Pspspspsps,Hopping in to announce we just bundled with Ribbit Ranch! Double the coziness discovering millions of combinations of frogs while your chonkers are asleep. Check it out now 💚
This update introduces 11 new fish species, including highlights such as the Hawaiian Cleaner Wrasse, Spanish Hogfish, Midas Cichlid, and Three-Spined Stickleback.Alongside the new additions, the update includes various bug fixes and smaller improvements to keep everything running smoothly.Thanks for playing and enjoy the new arrivals!Full list of new species in this update:Tanaka's possum wrassePolynesian wrasseRainbow caleSpanish hogfishHawaiian cleaner wrasseBadisBlue tetraThree-spined sticklebackRed-tailed black sharkBanded leporinusMidas cichlid
Stress Relief is finally released! Thanks to everyone who played the demo and gave a try to my game.DisclaimerSteam does not offer a solution to transfer items from demo to the full release, so your demo items will be gone sadly. To make up for this, i have made 2 unique items which will be automatically handed out to people who played the demo for at least 15 minutes. The 2 unique and exclusive items are the Golden Skin and Golden Ears. If you would like to move your distance stats from the demo to the full game, please contact me on discord.Feature list:The Slime desktop pet187 items which are tradeable on the Steam marketplace. You can get 1 item every 25 minutes.Exchange 8 items of the same quality to get a new item of a better quality11 languages available in the game (Please contact me on discord if you want the game translated to your language)11 achievements to unlock6 default Desktop Destroyer tools (Workshop support is coming soon)Rock-Paper-Scissors game to play against other players and win random items (unlimited games, only 3 items a day)Limited linux and macOS supportMultiple different themes to change how the UI looks according to your tasteEnable developer mode from the settings menu to access experimental features meant for testing and previewExperimental features:Friends: Create a lobby and invite your friends to play with you. They will appear on the screen with their own skin preset and everyone will be notified when someone opens an item. It is planned to help eachother claim items when someone is AFK.Discord Activity Editor: It is possible to set up your own custom discord status using this game. Here is a guide on how to set it up.Golden Skin and Golden Ears. Awarded to participants of the demo playtestDiscord Activity Editor previewIf you need help with anything or you found a bug please click the link below:Join our Discord server.
· Fixed an issue where the hint indicator would not disappear after locating individual additional targets in Scenario 4.· Using the 'Hide UI' button will no longer reset the cooldown of the prompt system.--Thank you for playing and supporting the game as always.Your feedback is incredibly helpful—it not only helps us improve but also guides us as we build what's next.If you encounter any issues while playing, please do not hesitate to let us know. Happy gaming!--If you enjoy the game or have any thoughts while playing, please consider leaving a review on Steam. Sharing your suggestions and valuable insights will help us do even better in the future!2025-11-23
This update adds 22 new achievements focused on chore completion and vacuum progression. Track your mastery of each chore type and show off your vacuum collection! Additions: * New achievements: Complete each individual chore type once (12 achievements) * New achievement: Chore Expert - complete every chore type at least once * New achievement: Chore Master - complete every chore type at least 3 times * New achievements: Equip each vacuum (8 achievements) * Statistics now show completion counts for each individual chore type Note: Per-chore-type completion counts are a new statistic and were not previously tracked, so progress for these achievements starts at zero. Please consider giving Vacuum Warrior a positive review - it only takes a minute but is very helpful! Thank you!
Not long ago, a vulnerability was discovered in Unity's game engine. This vulnerability has now been fixed, and all games updated to the latest version of Unity no longer contain this vulnerability. Update Box Clicker and continue to enjoy it in complete safety. You can read more about it here: https://unity.com/security/sept-2025-01Join our server in Discord and stay up to date with the latest Box Clicker news: discord.gg/pf66s5UWpV
The Christmas Calendar: 24 days of holiday cheer packed with tokens, boosts, chests, and more! Open a door each day from December 1-24 to uncover amazing gifts and rewards! Additions: * Christmas event 2025! * Prestige tokens/min display when earning tokens rapidly. * Zenmode (hides UI) - configure in hotkeys. Improvements: * Clarified non-consumed currencies in the prestige menu. * Updated engine version. Please consider giving Vacuum Warrior a positive review - it only takes a minute but is very helpful! Thank you!
Hello everyone,Maktala: Slime Lootfest is finally released!!!I honestly don’t know how to thank you all for the support, whether it was feedback, encouragement, or just checking out the game.I hope you enjoy it, and I’d love to hear what you think.If there’s one last thing you can do to support the game:Please consider leaving a review. It helps a ton with visibility, and hitting 50 reviews quickly is a strong signal on Steam.Love you all :heart:
Small update that adds font compatibility for leaderboards and mod names (names in Korean, Chinese, Japanese, Cyrillic, Greek, Thai, Georgian should use a proper font when being drawn)And adds two fixes:fixed an issue when loading workshop items in the explore menufixed a workshop uploading crash error (thanks to Franz Hermann and gravitybone for reporting and helping find a fix)That's it for now, enjoy!
Hidden Cats In Old City Block Is Out Now! The first 2 week, 20% off sale.Find cute cats in the quiet and cozy old city block. Can you find them? Meow Meow...Kittens are calling you!Hidden Cats Bundle already available also. Bundle discount 15%. Don't miss out on the multiple discounts! Thanks to everyone!Welcome to the Old City Block and have fun playing with the cats! Most importantly, enjoy yourselves and be happy!!
Update:Added Achievements! Players can now unlock achievements.Fixes:Normal poop count in the poop collection screen is now correctly displayed as 1.A bug that may corrupt save files.Improvements:Menu tabs now highlight when selected, making the current page more noticeable.Lowered the chance of drawing duplicate items — 70% probability is now weighted toward items you don’t own.New items now show a red-dot notification.Improved drag interaction for smoother control.
Your journey to grow the ultimate grass empire starts now.Grow your power, unlock upgrades, and watch your numbers soar.The adventure begins with your very first click! Dive in and enjoy the game!
Hey everyone!Thank you so much for supporting our project from the start and for keeping the citizens of the empire well-fed! A special shout-out to everyone who sent us bug reports—you're the real heroes! Thanks to you, we've cooked up a big bug-fix update. Here's what we've fixed:Achievement Unlocking: If you've already upgraded everything, you'll now get your well-earned achievements.Cat's Outfit: Your cat's skin will no longer disappear after a reload.Level-Up Issues: Squashed a bug that was blocking progress. Smoother Leveling: Rebalanced the leveling curve for a better pace.And we've added some tasty new treats:Time's Up! A new alert sound for when your Pomodoro timer ends.Track Your Grind: A new counter to see your total hours worked. Update the game and keep on enjoying your culinary journey! With love,The HEART ABYSS Team
Update 1.0.1Fixed an issue where mercenaries stopped movingAdjusted equipment drop ratesAdded German languageOther bug fixes
PLAYISM is proud to announce that the Steam version of The Dream Of A Cockspur, an investigation-based survival horror adventure game developed by roccay, is scheduled for release in 2026! We're also excited to drop a new announcement trailer!! As one of the last remaining researchers on Earth, you and a team of investigators are sent to examine a mysterious extraterrestial object that crash-landed on a remote island...but things start to get weird as you sense an unseen horror lurking in the shadows, drawing ever closer. Add the game to your wishlist and stay tuned for more info! Also, the game will be available to demo at the PLAYISM Booth at WePlay Expo 2025, taking place in Shanghai, China, from Saturday, November 22 to Sunday, November 23, 2025. As a special giveaway for those who played the demo, we will be distributing exclusive original stickers! If you plan to attend, please be sure to drop by our booth! PLAYISM Visit the PLAYISM Website PLAYISM Publisher Page Follow us on X Follow us on Bluesky Follow us on Facebook Join our Discord
Hey everyone! Thanks again to everyone who played Q-UP. We feel incredibly privileged to have been able to share our unique vision with you guys and see it resonate with many of you. A quick status report for the dev side: we're hard at work on an update that we plan on launching sometime before the holiday season assuming no development catastrophes. Some of the things this update will contain are: A number of quality of life fixes, including an account-wide turbo mode unlockA number of bug, crash and softlock fixesA new game mode with a new character that represents a more replayable version of Q-UP.Long term, we don't plan on having a constant barrage of content as if it were a real live service game, but we will continue to provide QoL and hotfix support as appropriate. Happy flipping! -j&f&m&j
Hello everyone! 👋I'm continuing to work hard on Clicker Ore, and I'm in the middle of a major update to make the game much more polished and much more fun.Right now, behind the scenes:⛏️ New mechanics 🎨 Visual improvements ⚙️ Gameplay balancing 📈 Faster progression system 🎵 Sound and effects updatesA lot of new content is being prepared.The full release is very close. I need a little more time to make everything perfect, and I truly appreciate your patience and support. ❤️I’ll be sharing a more detailed development update soon. Stay tuned—great things are coming!— Developer
Hello everyone!I’m excited to share that Maktala: Slime Lootfest will be releasing in about 48 hours!Here’s a quick look at what’s coming in the full version:5 hours of gameplay, varies based your luck, build choices, and how quickly you pick up the systems10 major content featuring 50+ unlockable subsystems16 Steam achievements to completePrice: $4.99 with Steam regional pricing activeLaunch Discounts:A standard launch discount for 14 daysAn additional discount if you already own my previous game, Samawa IdleExact release date: Friday, 21/11/2025 at 18:00 UTCWhich is in other time zones:Eastern Time (ET): 13:00 Pacific Time (PT): 10:00 Brasília Time (BRT): 15:00 Central European Time (CET): 19:00 Moscow Standard Time (MSK): 21:00 China Standard Time (CST): 02:00 (Nov 22)Japan Standard Time (JST): 03:00 (Nov 22)Thank you all for the support. Release day is almost here! I hope you will enjoy playing it.
Hello everyone!Thank you very much for all the feedback you’ve been sharing in the QQ group and in your reviews. We’ve noticed that the generation of graduation job postings has a strong impact on the overall experience, so in Hotfix 0.5.2 we’ve made some focused adjustments to this part of the game.Changes in this updateAdjusted generation logic for job postings from level-up rewards When a student receives job postings as a reward at certain level-ups, the system will now take into account the student’s background, such as their place of origin, instead of repeatedly generating only a narrow set of low-quality postings.Emergency options for students who can’t meet any posting requirements If there are students who are about to reach the end of their school time but cannot meet the requirements of any available postings (especially conditions like race, which cannot be changed through classes), the system will now generate several “fallback” postings to ensure they are not left without any opportunities at all.Future work: refining the graduation experienceGoing forward, we plan to continue focusing on improving the graduation part of the game, including:Adding more varieties of graduation job postings, so students can follow more diverse pathsIntroducing filtering / matching functions for students and postings, to make it easier for teachers to manage placementsImplementing regional interaction mechanics, such as temporarily accepting students or requesting postings from other areasWe hope these changes make the graduation phase feel smoother and more satisfying. Thank you again for your continued support of A Schoolhouse in Gensokyo!
Hey everyone!First of all, THANK YOU SO VERY MUCH to everyone of you. Shelldiver is reaching grounds I've never even thought would be remotely possible for me to achieve. We've reached 10,000 copies in the first 24 hours of release, we just got to Overwhelmingly Positive and now we are over 800 reviews and it's been like 3 days? You are all insane.Here is a small patch with some adjustments and small fixes based on feedback:- Increased the amount of mushrooms in the 600m Depth;- Now you are able to see which upgrades require different collectables by hovering over them in the Skill Tree;- You are now able to remap the Open Skill tree button from the Shellphone upgrade;- The pause menu will no longer clear the view when swapping inputs;- Fixed some translation issues;- Fixed the resize menu button that wasn't behaving as intended;- The skill description will be aligned to the left too (and not always the right) for better reading;- Added an option for reduced flashing lights.There is a known issue where the game crashes when using a Dualshock controller but it's still under investigation (I didn't have a dualshock controller so I just bought one to test this 😅);Again, thank you all for playing the game, giving feedback, reporting bugs, sharing and everything. I'm so very grateful for the amount of love you all have been sharing for the game.❤️❤️
Increased rare event probability once again. (Lost count of how many times now)Significantly increased the probability of special colored starfish.Increased the selling price of Ultimate Platters (Hearty Coconut Bay Platter, Aurum Sashimi Boat, Polar Bay Buddha's Temptation, Desert Depths Supreme, Lucky Mayan Platter, Cirrusea Oddities).Increased the frequency of cats visiting the Sushi Bar in late game.Slightly increased rewards for feeding kittens.Cats at the Sushi Bar may now want fish from Cirrusea.
Dear Adventurers,We've introduced a powerful new artifact for The Sixth Heaven Gumball and resolved two dungeon issues to keep your adventures running smoothly.Added artifact Bodhi Buddha Beads. When exploring dungeons with The Sixth Heaven Gumball, you will receive 1 Bodhi Buddha Beads Fragment for every 30 floors progressed (calculated by highest floor reached) upon completionFixed an issue in Promised Land of Forging where the Sealed Trap could be enslaved by Cthulhu GumballFixed an issue in Ancient Arena where some Gladiator traits would still take effect even after being removedJoin our Discord community to share your strategies and connect with fellow adventurers!Safe adventures,Lesley and the Gumballs team
Hello everyone! I'm excited to finally announce that Pocket Gecko will release on December 1! What to expect in the full game:New Islands to unlockMore bugs to discover and collect A lot more gecko customizationDemo progress carries over (everything except money)QOL improvements and bug fixesThank you so much for your support, and please look forward to the release day :)
Hey everyone, PastWhen I first started Idle Pixel Fantasy, it was meant to be a small side project: the 1.0 version only had one boss and no prestige system at all. I never expected so many people to play it, share feedback, and support me over time. What began as a simple idea turned into something bigger, and I’m incredibly thankful for everyone who joined me on that journey.Reaching 500 reviews is absolutely surreal. I also understand that many of you were hoping for more content updates. And honestly, I get it, but the truth is that Idle Pixel Fantasy was never planned as a long-term, expandable project. At some point, I realized that many of the ideas players suggested would require a complete redesign rather than small patches. Instead of bolting huge systems onto a tiny foundation, I felt inspired to build something new from the ground up.PresentFor quite some time now, I’ve been working on a much larger project: HeroTail: Survivors ! Inspired by Nimble Quest, one of my favorite old mobile games, it builds on the same core idea: leading a growing chain of heroes, each with unique abilities, through diverse biomes filled with challenging enemies. On top of that, it adds modern roguelike systems, hero set bonuses, leaderboards, and full controller support.Unlike Idle Pixel Fantasy, this won’t be a free-to-play title but a small premium game (below €10). A demo is coming soon so you can try it out before buying.Since I’m a solo developer, my main focus has naturally shifted toward HeroTail Survivors. Working on multiple projects at the same time simply isn’t realistic.If you'd like to support me, the best way right now is to add HeroTail: Survivors to your Steam wishlist. It helps visibility a lot and gives me a huge boost as I get closer to release.FutureYour feedback on Idle Pixel Fantasy has always meant a lot to me. Some of your ideas were so good (and so ambitious) that I’ve started thinking about a possible Idle Pixel Fantasy 2 someday. Nothing is confirme...
NEW GIFTS ADDED. Gift of the Myths and Gift of the Faithful. Both are independent from other Gifts. Myths is aimed at new players, increasing production and mana regen; Faithful is a monthly Gift providing all Scry bonuses at once, granting daily Rubies and other increasing bonuses as you keep logging in.MOBILE UI CHANGES. You can now opt to tap upgrades to see their tooltip, and use a button to purchase them. Useful when you want to learn about new stuff. In the in-game Options menu, you can disable this new feature to switch to the previous tap-buy behavior.DG2 production effect is now based on offline production.DG9 offline effect fixed.UDP1 now adds 1 tier to Spiritual Surge.DMP1 now gives +1 tier to base faction spells instead of evil spells. Also decreases Evil spells mana cost by 20%.DWP1 Max Mana base and scaling increased. Time count effect increased.TTP1 now also affects buildings T1 and T11. Base increased.FCP1 scaling increased.Swapped around a few Lineage Perk 1s and Perk 2sElven Luck production base decreased, but production effect and stat count are now also based on your Autoclick power.