Hotfix 0.1.8b · The court rebuilds, uniques listen to your gear, the estate found the Void A day of player post. The Necromancer's court refills faster, unique drops respect Drop Rate and Slayer's Hall, Change Mastery is back, Tyrants can teach their schematics, and a Void Seam waits under the estate. New Content Void Seam · once Darkness is open, a survey may uncover one seam per estate. It yields Voidglass, and the Smithy turns it into Voidforged Gear (one piece at the T10 cap, any slot, never a set) or a Void Prism, a Crystal Ancient Chest. Tyrant schematics · every Tyrant kill rolls a 0.5% chance to learn the schematic of one of the boss's pieces; the Smithy then forges the real unique from Starmetal, Meteorite, 1,000,000 gold and 3 Void Skulls. The Old One · Othrek, the Lidless and the Unblinking ordeal wear a new face, an elder thing with wings and a green gaze. Change Mastery is back · on a mastered item, pick another set for 12 Diamonds, a Marks ladder and one Skull. Balance Rebuilding the court · while the Necromancer's Legion stands below half its cap, every harvest chance is tripled. Harvest where you fight: a Shade from an earlier act falls fast to later foes. Uniques listen to your gear · the unique chance is now (base + Slayer's Hall) × (1 + Drop Rate), on kills, Tyrants and Descent floors alike. The Panoply Vault forces your chosen set in the Void and in Darkness too. The Bronze pickaxe quest needs no Mark · Marks come later, with the estate and the hunts. Quality of Life Next Goals · a Hub button opens quests, hunts, challenges and familiars from any tab; a red "The Wall" row names the tool for the zone that would slay you; the card now sits above the Smithy. The Smithing header shows your Marks · the Stronghold toggle reads "Biases: On" or "Off", and the Court shows every Shade's life bar. The Blast/Vent switch shows its word · and Transmute, Refraction and Miasma finally appear in the Foundation row. Fixes Descent floor gear obeys the loot filter ·...
Patch Notes v9.13.0Added clearer upgrade tooltips.Added volume, visual theme, text size and accessibility settings.Improved Cosmic Journey progress and access to Trials.Expanded Trial explanations, failure details and run controls.Added configurable AFK rewards and phase progression.Added three persistent Constellation Profiles.Added Eternal Manager, a permanent full Auto Buyer upgrade purchased with Echoes.Fixed equipment loadouts, Constellation refunds, Auto-Salvage and inventory handling.Fixed the Ring cosmetic Steam achievement.Updated the Supporter Pack to use Steam and Steam Wallet exclusively.
Patch Notes: ・Pickup collision setting (so items pushing player is now optional) ・It is easier to hunt birds, they will fly away when player get's more closer now ・Plant Monster now has less melee range Bug fixes: ・Reinforced shoe now works as intended (ignores traps and slime)・Cooking station now behaves as intended・Music, birds and clay spawns are present on second Deep Forest region・Generator doesn't drop wires anymore・Changed Dash button for gamepad to LT (so it won't cycle through inventory)
降低了峰群的飞行速度 峰群将不会触发元素裂变 提高了无尽副本加工币的掉落数量 修复了无尽副本史诗装备掉落异常的问题
- Fixed time sync issues in certain regions.
🛠️ Patch 1.0.7 - Expeditions, FPS Limiter & PerformancePatch 1.0.7 is now live!This update focuses on expedition balance, performance, and player-reported issues.🚚 Expedition Crews Now Haul ProperlyWe found a bug where larger expedition crews did not properly increase Water, Food, and Material rewards.Worse, sending survivors away reduced camp production, which could lower your expedition haul.That is now fixed.Survivors on expedition now contribute their gathering ability while traveling.Bigger crew = bigger haul.⏱️ New Expedition DurationsAdded:• 6 Hours • 12 Hours • 24 HoursThe existing 30 sec, 7.5 min, 30 min, and 3 hour options remain.Rewards scale directly with time, so longer trips are not more profitable per hour. They simply let you send a crew out, go offline, and return later without constantly restarting expeditions.A 12-hour expedition can now chart a new area.🎮 FPS Limiter AddedThe game previously had no frame-rate cap, which could cause some systems to run at extremely high FPS.Settings now includes a Frame Rate option.Default: 60 FPSSet your own limit or leave it blank for unlimited.Progression is based on real elapsed time, not FPS, so this will not slow down the game.⚙️ Performance ImprovementsSeveral systems that were checking every rendered frame have been cleaned up, reducing unnecessary CPU/GPU usage.🗺️ Charting Feedback FixedCharting progress was not being lost, but the game sometimes failed to tell you when a new area was discovered.Every charted area is now properly reported.🔧 Other Fixes• Corrected expedition guide text • Updated charting requirement from 24h to 12h • Removed outdated settlement text • Fixed expedition lines ignoring language settingsThanks for the reports. Several fixes in this patch came directly from player feedback.Keep it coming.
Overview Update v0.2.12 delivers a major redesign of the active combat experience into an expansive 3-column command center, real-time live synchronization for Coven clan kill quests, automatic multi-player lobby pulls for cooperative events, and accurate Blood Shard valuation for all loot acquired during hunts. Key Highlights Modern 3-Column Combat Layout: The combat interface has been re-architected into three dedicated columns: Player Loadout & Active Crucible on the left, Central Fight Arena in the center, and Hunt Summary, Loot Ledger, and Coven Quests on the right. Redundant sidebars and duplicate action buttons have been removed to give active combat maximum visual space. Auto Coven Event Multi-Player Pull: Fixed an issue in automated cooperative Coven events (such as Scythe of the Harvester and Automated Crucible) where only a single player was pulled into consecutive runs. The auto-cycle engine now pulls all players waiting in the lobby and from the previous run together via real-time SSE broadcasts. Centered Monster Visuals & Localized Combat Splats: Enemy sprites now maintain full scale and central positioning during combat with continuous breathing animations. Damage numbers against enemies are centered directly over the monster, while incoming player damage splats appear over your equipment loadout. Live Coven Clan Kill Quests: Integrated live Coven kill quests into the combat ledger. When any clan member slays a targeted monster, quest progress bars and kill counts update immediately in real time across all online members. Consolidated Loot Stacks & Authoritative Blood Shard Valuation: Slaying enemies now aggregates duplicate item drops into combined single stacks with total counts. The Hunt Summary "Value" metric is now directly wired to the authoritative pricing engine, displaying the exact Blood Shard sell value of all session loot. Refined Aesthetics & Flush Arena Footer: Cleaned typography across combat gauges, removed decorative emoji clutter, an...
【Winning by ganging up is easy, of course… but that’s the mindset of the weak!】
1. Added rarity-based sorting for pets 2. Improved descriptions for some materials 3. Refined the display of certain icons and emoji-like symbols
The time has finally come and Discremental is now available!A huge thank you to everyone who has played the game, shared feedback, or added it to their wishlist so far. If you have any suggestions or there are things you would like to see improved, please don't hesitate to get in touch with me.I hope Discremental meets your expectations and gives you a few enjoyable hours of gameplay. Thank you for supporting the game!
Well I've finally pressed the button, SmashCore is now live!Here's a 25% launch discount for you all.I hope you all enjoy playing it as much as I enjoyed making it!
Hi everyone, I'm the solo developer of Tiny Farmie. My little desktop farming game is finally getting close to release.It will be available on September 17 at 2:00 AM UTC, which is September 16 in the evening for players in the US.Tiny Farmie is a tiny pixel-art farming game designed to sit quietly at the bottom of your desktop without getting in the way while you work or browse. You can grow crops, build different little houses, and invite new villagers to move in and help out, slowly turning an empty patch of land into a lively little town.In Tiny Farmie, you can plant crops, cook food, plan your layout, dress up your villagers with little hats and decorations, hold parties, build relationships with them, and even have an adorable baby together.Compared to the demo, the full version adds many more unlockable crops, foods, villager decorations, and new villagers with different abilities.If you enjoy small desktop idle farming games, I hope you'll give Tiny Farmie a look when it launches.Thank you for all the support and feedback so far! ❤️❤️❤️
Corgi Corgi Cor! is a playful desktop companion that lets a little animated corgi live alongside you while you work, browse, chat, or simply leave your screen running and is finally released!Rather than asking you to step into a separate game world, it turns your own desktop into the play space. Your corgi walks, runs, naps, sniffs, begs, barks, eats, drinks, and wanders around with its own moods, habits, and little bursts of personality. One moment it may be happily trotting across the bottom of your screen; the next, it might curl up for a nap, stop to investigate something, or suddenly react in a way that makes your computer feel just a little more alive.The charm comes from how casual and natural it feels. There are no long sessions to commit to, objectives constantly demanding your attention, or complicated systems to manage. Your corgi simply shares the desktop with you, turning quiet moments and idle seconds into small surprises. You can leave it to do its own thing, or check in whenever you feel like interacting.A lightweight edge menu keeps everything close at hand without getting in the way. From there, you can check on your companion, interact with it, open status options, or give it something to do before returning to whatever you were doing.Your corgi is not confined to a tiny fixed window, either. It moves naturally across your desktop, changes direction on its own, and can travel between connected monitors, helping it feel less like a widget and more like a tiny resident of your computer.Corgi Corgi Cor! is a game about presence rather than pressure, interaction rather than grind, and personality rather than score. Whether your corgi is wandering across the screen, curling up to sleep, reacting to your care, visiting its little house, or chasing a ball through your workspace, the appeal stays the same:Your desktop becomes warmer, livelier, and a little more fun simply because there is a small corgi living there with you and that companionship is what ...
v5.4.9 2026-09-07 【新功能】装备方案 v2:最多保存 10 套方案,底部快捷条自由钉选 【优化】一键换装更聪明:会尊重方案锁定(🔒 不再被打散)、自动避免重复穿戴同类异宝;背包显示的评分与换装决策完全一致 【新功能】装备详情弹窗支持 ←/→ 键连续浏览,Esc 关闭;浏览期间背包变化也不会看错装备 【新功能】离线冲层更真实:万层以上随机 Boss 改为多次采样多数决,不再靠运气穿墙;离线收益弹窗会告诉你「极限可冲到第几层」 【修复】万妖谷疲劳效率恒显 1% 的问题:效率曲线重新标定,长时间刷谷也能看到效率逐步下降 【修正】百科攻略更新
1. 新增独立法宝栏位,九幽万魂幡由武器调整为法宝。 2. 新增圣品品质,使用红色标识;圣品无法出售,轮回后仍会保留在行囊。 3. 新增圣品法宝吞金炼元炉:每累计消费1000灵石,永久增加1点攻击力,最高增加1000点。 4. 新增圣品法宝造化神农鼎:每服用1颗丹药,永久增加1点生命上限,最高增加5000点。 5. 新增圣品法宝青冥玄古灯:攻击时有3%概率令非Boss敌人立即死亡。 6. 新增圣品武器九仪天尊剑:攻击力增加500点,会心一击伤害增加200%;可在轮回灵锁中消耗20000轮回点解锁。 7. 新增绝品法宝七宝琉璃珠:击败敌人获得的灵石翻倍,可在初级和中级坊市中小概率遇到。 8. 新增隐藏法宝天王创魔心:提供与海渊古魔对应的生命、攻击和防御加成,击败海渊古魔时有十万分之一概率掉落。 9. 优化轮回灵锁与图鉴系统:灵锁项目支持滚动浏览并固定返回按钮;新增装备默认收录图鉴,同时加入三项相关成就及Steam成就支持。
September 7 - Major ImprovementsMajor Performance improvements across Upgradia This update brings a major performance boost across Upgradia! From exploring Farm and Village to mining, battling monsters and browsing your inventory, enjoy smoother animations, faster menus and more responsive gameplay all round! These changes aim to resolve the majority of the performance problems players have been experiencing. There’s more to discover too! 52 emotes, 25 new hairstyles, collectable Hair Dyes and a new option to minimise while resting in camp! Emote CollectionBring your character to life with 52 emotes, including eight dances, playful gestures, facial expressions and overhead reactions. Celebrate a victory, throw a party, share a laugh or send someone a kiss.Find your favourites: Browse your collection with animated character previews. Unlocked emotes appear first, making them easy to find and use.Make them your own: Assign up to eight favourites to your quick bar. Keep it handy in scenes or collapse it when you need more space.Discover rare emotes: Hunt monsters, defeat bosses and open dungeon chests for rare emote recipe scrolls. Learn them directly or trade unused scrolls with other players. Start expressing yourself straight away: Every character gets a starter selection, including Party Dance, Wave Hello, Sit and all facial expressions.Collect them all: Visit Journal → Recipes → Emotes to see what you’ve unlocked and discover where the remaining recipes drop.Say more in chat: Use the reaction picker to add icons alongside your messages, with overhead reactions for sharing the moment in scenes.Share the fun: Other players can see your emotes across camp, village, town gates, farms, caves and tents.A Fresh look for your characterAdded 25 new hairstyles, bringing the selection to 41.Browse hairstyle previews in the new gallery, or cycle through nearby styles directly in Customize.All hairstyles include a free starting colour. Classic styles also retain free colour pr...
Hey shopkeepers! This one's a cleanup pass. I went through the whole store with a broom in hand, squashing the bugs you reported, smoothing out rough corners, and adding a few comfort features that make running your market a lot less fiddly. Nothing flashy this time. Just a shop that behaves the way it should. New Features Move Mode. A dedicated mode for repositioning things you've already placed. No more removing and re-buying just to shift a shelf two tiles left. See-through placement. Objects now turn transparent when they overlap while you're moving them, so you can actually see where your product is going to land. Preview before you buy. Try out floors and walls in your store before spending a single coin. No more buyer's remorse over that tile pattern. Quick Mute button. One click, instant silence. Perfect for when someone walks into the room. Improvements Customers now scale with your store. Even after raising the shop's customer limit, the place still stayed nearly empty. Customer flow is now tied to your store's maximum capacity, so the bigger your market gets, the busier it gets. Vertical shelf product menu. The product selection UI is now fully vertical, which makes it much easier to scan and pick what you need. "Panels can be moved" hint. A lot of players never realized the panels were draggable, so now the game tells you. Expansion warning. The expansion tab now clearly states that the purchase can't be undone, before you commit to it. Tutorial rework. I fixed a number of misalignment issues, and added short video tutorials with simple, to-the-point explanations for the features people were getting stuck on. Tutorial video panel polish. Cleaner layout, better readability. Grid placement polish. Snapping and alignment feel noticeably tighter. Bug Fixes Fixed the max customer count creeping upward every time you quit and relaunched the game. Fixed cleaner staff showing 0/6 even when you had cleaners hired. Fixed the grid disappearing in Edit Mode. Fixed t...
Hello everyone!First of all, a massive thank you to everyone who jumped into the Playtest, tested out the progression loops, and shared feedback or reported bugs. Your help has been incredible and invaluable for fine-tuning the game!We wanted to let you know that the Steam Playtest will officially close on September 10th.With the playtest coming to a close, we will be heads-down reviewing all the gathered data, polishing features, and preparing everything for the official release later this month.If you haven't checked it out yet or want to squeeze in a final session before the servers close, you still have a couple of days to jump in via the store page.Thank you all again for your amazing support! Don't forget to join our Discord to stay tuned for the upcoming launch details.— GOAlvesPT
Hello everyone,My 'holiday break' is finally over and so it is time for a quick update (and a reminder that I am still alive and working on the game again :) ). LocalizationsAs promised, I will be starting with localization preparations from September. This is going to be the tedious grind through the code, catching up on all the YAGNI work from 4 years ago.It includes reworking text-printing, updating fonts and reducing text overlaps. After that the partitioning of texts to translation keys and building up the externalized resource files which will then be sent to translators.In my current capacity I expect all this to take at least until November (there's more text in the game than it looks - not long texts but it is in lots of places). At that point I would start reaching out to translators and then integrate translated texts into the game around the end of the year.Which Languages will be supported?I have run a very quick check of the playerbase of Microcivilization versus player population estimates versus non-english speaking rate estimates and it looks the most impactful translations might be these (not necessarily in this order):GermanSpanishRussianFrenchPolishItalianJapaneseChineseKoreanSo for now this is my working list for which I would prefer having a professionally-translated texts (ideally also tested by third party - depending on my budget). I will probably also include machine-translations as an alternative (i.e. not initially tested by any humans)Version 1.2 when?These localizations will be core of the next version update. Because the change will be very broad, I will definitely run another beta test round. But in order to give people some motivation to run the game again I plan to also include a bit of content extension. This means some extra workload (e.g. a month - depending on the content size) before the next version is released. My guess would be that 1.2 will be coming out around March 2027 with (hopefully) most of the translations and some o...
The wait is over! Bones and Coins is now available on Steam with a 25% launch discount! Build your party, unlock powerful weapons, create hero synergies, explore increasingly dangerous dungeon rooms, and collect legendary loot in our incremental auto battler dungeon crawler. Get Bones and Coins on Steam https://clan.fastly.steamstatic.com/images//45897542/549672127171cc5031560b483d32d2076d487c38.jpg What Awaits You The full release includes: 8 dungeon rooms with different enemies, challenges, and loot 16 weapons with unique attack styles and animations 6 recruitable heroes with different abilities and upgrade paths 9 unique enemies with exclusive item drops A massive Skill Tree with 180 skills and permanent upgrades Hero Blessings for creating powerful new party combinations Expeditions with additional challenges and rewards Tons of weapons, upgrades, loot, and builds to experiment with https://clan.fastly.steamstatic.com/images//45897542/9d31318621ea85086141d948088f85f6e03cddfb.jpg Build Your Party Recruit heroes with different abilities, combine their strengths, equip them with powerful weapons, and use Blessings to create new synergies. There are plenty of party compositions and strategies to discover, whether you want to optimize your progression or experiment with completely different builds. Keep Getting Stronger Progress through dungeon rooms, defeat enemies, collect loot, complete Expeditions, and invest in permanent Skill Tree upgrades. An optimized playthrough takes around 4-5 hours, but experimenting with heroes, weapons, Blessings, and different party combinations can keep you progressing for much longer. https://clan.fastly.steamstatic.com/images//45897542/a35e7504e5255559145de39b79cc3799ddc2131a.jpg 25% Off at Launch To celebrate the release, Bones and Coins is 25% off for a limited time! https://store.steampowered.com/app/4134650/Bones_and_Coins/ Thank you to everyone who played the demo, wishlisted the game, shared feedback, and supported Bones and C...
Based on reports that opening cores required frequent attention, hunts stayed unsettled after an enemy appeared defeated, and enhanced equipment was not reflected in auto-equipping, we have improved idle-play convenience and the reliability of hunting and equipment updates. More core storage and 8 hours of auto-opening The Beast Market - Grand Warehouse core-storage DLC is now even more useful. Its capacity has increased from 240 to 500 cores, and it now includes automatic core opening every 10 minutes for 8 hours. Existing DLC owners can use these improvements at no additional cost. Turn auto-opening ON or OFF in the battle window. It is OFF by default. Turning it ON activates it for 8 hours from that moment. While it is ON, manually opening cores resets the expiry to 8 hours from that moment. Both opening all cores and opening individual cores from your inventory count. You can press “Refresh to 8 hours” even while time remains, so you can refresh it before bed. This also works with 0 cores. The remaining active time and the countdown to the next automatic opening are shown separately. Please note Without the DLC, capacity remains 100 cores and auto-opening is unavailable. Automatic opening does not extend its own 8-hour duration. Refreshing sets a new expiry 8 hours ahead; it does not add time to the remaining duration. Cores that exceed your storage limit between the 10-minute openings are lost. The 500-core capacity and auto-opening reduce the need for manual attention, but do not guarantee that cores will never overflow. Offline rewards are settled when you return. Existing offline reward multipliers and time limits are unchanged. Want to spend less time returning to the game just to open cores? Switch on auto-opening before bed or before heading out, and make your daily hunts more convenient. With expanded storage and auto-opening in one package, now is a great time to consider Grand Warehouse! Check out Grand Warehouse on Steam See the Wiki: Combat and Core ...
1. 服装店更新了林霏霏2026年生日限定服装-女仆装。 2. 修正了词库的释义和例句。
Hello everyone, This is a small patch to address some bugs as well as adding some minor features/content! FIX: Cancel after current UI bug, where if players click on the actual checkbox the crafting does not cancel correctly. FIX: Item Upgrade Window now moves correctly to stay on-screen when upgrade costs change near the edge of the screen. FIX: MAX level calculation when upgrading items fails and over-counts the maximum level past player resource availability. ADD: new Grabber (II) item, and its blueprint. ADD: Middle mouse button now turns off/on items quickly. BUFF: Energy Amplifier from 5% to 10% amplification (per level). NERF: Concentrators from 20% to 15% amplification (per level). Localization work for IDLE_DIRECTIVE is still being worked on, and because it is taking longer than expected; I've went ahead and made v1.1.3 to address some issues players have been encountering (as well as addressing some minor feedback)! Thanks for reading, and thanks for playing! -Kevin
Achievements 19 Steam achievements are now live. Fill a loot chest, evolve 10 Minimons, reach wave 25 on a path, win a Brawl Bracket, and more. The full list is on the Achievements page. Japanese Language Support Minimon is now fully playable in Japanese. Every menu, ability, item, and tutorial line has been translated, and the HUD uses a font picked and tuned for Japanese text. The game follows your Steam client language automatically, and you can switch languages any time in Settings. Auto-Recast Abilities Right-click an active ability slot to toggle auto-recast. When the cooldown ends, the ability fires on its own with a 50% longer recharge. Handy for stepping away during long Raid and Endless runs without losing all of your output. Auto-heal only fires when an ally is at or below 80% of their max HP. Auto-recast toggles are saved with your loadout. Hold to Spend Points The + buttons on the Abilities and Upgrades screens now repeat while held. Spending a pile of points takes one press instead of a dozen clicks. Fixes The Abilities and Upgrades pages no longer stack duplicate copies of themselves. Fixed a freeze on the plan screen when starting a second Brawl Bracket in the same session. Japanese and French tutorial text no longer overflows the Continue button. Filled in missing French, Portuguese (Brazil), and Simplified Chinese translations. Thanks for playing. If anything looks off, let us know on the forums or Discord.
Fixed long player names on the leaderboard pushing playtime scores off-screen • Scores now stay fixed on the right • Names longer than 7 characters are automatically truncated with "..."