Game Updates

Patch notes and dev posts · 7,982 Steam updates
Angel Clicker
Angel Clicker
148 days ago · oldflowergames

Bug Fix #3 + Our Other Game! 🔮

"Halo" from Heaven Headquarters 🪽 Thank you to everyone who has purchased and reviewed the game thus far! We truly appreciate each person's support! 🙇Before we get into the fixes, we wanted to take a moment to share our other game, Emblems: Sunless Vow. If you enjoyed the character interactions in Angel Clicker, then please consider wishlisting Emblems, as well! It shares our signature blend of humor, drama, and relationship shenanigans... 💙💚💜Here is a list of today's updates:Requested Feature: Added a Recycle Fuel button next to the Fuel display. Clicking it will consume 1,000 Fuel to gain 2 Entropy + 250 million of each main resource. This button is unlocked after discovering all 3 Draconic Secrets in Deep Space.Requested Feature: Added a Grindy Mode option. Increases all costs by x2 (for those seeking a slower experience).Requested Feature: Made Space node hitboxes bigger, requiring less precise clicking than before.Requested Feature: You can now quickly toggle the Metronome with Middle Click.Requested Feature: Dialogue backlog. Click the "Log" button in the bottom right corner to view dialogue lines that have already passed!Requested Feature: Added a toggle for Auto-Gifts in the Garden of Eden (unlocked via the "Living Plants" prestige option).Clarity: Adjusted dialogue and tasks to more clearly indicate that the final Prestige is optional. Players have always had the option to grind their way to the ending, but the dialogue now acknowledges that as a choice rather than implying that the last prestige is mandatory.Display: Added cases for more resolutions, particularly for Mac users. This should fix the black border issue.Polish: Made it so that the Cherubs assigned to raise the creatures at Noah's Mart don't cover up their artwork!Performance: Reduced the lag spike that could occur when purchasing an upgrade 100x with Ctrl + Click.Balance: Upgrades that cost Entropy are now unlocked 1 prestige earlier.Balance: Certain Entropy upgrades have been strengthened, bu...
Blush Blush
Blush Blush
149 days ago · Sad Panda Studios

Read Us the Dictionary!

{STEAM_CLAN_IMAGE}/34491490/d6a27d11456754f19ea16c83f20c6a8c77d1e2d3.png Hey Panda Peeps, Do you know what’s better than the sweet, sweet baritone of Ichiban’s voice? The sweet, sweet baritone of Ichiban’s pillow talk in bed! If you think so too, then get those daily logins, because the Limited Time Event to unlock his bed pinup starts today! Collect all your Event Tokens, and this deep and delicious pinup will be yours to revisit in your Memory Album any time! We love you so hard, The Pandas
Unnamed Space Idle
Unnamed Space Idle
149 days ago · Sylv

Version 0.80.1.1

Added Alien Synth speed bonus to systems enhancer and reduced Cryospindle craft time to speed up for task listTitan Array charge now carries over to next shot when there would be extra from final killSignificantly reduced titan warp charge times and slightly increased discharge times to reduce cancerous crew swappingAdded tutorial and increased visibility for warning about UT upgrades being capped and removed for 150 transitionUpdated and fixed display issues for Turkish localizationReduced Titan retreat distance and timeFixed hovering enemies while in warpFixed various late game tutorials and achievements showing up earlyFixed late game warp enemy info being incorrectFixed late game Discipline Mastery upgrade not applyingFixed Strata Growth panel flashingFixed targeting circles in TitanTypo fixes
Sniper Camouflage Orange Spy Warrior I Buried Two Bodies in the Garden and the Police Haven't Figured Out Yet That They're Missing Because They Were a Lonely Old Couple Who Had No Relatives Simulator 2026

Devlog #3 Climbing, snow, and more

ClimbingThere's not much to say—the video shows how it works. I thought it was cool that you could climb to places you normally couldn't reach. You use the mouse, and with space you held with the other hand, kind of like in VR, except you're using a single controller. I don't know, man.Level ??? WIPLevel 5 WIPIntro minigamejust as absolute full life has , here will be an intro representing the only way out studio SnowThe snow in the game forms holes under you, and you can even pick it up and throw itSLD!"ALS!"ůasdůl§okay thats all bye
Recursive
Recursive
149 days ago · Xero

Update 1.9

This is another HUGE update for the game and for myself. Recursive has officially launched on the Google Play Store for all to play, and will hopefully be coming to IOS in the near future.Along with releasing on Mobile, today we're introducing a brand new system. Ascensions!Ascensions work very similarly to the Prestige system, but with a new added difficulty layer and a huge new set of bonuses. The ascension system isn't technically fully available at this time, but will be very soon. Update 2.0, which will be releasing soonish, will introduce more ways of receiving ascension points as well as a MASSIVE content expansion for the game.Added achievement support for Google PlayAdded ASCENSIONS!Ascensions work very similarly to prestiging, after a certain threshold is reached the system reveals itself, allowing the player to ascend.Ascending grants AP(Ascension Points) which can be used to toggle ascension upgradesAscension wipes all progress (Except achievements)Investing AP introduces the new difficulty systemDifficulty multiplies things like enemy health in all modes, base upgrade costs, mage hiring costs, mining rock hp, and so on.Investing AP increases overall difficulty by 30% per pointAP can be added/removed to upgrades just like with Prestige upgradesRemoved the "Thanks for playing" modal, as the game has gone far beyond what the original completion was.A bunch of mobile fixes/changesGoogle Play Release!
The Greenening
The Greenening
149 days ago · erkberggames

The Greenening is OUT NOW!

The Greenening is OUT NOW!I just hit the release button, which means The Greenening is officially live on Steam!Get it now with a 20% launch discount: $4.99 -> $3.99Found a bug or got any issues? Join the Discord and let me know!It's been quite the journey creating this game, but I'm really happy with how it turned out and super excited for you all to experience it in full :)Thanks,Erkberg
Idle Deepcore
Idle Deepcore
149 days ago · swissm4n

v1.4.3

MAP New FILTERS button — pick which biomes stay highlighted, the others fade out. Iron Veins now spawn more often and in bigger patches. ACHIEVEMENTS Cheater also unlocks when the auto-clicker upgrade hits 20 clicks/second — no third-party tool needed for 100 %. LAUNCH PAD Reworked rocket launches — flight phases on the CRT screen, propellant draining in stages. Just looks cooler. Drill target picker moved to a second CRT screen built into the launch pad — slides in when you click CHOOSE TARGET, much more immersive. New "SHOW CURRENT TARGET" / "SHOW LAST TARGET" button above LAUNCH — jumps straight to the orbit map centred on your active or most recent drill chunk. UI Resource bar rows stop flickering — once seen this prestige, they stay at "0" instead of disappearing. Research lab balances (Astrium / Logic Circuits) moved top-left in a styled frame, with a hover tooltip explaining how to obtain each. New Preferences toggle: silence the navigation tutorial highlights (yellow flash on MAP / SMELT / DEPOT / SKILL buttons). New Preferences toggle: swap upgrade-cost icons for the original v1.0 text labels. Tutorial highlights + first-time popups now save instantly so they don't re-trigger after a quick close. BUG FIXES Automation panel log lines now translated in every language.
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
149 days ago · rimmindgame

New equipment "Arcflash Tailfin" is coming!

Veteran drivers, new equipment is making another glamorous debut! This time, it's the "Arcflash Tailfin". Don't underestimate it. Once you get your hands on it, you'll find it's simply a magical tool for tooth collection!Arcflash TailfinEvery time your team attacks an enemy, the number of teeth dropped by the enemy increases by 100%.You might think it's not that powerful at first and wonder, "What's the use of this?" But think about it this way. Before, every time you killed a monster, you got one set of teeth. If you encountered a tougher monster that couldn't be killed with one shot, wouldn't your gains be greatly reduced? But now, with the "Arcflash Tailfin", even if you can't kill the monster right away, after multiple attacks and finally defeating it, the total number of teeth dropped is equivalent to that of n monsters you killed in one hit!What does this mean? It means that no matter how tough the monsters are, your tooth collection efficiency won't decline at all! No need to worry about reduced gains just because the monsters get stronger. With the "Arcflash Tailfin", tooth collection will be a breeze. You can steadily obtain materials for vehicle upgrades, and a boost in combat power is just around the corner!The May Day holiday is overThe double material drop event has ended.
Forage Wizard
Forage Wizard
149 days ago · Lost Maxim

Release Version 1.1.0

Edit: The Mac OS version of this update is now available.⚙️ Automation Updates ⚙️We have greatly simplified 2 aspects of automation and improved the tutorial text. All pylons can now "fork", meaning they can all transfer to multiple containers. The fork pylon has been transformed into the teleporter pylon, which will make it easier to transfer items over a long range. The tutorial text has been updated to be a bit more intuitive and human readable, not technical. Your previous machines will still work, but you can probably simplify your machines by removing some redundant parts and retrieving their items. 🏴‍☠️✏️ Minor Updates ✏️These updates are oriented around making the game easier to learn and play. A notification symbol will now remind players to look at the item book. Important upgrades which players were getting stuck on will now situationally animate in the upgrade tree to show the player where to progress to next. The resolution setting is a dropdown now. It's not perfectly stylish yet but much better than what was there before. Blueprints being placed have a blue radius area instead of a green area to differentiate them from already placed buildings. Blueprints aren't ordered based on when you unlocked them anymore; they are ordered more intuitively and consistently now. 2 more levels were added to the crafting capacity upgrade. Now at level 5 you can fill a crafter with stacks of up to 40 items, which matches the maximum inventory size. 🐛 Bug Fixes 🐛These were some commonly noted bugs. Previously, after upgrading a transfer pylon's effective range, it would not show the new range during placement. This bug should be fixed now, but stay vigilant. Refunded items from Pont's shop were unretrievable. This is fixed. If you find any bugs or have any thoughts on this update, please inform us on Discord here or on the Steam Discussion forum.Best,VSDebtor
Guilds of Mountgate
Guilds of Mountgate
149 days ago · Dr. Asi

Systems Are Finally Starting to Connect

This is a big one.For the first time, the different skills in Guilds of Mountgate are starting to feel truly interconnected instead of isolated systems that simply exist next to each other.A lot of the recent work focused on tying gathering, processing, survival, cooking and the economy more closely together — and the game already feels noticeably more alive because of it.The new Smoking System is probably the best example so far.Fish, meat and filets can now be smoked using different wood types and optional wood chips for stronger bonuses. Smoked food isn’t just a renamed consumable either — it now directly interacts with the new buff and regeneration systems, including offline efficiency bonuses.This means that Cooking is no longer just about creating food items. It now directly supports long-term progression and idle efficiency.The same thing is happening with Survival.Players can now build fully functional camps at outdoor locations and even during travel. Camps range from simple bedroll setups to advanced veteran camps and come with their own progression path, resting mechanics, campfires and interactions.Campfires consume fuel over time, camps grant Survival XP, and resting can now make use of consumables and buffs. The new PLAYER_CAMP system also acts as a fully functional virtual location with its own interactions and systems attached to it.On top of that, a huge amount of UI and quality-of-life work went into the game over the last updates.The activity interface has been cleaned up significantly:XP, session loot and progress are easier to readCompact number formatting was added across the UIActivity drawers and animations now dynamically avoid overlapping each otherCity and location overlays behave much better on smaller resolutionsGeneral UI consistency was improved across multiple systemsThe inventory and bank systems also received major interaction improvements.Instead of instantly equipping items, clicking an item now opens contextual actions depending ...
Coloring Game 5
Coloring Game 5
149 days ago · L. Stotch

Soon: Coloring Game 5 - Unlock Upload Pack

Requests for a DLC that removes restrictions on uploading user-generated images will be honored, and such DLC will be released soon. Base price: $4.99. https://store.steampowered.com/app/4701840/Coloring_Game_5__Unlock_Upload_Pack/ This package removes the size limit on user-uploaded images. Adds 13 more tabs (bringing the total to 15), allowing you to upload 450 images. Note: Owners of Coloring Game: Studio automatically have access to the features of this DLC. There will be no future discounts on this DLC. This DLC will not be included in the bundle.
Monsters
Monsters
149 days ago · Calquter

The Final Chapter: Monsters is Being Retired

To all our players and community members,Today, we are sharing some important news regarding the future of Monsters. After careful consideration, we have decided to officially retire the game and move on to new horizons.Building Monsters has been an incredible journey. It started as a passion project and grew into something much more thanks to your support, feedback, and engagement. However, as an indie developer, it is time for me to take the lessons learned from this project and apply them to new, more ambitious titles currently in development.What does this mean for you?The Future: This isn't an end, but a transition. The experience gained here is already fueling my next project, which I can't wait to show you.We want to extend our deepest gratitude to everyone who explored the world of Monsters. Your bug reports, reviews, and gameplay hours meant the world to us.Thank you for being part of this adventure.Stay tuned for what comes next!
Upload Labs
Upload Labs
149 days ago · Jorge de Guzman

2.2.9

-Fixed GPU Quantizer accepting Clock Speed as input -Removed deprecated Factory Space shop upgrade, which was causing some players to have 10 extra spaces
Talented
Talented
149 days ago · TurtleFox Games

Hotfix 1.4.13

If your HP is below 25 flat or 25% Auto-Cast will use Abilities whenever they are available (reworked from below 10 flat HP) On Point no longer incorrectly references the Wounded Status Effect Immune enemies (e.g. The Smushrooms in the Fun Guy Wave) will no longer be effected by Vortech Shrink-Ray or Vortech Morph Ray Fixed an issue causing the Talent Tree to become disconnected and not reveal properly when enough Talent Pointers has been added (e.g. to reveal Epic/Legendary Talents)
Hole Is Mine
Hole Is Mine
149 days ago · delunadogames

Hole Is Mine Prologue: Deep Hole Update! 🕳️

Hi there, Ohs! 🫡First of all, THANKS a lot for playing Hole Is Mine Prologue! It has been a blast reading you and watching you mine through the Hole. We have been reading your feedback and polishing the demo a bit, besides adding a post-game Infinite Hole mode.In that mode, you can farm resources, find all the equipments you left and try to reach as deep as possible by optimizing your build. There is no new content there, but it's an extra mode for those who want more before the full game!⚠️ As we have made significant changes, the save data from the Prologue will be removed! Sorry for the inconvenience.If you like Hole Is Mine, remember to wishlist it! Also, you can join our Discord server here to give us feedback and be part of the community.Full Changelog:General: Included game controls on the Town.General: Close shops with menu button, not only right click.Feature: Included Infinite Hole mode, unlocked when finishing the prologue.Fix: Bravery Helmet will not stuck forever throwing to a wall.Fix: Show correct "New Game" text on confirmation modal.Fix: Several localization errors fixed.Fix: Names from Steam friends that has strange characters now show as "?" instead of "\"The Hole Has Spoken! 🔔
CaseCracker3
CaseCracker3
149 days ago · 问题不大

Due to an operational error, CaseCracker 3 will be released on May 13.

CaseCracker 3 was originally scheduled for release on May 14.As the release date drew closer, work got busier by the day, and the pressure kept building.As the person in charge, I drank quite a bit to blow off some steam. Once the alcohol hit me, I made the classic mistake every man makes—I opened Steam and started clicking around wildly in the backend.When I finally sobered up, I realized I had changed the original release date to 15:00 on May 13, and there was no way to change it back.This does not quite match our original promotional schedule, but what is done is done, so we might as well roll with it:CaseCracker 3 will officially launch at 15:00 on May 13.We hope you will log in and experience it the moment the system goes live. If you enjoy the system, we would also appreciate it if you could recommend it to more players.Thank you for all your support along the way. We will be waiting for you in Chicheng.
Desktop Raid
Desktop Raid
149 days ago · yingkui

Version 1.182 Update

1. Fixed a bug where adjacent items would disappear when selling a single item in filter mode. 2. Added a setting option: Allow/Disallow picking up items on the "Favorites" page. 3. Added a setting option: Allow/Disallow selling locked items individually. 4. Fixed a bug where the Death Knight's damage would stack infinitely. 5. Fixed several known bugs and errors in the new inventory system.
Birdwatching Notebook
Birdwatching Notebook
149 days ago · 想养一只小鸡啊啊啊啊

📢 Closed Pre-launch playtest Submission is Now Open!

Birdwatching Notebook is opening a limited closed play-test 🌿The upcoming closed play-test is primarily a pre-launch test, and we hope your participation can help us improve the overall gameplay experience (such as reducing bugs and polishing features).Players who participate in the play-test will be credited in the game’s Special Thanks section, and we’re also planning a few small rewards for testers! We’d really appreciate all your feedback 💚👥 Only 50–100 players will be invited.🗓️ From May 11 to May 17 only.⏰ This time, you can: ✨ Explore new maps beyond the demo ✨ Try full-version features like online coop ✨ And discover even more upcoming content from the full release📝 How to participate:Sign up here: Birdwatching Notebook Closed Playtest - Submission Form(Or Sign up by joining our Discord.)Application Deadline: May 8th, 8:00 PMTest invitations and Steam keys will be sent via email.💚 And here’s the best part:Your feedback will help us improve the game.And all playtest players will be featured in our Special Thanks section.We’re also preparing small rewards for early supporters 👀Thank you for being part of the journey!Wishlist now 🏃
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