Game Updates

Patch notes and dev posts · 5,633 Steam updates
Idle Gumball Machine
Idle Gumball Machine
94 days ago · antiquegearstudio

Idle Gumball Machine Has Just Released!!!

You heard me, Idle Gumball Machine, my gumball-bouncing incremental game, is out now. It's 30% off, so get it while it's fresh!Thank you to everyone who:Played the demoWishlisted the gamePlayed the game on their YouTube/Twitch channels or otherwise promoted it, especially Game*Spark (196.8k X followers),IdleCub ( 147k subs), ImCade (1.08M subs), Vicio ONE MORE TIME!!!!(1.8M subs), DangerouslyFunny (2.75M subs),Real Civil Engineer (2.77M subs), MaxPalaro (2.79M subs), ViteC (4.02M subs) and Blitz (4.35M subs)!Localized the game (y'all were very patient with me!)Let me add Nubby from Nubby's Number Factory to the game (thank you MogDogBlog Productions!!!)I'll be reading all the reviews that you give, so please leave your feedback in one and I'll do my best to improve the game even further!Now, go shoot some gumballs and break the game!
Ash Warden
Ash Warden
94 days ago · huanns.norman

v2.8 - Refund point and Leaderboard + New bundle!

This version contains 2 new features: - Refund point - Leaderboard Now you can compete with other players for fastest player who complete 8 days. Also a refund system is added so that you can try more skill in a single run. About the endless level, we are still developing and this feature will be available soon. We also wanted to share that we're bundling with the newly released Idle Gumball Machine, check it out here: Thank you all for your support!
Knock on Fate:The Guardian Pusher
Knock on Fate:The Guardian Pusher
94 days ago · yy295691073

[Crimson Star Day] Compensation Event Now Live! Limited-Time Rate Boost

Hello everyone,As promised, the compensation event “Crimson Star Day” is now officially live!Event Period: March 26 – April 3Event Details:Significantly increased trigger rate for 【Crimson Star】Rate Boost Rules:If you have already unlocked the 【Crimson Star】 achievement: fixed +10% increaseIf you have not yet unlocked it: increase = Player Level × 1% (e.g., a level 30 player gets a 30% boost)Additionally, the 【Meteor: Extreme】 affix will grant an extra 20% success chance during judgment, helping more players achieve the 【Mars Flowing Pill】 achievement.Event Visual Effect:During the event, a red force field effect will appear at the shrine. Encountering a Crimson Star is said to bring good fortune!March 26 is now designated as “Crimson Star Day”—a day for compensation, for remembrance, and for me as a reminder to always double-check my work.Thank you all for your patience and support. May the Crimson Star grace your journey!—— 刚正面的红领巾
Book of Yog Idle RPG
Book of Yog Idle RPG
94 days ago · qihesee

Patch Notes of March 26

Dear Commander:We plan to start update maintenance on 15:00, March 26 (UTC+8). The maintenance is expected to take 120 - 240 minutes.*Please pay attention to the community and in-game rolling announcements for specific times.After the maintenance, please update the client to the latest version before start the game.During the maintenance, the players will be forcibly disconnected and unable to login. Please logout before the maintenance to avoid any data loss.The following is the introduction of update contents: New Blackguard Crimson Warshadow, GrinfinaLight & Dark Rerun Summon Pool (Preview)The Light & Dark Rerun Summon Pool will open after the upcoming mid-month update.Duration: April 9, 2026 ~ April 30, 2026SP Character: Sasaya Covenant of the Stars- New CharacterGreen Whisper Undine Otherrealm Season IVDuration: 2026.03.26 – 2026.04.30Travel to the new Otherrealm region, The Land of Doom, and challenge the ultimate stage \ to obtain the Eternal Rune — Omni EmbersClear Eagle Kingdom、Throne of Thorns and Bear Kingdom – Ancestral Frostbarrow to unlock the path to The Land of DoomCollect three types of \, then offer the amulet to the Monolith to unlock the ultimate stage. Defeat powerful enemies for greater rewardsOtherrealm Achievement SystemComplete specific objectives or tasks in the Otherrealm to claim rewards, including Archaic Stone and Sanguine StonesNew BuffLightning Blackguards: ATK & DEF +100%Light & Dark Blackguards: ATK & DEF +50%Reduced entry requirements for the new seasonOtherrealm ShopWorn Fate GearGold ExchangeAdded bulk gold purchase feature Limited-time PassDuration: 2026-04-01 ~ 2026-06-01During the event, Commanders can earn Pass Points by consuming Fatigue or Action Power to level up and get rewards. Purchase the Advanced Pass to unlock extra rewards, including Freyja's swimsuit set skin \, a Sanguine Optional Box, a large amount of Sanguine Stones, and more. Limited-Time Bundles AvailableLT Otherrealm Adventure Pack,Otherrealm Relic PackDurat...
Fan Speak
Fan Speak
95 days ago · 悲伤小番薯

Update Log - March 26, 2026

1. Fixed the issue where batch deletion of audio materials caused the program to exit abnormally. 2. Fixed errors that occurred during continuous audio playback. 3. Optimized the display order of audio materials after being moved. 4. Fixed the issue of incorrectly generating multiple roulette wheels.
Universe Exploration
Universe Exploration
95 days ago · Sesame

Released 0.9.29

- Implemented Auto Unstable Rift Campaigns. When sufficient antimatter is available and eligible star systems remain, Auto Unstable Rift Campaigns can automatically rotate between star system battles.- Auto Rift Campaigns support a configurable maximum challenge level. The campaign in the current star system will end early once that level is completed.- Fixed an issue where Deadly Rift progress was lost after restarting the game.
JAMs
JAMs
95 days ago · maplesyrupghost

New Items Coming Soon

Hey guys sorry I haven't made new items for a little while there, they were kind of driving me crazy. I have the ability to make the coolest AI artwork now, but the animations are really hard to make perfectly looped and sometimes you do 20 animations in a row and the pixels haven't budged at all, and it costs money per animation attempt, it's maddening to say the least. So I went to develop a ton of other software using AI, I found that I could write an entire program or game in the time it would normally take me to make 1 AI video animation and be happy with it, and I made so many programs that one day I had the idea to ask AI to make me a custom animation software suite for JAMs so we could get animations coming out which are nice transparent glittery little GIFs not the AI videos type. After a bit of iteration, the program can now spit out some half decent creations. These are going to look great. And so, having only 20 different FX's in my pipeline and having a variance of 10 of them stacking creates some interesting effects, each time I hit refresh it seems like a waste not to save every render. I am going to try expand this to 1000s of different effects if I can, right now I have 20 basic categories of them and I am just spamming AI to draw up different rendering effects over and over. I've set it up in such a way that my computers can work as clusters, where some can use LLM's to generate new animation parameter / themed concepts and output the item code for Steam directly, and the other systems could be rendering the designs themselves, so I should literally just have to wake up in the morning and choose the best items and just tweak the names and upload them. We are going to have lots more items very, very soon.I have already coded the game in such a way where if we have a ton of items, everyone gets a huge boost on the click counter rate, so I can't exactly just put a ton of new items out all at once, but I also saw people were yearning for some kind of r...
Idle Hacking: An Inaction RPG
Idle Hacking: An Inaction RPG
95 days ago · trgKai

Launch Week Report

We're now 1 week into the launch of Idle Hacking, and it has been a much stronger launch than I had anticipated. This game has been a solo passion project with many false starts for years before finally reaching the state the game is in today.At our peak, we've had over 450 unique users online between Steam and the website, and as of this moment there are 975 accounts that have been online recently enough to maintain their offline activity. We've had more than one update per day since launch, but it's now settling into a brief update once per day cadence as UI/UX is taking priority to continue to make the game look better, and more intuitive for the players.It hasn't been all positives. We encountered our second downtime issue today, this time it was resolved within a few minutes, putting our launch week downtime at about an hour and 12 minutes total, mostly stemming from the March 22nd deadlock that occurred in the middle of the night. The cause of both downtime incidents has been corrected, and today's downtime confirmed that the new automated incident detection is working to keep downtime to a minimum.In these incidents, the automated Steam login system would fail to recognize a response, and fallback to requesting a username/password, which is optional and not something most Steam users have for this game. In the future, I've updated the login form to handle Steam timeouts more gracefully, and instead of falling back to a username/password, it provide a simple Retry Login button which will utilize Steam's built in authentication.Sorry for the inconvenience these two incidents have caused. This has been a solo development project and the growth in the first week of launch has been above and beyond what I ever expected to see from this small passion project.Going forward, the plan is to maintain a once-daily update cadence to continue to improve things for Steam, web, and mobile users. Planned restarts for updates are currently a mostly painless process, where the...
Knock on Fate:The Guardian Pusher
Knock on Fate:The Guardian Pusher
95 days ago · yy295691073

[Fix & Apology] Crimson Star Hidden Achievement Unlock Issue

Hello everyone,Recently, a player reported that the hidden achievement “Crimson Star” could not be unlocked even when the conditions were met. After investigation, I found that the issue stemmed from a code refactor during the “Abyss of the Fallen” update—it was my oversight that caused the unlocking logic for this achievement to be omitted.For those who had been trying to unlock it, this has certainly been a frustrating experience. I sincerely apologize for the time and effort this has cost you. So, let me say this clearly:I’m sorry.This issue has now been fixed in the latest patch. The achievement can now be unlocked as intended once the conditions are met. I’ve also reviewed the logic for other achievements to ensure everything is working properly.As a small gesture to make up for the inconvenience, I’ll be launching a limited-time event soon that increases the spawn rate for “Crimson Star.” More details will be shared in the next major update announcement—stay tuned.About Crimson Star: Crimson Star is a rare mid-to-late game encounter, and the first variant of the Dragon Gate Trial introduced to the game. Its appearance rate can be increased by collecting the 【Divine Selection】 affix on appraisal items, or by gathering more collectibles to boost your luck. Encountering a Crimson Star is said to bring good fortune.This emergency patch also includes the following fixes:Fixed an issue where the hidden achievement “Crimson Star” could not be unlockedFixed an issue where coins launched by shockwaves during the use of Asura’s Force would fall into the Dragon Gate Trial passageFixed an issue where multiple descending Dragon Orbs would occasionally overlap and exhibit abnormal slow-fall behaviorOptimized the code structure for all treasures to facilitate the addition of more varied treasures in the future, while also improving performanceAdjusted the positions of colored text borders and effect indicators to prevent overlapping displayThe “Heavenly Tome Fragments” syste...
DriveWave
DriveWave
95 days ago · Dumbbell Games

DriveWave v1.5.0 - The 10K Checkup

🏁 10,000 Drivers!Hey everyone,Before anything else, DriveWave just hit 10,000 players. Ten thousand people running a little car on their desktop while doing other stuff. That's genuinely wild to me. When I first put this game together I was just making something to keep me company while working on my other projects. The fact that this many people enjoy it too means a lot. Seriously, thank you.Now, onto the update. This one's been cooking for a bit. For the last couple of days you've probably seen a lot of updates being pushed out and wondered what they are. Here are the notes.ReFuel SystemYou can now purchase Auto Refuel without needing the Supporter DLC. It'll set you back 5M Cr. which is a bit steep, but if you're tired of pressing the refuel button every few minutes, it pays for itself pretty quickly.macOS Support DriveWave now has proper native macOS input support. Typing detection, controller input, and accessibility permissions are all handled natively instead of through workarounds. If you're on a Mac, you can now open up DriveWave and continue where you left off!Save System OverhaulMoved the entire save system to a new backend. Your existing save data will be migrated automatically on first launch, you don't need to do anything. This makes saves more reliable and sets things up properly for future features. Please report any broken saves without breaking me in the process. I've lost my main save while testing.Cross Platform Cloud SupportEvery kilometre you drive is now being tracked properly. Per car, lifetime, all of it. This has been a long time coming and it opens the door for some interesting things down the line. For now, enjoy watching numbers go up. We all love watching numbers go up.Driving FeelSpent a good amount of time going through every single drivable car and adjusting physics configs. All 300+ drivable cars received tuning passes. Some felt like shopping trolleys before. They still might, but at least they're better shopping trolleys now. All ...
Idle Clans
Idle Clans
95 days ago · Isam Games

Bug fixes & balancing changes

Raised High Shaman's drop rate of Occult pet collar from 40% to 100% Chance of receiving Lil' archaeologist from daily quests now raises with quest difficulty Tweaked Invocation weekly quest level requirements, there were a few levels where you couldn't be assigned weekly Invocation quests at all Fixed an issue with Invocation quests causing quest auto-completion to fail Fixed an issue causing you Invocation tasks to not automatically restart after doing clan events Enchanting without the premium rank. Prior to our latest update, non-Premium players weren't able to train the skill at all. You're now able to train it up to level 30, but as that only meant using 2 enchantment scrolls, things felt a bit clunky You'll now be able to continue enchanting your silver jewelry even after hitting the non-premium level cap, you just won't receive experience for it You'll now receive an error message when attempting to read enchantment scrolls at level cap, rather than a lengthy loading screen without proper feedback The daily boost pause cooldown was raised from 3 to 10 minutes in consideration of our new long running tasks Fixed Lil' archaeologist not receiving experience during offline progress for explorations where an item reward wasn't received Fixed Lil' archaeologist not using gold from your coffer when offline Fixed Valley of the Gods runs continuing to run in some instances where they shouldn't have been allowed to Fixed Invocation capes having incorrect skill requirements to purchase (still couldn't equip them without the correct Invocation level requirement) You'll no longer receive obsidian ore in Reckoning of the Gods Fixed Crafting tasks in Guardians of the Citadel not working properly Fixed a visual bug capping non-premium players to level 30 in combat skills Fixed Completionist capes not being purchasable Added missing localizations for French Fixed a visual issue with Invocation loadout selection Fixed clan upgrades not being instantiated when creating a new c...
Profit Sea Incremental
Profit Sea Incremental
95 days ago · Jester Rat Games

Profit Sea Incremental releases on March 31st!

We are excited to announce that Profit Sea Incremental will officially launch on Steam on March 31st!Get ready to cast your lines, upgrade your fishing gear, and expand your boat into a massive profit-making empire. Whether you’re looking for a relaxing experience or the thrill of watching your numbers climb, the sea is waiting for you.Thank You for Your SupportA huge thank you to everyone who played the demo and wishlisted the game. Your support and feedback have been incredibly helpful throughout development and have made this launch possible.If you haven’t already, make sure to Wishlist to stay updated and be ready for our launch on March 31st!
Tiny Ducks: Desktop Bath
Tiny Ducks: Desktop Bath
96 days ago · Joo

Tiny Ducks: Desktop Bath Demo Update (0.3.0)

🦆 Update Notes (Version 0.3.0)✨ QoL & System ImprovementsAdded a 'Quit Game' Button: A dedicated button has been added to the screen so you can close the game more easily and intuitively.Music Player Mute Feature: A mute toggle has been added to the music player.⚖️ Balance & GameplayDuck Summon Rate Adjustment: Whenever a specific duck is summoned, the probability of it appearing again will now decrease. This reduces duplicates and makes it much easier to collect new ducks and fill out your Collection!UI & OptimizationCollection Sorting Update: The sorting method for the ducks in your Collection has been improved.
Nocturnal Quest: An Idle RPG Adventure

Patch v0.0.182

ChangesBoss material drops (shadow fang, black giant scales, heart of chaos, and equivalents across all journeys) now scale linearly after floor 1000, reaching 5,000 at floor 2000 instead of the previous exponential growth to 1.1M.All materials are now capped at 10T; existing saves with amounts above the cap are corrected on startup.Iron Phalanx reflected damage is now capped at 1000x max health.FixesMinor UI fixes.
Execute
Execute
96 days ago · peebly23

Speed Run ACH Back (Submit New Ach Ideas Below)

After reading the discourse for the past 2 months, I have decided that the speed run achievement should be added back to the game. It seems more of you liked it than not.For those that did not, there are ways to cheese the achievement without using in game achievements (as they are not allowed for this achievement.To this end, I would like to add more achievements that add to the replayability of Execute... please let me know what achievements you would like to see.PS For players who have earned the achievement in the past, if you still have the save that you earned the achievement on, you simply need to reload that save and watch the final cutscene again to re-earn the achievement.
← Prev
Page 82 of 226
Next →