This update focuses on fixing a batch of high-impact issues reported by players. Fixed tools still applying their effects after being disabled. This includes Refrigerator, Suitcase, Suitcase+, Masterball, Masterball+, Magnifying Glass, Magnifying Glass+, Coupon+, and similar tools. Disabled tools no longer keep working. Fixed Jellyfish permanently reducing Harvest Charges even if you leave without choosing a card. Fixed the harvest selection box remaining after the scoring animation if the mouse was moved onto a hand card to view its details, which could trigger another harvest on click. Fixed an issue where owning Backpack or Backpack+ could make the shop show only 2–3 plants on entry, returning to normal after a reroll. Fixed Fated Scholar still appearing in the shop after all Legendary plants have been collected, which would show Missed on purchase. Fixed animal buffs along the top overlapping the plant count display on the right when too many were active. Thanks to all gardeners for the reports. Happy harvesting.
Bugs | v5.0.86 Weekly and Monthly challenge progress bug fixes Weekly and Monthly challenges now refresh automatically when a new week or month begins while the game is open. The Challenges panel now uses a single Daily / Weekly / Monthly dropdown instead of separate buttons
Hey fishers!A fellow developer's game, Moon Garden, officially launched on Steam!The Moon Garden X Captain Whiskers: Incremental Seas bundle is also available now. Come check it out and have fun!
\1. \ UnlockedAdvanced Difficulty is mainly for hardcore players who want a greater challenge. It adds no extra content; choose carefully.It can be selected when creating a save; clearing it rewards a new Transmog.Monsters are stronger, and special Restrict effects apply.2. Divine Tower \After entering Endless Mode, you can spend \ to change floors.Lowering the floor does not reduce permanent resource bonuses.Rechallenging floors you have already cleared costs double \.3. New Consumable \After entering Endless Mode, each floor always drops one \.\ removes all Corrupt effects from equipment.Endless floors already cleared will be compensated with the matching number of \ after the update.4. \ ReworkedThe previous Corrupt system could not support removing Corrupt, so it has been reworked.Corrupt no longer grants a wide mix of effects; it now always adds a random Corrupt Affix.Corrupt Affixes have only three levels: 1/3/5, and their strength is not affected by Equipment Grade.Equipment Corrupted before the update still keeps its effects; use \ to remove Corrupt.\Market auto configuration now filters by Equipment Grade.Codex Unique equipment categories are now by class.Warehouse Vault Unique equipment categories are now by class.\Late-chapter exploration progress is slightly increased.Rare Affixes no longer roll Health on Kill.Rare Affixes no longer roll Mana on Kill.\Fixed incorrect skill tags on the Hunter skill \.
Hello again! 🙋Version 1.3.0 is here! 🎉🎉🎉🎉🎉This is a major release, and it wraps up the three big updates planned for Now THAT’S a Big Dragon!Part 1 was the Artifacts system, already released in version 1.1.0. Rare artifacts found in dungeons persist across chapters and change how you play.Major New Features on 1.3.0Parts 2 and 3 were originally meant to arrive separately. I merged them into one release so you can see the full picture and enjoy the improved game experience at once.Part 2: Dragon Teeth and Permanent UpgradesDragon Teeth are a new currency that stays with you across chapters. Earn them by defeating chapter bosses, exploring dungeons, and pushing through Truly Endless. If you are in a hurry, you can also buy them with gold.Spend Dragon Teeth on a new upgrade tree of permanent skills. These upgrades stay active across every chapter and every run. More damage, more gold, faster production, shorter dungeon cooldowns, and stronger heroes all carry forward with you.Start a new chapter, and your teeth and skills come with you. Every victory can now make the rest of your adventure stronger.Part 3: The Endless OverhaulTruly Endless has been rebuilt for slayers who want to see how high those numbers can go.Face the Unsinkable Bird. Each time you take it down, it returns stronger, your army and gold stay with you, and you earn more Dragon Teeth as you climb. Restart whenever you want a fresh climb, or keep going and see how far your permanent upgrades can take you.This is the endless mode that was promised: a real place to push the limits.Also New: Simplified Chinese 🇨🇳The game now supports Simplified Chinese! You can switch to it in the language settings. 欢迎各位屠龙者,希望你们玩得开心。What’s Next?The three big updates are now complete: Artifacts, permanent skills, and the new endless climb.I will keep listening, balancing, and polishing from here. Your feedback still shapes what comes next.Thank you for playing, sharing feedback, and supporting the game.If you’re enjoying th...
Hatch Cores, Weekly & Monthly Challenges | v5.0.85Hatch Cores, Weekly & Monthly Challenges, Global Surge Buff, and Full Localization NEW ITEM: HATCH COREHatch Cores instantly add a flat amount of progress to an egg of your choice.Epic and lower: 250,000 hatch progressLegendary: 500,000 hatch progressExotic: 1,000,000 hatch progressMythic: 2,000,000 hatch progressOpen the Eggs tab and select the Hatch Core icon on any egg. You can then choose:USE 1 — Apply one Hatch CoreUSE MAX — Use as many Hatch Cores as needed to instantly hatch the eggIf the egg reaches full progress, it hatches immediately.Hatch Cores are available from the in-game Shop under Items in packs of 3, 10, 25, 50, and 100.They can also be found as an extremely rare click drop, with a base chance of 1 in 25 million per click. WEEKLY & MONTHLY CHALLENGESThe Challenges panel now includes Daily, Weekly, and Monthly tabs.Complete challenges throughout each period to earn XP and unlock milestone rewards.WEEKLY MILESTONES3 completed — XP Boost5 completed — Egg Catalyst8 completed — Luck Boost10 completed — Hatch BoostWeekly progress runs from Monday to Monday using UTC.MONTHLY MILESTONES3 completed — Egg Catalyst5 completed — 2 XP Boosts8 completed — 2 Luck Boosts and 2 Hatch Boosts10 completed — 2 Egg CatalystsChallenge progress tracks everything you already do, including clicks, coins, XP, egg hatches, shards, troves, and boosts. GLOBAL SURGE BUFFGlobal Surge is now stronger:Click multiplier increased from 1.2× to 1.5×Player XP multiplier remains at 2× FULL LOCALIZATION PASSEvery menu, panel, achievement, challenge, and tooltip has now been translated.Community Button now supports 30 languages:English, Arabic, Bulgarian, Czech, Danish, German, Greek, Spanish (Spain), Spanish (Latin America), Finnish, French, Hungarian, Indonesian, Italian, Japanese, Korean, Dutch, Norwegian, Polish, Portuguese (Brazil), Portuguese (Portugal), Romanian, Russian, Swedish, Thai, Turkish, Ukrainian, Vietnamese, Simplified Chin...
An emergency fix. Five of the bugs fixed here come from your reports on 2.1.7 - thank you for those. The season end counts only once: Loading the end-of-season save ran the whole season end a second time - players aged by two years instead of one, every contract lost two years, and twice as many players retired at the computer clubs. Each of these steps now records in the save that it is done for this season. Slow devices: The retirements ran in a single block across all 821 computer clubs, and the screen gave up after 30 seconds - so on a slow device no computer player ever retired. The season end now runs in small steps and belongs to the season rather than to a screen. European cups: Champion, cup winner and winner of the first continental tier - and still starting in the third tier the following year. The winners only reached the archive the rule reads from if you actually saw the screen after the final. The game now archives them itself, the title holder is back at the front of his country's list, and in Argentina the rule applies at all. Yellow cards: Bookings are wiped after the quarter-final again, even if you simulate through or do not enter the office at that moment. Countries without clubs: Ticking every country in the country selection put eight countries without a single club into all the menus. Fixed, and affected saves heal themselves on loading. Country tabs: With fifteen active countries they pulled the panel wider than the screen. They now wrap. Targeted transfers abroad: The country list could not be scrolled, neither on the phone nor on a PC. Now it can - including with your finger on a button. Youth academy: The upgrade window was unreadable, with headings and costs overlapping. Rebuilt. For careers in progress: A save in which the computer clubs' season end used to fail now gets a normally ageing world - so more retirements than lately, until the backlog is worked off. A European place lost in an earlier season cannot be restored retroactively;...
🌟🔥 Embrace the "Blessing of the Eternals" - Unleash Eternal Power! 🎮🏆 💫🔮 Harness the might of "Gold" and "Firestones" in this monumental event of cosmic proportions! 🔥🌌 Forge unbreakable alliances, craft ingenious strategies, and pave the path to eternal ascendance! 💪💎🌐 🏆🎁 Prove your valor, amass the riches of "Gold," and ignite the flames of destiny with the enigmatic "Firestones." ✨🎉 Don't miss "Blessing of the Eternals" – Embrace your destiny! 🌟🤝😄
-Added ultrawide support -optimized game to reduce lag, especially late game BUG FIX: No localization strings on the feedback button, skill tree controls, and collect 20,000 pollen research task BUG FIX: When the master volume is set to 0 and applied the sound can still be heard.
-Added ultrawide support.-optimized game to reduce lag, especially late game. BUG FIX: No localization strings on the feedback button, skill tree controls, and collect 20,000 pollen research taskBUG FIX: When the master volume is set to 0 and applied the sound can still be heard.
NEW- Added a region panel: you now switch between the main mine and the dungeon from a single panel.- Added promo codes: type a code into the Promo Codes tab under Settings and claim your reward.- Added a chest to the store: it drops enchantment dust or a piece, and the card lists every reward with its chance.- Added sorting to the inventory: sort your items by tier or by number of affixes, and your choice carries over to your next session.- Added three new achievements for crafting legendary enchantments.IMPROVEMENTS- The trader now shows item icons instead of item names, so you can see what you give and what you get at a glance.- The trade, dismantle and reward screens now show the item's tier color.- The dismantle screen now shows the tooltip of the enchantment you picked, so you can read its affixes before destroying it.- Ore brightness was toned down; some ores were bright enough to hurt your eyes.- When you are short on diamonds the diamond store opens on its own, paid wheel spins included.- If your diamond balance drifts from the server's it is corrected during the purchase, so you no longer get an error message out of nowhere.- If your connection dropped, the game reconnects by itself when you make a purchase.- Task and daily mission completions are now written to the activity log.- Information messages that used to appear at the top of the screen now show in the middle.FIXES- Fixed some players getting stuck on Steam verification while entering the game; a player who cannot connect at startup now retries automatically.- Fixed task, skill and worker counters breaking after loading a save or resetting your progress.- Fixed an error in the task slots that locked the task panel.- Fixed clicks near the edges missing in the dungeon and the damage number appearing in the wrong place.- Fixed the statistics page not opening in some cases.- Fixed the Settings panel not opening on a fresh save.- Fixed an error in some purchase and upgrade actions.- Fixed the "floor ti...
Effects Amount now works per skill: lowering it hides whole skill casts instead of thinning their particles, and every skill is reduced by the same ratio. At 50% each skill shows every other cast; at 0 almost none show. Damage is never affected. Fixed skill power bonuses to Number of Hits, Pierce Count, Turns, Sniper Scope aims and Multishot arrows silently losing value after resets and refunds, which could also eat into the skill's base stats. Affected saves are repaired automatically on load. Other minor improvements and fixes
AddedTradable item crafting system. New tradable item: Bottled Cola Teleporter Vehicle attachment. Bomber-only. Killing elite enemies grants bonus bottle cap drops.FixedFixed an issue where the tradable item exchange UI did not display the total exchange count.Fixed an issue where rice would auto-unlock in certain cases.
- Since the background blur of modals is screen size dependent its also darkened now to separate background and foreground better even on high-res screens - Added discord and mail links the options menu - Added "More from us" banner to the options menu - Minor bugfixes
· Fixed abnormal stats for some items after reaching full stars · Fixed abnormal counting for the 1000 gacha pulls achievement; recount is required · Fixed an issue where the island skin collection could not be unlocked properly · Fixed an issue with the island skin achievement
GAMEPLAYAdded Oversurge to the Blight Tree. (It's two nodes to the left of Warpath, on the bottom floor of the tree.) Once unlocked, right-click its button to switch between Hold and Toggle fireball firing. In Toggle mode, click the battlefield to start firing Fireballs at that spot on the screen, then click again to stop. (The fire in toggle mode persists when changing screens).Grub, Skeleton King, and Golem now spawn farther to the right in Warpath to reduce overlap with your units.RNG AND RNG FIXESAdded BLP (bad luck protection) to card draws and rerolls. Higher rarity chances now improve after consecutive unlucky draws and go back to normal when a legendary draw happens.Whenever possible, rerolls now avoid offering units from the original draw unless they are of a higher rarity.Whenever possible, rerolls now avoid offering Totems from the original draw.Fixed an issue causing a marginal chance of drawing a lower-rarity card than intended.Fixed an issue with Chieftain bloodline randomization that made it predictable.Shout out to miraclepossible, comatosz ( Comatose ), Midas, Kontetsukages, cookiebinger, Ryan, Croak, Wisak, kawaiibeef, SoK |, 留洋海归, 回忆之前, 1621595570, Oma@Stricken, Ascate, madSimon, We Are Finally Cowboys, DrCD, BrenoAlvesOZ, DrgnRanger, Cukes_, Atmey, Boop, Sombra, mizzlemax, Sean, Shodingus, Heck Yep, Vodkaphile, HoodbroSkillson, ThePeoplesChamp, Mr. Poshy, ShrubNinja, Malus, Layla Spellwind, Cat Sniper Sheep, fri, 屎男寶貝, Noritama, NZSteel, TinyTalkingNinja, Leeto , llama747, mercenaryai, dragoonknight, Damokles, ovni.demon, firstborndragon, The Law, MTaur, guiromao, DiSunny, Elysium, Davolution, Kechop, Talbot, alberic81, Hunger, TDX, Halabaloo, Mardraced, Matticus, Daestra122, -shhfiftyfive, PatDay, and PLUMP RAT for reporting bad RNG.FIXESFixed Totems sometimes failing to activate during busy battles, including effects triggered by Juggernaut deaths. Thanks to droidy, Darkmoor, Rennox, Muno25, Dxkmi, and everyone else who reported this.Crane Tote...
尝试修复因断电导致的部分坏档问题
1. Fixed multiple bugs and oversights; 2. Some new weapons are no longer class-locked so every player can use them, e.g. Graphics Card Hammer, Horsetail Whisk, Ruyi Jingu Bang, etc.; 3. Eden is now a no-combat zone, including the training dummy and Legendary Bosses. It is the only peace dungeon; 4. Fixed the bug where the Mirror World ground could not be hidden; 5. Fixed the bug where the Alchemist Set did not work in some dungeons; 6. EXP Books now have a maximum usage count of 10,000; 7. Fixed the issue where the War God reward duration was too short; 8. Changed the Sun Wukong skin effect to Shadow Clone +3 and Multiple Shadow Clones +5, and both effects can now be active at the same time (not recommended though, as you may lack damage-dealing skills); Thank you all for your support! We will keep adding more content and gameplay to improve your experience and fun. Feel free to share your ideas!
This update focuses on localization, inventory usability, and overall UI polish.Main ChangesUI and equipment improvementsImproved perk upgrade descriptions to make their functionality clearerIncreased horizontal space for tooltipsIncreased side margins for improved UI readabilityFixed an issue preventing rings from being moved from the shop into the inventoryAdded sounds for dragging, dropping, and placing loot in the inventoryLocalizationReworked Ukrainian localizationCharacter titles are now correctly localized in German instead of remaining in EnglishBalance and gameplayImproved perk rarity and upgrade clarity
- the movement is smoother - The bolt on the weapon shouldn't change speed based on FPS right now - The car stops when you get out. new sound effects for car and should get stuck on the terrain less often at level 2. anyway use weapon case under wheels. - Objects shouldn't have that strange drop when released anymore, which could have caused them to fall through the ground. - Some fixes to the snow and sound - Ammo doesn't disappear in random places
Guilds of Mountgate – Update v0.3.4.0Greetings Adventurers,v0.3.4.0 is now live!Following the successful launch of Guilds of Mountgate and the enormous amount of progress made since then, this update marks another important step for the game.Over the past updates, we've spent a lot of time not only adding new systems, but also filling, connecting and polishing the world that already exists. Settlements have received their own identities, professions have become increasingly interconnected, and many of the systems that started as relatively isolated mechanics are now becoming part of a much larger whole.With v0.3.4.0, several of those systems come together – and we're reaching a point where we're finally ready to start looking beyond the borders of the currently accessible world. Player Freight & the Mountgate Trade OfficePlayers can now take a much more active role in the movement of goods across Vellgar with the new Player Freight System.At the newly opened Mountgate Trade Office, you'll find Supply Contracts and Public Tenders, offering new opportunities to participate in the regional economy.Rather than simply selling whatever happens to be in your Inventory to the nearest merchant, these systems are another step towards making production, transportation, regional demand and the different settlements of Vellgar matter together.And this is only the foundation.Freight, contracts and regional trade give us plenty of room for further expansion as more settlements, resources and industries become part of the world. Community Projects Become Part of the WorldThe original Community Project in Greenford was always intended as a pilot.That pilot has now been replaced by a proper dynamic Community Project system.Projects can appear across the World Map and give players shared objectives to work towards, rather than permanently tying the system to one location.The first new addition is the Flea Market Community Event, with more projects and variations planned as the system ...
Content: -Added 5 new skins for the Gardener (Customizable in the pause menu) -Added 5 new skins for the bots (Customizable in the pause menu) -Added Feedback button to pause menu (links to google form) to report bugs and offer feedback -Added Discord button -Added desktop bar icon -Added endless mode after you beat the game Bug Fixes: -BUG FIX: Fixed potential soft lock when you first visit the schematic shop by being able to purchase a rare flower before the spore lily, using all your research points without a way to generate sap. Now, you must purchase the spore lily before any other flowers -BUG FIX: removed get 3 satellites research task from the late game to prevent potential soft lock -BUG FIX: Bot Assembly Pad tasks do not save/load properly -BUG FIX: Duplicate resolutions in the settings dropdown -BUG FIX: Game doesn't save Fullscreen/volume options between play sessions -BUG FIX: It's possible to not be able to unlock the final skill tree node due to a save/load system bug. BUG FIX: Overdrive bonus text not anchored properly in UI. Out of place in non 16:9 setups BUG FIX: Bot Assembly pad bot task rows can get shifted left in non 16:9 setups. BUG FIX: Stats panel anchoring was not correct for non 16:9 setups BUG FIX: Typo in the ending credits
* Fixed an issue with game menu missing zoom in/out/dev tools options * Fixed an issue with game getting input events from gamepad when not in focus
Minor Fixes
Small bug fixes