Game Updates

Patch notes and dev posts · 6,731 Steam updates
Farm RPG
Farm RPG
5 days ago · magicandwires

AUGUST CONTENT UPDATES

AUGUST STARTER PACK IS AVAILABLE- The August Starter Pack is now available and includes 200 Gold and 2x Lorn's Expedition Kit- Lorn's Expedition Kit is packed with useful items, including the brand new Temple Voucher, Cranberry Juice, Travel Vouchers, a Protein Bar, and many other valuable items and resources- The Temple Voucher allows you to reset a Sacrificial Chain in the Temple of Reward after you have already used your free reset for the day- The monthly Starter Pack is a great way to support the game, but you can also earn all of its items for free by completing your daily chores throughout the month- Look for 'Support the Game' to grab it today!AUGUST CONTENT UPDATES- There is a new mailbox to grab at the Mailbox Shop- Buddy has a new Buddy Doll to trade with you- There is a new Raptor type to hatch- You can get Inferno Peppers during August by growing regular peppers- Milk Carton and Toilet Paper can once again be crafted this month- The \ has been updated with new stock- Yellow Watermelon (from Watermelon) and Hornworms (from Tomatoes) are still possible to obtain this month- Cecil's Curios has closed for a bit, but we suspect he will reopen again in the futureOTHER FIXES- Thanks to feedback from Support, canceling a Supply Voucher will now restore it to your Inventory- We also applied this same behavior to Spooky Pie if none of its charges have been usedVENT NEWS COMING SOON- We will have an event mid-month, so stay tuned for updates!
Professional Chef
Professional Chef
5 days ago · Eracu Studios

1.0.1 - Hotfix

* Fixed German localization issues. * Added a local save backup and recovery system. * Fixed an issue where the Restaurant could repeatedly generate the same recipes. * Now the price of the inventory climbs to 500 dollars max. * Removed some scores from the leaderboard.
Berry Bury Berry
Berry Bury Berry
5 days ago · Get(Color)

Console Release Date + New Trailer!

⭐Hello Little Sprouts... Since Berry Bury Berry's release earlier this year, I've been working with Black Lantern Collective to help bring it to consoles. I'm excited to officially announce that Berry Bury Berry will be coming to Nintendo Switch, PS5 & XBOX Series X/S on August 20th! cya soon on consoles! 🍓
Idle Pixel Fantasy
Idle Pixel Fantasy
6 days ago · Wishlist Idle Pixel Battle

The gameplay of Idle Pixel Battle

In this devlog, I would like to give you a closer look at the gameplay loop of Idle Pixel Battle and introduce some of the systems I have implemented over the past few months.From the different heroes and their abilities to randomized items and permanent upgrades, there are many ways to improve your party and progress further and further.The HeroesAt the beginning of each run, you assemble your party from a selection of different heroes. Each hero has their own stats, equipment, and abilities, giving them a distinct role within the team.KnightThe Knight usually stands at the front and protects the rest of the party. His abilities focus on direct damage, defensive effects, and controlling enemies. Here is a selection of his abilities:ArcherThe Archer specializes in high damage, critical hits, and special arrows. With the right equipment and upgrades, he can create particularly powerful damage combinations.MageThe Mage uses a variety of spells to weaken enemies and pressure them with status effects such as Burn, Slow, and Power Down.By changing the positions of your heroes and combining their abilities, you can experiment with different party compositions. - More heroes will be added alongside these three! - Stats and Level-ups Each hero has several stats that determine their strengths in battle: LVL shows the hero's current level.Power increases the damage they deal.Crit determines the chance of landing a critical hit.Armor reduces incoming direct damage.Speed affects how quickly the hero attacks and uses their abilities.Luck improves, among other things, the chances of receiving better rewards and rarer level-up options. After winning enough battles, a hero gains a level. With each level-up, you can choose from several randomized upgrades and decide how the hero develops during the current run.You might build an exceptionally fast Archer, an extremely resilient Knight, or a Mage with a high critical hit chance. The upgrades offered are different in every run.Items, ...
IDLE_DIRECTIVE
IDLE_DIRECTIVE
6 days ago · Kevinfu510

Patch Notes for v1.0.7

Hey everyone! the following are fixed/changed in this patch:FIX: Game crash when opening the Augment window while the map is rendering (thread related).FIX: Random game crashes due to the game-engine trying to access invalid objects (Crashes might still happen, this fix solves only possible crash sources that I could find).FIX: Floating-point errors causing players to stop gaining energy (energy capacity capped at 9.9999999999998)FIX: Using up upgrade materials from Materials Cases not notifying the Replicator or newly emptied space.OPTIMIZE: Salvager and Harvester backend has been slightly optimized (10% faster), but it will still cause stutters at late-game stages (200k power or more). Further optimization will take time.For players who were regularly experiencing crashes, do let me know if it is still happening or not in the Steam Forums/below this announcement!Thanks for reading, and thank you for playing! - Kevin
Pay 2 Win: The World is Mine
Pay 2 Win: The World is Mine
6 days ago · Patriots Division

PAY 2 WIN - Patch 1.2

Hello bosses! It's time for another patch - this month we're taking a swing at a few core systems, rebalancing a few others, and bringing up some underserved builds and playstyles for folks. In particular we're taking a look at player QoL to add a few features and extras that have been highly requested by you, our lovely playerbase.GENERALLINUX Native now available! Players who are used to running the game via Proton or other compatibility layers can now run the game natively on most popular distros. Save locations should stay in the same spot and move over when you do.MAC version now available! We placed a call to Tim Cook for one last favor before his retirement to secure this one - now you can enjoy the P2W you know and love on your beautiful Apple displays. Note - sometimes new builds won't force to their native version due to some weird quirks with Steamworks. We are currently sorting the matter with Valve.New option to see output formula for your Facilities - simply hold the assigned key while hovering over a Facility and you can check things like current increment amount, buff bonuses, studio bonuses, and a preview of what the final output for a trigger will be. Check it out and tell us what you think!A new Bug Reporting feature has been added to the game. This feature will allow us to more accurately find and fix new bugs arising in the game that players may encounter. You can find this feature in the main menu.New option added to turn off coin animations. This is for players who want to leave the game running in the background/other monitors to better AFK play.Improved clarity for spells in some areasAdded several new link increase talents in the Ascension treeAdded new talents in a secret other placeAdded 2 new achievementsReplaced audio in Next Gen scenePointer now switches colors for better clarityCatgirl maid now has her associated sounds. Nya!Idea Guy's link bonus increase now shows separately in the output windowStarlight buff environment visuals now ...
Idle Hero TD - Tower Defense
Idle Hero TD - Tower Defense
6 days ago · TBiz5270

Update v16.0 - Language Localization and Automation Improvements

New Content: You can now play the game in up to 8 different languages (and more are coming soon)! Change your language selection in the Settings menu to experience the game in your native language. Added new upgrades to almost every Automation Function to increase bonuses, add super procs, improve active play bonuses, increase Prestige Intro Skip, spawn Golden and Supreme Bosses, etc. Changes: Removed all boss stalling strategies (you can’t spawn new bosses manually or from Automation until the previous set was killed). Stalling was super OP, so this may feel like a nerf, but several changes were made in an attempt to balance the loss. Removing stalling was heavily favored by 95% of the community. More buffs to bosses will be coming in a later patch. Changed the mechanics of the stat boost Automation Functions (damage, gold, energy and exp) to allow them to stack to MUCH higher values. Added a Credits page in the Settings menu to thank all of the major helpers with the game's development. QoL Improvements: Added presets to the Wave Perk Priority automation function. Bug Fixes: Fixed bug where offline mastery exp did not overflow to the next level progress after ranking up. Fixed various minor UI issues.
Tiny Slime Farm
Tiny Slime Farm
6 days ago · Choco Dev

Patch 1.1.163

Various UI and gameplay-related issues have been fixed. #### Fixes * Fixed an issue with the clickable area of decoration images in Edit Mode. * Fixed an issue where top menu buttons (such as Frame Mode) could be clicked while placing or moving objects. * Fixed an issue where food quantity text could appear outside the frame in Frame Mode. * Fixed an issue with May's second thought text not displaying correctly. * Fixed an issue where May could still be interacted with after using **Find May** while she was sleeping, even though she was not visible. * Fixed an issue where some text could appear outside the frame in Frame Mode. * Fixed an issue with crop growth time calculations based on planting scale.
Nomad Idle
Nomad Idle
6 days ago · The Fox Knocks

New Incremental Game and Better Regional Pricing!

Hello! Hope you're all doing well. Today, I'd like to announce that my latest incremental game has been released. Kin and Conquest:I also want to announce that I've updated the pricing model for Nomad Idle. It's come to my attention that I was using an old model that had very unfair pricing conversion in many countries. I've rectified this by making the price more balanced across the board, with many countries seeing a sharp drop in price.Thank you.
Kin and Quarry
Kin and Quarry
6 days ago · The Fox Knocks

New Incremental Game and Better Regional Pricing!

Hello! Hope you're all doing well. Today, I'd like to announce that my latest incremental game has been released. Kin and Conquest:I also want to announce that I've updated the pricing model for Kin and Quarry, but it unfortunately won't be available until later in the month due to some timing with plans I have ongoing with Steam, but I really wanted to let you know that it's in the works. It's come to my attention that I was using an old model that had very unfair pricing conversion in many countries. I've rectified this by making the price more balanced across the board, with many countries seeing a sharp drop in price.Thank you.
Kin and Conquest
Kin and Conquest
6 days ago · The Fox Knocks

Kin and Conquest - Available Now!

Kin and Conquest is now available!⛏️Dive Deeper⛏️Explore 12 challenging floors, each with three difficulties.⛏️Unlock True Power⛏️Unlock and utilize brand-new weapon abilities, each one unique to its own weapon type. ⛏️Forge Your Build⛏️Gather resources to upgrade a wider variety of available equipment, weapons, and an extended skill tree.This is the full, complete version of the game. I've made adjustments to the pricing for many countries so that hopefully it feels like a fair price for all regions.The demo has been removed because at this point it's very different from the full version. In case of any bug fixes, I also don't want to manage two versions. I'm a solo-developer, so I hope you understand.I hope you enjoy the game!Thank you.
Zoo Protocol
Zoo Protocol
6 days ago · hm

Update (0.6.3.0-EA)

Thank you to everyone who continues reporting for duty and sharing feedback! ⚡Performance A major optimization pass has been completed. Frame rates have significantly improved across the entire map, while micro-stutters and occasional freezes have been noticeably reduced. Optimized the monitors, information displays, and service screens throughout the Complex. The maximum frame rate limit in the settings has been increased from 120 to 165 FPS for high-end systems. The recommended setting remains unchanged. 🎮Gameplay Balance has been fine-tuned for each difficulty level. Made several minor adjustments to the overall game balance. 🛠️Fixes Fixed localization issues in story-related texts. Improved the localization of other in-game texts. 🎨Visual Improvements Reworked and visually improved the containment area. Made several minor cosmetic improvements. ℹ️Recommendations Before playing online, make sure that all players have the latest version of the game installed. If you experience connection issues, try selecting the “Turkey (TR)” region or using your usual methods for connecting to online games. Remember to read the instructions on the walls, use the terminals, and search for employee records. They will help you understand the Complex more quickly and progress through the story. We continue to closely monitor your feedback and work on future updates. Have a productive shift, Operator!
等一个蛋 / Waiting for an Egg
等一个蛋 / Waiting for an Egg
6 days ago · 靓点迷人

V1.9 Update: Safer Saves, UI Improvements, and Smoother Research

Hello! V1.9 is now live. Thank you for the reports about resolution, desktop layout, research pacing, and saves. This update focuses on safer legacy saves, clearer interfaces, and a smoother early game.Highlights• Safer saves: the game now completes a safe local commit before Steam Cloud sync. Rolling backups, corrupted-save recovery, and an explicit local/cloud conflict choice help prevent silent overwrites.• Legacy save support: V1 saves can migrate to the current format. If a conflict occurs, both local and cloud candidates are retained.• UI and resolution: improved layouts for Settings, Store, Guide, Research Records, Statistics, Pomodoro, chicken details, and the right toolbar on small displays, 16:10 screens, and widescreen displays.• Desktop layout: improved monitor selection, fallback when a display changes, UI recovery, and the right-side safe area. Press Ctrl+Shift+U to recover the interface, or Ctrl+Shift+M to switch displays.• Research pacing: on a zero-progress save, the first chicken is guaranteed one normal Q4 within 30–45 seconds. One limited second-stage protection across the first two chickens guarantees a normal Q4 within 10–15 minutes, with at most 30 bonus funds. Normal probabilities resume afterward.• Clearer feedback: added cycle duration, success chance, next attempt, pending-result, and next-step information.• Bilingual UI: instant Simplified Chinese / English switching is available across the main gameplay and settings interfaces.• Retired AI feature: player-facing AI chat, API Key settings, and related instructions have been fully removed.• Chicken and HUD polish: fixed movement facing, titles, buttons, store cards, ground coverage, and several transparent-desktop stability details.If the interface becomes unusable, press Ctrl+Shift+U first. If the issue remains, please include your resolution, Windows scaling percentage, monitor arrangement, and a screenshot in your report.Thank you for your support!
Salvus: Aries
Salvus: Aries
6 days ago · Kohi

Caym's Route Is Out!

New Changes include: Caym voice lines. Some voice lines included from other cast. New backgrounds. New music and sound effects. New CGs from Caym's route. 8 Chapters with different endings from Caym's route. All changes are subject to patches based on user feedback. Let us know how you feel about this new update on our Discord page!
DEBRISVERSE
DEBRISVERSE
6 days ago · Studio RELIER

Patch Notes v1.1.1

Thank you for playing the game. Today, update (v1.1.1) has been released, including the following new feature and bug fix.■ New FeaturesAddition of "Mute in Background" setting A new option has been added to the Settings (Audio) screen. You can now automatically mute the game's sound while the window is inactive. (Note: The default setting is "OFF".)■ Bug FixesAddressed an issue where the title bar disappears in windowed mode Applied a fix for a problem where the title bar could hide at the top of the screen during windowed mode, preventing the window from being moved.Note: Since this issue could not be reproduced in the current development environment, a countermeasure has been applied to the section of the code most likely causing it.If you continue to experience this symptom even after this update, it would be greatly appreciated if you could report it along with the following information:Settings and steps when the issue occurred (e.g., changed from full screen to windowed mode, set resolution to XXX x XXX, etc.)Monitor environment (display resolution and whether it is a multi-monitor setup)Windows "Scale and layout" setting valueI apologize for the inconvenience this may cause to those affected, and I sincerely appreciate your cooperation in helping achieve a complete resolution.
Bubbly
Bubbly
6 days ago · VorteX

Bubbly v0.7.0.1

Changes Exchanger - hold to convert. Hold BUY or SELL for half a second and it keeps converting on its own, accelerating as you hold. Turning a large coin balance into mystery globes now takes a few seconds instead of thousands of clicks. A single click still converts one at a time, exactly as before. Project Poltergeist - Astra Flash now grants +1000% XP Gain per completed Black Hole dodge, up from +100%. Fixes The Game monitor no longer stays black in the game room when Render Resolution is set to 1080p. If you are still on the old build, turning the monitor on and off once also clears it. Project Poltergeist - a full power bar always pays out now. If you were saving power bullets for a late-run combo and hit the bullet cap, filling the bar granted nothing at all. It now pays the +1% Total Crit Rate and XP Gain bonus in that case too, so holding onto your bullets never wastes a fill.
Community Button
Community Button
6 days ago · RecursionSplash

Bug Fixes & Server Optimization | v5.0.70

Bug Fixes & Server Optimization | v5.0.70 Update v5.0.70 is now live, featuring additional server optimizations, marketable Boost Potions, and full anti-cheat enforcement. Server Optimization Trove Hub calls have been further optimized to reduce server stress and improve overall gameplay responsiveness. These changes should result in smoother Trove Hub interactions and improved server stability during periods of higher activity. Marketable Boost Potions XP, Luck, and Hatch Boost Potions can now be listed and traded through the Steam Community Market. This is an early expansion of the Community Button item economy. Drop rates and potion balancing may receive minor adjustments as more live economy data becomes available, helping ensure that Boost Potions remain rewarding and sustainable long-term. Each Boost Potion is rolled independently while clicking: • XP Boost Potion — 1 in 10,000,000 per click • Luck Boost Potion — 1 in 10,000,000 per click • Hatch Boost Potion — 1 in 10,000,000 per click Because all three drops are rolled independently, your combined chance of receiving any Boost Potion is approximately 1 in 3.33 million per click—around three times better than receiving one specific potion. Potion drops are rolled using your boosted click count, meaning account progression and click multipliers have a major impact on your effective drop potential. Click here to view the Steam Community Market Anti-Cheat Enforcement The upgraded anti-cheat system is now fully enforced. The system continuously calculates a smart click limit for each player based on their account progression, active multipliers, playtime, and recent click activity. If a player attempts to submit more clicks than the system determines could legitimately have been generated: • Excess or fraudulent clicks will be discarded • The account will receive only the verified progression value • The account may be flagged for manual review Flagged accounts will continue to connect to and play the game normal...
DriveWave
DriveWave
6 days ago · Dumbbell Games

DriveWave v1.5.300 - The One Where the Skydeck Goes Fullscreen

Hey everyone, This update is almost entirely built from your requests, starting with the big one. Fullscreen By far the most requested feature since launch. The Skydeck, Drive and Garage screens can now go fullscreen. {STEAM_CLAN_IMAGE}/45746073/201125fbba171fe7c047890e07cca17794bed267.gif Click the expand button in the corner of the screen or press F11. Esc brings you back. This is not just a screenshot mode. Everything keeps running, so you can drive, walk around the Skydeck and click things while fullscreen. The game window grows to cover your monitor and returns to its exact old size and position when you exit. Closing the game while fullscreen will not mess up your window either. Ultrawide players: the image is capped at 16:9 with black bars on the sides, so nothing gets stretched or warped. Right click window dragging and the window hotkeys are disabled while fullscreen so you cannot accidentally yank the view around. New Settings UI Sounds slider. You can now turn down button clicks and interface sounds without touching the radio or the engine. Thanks Ily! Skydeck crosshair size. The little dot can now be resized from 0.25x up to 2x, or turned off completely. Also an Ily request. Camera Motion slider. If the driving camera moves too much for you, turn this down. At 0 the camera stays completely calm. Good news for anyone who gets motion sick. Driving Camera The chase cam was throwing itself around way too much, especially on fast cars. It leaned into corners too hard, the FOV kept breathing in and out, and the camera dove down at speed. All of that has been toned down. The NFS feel is still there, your stomach just gets a say now. See you on the road – Tolga
3D Printer Manager
3D Printer Manager
6 days ago · TMP69

Update #16? Improvements

Just a few changes.. Fixed order complete popups sometimes reading +$0 instead of what you actually earned, mostly at faster game speedsFixed prestige keeping achievements it was meant to reset, which results in a random.. "You Built an Empire" completion screen on a fresh runPrestige menu no longer claims achievements are keptMusic volume/mute preferences are savedWorker wages changed to a flat $15/hour instead of the stupid $2 per printer bonusCleaned up Help menu tabsReputation now shows as 100/100 instead of 100.0/100Added a print quantity/type dropdown to the Start All buttonSmoothed out printer progress percentage and time left countdownRemoved the CAD guy.. Thought it might have been good to speed up unlocks, but it doesn't take long enough to warrant the CAD guy, so he has been kicked outFixed the days counter not updating (not sure how I didn't realise)Money popups now appear from the printer or room tab that earned themAdded a countdown showing how long you have left to earn the order tipComponent upgrades now show on the printerOrders panel now shows total order count instead of a fractionBatch print quantity/dropdown selections now persist between menu visitsImproved keyboard accessibility for the Settings menu (you can pretty much play the game via kb)Fixed a tooltip getting cut off on factory workersFixed printer fill achievement progress not tracking correctlyMillionaire achievement now shows a clear $ progress readoutFixed any filament workers unfairly favoring one filament type (they loved PETG)Fixed the orders "FULL 3/3" badge not reflecting the activeorders upgrade, will show 3/6 etcFixed completed orders not showing up in Order HistoryFixed the Print Now button silently failing when no printer was availableWorkers now prioritize the fastest available printer for new ordersFixed a performance bug causing high CPU usageFixed a delay before new printer slots appeared in Endless ModeAchievements now reset each time you prestige so you can get the bon...
Bubbly
Bubbly
6 days ago · VorteX

Bubbly v0.7.0.0 - The Arcade Machine

NewProject Poltergeist - a galaxy score attack on the arcade machine. Feed everything you hit into a black hole and see how far you get before the telescope window closes.The Rift - Poltergeist's boss. It arrives with a neutrino, tears four wormholes into the corners of the board, and throws the neutrino between them.Photon Charge - every Burst hit fires chain lightning that leaps to the nearest bubble. Each extra copy adds another jump.Painter - The Drill drops a second pile of paint a second after the first. Each extra copy adds another.Cosmos - a galaxy blooms across the whole screen and feeds the black hole for ten seconds.Cowan-Reines - four neutrinos arrive at once and orbit the black hole.Booster Never Dies, Astra Flash and Harmony - three more ways to bend a run.Your lobby monitor is alive. When the GameBoy is off, its screen drifts with bubbles and your crosshair instead of sitting black.Project Poltergeist Runs that outlast the power-up pool pay you. Once there is nothing left to pick, every full power bar sends a purple bubble into your Crit Rate and XP Gain.ChangesClick Rate finally reads like every other stat. A card that promises +25% now moves the stat by 25 points instead of half that. Your clicking speed has not changed, only the number you were reading.Sniper now multiplies what your crosshair hits. It used to quietly multiply every point of XP in the run, including chains, orbs and pulses. It now pays where you aim, on every bubble type and The Core. Your XP Gain card no longer folds Sniper into it, so the card tells the truth about everything else.Sniper no longer pays for its own slowdown twice. Neutrino hits were shrinking because Sniper slows your click rate. A neutrino hit now pays the full bonus.Genie Lamp says what it does. The wish raises your total Crit Rate or XP Gain by 20%, not 10%.FixesThe Genie's pickup wish barely stopped time. A pickup multicast that rolled Chronos gave you one second instead of the full chain. It now pays every ec...
Idle Wizard
Idle Wizard
6 days ago · EkzeR

Jewel of the Realm

{STEAM_CLAN_IMAGE}/34327637/dbf945e1a64ae109cc6e0a2c5f9462435cef6be8.png 1.82.0 update, "Jewel of the Realm", is now up. - New feature: Town Manage and improve a town built around your wizard Tower. There, you can build and upgrade Structures which can affect various aspects of both the basic game and the Town. To build, you need some or all of the four resources: Gold, Stone, Mercury and Automatons. Every Structure provides some Gold, while a specific Structure provides other resource types. The Tower serves as a hub that unlocks new Structure tiers, upgrades and increases your Gold. Balance: - Reworked Source Memetics efficiency bonus: The bonuses now apply to final value of Source memetics' bonus, with a scale specific to each type of bonus. The bonuses were scaled up to be in line with other Paramnesics and God Memetics. This is still an overall nerf and was done due to the stat itself way overperforming compared to our initial expectations. - Reworked Enchanting dust bonuses: Enchanting Dust now has 2 types of global bonuses: "Gain", which applies to any Enchanting Dust gained in any way, and "Output" which applies to sources of Enchanting Dust related to somehow crafting it (compared to receiving a timed reward, ware etc.). This is done to help us structure it better and make it more transparent. There are specific bonuses that only apply to a specific source, but they're always limited to that one source only (e.g. Bat Rewards). UI: main ingame font changed And a couple of balance changes and bug fixes along with that Come visit us!
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