Game Updates

Patch notes and dev posts · 5,707 Steam updates
Rat of Infinity: Idle Clicker
Rat of Infinity: Idle Clicker
55 days ago · ButterYourSeeds

Rat of Infinity: Idle Clicker - Update 2.3

The Vial popups on each rat click are now more separated, also I finally added an "Exit Game" button at the bottom of the settings panel... Bug Fixes: - The Buy Max button wasn't actively applying effects for Lab Assistant & Brain Booster unless buying a single upgrade right after - The Prestige Popup Summary was showing old values prior to v2.0 balance updates (10%, 20% instead of the new 50%, 75%) - The confirmation window for Lab Rebooting wasn't showing % increases from upgrades, they were being applied silently - Vial count went past the progress bar when at a high figure. Now, your vial count has been truncated to show m/b/t/q, and past q (being quadrillion), I will use hopefully simple suffixes that won't be too complicated, so past q it'll go to Qa, Qb, Qc etc for further values.
Talented
Talented
55 days ago · TurtleFox Games

Hotfix 1.4.10

Added a some new anti-Softlock rules: If enemies have stopped spawning and no enemy has been damaged within the last 15 seconds the night will automatically end If enemies have stopped spawning an no enemy has been killed in within the last 30 seconds the night will automatically end Other Changes The Boo-lets Achievement can no longer be unlocked with classes other than Bandit Fixed an issue stopping Abilities added from Ninja's Balance Talent from being upgraded Fixed an issue causing Gravestones to appear above lanes when created by a character with a large amount of bonus size Reduced the activation requirement of Voidstar's Black Hole upgrade to 40 (down from 50) Reduced the activation requirement of Voidstar's White Dwarf upgrade to 150 (down from 25) Shurikens created by Voidstar are now classed as Basic Attacks (allowing them to be enhanced by Prisms) While Auto Cast is enabled, Flesh Pact and Blood Pact will only activate at a rate equal to your Health Regeneration Rate While Auto Cast is enabled, Flesh Pact and Blood Pact will only activate if you are above 30% of your Maximum Health Points Flesh Pact now increases size by 15% (up from 10%)
LaVonne's Lemons Idle
LaVonne's Lemons Idle
55 days ago · hotgrits

New System Added & Qol Enhancements

See Discussions in Community Added Lucky The Prospector Upgrades (To help players get those manual achievements - compounding) Also good for those lemons! (working on updates for rest) Divine artifact now colored Gold - Qol Raised Starter Fertilizer from 828 to 1828 Lemons / sec Lucky's Backroom casino spins .3 /s faster each now & other Qol enhancements Thank you to those who leave feedback in the Community! : ) What else you like to see in the game? Don't reply to this post- go to Discussion to give feedback, Thank you! (to be seen & faster response time)
英雄黄昏-文字三国志&曹贼模拟器

2026年5月2日 更新说明

【更新说明】 1.单局结束后功评达标额外存入的传家宝数量由+1提升至+2。 2.新增设置项:自动分解兵符、阵法及技能;战后是否处决俘虏。 3.提升名望套装属性数值。 4.陈情交付道具时,不会直接交付已锁定的道具。 5.军事府征讨贼寇任务不影响政绩斐然判定。 6.夺取未入仕武将的配偶,不会导致该武将对玩家产生厌恶。 7.优化武将叛乱事件触发条件,详情可在游戏内问答查询。 8.修复武将信息界面跳转卡顿问题。 9.优化其他部分细节,修复已知Bug。 交流QQ群:1139344255
WindStop Strategy
WindStop Strategy
56 days ago · 琪哥

The Cloud Peak Update

Optimized online save functionality and added local save cache.Adjusted the difficulty of some stage bosses to resolve progression-blocking issues.Optimized enemy levels and spawn counts after floor 10 to fix insufficient difficulty scaling in later stages.Fixed an issue where affix options displayed incorrectly when upgrading.Fixed several save-related issues.
Fan Speak
Fan Speak
56 days ago · 悲伤小番薯

2026年5月2日更新说明

1. 试听功能播放逻辑调整,现在试听和播放不会再同时生效。 2. 增加分类快捷键功能:现在可以对分类设置快捷键了,支持该分类下音频素材随机不重复播放。 3. 新增“单车语音包”,可点击左上角Logo加载新语音包。
Idle Hero TD - Tower Defense
Idle Hero TD - Tower Defense
56 days ago · TBiz5270

Patch v15.13 - Extended Battlepass and Offline Reward Changes

New Content: The Battlepass now goes up to Lv. 100+ and contains tons of new powerful resources, such as Supreme Tech, Supreme Tokens, and Mastery Points! Changes: Slightly rebalanced many of the Battlepass rewards. They may have increased or decreased for you depending on what stage of the game you're at due to how they scale with your progress. The permanent Rank Exp rewards in particular received a huge buff. If you had previously claimed these Rank Exp rewards already, you'll be able to reclaim them again now with the much larger bonus. Prestige Power is now automatically included in your Offline Progress rewards again (no need to spend gems on an upgrade to unlock it). If you had already spent gems on that previously required unlock, they will be automatically refunded. The gem cost of adding the other resources to offline rewards (runes, tech, battlepass exp, and mastery points) were significantly reduced by roughly 50%. If you had already spent gems on these, the difference will be automatically refunded. My reasoning for moving some of these resources from being previously freely included to now requiring a small gem cost is because these are very powerful resources that, in the early-game, are hard to come by due to shadows/aliens being difficult to kill with their HP scaling. It wouldn't make sense for these to be freely obtained from offline progress, because then early-game players would just be able to go offline to get better rewards (for free) than if they played actively and had to deal with the HP scaling limitations. That's just silly. So, I think it's fair they have to pay a few gems to unlock this benefit. For late-game players, these offline resources barely make a dent and so aren't too important, but also the gem cost should feel pretty negligible for them at that point anyways.
BAZOOKA: Rhythm Game
BAZOOKA: Rhythm Game
56 days ago · Genebris

Update #3 - Tutorial

Hello dear people (dodges tomato) Today's patch gives birth to an unprecedented monster: THE TUTORIAL.The Tutorial monster is a widely dodged and feared creature, I MYSELF dodged quite a few in my gaming days (last week and also today and probably next week too).But as it was a requested feature here it is and I AM NOT SORRY FOR WHAT YOU'RE ABOUT TO HEAR. I HAD A BLAST RECORDING IT.So anyways... ( ͡° ͜ʖ ͡°)Changes: Tutorial added (2 Versions: 1 English, 1 Romanian).Timing balance change for correctly hitting the notes. (Canon 90 ms -> 150 ms)We are currently considering watering down the overall difficulty for the Baby Mode and Canon, because our goal is for the game to actually be enjoyable. Sir, this is a Wendy'sWe are working on a few more things which will also be released when ready. (I could have also just not said this phrase at all).We are very thankful for your continued support and (dodges comically large onion) we will continue to do our best to improve the game. Toodles my fellow lads in pantaloons. CB
MISHA
MISHA
56 days ago · MOQred

3 Days Left Until the End of the Easter Event

🐰 There are 3 days left until the Easter event ends.In 3 days, Easter items will stop dropping both from chests and through exchanges. 🛍️ Event bundles, including the "All-In" bundle, are already available in the item store. You can get them there directly. The bundles will remain available until May 17, and after that we will hide them from the store for at least a year.If you have been putting off buying the outfits you liked, now is the perfect time to get them. Purchasing any items through the Steam item store helps us a lot 💝Meanwhile, we are already starting work on the summer outfits ːcoolstar2022ː We will do our best to make you like them even more than the Easter ones. And there’s a new promo code too ːdealwithitːThis weekend I will go through all your suggestions from Discord and take the most interesting ones into the reference board for our artists.Have a warm weekend ːtinderː
Upload Labs
Upload Labs
56 days ago · Jorge de Guzman

2.2.8 (beta)

-Steam production now works in L/s and no longer stack-Steam now uses the circle connector shape-Added the option to resend account email verification-The Quantum Processor now displays how many Quantum Solvers are being used and how many you have-Fixed Quantum Solver distribution-Fixed save tab in the settings menu going out of bounds on high UI scale
Military Incremental Complex
Military Incremental Complex
56 days ago · SpaceKrakenStudios

Translation Update v1.2.0

Translations are finally in!! There are 12 official translations:🇺🇸 English🇪🇸 Español (España & LATAM)🇫🇷 Français🇩🇪 Deutsch🇧🇷 Português (Brasil)🇷🇺 Русский🇺🇦 Українська🇨🇳 简体中文🇹🇼 繁體中文🇰🇷 한국어🇯🇵 日本語 And 8 unofficial translations that are just machine translated:🇮🇹 Italiano🇹🇷 Türkçe🇵🇱 Polski🇨🇿 Čeština🇸🇦 العربية🇮🇩 Bahasa Indonesia🇹🇭 ภาษาไทย🇻🇳 Tiếng Việt
Hero Zero - Multiplayer RPG
Hero Zero - Multiplayer RPG
56 days ago · [TT] Xashija

Sci-Fi Week & Build Your Hero Academy!

🚀👽 Sci-Fi Week Has Begun in Humphreydale! 🌌✨ Get ready for a futuristic adventure, hero!Sci-Fi Week is here — and the Hero Academy: Sci-Fi is opening its doors! 📅 May 2 – May 8, 2026🎓 Build and expand the Hero Academy: Sci-Fi🧥 Unlock the Hero Set of the Sci-Fi Cosplayer⚔️ Get the Weapon Set of the Sci-Fi Cosplayer🏡 Collect 9 futuristic hideout items + legendary mods🦹 Defeat the villain Reverse Nerd for epic rewards🐾 Earn a sidekick with a special level 20 skill🎁 Find Futuristic Surprise Boxes in the Second-Hand Shop🧩 Join the collection event for extra rewards🏠 Final reward: choose a piece from the Reverse Nerd set🍩 Don’t miss the Sci-Fi Boxes in the Shop with extra donuts! Step into the future and train the next generation of heroes! 🚀💥 #HeroZero #SciFiWeek #HeroAcademy #SciFiCosplayer #ReverseNerd #FutureHeroes
Idle Hacking: An Inaction RPG
Idle Hacking: An Inaction RPG
56 days ago · trgKai

Homelab Update

Homelab Update is Live!Today we've launched the largest upgrade system to the game to date, featuring 8 categories and 32 unique upgrade types. The nature of the Homelab system is it involves a steady flow of upgrade power, and doesn't allow a player to simply spend currency for instant results. It requires time for upgrades to unlock and improve, and there is no way to pay to force them to complete faster.New upgrades are revealed as you level up your Homelab by installing new components and upgrading the aspects of each section. These upgrades include unique new effects, mostly tailored around defensive mechanics. You will eventually find upgrades that can reduce enemy critical hit chance/damage, the ability to stun enemies for a round, and even the ability to preserve part of your win streak after you lose.This system will continue to get expanded over time, as it provides a strong base to add unique new effects that can affect hacking, gathering, and community events.
Talented
Talented
56 days ago · TurtleFox Games

Hotfix 1.4.9

Fixed an issue causing Ninja to have no Reload Up Talents (due to being replaced by Multifire Talents) Mythic Talent chance per Talent Tree increased to 50% (up from 33%) The Talent Tree generation will now prioritise Mythic Talents that you haven't previously discovered You can now get more than one Mythic Talent per run
Vending Dokan!: Kozy Kiosk
Vending Dokan!: Kozy Kiosk
56 days ago · CloudyChai

Spring Update: Staff Improvements, New Decorations, Optimisation & More!

Hey everyone!It’s been a little while,, but we’re very happy to be back with a new Vending Dokan Update:  Galactic Springtime!This update focuses on a few things we’ve been excited to revisit: improvements to the staff system, a fresh batch of spring and space-themed decorations, new build menu quality-of-life changes, plenty of optimisation work, bug fixes, and a very special collaboration we’re honoured to be part of.Let’s get into it!Supporting St. Jude Children’s Research Hospital® We’re incredibly honoured to be supporting St. Jude Children’s Research Hospital® during the St. Jude PLAY LIVE Challenge Season event all through May this year!St. Jude is one of the world’s leading research and treatment centers for childhood cancer and other life-threatening diseases, working to improve care and survival rates for children around the world. (St. Jude Children's Research Hospital)During the month of May 2026, Aftabi Games will donate $2.00 of the purchase price for “Vending Dokan!: Kozy Kiosk” (purchased here on Steam) to St. Jude Children’s Research Hospital ® to support its mission: Finding cures. Saving children. ® To mark this, we’ve also added a new I
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
56 days ago · deleonora_hs

Event - Primordial Elements

🔥🌪️🌊 Get ready to ignite your senses in an epic adventure! 🎮🏆 🌟😄 "Primordial Elements" is here to amaze you with a mythical twist! Join us for an extraordinary experience where dragons bring you beers and the elements come alive! 🐉🍺 🍺🔥💧 Immerse yourself in a world of wonder as you journey through realms filled with fire, water, earth, and air! 🌎✨ 🎮🏆 Mark your calendars for an unforgettable quest! 🗓️ Don't miss out on this epic adventure – join us and be part of something truly legendary! 💪💎
Alchemist's Garden
Alchemist's Garden
57 days ago · Lumis

1.12 - UI Improvements, Crafting Animations, and SFX Normalization

Happy Friday Alchemists!The work continues and I have more updates! All the sound effects were adjusted and the volumes should all be normalized now. Some of them were quite loud and I didn't realize until I played with headphones, so thanks for letting me know!In addition to some UI improvements I've added a cool animation for the crafting station. Visual: Improved the crafting visuals. The crafted items are now visible and animated above the cauldron after each craft, giving it a little extra juice!QoL: Added a new dialog sprout explaining the talent treeUI: Further readability improvements on shop UI panels.UI: Added tooltips to upgrade icons.Balance: Objective rewards have been increased so they are more meaningful.Fully normalized all of the SFX volumes. Everything should sound more balanced now!Thanks everyone for playing and supporting my game! I really appreciate it. If you've enjoyed your time in Alchemist's Garden, please consider leaving a positive review, it really helps out a lot!Happy crafting!
DO NOT FEED THE VIRUS - Incremental
DO NOT FEED THE VIRUS - Incremental
57 days ago · NimbleGamesStudio

2 Weeks to Release + New Illustration

Only 2 weeks before the release of DO NOT FEED THE VIRUS!! (Reminder: May 14th)We can't wait to show you the full game we've been cooking.We're now adjusting the final details, fixing minor things, and making sure you have a flawless experience at launch. Again, a big THANK YOU to our playtesters that made this game easier to develop and balance.Btw, we also went back and fully redrew the main illustration:See you at launch! (Or maybe before, who knows).
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