Many players have passed level 60 by effort. Congratulations! Team PvP mode "tournament" will be unlocked when most of players reach level 100.
Buy now! http://store.steampowered.com/app/824190/Achievement_Clicker_2019/
All 5000 Achievements are now out! http://store.steampowered.com/app/824190/Achievement_Clicker_2019/
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31326688/c858b17110e65fa83176c92816a0bfc53d0a7369.png What's New: * The Airport will now unlock at level 14 along with Marina instead of level 22. * When you trade event collectibles for event tickets in the Store, you will now receive 5 tickets per trade instead of 3. * QoL fix. On the Island when you achieve a milestone, if you click on the screen you can skip the animation. I want to thank everyone for reporting issues you encounter! Support: http://holydaygames.com/support/ FB page: https://www.facebook.com/holydaycity Twitter: https://twitter.com/HolydayCity
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27608903/758ce9d75c2733fc119029a2f2637560f3178306.png What's New: * Bug fix. Solved the bug that the notification of Crafting potions wouldn't turn off when you had max potions. * Bug fix. The pet in the arena that had more strength than intended has been fixed. I want to thank everyone for reporting issues you encounter! Support: www.holydaygames.com/support/ FB page: https://www.facebook.com/midasgoldplus/
Yooooooo everybody, been a while! Sorry for the lack of patch notes around here in the past few months, long story short I am terrible at everything and locked myself out of the Steam page and got confused by technology like a dehydrated grandma trying to change the clock on her microwave, so I missed the Nightmare mode and event notes. Again, SORRY, MY B. For those just joining us and wondering what got added since the year started, here's the tl;dr: Passive event system Nightmare mode Pleasure Island event About 4 googledoc pages worth of random bug fixes In more recent news, we pushed a small update on Friday, we have all hands on deck for the last few miles for Just Shapes & Beats, so Shayne knocked off a few bugs on the side while Etienne whipped together some brush magic and made new levels for Hell buildings. Here's the deets of what's been fixed: New levels of the Armory, Bank, and Resort Discounts to the Easter and Juicy Beast items from last year's events Fixed an issue with leaving/running out of time on a wizard fight Fixed a few issues with the diamond shop Fixed the annoying off by one error with level displays And a bunch of other smaller bug fixes that I can't remember right now We'll have a pretty big update in the works as soon as Just Shapes & Beats is out, which is soon... oh so very soon... dear god what have we done... So yea, sit tight, it's gonna be raaaad. Wouldn't be a proper patch note if I did not end by thanking you all for playing and supporting us, especially during these stressful times, you dudes are the best and make all of this worth it in the end. You can reach us on all the social medias if you wish to, and by us I mean @lachhh & @Kojak, you don't really want to reach me, trust me. You can also join our Discord, and our reddit. As always, all bug reports or lost things should be directed at feedback@zombidle.com Extra note, please don't forget to wishlist wishlist Just Shapes & Beats and follow it on twitter if you want to check ...
THE GAME IS NOW OUT ON STEAM! Only 1.9k Achievements are ready yet. 5k will be done in 24hours.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31851079/d93792440901834691edc838cd9139ba694e7a2f.png Hello everybody, We recently released a new bite sized score attack game called Morning Never Comes. Morning Never Comes is arcade style arena twin stick shooter that takes place in the dark and eerie kids bedroom filled with evil toys trying to kill you. Collect synergetic power-ups and survive as long as possible. This game is designed to be played in short bursts, just to kill some time. Morning Never Comes is a score attack game so your main objective is to beat your best score. It also has integrated Steam Leaderboard so You'll be competing with your friends and the rest of the world. http://store.steampowered.com/app/829260/Morning_Never_Comes/
An update to hopefully add some quality to your lives. Hope your spring breaks were good! Now you can see how much time is left on a dungeon crawl from inside the Dungeon menu. Achievement list now in-game. Now you can see how many blueprints you have for a building from the construction menu. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31601281/63caa59266cc679c61a4dfa4195f4e3b478a9a41.png Thanks for playing! HOTFIX FRIDAY Pushed a fix that will hopefully fix the crash-at-launch issue a few people are having (we think it was related to something with a store file? It's a weird one that was referencing an item that doesn't actually exist.) HOTFIX MONDAY Pushed two fixes. The first one probably didn't fix the issue for many people, but after another day of digging around, we pushed another update later in the evening that should HOPEFULLY be fixing the major issue that people have been getting (it seemed to be related to Dungeon timers). If you're still getting a load crash, you should be getting a much more detailed error message that will help us track the issue down, though. But fingers crossed we were able to find the issue that people were getting.
An update to hopefully add some quality to your lives. Hope your spring breaks were good! Now you can see how much time is left on a dungeon crawl from inside the Dungeon menu. Achievement list now in-game. Now you can see how many blueprints you have for a building from the construction menu. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31601281/63caa59266cc679c61a4dfa4195f4e3b478a9a41.png Thanks for playing! HOTFIX FRIDAY Pushed a fix that will hopefully fix the crash-at-launch issue a few people are having (we think it was related to something with a store file? It's a weird one that was referencing an item that doesn't actually exist.) HOTFIX MONDAY Pushed two fixes. The first one probably didn't fix the issue for many people, but after another day of digging around, we pushed another update later in the evening that should HOPEFULLY be fixing the major issue that people have been getting (it seemed to be related to Dungeon timers). If you're still getting a load crash, you should be getting a much more detailed error message that will help us track the issue down, though. But fingers crossed we were able to find the issue that people were getting.
What's New: * Animations. The animations of 6 businesses in the main game have changed. * Bug Fix. The workshop and souvenirs tourist effect upgrades didn't increase the star gains. It is now fixed. * Bug Fix. On the Holyday Island upgrades, we fixed the bug that every time you were purchasing the final multiplier a popup would appear. * Typo Fix. The description in the confirmation when purchasing Instant Claim fee had a type mistake. I want to thank everyone for reporting issues you encounter! Support: http://holydaygames.com/support/ FB page: https://www.facebook.com/holydaycity Twitter: https://twitter.com/HolydayCity
What's New: * Animations. The animations of 6 businesses in the main game have changed. * Bug Fix. The workshop and souvenirs tourist effect upgrades didn't increase the star gains. It is now fixed. * Bug Fix. On the Holyday Island upgrades, we fixed the bug that every time you were purchasing the final multiplier a popup would appear. * Typo Fix. The description in the confirmation when purchasing Instant Claim fee had a type mistake. I want to thank everyone for reporting issues you encounter! Support: http://holydaygames.com/support/ FB page: https://www.facebook.com/holydaycity Twitter: https://twitter.com/HolydayCity
Here's the update details: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31601281/2872e922bb96e88ad89785af5764750cc965acb9.png Also: Request pop-ups appear no matter what, instead of disappearing when you can't afford a request. Please note that some of the balance changes won't take effect until the next time you prestige. For those with full-screen issues, hopefully the hotkey commands will be the way to at least get you back to a windowed version. Thanks for playing!
Here's the update details: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31601281/2872e922bb96e88ad89785af5764750cc965acb9.png Also: Request pop-ups appear no matter what, instead of disappearing when you can't afford a request. Please note that some of the balance changes won't take effect until the next time you prestige. For those with full-screen issues, hopefully the hotkey commands will be the way to at least get you back to a windowed version. Thanks for playing!
A little content, quality of life, balance, and bug fixes! Content 3 New buildings. (Large Park for Culture, Small Apartments for Population, and Death Castle for Battle). 100 new Mayor Levels (up to 600 levels now). Quality of Life Fullscreen option in the options menu (requires the game to be restarted to take effect). Save and Quit button in the options menu. Volume levels in the options menu. Ability to destroy a building you no longer want around. Balance Raised costs on higher-end upgrades for Fishing and Mining so they take more building currencies. Upped the XP requirements for Mayor XP once past level 100. (Trying to get it to slow down more in the later game.) Bug Fixes Fixed it so fulfilling x3-x10 requests actually count for x3-x10 times. Fix for the Temple dropping Magic instead of Culture. Fixed an issue when reaching the final goal in a category wouldn't remove the pop-up. Moved the "Max" value for Wonders to a lower line so it doesn't overlap anymore. Fixed some issues where larger numbers were displaying wrong. Fixed an issue with Goals rewarding waaaaaaay too many Hunting coins (oops!) Fixed a crash when closing down the main Skills window while an upgrade pop-up is currently up. Thanks for playing! Hotfixes Fixed a crash when clicking on the ? button in the options menu. Fixed an issue with the camera zooming out and not being able to zoom back in after a prestige. Saturday Fixed an issue where the new buildings weren't appearing. Pushed a hopeful fix for people having issues with their dungeon (if it still doesn't work, it might need a prestige to reboot it properly). Another theory is the time for dungeon floors was lowered but the previous time may be saving so hopefully given time the old value will be reached and the dungeon could clear up again. A few people have mentioned having issues with their saves (which we're incredibly sorry about and it's literally causing stomach pains). We're not too sure why a save wouldn't be loading, since we h...
Hey Heroes, Patch 1.0e11 has arrived along with new heroes to recruit! We also got some major balance changes and improvements for you to enjoy! 1.0e11 Patch Notes - February 28th 2018 Heroes: * New Heroes! Zone Scaling: * Monsters per zone now increases by 0.1 every 500 zones (down from 1). * Partial monsters per zone are counted as a chance of an additional monster. Outsiders: * Borb now grows at a rate of 12.5% per level (up from 10%). Ancients: * Kumawakamaru now approaches -8 monsters per zone (down from -100 monsters per zone). Rubies: * There is no longer a limit on the number of ruby clickables per ascension. * Quick Ascension's hero soul reward will no longer grow past zone 1000000. * Adds a 168 hour duration Timelapse purchasable for 50 rubies. * Timelapse now has a minimum gold reward of an average monster farmed at highest zone this ascension. Achievements: * Adds achievements for acquiring 1000, 10000, and 100000 Ancient Souls. * Adds achievements for beating zones 100000, 250000, and 1000000. Mercenaries: * Base rewards for gold quests now have a minimum reward of an average monster farmed at highest zone this ascension. Skills: * Clickstorm now provides a temporary +1 Auto Clicker (+2 when Energized) for its duration (changed from a flat +10 CPS). * Activating a skill while idle will no longer break idle. * Clicks from Clickstorm will still break idle. * Golden Clicks will not benefit from idle gold since it requires clicks which break idle. * Energized skills now have a pink glow on the action bar. * Activating a skill while it is still active will now extend the energized state in addition to resetting the duration. * Skill durations longer than 60 seconds are now described in terms of minutes, hours, and days in the tooltip. * Skill tooltips now list the time remaining on an active skill. Miscellaneous: * Modifier toggles now set the default modifier for a tab: * Holding a modifier key supersedes the toggle but doesn't change it. * The xMAX hero le...
Hey Heroes, Patch 1.0e11 has arrived along with new heroes to recruit! We also got some major balance changes and improvements for you to enjoy! 1.0e11 Patch Notes - February 28th 2018 Heroes: * New Heroes! Zone Scaling: * Monsters per zone now increases by 0.1 every 500 zones (down from 1). * Partial monsters per zone are counted as a chance of an additional monster. Outsiders: * Borb now grows at a rate of 12.5% per level (up from 10%). Ancients: * Kumawakamaru now approaches -8 monsters per zone (down from -100 monsters per zone). Rubies: * There is no longer a limit on the number of ruby clickables per ascension. * Quick Ascension's hero soul reward will no longer grow past zone 1000000. * Adds a 168 hour duration Timelapse purchasable for 50 rubies. * Timelapse now has a minimum gold reward of an average monster farmed at highest zone this ascension. Achievements: * Adds achievements for acquiring 1000, 10000, and 100000 Ancient Souls. * Adds achievements for beating zones 100000, 250000, and 1000000. Mercenaries: * Base rewards for gold quests now have a minimum reward of an average monster farmed at highest zone this ascension. Skills: * Clickstorm now provides a temporary +1 Auto Clicker (+2 when Energized) for its duration (changed from a flat +10 CPS). * Activating a skill while idle will no longer break idle. * Clicks from Clickstorm will still break idle. * Golden Clicks will not benefit from idle gold since it requires clicks which break idle. * Energized skills now have a pink glow on the action bar. * Activating a skill while it is still active will now extend the energized state in addition to resetting the duration. * Skill durations longer than 60 seconds are now described in terms of minutes, hours, and days in the tooltip. * Skill tooltips now list the time remaining on an active skill. Miscellaneous: * Modifier toggles now set the default modifier for a tab: * Holding a modifier key supersedes the toggle but doesn't change it. * The xMAX hero le...
Hey there, -The Islander is finally available in Russian! Thanks to Quton for providing translation. -We also added an additional Display option, that allows to expand window size when playing in windowed mode. More updates coming really soon. 7 Box Games -v.1.0.2.0.
New system is added: Feature Prestige. Get 1 prestige point for every 1M cleared sectors. Prestige features (limited amount, mostly high level) to increase max level, price per level is increased too. P.S. I'm still alive but have some health issues lately (not serious). Working on new game, got a bit stuck and tired, so decided to add prestige system i was talking about some time ago to TD. For those who interested i'll definitely post in discord about test version for new game when it's ready, no ETA now :) Have fun!
New system is added: Feature Prestige. Get 1 prestige point for every 1M cleared sectors. Prestige features (limited amount, mostly high level) to increase max level, price per level is increased too. P.S. I'm still alive but have some health issues lately (not serious). Working on new game, got a bit stuck and tired, so decided to add prestige system i was talking about some time ago to TD. For those who interested i'll definitely post in discord about test version for new game when it's ready, no ETA now :) Have fun!
We've just released a patch which adds Saint Valentine's Event to Idle Bouncer! You can earn special event items by growing your hearts bigger and bigger. These items will apply permanent positive effects to your main game (and event). Just click the jumping heart at the top-right side and switch to event. Your main game will progress along with event, so you can switch back and forth if you wish. Good luck and have fun!
We've just released a patch which adds Saint Valentine's Event to Idle Bouncer! You can earn special event items by growing your hearts bigger and bigger. These items will apply permanent positive effects to your main game (and event). Just click the jumping heart at the top-right side and switch to event. Your main game will progress along with event, so you can switch back and forth if you wish. Good luck and have fun!
This update adds 5 new chickens. - Albert Eggstein is similar to the scientist but more efficient. - RPG chicken allows you to level him up to improve his stats. - Rockstar chicken puts posters down in cages. Gains extra income for each poster. - Digger chicken, similar to astronaut but throws eggs up from below. - Bit chick, this chicken fluctuates in value. Sell it at a high and gain big profit. There are new upgrades relating to gold eggs. This content is more end gamey and harder to acquire than usual. It also addresses some bugs, like not being able to move basket to the last slot.
This update adds 5 new chickens. - Albert Eggstein is similar to the scientist but more efficient. - RPG chicken allows you to level him up to improve his stats. - Rockstar chicken puts posters down in cages. Gains extra income for each poster. - Digger chicken, similar to astronaut but throws eggs up from below. - Bit chick, this chicken fluctuates in value. Sell it at a high and gain big profit. There are new upgrades relating to gold eggs. This content is more end gamey and harder to acquire than usual. It also addresses some bugs, like not being able to move basket to the last slot.