Fix: Incorrect text on the kitty level up button Adjustment: Adjusted the displayed material quantity text in crafting
This update brings brand-new features and multiple optimizations! 🔹 New Feature: Enhanced Vending Machine! 🤖💰 {STEAM_CLAN_IMAGE}/45289265/b5a61e65f6750225a657122911d96081556f7eab.png Now you can upgrade the vending machine to unlock even more powerful effects! The auto-restocking function has been integrated, making it easier to replenish products without the hassle of manual placement! 🐞 Bug Fixes & Improvements 🛠️ ✅ New Additions: Added sorting functionality to the inventory display when listing items. Introduced the vending machine upgrade system. 🐛 Bug Fixes: Fixed an issue where scrolling with the mouse wheel behaved incorrectly. Prevented the listing window from scrolling when no stock is available. Fixed a bug where achievement triggers were missing for level-up rewards. Corrected an issue where the item count in Cat Exploration settlement was miscalculated. 🔧 Adjustments: Adjusted the text length in some descriptions to prevent overflow. Refined the UI layout of the vending machine. 💬 Thank you for your support and feedback! We will continue to improve Dungeon Vending Machine, so feel free to join our community and share your thoughts! 🎮 🔹 Next Update Preview: Crafting Process Optimization! 🛠️✨ We’ve received a lot of feedback from players that the crafting process feels too complicated, so we’re planning to improve it in the next update! Our goal is to make crafting smoother and more intuitive for everyone.
- Removed the "Offline Bonus +1%" upgrade from the Shop. Instead, added new upgrades for "Mega Crit" and "Loot Chance" to the Shop
- Increased the cost of M-crit and LPM upgrades in the shop from 1K to 100K
Hello, aspiring Dons! 🕴🍝 We are thrilled to announce that Don Duality is now available at a massive 65% discount during our special Steam sale! Take charge of your empire and balance the fine line between a thriving restaurant and a thriving crime syndicate. Don't miss this deal—offer ends soon! {STEAM_CLAN_IMAGE}/43365106/f38249e650c4c4459fcd206c5f45d55e7556f68d.png https://store.steampowered.com/app/2247570/Don_Duality/ About the Game In Don Duality, you step into the shoes of a restaurant owner who also happens to be the Don of a mafia group. Run your restaurant, hire staff, and expand your business—all while ordering gangsters to collect debts, rob banks, and take over the city streets. Key Features: Unique blend of management simulation and roguelike card mechanics Expand your restaurant and improve its popularity Command gangsters to complete missions while dodging law enforcement Strategize around events that could throw your operations into chaos See how long you can keep the balance between two very different lives Connect with Don Duality: ► Twitter ► Discord ► Instagram ► TikTok Don’t miss your chance to join the mafia madness at an unbeatable price!
Hello there! Today's patch fixes/adds the following: WIN 32 compatibility launch option (if you get the WIN 32 crash, use this to prevent it, no need to go into the beta branch) Momma Gears/s and Momma Gear essence/s display (this should now behave properly) Achievements localization Removed 1M clicks and 100 ascensions achievements Improved volume controls Completed/Unlocked chests will no longer apply load Skins preview in the skin menu are now scaled so they do not hide any elements Lubing gear skins now behave as intended Blueprints with a "/" character in their name are no longer possible as that would cause some issues Leaderboards will now load faster Leaderboards will now use the default font if possible That is everything for now, enjoy!
Hey aimers! 🎮 Welcome to the new League mode! Join and challenge other players, earn points through gameplay to climb the leader board and unlock exclusive rewards! 1. Compete Globally Join leagues and challenge players from around the world. You compete with 30 different players at the same time. Your aim and tenacity will make the difference! 2. Climb the Leaderboards Earn points through gameplay and completing trainings to rise in the rankings each week. 3. Advance Through Leagues Progress to higher tiers by outperforming others in your current league. 4. Boost Your Motivation Stay engaged and motivated by setting goals and tracking your progress. Let us know what you think of the new features on our discord! Good luck & Have fun! The 3DAT Team 🕹️✨
- Enabled Achievements (first one is now live) - Changed drop time of items from 3 hours to 30 minutes - More coming soon!
You wake up from a time-activated cryogenic pod in 2070 on planet Mu Ra Tempel — after the devasting Earth-27 Mutually Assured Destruction incident. Steam Page At The Bottom Hey all, I have been able to get a lot more progress with Idle Research /2. I'd really like to provide at least a small demo during the Steam Idler Fest in February 3, 2025. Here are some screenshots to get you in the loop of what's coming: {STEAM_CLAN_IMAGE}/39219728/0f4a500bd4fff03189c8bf6fc6e33f0bec7cb9c3.png {STEAM_CLAN_IMAGE}/39219728/1816ece3b94b3ec3db9c383e27b5d58fed2134f2.png {STEAM_CLAN_IMAGE}/39219728/3cbf5c9c6be5737fe8bd75a9f69b6c76bdc614d6.png {STEAM_CLAN_IMAGE}/39219728/f81fdd20f837e7744a29d58f7d04404b37675074.png {STEAM_CLAN_IMAGE}/39219728/5b7230f1978657bb0deceacaca2f8eaa644a137a.png {STEAM_CLAN_IMAGE}/39219728/d823f54795d51c6d5572463d961cf01dad6858ef.png {STEAM_CLAN_IMAGE}/39219728/07e8ad3ace36679579952d0f8c8805d1a90257d3.png https://store.steampowered.com/app/3420280/Idle_Research_2/
Removal of the dashed line. The game now ends when the top of the jar is reached.
Very small patch that changes the volume controls for both sound and music. Keep pumping those biceps!
Fixed: Corrected rewards given when upgrading store levels. Fixed: Resolved the issue where no gacha was available when there were no items and insufficient income. This update focuses on fixing major issues first. The next update will gradually incorporate feedback and suggestions received from reviews and comments.
Minor Changes - 2 new Prestige upgrades have been added that allow you to start new runs with your adventurers given default base level items - Loot animation in the Dungeon menu improved - Loot labels have been changed in the Dungeon menu, you can now see their drop rates and explanations by mousing over them - Monthly relic drop rates have been increased by 2.5x so that its much less likely to miss one with casual play. - Tier 1 resources have had their initial production rate increased to speed along the early game on an entirely fresh run - Monthly relic items now have additional properties, and proper names/descriptions. Bugfixes - Fixed a few minor calculation errors, mostly to do with rounding - Some Incorrect/Ambigious text has been rewritten - Automatic Error reporting functionality improved. - An issue that could cause a save to not load has been fixed
I've recently had the honor to bundle up Bit-cremental: Fishistry with the newly released Grove Fisher! https://store.steampowered.com/bundle/49372/BitFisher If you've been looking for a new fishing experience, now's your chance to grab it, or both, and save a little money. Happy Fishing!
Hello everyone, greetings! Here comes the second update since the game's release~ The development team page has been optimized Fixed an issue where the "furtune cookie" achievement could not be unlocked Resolved a problem with the "single-task deep work method" being displayed incorrectly in the collect album {STEAM_CLAN_IMAGE}/45176504/91e1fdfde36d3bef7ff4748c4319dc974fc562dd.png
New Features {STEAM_CLAN_IMAGE}/45066698/92886bf85ea732926474900b14ccf0428cbc5245.png Hero.Idle(); method with implementation of basic bot
- Fixed the problem of incorrect drop position - Fixed the language problem - Fixed the problem of not being able to take screenshots
Hello everyone! My new game, Nature Atelier, is officially released today! This is a decorative design game where you can create unique puzzles using various natural specimens. Unlike traditional puzzle games, there are no rules or restrictions here. You can freely choose the patterns you want to work on and the materials for your puzzles, letting your imagination run wild. Feel free to add it to your wishlist if you're interested—thank you for your support! https://store.steampowered.com/app/3282200/Nature_Atelier/?curator_clanid=44786890
Hello everyone! My new game, Nature Atelier, is officially released today! This is a decorative design game where you can create unique puzzles using various natural specimens. Unlike traditional puzzle games, there are no rules or restrictions here. You can freely choose the patterns you want to work on and the materials for your puzzles, letting your imagination run wild. Feel free to add it to your wishlist if you're interested—thank you for your support! https://store.steampowered.com/app/3282200/Nature_Atelier/?curator_clanid=44786890
Hello everyone! My new game, Nature Atelier, is officially released today! This is a decorative design game where you can create unique puzzles using various natural specimens. Unlike traditional puzzle games, there are no rules or restrictions here. You can freely choose the patterns you want to work on and the materials for your puzzles, letting your imagination run wild. Feel free to add it to your wishlist if you're interested—thank you for your support! https://store.steampowered.com/app/3282200/Nature_Atelier/?curator_clanid=44786890
It's been a long while. Given the poor reception and the fact botters lowered the prices of all items to the point Steam can't pay me, I didn't feel like this was really worth much of my time and effort. Even so, it seems some people still like this project, and the changes they wanted are small. So, patch notes: Removed the daily item cap. This was put in place to help discourage botting, but it didn't work. Changed "Early Bird" to just "Bird", and removed the reference to it only dropping in the first week. Seems I never published the changes to remove it from the drop pool, and it feels unfair to do so now. I was surprised to learn people are still finding this game, and still enjoying collecting the items. This was my first time releasing a game, first time hiring artists, first time programming with the intent to turn my code into a thing people outside my house can see. Releasing something so public was daunting, but I wanted to work with the Steam API, wanted to learn more about how Steam worked behind the scenes. The project was small, development was short, and the launch was rushed and messy; even so, I have learned things, and I now wonder what I can do to apply these skills in the future. Today was the first time I logged into Steamworks, (the developer backend for gamedevs on Steam), in months. as of this moment, 1,628 accounts have downloaded Dice, and including those, a total of 16,150 have added the game to their account; most farming items with idling software and apps. Sixteen thousand. I've lived in towns smaller than that. In those times in my life I could count every face on every street, greet everyone in their homes, talk to the cashier at every shop and visit every workplace and chat to every worker on their breaks. And I would not find 16,150 people. To everyone who has touched my game, thank you.
Hello everyone, greetings! Here comes the first update since the game's release~ Added music (17-minute casual background music) Added an option to adjust music volume in the settings Updated icons that were distorted or unappealing 【DLC】Revised the descriptions related to the "GTD Method" in the "Efficiency Cookie" Details are as follows: {STEAM_CLAN_IMAGE}/45176504/04b7d048ec6c7d50820f6031b45f9f7889326309.png By the way, would you all like to see a collection of Beijing's cuisine? If many of you are interested in this topic, we will consider adding a new Gourmet Cookie in future updates. (Also, reviews pleeeeaaaasːlunar2019crylaughingpigː; it feels quite lonely with only 2 reviews despite having 4,000+ add library.ːlunar2019deadpanpigː)
-Deep within, the blood starts to boil... -Old Swamp, Stillwind Mountains, Kyleid Ruins, Silum, Salty Bay, Serenity Hill and King's Road mobs Glory reward increased by 100% and The Dead Front mobs Glory reward increased by roughly 50% as a catch-up mechanic for the upcoming v0.5.0 which will feature the Redemption system.
Hello there, it's been a while since the game received an update, I've been busy with new projects, either way, here are the patch notes: improved leaderboard loading speed changed leaderboard font (for compatible nicknames) made game scale (zoom) the same for all screen resolutions now all names no matter the width will show properly on the leaderboard improved leaderboard behaviour when checking friend scores fixed rep and growth sound toggles resetting after an ascension fixed the ascension menu not having a background sometimes fixed a crash when cancelling the import of a song fixed visual issue with names that were too long in the leaderboard fixed leaderboard not always showing you your score when opened That's all for now, still listening to any QoL suggestion, have fun!
Behind Glass is Leaving Early Access! What’s New in the Full Release: The Axolotl joins the species list. Six turtle species now swim alongside your fish. 10 new fish species to further diversify your aquariums (Redstriped eartheater, Mdoka White Lips, Blue acara, Severum Cichlid, Upside-down Catfish, Longnose butterfly fish, African moony, Aberrant Tricolor Scopas Tang, Narrow-barred Butterflyfish, Whitemargin unicornfish). Adjust the Bubble volume for a better audio experience. Improved translations for the main languages of our player base. Numerous bug fixes for a smoother experience. This is not the end — updates will continue to roll out, with a focus on introducing new content in the future. Thank you to everyone who supported us and contributed valuable feedback throughout Early Access. We’re excited for you to enjoy the full experience!