Game Updates

Patch notes and dev posts · 8,987 Steam updates
Bit Heroes Quest
Bit Heroes Quest
4 hrs ago · Adrian

Season of Entertainment: King of Games

Our Season of Entertainment is here and Sardinex needs your help to maintain their lucrative new status!Collect Ludicrously Expensive Plastic during this event to exchange for cool rewards!!New PetsPawncer and Pawnstopper will be available via a special Egg during Pet Shop weeksNew AccessoriesRook 'n Load and Board Stiff will be available via a special Box during Accessory Shop weeksNew FamiliarFollow Neflarian on Youtube for an upcoming Sneak Peek of Scholaire!
Multiverse Loot Hunter
Multiverse Loot Hunter
4 hrs ago · 天野小茫

《Bandit Simulator TD》Dev Log#2

https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Building Visual Upgrades We've replaced the original building designs to achieve a more unified and consistent art style. {STEAM_CLAN_IMAGE}/45936264/c3ee9dc0c04dbc51ee3b52cd9758937e89c4ba5f.png Better Map Integration Buildings now look more coordinated and harmonious with the surrounding map environment. {STEAM_CLAN_IMAGE}/45936264/59014f1492422d2281292295466bb6a96926cff4.png Rich Building Progression The game features a deep and varied building upgrade and evolution system. {STEAM_CLAN_IMAGE}/45936264/a10ec587d455a7340b530e1d1fcb3889b8526f6c.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267800/_/
Bubbly
Bubbly
4 hrs ago · VorteX

Bubbly v0.7.1.0

Changes New INFO SCREEN in the lobby: the wall monitor above the game room is now a little TV with 7 hint channels - it flips to the next channel every 10 seconds, or click the screen to zap through yourself. Thunderstorm's lightning got a full glow-up: sharp elbow kinks, real diverging forks, a tapering channel, and light that pools where bolts hit the ground during the pickup intro Thunderstorm's pickup intro now rains on the camera: drops bead on the lens, slide down the glass, and dry off on their own while the storm lasts Mad Ducky's pickup intro floods the bottom of the screen with bathwater Magnet's pickup intro reveals its field: iron-filing lines follow your crosshair and rush inward with every pull Sniper's scope now breathes while scoped - a slow sway swell with a faint heartbeat A mysterious new machine appeared in the game room... it says Coming Soon Fixes Thunderstorm strikes are now pixel-exact: a strike pops exactly the bubbles its bolt visibly touches.Lightning no longer develops blocky breaks and shears the longer a session runsArcade: huge Flash bubbles now correctly ring Harmony portals - a grown Flash that visibly passed through a portal could fail to collect its bonus
Cindervale Idle
Cindervale Idle
6 hrs ago · Smokeys Tavern

Small Changes v0.9.101

Just a couple small fixes patches up before a big UI change. You cannot sell equipped gear anymore. Skill list can now be sorted by category. Fixed a small issue with skill icons layering/going black. Please feel free to continue to report bugs or share your ideas through the in-game menu, or through the discord. Thank you!
Myriad Realms: Ascend to Sage
Myriad Realms: Ascend to Sage
6 hrs ago · Aran

Wanjie v5.1 Update Announcement

Ladies and gentlemen, friendly: The main thing done in this update is to change the "online marketplace" and "exotic treasure system" to local mode - marketplace coins, shelves, check ins, demon king coin drops, exotic treasure drops, and transactions are all run locally, no longer relying on servers. At the same time, an "enhanced" system has been added to the treasure. Explanation: Lingyun Pavilion (homework sharing/ranking list) is still a networked function and is not affected. 1、 Market and exotic treasures changed to local mode Previously, a lot of data from the marketplace and Yibao were stored on servers (marketplace coin balance, shelf goods, Yibao inventory, transaction records, etc.) and needed to be connected to the internet for use. After this update: ·Market currency: changed to local records, check-in, demon king drop, and Lingyun Pavilion first pass rewards are directly credited to the local balance. ·Shelf products: Built in a set of default shelves (daily shelves: spirit stone gift package, merit gift package; activity area: Hongmeng point gift package), purchase directly deducts local market coins and rewards are issued. ·Daily check-in: Local check-in, supports consecutive signing rewards, can be claimed once a day. ·Demon King drops market coins: Endless mode Demon King (entire ten waves) drops market coins according to probability, and is directly credited locally. ·Strange Treasure Drop: Endless Demon King (starting from 100 waves, the entire ten waves) drops exotic treasures according to probability, with quality and entry randomly generated locally. ·Yibao Trading: All Yibao guidebooks, backpacks, listings, listings, and purchases are localized, with a deduction of handling fees for listings and purchases made in local market currency. ·Old data migration: The existing market coin balance before the update will be smoothly migrated to the local area without loss. From now on, the marketplace and exotic treasures can be used normally even whe...
山上那个猴儿
山上那个猴儿
7 hrs ago · 19378370

v1.0.30版本更新内容

1.游戏内右上角新增随机提示信息 2.角色新增致命伤害属性,初始为250% 发生致命一击时 玩家最终伤害=实际伤害*暴击伤害*致命伤害 3.撼山谷及以上地图BOSS新增祭炼石掉落 4.铸造坊新增仙器祭炼功能 5.祭炼功能需要玩家达到识神期圆满(50级)方可使用 撼山谷及更高的地图掉落的仙器方可进行祭炼 祭炼时消耗金币与祭炼石,随机提升装备中词条的属性 仙器所有词条祭炼到圆满,将赋予致命伤害属性
Snt Plan
Snt Plan
7 hrs ago · Sn兔子

V0.021 Update Announcement

The early-game New Player Guide is not yet fully implemented (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq The following test reward items are available to claim (remaining: 96/100): Trade Voucher x1 Auto Battle Unlock Voucher x1 Pet Egg x1 1. Reduced the single-unit recruitment and healing requirements for Infantry, Archers, and Mages in the Battlefield system. The specific changes are as follows: Infantry recruitment: Strategic Wood 2-->1, Strategic Stone 2-->1, Strategic Grain 3-->1; Infantry healing: Strategic Grain 2-->1. Archer recruitment: Strategic Wood 2-->1, Strategic Stone 3-->1, Strategic Grain 2-->1; Archer healing: Strategic Stone 2-->1. Mage recruitment: Strategic Wood 3-->1, Strategic Stone 2-->1, Strategic Grain 2-->1; Mage healing: Strategic Wood 2-->1. 2. Updated treasure purchase orders in the Battlefield system. They are now settled through either Gold Purchase or LV1 Battlefield Gift Box Purchase. 3. Improved eligibility prompts for Battlefield unit recruitment, healing, formations, and combat. When building levels, queues, camp capacity, currency, or strategic materials do not meet the requirements, the interface now displays the specific reason before submission. 4. After a battle victory, the settlement screen now separately displays the Gold reward earned by the current player in that battle. 5. Updated battle monsters, skill books, and drop content: Random skill-book drop pool count 0-->4: A1 pool skill-book count 0-->18, B1 pool 0-->5, C1 pool 0-->4, D1 pool 0-->4, for a total of 0-->31 books. Added base drop chances for skill-book pools: Howling Wolf · C1 pool 0%-->0.5%, Mud Hopper · B1 pool 0%-->3%, Cloudtail Sleep Rabbit · C1 pool 0%-->1%, Plump Radish Sprite · A1 pool 0%-->3%, Pinecone Clapper Bear · D1 pool 0%-->1%. Battle recommended level and drop chance adju...
Idle Spiral
Idle Spiral
8 hrs ago · idle.system.company

v3.0.7.38

Fixed Formula Fragment rewards being lost at extremely large lifetime totals.Auto Loot now continues working after closing the Battle screen.Fixed Start Fresh / Hard Reset being unavailable from Data Recovery.Expanded safe migration support for verified PC v2.2/v2.3 and compatible partially migrated saves.Fixed some Mileage rewards remaining pending during account sync.Corrected independent unlock states for Auto P and Auto Omega Prestige.Battle damage popups now display actual HP lost after DEF and challenge modifiers.Fixed Engineering notation flickering between equivalent values such as 1000e12 and 1e15.Fixed intermittent graph marker errors during resets and scene transitions.Reduced unnecessary rendering work while milestone panels are open.
Cultivation Idle
Cultivation Idle
9 hrs ago · oldfish

v1.2.0 Update Notes

Added custom drag-and-drop sorting for the left-side menu. Added the activity queue feature. Optimized and refactored the Alchemy recipe UI. Optimized and refactored the Cooking recipe UI. Optimized and refactored the Forging recipe UI. Added quantity display in the Backpack. Optimized the Thorns affix, changing it to normal reflected damage. Optimized Luck-based money drops. Optimized some pet skills. Optimized some pill recipes.
PacaPomo
PacaPomo
9 hrs ago · pacapomogh

The Final Stretch (Patch #23)

Hey y'all!Patch 23 is here and it's HUGE. This patch introduces Estella, our latest alpaca friend! This Witch-paca is here to liven up the farm with her eccentric personality. Estella also has an eye for fashion, so make sure to try a few glasses and effects on her! We hope you enjoy having her on your farm!This patch also introduces a day/night light cycle. Open up the settings and you can see lots of options to choose from. Take note that some lit decor items actually produce light on the farm!And finally, this patch also introduces paid cosmetics. Many of you have been looking for a way to support us and we are truly flattered by the outpouring of love for us and the game. If you want to support us, the best way would be through stopping by Mateo's shop and purchasing a few Golden Wool packs. It helps us financially and boosts us in the Steam Algorithm!If we get enough packs sold, we'll be able to contract our Musician for some more Peruvian tracks. Some changes you can expect to see since the last build: - Our 12th alpaca has been finished and hooked up. Welcome Estella! - A complete lighting pass has been done complete with day/night lighting depending on your IRL time of day! - Added a language button and localized the game for Spanish (LATAM) and Simplified Chinese - You can now link your Steam, Game Center, and Google Play Games accounts to your PacaPomo account. These will be needed to make any Golden Wool purchases - Mateo added to the farm as the golden wool shop owner- You can now purchase golden wool through Steam- Onions added to the game as a new crop- Cocoa Pods added to the game as a new sapling- Rebalanced and added new recipes- Added a ton more alpaca hat cosmetics. Some of which are "epic" quality ... And much much more! You can find the full list in Discord We hope you enjoy your time with PacaPomo! Please look forward to the 1.0 release coming incredibly soon!!! You can follow us on our socials and if you want to support the devs directly, you ...
Vespera
Vespera
9 hrs ago · Thade

English — Patch 0.14.4: Tower Ascension

Tower Ascension introduces a permanent, repeatable endgame loop. Conquer each rising gate, restart at the real Floor 1 with everything important preserved, and return stronger to climb farther than before. 🏰 TOWER ASCENSION 🟠 Defeat the Floor 2,000 Guardian to unlock your first Ascension. Later Ascensions require Floor 4,000, Floor 6,000, and continue rising by 2,000 floors each time. 🟠 Ascending resets the active Tower floor and checkpoint to the real Floor 1. Character levels, Skills, equipment, Inventory, Bank, Gems, Honing, Elements, Grandworks, reward progress, and lifetime Tower best are preserved. 🟠 Every owned Divine item upgrades to the next Ascension gate, including items in equipment, Inventory, Bank, delivery storage, and buyback. 🟠 Permanent Ascension Mastery helps each new run advance faster and farther. 🟠 You may keep climbing after Ascension becomes available, but Overreach pressure rises beyond the gate and creates a hard wall roughly 500–700 floors later. 🟠 The Ascension option remains available until you choose it. 🟠 Tower Archives, Ascension Marks, Eclipse encounters and rewards, Eclipsed Gems, Crown Imprints, and the extended Celestial Forge are now part of the main game. ⚒️ GRANDWORKS & HONING 🟠 Grandworks and Honing are now available in the main game. 🟠 Nightmare equipment can be honed to Rank 5 and Divine equipment to Rank 10 with guaranteed upgrades and persistent stat binding. 🟠 Stoneworks automation now shows exact material totals for the selected number of Honing Stones, where each stone is made, and any Aether or Spire-only blockers. 🟠 Starting, stopping, switching, closing, and resuming automation plans now keeps Gathering and Crafting activity synchronized. 🛡️ PROGRESSION & RELIABILITY 🟠 Tower XP is now bounded by Tower-floor difficulty. Farming easy low floors no longer becomes more rewarding as Combat Level rises, while appropriately deep progression retains its intended rewards. 🟠 Deep-Tower kills remain on the correct bounded XP ru...
Cindervale Idle
Cindervale Idle
11 hrs ago · Smokeys Tavern

Cindervale Idle is OUT NOW in early access!

Hey everyone, sorry for the late updates and news announcements, I was so focused on getting this ready for early release I only kept the discord channels up to date. Cindervale Idle is officially OUT NOW in early access! The game is available starting August 7th, with a 20% discount launch price. Thank you, to everyone who bought the game, and especially to everyone who took their time to leave feedback and report bugs! I have gotten a wide variety of feedback across all aspects of the game and I plan to work on these in the upcoming patches. Some of the feedback and changes I will be focusing/working on • The UI feeling very plain and needing some changes to make it feel more like a game rather than a bunch of text. I do have a lot of plans for UI updates coming very soon so please stay tuned! • Working on a proper tutorial to help users get acquainted quicker to the game, the current tutorial is very short and doesn't explain too much compared to the overwhelming amount of content at first glance. • Adding music/soundtrack to the game. I did have plans for this and already have some music available, I just haven't put it inside the game yet. • Properly implementing the story/lore for the world of Cindervale. Currently there is almost none, and I definitely want to add more interesting background and depth to this subject as the game gets closer to a full release. • A lot of bugs and other feedback that has been reported will be fixed in the next update which will come later today. This is a one person project, and almost every change that can happen will come from the players feedback. I want this game to truly feel special. I will continue to dedicate as much time as possible to making this game amazing for you. Using the in-game report bug or suggesting idea button on the menu will always send the feedback straight to me. Anything you come across, small or large, feel free to use that to get in touch with me. We also have a discord available that can be found a...
World's Greatest Author
World's Greatest Author
12 hrs ago · Deklaration

Update #03

The new update is live, based on feedback from players. Fixed an issue where the wrong sprites could appear when switching genres using the arrow buttons. Fixed an issue where some Chinese text could get cut off. Fixed a nasty bug that could crash the game when returning after writing under a pseudonym. Long messages in the bug report window now fit much better after pressing Send. Yes, there is a bug report feature! You can find it on the second page of the Options menu. Extremely popular books (far more popular than I ever expected anyone to manage) could hit the dreaded 64-bit limit. These values are now displayed as INF (infinite) instead of breaking. I may implement a better solution in a future update. Fixed an issue where two cutscenes could trigger at the same time if you rediscovered a plot at the exact moment you finished writing your first book. Books worth more than 10 quintillion are now displayed correctly. I've also reduced the nonillion achievement to just a sextillion. This is working fine for most, but not for others. I'll see what I can do and hopefully release a new patch tomorrow. Thanks for writing!
eclone-station
eclone-station
13 hrs ago · E.Clone

1.0.8 Update: Station Companion and New Character Parts

Hello. EClone Station update 1.0.8 is now available. New Features {STEAM_CLAN_IMAGE}/46141871/c60b9f38eb88c22213e899ed1350a3664d152a71.png{STEAM_CLAN_IMAGE}/46141871/340b3e49dac2caadb57af11f30414a31c61e1ba7.png Added the first Station Companion: a squirrel. It roams freely across walkable floor space, including rugs, and occasionally produces a small lightning effect while resting. It can be unlocked for 900 coins in Character Customization. {STEAM_CLAN_IMAGE}/46141871/752545c0b59631dd8f989143a96286701ef1d1c8.png{STEAM_CLAN_IMAGE}/46141871/11f33c6ff05ddb6102064ee2458e3e51e40787d6.png{STEAM_CLAN_IMAGE}/46141871/e285808e6ed22ebdb646e58ebca644e78ae4d15b.png{STEAM_CLAN_IMAGE}/46141871/ac3ec40ea781764340731d44a4791367e4ed10e1.png{STEAM_CLAN_IMAGE}/46141871/1e87b7bd74f73df12eadd0ef7217920f6d9c2138.png Added five tail parts: Cat, Squirrel, Puppy, Drake, and Snake. Tails can be equipped or removed independently, and each tail's primary color can be adjusted while preserving the original shading. All five are unlocked by default. Added Lop Ears, Rabbit Ears, and Bear Ears. Each can be unlocked with coins, and its outer color can either follow the equipped hair color or be customized separately. {STEAM_CLAN_IMAGE}/46141871/d72d7bd03b7b6b181f5a84b7c66f3b69c0efc440.png Added transparent asset export to the Profile section in Settings. The current character can be saved as PNG, GIF, APNG, or WebP, while completed Companion actions can be saved as GIF, APNG, or WebP. APNG and WebP preserve partial transparency. 버그 수정 Fixed an issue that could leave a visited multiplayer room's appearance in your personal room after the host disappeared or you left the room. Fixed clipping and invisible transparent margins around the app when using 85%, 115%, or 130% text and UI scale. {STEAM_CLAN_IMAGE}/46141871/6f3a13aa0e5169e22915da5df58e1f8ce93a823c.gif If you encounter an issue, please let me know in the Steam Community Discussions. Thank you.
Guildamation
Guildamation
13 hrs ago · hammerbackgames

Small Patch 1.1.2.1

Just fixing some issues from the latest patch. ## Fixed issue with the shop buy button not working ## Fixed issue with exp scaling on crafting ## Added an option to enable the damage meters from the Guild/Groups UI (Ctrl + D still works) Missed mention in the last patch notes that the game now uses DirectX instead of Vulkan on Windows. This is because AMD and NVidia's support for Vulkan is not that great and each driver update can break things suddenly that I have no control over. A lot of crashes came from Vulkan issues.
Idle Xanxia
Idle Xanxia
14 hrs ago · Cezae

Plane 4 Hotfix

Plane 4 battles now continue correctly after victories without getting stuck or repeatedly pausing. Rebirth from Plane 4 now preserves Warfront progress, Primordial Laws, Law points, Armaments, and normal character statistics. Enemy Dao abilities now apply their damage, debuffs, icons, and visual effects to the correct target; unwanted lower-plane buffs no longer return each wave. Soul Forge and Armament screens now handle long material lists, equipment cards, set bonuses, upgrades, and smaller screen sizes more cleanly.
Pocket Dinos
Pocket Dinos
16 hrs ago · ManChickenTurtle

Research Rework Beta

Yes, it's finally time to roll out the Beta Testing! For those that are keen on testing out brand new features before they reach the main game, then this is for you! First, I'll share what's new in the Research Rework, then go through how to jump into the Beta branch.Research ReworkWhy was it reworked?Research has been removed from individual eggs, and into it's own dedicated page. This was based on some fantastic user feedback highlighting that updating individual eggs felt quite tedious and clunky at times, felt underwhelming when it didn't trigger and there was no way to impact global stats. Visually, it has been redesigned into a branching skill tree that reveals with each purchase. Every Research Potion now contributes towards permanent upgrades that improve hatching, variants, affinities, income, and much more (don't want to spoil some of the goodies in there!).Research Potions have now been added to the main header (next to Income per min) so you can keep track of them easier. New Hat and Achievement > Ramen!I didn't want to rework something without putting in a new hat (many more hats will be added in a future update!). There's also a new achievement for completing the entire Research tree. Balance ConsiderationAs this update adds in a huge amount of minor and major changes to various items in the game, this will likely have some knock on effects and cause some of the earning/speeds to be impacted. I will be watching and listening to the Beta feedback to rebalance around this. Before Joining The BetaPlease back up your save file. Beta builds may not be compatible with older versions of the game, so a backup lets you safely return to the Main branch if needed.Paste the below into a folder search bar or Windows+R.%APPDATA%\\Godot\\app_userdata\\Pocket Dinos\\Back up the entire Pocket Dinos folder somewhere safe. (Restoring it later will return your save to exactly this point in time.)Ready? Switch to the Beta BranchThe beta branch is designed for quick rounds ...
Hocus Focus
Hocus Focus
17 hrs ago · Stuck In Attic

New Update - Patch notes

Hi everyone, thanks for playing Hocus Focus!We've listened to your feedback and are hard at work addressing the things you've reported and suggested:- Added a help button next to the settings button- Fixed a bug where using the hide / unhide interface no longer showed the "home" button- Empty tasks can't be checked off anymore- Added more language-specific fonts for the text boxes- Fixed a rare issue where certain antiviruses interfered with the game saving on exitStill to come soon: skin tone customization About this particular feature: we hoped it would be ready at launch, but there are some technical hoops we have to jump through to make it happen through code so as to keep the game lightweight. We're trying our best to both have a great looking game and not turn it into a resource hog. Having the ability to maintain the customization options for your avatar in all locations already takes up a lot of resources (dozens of individual bodies, hairdos, separate articles of clothing adding up to thousands of possible combinations), so we're trying to be smart and efficient about it. It ended up taking longer than we expected, but it's coming!Thanks for your patience and understanding - we're keeping an eye on feedback from you guys and addressing everything as soon as we can. Looking forward to hearing from you :)Enjoy your chill stay in Transylvania and keep summoning your focus!- Stuck In Attic
Bloobs Adventure Idle
Bloobs Adventure Idle
17 hrs ago · Bloobs_Dev

Version 1.2.0.4 — EggTraction Time

Version 1.2.0.4 — EggTraction Time Bug Fixes Fixed Beastiary showing wrong egg drop for Skeletons. Fixed Ranching Fireweave Spider showing as Elderglow Spider when growing. Fixed FPS settings not saving and loading correctly, bug caused the setting to default to 30 fps even if you picked 60 fps or vsync. Fixed Almanac Notifications, breaking auto homesteading. Fixed Beastmaster’s EggTraction not loading correctly.
Upgradia
Upgradia
18 hrs ago · Remy

Upgradia 8 August

Upgradia 8 August Hello Adventurers!We hope everyone is having an amazing weekend filled with humble farming and shiny loot!Give us a shout if you run into any issues. We’re super excited for next week, so stay tuned! 🎉 Improvements Starfruit can now drop from all current dungeon chest tiers, active fishing, active farming rare rewards, and the ingredient store.Star Thistle now has additional limited sources from dungeon chests, active fishing, active farming rare rewards, and the ingredient store.Dungeon chest previews now show Starfruit, Star Thistle, and rare cosmetic dye chances.Wild Herb can now be gathered from Foraging Lv 8.Aura & Vex completed story quests start collapsed, with green checks and a Hide Complete toggle.Active Quest tracker now has Visible, Ready, Hidden, and All filters, plus hide/unhide controls.Upgrade Station separates equipped gear from inventory gear.Farm seed daily limits increased, tree saplings now have daily limits, Farm Rep seed prices are cheaper, and Farm Rep seed buys have separate daily limits from gold seed buys.Passive Farming crop selection now shows how many seeds you have for each crop.Level 40+ monsters have cleaner balanced values.Starter non-health alchemy recipes now use early-game ingredients instead of high-tier herbs, crystals, demon drops, and late fish.Combat HP, Mana, and Stamina potion restore values now match the Alchemy unlock ladder, with early potions increased from 50 to 100 and the next potion tier increased from 150 to 200. Fixes Party combat backgrounds stay on illustrated scenes.Faster monsters can correctly open first in solo combat.Dungeon chest claiming has a stronger click guard.Party support skills can target selected allies.Dungeon bosses no longer trigger area boss cooldowns.Solo battle skill hover tooltips show current upgraded effect values.Equipment linked into chat should show item names and exact stats.Fight-count potion and elixir buffs now stack their remaining fights properly when used agai...
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