Game Updates

Patch notes and dev posts · 7,663 Steam updates
IDLE_DIRECTIVE
IDLE_DIRECTIVE
55 days ago · Kevinfu510

Patch v1.1.0!

Hello everyone! the anticipated QoL patch that I've been mentioning in the Steam Community forums is now available as v1.1.0!ADD: ESC hotkey to close top most window/popups.ADD: Mouse wheel up/down to rotate items.ADD: Recycler Button in scavenge grid now shows time until it has a free slot to use.ADD: "Collect" button in item-context menu to quickly gather up the appropriate loose items from the inventory (e.g: random Wires in your inventory for the Wire Box).ADD: Ability to Lock the contents of Materials Cases to only allow a specific Upgrade Material.ADD: ALT key functionality to view the contents of Materials Cases at a glance.ADD: SPACE hotkey to open/close the Upgrade Panel.ADD: Upgrade Panel now shows upgradeable Spatial Containers.ADD: new Databank sections for Upgrade Materials as well as Items that can be upgraded, so players can easily cross-reference which upgrade materials are used for what.ADD: Find chance percentages are now listed in the POI section of the Databank.ADD: Destroy and Recycle confirmation popups when player is about to destroy/recycle an upgraded Spatial Container that is empty.FIX: Rare Metal counter in Offline Progress Calculations screen being stuck at 0.FIX: Recycler Button not updating properly if it is repaired while you're viewing the Scavenge grid.FIX: Steam not initializing properly during startup, causing achievements to not load and trigger properly.BALANCE: Spatial Carcass Containers and Spatial Scrap Box is now cheaper to upgrade, cost scaling reduced from 1.2x to 1.1x.There are still a few QoL improvements that could be made that have been suggested by players, but the ability to more easily view and lock the contents of Materials Cases is the big one, so it's getting pushed out as soon as possible!Thanks for reading, and hope you enjoy this patch!-Kevin
Slot Grind
Slot Grind
55 days ago · OneMoreSystem

Bug Fixes!

Hi everyone!Thanks for playing Slot Grind. It's my first project, so I made plenty of mistakes along the way =) Here's what I fixed based on your reports over the last two days:Upgrade menu now starts expanded - a lot of you couldn't click it back open after buying a second slot. The underlying bug is fixed too, and the menu should be more reliable overall.Slot prices no longer overflow the frame and get cut off.Steam Deck: scrolling the upgrade panel should now work normally.Mac: reworked shader loading to reduce the late-game performance drop some of you were running into.Fixed a few typos.Fixed a minor bug in New Debt+.Thanks again for playing, and keep the reports coming!
等一个蛋 / Waiting for an Egg
等一个蛋 / Waiting for an Egg
55 days ago · 靓点迷人

August 6 Hotfix: Steam Lifetime Funds Sync

Hello, and thank you for continuing to report this issue.This hotfix fixes a problem where Steam's lifetime funds statistic could remain stuck at an older value for some legacy saves. The game now continues from the value already recorded by Steam, respects the published statistic limit, and handles final store results and retries more reliably.This update does not clear your save, current funds, or unlocked achievements. After updating, earning funds normally will resume synchronization. The maximum value of the Steam lifetime statistic is 100,000.If the statistic still does not change, please make sure the game has finished updating and let us know your game BuildID after earning funds once. Thank you for your patience and help.
BitCraft Online
BitCraft Online
55 days ago · CL-Lutra

Patch Notes - Mining Profession Overhaul, Fishing Updates, BugFixes and More!

Added:Mining Profession OverhaulAdded mining quarry for Tier 1-3 (more will be added in future updates). Mining quarries are a stationary area in the world. Quarries have rocks that cycle between being normal and glittering. Mine the glittering rocks for better loot and exp. Additionally, the mining quarries have a large quarry rock which becomes active every 30-45 minutes. Fully mine the cracked large rock before the timer expires to gain access to an even better rock node that provides higher exp, a chance at braxite and rock chunk drops as well as a small buff that grants mining power for a moderate duration (duration depends on the tier of the quarry rock).Added calcic ore. Calcic ore is a Tier 1 precious metal which can be used to make a ring that gives cart speed. More uses to come in the future. Calcic ore is acquired through prospecting similar to the other precious metal.Added “Heavy Swing”. Heavy swing is a mining ability unlocked at level 5. Heavy swing gives +8 mining power for a moderate duration but costs stamina. It is especially useful for resources with limited times or hits like prospecting or quarries. Magnetic rocks can now spawn as placeables when mining stone boulders. After collecting them, magnetic rocks allow the player to do a very short (single step) prospecting run which gives a high amount of exp and more ore drops Added sift collectors. Sift collectors can be placed in the water to collect river muck which can be processed at a mining work station. River muck yields sand with a chance to yield ore, precious metal nuggets or other various loot! Geode cargos no longer drop from boulders or ore veins. Instead, geodes can pop off of rocks as “placeables” which can be harvested for a gem as well as a bunch of expFishing Profession Overhaul ContinuedAdded a Quest for introducing trophy fishing The largest trophy fish of each tier now gives a one time knowledge unlock which grants stats. Try to collect them all!The rarest “one that got away” f...
Hamster’s Sticker Book
Hamster’s Sticker Book
55 days ago · happy12

🎉 1.1.0 Summer Update & East Asia Indie Games Celebration 2026 🎉

🎉 1.1.0 Summer Update & East Asia Indie Games Celebration 2026 🎉Hello, this is Dotori Doguldan.Hamster’s Sticker Book is participating in East Asia Indie Games Celebration 2026, a celebration featuring a wide variety of indie games from East Asia!🎮 Event PeriodAugust 5, 2026 (Wed) – August 20, 2026 (Thu)Alongside the event, the 1.1.0 update, featuring new stickers and a variety of improvements, is also being released.📕 indicates changes made based on player feedback.StickersThree new sticker packs have been added, containing 40 stickers in total.Rainbow After Rain (Rare), Alphabet Doodle (Rare), Tiny Dino Land (Common)UI/UXCollection progress for each border (N/M) is now displayed at the top of the inventory. Collecting every sticker on a sheet will highlight it with a rainbow border.Hovering over Interactive Stickers (Epic) or Responsive Stickers (Legendary) in the inventory now displays a preview of their interaction or response.A sparkle effect has also been added to Interactive Stickers (Epic) in the inventory.\The gacha animation has been enhanced.A confetti animation now plays when obtaining a sticker of any rarity.Opening and closing animations have been added to all windows, including the inventory, shop, settings, and supporter list.Movement animations have been added when picking up, placing, and deleting stickers.Celebration animations have been added for successful shop purchases and border unlocks.Transition animations have been added when switching between the shop and inventory tabs.Animations have been added to the admin panel icons.📕 Holding down a button in the supporter list now scrolls through the list quickly.General📕 Four new achievements related to unlocking borders have been added.An admin menu has been added, allowing you to view Steam achievements in-game.A font size adjustment option has been added to the memo sticker menu.The Boss Key (Ctrl+E) now completely hides the window instead of sending it to the back. While hidden, mouse response ...
Diamond
Diamond
56 days ago · Diamond Dev

🔧Fixed Diamond Stacking & More Reliable Item Drop Notifications🔧

Hi everyone! A small but important update has just gone live.Changes : Fixed an issue where diamonds could stack. Diamonds will now behave correctly and no longer stack unexpectedly. Increased Reliability of Item Drop Notifications! You'll now receive a steam notification every time you earn a new diamond, making it easier to track your progress and celebrate each milestone.Thanks to everyone who reported issues and continued playing. Your feedback helps make the game better with every update! As always, let me know if you encounter any bugs or have suggestions for future updates. Happy clicking!
Shakes and Fidget
Shakes and Fidget
56 days ago · Juuri Playa Games

The Beta for the Blood Weaver starts now!

Heroes and Heroines,The next beta is live: the upcoming class, the Blood Weaver!In a previous blog post, we introduced the initial concept and a rough profile. The final game design is almost finished and is now ready for you to test. We're looking forward to your feedback, suggestions, and discussions! Beta Process05.08.2026 12:00 PM - 12.08.2026 12:00 PM CEST.Browser-only participation: https://beta.sfgame.net/Join our Beta Discord for feedback and discussions: https://discord.com/invite/5mUmRChSftThere will be an in-game survey towards the end of the beta. We'll share the questions with you ahead of time on our Beta Discord server.From now on, all in-game texts, including the survey at the end, are fully translated. However, the communication on our Beta Discord is in English only. Who is the Blood Weaver?General InformationMain attribute: StrengthArmor class: HeavyThe Bloodweaver has no shield, but makes up for it with two unique abilitiesAbilitiesBlood PactThe Bloodweaver can sacrifice a portion of their current Hit Points to unleash an additional attack.The chance to perform this morbid ritual is 30%.In doing so, the Bloodweaver sacrifices 10% of their current Hit Points to execute the additional attack.Death SealAs soon as the Bloodweaver takes a fatal blow for the first time, their Death Seal activates.It revives the Bloodweaver with 50% of their Hit Points. From then on, every attack has a 20% chance to inflict a damage-over-time (DoT) effect on the opponent for up to 2 rounds. The resulting damage factor is 15%. This does not apply if the DoT is already ticking on the opponent.For the rest of the battle, Bloodweavers then have a dodge chance of 25%.After Blood Weavers have revived themselves through their Death Seal, they can no longer perform their Blood Pact.CombatBehavior against MagesAbilities cannot be activated against Mages. Just like the Warrior can't block magical attacks with his shield.Behavior in group fightsThe Death Seal's revival is not rese...
PolyPine
PolyPine
56 days ago · Cloudberry Pine

Announcing my new game Polyzonia!

Hi everyone!I’m very excited to announce the new game I'm currently working on: Polyzonia. It's a new ecosystem simulation game set in the Amazon rainforest!Polyzonia takes the ideas behind PolyPine into a much larger and more varied world. It will feature more species, deeper ecological relationships, larger ecosystems, a longer campaign, and around twice as much content as PolyPine.Why isn’t it a DLC for PolyPine?Polyzonia became too large to make sense as an expansion. Its planned scope is around twice that of PolyPine, and creating it required me to build an entirely new game engine under the hood.This new engine is designed for more complex ecosystem simulations and gives me much more freedom to expand the number of species, environments, and interactions. Although Polyzonia builds on the ideas behind PolyPine, it is a full new game rather than an additional biome.What’s new?Polyzonia takes you across five distinct Amazon environments:Towering terra firma forestsSeasonally flooded whitewater forestsDark blackwater channelsCoastal mangrovesAndean cloud forestsEach environment introduces its own species, conditions, and ecological relationships. Fish gather beneath fruiting trees in flooded forests. Electric eels hunt in blackwater. Mangrove roots shelter young animals. Cloud-forest birds perform courtship dances.The relationships between species will also be more intricate, creating richer food webs and mutual dependencies throughout the rainforest. There is also full lifecycle simulation of all species! Baby capybaras follow their mothers, sloth and monkey babies cling to their mother's back, and a lot more cute interactions.You can watch the announcement trailer and wishlist Polyzonia on Steam here:I can’t wait to share more content in the upcoming months!Cheers,Anton
Idle Spiral
Idle Spiral
56 days ago · idle.system.company

v3.0.6

Fixed being trapped in the Settings screen when save protection was active.Fixed every spiral disappearing and never coming back after moving between screens.Fixed the Milestone button on Battle, Spiral Equation and Design.VIEW DLC no longer adds the DLC to your Steam cart.Hanoi chain upgrades no longer carry their timing across boss switches, so starting aharder boss no longer collapses the tower on the first Layer 1 clear. Your upgradelevels, Fragments and Cores are unchanged, and unlock requirements still use your lifetime clears. You can now export a recovery copy of your save while save protection is active.Design upgrades now show the effect they actually give instead of a flat +1%.Added your Spiral Point total to the Design screen.Hanoi upgrade levels past their soft cap are now marked.Fixed uneven row heights in the Hanoi upgrade list.
Boxes: Lost Fragments
Boxes: Lost Fragments
56 days ago · Armor Man

Boxes: Lost Fragments is part of the Short Games Showcase!

We're very happy to be part of this celebration of brief, yet impactful games! If you've been on the fence, now is a great time to experience Boxes: Lost Fragments in all of its hand-crafted glory!Looking for more? Check out the demo for our upcoming puzzle escape game Cages: Hidden Worlds:If you play it, please let us know your thoughts and help us improve the game by leaving a review. Thank you for playing!The Big Loop team
RuneClick
RuneClick
56 days ago · Vosk

Update 2.6.3

FixesDuring Magic combat, equipped jewellery stuck on one pose for more than half of each idle loop, and the robe's sway visibly jumped partway through. Both animate smoothly again. Same root cause as the melee armour fix in the last update. The jewellery art was drawn against the shorter idle sway, and against the longer one it kept landing on the wrong frame. Magic goes back to the shorter sway too. Long hover text now wraps into a compact box instead of stretching across the screen in a single line. The settings rows and the leaderboard filter buttons were the worst offenders. During Farming's batch identify, the item names that fly off the table could be cut off at the top of the drawn area if the skill readout was collapsed. They now show in full. — Vosk
Guilds of Mountgate
Guilds of Mountgate
56 days ago · Dr. Asi

Update v0.3.0.3 – Level 35, Fishers Reach & More

Guilds of Mountgate – Update v0.3.0.3Greetings Adventurers,after several hotfixes and improvements over the past few days, we're happy to release v0.3.0.3, bringing the next step in Guilds of Mountgate's progression. Level Cap IncreasedThe maximum skill level has now been increased from to 35 for Founder Edition players, opening up a significant amount of new content to explore.As development continues, this level cap will keep increasing step by step alongside new features and locations. Welcome to Fishers ReachThe lakeside settlement Fishers Reach is now fully available.Alongside the new location, we've added all required item icons and progression content up to Level 35, allowing players to continue their journey through the next stage of Vellgar. Balance & ImprovementsThis update also includes another balancing pass across several gameplay systems.Arrow and fishing bait recipes have been adjusted, local goods production has been rebalanced, and NPC traders now offer inventories that better match the current stage of progression.Cooking at inns and other cooking stations is now more efficient, consuming 20% less firewood.We've also continued improving the user experience with clearer floating texts, better Journal organization, an online player counter, and several additional quality-of-life improvements. Bug FixesAs always, we've addressed a number of issues reported by the community, including quest dialogue progression, localization problems, offline efficiency calculations, UI improvements, and various backend optimizations.The complete patch notes are available on our website.Thank you once again for all your feedback and bug reports. Your support continues to shape Guilds of Mountgate every single day.See you in Vellgar!
Idle Xanxia
Idle Xanxia
56 days ago · Cezae

Plane 4 Patch Notes

v0.9.7 — Plane 4: The Sovereign Realm The gates of the Sovereign Realm are now open. Plane 4 is available for beta testing, introducing a new endgame progression layer built around rival Warfronts, Renown, Dao-wielding enemies, and Soul Armaments. Conquer Four Warfronts Choose your campaign and advance through five combat stages across four distinct fronts: Dragon Warfront Phoenix Warfront Xuanwu Warfront White Tiger Warfront Each Warfront features unique enemies, battlefield mechanics, stage challenges, formations, artwork, animations, and visual effects. Earn Renown Battle your way from an unknown challenger to a recognized rival. Renown unlocks new stages, tougher enemy archetypes, special challenge encounters, and greater rewards. Each Warfront also features its own progression mechanic, including Dragon Decrees, Phoenix Rekindling, Xuanwu Breaches, and White Tiger Hunts. Face Dao-Wielding Enemies Plane 4 enemies possess developed Dao Roots, stances, lineages, and capstones. Their available Dao configurations are determined by their archetype and difficulty rank, allowing the same enemy to appear with different combat capabilities from one encounter to another. Forge Soul Armaments Establish your Human Foothold and gain access to the Soul Forge. Collect Blueprint Shards and Warfront crafting materials. Forge Crown, Heart, Raiment, and Weapon Armaments. Upgrade and rank Armaments through multiple tiers. Choose permanent Masterwork bonuses. Combine matching Armaments to activate family set bonuses. Equip special weapons with additional combat effects. Dragon, Phoenix, Xuanwu, and White Tiger Armaments each support different combat styles and progression strategies. Continue Progressing Offline Your selected Warfront continues generating progress while the game is closed, allowing you to gather resources and strengthen your foothold between active sessions. Beta Notice Plane 4 remains in active balancing and polish. Enemy difficulty, encounter formations, visual pr...
Kin and Conquest
Kin and Conquest
56 days ago · The Fox Knocks

Hotfix 1.0b

I've had reports of some instances of the game crashing. I tried to reproduce these crashes but couldn't, but I've added in some safeguards against them so hopefully for anyone who is affected, it's fixed.- Fixed: Missing translations.- Fixed: Gamepad input should no longer be detected when the game is minimized or not in focus.- Fixed: Enemy hit SFX were still playing when "Mute SFX When Unfocused" was ticked.- Fixed: Coin/Essence count would visually desync in the Equipment Shop when using the Exchange NPC.- Fixed: Some tooltips would go off screen when viewing stats in the Pause menu.- Fixed: Potential, rare crash when swapping Blessings at the Blessing NPC.- Fixed: Rare crash when interacting with a chest while moving on to a new floor.
Paper2Galgame
Paper2Galgame
56 days ago · peter

Paper2Galgame Has Passed Steam Review — Launching August 10!

Hello everyone,We are delighted to announce that Paper2Galgame has officially passed the Steam review process and will launch on August 10, 2026, Beijing Time (UTC+8)!We would like to sincerely thank everyone who has followed the project, added the game to their wishlist, participated in testing, and joined our community discussions. We are also deeply grateful for your patience and understanding during the delay. Your continued encouragement and support made it possible for us to reach this important milestone.The development and release of Paper2Galgame would not have been possible without the long-term support of our partners and supporters. We would especially like to thank NVIDIA Inception, 观猹, StepFun, and everyone else who has supported the project’s development, technical exploration, and growth.The official launch is not the end of our journey—it is a new beginning. We will continue improving the game based on player feedback and introducing new updates.Within approximately one month after launch, we plan to upgrade the character artwork for our mascot, RUKA. We are also exploring the possibility of adding Live2D support for her, depending on development progress. More details and a specific schedule will be shared in future announcements.Once again, thank you to everyone who has accompanied Paper2Galgame on this journey.See you on Steam on August 10!The Paper2Galgame Development Team
UNHUMAN
UNHUMAN
56 days ago · hachirita

UNHUMAN Demo: Patch Notes (Aug 5)

UNHUMAN Demo — INSANITY UpdateA brand new minigame, a major stability round, and a long-standing boss loot bug fixed.NEW: INSANITY MINIGAMENew hub terminal entry: INSANITY. Click to break through security layers, fight layer bosses, earn Insanity. Make the numbers go UP!Upgrades & automation: damage, crit, hull, damage reduction, regen + five tiers of auto-clickers. Bulk buy supported. Rebirth: reset your run for permanent damage & hull multipliers. How deep can you go? Caches: layer bosses drop supply caches — multi-reel case openings with gear, boosts, permanent perks and raw Insanity inside. MYTHIC CACHE: endgame cache (Prestige 3 + CL7) with a 0.5% roll for a mythic artifact worth up to $150,000. Scales with your character: your damage and health in INSANITY are based on your character's stats — the stronger your character, the deeper layers you go.Hub & Visual UpdateOperative ID badge on the hub terminal — your avatar portrait with LEVEL / PRESTIGE / KILLS at a glance. Character avatars are now pixel-art portraits (character creation + profile). All five traders got proper portraits on their cards and in the shop navigation. Boss Loot FixPrototype gear dropped by bosses was rolling with near level-1 stats (item level ~10). Boss prototypes now scale with the boss map's level — they finally hit as hard as they should. StabilityFixed a rare permanent freeze where a raid could lock up (ESC, inventory and extract not responding) — most likely after very long sessions.Fixed a rare case where an enemy could become unkillable and lock combat forever. Gunsmith Recovery ReworkIf your stash is full when you extract, prototype and mythic rarity items are held for you in GUNSMITH QUESTS tab, and the rest is sold at your regular trader price.Recovery list is now capped at 150 entries — insured, soulbound and high-tier items are always kept; the cap only trims old low-value leftovers. NotesSave-compatible — existing characters, stashes and progress are safe. Your previously s...
Bloobs Adventure Idle
Bloobs Adventure Idle
56 days ago · Bloobs_Dev

Version 1.2.0.0 — Ranching the Homesteading Expansion.

Version 1.2.0.0 — Ranching the Homesteading Expansion.UpdatesThe Ranch Has Arrived — Grow Every Creature in the Game!A massive new Homesteading feature has arrived!The Ranch can now be constructed at your Homestead, unlocking an entirely new way to raise creatures and hunt for valuable loot.Once built, the Ranch allows you to grow every Tracking prey, every enemy, every boss, and even limited-time event enemies found throughout the game.Enemy EggsEvery enemy and boss can now drop their own unique egg.Plant these eggs at your Ranch and raise the creature inside. Once fully grown and captured, you will roll against that enemy’s original drop table using its normal item drop chances.Any successful item drops will award 5× the normal quantity, making the Ranch a powerful new way to chase rare resources and valuable enemy loot.Capturing a grown enemy also awards Beast Mastery XP equal to 25% of the Homesteading XP earned.Tracking EggsEvery creature available through the Tracking skill can also be raised at the Ranch.Once grown and captured, Tracking creatures provide the same loot they would award when caught normally through Tracking.You will also receive Tracking XP equal to 25% of the base Homesteading XP earned.Build your Ranch, collect eggs from across the world, and begin raising an entire ecosystem of prey, enemies, bosses, and event creatures directly from your Homestead!The Grand Ranch also unlocks auto banking items directly from the ranch after Harvesting your grown creatures and enemies, a Toggle Can be Found on the Homesteading Skill Guide.New Challenges Bringing the Total to 18,613 !!.Added new Homesteading Challenges for Ranching, Ranching Enemies, and Ranching Bosses.Challenge Milestone RewardsAdded Challenge Milestone cosmetic sets for all 24 skills, with each set including a unique hat and wings.A special Max Challenge Mastery Hat and Wings set has also been added for players who master every challenge skill.Ranch AchievementsAdded 4 new achievements fo...
Idle Champions of the Forgotten Realms
Idle Champions of the Forgotten Realms
56 days ago · gameguruchris

New Event: Ahghairon's Day 2026!

{STEAM_CLAN_IMAGE}/29347222/eb19c52e52f762b7b1f433f3f4f4a9ae2b3b469c.png Ahghairon's Day commemorates the birthday of Ahghairon, the first Open Lord of Waterdeep and founder of the Lords of Waterdeep. In his name, Lords toast Ahghairon and the Watchful Order, while guildmasters toast the Lords in Ahghairon's name, and common folk leave violets at the base of Ahghairon's Tower, the Plinth, and atop the altars of the House of Wonder. As part of the festivities, the party is tasked with seeking out a Lord of Waterdeep who stepped down long ago. It seems like an easy request – but if it were easy, it wouldn't have come directly from the Open Lord of Waterdeep herself...Ahghairon's Day returns with one New Champion and three fresh rebalances! Flint Fireforge, the cantankerous companion who is afraid of lakes and 'allergic' to horses, and the latest Heroes of the Lance Champion to come to the game, is available to unlock today with the launch of the event. Instead of a single reworked Champion this month, THREE of this event's Champions have had targeted rebalances, pumping up their numbers to make them more effective in your formations. You'll find updates to Jim, Omin, and Prudence available for flex slots now! For more information about this year's Ahghairon's Day, read on! Featured Champions Flint {STEAM_CLAN_IMAGE}/29347222/6844ee8d5dcda125971b0a55880505decc08bd86.png Learn more about Flint in his Champion Spotlight. Flex ChampionsFlex Slots allow players to unlock additional Champions and earn chests duringevents, choosing from a pool of retired Champions associated with the event.This collection of retired Champions includes the Champions from previous years of theevent as well as some Champions whose events have been retired. This event's Flex Slot pool includes the following Champions, three of which have been rebalanced: Voronika SEAT 1 Lae'zel SEAT 2 Omin - REBALANCED! SEAT 3 Ishi SEAT 4 Prudence - REBALANCED SEAT 5 Valentine SEAT 5 Shandie SEAT 6 Jim - REBALAN...
Spiritstead
Spiritstead
56 days ago · Turbo Dog Games

Spiritstead Launches in Less Than 24 Hours! 🥳

Spiritstead launches tomorrow, August 6, at 19:00 CEST! 🥳 🎉As we prepare for release, we’ll be taking down the demo at midnight tonight, August 6 at 00:00 CEST. The demo is now quite outdated compared to the full game, which includes many improvements, fixes, and new content.⚠️ Important Notice About Demo SavesSave files from the demo are not compatible with the full game.Your old demo saves may still appear in the full game, but attempting to continue them could cause bugs or prevent the game from working correctly. A lot has changed since the demo was released, so we strongly recommend starting a completely new save when playing the full version.Thank you so much to everyone who played the demo and shared their feedback with us. We can’t wait for you to experience the full game tomorrow!
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