Game Updates

Patch notes and dev posts · 8,198 Steam updates
FEED THE QUEEN
FEED THE QUEEN
3 days ago · Quiétude

patch 1.0.7

- The effects of "Two Suns" and "Terroir" do not require "Miracle" anymore to apply. - Removed possible infinite scaling from combining Rebirth and either Foragers or Secret Spot. - Changed the Queen icon used in the upgrades panel. - Updated Portuguese and Japanese translations.
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

Ultimate Blacksmith Tycoon Update (EA r60) Patch Notes

We're truly sorry: after the recent update, some players found their saves no longer appearing under "Continue." We've identified the cause and are releasing this emergency recovery update (r60).First, the most important thing: your save data is NOT lost. It is still safely stored on your PC, and this update restores it to your list.🔧 This update (save recovery)Restores saves that had stopped appearing. Affected players will see a "Save Data Recovery" notice on the title screen. Press "Recover saves" and the game automatically finds the save files still on your PC and restores them to your "Continue" / "Save Data" lists.Recovery searches and consolidates your data from every known save location, so saves from before the update are not left behind.This notice won't appear again once you choose to recover or start a new game (it only shows to players who have leftover data).🛠 Cause & what's nextThe issue was caused by the save location differing across environments after the version update. To prevent it from happening again, we will soon:Unify save data to a stable location that updates can't affectAdd Cloud SaveWe take the responsibility of safeguarding your progress seriously, and we will make sure this cannot happen again.We sincerely apologize for the trouble, and thank you for continuing to play Ultimate Blacksmith Tycoon.Note: If you accidentally started a new game, or if recovery doesn't work for you, please reach out via the bug-report button on the title screen — we'll do our best to help.
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

[Resolved] [Important & Apology] Save data not appearing after the update

First, the most important thing:Your save data is NOT lost. It is still safely stored on your PC. Please don't worry.What's happening After the recent update (EA r59), some players' existing saves do not appear under "Continue." This is NOT a loss of your save files — an internal index that lists your saves became out of sync, so the saves are simply not being shown. The data itself is intact.\ Until the recovery patch To avoid overwriting, please hold off on:Starting a "New Game"Overwriting a save As long as nothing is overwritten, your original data can be fully recovered.What we're doing We're preparing an emergency recovery patch as our top priority. On the next launch it will automatically detect your existing saves and let you restore them with a single click. We'll announce again as soon as it's ready — please hang in there a little longer.Our commitment We will move save data to a location unaffected by updates, and add Cloud Save, so this never happens again.We're truly sorry for the worry this has caused with your hard-earned progress. We're doing everything we can to get your saves back as quickly as possible.—— Ultimate Blacksmith Tycoon Dev
Glimvale : My Mini Overworld
Glimvale : My Mini Overworld
3 days ago · Milkshake Games

V1.0.11

UI/UX - Added new tooltips and explanations across the UI. - Added a tooltip for Game Master Crystals. - Added a shortcut from the Crystal panel to the Village Square. - Added saving/loading support for Game Master Crystals. - Buildings now display the list of adventurers inside when hovered. - Added tooltips for Trending Items. - NPCs and animals can now be placed freely without collision restrictions. - Moving NPCs is now much more reliable and intuitive. DEBUG - Fixed a rare issue where players could become stuck in the Patch panel. - DLC and exclusive decorations are now hidden if unavailable instead of appearing as locked content. - Fixed several NPC movement issues.
Sit-Back Attack
Sit-Back Attack
3 days ago · Stapleton

Patch 0.948.5 Is Here!

Non-English announcements are Machine Translated.Patch 0.948.5 Is Here! S-Chinese Revamp!I apologize for the slow rollout of content lately.The Translation files have been reworked to allow for easier editing and to start, I have revamped the Simplified Chinese translation.PLEASE let me know if it is better!Next languages include:JapaneseKoreanRussianThe Western languages will receive a revamp in a few later patches!Patch Notes ---------------------------------------Changed:Simplified Chinese Translation has been revamped!Increased Performance with Leveling Characters, Equipment, and Buying and Selling multiple of the same item.Removed the manual input from the Sage event in the story. This allows for a more streamlined Idle experience while progressing through story!Fixed:A bug with Voodoo skill causing the game to glitchTransmuter passive was giving the completely wrong stat!Ongoing:An infinite loop within battles. Working on tracking this down!Still working on World Boss, Roguelike Mode, and Hardcore Mode.I do apologize it had to be delayed, but the translations needed a little work with all the content that was thrown in the last 6 months!Thanks!Stapleton
Eldara
Eldara
3 days ago · Eldara

Patch #8 (Hot-Fix #12)

🛠 Tools, Hunting & a Bug Sweep New & Improved Tools are now repeatable — buy pickaxes, axes and rods as many times as you like. Sell one, upgrade, or accidentally lose one, and you can always make another. No more one-and-done tools. Hunting — late-game contracts finally pay off. Contract Hunting XP now scales with the target's difficulty instead of a flat rate, so a Dragon hunt is worth far more than a Rat hunt. The 60→99 grind is dramatically shorter. Bug Fixes Gear Sets: copying a loadout onto another set no longer duplicates the copied gear or deletes what was already in that slot. Achievements: the reward shown is now exactly what you receive — high-level players see the tier-scaled item (e.g. Silver Shield) instead of the base one. World Boss panel: drop chances now display your luck boost (rebirth + Luck buff). The luck was always applied to the rolls — now the numbers actually show it. Collection Log: tools you owned earlier (and sold or upgraded) now show as discovered instead of locked. Item Lock: locking an item now keeps your FULL stack through "Deposit All" — ideal for buff items you want to hold onto. (Deposit All now deposits everything that's unlocked.) Floating Numbers (renamed from "Floating Combat Numbers"): turning it off now hides ALL floating popups — damage, XP, gold, drops, across combat and skills — for a clean screen. The fixed in-combat loot list stays. Reduce Motion: the Ancient Surge timer ring now counts down smoothly even when your operating system's reduce-motion setting is on. The equipped fishing rod no longer flickers in the gear screen when you change other equipment.
Asbury Pines
Asbury Pines
3 days ago · jedizebra

Early Access Patch 9

Hope everyone's having a good summer, Pinies,We have begun a new round of updates that we're calling "Phase 2" (see our roadmap).Phase 1 was focused primarily on polishing and completing the game. Much of that work came from community feedback, and resulted in a large number of QoL improvements, bug fixes, and other features that we felt were important additions to the game. With that foundation in place, we're now developing new content, as outlined in our roadmap post. Today's update is a small patch focused on notifications. Some players told us that the opening flood of notifications could feel overwhelming, and that some messages were difficult to read or disappeared before you had a chance to process them. We've made a handful of improvements to help with that.(Spoiler Warning: patch notes may contain details of the game not yet experienced by players.)QoL ImprovementsThe number of notifications shown during the opening moments of a game has been reducedNotification background colors & style have been updated to improve readabilityNotifications now remain on screen until dismissedNotifications now include a Close buttonA new "Close All" \ button has been added to quickly dismiss all notificationsThank you to everyone who continues to share screenshots, suggestions, and thoughtful critiques. We read far more of it than you might imagine and we are hyped to further build out our world in Phase 2."In the patches we are found, sayeth Quentin P. Brown."Thanks for your support, and enjoy your summer!John & Pete
Gamblers Table
Gamblers Table
3 days ago · Bossforge

New Content on the Beta Branch!

Exciting news everyone: We have been quietly working on a major content update for Gamblers Table and it is live right now for you to test on the public Steam beta branch. There is a small guide of how to access a testing branch at the end of this post. PLEASE NOTE:The content on the testing branch is still in active development; some graphics are still missing or placeholders and there might be bugs and balancing issues. If you play the new build, please give us as much feedback as you can, so we can make the update as great as possible! TLDR (I just noticed that this post got waaaay too long):-         3 New Coin Types with unique mechanics: Poker Chips, Nuclear Coins and Crypto Coins-         3 New Minigames: Slot Machine, Mining and Horse Racing-         Expanded Talent Tree with over 200 Talents-         Please give us feedback!Long Version:Our goal with the new update:The feedback on the live version of Gamblers Table has been a bit divisive. While many people liked the game, there was also a lot of constructive feedback, with the two main points being that the game feels a bit too stretched and with too little content to support the playtime. With this update we set out to fix those issues by adding a bunch of new content and overall accelerating the playtime. 1. Expanded Talent Tree:The Talent Tree has been substantially increased, with many new passive and active talents to unlock. The original tree had 22 Talents, the new one has 222. The new tree is so big, I can’t even take a good screenshot of it. A good chunk of these are passive talents but they will allow more strategic choice and specialization on different coin types, depending on your strategy. And there is also a bunch of brand-new talents that introduce completely new mechanics (see below). The amount of unlockable talent points has been adjusted accordingly and you will now unlock talent points much more frequently.This new style of talent tree has been public on the testing branch for a few mo...
Project Chromata
Project Chromata
3 days ago · arboraeternum

Project Chromata Update - Version 1.9.6

Hello, Chroma Engineers!The effort to make this game better continues.Some feedback has been that Void Hunt is boring, so added another.. Void Dive! With the addition to Void Dive, I have also added you can for a small sum of Pristine light challenge Landmarks in Realms with a Realm Dive, instead of doing regular assault or pricy infusion. A side note: While some might find it less valid to have an achievement connected to the feedback report, it HAS provided with more feedback than normal and I do like the random hellos :) Patch Notes - Version 1.9.6GLOBALAdded: Void Dive is now available under Void Hunt in the Null tab, offering a short probe-piloting minigame that rewards Null Essence.Added: Nine new Void Dive achievements covering first dives, realm clears, deep tiers, and flawless runs.Fixed Bug: Touchscreen input no longer leaves mouse clicks and game buttons unresponsive on hybrid devices.Improved: Feedback form typing should feel more responsive because the game now pauses heavy background drawing while the form is open.Placeholder: Added paths for audio in preparation for future sound effects and music additions. Exists in Void Dive but not yet used in the main game.STAGE 3Fixed Bug: Fractured Void Relay now states that it is not affected by Void Nexus.STAGE 4Added: Realm Dive, skip a landmark's assault by clearing a short standalone Void Dive of that realm (twice the enemies, fast and dangerous) for a fraction of the Pristine Infusion cost. Win to secure the landmark.Fixed Bug: Stage 4 Landmark Assault hexes can no longer get stuck at 99% purity and remain unusable.STAGE 5Fixed Bug: Creator Override tech tree now scrolls far enough to fully see the final bottom node.Fixed Bug: Zone Control: Military now only unlocks after all five unique Military objectives are conquered.Fixed Bug: Architect of the Void now unlocks correctly.STAGE 9Fixed Bug: Act 3 offline Null Essence now uses the expanded cap from NE Storage, including storage structures that finish buil...
Focus Grove
Focus Grove
3 days ago · Dan The

1.0.33 Fixed "Report Bug"

Hey, I had to replace our bug reporting service because the previous one suddenly stopped working and started asking us for money, so I made a small replacement myself. Unfortunately, all bug reports sent during the last two days are lost in the void. If you could report them again, we would really appreciate it. We've seen some reports that Bearnie sometimes turns into Rabbity, but honestly, we have no idea what's causing it yet. Also, if you use a multi-monitor setup and it's not working properly for you, we'd love to hear what's happening. This has been a long-running issue. We've tried to fix it a few times, and we think it should work now, but there are so many possible configurations that we may have missed something important. Also, the cursor resolution has been increased :) Thank you!
RATSHAKER™
RATSHAKER™
3 days ago · sunscorchedstudios

RATSHAKER™ - THE RATDOG RITUAL UPDATE (+ a new plushie)

Hey RATSHAKERs,THE RATDOG UPDATE HAS ARRIVED.Step outside the house and find the hotdog sigil.Stand on it.Begin the cookout.🌭 THE RATDOG RITUAL EXPERIENCEA new hotdog-making minigame has been added outside the house.Open the fridge.Take the sausage.Grill the sausage.Summon the bun.Prepare the tray.RAT. DOG.When the sausage and bun are ready, condiments will fall from the heavens and the new skin will be yours.ALL HAIL RATDOG. 🧸 RATDOG YOUTOOZ PLUSHIERatdog has also escaped the screen."Nothing says summertime like a hotdog-shaped rat, or is it a rat-shaped hot dog? Either way, you probably shouldn't eat this plush, no matter how delicious it looks! At 9 inches tall, this perfectly cooked red rat that has pained face and squiggle of mustard down their belly as they're wrapped tightly in a golden brown hotdog bun. They're not just for shaking either, give this rat a big old squeeze to activate the soundbox inside to let them blurt out a few hilarious catchphrases!"SQUEEZE IT.BUY RATDOG NOW!"They turned me into a marketable plushie!"- RATDOG👨‍🍳 NEW FREE RATDOG CHEF SKINComplete the Ratdog Cookout to unlock the new RATDOG CHEF skin.You do not need money.You only need to complete the ritual.The Ratdog Cookout features:"Ready Aim Fire" by Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/Thank you, Kevin.👕 RAT-CHAN T-SHIRTRAT-CHAN is now on a t-shirt (and tote bags)!"It’s a t-shirt with Rat-Chan on it. UwU I guess."BUY RAT-CHAN MERCH NOW!Oh and more thing...It’s going to be a RAT summer...HAVE A RATRATRATRATRATRATRAT-TASTIC DAY!Make sure to restart Steam to apply this update.Thanks for playing RATSHAKER™! Keep shaking that RAT! 🐀💕 - Sunscorched Studios No real rats were harmed in the development of RATSHAKER™ but many aliens were.
IdleOn
IdleOn
3 days ago · LavaFlame2

FREE STUFF - Summer Event!

GET YOUR FREE TOKEN NOW!1. Defeat any monster, and you'll be credited with +1 Pet-Bonus Token. Getting multiple of these token doesn't do anything btw. 2. Find a player with the pet bonus you want most. This can be ANY pet, including Bundle exclusive pets! 3. Double-click said player, and click "Trade". You do NOT need a pet to do this, you'll find the "Use" button once this Trade Window is up. Do not "trade" your pet itself, that is a separate system... 4. Enjoy your new bonus, forever! Note that you don't get the pet itself, this is for the IdleOn Bonus!5. If you EVER get the pet "for real" via Buying or Trading, your token is REFUNDED! This way you can use it on a different bonus! • Summer Event is HERE, with all the classic rewards you love, and a BIG NEW REWARDS you WONT wanna miss!• GO CLAIM YOUR FREE ITEM: The one of a kind PET BONUS TOKEN! Defeat one monster to receive it, and use it to get the bonus of ANY pet you want... yea, ANY! Note that you only get the bonus and not the pet itself, but if you DO get the pet later, your token is REFUNDED and you can use it on a different pet bonus! See INFO DUMP for details. (yes you can collect multiple of this item, but you only get one token to use)• Skeleton Keys: Earned from the Event Game "Buried Treasure", these can give Prisma Bubble Fragments, Cosmic Balls, or Gold Balls. Or you could save them in the hopes they give better rewards in the future, but maybe the rewards will be worse.... I wouldn't just make it worse in the future though, would I?• New EVENT EXCLUSIVE Friend Bonus: +% EXTRA KILLS! There'll be new friend bonuses every event, sometimes from older events, so while this isn't your only chance to get this new bonus, it will be for a long time!• New Map, with a new monster: the formidable GLOWFISH! They have 5,000T crystal HP, a their card gives passive Research EXP!• Added "Crystal Trillion" Damage Notation within your Player Stats display! For example, if you had 5324235M~7943045M Crystal damage, it...
Incremental Ragebait
Incremental Ragebait
3 days ago · illfatedstudio

Fixed Achievements

Hello there fellow Ragebaiters!In this update I fixed achievements! I also took some time fixing the Japanese Font from creating squares (\)また、日本語フォントが四角(\)になってしまう問題を修正するのに数時間かかりました。For anyone who installed the game when it released and can't see the upgrade tree I've made a short video explaining how to fix that. In ShortTurn off cloud save for Incremental Ragebait in steam game propertiesUn-install incremental ragebaitGo to " %appData% "Go to "localLow" folderFind "Ill Fated Studios" folderDelete "Incremental Ragebait" folderI'm saying to do this because the new version, is working and it just doesn't work for people who downloaded before the update and got their files corrupted.Thank you everyone who gave me support, by writing the review joining our discord with feedback to share or buying the game! You guys are awesome, please keep Ragebaiting me with new things you would like to see or not to see in the game!Have a Successful day!Leon.D
Glimvale : My Mini Overworld
Glimvale : My Mini Overworld
3 days ago · Milkshake Games

V1.0.10

BALANCING- Trending items that are rejected by adventurers will disappoint even more: a 100% drop in satisfaction when purchasing a red item - You can move NPCs anywhere in the game area; there's no more collision. So you can integrate them into the decorations, do whatever you want! (This helps reduce drag-and-drop bugs :) - Addition of rotation to certain soils UI/UXThe game lacks clarity for beginners, and we're sorry about that, especially for a cozy game. A few small improvements are in order: - Added tooltips for the building panel - Tooltips for trending items - On the tooltip of articles, if it is a trending article, the bonus/penalty is displayed in color directly on the tooltip. - Tooltips for building customization and info buttons - Added the average success rate next to the difficulty level - Added a tutorial window in the first village on building customization and NPC movement DEBUG- Minor bug fixes for decorations - Minor bug fixes for NPCs
Thousand Floors
Thousand Floors
3 days ago · 空城琥珀柒

Thousand Floors v1.1.03 (hotfix since v1.1.02)

What’s fixed If Steam isn’t ready at launch, the game retries every 15 minutes; once connected, it syncs achievements, keys, and leaderboards Left-panel tabs (Climber / Allies / Relics) no longer share scroll position when switching Career record hover preview now includes Steam inventory bonus stacks, matching the Relics tab How to get this build (Playtest · ~354 MB) Steam Library → right-click Thousand Floors → Properties → Betas Check Enter beta access code, enter: qiancengdengta (lowercase, no spaces) Under Select beta, choose playtest (not Default) Close Properties and wait for the download Launch from your Library — Settings should show v1.1.03 at the bottom
Knock on Fate:The Guardian Pusher
Knock on Fate:The Guardian Pusher
3 days ago · yy295691073

Experience Optimization & Bug Fixes

Fixed an issue where ticket amounts would turn negative when exceeding 2.1 billion.Added a dedicated icon for experience points.Optimized the skip logic for large ticket count calculations — double-clicking now properly accelerates settlement.Added an "End Early" button for Dragon Gate Trials, which appears below the JP counter after the trial has been active for a certain period.Large numbers are now displayed in a simplified format (e.g., 100,000,000 tickets will now be displayed as 1B tickets).Polished the settings menu background artwork.Reworked the portrait animations for the White Tiger and Purple Star incarnations, fixing visual issues in the original versions.Thank you for all your support and feedback! More content is currently in the works~
All About Luck
All About Luck
3 days ago · Flow Universe

“All About Luck” Bug Fix Update 1.0.10a

“Epic Fury” Fix Campaign – Phase 26Indie game development isn't easy, so we sincerely appreciate your reviews and support!QQ Group: 149577079Today's update introduced a major new feature that affected item acquisition systems, which unfortunately caused some critical issues, including game freezes and failed item purchases. We've deployed an emergency hotfix to address them.ːsteamsadːːsteamsadːːsteamsadːEmergency Fixes1. Fixed Battle Freeze After Rare ChallengesFixed an issue where the game could freeze during the battle results screen after completing a Rare Challenge.2. Fixed Shop Purchase FailureFixed an issue in Some Shop where item purchases could fail while the Mouse still took your gold.T.TThe Mouse has been reminded that stealing customer money is not an approved business strategy.Thank you for your patience and continued support!We'll keep hunting bugs so you can keep enjoying the adventure.
Eldara
Eldara
3 days ago · Eldara

Patch #7 (Hot-Fix #11)

🎣 Fishing Rods & Offline Overhaul New: Fishing Rods A brand-new craftable tool line — 7 tiers from Bronze to Void, forged at the Skiller Workshop. Equip one in its own slot right beside your pickaxe and axe — run all three tools at once. Equipped rods speed up every catch, live AND offline, with the bonus shown on the card. Fully tracked in the Collection Log (new Tools category) and they count toward rebirth completion. Balance: The Traveller grows with you The wandering merchant's stock now scales to your level — no more bronze gear on offer when you're in endgame plate. Still fairly priced and gated. Offline Progression — now it all counts Time away now credits Achievements, Contracts, Mastery, Main-Story progress, brewing, and arrow fletching — the things live play already did. Offline kill gold now receives your Prestige (×2) and faction gold boosts. Switching characters now properly grants offline progress to the character you switch to. Quality of Life Bank: deposit a bag's entire contents straight into the bank from the bank screen. Locked items are protected — they can't be moved or sold by accident, and a bank deposit always leaves at least one behind. Adventure Log chests you buy now drop into your backpack instead of clogging your satchel. Auto-Eat now warns you when your chosen food is too weak to keep up, instead of quietly burning the stack. Wording: skill speed bonuses now read "94% Reduced Duration" (clearer than "94% Faster"). Bug Fixes Gear Sets: copying a loadout onto another set no longer duplicates or deletes gear. Rebirth no longer switches Auto-Eat off. Auto-Eat no longer deletes the food stack in your food slot. Floating combat damage numbers are visible again (and respect the toggle). World Boss: the loot box refreshes the moment the fight ends, and the Abyss-Forged Ingot drops as intended.
All About Luck
All About Luck
3 days ago · Flow Universe

“All About Luck” Bug Fix Update 1.0.10

“Epic Fury” Hotfix Campaign – Phase 25We’re a small team, and it hasn’t been easy—please support us with good reviews! If you have any issues or suggestions, feel free to join our group and chat with us. It’s been 20 days since launch, and the two of us have already delivered 25 high-intensity updates for adaptation and optimization (even a workhorse would be exhausted by now). Group: 149577079At present, the game actually has three gameplay phases, and we need to adapt the experience to all three, which has been quite a headache:Early Game (F2P beginners) – With limited resources and insufficient stat points, the “unlucky” experience can feel discouraging. We’ve been trying to improve this by increasing quest rewards.Mid Game (light spenders / strategists) – Gameplay shifts toward strategy. Players need “card star upgrades” and the freedom to build their main carry to progress smoothly. (Features like one-click red synthesis, batch lock/unlock are still missing—expected this week.)Late Game (heavy spenders / power players) – Resources surge massively. Players can easily earn hundreds of thousands of gold and start freely building characters, aiming to complete class sets and enjoy effortless farming. (Currently, the boomerang build is the strongest; other classes still need optimization due to targeting issues, set bonuses, and passive effects not working properly—more updates planned.)This Update:New Feature: Custom “Star Upgrade”Entry: Star Synthesis → Recommended Combos → New ComboYou can now choose the skills you want and define your own build path for your main character.New Feature: Auto-LockEntry: Star Synthesis → Recommended Combos → Lock SettingsSelect your desired “fodder” and confirm. All level 1 characters (and future draws) with those skills will be automatically locked until you change the settings.Optimizations:Unified positioning of secondary pop-ups and UI elements for a more consistent control areaAfter viewing skills and returning, you’ll remain ...
Nestify: Cozy Design
Nestify: Cozy Design
3 days ago · Kinetic Vision Studio

🎉 Nestify: Cozy Design is coming out on June 23!

🎉 Nestify: Cozy Design is coming out on June 23!After months of development, testing, and your feedback, we are finally ready to open the doors to the full version of the game. 💜We have prepared many improvements for the release:✨ Achievement System🏠 Even more furniture and decor to create a cozy space🎵 Random music each time you launch the game🌦️ Completely revamped weather system🪟 More beautiful and lively view outside the window💡 Ability to paint part of the glowing floor🔧 Interface and gameplay convenience improvements⚡ Performance optimization and reduction of stuttersAnd this is only part of the changes waiting for you in the release version.Thank you to everyone who supported us during development, tested the demo, left reviews, and added the game to their wishlist. Your support helped make Nestify: Cozy Design even better.📅 See you on June 23 at release!
Glimvale : My Mini Overworld
Glimvale : My Mini Overworld
4 days ago · Milkshake Games

V1.0.09

Hello everyone!❤️❤️ First of all, thank you so much for playing Glimvale and for all your feedback. We've been reading everything and working on improvements since launch. SUCCESS STEAM- DLC Achievement Removed We owe you an apology We recently discovered that the DLC achievement was counting towards the game's full achievement completion. Our intention was for it to be an optional DLC achievement that wouldn't affect players trying to 100% the base game. Unfortunately, we couldn't figure out how to properly separate it from the main achievement list. We honestly don't know if Steam allows this or if we're simply missing something. We've contacted Steam to ask for clarification. In the meantime, we've decided to completely remove the DLC achievement to avoid frustrating players who want to fully complete the game. We're really sorry about this. We genuinely thought Steam allowed DLC-only achievements that didn't affect completion percentages, and we feel a bit silly for not realizing the issue sooner. If Steam provides a proper solution later, we'll revisit it. Sorry Achievement Fixes The achievement for reaching 100 Population has been fixed. If your village already has 100+ population, the achievement should now unlock correctly. BALANCINGFollowing player feedback and our own observations, we've made several balance adjustments: Increased the gold requirements for Village Levels 3 and 4. Increased recipe purchase requirements. Increased adventurer spawn speed. Increased the population cap from 100 → 110. Adjusted progression pacing in later stages of the game. Growth, change in the size of the treasure chest At certain sizes it became difficult to move around the village. The chest will now stop growing after reaching a maximum size of x8, instead of scaling infinitely. DEBUG & QUALITY OF LIFEAdded rotation support for several decorations. Fixed an issue where some drinks and decorations could transform into unexpected objects when placed. Various small fixes and ...
Ink Shadow: Zero
Ink Shadow: Zero
4 days ago · 747692119

Update Patch: New Heroine — Ye Sheng, the Blade Returner

Greetings, wanderers.It has been one full month since the official launch of Ink Shadow: Zero. We’ve watched our first wave of wanderers rise from unknown nobodies, carving out their own legends in the martial world blade by blade. Some have sworn fealty to a single faction, others wander between clans, and many have cleared every side quest the realm has to offer. We are truly grateful for all your support.This patch note marks our first full update roundup since launch. We’ve fixed the most commonly reported issues, unlocked our first major content expansion — the Six Gates Constabulary faction storyline — and today, we’re officially introducing a new heroine we’ve been crafting for a long time: Ye Sheng, the Blade Returner.The martial world is a long journey — let’s walk it together, step by step.New Heroine Debut — Ye Sheng, the Blade ReturnerTo be honest, the dev team debated the character of Ye Sheng for a very long time. The core question was always this: is she a "righteous person", or a person who "does the right thing"? For her, those two things have never been one and the same.Born Qi Yesheng, she was the last executioner-bladesmith of the Blade Inspection Hall under the Six Gates Constabulary of the previous dynasty. Before the Six Gates collapsed in a covered-up internal coup, her duty was to "execute traitors" — but the final blade she ever drove was into her own superior. She had discovered he was the mastermind behind the entire uprising.After that strike, the Six Gates were no more — and she had nowhere left to call home. The martial world gave her the title "Blade Returner"; legend says it means "returning the blade to those who deserve to die". She never explains, and never denies it.You first meet her at the ferry dock outside the Mass Burial Platform. She waits for a ship that may never come, a short blade with three notches carved into its scabbard at her side. You ask her a question. She replies with three words:"I don’t know."Those three word...
How To Grow a Black Hole
How To Grow a Black Hole
4 days ago · Retep

How To Grow a Black Hole Update

FixedFixed an issue where feed sources "X AE required to unlock" would not update unless the user interacted with the game.Fixed an issue where the info cards on upgrades would not update until the user hovered off and then hovered back over. Stats will now update in real time.Fixed an issue with the research screen and progression page clipping out of the game while windowed.Fixed an issue that would occur on very specific systems and cause bad screen tearing. This should now be resolved.TweakedAdded stat info to feed source upgrades, users can now see how much the next upgrade will improve the feed source.Improved the visual of the research progress bar, it now looks much better.Music now plays more frequently at random intervals between 8-28 seconds, instead of 45 seconds to 2 minutes. An option for continuous music will be included in the next update!
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