Hey guys!Some of you told me that the game is too blurry, espacially on larger screens. What makes the game look blurry is the glowing effect: It does indeed render a blurred version of the whole screen on top of whats already drawn. Since the game is rendered in a low resolution and then scaled up, the effect can look quite extreme.New settingYou can now turn it to one of three settings: Off, light and full.(Off)(Light)(Full)I hope this helps some of you to enjoy the game.See you guys in orbit,Janis (dev)
I honestly did not expect this.FEED THE AI has already sold over 10,000 (12.5k actually, 10k looks better xD) copies and reached 150 reviews with 95% positive.Thank you so, so much for everything.The game took off way harder than I ever imagined. I genuinely wasn’t even dreaming about half of this. We’re still on Steam’s Popular New Releases list, which is absolutely NUTS to me.Release day itself was... interesting xDI was so stressed that I literally barely remember what happened during the hour before and after launch. Apparently I should have also made a community post here saying the game was released, but that thought somehow never entered my brain lol Luckily, so far you haven’t reported any serious bugs and I don’t need to rush out an emergency hotfix, which is a HUGE relief.Once the dust settles a little, I get more feedback, and I finally get some rest, I’ll start thinking about what comes next.I’m incredibly happy, and I think I’m only now slowly starting to process what actually happened. On release day I couldn’t even properly enjoy it because my cortisol levels were somewhere in another galaxy.I genuinely don’t remember pressing the release button xD Thank you for playing, reviewing, and FEEDING THE AI. 🤖 A few small issues and notes I already know about and want to address:Some Japanese characters don’t display correctly with the current font.Also, if you played the demo and changed the language there, your language might be mixed up when launching the full game for the first time. I added more languages after the demo, which shifted the language indexes, and I forgot to reset that saved variable.I also forgot to reset the number-of-playthroughs variable from the demo, so some demo players get a slightly misplaced tutorial dialogue about collecting Data at the beginning.I also understand that the beginning of each chapter can feel a bit frustrating for some of you.There are two reasons for that:First, part of it was intentional. I wanted the difficulty...
Fixed an issue where Trade Market Latest Orders could remain stuck on “Synchronizing” after page transitions, realtime subscription timeouts, or stale responses; synchronization issues now converge through a bounded refresh with a clear status. Fixed an issue where Processing could stop responding at count confirmation or start after selecting equipment for Essence dismantling or materials for Knowledge Book processing; special-material requests now follow the canonical contract and local validation failures show a clear notice. Town Log tax records now show the taxpayer side and name together with the non-tax side and participant name, and the log window has been expanded to 1660×750 for easier review. Tools now have instanced affixes. Newly obtained iron lifestyle tools roll one of 18 lifestyle bonuses with equal probability; percentage rolls use 0.01% precision and durability rolls are integers from 1 to 30. Existing tool values are preserved. The main bonus bar now has two entries—Combat Bonuses and Life Bonuses—with summary and per-source detail tabs, including permanent achievement bonuses. Warehouse tool details now show the actual instance affixes and enhanced values in the top attribute panel, just like equipment attributes. Enhanced tool-affix values now strictly use mint-time frozen rules. Bonus details show the actual achievement, tool, or Town source, and tool duration is shown as "While Equipped." Each 10px level-one conveyor cell can now display up to two 5px item modules at once. Items move at 1px per second, with smooth playback anchored to accepted server time and local monotonic ticks. Quality-material recycling now uses a CC workload model. A level-one recycler processes 50 CC per second, with duration calculated exactly from the material's base CC, five-element, level, and quality coefficients. A level-one quality warehouse now has four independent slots holding up to 200 units each. A level-one recycler has one input and one output slot, each h...
I'm currently hard at work developing Idle Pixel Battle. But since Idle Pixel Fantasy will soon celebrate its first anniversary on Steam, I took some time to prepare a small anniversary patch:The following update goes live on September 1:NEW:The user interface now displays the total number of all units ownedNew unit: HorseNew unit: HuntressNew unit: KingNew unit: Pumpkin ManNew unit: Dark Knight6 new achievementsNew anniversary DLC with 5 new units: Mosquito, Mantis, Robot, Brainster, and Tentacle New keyboard shortcuts:Shift + left-click: Buys the maximum possible number of unitsC: Changes the camera zoom levelBug fixes:Fixed the position of the boss icon at ultrawide resolutionsThe game now saves when unlocking or purchasing a tierPossible fix for the “Happy Holidays” achievementPossible fix for the “Crusher” achievementsPossible fix for corrupted save files In addition, all Idle Pixel Fantasy DLCs will be 50% off for one week.But that's not all: The Idle Pixel Battle demo will also be released on September 1!I'd be delighted if you tried the demo and shared your feedback with me. Cheers,Max
Bug Fixes Fixed the mini map not working and certain npcs not being auto moved to when clicked.
Here are the main updates in version v0.7.03: New Features: Added multi‑character and multi‑save support Added a battle drop log feature Added recipe upgrades for alchemy and artifact crafting Added talent upgrades for alchemy and artifact crafting Optimizations: Improved visual clarity / enhanced image quality Optimized multilingual text translations (including the manor hub, etc.) Adjusted the probability display for alchemy and artifact crafting Optimized pill usage prompts Bug Fixes: Fixed abnormal probability issues with certain pills Fixed an issue where changing resolution would occasionally toggle fullscreen mode Save File Notes: If the computer crashes or the game process is closed during saving, save file corruption may occur. A new save backup feature (saves_backup) has been added to prevent cloud saves from being wiped. If you encounter save corruption and cannot start a new game, you can first enable Steam offline mode, then manually delete the save files in the saves folder, and copy the save files from the saves_backup folder into the saves folder to attempt a repair. Save file location: Press Win+R on your keyboard, enter the following path, and press Enter: %USERPROFILE%\AppData\LocalLow\skyblack games\IAmTheDao\userData\saves Reporting Bugs or Questions: You can provide feedback by joining our Discord or sending an email to: skyblack7301@gmail.com
Hello everyone, We are excited to announce that a new update has just gone live for Arrow Flow! As requested by many of you, we have officially added Steam Achievements to the game. There are 13 new challenges waiting for you to unlock, ranging from simple tasks to true tests of skill. We’ve also included a few minor bug fixes and performance tweaks alongside this update. Check your in-game progress and see how many you can collect! As always, thank you for your continued support and feedback. Happy hunting!
Hello, gardeners!We’re happy to announce the Mainland China pricing for BuGarden:🌱 Regular Price: RMB 28 🌷 Launch Discount: 20% Off 🐌 Launch Week Price: RMB 22.40BuGarden launches on Steam on September 22!Plant seeds, water and fertilize them, then watch adorable flowers and fruits slowly grow at the bottom of your screen. Too busy to tend the garden? Your little snail companion will help water the plants while you work, study, or relax.This September, let’s grow something lovely together!Wishlist BuGarden now and get ready to start planting!
Under the same moonlight, may our thoughts reach the ones we hold dear.To mark the Zhongyuan Festival, we’ve prepared a special limited-time outfit for you. ✨🎁 Redeem Code: ghost2026⌚️ Available: Aug 26 – Sep 1📌 Note:Please make sure Meow My Crop is updated to the latest version before claiming your reward.Missed it this time? Don’t worry — limited-time event outfits may return in the future.
本次停机维护已完成,各位探求者大人可正常登录游戏,重启您的神代冒险。登录游戏后请及时前往邮箱,领取常规维护补偿【绚晶石*400】,感谢您的耐心等待与包容理解,祝您冒险愉快!
Hi everyone!It's been about a week since release, and I can't thank you all enough for the crazy launch that Desktop Detective has had!We started at about a maximum concurrent player count of 74, but somehow, instead of peaking there like most games... The game has grown way beyond that!The Gamescom event also just started, so if you're attending and have access to Hall 4.1 B031/C040, make sure to visit us sometime this week!Thank you all SO much for playing the game so far! If you've been enjoying it, a review would be super helpful and is the best thing you could do to support the game.I'm off to the booth, but see you all soon :)- Conrad, Lead Developer
We are working on a new toy.We told you that a while ago, and now the toy mouse is here. You can use it from the free Toy Pack DLC.Double-click the toy mouse and it starts running. When you want to catch your cat's attention, try setting it running nearby. Sometimes your cat will ignore it, but that is what cats are like, so please forgive them.We have also made the following adjustments.Cats no longer swish their tail too muchEnergetic cats are now even more energetic
Patch 1.1.5 expands crafting, improves offline simulation and combat clarity, adds useful UI tools like damage breakdowns and Leave Area controls, and significantly strengthens save recovery and stability. Gathering- Gathering tiers now grant a 10% extra-primary-resource chance per tier, so mining tiers provide more ore or Sheolcoal without duplicating Small Rocks and other byproducts.### Combat balance- Enemy action delays now stack up to 4 seconds for regular enemies and 3 seconds for bosses.- Improved Hack and Slash now correctly increases Hack and Slash's turn duration by 10% per talent rank.- EXP Gift now caps at 90%, while bonus EXP from the Friendship Bracelet and other items can continue to grow.- Onyx Maw Artifact tooltips now show the damage and damage-resistance bonuses provided by each Roman-numeral tier and item quality.- A lot of enemies that were missing armor now have armor.- Enemy attacks and Attack-based abilities retain main-stat-only scaling, keeping their outgoing damage and health curves stable after the player three-stat scaling change.- Auto attacks now multiply three offensive-stat scaling factors: `1 + main stat / 100` and `1 + other stat / 200` for each of the other two stats.- Attack abilities no longer apply separate flat or percentage base-stat effect modifiers. Holy Strikes now snapshots 50% Strength plus 50% Intellect for its charged Holy bonus, with Holy damage scaling from Luck, and correctly applies its charged bonus to each affected attack.- Attack abilities now use the same three-factor offensive-stat scaling as auto attacks before multiplying the result by their listed damage coefficient.### Crafting- Groups completing long crafts in the background no longer show a false inactive alert while the craft is still in progress.- Fixed standard crafting recipes remaining hidden after their required materials had already been found and later spent or sold. Boss and zone recipe drops still require finding the recipe item.- You can now c...
The biggest performance update Eclipsia has received so far is now LIVE!Over the past few days, we have been working extensively on the systems behind Eclipsia, investigating the performance issues and lag reported by the community.We're happy to say that the results have been huge.⚡ MAJOR PERFORMANCE IMPROVEMENTSThe battle and progression systems have received a major backend optimization.Players should now notice:• Much faster and more responsive battles • Significantly reduced lag during long farming sessions • Smoother progression updates • Faster communication with the game servers • Improved overall server stability • Better performance even while many players are farming simultaneouslyThe difference should be immediately noticeable when playing.🛡️ SECURITY & SERVER IMPROVEMENTSThis update also includes major improvements to Eclipsia's server-side validation and security systems.We've strengthened the systems responsible for validating battle progression, rewards and other important game actions while simultaneously improving their performance.Our goal is simple: keep Eclipsia fast, fair and secure as the community grows.🐛 KEEP SENDING YOUR BUG REPORTS!Your reports have been extremely important.Many of the problems we've fixed were identified faster because players took the time to tell us when something didn't feel right.Please continue using the Report Bug button whenever you encounter:• Bugs or unexpected behavior • Performance problems • Progression issues • Items or rewards behaving incorrectly • Visual/UI problems • Anything else that doesn't seem rightEven small reports help us improve the game. ❤️ THANK YOUEclipsia is still growing, and we're continuing to improve the game every day.Seeing the community play, test systems, report problems and give us feedback has helped us enormously during this stage of development.This performance update was one of our biggest priorities, and we're very happy with the results.But we're not stopping here.More fixes, i...
1.「破天一棍·真」不会出现在仙器的随机技能词条中了,避免效果重复 2.重新调整灵宠法力恢复机制,增加法力恢复值 3.消息中现在会显示灵宠所获得的修为值了,可以勾选取消显示 4.仙坊中现在可以购买灵宠修为丹了,效果为增加100%灵宠修为获取,包含悟道的灵宠 5.一条新的密令在乞灵阁的仙礼兑领中出现了
Thank you for playing Memory of Memorie : A Chill Story.We have released the Ver. 1.1.3 update, which fixes an issue that could prevent Story Episode 47 from progressing correctly for some players.We sincerely apologize for the inconvenience.If you encountered this issue, please open "Story," select "Past," and view Episode 47.We hope you will continue to support our apprentice witch Memorie and Memory of Memorie : A Chill Story.
Fixed player match ratings in other active countriesPrevented game from pausing on opposing team’s injuriesFixed too many yellow card bugAdded player stats view to squad screenAdjusted match transparenciesReduced toast popup duration.Finally resolved drag to swap bugAdded facilities news category in newsYou players no longer show up in market
Highlights: Two fixes to Standing Orders — while a save was loading, stock was read before the inventory had finished restoring, so extra crafting tasks were queued; over time that pushed actual output well past the number you set. The shortage dot now lights up only when materials are missing. Any surplus tasks already queued are cancelled automatically once stock is back at target — no manual cleanup needed. Bug Fixes Standing Orders · Output exceeded the set amount: Fixed stock being misjudged as insufficient while a save was loading, which queued extra crafting tasks. It accumulated with every load, eventually pushing output far past the standing amount. After updating, surplus tasks already queued are cancelled once stock reaches target. Standing Orders · Inaccurate shortage dot: The dot now lights up only when materials are missing — previously a full queue could light it, while having no materials at all left it dark. Cooking and the Blacksmith Shop now use the same rule. Animal Pen · False feed shortage warning: Fixed a Daily Feed shortage notice that could appear while a save was loading even with plenty in stock.
Hello everyone, and thank you as always for your continued support! Today, we’re excited to announce that the Alpha Test for the next massive IEH2 update—the “Biggerest Update” in IEH2 history—has officially begun! Yes, even bigger than the Biggest Update! Tier 3 World Ascension Is Finally Here! The centerpiece of this update is: Tier 3 World Ascension (WA3) WA3 is unlocked by defeating Ringold, The Golden Wizard, who becomes available at Town Rank 5. Enter a mysterious parallel world, rediscover your progression from the beginning, collect powerful Relics, and earn new resources that will help you venture even deeper into WA3! Other Additions and Improvements Improved game performance Added new Area Mission Milestones #6,450 and #7,650 Added a “Select All” button for Auto-Disassemble in the Equipment Dictionary Added “Check All” and “Uncheck All” buttons to the Equipment Enchant Filter window Various other improvements and bug fixes The Alpha Test Is Available Exclusively Through Discord Please note that this Alpha Test is not available through the public Steam version. The test is being conducted exclusively through our official Discord server. To participate, join our Discord and check the Alpha Test announcement and information channels: Join the Official IEH Discord Server All save data used during the Alpha Test will be wiped. Please read the instructions in the Discord server carefully before participating. We Need Your Feedback! WA3 introduces an entirely new progression system, and its balance is still highly experimental. This Alpha Test is not only about finding bugs. We’re especially looking forward to your feedback on: WA3’s overall difficulty and pacing Relic balance and usefulness How rewarding repeated WA3 Runs feel Your feedback will play a huge role in shaping this update and the future of IEH2. All of this content was developed live on our YouTube Live Streams, and we were able to reach this point thanks to the incredible encouragement and warm su...
Stat advisor no longer shows outdated statsImproved logic used for hourlybackup saveFixed battle area enemy tooltip layout issueFixed the discord nickname setup for R3+Fixed very wrong time estimate on growths when right before maxFixed some tutorial highlight issues(PC) Fixed mouse scroll wheel scrolling acting as button click in some cases
🫧🧹 It's time! To clean, mine, refine and shine your way to the source of all that dang mess... 🧹🫧Sludgineers is out now!After 1 year of development, we are pleased to announce the release of Sludgineers, our cozy pollution cleaning mining active incremental game.Thank you to everyone that wishlisted, played the demo and made content of our little game! ❤️🛠️ In the full version you gain access to a whole new map, with progressively larger and more complex levels, new pollution to clean up and tools to upgrade, new quests to complete, new and improved power-ups, with tons of new upgrades and abilities to discover including refinery automation, drones and more!👀 Discover the source of all the pollution and clean it up for good. This may be the most important cleaning job in the world! 🫧🧹❤️ Thank you again and good luck Sludgineer!Andy, Aaron & James
This is kind of an emergency patch. Some of you paired the Forgotten Stairs with the Wood Elf passive (5% chance for a stair) and a few other passives in module 2, and managed to finish in under ten minutes, with a record of three. Turns out the Forgotten Stairs at that frequency were pretty overpowered. I would have caught it sooner, but nobody liked the Forgotten Stairs back in 1.6.0 to 1.6.1 :C While I am at it, I am also fixing a bad speed variable I forgot to change before release. On the bright side, it is nice that you are trying builds and different approaches. At least I know someone is really playing Lowmoor. Good luck, and please stop forcing me into more hotfixes. I had a tooth pulled today and the doctor ordered rest xD Balance · One Forgotten Stair a floor, however many the road turns up. · A stair credits a tenth of the floor, was a third. · Wood Elf: 0.25% a road leg finds the stair, was 5%. · The Road Made Short: 0.1%, was 0.5%. · Vane still doubles the chance. · Prestige Speed: 7% -> 4%. (It was 4% in 1.5.x, I forgot to set it back to 4% after some of my testing.) Fixes · The cave-shrike, road-mole, magpie and mist-hare ate nothing and never grew. · Pets already on your Roll start growing from the next stroke, leg or chest. · A pet's door now opens the moment it is earned, instead of at the next kill. · A fully grown mist-hare shows a full bar at its tenth growth, which is its cap. · A fast chronicle spent seconds on road legs and earned almost no descent for them. Say hello on Discord: https://discord.com/invite/9wbuVjFukE
Updates Updated Range and Magic Prestige Tooltips and update Prestige Information. Added Bloomed Chest and Bloomed Key, the Bloomed Key can be looted from all enemy's in Forgotten Shore. Bloomed Chest is located near Gorthank. Added Ice Chest and Ice Key, the Ice Key can be looted from all enemy's in Hinterlands and Frostpire Cavern. Ice Chest is located near the Taigite Mine. Added Sandswept Chest and Sandswept Key. the Sandswept key can be loot from all enemy's in the Gilded Oasis, Gilded Pyramid and Gilded Ravine Dungeon. Updated Item Compendium. Updated Item Sorting for the inventory and bank. Updated All Enemy Drop tables that have new key drops and replaced corrupted key drops to the relevant mobs in the areas above. Updated Beastiary Drop information. Updated Ranching Egg Drop tables. Update homesteading skill guide for enemys to say they need traps New QoL for the inventory, new key binds. Shift + B + Left Click Toggles Auto Bank for the clicked item. Shift + S + Left Click Toggles Auto Sell for the clicked item. Updated all Enemy Health Bars, with new assets. Updated Key Binds in How To Play. Updated Potion Timers to adjust with game speed instead of counting down faster. Bug Fixes Fixed SoulDex Preset loading incorrectly. Fixed the something fishy here barrel, working with thieving prestige. Fixed Auto Teleporting , the magic training method not scaling with game speed. Fixed an Issue with Draggable UI's Resetting their position on load if close to the edge of the screen challenge tracker in particular had this issue. Fixed an issue where the original extra 100 bank slots could be given twice. Fixed an issue with Bloobathons not correctly stopping ( I hope been struggling to replicate ). Fixed the Homestead Portal sometimes re triggering the Homestead portal causing a ping pong issue where bloob would get stuck in a loop. Fixed Staff of Eternal Dunes Tooltip in Imbuing Skill Guide showing the wrong item.
Version 0.1.8A!FeaturesImplemented Steam Overlay
Added:Added dual knives "HVC".Added a new Pawn — LAZURE.Added a Licenses section with links to the original characters Avee and Kathi.Added a defensive animation for the katana.Fixed:Fixed the "Level Up" label remaining displayed after leveling up a Pawn or Weapon.Changed the receiver set for AK rifles. The Tabuk receiver has been replaced with the AK-74 receiver set.Optics can now be installed on the DMR version of the Tabuk. The automatic version of the Tabuk can no longer equip optics.Fixed an issue with players retaining currency above the limit from previous game versions.All M16A1 rifles in the LOCATOR campaign have been replaced with more powerful variants.Adjusted the position of the vertical grip on the AK "ArmaCon HRT" handguard.The underbarrel slot has been restored for the Colt 723 Sally, allowing flashlights and bayonets to be installed.Updated the names of the TGP-A and PBS-1 suppressors.Various minor fixes have been made to localization texts.