Game Updates

Patch notes and dev posts · 8,921 Steam updates
悠久之树
悠久之树
25 days ago · 迦美奈

6月3日20:30临时不停服热更公告

致各位探求者大人:为修复当前游戏版本内部分已知问题,提升探求者大人的游戏体验,我们将于6月3日20:30左右进行一次临时不停服热更,具体更新内容如下:- 关闭活动-神授恩典溯源战限定回响「微光」的分解功能;※我们将在6月10日维护时,对探求者大人分解回响「微光」时获得的产物进行回溯处理,敬请谅解。感谢您对《悠久之树》的理解与支持!
Plink by Pokerist
Plink by Pokerist
25 days ago · ichkg

🤑 NEW SLOT ALERT: El Dorado Dice is HERE! 🎲

The legend of the golden city is real, and it's waiting for YOU.💰Our brand-new slot, El Dorado Dice, takes you deep into the world of South American mythology, ancient Aztec & Maya pyramids, and glittering treasures beyond imagination. 𝐇𝐞𝐫𝐞'𝐬 𝐰𝐡𝐚𝐭 𝐦𝐚𝐤𝐞𝐬 𝐢𝐭 𝐮𝐧𝐦𝐢𝐬𝐬𝐚𝐛𝐥𝐞:🤑 Cascading reels: symbols shatter on every win, triggering chain reactions for consecutive wins in a single spin!🎲 Dice feature: land 3+ matching dice scatters for an instant payout!🗺 Board game bonus: land 6+ dice scatters and the camera shifts to an epic stone game board. Roll the dice, move your totem, and collect rewards! But watch out for traps!Climb the status ladder: win chips to unlock Silver, Gold, Emerald, Ruby, and Sapphire statuses!⛏The city of gold is calling! Will you answer? ⛏
悠久之树
悠久之树
25 days ago · 迦美奈

六月活动日程公开!

亲爱的探求者大人,为帮助大家更好的进行活动规划,我们准备了六月活动日程表,请各位留意查看~◇双倍掉落关卡范围◇素材关卡、虚数体幻想战、幻象征伐战、英杰击退战、特异点讨伐战各活动详情请查看后续官方公告。
Birdwatching Notebook
Birdwatching Notebook
25 days ago · 想养一只小鸡啊啊啊啊

Birdwatching Notebook Official Version V1.3 Update Announcement

Including Major Additions and Fixes!Fixed bugs where multiplayer and achievements could not be activated, fixed lag when visiting friends, and fixed black screen issues!New ContentAdded 25 multiplayer bird hats (visible when both players are on the same version)Added 13 tidal flat wondersOptimizationsImproved food preference display for some birdsGifted photo naming optimized to: “xx Gifted - \”, and photo timestamp now correctly reflects the original capture time instead of the receiving time (effective when both players are updated)Hovering over higher-level multiplayer birdwatching areas will no longer trigger your own food progress bar displayFixesFixed black screen issues on some Windows systems (the game will now automatically enable “Disable Fullscreen Optimizations” on launch)Fixed an issue where some players could not unlock achievements or enable multiplayer even when using a network acceleratorFixed a bug where friends currently online and in multiplayer were not displayed in the friends panelFixed lag when opening the friends panel for some playersFixed an issue where small PT encyclopedia behavior descriptions were shown in English incorrectlyFixed a bug where Siberian Herring Gulls in multiplayer could also drop tidal flat ticketsFixed a bug where clicking movement in multiplayer bird mode could cause instant teleportation to the destinationFixed missing character rendering of “蠣” in “蠣鷸” under Traditional ChineseFixed a bug where photo name length overflowed after deletion and auto-refreshFixed an issue where imported blueprints could use building assets from supporter packs that were not purchasedFixed rendering glitches caused by rapidly clicking glowing objectsFixed a bug where rainbows incorrectly appeared in multiplayer birdwatching areas
悠久之树
悠久之树
25 days ago · 迦美奈

6月3日17:00临时停服维护公告

致各位探求者大人:为修复当前游戏版本内部分已知问题,提升探求者大人的游戏体验,我们将于6月3日17:00-18:00进行一次临时停服维护更新,具体更新内容如下:- 修复【限时特卖】内的商品-德墨忒尔·残影无法购买的异常;- 修复签到活动会重复弹出的异常;维护完成后,我们将通过游戏内邮件发送维护补偿【绚晶石*200】。感谢您对《悠久之树》的理解与支持!
FEED THE QUEEN
FEED THE QUEEN
25 days ago · Quiétude

patch 1.0.5 - Royal Birthright scaling, very-end-game additions

- The value of Royal Birthright now scales with the total number of colonies previously started, increasing by x0.5 per Colony. This should make trying different strategies faster for players who are struggling to progress in the mid-to-late-game.- Added more levels to the very-end-game, granting more Brain Matter to push for the highest possible Feeding Rate. (You should start a new run for this to properly take effect.)- Added even more DNA points to the very-end-game, adding more milestones to push towards.- Added an option to disable the custom mouse cursor.- Fixed left panel box not scaling properly when too many buffs visible.
BattleCry: World At War
BattleCry: World At War
25 days ago · geethu

The new Recce Honor is here in BattleCry!

11 years. 4,000+ days of dedication. One unstoppable Commander. 🫡🔥The new Recce Honor is here in BattleCry, created to celebrate players who have consistently collected their Daily Recce for an incredible 11 YEARS! Your loyalty, discipline, and commitment to the battlefield truly deserve recognition.If you’ve already claimed your reward, drop your Commander Code in the comments below. 👇We’d love to celebrate your milestone with the entire BattleCry community!
Book of Fei
Book of Fei
25 days ago · Yunthelia

A Note from Arya | Free Screen Height, Your View, Your Rules! (v3.02.002)

Hi, Brave Hero! Arya here. Ever felt like the battle screen was sitting a bit too high or low? Now you're in control — just uncheck the snap toggle in Settings and drag the screen height exactly where you want it!New Feature: Snap Toggle & Screen Height Adjustment: A new snap toggle has been added to the Settings screen. Uncheck it and you can freely drag the game screen to any height position — no more locked-in placement!Miscellaneous Bug Fixes: Squashed a number of little bugs to keep your adventure running silky smooth.You call the shots on screen height now, Brave Hero — find your perfect angle and charge forward! Arya's always got your back.Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord:https://discord.gg/hSdJ7gDjDQ
Mushroom Nook
Mushroom Nook
25 days ago · hyperstasisgaming

【Achievements are here!! Thank you for waiting!! 】

The achievement system is finally done, but!! There are two small pieces of bad news and two pieces of good news. Which one would you like to hear first? … Alright! We'll report as you wish:Small bad news 1: Because we made the game first and then the achievement system, players who have already been playing for a while might have directly completed some achievements (e.g., "Unlock 10 Mushroom Cards"), losing a bit of the fun of unlocking them step by step.Good news 1: For this reason, we've added many achievements that can only be unlocked starting from now (e.g., "Collect 100 Spores"), so veteran players will still have plenty of goals to work toward!Small bad news 2: Since the game is already live, once the achievement system is done, it can only be publicly released without small-scale testing. So there are bound to be some bugs. If you encounter any, please leave a comment directly under the announcement (or through other channels). We'll fix them as soon as possible!Good news 2: A new batch of mushrooms and little animals is coming soon! More new decorations are also already in production! (Successfully distracted you)That's all for now. Thank you again for every player's support and love!
Community Button
Community Button
25 days ago · RecursionSplash

The Global Polish Update | v3.7.00

The Global Polish Update | v3.7.00Main 30 Steam Language Translation Pass Complete Language translations are now complete for the main 30 Steam-supported languages.More Name Scheme Adjustments Several additional naming scheme adjustments have been made to improve consistency across the game.New Fonts Several new fonts have been added to give different areas of the game more character and personality.Text Label Centering Fixes Various text labels have been adjusted so they are better centered and more visually consistent.New Achievement Progress Display Achievement progress now has a clearer display, making it easier to track your current progression.New Leaderboard Layout The leaderboard screen has been reworked with a new layout.You can now switch between multiple leaderboard categories, including:Pet luck tracking leaderboardsLifetime EXPTotal daily challenges completedTotal clicksDaily Challenge Sync Fixes Daily challenges should now update properly on a new day, helping prevent outdated daily challenge data from appearing after reset.Thanks again for all the feedback and support!
Cats and Seek: Toge Land
Cats and Seek: Toge Land
25 days ago · UB

May Updates :D

Hi everyone! :D How are you all doing? We hope you're all well and happy as always.After taking a short break at the end of April, we're back with some updates about our games. Yay!First, about Cats and Seek: Zoo.. last week, Estu finally finished drawing all the zoo areas! Now it's my turn to implement all the illustrations into the code :D I'm aiming to finish everything by the end of this month so we can join Steam Next Fest with peace of mind ^^Here are some sneak peeks of the last zoo areas:Someone asked in the discussion forum whether there will be an open volunteer call for translating Cats and Seek: Zoo. Yes, there will be! We'll open the translation volunteer registration once we've finalized the total number of cats in the game. Please wait a little longer ^^Next update is about the Cats Around Us series. Does anyone remember the image we shared in last March’s post with no context? That was actually a sneak peek for the next title in the series. We’ve named it Cats Around Us: Pizza Boy, and for this game, we’re collaborating with Chonky Turtle!Right now, we don't have a store page for it yet. We'll announce it in the upcoming updates ^^And our last update is... we were actually supposed to post this back in mid-May after we got back from our break, but we felt a little embarrassed dropping just 1 post to announce 1 thing and on top of that it's about a vacation XD so we just decided to bundle everything together here!So yeah, we recently went back to Japan for a little vacation and to scout out the next city for our Japan Cats and Seek series ^^ and we stopped by Kobe!Just 30 minutes from Osaka by train, Kobe has a much more relaxed vibe compared to its neighbor. We were lucky to visit during Golden Week though.. Golden Week meant the city was packed with families enjoying their holiday, and we also kept crossing paths with groups of young people hanging out and having fun in parks and open spaces. We spent a few days just wandering around and capturing a...
Cats and Seek: Tokyo
Cats and Seek: Tokyo
25 days ago · UB

May Updates :D

Hi everyone! :D How are you all doing? We hope you're all well and happy as always.After taking a short break at the end of April, we're back with some updates about our games. Yay!First, about Cats and Seek: Zoo.. last week, Estu finally finished drawing all the zoo areas! Now it's my turn to implement all the illustrations into the code :D I'm aiming to finish everything by the end of this month so we can join Steam Next Fest with peace of mind ^^Here are some sneak peeks of the last zoo areas:Someone asked in the discussion forum whether there will be an open volunteer call for translating Cats and Seek: Zoo. Yes, there will be! We'll open the translation volunteer registration once we've finalized the total number of cats in the game. Please wait a little longer ^^Next update is about the Cats Around Us series. Does anyone remember the image we shared in last March’s post with no context? That was actually a sneak peek for the next title in the series. We’ve named it Cats Around Us: Pizza Boy, and for this game, we’re collaborating with Chonky Turtle!Right now, we don't have a store page for it yet. We'll announce it in the upcoming updates ^^And our last update is... we were actually supposed to post this back in mid-May after we got back from our break, but we felt a little embarrassed dropping just 1 post to announce 1 thing and on top of that it's about a vacation XD so we just decided to bundle everything together here!So yeah, we recently went back to Japan for a little vacation and to scout out the next city for our Japan Cats and Seek series ^^ and we stopped by Kobe!Just 30 minutes from Osaka by train, Kobe has a much more relaxed vibe compared to its neighbor. We were lucky to visit during Golden Week though.. Golden Week meant the city was packed with families enjoying their holiday, and we also kept crossing paths with groups of young people hanging out and having fun in parks and open spaces. We spent a few days just wandering around and capturing a...
Myriad Realms: Ascend to Sage
Myriad Realms: Ascend to Sage
25 days ago · Aran

Wanjie v3.6 Update Announcement

Ladies and gentlemen, friendly: The main mode of Wanjie has received a long-awaited update. The focus of this update is to strengthen the DOT genre of Shentong Pavilion in the main mode of Wanjie, as well as the ways to obtain online marketplace coins and relax the damage limit. The following is the content of this update. 1. The online marketplace has added an endless demon king layer and dropped marketplace coins. The basic probability is 1%, and as the wave frequency increases, the highest is 8%. When the battle ends, the character dies, or voluntarily exits, it will be synchronized in batches to the server; If the synchronization fails, it will be saved locally first and will continue to be uploaded next time. The drop panel displays the number of marketplace coins obtained in this battle. 2. Now the damage limit has been relaxed, from the previous 900 Jing to 10 ^ 120` 3. Significant enhancements have been made to the DOT genre, as follows: Part 1: DOT Skill Numerical Enhancement Burning Soul Industry Fire Before adjustment: 45% damage per second attack power Adjusted: 200% damage per second attack power Current value: Lv1 at 200% per second, lasting for 5 seconds; Immediately after the first jump, the basic total magnification is about 1200% Lv10 470% per second; Immediately after the first jump, the basic total magnification is about 2820% Mechanism: Immediately cause 1 DOT injury after application, and then continue jumping injuries according to the duration Highly toxic miasma Before adjustment: deal 35% damage per second with attack power Adjusted: Damage 150% of attack power per second Current value: Lv1 150% per second, lasting for 8 seconds, with a range of 150; Immediately after the first jump, the basic total magnification of a single target is about 1350% Lv10 is 375% per second; Immediately after the first jump, the basic total magnification of a single target is about 3375% Mechanism: Enemies within the range will be subject to DOT Now you can eat ...
Multiverse Loot Hunter
Multiverse Loot Hunter
25 days ago · 天野小茫

New game Demo Playable on June 15th!

https://store.steampowered.com/app/4325840/_Demo/?beta=0 Thank you to all our friends and players for your interest in Bandit Simulator TD! Xiao Mang is very excited to meet everyone again with a new game: Bandit Simulator TD – Demo will be available on the Steam Next Fest starting June 15, 2026, at 10:00 AM. At that time, you can find the free demo download button on the Bandit Simulator TD store page, or simply search for "Bandit Simulator TD Demo" directly on Steam. {STEAM_CLAN_IMAGE}/45936264/57329d5555511c9f71d5c4d11c9db44f09ae7402.png Bandit Simulator TD is a game combining "Tower Defense + Base Building + Idle-friendly Progression." Build a bandit fortress from scratch, with Tower Defense as its core gameplay. Rob caravans, hunt mythical beasts, explore the map, and recruit legendary Chinese generals! Develop powerful characters through classes, equipment, cultivation levels, and tribulation challenges. Grow your fortress with research, construction, forging, alchemy, farming, gathering, and more! The demo will include the first three city maps and one wilderness map challenge, along with most of the fortress management features. As Xiao Mang's new game, this title is different from my previous works. It takes a bold step forward in gameplay. This mix of Tower Defense + Base Management + Idle mechanics is likely one of the most unique and daring experiments on Steam. I remain committed to making games that are relaxing and satisfying to play. While it is a tower defense game, I've kept idle mechanics so that both you and new players can have a smooth, enjoyable experience. But if anything feels off, or if you have any suggestions or feedback, please let me know right away! You can also join the game's QQ group: 1077460329 This is a one-person project with no publishing or marketing resources. I've always relied on word-of-mouth among players — meaning, you recommending the game to each other. So I can only ask those who enjoy it to add it to your wishlist and...
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