomy Eyes is 50% off for the first time ever. https://store.steampowered.com/app/2667950/Gloomy_Eyes/ Classic 3D platforming experience inside a PC! https://store.steampowered.com/app/2161050/Boti_Byteland_Overclocked/ Face the phantoms of the past in this mind-bending psychological horror within an escape room gameplay loop: https://store.steampowered.com/app/2631880/Dont_Be_Afraid_2/ 💎 …and many more. Check out the full catalog here and find yourself a gem RIGHT HERE Thank you for yet another amazing year. Happy exploring! 🎮 Follow us! Twitter/Facebook/Instagram/TikTok
New FeaturesAdded hidden player attributes.Added the player’s age to the profile top bar.Player attributes are now visible on player cards.Added the MF player role.Added a Windows desktop fullscreen option in Settings.The Top 50 U21 list now includes players from all active leagues.Added live team balances to the save-game editor and exported JSON files.Sandbox CheatsAdded per-save options for an unsackable manager and all players interested.Once a cheat is used, achievements and leaderboards are permanently disabled for that career.Match and Gameplay ImprovementsImproved the performance of players in active leagues that you are not managing.Opposition players’ overall ratings are now hidden on the match screen.Match commentary now lightens dark team colors for improved readability.Interface and Visual FixesMade the shortlist heart icon more visible.Improved the layout of the elite badge on player cards.Fixed circular club crests being incorrectly clipped.Fixed blue eyes in player-image templates changing to match the team’s shirt color.
Greetings fellow rulers! We are here for you with yet another update. Let's dive in! Added functionality to make the game remember the window size whenever it was closed while being windowed (not maximized!) to remember its size for the next start Changed saving to be more robust Changed loading to go through backups when there is an issue loading the current save state Raised additional housing space by the "Housing Research" in the University to end the game at a total of 550 Workers when all related Upgrades are purchased Removed the Tree Resin cost from the "Cut the Bark" Upgrade for Lumberjacks to collect Tree Resin and adjusted unlock conditions for that Upgrade to make it less missable Fixed the "Royal Mortar Enhancement Cap" Upgrade costs Besides these general changes, we spent quite some time trying to make it more visible which Upgrades/Quests/etc. unlock something new. There is a certain magic when you are surprised with a new unlock, but it shouldn't be like a search for the needle in the haystack when trying to figure out what makes sense if you want to progress further. Also, when spending hours upon hours in the game, it's easy to forget (or miss it completely) at times that Festivals bring special visitors that also have something to share upon arrival. So, we decided to make a small addition that will help not forgetting about them and make it easier to track them down. Added a golden frame to every Upgrade/Quest/etc. that either unlocks something new directly or contributes towards unlocking something new. It should be a lot clearer now which of your purchasable options lead towards more interaction possibilities within the game Once a Festival NPC appeared in your kingdom, the related exclamation mark will also show up above the navigation bar at the bottom to highlight remaining interactions more. Also, clicking the exclamation mark above the navigation bar will make the camera jump to the NPC With these changes, the days of not knowing how to ge...