Eliminated the causes of some game freezes, such as taking a large number of bats, and some other cases.
v6.1.0 The Era 5 Boss, the Molten Amalgamation, is now available! Defeat it to earn the Runic Quill!
Finally fixed the issue with the antivirus flagging. If you are still experiencing lag on startup please let me know, hope you all enjoy. This fix has taken up all of my day but ill be back with more QOL and bug fixes soon.
Right now the game is being flagged by certain antivirus (mainly Avast and Bitdefender) I am currently working on getting the game code signed which will fix this issue, but in the meantime if you are getting this issue you can do one of two things. run the game in administrator (only works for some people) Add an exception to the games exe in the antivirus. if neither of these work you can always disable your antivirus but id highly recommend you don't. I'm sorry about all the people who have experienced this bug, in 1-2 days i will get my code sign and fix this issue. now onto patch notes I've been releasing over the days. Fixed E notation to be more readable (stuff like "T," "QU", "OC" instead of 1+e20) Made gravity lock a toggle Fixed core milestones pausing on 105 Added a "prestige and restart" button for when you prestige to make it easier to bulk prestige Challenge timers now disappear when you arent on a challenge Fixed some UI elements not having the right description Fixed Cupid Planet killing you on startup Fixed planets being in negative scale causing them not to be clickable Made energy balls actually do damage also currently working on main performance like when you unlock micro drills and go to the sun, along with some balancing fixes. thank you all for the overwhelming support
Valve testing results for this game on Steam Deck — Fully compatible. The game is fully functional on Steam Deck and works great with built-in controls and graphics settings. All functionality is available for using standard controller control settings. This game displays icons of Steam Deck buttons. The text in the in-game interface on Steam Deck is readable. This game works well on Steam Deck with standard graphics settings. {STEAM_CLAN_IMAGE}/42166870/2c7bd752d1545b90a0cd519326a1f8e57b18def3.png
Cookie Clicker is officially 10 years old! 2 of which happened right here on Steam. Thank you so much for all your support and kind feedback over the years. To celebrate, we're going 40% off this week! If you're reading this, you probably already own this game - but if your local culture involves some sort of summertime gift-giving holiday now is a great time to spread the cookie curse to your friends and family! 10 years is a long time to develop a game, but there's still so much more we want to add. Time is an arrow, so in the grand scheme of things we're only just getting started! -Orteil
Early Access v1.4.4 has been released! Read on for a list of changes... New Journey System and Steam Achievements The journey system has been revamped... There are now a total of 97 journey objectives in a new layout, and some key objectives now award permanent effects in addition to the base exp they rewarded before. Each journey objective has its own Steam achievement too! Note: Loading a legacy save (one from before this update) may result in some notification spam at first pertaining to the journey steps that have already been completed. Inspecting and Upgrading Construction Machines You can now upgrade construction machines to make them process items faster. Simply right click (most) machines and choose "Inspect or Upgrade this Machine" to see the new machine upgrade UI. This UI shows maximum input/output rates, as well as lets you use materials to increase the machine's clock speed - effectively multiplying its efficiency. New Augments Two new Prestige augments have been added: Draught of Everlastence makes potions not drain duration for the next playthrough. Penchant for Building makes construction unlock at level 35 competency for the next playthrough. More RPM VFX Tiers Visual effect tiers for RPM up to 1 trillion have been added! As such, randomly generated RPM effects now activate after the 1 trillion mark. Balance Tuning Balance has been adjusted in several areas: The glorious amulet has had its power reduced by approximately 50%. Added 2 piece set bonus to The Lonely Ring, so you can no longer stack multiple of them for insane stat bonuses. The Optimizer meta talent point increase threshold has been reduced from 25 to 10. Haggling EXP awarded for vendor transactions has been reduced. Well rounded EXP per point is now 0.03% (down from 0.1%). Engineering EXP gains have been boosted by approximately 30%. Jewelcrafting now unlocks at level 10 mining. The Aura of Decay prestige augment has been rebalanced. Vendors are now gated behind unlocks (for example: t...
It would be awesome if people could try the content and give us tips on how to improve balance, fix bugs and all that. NEW FEATURES Unknown tab content related to Chronomancy, furniture and others Chapter 3 to 5 of the story Offline progress Achievements Quality of life How to playtest If you bought the game, you can access it from the game properties (look at the image attached for help) The password is genericbetashaky https://i.imgur.com/CRD3wUM.png If you haven't bought the game, you can access a limited version of the beta through the playtest button! The game should be leaving early access soon folks!!
FREE GAME ALERT! Attention, humans! Introducing "An Arcade Full of Cats," our latest creation! Follow the link below to embark on a purrfect adventure and wishlist the game to spread the feline word far and wide! ːfofinoː https://store.steampowered.com/app/2368470/An_Arcade_Full_of_Cats/ Step into the golden age of arcades alongside Fofiño and Leo, as they venture through this cat-tastic journey. Our mission is to transform Leo into a true Devcat, and rewrite history to give cats the glory they truly deserve! ːfofino2ː The game will be about the same size as "A Building Full of Cats" and, like always, there"ll be some surprises along the way. Rest assured, this game won't delay the launch of "A Tower Full of Cats," as its artwork is already complete. Exciting news about "Tower" are coming soon, so stay tuned! Cat Awareness Sale on August 8 https://i.imgur.com/Fjove8U.png Mark your calendars for a special event on August 8th – International Cat Day! This meaningful day, established in 2002 by the International Fund for Animal Welfare, serves to raise awareness about cats and ways to protect and support them. ːcathspawː Here at DEVCATS, we're deeply committed to cat advocacy and promoting feline adoption through our games. To honor our furry friends, we've prepared an incredible sale on Steam, uniting many PAWSOME participants who share the love for cats in all their forms and styles. Help us make a difference and celebrate the greatness of cats together! Let's create a brighter future for our feline companions. ːwinkycatː See you soon! Love & Purrs, Devcats ฅ^•ﻌ•^ฅ
- fixes so the samurai's banner is visible
This update fixes a bug which would cause the Kinetigen Sparkifier upgrades to be significantly more powerful than intended on computers using some Continental European languages. This update also fixes issues related to Kinetigen Sparks being tied to framerate, and adds additional bits to make future debugging easier including a UI to export and send me your save if it fails to load. The UI also allows you to delete your save. This update is Windows-only. macOS is expected tomorrow. Thank you to Frankenstein and Barao in the Steam Forums for sending me their save files so that I could debug this doosie.
Hey everyone! I'm excited to announce that I'm making a new game, "Epic Auto Towers"! Epic Auto Towers is a turn-based strategy game combining elements of autobattler, deckbuilder and roguelike. Purchase uncommon and rare Towers and build the strongest combo to withstand the monster assault! Discover unusual new Tower combinations as you come back for more. Add game to wishlist now! https://store.steampowered.com/app/2116060/Epic_Auto_Towers/
Hey everyone! I'm excited to announce that I'm making a new game, "Epic Auto Towers"! Epic Auto Towers is a turn-based strategy game combining elements of autobattler, deckbuilder and roguelike. Purchase uncommon and rare Towers and build the strongest combo to withstand the monster assault! Discover unusual new Tower combinations as you come back for more. Add game to wishlist now! https://store.steampowered.com/app/2116060/Epic_Auto_Towers/
Hey everyone! I'm excited to announce that I'm making a new game, "Epic Auto Towers"! Epic Auto Towers is a turn-based strategy game combining elements of autobattler, deckbuilder and roguelike. Purchase uncommon and rare Towers and build the strongest combo to withstand the monster assault! Discover unusual new Tower combinations as you come back for more. Add game to wishlist now! https://store.steampowered.com/app/2116060/Epic_Auto_Towers/
Fixed Potion drops being wrong type Fixed cauldron growing when you click more than 100x a second (I support autoclickers but if I don't fix this I will never hear the end of it)
With the new major Remaster Update to SPACEPLAN, Logan added 5 new tracks to his lovely OST. We're calling it Side B, and it's available at no additional cost to anybody who owns the soundtrack. Side B is also available on Bandcamp, as is the Original Soundtrack... while we're linking Bandcamp, why don't you pick up his first EP, Moments—I designed the cover for that too. ːsteamthumbsupː
This update contains some small fixes and a rebalance of the Sparkifier & Item costs. Fixes: - New Spudalite VFX as the previous ones caused an Android crash (thanks for help debugging Benjamin & Darren!) - Planet Orbit corrector—in some cases if the game lagged significantly planets would get flung away. If this happens, a script catches them and resets their orbits. - Kinetigen & Spark Audio—fixed an issue where the Kinetigen’s sound wouldn’t blend into a gentle hum as you click more. Also reduced these sounds significantly, as well as Word Outputted sounds. Rebalance In the 2017 version of Spaceplan I switch to a different UI animation as the sparks become too intense. In the remaster I keep the same animation as it’s built more efficiently now. (1) In the 2017 version the Sparkifier actually broke when you switched to this animation, capping the Sparkifier Multiplier at 1.9x. (2) In the 2017 version it would also appear that the 2nd and 3rd Sparkifier upgrade don’t actually do anything, when they should have made the Sparkifier 2x & 3x more powerful. (3) Finally, in the 2017 version I had some code to reduce the Item Cost Scaling as it got too high, to make exponential price increases sting a little less. This code also didn’t work, leaving the price increases to be exponential. I fixed all of these issues in the Remaster without realising that they didn’t work in the 2017 version. This means that due to (1) the Sparkifier isn’t capped at 1.9x and quickly goes beyond it. Due to (2) the Sparkifier also becomes 2x & 3x more powerful, and due to (3) Solar Panels cost far, far less. Buying Solar Panels makes the Sparkifier more powerful. All of these changes meant that players could easily get multipliers in the thousands rather than the 2017 version’s 1.9x. Oops. I’ve put some temporary changes in place to calm this down at least a bit. They will affect new saves, but ongoing saves will only see some of these changes and continue to be a little OP. 1. Spark Effecti...
Thank you everyone for the excellent first week on Steam! This game has done far better than I could have possibly hoped. Unfortunately I can only do so much in one day and I have to spend my time elsewhere for the time being. 1.4 has got to be the lore update. There is just no way I can put it off anymore. But for a lore update, there needs to be a content addition. What do you want to see added to the game? Bug reports and suggestions please email FCS@skylorbeck.website please and thank you if I have enough of a plan in place I can find the time to devote to it. You can, as always, find me on Patreon above all else. YMBaL coming Q1 2024 if everything goes to plan.
With this patch I am attempting to address some concerns players have had. Plinko was overshadowing the entire rest of the game and needed to have it's rewards lowered. Additionally, the Cauldron was too liberal and early players were locking themselves out of it for hours at a time. General: Collectible Count on Marketplace fixed Cauldron: Fixed Integer Underflow on currency visualizers Offline Time Calculation Stability Improvements *New* Cauldron now has a maximum ingredient capacity determined by it's level. You can increase the level by clicking the cauldron to speed it up, or brewing potions. Percent Buttons now set the amount to a % of the capacity instead of available mushrooms. Plinko: New Collectible Patron and Community names Score now refreshes properly at the start of the game. Spore Drop Rate reduced and Potion Drop rate increased. Spore and Hivemind Point rewards capped at 1 Ball rewards capped at 3. Minor Prize bar size shrunk by 33%. Maximum Balls Fired Per Second increased to 6.66... from 5. Collection Shelf visually condensed to increase information per inch Portal noise volume lowered Peg collide noise re-added
Hello! We had a great first week with lots of QoL updates. FCS broke profit on the second day of being on sale! And we just hit 100 copies sold right before the end of the sale! I am very pleased with the reception. All the positive comments and helpful bug reports are much appreciated. So, what's next? In an effort to reduce frustration caused by easy mistakes, I am adding a capacity limit to the Cauldrons Ingredient count. Over time, the cauldron will level up and the maximum brew size will increase. It won't stop very progressed players from making potions that take days to finish, but it should prevent new players from locking themselves out for several hours. In addition, the percentage buttons will become more useful. Instead of setting the desired ingredient count to a percent of the total owned mushrooms, it will now be a % of the maximum capacity in the pot. That's all for today. Work will continue on Monday.
Update 2.0.1 fixes a bug where buying an idea (such as the Kinetigen Sparkifier) would fail to go through, leaving a duplicate in the Idea List. On reloading the game, the save file would fail to load. This fix should force Ideas to hide when bought, and fix any saves that were stuck as a result of this. If you run into any issues, please submit bugs via: https://steamcommunity.com/app/616110/discussions/0/3809533595065486642/ Thanks!
This new version of SPACEPLAN is a rebuild of the entire game from the ground up to bring it in line with current design standards and make maintenance easier to better future proof it for future devices. Key changes are— * Facelift across UI design and art style to bring the game more in line with the original vision, while maintaining the feel of the original release. * A more efficient physics system to better handle more gravitational bodies at a lower cost, meaning better performance as gameplay progresses. * Broadly improved systems to make the game’s UI feel more responsive. * New music to further flesh out the much-loved OST by Logan Gabriel.
Hello everyone, Thanks to Lacki23's team for providing us with Ukrainian translation, the game now supports Ukrainian. Lacki23, plyushkk CognitoInq, Andriy Shche, AngryRacco0n zoonish If you would like to provide translations for this game, please contact us via contact@perfectdaystudio.com. Thank you!
We would like to thank everyone who has played dig. We also noticed that we have a lot of players in Japan, so to celebrate we are adding a 5th skin.. the Samurai!