HotFix 1.0.105 Hello! This is the second hotfix for today, addressing a few additional issues reported by players. Bug Fixes Fixed an issue where the scroll position reset after selling a Slime from the Bungalow's Slime List or Stored Slime List. Fixed an issue with the scroll bar in the Bungalow's Returnable Slime List. Fixed an issue where an empty slot disappeared after selling a stored Slime in the Bungalow. Fixed an issue where building sub-menus could appear outside of Frame Mode. Thank you for your continued bug reports and feedback! We'll keep improving the game.
Fixed an issue where holding the right mouse button in fullscreen mode caused the screen drag UI to appear.
Hello everyone!Pets are no longer just cosmetics, they now have small but meaningful benefits and introducing a dedicated pet slot. A bunch of this came from community feedback, so thanks to everyone who shared thoughts and for voting on discord. Let me know what you think!UI customization changes are here. The goal with this update was to give you a big pass on customizing the interface, letting you make the layout truly your own.New Features & ContentPets & ReworksThe Pet Slot & Benefits: Pets now gives boosts: combat pets boost your skilling 5% speed or batch per pet in that area, and skilling pets boost your combat by 5% dmg to that area. All skilling pets can be combined into 'the pet', combining all stats from all 6 of the skilling pets.Unlocking 'The Pet': 'The Pet' can be unlocked directly in the Slayer tab for 10,000 Slayer points, a combination of all skilling bosses.Account Avatars: Any pet you have unlocked in your collection log can now be set as your account avatar, shown off with a golden background.UI Customization & LayoutDrag & Drop Layout: The inventory and current-action panels (current quest, skilling/combat, etc.) can now be dragged around and scaled independently.Movable Bank Window: The Bank window can now be resized and dragged anywhere on your screen, and it will remember its size and position for next time.Optional Left Sidebar: Added a new optional left sidebar with all your skills, tabs, and menus in one clean panel. This can be collapsed into a slim rail or toggled off entirely in Settings.Configurable Keybinds: Set your own keyboard shortcuts for skills, tabs, and menus. You can find this in Settings under 'Keybinds'.Inventory Shortcuts: Gear and Bank shortcut buttons now sit right above the inventory. These can be toggled off in Settings if you prefer the old look.Quality of Life & BalancingShop Buy Back Button: Added a buy back button in the shop, so you can easily undo accidental item sales.Shop Sell Back Button: Added a sell back b...
In keeping with our 2026 globalization strategy, we are pleased to announce that FACEMINER is now available to play in 3 new languages: Korean, Italian, and Traditional Chinese. Expect Turkish soon, too. Thank you for playing - and welcome, new players!
🎉 Eternamine Monthly Contest is LIVE! 🎉 Join this month's contest for a chance to win exclusive in-game rewards and a permanent spot in the Eternamine Hall of Fame! ⛏️ How to compete? Talk to the contest master and travel to the contest mine. There your goal is to simply earn as many points as possible by mining and upgrading your contest pickaxe. (Note, the contest mine is completely separate from the "main game", no upgrades, skills, pets, abilities etc. from the main game will work in the contest mine and vice-versa) 🏆 There are tons of prizes to claim at the end of the month for the top miners. Including an exclusive skin, tons of valuable items (like geodes and cosmic money & token bags) in the "main-game" as well as exclusive discord roles for the top 3 miners. {STEAM_CLAN_IMAGE}/43141036/ab1af0c79596365cb99bd1796a14b3e0cfee20f9.png Haven’t joined Eternamine yet? Now’s the perfect time! Good luck, miners!
Fixed an issue where achievements completed offline or not properly synced for other reasons were not unlocked on Steam and could no longer be earned. They will now unlock automatically after restarting the game. Fixed a bug that allowed artifacts to be upgraded beyond their maximum level.
Hotfix: With the "PATCH VER. 1.0.1" I tweaked the earthquake to make it able to be summon without limit, but I missed one condition in the code, when you unlock the level 10: disabling the earthquake entirely, until you buy the earthquake from the ring of infinity post endgame. Now the earthquake level 10 works fine again. Damn me working at 2am with my eyes half close... Thank you for telling me @Flocc, much love to you!
A fresh rotation of Diamond Drops has arrived! Jump in and see which new diamonds you can collect before the next rotation.We’re also excited to announce that Diamond is now in full development. From this point forward, you can expect frequent updates, including new diamonds, features, quality-of-life improvements, events, and more.A huge thank you to everyone who has supported the game so far. Your feedback, enthusiasm, and loyalty have helped get us to this point, and we’re committed to making Diamond bigger and better with every update.This is just the beginning—stay tuned, and happy clicking!
HotFix 1.0.104 Hello! This HotFix includes several bug fixes and a small quality-of-life improvement based on community feedback. Quality of Life Added a discount percentage display for items sold in the Market. Bug Fixes Food feeding mode is now automatically canceled if you run out of food while feeding. Building UI windows now remember their last position after being moved. (Except the Farm UI.) Fixed an issue where the "Call Merchant" feature did not work even after researching it. Fixed a freeze that could occur after reaching the maximum farm expansion. Fixed a bug where the "Call Merchant" button was incorrectly locked behind the Market Auto Storage research. Thank you for all your bug reports and feedback! 💚
\Akane's active skill has been buffed.Overall balance adjustments and optimization have been applied.\Fixed an issue where the 10% stat increase effect of the Weapon Enhancement Card would intermittently stack.Thank you for loving "No More Slimes!!". We will continue to work hard to bring you a fun experience.
Hi, Brave Hero! Arya here. I went around and smoothed out a few of the bumpy little spots in your adventure this time~Fix: Temple Crash: Fixed an issue where the Temple could freeze or crash in certain situations—explore with peace of mind.Improvement: Large Number Display: In the Chinese-language clients, huge numbers now use proper units (万/亿/兆) for cleaner reading.Improvement: Potential Core Drops: Smoothed out the Potential Core drop experience so collecting feels nicer.Improvement: Mail Timing: Tidied up a hiccup with when I send my letters, so each note reaches you at just the right moment~Improvement: Steam Achievement Sync: Fixed a case where Steam achievements only synced after a game restart—now they unlock more promptly.Improvement: Badge Screen: Fixed buttons occasionally greying out when flipping pages, and improved the layout so icons display properly now.Wishing you a smooth adventure ahead—see you next time!Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord:https://discord.gg/hSdJ7gDjDQ
Dear Commander:We plan to start update maintenance at 15:00, July 8 (UTC+8). The maintenance is expected to take 180–240 minutes.This is a mandatory update. Please update the client to the latest version on Steam before starting the game once maintenance is complete.During the maintenance, players will be forcibly disconnected and unable to log in. Please log out before the maintenance to avoid any data loss.The following is the update contents.Phantom Liberty (Light & Dark SP Rerun)Returning Blackguard: Nightmoon Warden · SasayaDuration: After the update ~ July 22, 2026Event Rules:Draw using Sanguine StonesPity count carries over from the previous Phantom Liberty bannerNote: One Light & Dark SP Blackguard will return each month going forward. Stay tuned, Commanders!Events Event Rule:During the event, each pull in the Sanguine Summon banner grants points. Accumulate points to claim massive rewards, up to 6 rounds.This event features both single-server and cross-server leaderboards. Ranking rewards will be distributed based on total event points accumulated during the event.Expected Event Duration:After the update ~ July 23, 2026, 12:00 Event Rule:During the event, consuming FP has a chance to drop the event coin Sakura Emblem, which can be exchanged for item rewards in the event shop.Expected Event Duration:July 15, 2026 08:00 ~ July 21, 2026 12:00 Event Rule:During the event, every 1 FP consumed grants 1 event point. Reaching specific point thresholds grants stage rewards. There are 7 stages in total, and rewards can be claimed up to 6 rounds.Single-server and cross-server leaderboards will be set for this event. Rewards will be distributed based on total event points accumulated during the event.Expected Event Duration:July 15, 2026 08:00 ~ August 13, 2026 12:00 Event Rule:During the event, each Blackguard summon grants 1 point. Accumulate points to claim massive rewards.Expected Event Duration:July 22, 2026 08:00 ~ July 28, 2026 12:00 Event Rule:During the event,...
预计于7月15日进行更新,具体更新时间请留意官方公告。以下是本期更新的内容,会根据测试情况有所增减。一、新系统系统名称开启条件入口说明元始代码至尊1转游历-圣域完成任务后解锁神经同步解锁元始代码游历-圣域-元始代码提交材料升级等级,解锁剩余玩法;获得元始算力和属性提升逆熵模组解锁元始代码游历-圣域-元始代码收集模组装备提升战力;全一套解锁模组技能;从超维演算获取,可打造更高稀有度模组解限神经同步4级游历-圣域-元始代码-神经同步对逆熵模组镶嵌属性模块;消耗资源升级模块栏位,解锁额外加成词条神念套装-分解/仓库——新增装备分解功能;新增仓库功能;优化UI预览消耗数量机甲图册神经同步1级游历-圣域-元始代码-神经同步获取道具激活并提升卡牌星级;同图集卡牌升级可升级图集星级;图集达星级可领奖星海机装至尊1转游历-圣域-星海机神-星海机装升级得战力加成并解锁外观;外观类型:神兵、神翼、神装、神骑、神宠、神宝、伙伴光驱增幅机装等级50游历-圣域-星海机神-光驱增幅多部位光驱可更换;基础+随机特殊属性;可分解/合成高品质光驱;部位强化提升基础属性星核矩阵机装等级达到x界域-星海机神-星海机装-星核矩阵12个能量插槽安装星核;星核共鸣;重复星核可替换或分解;矩阵等级提升高品质概率;特定星核后缀激活被动技能战术协议星海机装等级80界域-星海机神-星海机装-战术协议三种类型协议,每个多品质,装载激活技能;抽卡获取;指定协议激活羁绊奖励宝具开服60天角色→太虚界(调整后)收集宝具得属性加成;可升星;同类型宝具激活套装,套装内宝具达对应星级可升星太虚界开服60天且仙人三转主界面-界域-太虚界新增主题玩法系统,后续持续更新女仆等级修仙3转主界面-修仙女仆日常/在线时长获得好感;提升等级解锁特权并获得等级奖励;过期后等级继承二、新玩法玩法名称开启条件入口说明超维演算解锁元始代码游历-圣域-元始代码章节副本,通关可获得套装进化材料和部位;解锁挂机收益数据奔流神经同步2级游历-圣域-元始代码躲避障碍接道具获积分;提高神经同步等级提升游戏时长;按日最高积分领奖,跨天重置奇点修复神经同步2级游历-圣域-元始代码消耗挑战次数击杀Boss得奖励;分区域,需提升神经同步解锁;可选火力程度(火力试探为跨服,火力摧毁/压制为单人);每日2次免费,可购买额外次数攻伐单元神经同步4级游历-圣域-元始代码-奇点修复共9章,每章多关卡;目标礼包(通关指定关卡);目标战令(通关星级达标)获取灵将弹窗神经同步1级游历-圣域-元始代码-神经同步满足条件领取灵将碎片星域远征至尊1转游历-圣域-星海机神-星域远征章节副本,通关得奖励;解锁挂机收益;不限挑战次数;满足战力可碾压通关远空防卫机装等级50游历-圣域-星海机神-远空防卫挑战不同难度Boss;需针对Boss调整光驱配置;解锁空间站,每小时产出道具星图探宝机装等级50游历-圣域-星海机神-星图探宝选择星图探宝得奖励,周切换轮次;探宝战令(周重置);星图任务(日/周活跃度领奖);资源配给星海机神(PVP)机装等级80界域-星海机神积分匹配挑战道友,初始1000分;每日免费挑战次数;赛季制(周一至周日22:00);日/周排行奖励星陨拦截机装等级50游历-圣域-星海机神-星陨拦截控制战机击破陨石获积分;提高机装等级提升时长和积分概率;积分达标可选强化;按日最高积分领奖,跨天重置联合行动机装等级达到x界域-星海机神-远空防卫-联合行动单人/组队挑战副本,考验星海战力;每日免费次数,可付费增加星际攻坚星海机装等级80界域-星海机神-星域远征-星际攻坚多章节关卡,首通奖励+重复挑战奖励;每日重置进度,可一键挑战历史最高;过关解锁加成效果太虚觅宝开服60天游历-仙界→太虚界(调整后)2人组队副本,单人/多人挑战,夫妻组队有加成;通关得奖励弑尊仙尊决出后昆仑-昆仑殿-仙尊争夺可弑尊期间消耗道具挑战仙尊;成功得奖励并顶替仙尊位置;失败原仙尊不变三、BUG修复点开聊天框游戏卡死仙缘试炼积分获取不正常点击至尊特权游戏卡死套装-三清-淬炼技能描述异常修仙女仆不攻击跨服boss元始代码功能任务无法完成魔域深渊boss难度变高阶级描述表现异常天命伙伴系列异常红点数据奔流活动数据未每日重置婚戒阶数显示异常阴阳伙伴系别显示错误重走西游战令最后一个奖励领取后状态未改变角色-套装异常红点开服前三天退出宗门冷却时间失效已激活的伙伴心法被重置仙缘斗匹配失败好友无法添加无法私聊飞升令奖励领取完毕后仍可跳转山海-山海探宝伙伴山海敕封未正常计算荒古神迹狩猎次数异常伙伴-神装未开启时出现红点界域-灵界副本自动退出失效魅力榜仙玉礼包无法购买兑换商店大奖数量显示不对外观分享时战力显示不正确部分情况下伙伴被隐藏围剿土豪活动卡顿神龙降世/无尽灵臂活动补发奖励丢失召唤可超过每日召唤次数超限...
🎉 v1.2.0 Major Update: New Event System! The daily life of your laboratory is about to become much more exciting! In the v1.2.0 update, we officially introduced the brand-new Event System. Various unexpected events can now happen in your laboratory. Hundreds of different events are waiting for you to discover during your research journey. You can adjust the event frequency or completely disable the event system in the Settings menu. More events will be added in future updates. We hope these new events bring more surprises and possibilities to every laboratory. 🔧 Other Improvements and Fixes Fixed an issue where time could stop after placing or moving equipment. Shortened the interval between lonely PhD visits. Added three new special admission student characters. Fixed an issue where special admission student names could display incorrectly. Fixed save and load stuttering issues. Thank you for your continued support and feedback!
Hello, following the very first players feedbacks I just received, I've changed a few elements to improve the game experience overall: I've tweaked the earthquake so that it can now be summon infinitly at every level, but will give a tinier amount of time than before. This change is tiny, yet it feels way better that way. To keep chasing to activate the next earthquake. Also, I've rebalanced the price of the mid-game, meaning the branch of tornado & snowflake & beginning of lightning strikes, with tinier prices overall, to ensure a better and faster flow in the mid game, that was a bit too slow indeed as some player gave me as a feedback. I've tweaked the value earned in the secondary game mode 'Zen mode', so that it's still nice to keep watching the big numbers no matter how big, slash how many hours you could dare to play this game mode. By the way, for the curious down here, the official release is on the Friday 17th July, MORNING! -> 9:11 UTC have a great week, Alexandre
Hey Muggo Crew! We're working on the next update for Muggo Clicker and we want your help to make it the best it can be! If you've been clicking with Muggo, we would love to hear from you. It only takes a minute to leave a review. We wanna read about the awesome stuff you love, and any ideas on what we can improve. Your feedback helps Muggo get stronger, the game get better, and lets us know we're heading in the right direction. Thank you so much for playing and supporting us! Hope all your wildest dreams come true… and that you land some insane click combos! — The Muggo Entertainment Team
Additional5 new unique Energons.AdjustmentThe drop rate of Energons is currently no longer affected by various drop - rate bonuses. As compensation, the base drop rate has been increased by 2.75 times. (This adjustment is temporary.)FixThe problem of empty basic attributes of Energons has been fixed.
New Content Dungeon 4 Mob 4 has been replaced with the White Wizard instead of the Pyromancer. Three new Knight skins have been added: - Domino Knight - Frostbite Knight - Blazeguard Knight Improvements Improved the leaderboard interface in preparation for the upcoming title system. Added a message to help prevent duplicate purchases while Steam is still processing the delivery. Fixes Fixed an issue where the XP Bar could fail to display correctly.
This update focuses on overall polish, tutorials, new animations, balance adjustments, combat feedback, UI clarity, and bug fixes.Main ChangesCursor and Hover PolishImproved cursor behavior for both charactersAdded clearer hover states for interactive and non-interactive objectsImproved hover feedback on enemies, loot, buttons, and arrowsCombat Feel ImprovementsKnight Mighty Blows fixImproved ring damage VFX and UI/UXAdded new enemy animationsTutorials PolishPolished Skill Tree tutorialImproved Knight and Duelist tutorial flowDuelist first-run tutorial now appears correctlyMeta ProgressionAdded more meta upgradesImproved upgrade spacingFixed Skull requirements on black upgradesUI and ReadabilityAdded smoother scene transitionsImproved Back button, arrows, and hover statesLoadout and MerchantFixed gear stats not showing in the MerchantImproved Loadout screen behaviorFixed several item, perk, and upgrade display issuesBalance ChangesFixed difficult monsters starting with incorrect HPAdjusted some upgrade and ring valuesBug FixesFixed zoomed Meta Tree navigationFixed stuck tutorialsFixed camera getting stuckFixed incorrect character dialogueFixed popups not pausing the gameFixed black upgrades not requiring SkullsFixed Merchant stat displayFixed several Duelist/Knight progression bugs
Hi!V31 comes with lots of improvements!A New Seesaw Toy!Hunger and Dirt Thought Bubbles Improved Glass Ding ImageButton Boost On StartButton Desire IncreasedSave and Load on Terrariums and ToysI think I may add some more Sound next.A review would be great if you enjoyed the demo!Many thanks!Chris
1. Fixed a bug where auto-challenging adventure bosses would easily be interrupted. 2. Fixed a bug where certain skills and affixes failed to apply the Poison buff. 3. Fixed a bug where expanding the home animal capacity incorrectly consumed players' diamonds, and reduced the expansion costs for the later stages. 4. Fixed a bug where the Hunter's summon model would suddenly become enlarged. Lastly, if you have been enjoying our recent updates, leaving a recommendation on the store page would be the greatest support for us. We will continue to work hard on future updates and strive to meet your expectations every time. Thank you!
HotFix 1.0.102 Hello! This HotFix includes quality-of-life improvements, balance adjustments, and various bug fixes. Quality of Life Added an option to enable/disable automatic food purchases at the Restaurant. Improved direct feeding. Slimes are now automatically targeted when food is dropped nearby. Added an option to automatically store items purchased from the Market in the Windmill. (Requires the corresponding research.) Slimes registered in the Slimepedia can now be purchased from the Bungalow regardless of rarity. Added Y-axis placement adjustment for decorative items. Balance Changes Slimes now evolve faster and more easily! The EXP required for evolution has been reduced based on player feedback. Adjusted Slime Trap duration. Adjusted cooking production time and output. Lowered the required Farm Level for automation buildings so they can be built earlier. Bug Fixes Fixed buildings overlapping after canceling construction. Fixed time occasionally stopping while moving or scrolling. Fixed the food selection list not appearing in the Slime Trap. Fixed Market item quantities displaying as 1 after recalling a merchant on Farm Level 5. Fixed Restaurant ingredient shortages not updating immediately. Fixed missing drag-and-drop effects after changing the game language. Fixed shortcut (magnifying glass) sound effects ignoring the SFX volume setting. Fixed the Slime UI image stretching when collecting Slime Gems repeatedly. Thank you for your continued feedback and support!
Hi, Oh's! You can already send a request for participating on Hole Is Mine Playtest and enjoy a beta of Hole Is Mine before launch! 🎮 Hole Is Mine Playtest is an early version of the game, including (for now) 2 out of 5 Caves, 200+ upgrades and 11 equipments. You can expect around 2.5 hours of playtime, and you can also expect some bugs, broken balance and little glitches. But that's okay, because with your help we will release a super good version of Hole Is Mine! 💓So, how can you request access for the Playtest? Easy!First, go to the Hole Is Mine Steam page:Click on the green button "Request Access": That's all! Now, you will have to wait some hours/days. We give access to bunchs of users every few days, when we update the playtest with changes and new content. Important: is very probable that when we push a new update, your game save will be erased. That is to ensure game will properly work for everyone! Also, the game will be only in english for now. We will update to all languages soon. Thanks for the understanding.We hope you enjoy Hole Is Mine Playtest! If you have feedback or want to report bugs, please join our Discord or leave a message on Steam Discussions board!The Hole Has Spoken! 🕳️
📊 Economy Tracking, Egg Trove Market Update & Achievement Fixes | v5.0.01 Hey everyone! Update v5.0.01 is a smaller follow-up update focused on economy tracking improvements, Egg Trove Steam Inventory status, and missing achievement category fixes. 🌟 Update Highlights 📊 Added 24-hour difference tracking to all economy tracking data 🥚 Egg Troves are now tradable and marketable 🏆 Added missing achievement categories 🥚 Added Exotic Hatch achievement tracking ⚗️ Added Egg Catalyst Drop achievement tracking 🧪 Added Boost Bottle Drop achievement tracking 🎨 Achievement icon improvements are coming soon 🛠️ Economy panel design/layout rework is also coming soon 🥚 Egg Troves Are Now Tradable & Marketable Egg Troves are now enabled as tradable and marketable Steam Inventory items. This means eligible Egg Troves can now be traded with other players and listed on the Steam Community Market, following Steam’s normal rules, restrictions, fees, eligibility requirements, and account limitations. Please note that Steam Market access and item eligibility may vary depending on your account, region, or Steam restrictions. 🐾 Collectable Pet Market Status Collectable pets are not tradable or marketable at this time. These items need a longer assessment and planning period before implementations are finalized. These intended plans should not be read as garenteed. For now, collectable pets can still be converted into in-game Tamed or Wild pets. Stay tuned for more updates on collectable pet use cases beyond conversion. 📊 Economy Tracking Improvements All economy tracking data now includes 24-hour difference values. This makes it easier to see how much each tracked value has changed over the last day, giving players a clearer view of live item movement, rarity changes, and overall economy activity. The current economy panel layout is still being worked on. A larger design and layout rework for the economy tracking screen is planned soon. 🏆 Missing Achievement Categories Added Some achievemen...
Hello !I’m super excited to announce that Greedy Greedy Gnomes is launching August 12th!You may have noticed we recently had a makeover with new key art and a brand new name! We decided to choose something that tells you exactly what this game is about, so welcome to Greedy Greedy Gnomes! Time to become a billionaire 🤑If you’re new here, Greedy Greedy Gnomes is an incremental game set in a sleepy RPG town. Smash pots, enlist some Gnomes, and get filthy stinking rich! Everyone has fond memories of smashing pots in video games to earn a coin, gem, rupee, etc… My goal was to take this to numbers-go-up extremes. 🪙🪙🪙Step one: Click on a pot to break itStep two: ???Step three: Become a billionaireThere may also be some extra steps involving investment banking, or mining for ore, or bartering with ghosts, or training lazy gnomes… but at the end of the day there’s only one thing that’s important, and that’s GETTING RICH. I can’t wait to bring the full game to you on the 12th, until then, keep playing the demo and tell your friends to join in the fun! YoursNautlander