Greetings Gifters! Our V0.2.1 update is now live with several bug fixes (sorry about those) and QOL improvements. Hope you’ve been enjoying the game so far and thank you for all your feedback! Here is the full Patch Notes for V0.2.1: -Fixed an issue causing widescreen monitor users to have “strange” visuals.-Fixed an issue with Betsy orders causing the packing peanuts to stop working.-Fixed an issue where the info button on the apps being unresponsive-Tweaked the current economy settings to offer a more comfortable gameplay-Added an email reminder that is to be sent to your inbox 2 days prior to rent's due date.-Fixed an issue causing the tablet to occasionally freeze.-Fixed an issue with item hitboxes.-Polished the BulkBuy app-Fixed an issue causing the texts to get mixed up for haggling customers.-Fixed an issue causing the emails to repeat on each login.-Adjusted the sizes of some items to appear better-Added localized customer names for 10 languages.-Changed some aspects of Inventory and Betsy to offer a clearer experience-Welp now displays all ratings and not just written comments.-Fixed an issue with Madame Bouvier causing the game to crash.-Fixed an issue in welp causing some customers to leave 0 stars. Thank you for playing our game and giving feedback! We hope you enjoy this update and as always Stay Gifted!
I am honored to join (the) Gnorp Apologue in a bundle! It is one of the main inspirations for Tower Wizard, as some of you may have guessed.If you wanted more incremental strategy gameplay similar to Tower Wizard and have not played (the) Gnorp Apologue yet, I highly recommend!
Snakecremental has bundled with Genome Guardian with a 15% discount! If you enjoyed the complexity or the "this just keeps going" vibe in Snakecremental or just enjoy the general roguelite meta progression, you'll like Genome Guardian.
It’s been a few days since Infiniclick launched, and after the "initial shock" and bug fixing, I’ve finally had a chance to relax a little.Huge thanks to everyone who bought the game, and also to those who’ve shared feedback, both positive and negative (I really appreciate that almost everyone who gave negative feedback did so in a constructive way).I read all the comments and reviews, and I take them into account. I’ll keep working to improve the game. Thank you so much!
1.修复了海缸鱼王的显示问题(海缸没有鱼王) 2.提升了卖鱼获得的贝壳数量 3.修复副屏挂机时遥感响应问题 1. Fixed the display problem of the fish king in the sea tank (there is no fish king in the sea tank) 2. Increased the number of shells obtained by selling fish 3. Fixed the remote sensing response problem when the secondary screen is idle
Fix the problem of high CPU and GPU usage after hiding the windowAdd instructions for switching between multiple screens. After selecting or clicking the cat icon in the taskbar, use Win + Shift + ←/→ to switch between multiple screens.Modify the treasure chest opening animationModify the bold font
Mango's Fisharium Update v1.1 - Keyboard controller now activated only through shortcut ‘U’ or in the Settings- When ‘Keyboard controller’ active, Left click or Right click mouse will deactivate it- Fishing Power Bar reverted (Red to Green)- Added option to turn off Reeling SFX (the one that keep playing when you pull up the fishing rod)- ‘Shiny Fish Caught’ renamed to ‘Unique Shiny Fish Caught’- Rename it too on Steam AchievementAbout AII did used AI to make some texts for the game. On this update, I have replaced all AI generated texts with mine with tiny help from AI to fix my grammar (I’m no english speaker)I will no longer use AI for any creative part (Art, Text, Sound, Images) on my game in the future
Hello everyone! Thanks to all of you who shared feedback and bug reports through the Community Hub and Discord, your input has been invaluable in improving the game! The update has bug fixes, quality-of-life improvements, and balance changes. Here's what's new: Bug fixes: Fix Automation Tab button update and margin Fix Gold and Renown not resetting when temporal skills are reset Fix buttons not responding to clicks Fix Story not popping up on unlock Fix Danger Reduction not updating on game start Fix Death popup not showing on start Fix save file lost issue QOL Improvements: Card notifications to only show when unlocked for the first time Added Window Mode settings Added minimum window size. Added new hotkeys: - Space: Pause/Unpause - Esc: Toggle sidebar - S: Toggle speed Balance Changes: Poison Sac and Ring of Darkness has been nerfed Spiritual Illusions and Skeleton Guards explorations has been buffed
Hello everyone! We’ve released update 1.0.4 with important fixes and improvements: ✅ Achievement system: The entire achievement system has been refactored. All known issues with achievements have been resolved. If you have achievements unlocked in-game but not on Steam, they will now sync and unlock automatically when you start the game. Fixed the Ascension Points 6 achievement, which previously had an incorrect ID and couldn’t be obtained. ✅ Other improvements: Small performance improvement across the game. Thank you for your patience and support! Sorry for the bugs — the game’s code is quite old, from back when I was still learning how to program.
The core change in this update is a rework of the endgame. Gradient wells used to act like a holy grail — once unlocked, they made the game much more linear. That’s no longer the case. Unlocking their full potential now requires exploration. The resources they extract are now based on a completely new resource distribution map. In general, the farther you move from the origin, the richer the sources you’ll find. This new map only applies to gradient wells; regular channels are unaffected. New Entities: Supercritical Kernel – Placed on the dark side. Reveals the resource composition used by gradient wells and collects symbols. Teleports you back to the origin when fed with Reality. Puncture – Marks a cell with a strong resource composition on the dark side. Acts as a foundation for a gradient well on the bright side, doubling its output.. Direct Chasm – An upgraded waypoint. Connects isolated networks to the Inverse Chasm.Other Changes: Stabilizers now display the current surge effect.Fill Director now points to destabilized surges, empty stabilizers, disconnected gradient wells, and punctures. Adjusted the price of the last building to fit the new gradient well mechanics. Slightly reduced prices for gradient wells and the celestial reactors. Reworked resource animation for conductors. Fixed line width issues in some animations. Improved visual hints for building and relocating. Volume slider is now exponential. Slightly boosted Elmerine and Beta-Pylene surges. Fixed a bug where hollow fruits stopped growing when the max number of hollow stones was reached.Quadrillions instead of "a lot".Fixed incorrect stats for "Need a break" achievement
Now you can set the game in windowed mode in the options panel (only in the main menu). You can resize the window freely.Two new songs added to the music loop.Steam achievements bug fix.
Thank you so much for all players that have played Mango's Fisharium. It's been a great week for me. Current players probably have left since Mango's Fisharium is not meant to be played over and over again (⌒▽⌒)I have new update coming with these changes below. But I cannot upload it right now, since my mobile authenticator doesn't work. Will upload it as soon as I canCHANGELOG 1.1- Keyboard controller now activated only through shortcut ‘U’ or in the Settings- When ‘Keyboard controller’ active, Left click or Right click mouse will deactivate it- Fishing Power Bar reverted (Red to Green)- Added option to turn off Reeling SFX (the one that keep playing when you pull up the fishing rod)- ‘Shiny Fish Caught’ renamed to ‘Unique Shiny Fish Caught’- Rename it too on Steam AchievementAbout AII just realised, Steam users really hate AI. I mean, I hate it myself when I see awkward images or texts.I did used AI to make some texts for the game. Not all though. It's just when I'm in rush or my left brain is dominating, so I cannot do any creative work yet.Disclaimer again, all pixelart images in Mango's Fisharium is drawn by me. I have done solo Game Developer on mobile for 6 years now. So I can do some pixelart ᕙᓄ(☉ਊ☉)ᓄᕗOn the new update, I have replaced ALL AI generated texts with mine with tiny help from AI to fix my grammar (I’m no english speaker)I will no longer use AI for any creative part (Art, Text, Sound, Images) on my game in the futureヽ〳 ՞ ᗜ ՞ 〵ง
Thank you so much to everyone who's played the game!!! Your support truly means the world to me!! Here's what's new in this update:Adjusted Prestige Upgrade CostsRebalanced to ensure a smoother progression experience.Improved Save System (more stable and reliable saves to protect your progress)Scratchers TweaksAdjusted limits and mechanics to keep things fun and balancedBug FixesAnd More! Thank you
Hey Cyber Detectives, We have some wonderful news to share with you! DLC UpdateOur furry kitty companion DLC has gotten a new update: New alarm function during work mode Unlock new cat costumes by building rapport New recycle bin function Not only that, you can now go to the settings in the main menu to select if you want automatic dialogue. Steam Summer SaleCyber Manhunt 2: New World has joined in the rush of the Steam Summer Fest, and we are happy to announce that we will be offering a historical discount of 30% off. If you purchase the Cyber Manhunt Complete Saga bundle, you'll even enjoy another 15% off. https://store.steampowered.com/app/2421410/Cyber_Manhunt_2_New_World__The_Hacking_Simulator/ The discounts will last for 3 weeks so what are you waiting for? Grab a copy today and dive into a world of intrigue, conspiracy and high-tech deception! We cannot wait to see you at the start of a new digital social order, Cyber Detective. Cyber Manhunt Twitter Cyber Manhunt Tiktok Spiral Up Games Twitter Spiral Up Games Youtube
Hello everyone! We’ve released a small balance update to make progress smoother and achievements more achievable: Balance changes: -Adjusted click upgrade cost coefficient from 4 to 2.5. -Adjusted llamas per second upgrade cost coefficient from 2 to 1.4. Achievement adjustments: -Level achievements are now easier to obtain. -Click power achievements are now easier to obtain. -Llamas per second power achievements are now easier to obtain. -Llamas power achievements are now easier to obtain. -Total llamas spent achievements are now easier to obtain. -Ascension points achievements are now easier to obtain. -Thank you for playing and for all your feedback
Hello frog friends!This update is long overdue - I finally got around to adding additional languages to Croakoloco! 🐸 A big thanks to all the translators for all their hard work!LanguagesSimplified Chinese (translator: Yuan Liu)Traditional Chinese (translator: Yuan Liu)Japanese (translator: Uwaaaa)Brazilian Portuguese (translator: Jhnd)Russian (translator: Olya)Ukrainian (translator: Olya)Spanish - Spain (translator: Chris C)German (translator: Chris C)French (translator: Chris C)Italian (translator: Chris C)If your interested, I'm working on a new game with trains called Trainatic! There is a demo out now if you'd like to check it out!Trainatic Demo!Trainatic is an explosive incremental game where you upgrade your train and blast down the tracks. If it looks or sounds interesting to you, a quick wishlist would be much appreciated! 🚂 Trainatichttps://store.steampowered.com/app/3208560/Trainatic/ follow my developer page on steam to be notified when any of my new games release!
Hello everyone!To celebrate the upcoming Chill Corner x Ursid crossover, we're hosting a giveaway where you can win official game keys!How to participate: Comment with a random number between 0 and 999Winner announcement: Results will be announced at the end of June 23We'll use random.org to generate the winning number.Rules:If there's no exact match, the closest number winsIf multiple people pick the same number, the earliest entry winsIf you'd like to support us, please check out Chill Corner's support edition and Ursid here:Good luck, everyone!
本次更新内容: 1、新增2个海鱼包共48种 2、新增礁石3种,珊瑚24种 3、新增海沙6种 4、新增海缸壁纸20张 5、新增海鱼收集对应的成就2个 新增海缸玩法: 出售稀有及以上品质的7星淡水成鱼,获得新的货币-贝壳。贝壳可用于购买咸水鱼缸对应的新鱼苗和珊瑚等装饰。 This update content: 1. Added 2 new marine fish packs with 48 species in total 2. Added 3 new reefs and 24 new corals 3. Added 6 new sea sands 4. Added 20 marine tank wallpapers 5. Added 2 achievements for marine fish collection New marine tank gameplay: Sell 7-star freshwater adult fish of rare or higher quality to get a new currency - shells. Shells can be used to buy new fish fry and corals and other decorations for saltwater fish tanks.
Fixed mouse move issue.
The roster grows darker. This week, two new waifus descend into the fight—and they’re not here to play nice. 🌿 Thea, the Withering Warden, speaks for the wild places long forgotten. She heals what she chooses, curses what she remembers. Her smile is soft, her roots are deep—and they don’t let go. 🩸 Grynn, the Blade of Silent Vows, once showed mercy. But precision is cleaner. Faster. Final. Every movement calculated, every gaze a warning. She's not here to save you—just to finish the job. Grynn is a limited-time drop available until July 20. When she vanishes, she won’t leave a trace. Let us know who you're summoning first—or if you're bold enough to chase both shadows. See you in the next loop, Commander.
LAUNCH EVENT IS LIVE! Hey everyone! We’re rolling out a brand new update that makes claiming items twice as fast! That means your waifu can now walk away with twice as many goodies from the store in the same amount of time! This event runs until July 2nd, 2025, at 3:00 PM Eastern Standard Time, so make sure to take advantage while it lasts!New Task Available!Check it out in your task list and grab those rewards!Bug Fixes:Fixed a visual bug where merged items would still appear in your inventory. Everything should look correct now!Go treat your waifu. She deserves it.Let us know what you think, and happy collecting!
To celebrate the official launch, we’re offering a 34% launch discount!In this full release, we’ve added 18 new plant types and 9 new decor items—all unlocked and ready for you!We hope you enjoy your Desk Garden!
好久不见,我们制作了v1.8 考虑到内测玩家通过众筹获得电量,普通玩家无法获得,所以在每日挑战奖励中额外加入了电量奖励 1.增加设置功能:可默认选择游戏的开始选项,无需再每次开局时候在选择上浪费时间 2.追加新的魔塔可升级核心,溢出的钥匙有地方使用啦 3.每日挑战奖励增加额外获得1点电量 4.电量奖励增加 5.追加额外技能 6.新的 开启试玩(其实就是刚做一些内容啦,后续做为免费dlc发布) 魔塔地牢的角色将加入魔塔,角色将与魔塔一同抵抗魔物潮 制定你的角色配队,召集各路勇者一起共同抵御魔物的入侵,升级获得角色联合技能、在红水晶融合角色...... 请注意,目前转生魔塔2仅是一个demo,平衡性还需调整, 还有更多角色&技能组与关卡等待后续加入
Changes: - some bug fixes