Game Updates

Patch notes and dev posts · 5,575 Steam updates
F.A.R.M.S.: Chill Factory
F.A.R.M.S.: Chill Factory
33 days ago · Plema

How to use the Packer

Hello everyone,I have seen some confusion about how to use the Packer, so I would like to clarify how it works.When using the Packer, please make sure that Cardboard is supplied to the light blue AUX Input Port.The Packer requires Cardboard through this auxiliary input in order to continue packing items correctly.If the Packer only takes a small number of items and then stops, please check the following:Cardboard is being transported to the Packer.The Cardboard conveyor is connected to the light blue AUX Input Port.The main item input is connected separately from the Cardboard input.I am planning to add this explanation to the Packer’s description text in a future version, so that this requirement will be easier to understand in-game.Thank you for your feedback and for playing F.A.R.M.S.: Chill Factory!
F.A.R.M.S.: Chill Factory
F.A.R.M.S.: Chill Factory
33 days ago · Plema

Patch 1.1.21 Crash and Achievement Fixes

Fixed the following issues: ・A crash that could occur when loading save data with a large number of items stored in Central Storage ・An issue where some achievements could not be unlocked As a result of this fix, the order in which items are output from Storage (including Central Storage) will differ from previous versions. Items will now be output at random.
Midnight Ramen
Midnight Ramen
33 days ago · mizuokami

Version Update & Future Outlook: Our Commitment to "Handcrafted Quality"

Hello to all the chefs and friends of Midnight Ramen, Since the launch of Midnight Ramen, we have received an abundance of invaluable feedback from all of you. Whether it was encouragement, praise, or constructive criticism, every single message has been essential nourishment for our independent studio. We would like to express our deepest apologies and heartfelt gratitude to all the players who raised concerns and provided feedback. In previous versions, due to limited resources during development, we utilized AI-assisted generation for a very small portion of our visual assets. We know that what many players expect from Midnight Ramen is not just a game, but the unique warmth and emotion conveyed through its visuals and sound. We have deeply reflected on our failure to fully meet your expectations for "handcrafted quality" and original craftsmanship. Today, two years after the game's release and having recovered a portion of our development costs, we return to you with a firm commitment: In this update, we have completely replaced all AI-generated visual resources in the game with 100% hand-drawn art assets. Furthermore, we want to clarify the future creative stance of Cointinue Games: In all future development projects, we pledge never to use any AI-generated assets for "visuals, images, or sound effects." We do not intend to condemn the development of technology, but we have become more certain of the path we wish to walk. We want every future work of ours, whether visual or auditory, to be infused with the soul and emotion poured in stroke by stroke, note by note, by human creators. This is our respect to our players, and it is the sole creative direction for our studio going forward. Midnight Ramen is like a hot bowl of soup served on a freezing night—it should be warm and pure. Thank you for holding us to the highest standards, giving us the opportunity to correct our mistakes and become better. The new version is now live, and we sincerely invite you to come...
RuneClick
RuneClick
33 days ago · Vosk

RuneClick 2.0.1 Hotfix

Steam navigation freeze The Steam client UI would freeze while RuneClick was running. The 2.0 canvas spans the entire virtual desktop so multi-monitor character dragging works, and Steam's "fullscreen game running" heuristic was classifying that as a fullscreen game and suppressing its own UI rendering. The game's window now flags itself as a tool window so Steam doesn't make that mistake. You can browse Steam normally with RuneClick open. Armor-set achievements Iron-Plated, Soft Step, and The Robed weren't unlocking even with a full set on. The check was looking at the wrong slot name and never matching. Fixed. The check now requires the three armor pieces (helmet, chest, legs) of the matching family — equip a full set in any of the three combat presets and the achievement fires immediately. Fletching early game Oak shortbow recipes now unlock at Fletching level 1 instead of level 5. New Fletchers have a real first recipe — oak bows give roughly five times the XP per input that bronze arrows do, so the climb to level 2 stops feeling like a wall. Iron arrows also drop from level 15 to level 10 so the first tier-up isn't so far off. — Vosk
Fun Park Simulator
Fun Park Simulator
33 days ago · Fero

Fun Park Simulator: Prologue is Now Available!

Hello everyone!We’re excited to announce that Fun Park Simulator: Prologue is now available on Steam!In this free prologue, you can begin your journey as a park manager and start rebuilding an abandoned theme park from the ground up. Sell tickets, build attractions, place shops and decorations, keep your guests happy, earn stars, unlock new features, and slowly bring the park back to life.This prologue gives you an early look at the core gameplay of Fun Park Simulator and lets you experience the first steps of managing your own amusement park in first-person view.Your feedback is very important to us. After playing, please let us know what you think, report any bugs you find, and share your suggestions with us. Your support will help us improve the game and make the full version even better.Thank you for being part of this journey.Play Fun Park Simulator: Prologue now on Steam!
Fun Park Simulator: Prologue
Fun Park Simulator: Prologue
33 days ago · Fero

Fun Park Simulator: Prologue is Now Available!

Hello everyone!We’re excited to announce that Fun Park Simulator: Prologue is now available on Steam!In this free prologue, you can begin your journey as a park manager and start rebuilding an abandoned theme park from the ground up. Sell tickets, build attractions, place shops and decorations, keep your guests happy, earn stars, unlock new features, and slowly bring the park back to life.This prologue gives you an early look at the core gameplay of Fun Park Simulator and lets you experience the first steps of managing your own amusement park in first-person view.Your feedback is very important to us. After playing, please let us know what you think, report any bugs you find, and share your suggestions with us. Your support will help us improve the game and make the full version even better.Thank you for being part of this journey.Play Fun Park Simulator: Prologue now on Steam!
RuneClick
RuneClick
33 days ago · Vosk

RuneClick 2.0 — The Combat Update

RuneClick 2.0 is live. The Combat Update is in your client on next Steam restart. If you came to RuneClick for chopping trees and mining ore, all of that still works exactly the same. Combat is optional. If you came for something bigger, this is what you've been waiting for. Three combat styles Melee, Ranged, and Magic each show up in the active-skill row alongside the existing six gathering and production skills. Pick one and every keystroke and click becomes a swing, a shot, or a cast. The same way every other skill in RuneClick has always worked. No timers, no auto-attack ticks. Your real input is your damage. A stance picker sits next to the skill row and routes XP. Melee has four stances: Accurate, Aggressive, Defensive, and Shared. Ranged and Magic each have two. Hitpoints gains XP from every damage tick across all three styles. Combat has its own active state. While you're attacking an enemy your gathering and production skills don't tick. Switch back to one and combat stops. Eight new skills Attack, Strength, Defence, Hitpoints. Trained through Melee's stance picker. Ranged. Its own selectable skill with its own stances. Magic. Its own selectable skill. Casts spells from the spellbook. Fletching. A production skill. Carves logs into unstrung bows, strings them into finished bows, fletches arrows. Runecraft. A production skill. Converts rune essence into runes at the appropriate altar. Six skills became fourteen. The skill list, the stats panel, the leaderboards dropdown, and the achievement tray all grew to match. The Abyssal Lord The endgame boss. Switches combat style as you take him down. Bring all three of your loadouts. His drop table holds some of the rarest things in the game. Twenty-four enemies, four bosses The ladder starts at chickens and rats and ends at The Abyssal Lord. Each enemy has its own art, idle and attack and death animations, drop tables, and a kill count tracked separately on your collection log. Boss tiers are marked with a red skull...
Community Button
Community Button
33 days ago · RecursionSplash

Better Data Cache + Bug Fixes | v2.4.01

Better Data Cache + Bug Fixes | v2.4.01 A small follow-up update is here with improved data caching, bug fixes, and performance improvements. Fixes + Improvements * Fixed a bug that could cause a Steam error when redeeming boosts too quickly * Fixed a layering issue with the active clickers list * Fixed a daily challenge visual bug that showed 110 challenges instead of the correct 30 daily challenges * Improved data caching * looking into a FPS/performance issue Thank you for reporting issues and helping improve Community Button. Keep clicking.
DriveWave
DriveWave
33 days ago · Dumbbell Games

DriveWave v1.5.210 – The One Where Every Controller Just Works

Hey everyone, I have been playing the latest Forza all week (I may or may not have already 100%'d it). Got frustrated that none of those miles count toward my DriveWave save, so I sat down and made the controller pipeline work even when another game is in focus. At last. But with a quirk at the endController Support (full rewrite on SDL2)I tore out the old controller code and replaced it with SDL2. SDL2 is the same controller stack most modern PC games ship with, so it does the heavy lifting that I was trying to reinvent.What this actually means for you:Xbox 360, Xbox One, Xbox Series pads still work, more reliably.DualShock 4 and DualSense are properly recognized now, including filtering out the constant gyro chatter that used to leak into input.Switch Pro Controller is supported through SDL's Nintendo handshake.Random generic DirectInput pads should mostly just work, SDL ships with a big community gamepad database.Out-of-focus idling (game running in the background while you do something else) now correctly registers analog sticks and triggers, not just buttons. One heads up for Steam Input users. The new SDL2 path needs to see your pad directly, so Steam Input has to be off for it. Either set "Disable Steam Input" in the game's controller properties, or turn off Steam Input for that controller type in Steam's global controller settings (Steam, Settings, Controller). The default config falls back to keyboard and mouse emulation, which keeps everything working out of the box if you do not touch anything. See you on the road. - Tolga
Muggo Clicker
Muggo Clicker
33 days ago · littlemuggo

Adventure Update - Coming Soon

A new adventure mode is coming to Muggo Clicker!A full 3rd-person mode where your Muggo explores an alien world, fights creatures, collects resources, and quests their way off the planet they crashed on. Expect:Ray gun combat.Melee weapons and shields for close-range brawls.Buried treasure chests.Harvestable trees, rocks, and plants.Quest NPCs with multi-step quest lines.Ancient runes hidden across the world.A Risk/Reward slider — crank up the danger for bigger loot.Item prestige upgrades from adventure rewards.Stay tuned!
Community Button
Community Button
33 days ago · RecursionSplash

New Boost Potions + Active Clicker Feature | v2.4.00

New Boost Potions + Active Clicker Feature | v2.4.00Community Button v2.4.00 is here!This update adds new Steam Inventory consumable boost items, a major daily challenge rework, improved incubators, active clicker tracking, expanded dry streak tracking, UI improvements, outage recovery improvements, and more.New Steam Inventory ConsumablesThree new consumable boost items have been added as Steam Inventory items:Pet Luck BoostPlayer EXP BoostHatch Speed BoostEach boost lasts 15 minutes when activated.Boost EffectsPet Luck Boost: 2x pet luck while activePlayer EXP Boost: 2x player EXP while activeHatch Speed Boost: 2x in-game hatch speed boost, plus an additional 25% hatch speed bonus on topThese items are stored in the Steam Inventory system!Pet Luck Just Got More InterestingDry streak tracking has been expanded for each individual egg rarity.The game now tracks both:Best streaksWorst dry streaksThese streaks are tracked per rarity, making pet luck, rare drops, and long-term RNG progress much more interesting to follow.Pet luck got a whole lot more interesting!Rare RNG DropsBoost items can also drop from RNG while playing:Boost Items: 1 / 2,500,000Egg Catalyst: 1 / 25,000,000These rates may look rare, but with enough clicking across the community, they can trigger more often than you might expect. 😜Daily Challenges ReworkedDaily challenges have been reworked!There are now 30 random daily challenges per day, selected from a list of 110 different challenges.Daily challenge rewards now include:1 Pet Luck Boost1 Player EXP Boost1 Hatch Speed Boost1 Egg CatalystI will continue watching feedback and may adjust challenge rewards, drop rates, and balance as needed. Probably doubling or tripling daily boosts.Server Outage Recovery ImprovementsI am testing some major changes to improve the game experience during server outages and connection issues.Players will now automatically reconnect/restart when an outage occurs, instead of getting stuck waiting with no clear recovery.I ...
万词破 - 单词女友
万词破 - 单词女友
33 days ago · 157134335

Word Girlfriend is coming soon: Launching on May 28

Four years of development have taken WordBreaker: Word Girlfriend from an initial idea to the fully realized game it is today.Every suggestion, every piece of feedback, and every bit of encouragement has helped shape and improve it along the way.Now, it is finally ready to enter its official release.Launch TimeMay 28, 2026 at 20:00 (UTC+8)Launch DiscountA limited-time 15% launch discount will be available during the launch period.We hope WordBreaker: Word Girlfriend is not just a game, but a light and comforting learning experience.During your journey of learning vocabulary, we hope it can accompany you through moments that might otherwise feel dull, tiring, or lonely.The official release is not the end, but the beginning of a new stage.We will continue to update and improve the game, enhancing learning effectiveness, interactive experience, and long-term motivation systems, so that it can keep evolving after launch.Thank you for your patience, and we look forward to seeing you experience the full game after launch.
Idle Armada
Idle Armada
33 days ago · corfe83

0.20.3.2 - Tutorial Fix, Late Game Offline Calc Optimization / Reliability

Clarify tutorial text that referred to a fast forward button in the battle screen that isn't there anymore, it now describes what farm&push does instead. Fix one scenario that can cause offline calculations / farm calculations to spin out of control forever until game is restarted. Also add a defensive guard in case they do start to spin out of control, military upgrades will no longer try to queue farm calculations. General optimizations to avoid redundant calculations related to targeting, which makes combat simulations and offline calculations faster.
Incremental Ragebait
Incremental Ragebait
33 days ago · illfatedstudio

Are you guys getting ragebaited?

Hello there fellow ragebaiters! We lately passed our release day, after that I said we will be releasing in 2 days and.... Did I get you? :DXDDDDDI hope it worked, but meanwhile, we've gotten a new capsule as well as made a ton of improvements. To be real with you, I could release the game now but it will be released on by the end of 24.05.2026I want to do a full play trough of the game before I release it so tat there will be no bugs.Red potion studio, made our new capsule - Here is the changelog *(endless bug fixes and balancing) - Made ending screen take over after Concordia diesIncreased Base spawn rate in 0 lvl by 30+%Added delay in transition from attack to damage animation (all units)Added left/right sprite rotation to movementchecked corrupted enemies soundsIncreased Square fall speed 60%lowered tile generation speed by 20%Fixed audio to animation attack timing in blood landIncreased spearman movement speed by 20%Fixe the damage text after dot numbers issueIncreased blood boss speed by 100%Lowered blood spawn cooldown by 50%Checked state of Uriel first yapMade building prices text in currency notationMade additional checks to the stat appearing (it should refresh definitely not be at 100,000,000)increased background scaling ratio by 15%Lowered camera max size by 20%Lowered attack size and speed by 40% each level after level 4Changed receive damage sound to pitched hitmarkLowered armour and health multiplyer by 10 foldFixed the convo with Dagon after level 5 does not activatingFixed dialouge options answering Lucifer at the end of convo with first set of weapons being wrongAdded more soul types for performanceMade maximall damage reduction go to 99%Lowered damage reduction scale 10timesStart of Dagon yap is told by Dagon but it should be incrementusCapped difficulty at 300Lowered dificulty scale by 10 timesTurned off perma stacks for dofficultyCapped crit chance at 113%Lowered crit chance stat scale 10 timesLowered flat stack for attack speed by 10timesLowere...
Cromania
Cromania
33 days ago · Sarmaua

A New Era Begins: Heroes Now Train While You’re Away

Power Never Sleeps — Offline Rewards & Training UpdateThe world does not stop when you log out.While your hero rests, the training grounds remain alive. Blades are sharpened. Targets are struck. Shields are raised. Gold continues to flow, and progress keeps moving forward in the silence between battles.With the new Offline System, your time away from the game is no longer lost time. Every return can bring rewards. Every break can become preparation. Every hero can come back stronger, richer, and closer to the next victory.You were away. Your heroes were not idle.They trained. They endured. They prepared for war.This update introduces offline gold rewards, offline training progression, and a new way to shape your hero’s growth even while you are not online. Invest permanent training points into Offensive or Defensive paths, distribute them through dedicated sliders, and decide exactly how your hero should improve while you are away.Want more offensive power? Train your Attack Rating, Defense Breaking, or Critical Chance. Want to survive longer? Invest in Dodge, Avoid, Evade, Defense Ratings, or HP.But true power must be earned with balance. Offline rewards are capped at 24 hours, making every return meaningful without breaking the flow of progression. Come back, claim your rewards, adjust your training, and step once more onto the battlefield.This is not just an idle reward system.This is the beginning of a new era of progression.A world where absence does not mean weakness. A world where heroes rise even in silence. A world where power never sleeps.What’s NewThe Offline Rewards & Training Update brings:Offline Gold Rewards Earn gold while away from the game, based on your highest reached map level.Offline Training Progression Your heroes can now gain training progress while offline, using the existing training system already tied to combat progression.Offensive & Defensive Training Points Purchase permanent training points and invest them into the areas that matter ...
Dwarf Eats Mountain
Dwarf Eats Mountain
33 days ago · Green Wizard

(v1.1.0) Big Ascension Patch, and Other Buffs and Fixes!

This is the first pass at making Ascension more rewarding. If you have any other ideas or feedback, let me know. When you Ascend you now gain +25 PP per ascension rank, instead of +10 PP. Added new T6 prestige upgrade: Ascended Gold Cache - "Start the game with +25,000 gold per rank. You can buy this upgrade 1 time per Ascension rank.". Added new T6 prestige upgrade: Endless Mithril Fortune - "Increases Mithril-Luck of all dwarves by +2. You can buy this upgrade 2 times per Ascension rank.". Added new T6 prestige upgrade: Ancestral Halls - "After you Ascend you start with the following prestige upgrades already unlocked: Tier 1: Manufactorum and Spelunker's Guild. Tier 2: Geode Sanctum and Meadhall. Tier 3: Shrine.". Ascended Soul Cache now gives 2 souls per rank instead of 1. Ascended Mithril Cache now gives 6 mithril per rank instead of 3. Endless Conquest gives +0.25% damage and +0.10% per ascension rank, instead of +0.15% and +0.05%. The 6 unit specific endless upgrades now give +5% damage per rank instead of +3%. Golden World now makes all ores worth 0.30% more gold and +0.25% per ascension rank, instead of 0.25% and +0.15%. Nauglamir T5 artifact (obtained from Triple Seal Gate) now has a new Passive effect: "Whenever you gain PP from eating a mountain, you have 50% chance to gain double the amount.". Slightly buffed Mithril-Luck stat. Buffed Mithril Pickaxes and added 3 more tiers. Buffed Thunderboom Tips and added 3 more tiers. Added hotkey "I" for Alchemy ritual. (I'm also looking into adding a "hotbar", where you can see all the ritual hotkeys and their current cooldowns!) Made Alchemy increase its mithril cost every 25 uses instead of every 20. Slightly buffed the chance of getting T5 artifacts with Treasure Hunters and Alchemy. Made ore clicking feel better (it no longer goes on CD when there is no ore within range) Made Great Maw collision box a bit bigger in hopes to prevent artifacts sometimes getting stuck right next to it. Fixed Forge Artifact someti...
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