We've been busy working on the 1.8 update. The further we get, the more we want to give you a sneak peek. But sharing it all now would take away some of the surprise when you finally get to play it. So we're holding back for now and keeping the details under wraps. We're really excited about 1.8. We're already wondering what you'll notice first after updating, and what you'll have to say about it. We've been reading all the feedback you've sent us. Thank you for sticking with Lexicon Odyssey as it grows, and for pointing out problems and sharing your ideas. Stay tuned!
奇兽杂货铺
18 hrs ago
· 1481592124
20260929 不停服更新,修复骑乘取消后摇攻击
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Summary Update v0.2.43 establishes strict client handshake validation and minimum build version gates across all network endpoints to block unauthorized and downgraded game depots. In addition, live combat drop accounting has been reinforced with authoritative server-side bounds, and severed accounts have been purged from public leaderboards. Security & Server Infrastructure Ingress Handshake & Version Gating: Enforced mandatory client build version validation across all backend APIs and event streams. Outdated or modified client depots are strictly refused with automated prompts to update via Steam. Real-Time Eviction Broadcasts: Integrated instant server update event streaming across active sessions, automatically alerting connected players and guiding clients to restart when a new update deploys. Authoritative Drop Bounds: Hardened live combat loot resolution to enforce strict server-side quantity bounds, capping single-kill equipment to unitary quantities and stackable drops to verified drop tables. Public Leaderboard Integrity: Enhanced leaderboard query architecture across players and familiars to strictly exclude severed accounts, synchronizing rank updates with immediate cache invalidation upon administrative actions. Combat & Interface Active Insights Formula Parity: Synchronized Active Insights modal damage projections with live arena combat formulas, accurately accounting for two-handed heavy weapon weakness multipliers, combat style advantages, and critical strike scaling.
1.开放地图-风月谷,新增敌人倒马刺,勾魂尾,风月娘娘2.新增套装-银钩映月,成就-风月无边3.新增材料-蝎尾钩,祭炼石(蝎)4.开放风月谷探索及三界悬赏任务5.新增灵宠光环技能-裂魂夺魄,效果为增加己方所有角色12%致命伤害6.新增灵宠-小毒仙,资质820-1150,天生技能-裂魂夺魄、圣级迅捷、高级自愈、高级洞悉 天赋-银钩噬魂体,天生暴击率增加10%,天生致命伤害增加10%,极小概率天生自带铭刻蝎影叠杀7.增加灵宠探索时获取鸿蒙源晶的概率8.调整使用中幻化的外框颜色效果,方便区分9.优化灵宠改名输入框,避免战斗结算重置输入内容,避免输入触发窗口快捷键
The first new Class the Fighter is now Live! He is a melee punching master and can be slightly tanky. # Patch Notes## Version 1.1.7### Highlights- **New class: Fighter:** A martial artist who builds momentum through attack rotations. Fighters can fight unarmed or with any one-handed weapon except Wands. Their kit includes Wave Fist, Uppercut, Stoneheart Strike, Boulder Fist, Tornado Kick, Tatsumaki, and Dragon Combo, with new spell effects. Fighters have their own talent tree and class trinkets.- **Task Bar Mode (F4):** Shrinks the game into a compact, transparent strip above the system taskbar. The strip shows the active party fighting incoming enemies, has controls that fade when idle, and has its own settings in Game Options.- **Manual location info:** Selecting a location in Manual Group Orders now opens an info panel before you send the group. It shows the enemies, bosses, gathering resources, and every drop you have already discovered. Hover a drop to see its item information and base chance.- **Alert History (F3):** Review the latest 200 alerts from this session, search or filter them, and jump to the related character or party.- **Vendor DLC Store:** A new Vendor tab lists pet, follower, and appearance packs with Steam checkout links. Golden and Black appearance packs are coming for Fighters.### Interface- Redesigned many windows with a consistent dark-and-gold look. The list covers Create Your Guild, Create A Character, Equipment, Change Job, the Guild Talent Tree and list, the Tactics page, Scheduled Group Orders, Advanced Tactic Conditions and Filters, item popups, Inventory, the Guild Pets and Parties tabs, the quest reward popup, Game Options, and the gear menu. These windows now fit at large UI scales and with longer translations.- Added search to Manual Group Orders, the Guild Talents list and Full Tree, and the location, tactic condition, and tactic action pickers. Item searches now also match stats by name, such as crit or dodge.- Added always-avail...
1. Fixed an issue where, at resolutions above 2K, some areas of the pot could not be interacted with properly. 2. Fixed an issue where the minimize button did not work on some Mac devices. 3. Fixed an issue where weather effects could remain on screen and fail to disappear in certain cases. 4. Adjusted the skin position for the Sky map to reduce obstruction of the bottom row. 5. Attempted to fix a crash issue caused by certain actions in Decoration Mode. If you experience a crash while playing, please upload your player.log file through the feedback form. This will greatly help us locate the issue. You can find Player.log from the in-game Settings panel by opening the Save Folder.
Hey everyone! The Hellfire Depths update is now live, and it’s free for everyone who owns Goblin Buster! Explore a new region with three new maps, battle new enemies, and face Fire Lord Malgaros. Three new towers, new upgrades, and five new relics give you more ways to build your defenses and take on the challenges ahead. I’ve also made some balance adjustments and added several features to make upgrading towers and progressing through waves more convenient. Here’s everything included in the update: New content - Added Hellfire Depths, a new region featuring three new maps, new enemies, and a new final boss: Fire Lord Malgaros. - Added three new towers: Meteor Tower, Lightning Tower, and Frost Tornado Tower. - Added new upgrades. - Added five new relics. Balance changes - Made the Everlasting Summer maps slightly easier. - Increased crystal drop rates in the midgame and endgame. Quality of life - Quick Upgrade Mode: Toggle it using the new button or by pressing U. - Default Targeting Mode: Choose the targeting mode newly built towers will use through a new option in the Settings menu. - Automatic wave start: Added a toggle beside Start Wave that automatically starts the next wave when the current one ends. - Added support for 1280 × 800 resolution. Bug fixes - Fixed numerous bugs and issues. Thank you for playing Goblin Buster and sharing your feedback! I hope you enjoy the update. Let me know what you think in the comments, and have fun in Hellfire Depths!
Hey everyone! It's been a week since Soggy Beans launched and firstly a huge thank you to everyone who bought and has been playing the game, and another thank you to everyone who shared a review and/or feedback. We've loved seeing the screenshots and comments you've all been posting. ───────────────────────────────────────────────────────────────────── What's next? Since launch we've made a few tweaks to some of the balance and fixed a couple minor bugs. Going forward we've got many things to add and improvements to make. The fish also have many requests of us for what they want to see added. In the next couple of weeks we'll be rolling out updates with more bits of polish, bug fixes and balance tweaks. Mainly we'd like to help players get more furniture early on to help jump start their decorating journey. Following that we have a few bigger things we want to get in for Halloween: ─────────────────────────────────────────────────────────────────────Love from the RATMODE team 🐟
Keep It Farming is finally out! You start with one coin and a patch of mud. Plow, plant, harvest and sell, open your own shop, hire farmhands and automate everything. When the farm runs itself, spend your XP on the Legacy tree, sell the franchise and start from scratch. Every franchise you sell unlocks a new seed catalogue that plays differently. Launch week: 20% off until October 5. This is Early Access, and I'm a solo dev. The whole campaign is playable from the first coin to the ending, but the pacing of the later runs is where I most want your feedback. If something feels slow, confusing or broken, tell me in the discussions and I'll read every post. Thanks for playing, Rodrigo
Idle Vapor Legends will release on October 12
𝗘𝗴𝗴 𝗦𝗵𝗮𝗿𝗱 𝗦𝗵𝗼𝗽 · 𝗖𝗼𝗺𝗺𝘂𝗻𝗶𝘁𝘆 𝗕𝘂𝘁𝘁𝗼𝗻 𝘃𝟱.𝟭.𝟬𝟬𝗡𝗘𝗪: 𝗘𝗚𝗚 𝗦𝗛𝗔𝗥𝗗 𝗦𝗛𝗢𝗣• A new Shard Shop tab lets you spend Egg Shards on pets and items. It unlocks at 𝗣𝗿𝗲𝘀𝘁𝗶𝗴𝗲 𝟭; until then, the tab shows a lock. • 𝗣𝗲𝘁𝘀: A new selection arrives daily at 00:00 UTC and is the same for everyone. Each pet costs Egg Shards of its own rarity. • Daily purchase limits per pet: Common 25 · Uncommon 15 · Rare 10 · Epic 6 · Legendary 4 · Exotic 2 · Mythic 1. • 𝗜𝘁𝗲𝗺𝘀: Egg Catalysts, Hatch Cores, and 2× XP, Luck, and Hatch boost bottles restock every Monday at 00:00 UTC. You can buy up to three of each per week. • Items can be purchased using Egg Shards of any one rarity. • Shop contents, purchase limits, and costs may be rebalanced.𝗖𝗢𝗠𝗠𝗨𝗡𝗜𝗧𝗬 𝗣𝗘𝗧• Hover over the Community Pet to see how it works, its current boost, Collective Growth, and its permanent EXP bonus.𝗖𝗢𝗟𝗟𝗘𝗖𝗧𝗜𝗩𝗘 𝗚𝗥𝗢𝗪𝗧𝗛• While Collective Growth is active, equipped pets now earn 𝟯.𝟬𝟬× 𝗘𝗫𝗣, up from 2.00×. • The Community Pet now earns 𝟯.𝟬𝟬× 𝗘𝗫𝗣 from Collective Growth, down from 10.00×. The permanent Community Pet EXP boost granted by each purchase is unchanged. • The 1, 3, 7, and 24-hour Collective Growth items in the Steam Item Store have been updated to reflect these values. The new values will go live shortly after this update.𝗙𝗨𝗦𝗜𝗢𝗡𝗦 𝗔𝗡𝗗 𝗠𝗘𝗟𝗧𝗜𝗡𝗚• Fusions and melting now unlock when you own a 𝗧𝗶𝗲𝗿 𝟱 𝗽𝗲𝘁. Until then, the FUSIONS button shows a lock. Click it to see the unlock requirement. Melt/Ectoplasm icons on pets in the clickdex stay hidden. • Melt challenges only appear once you own a Tier 5 pet.𝗣𝗘𝗧𝗦 𝗔𝗡𝗗 𝗘𝗚𝗚𝗦• The Pets header is tidier: FUSIONS and FILTERS now sit above AUTO EQUIP PET and its LVL setting, with the (i) button in the corner. • In the Eggs view, header stats spread out to fill the row. • The Filters pop-up and egg picker now open above the bottom bar. The Filters title and X no longer overlap the frame. • Pets and Eggs info panels now match your theme, and the Pets info text scrolls.𝗙𝗜𝗫𝗘𝗦 𝗔𝗡𝗗 𝗜𝗠𝗣𝗥𝗢𝗩𝗘𝗠𝗘𝗡𝗧𝗦• Pet Boosts, Collect...
Added the full docs to the game Changed the GPU And tensor processor production equation I am currently actively working on huge reshape of the economy I call it project Economy 2.0 based on your feedback and ideas here and the reviews I got on steam off course :sweat_smile: I hope it will be ready soon and I hope it will meet you expectations, thank you all again for your support
This release brings comprehensive core database infrastructure hardening, server-authoritative persistence guarantees, and significant tactical ergonomics upgrades to the floating combat navigation interface. Key Highlights & Improvements: Database Architecture & Persistence Hardening - Reinforced core database schemas with server-authoritative integrity constraints to safeguard all player progress, inventory transitions, and task lifecycles. - Enhanced state persistence and automated lifecycle verification for all continuous background tasks and rituals. - Modularized backend session routing and real-time event distribution pipelines for increased throughput, lower payload overhead, and resilient continuous play sessions. Combat Telemetry & Navigation Ergonomics - Integrated dynamic real-time health telemetry directly into the floating combat pill interface, displaying immediate Vitae ratios and enemy health status. - Added visual danger threshold indicators that activate when player Vitae drops below critical survival levels. - Enlarged tactical action hitboxes across desktop and mobile display profiles to ensure immediate, zero-latency execution of Return to Arena and Flee actions. As always, thank you for your ongoing support and vigilance in the Crimson Engines.
Added invasion of frogs Added swarm of locusts Added water to blood Added other plagues of Egypt Fixed backpacks, other containers not storing objects properly Fixed being trapped in boulders and under the map Fixed seconds counter not updating properly Hopefully fixed multiplayer connection issues
TLDR: Active party size can no longer exceed 4 characters. A new menu with more information on game systems. New Crew menu character cycle bar. Other minor changes and fixes. Changes: Fixed a bug that allowed players to have more than 4 characters in the active party that also broke the Battle Screen UI Added a new tutorial menu to explain game systems in more detail. I hope this will help a little bit to better understand how the game works Fixed a bug that allowed the players to receive more than 8 hours of offline gold and XP Added character buttons cycle to the Crew to avoid cut offs Removed the cycle icon from the farm button and corrected the tooltip text to better represent what toggling the button does Fixed the text when rerolling item stats. Fixed item tooltip position for stat reroll options
A new chapter begins on October 4 with the opening of Vanity, our new Non-PVP world!Vanity welcomes hunters who want to explore Vanya Online without player-versus-player combat. Focus on your journey, develop your character and take on the challenges of Vanya alongside the community.Whether you’re discovering Vanya for the first time or returning for another adventure, we look forward to welcoming you.World: Vanity World Type: Non-PVP Opening Date: October 4, 2026Mark your calendar, gather your friends and get ready for opening day.See you in Vanity.In Vanya we trust! Demona Vosz Team
Improved description of Reinforce upgrades at 123 and 130 to include more infoAdded setting to swap OK/Cancel button orderImproved warp auto jump smartnessFixed loadout equipping lower tier shard in some casesFixed offline OD behavior when using Auto Next, Queue and having max chargesFixed event Wizardium tracker losing partial progress on save/loadFixed warp zoom issueFixed outdated help button textFixed some issues with buy amount buttons not displaying correct values after ReinforceFixed stat advisor sometimes showing duplicates
Your rock has finally left the ground. Its schedule remains completely empty. The Space Update is here! Take your stone beyond the forests and canyons and drift through a whole new setting, with stars to discover, a black hole to witness, and three new achievements to bring home. We’re also celebrating a big moment for our team: SOMNIUS, our new co-op game, is now available in Early Access. To mark the occasion, we’re giving our stones a change of scenery. A rather large one. Same stone. A whole new universe. There’s no ground beneath you this time. Just your stone, the stars, and a lot of room to do absolutely nothing. The new space map in Zen mode takes Stone Simulator’s quiet, unhurried mood into the cosmos. Drift alone against distant planets and colourful nebulae, watch the view unfold, and enjoy having nowhere in particular to be. Every time you start a new space session, a fresh scene is generated. Come back for another quiet escape and discover what the next view has in store. Same stone. More reasons to look around. Keep an eye out for red dwarfs, white dwarfs, and ordinary stars. And if a black hole appears in your view, take a moment to appreciate something with an even more impressive talent for doing nothing and attracting attention. Three new reasons to stare into space A little recognition for your very demanding work as a rock: Taking Up Space — Visit the space map. “No roots. No plans. Just drifting.”Star-Struck Stone — Spot a red dwarf, a white dwarf, and a regular star. “Same rock, three different tans.”A Hole Lot of Nothing — Witness a black hole. “Finally, something emptier than my schedule.” A fresh look back on Earth, too Alongside the new destination, we’ve made improvements around the game: Reworked menus with a refreshed layout and clearer map previews.Smoother music transitions — music now fades out gently when moving between gameplay and the main menu, in both directions.Upscaling options restored — NVIDIA DLSS, Intel XeSS, and AMD FSR ar...
🔮🌌 The Sigils of Prophecy have resurfaced! 🌌🔮☀️🌙 Gather these mystical symbols and use their power to release mighty Beasts from their eternal slumber. 🌙☀️🐉🌟 Each Beast you release grants valuable aid on your journey. Collect as many Sigils as you can, release the Beasts, and claim the rewards foretold by destiny! 🌟🐉🔥📜 Don't miss out – decipher the prophecy today! 📜🔥
Fixes & Improvements The death report now shows your last hits taken: the defeat screen lists the last 6 hits before you died, with the turn, who hit you, which skill, the damage and the HP you had left. You can finally see how a fight went wrong, not just the final blow. (Thanks to the review that pointed this out.) FARM: ON now loops bosses: on a boss floor, the boss restarts after each win instead of stopping on the victory screen. (Thanks sworded for sticking with this one.) The Thief's Combo is now visible: a status icon shows your current Combo and its cap. Hover it to see what builds it and what spends it. "Enemy has a Buff" can now check for a specific buff: pick Shield, Enrage, Reflect, Regen or Haste, or keep "Any". "Enemy Has Debuff" can also check for Doom. Unique and Set items rebalanced: their stats are now in line with the rest of the loot, and the weakest unique effects got a buff. (Thanks sworded for pushing on this one.) No more French text in the English, German, Russian and Chinese versions: some status tooltips, set bonuses, gold reserve messages, loot banners, keyboard hints and the end-of-run screen were still in French. Fixed. The right-click menu (Sell) now opens under your cursor: it used to pop up far from the item when the window wasn't full screen. Fixed. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
Fixed online mode can't connect to Steam when player has very old Steam client. (Still recommend update Steam to latest version though).Default character creation to Online Mode.Added more detail to connection error message.Cheers!First Day Dev
- attempted to fix the save issues for users of wine/crossover/proton
Guilds of Mountgate – Update v0.3.5.2Greetings Adventurers,v0.3.5.2 is now live!This Steam update combines the changes from v0.3.5.1 and v0.3.5.2, with a strong focus on something that becomes increasingly important as more players move into the later parts of Guilds of Mountgate:making progression more consistent.Survival has received a fundamental loot rework, Crafting and Smithing have gone through major balancing passes, Cooking and Mysticism have been cleaned up further, and several supporting systems have received another round of improvements. Survival – Hunting & Foraging ReworkedThe biggest gameplay change is a complete rework of Hunting and Foraging loot progression.Previously, these activities relied heavily on broad randomized drop tables. While this created variety, it also meant progression could feel inconsistent – especially as more resources and higher-level content were added.Hunting and Foraging now follow a much clearer tier-based loot structure.As you progress, the resources available through these activities should better reflect where you currently are within the skill rather than simply pulling from an increasingly large pool of possible drops.The goal is to retain variety while making progression more predictable, meaningful and easier to balance as Survival continues to expand. Crafting Progression RebalancedThe entire Crafting progression has been rebalanced.Unlocks, recipes and the surrounding progression have grown considerably since the earliest versions of the game, and this pass is intended to bring those different pieces back into a more consistent structure.One of our continuing goals is to avoid resources existing purely because they happen to be on a drop table. Whenever it makes sense, materials should connect back into Crafting, Cooking, Mysticism, the economy or another part of the world. Smithing XP RebalancedSmithing XP progression has also received a complete balancing pass.As with Crafting, the profession has grown substant...