Game Updates

Patch notes and dev posts · 12,123 Steam updates
Desktop Detective
Desktop Detective
42 days ago · Conradical Games

Desktop Detective Daily Update 2, OUT NOW!

Hi everyone! It's day 2 of daily updates, and I've got a few more fixes and QOL changes for you all. It's been so cool to see you all play (especially in the Discord where people have been sharing builds), and I'm so glad that you all are enjoying the game :)Anyways, below are the patch notes:Fixed a bug that made it such that the tooltips when hovering over your money and ascendium didn't appearFixed the Ascendium formula in the "Tips" submenu having a missing character that appeared as a squareFixed a bug that made it such that when you cycled through different tips, the new tips were scrolled down to the position of the previous tip instead of starting at the very topMade it such that having no Ascendium shows as 0 instead of 0.00Fixed a typo that made "Critical Multiplier" show incorrectly as "Critical Mutliplier" in some placesMade it such that low HP values don't display with decimal points (e.g. 1 HP showing as 1.0 HP)Fixed a bug that made it such that you could run out of the game world if you were too fastThank you all SO much for playing the game so far! If you've been enjoying it, a review would be super helpful and is the best thing you could do to support the game.I'll see you soon, and I'm off to work on the game some more. Let me know what you think of it so far :)- Conrad, Lead Developer
Retro Manager
Retro Manager
42 days ago · retromanager90

August Bug Fixes and Updates

-Fixed easy loan bug-Hid release and transfer status for loan players-Added on/off options for weekly results and transfers-Improved auto XI bench and intelligence-Added option to disable click to swap-Fixed drag to swap-Added interested players toggle to market screen-Fixed bug where top 50 players only shows players from my team not the leagues active in the game-Fixed substitution bugs - players subbed in can change position, confirm substitution renamed to confirm changes-Fixed manager stats not updating in real time-Auto XI always selects a bench GK-Negotiations for transfers/contracts/loans break down after continued disagreement-Review of toast popup messages performed with unnecessary removed-Undo button on substitutions-Drag to swap enabled in match tactics screen-General Bug fixes
Idlepunk - Ghost Link
Idlepunk - Ghost Link
42 days ago · Crave

Development Update – Mission Rework, Story Plans & Save Warning

Development Update – Mission Rework, Story Plans & Save Warning Hello everyone,Just a small development update.I am planning a rework of the game's basic mission loop so that it's easier to expand it into more end-game activities in the future. Given the results of the recent discord poll, I also want to spend more time refining the upcoming storylines instead of simply rushing out an unpolished version. Development pace Unfortunately, my holidays are coming to an end, so I will be returning to my day job.Don't worry, this doesn't mean development is stopping. It simply means that updates will likely come out a bit more slowly than they have recently.I'm very thankful to everyone who has given the game a shot, joined the discussions, voted in the polls, or left feedback. It genuinely helps me understand what works, what doesn't, and where the game should go next. ⚠ Bleeding Edge Test Branch Warning I also want to take this opportunity to remind everyone that if you are using the bleedingedgetest version of the game, there is a HIGH chance that your save may become corrupted.That branch is intended for testing experimental changes and may contain unfinished or unstable systems, so please keep that in mind before using it with a save you care about. Thanks again for sticking around and helping shape the game while it's still early in development. — IDLEPUNK Games
Daymark
Daymark
42 days ago · JK

# [Bug Report Thread] Found an issue? Let me know here!

Hi everyone! This is the official bug report thread for Daymark.If you encounter any bugs, crashes, display issues, features not working as expected, or anything else that seems a little off, feel free to leave a comment below.If possible, including some of the following information can make it much easier for me to track down the issue:- What happened- How you triggered the issue- Whether you can reproduce it consistently- Screenshots or recordings, if available- Your Windows version, display scaling settings, or other relevant system informationThere's no need to follow a strict format. As long as I can understand what went wrong, that's enough.Daymark is currently developed and maintained by me, and I'll keep an eye on this thread and investigate reported issues as they come in.Some bugs may take a little time to reproduce and fix. If something isn't resolved immediately, it doesn't mean your report has been overlooked.And if you're not sure whether something is actually a bug or simply how a feature currently works, feel free to post about it here as well.Thank you for taking the time to report issues and help improve Daymark.Every useful report helps make Daymark a little more stable and a little better. 🐾
Next Reign: Kingdom
Next Reign: Kingdom
42 days ago · Matt

Demo v0.3 - Release Demo is finally here!

Greetings fellow rulers!We're super excited to share big news with you - development is going well and we are checking off one thing after another. The release is already in less than two weeks (!) and we want to finally give the demo some love again. This update contains a huge number of changes and fixes, but we don't want to go through them all in detail. Instead, here are three things we want to highlight.FRESH UIUI changed... A LOT. The bottom box which used to display bookmarks and other sorts of infos was replaced by a book which makes for a much nicer display. Also, this is its sole purpose now. The overview of depleting resources was shifted to the resource panel on the left - whenever you hover over it, the UI expands and shows a new button which can be used to filter resources for ones that are depleting or low on stock. The UI scaling changed as well, allowing us to make it a bit higher resolution and hide less of the world. After all, you're managing a kingdom - not an Excel file.Also, the bottom right box was replaced with our beloved consultant who got a make-over as well. However, he's not just there as decoration, as we...IMPROVED TUTORIALSThe days of a scroll hitting you with a wall of text and throwing you out of gameplay are gone. Instead, your consultant will give you advice on all sorts of features throughout your kingdom management journey as a ruler. Also, he makes the tutorials a lot more interactive where it's useful. With his guidance, it will be much easier to figure things out when ruling your kingdom. After all, you need to manage a lot - for example your army.BETTER QUEST OVERVIEWThe new UI scaling allows us to get rid of some of the tabbing when setting up your army to fight against monsters. This means that you can finally get all the info in one glance instead of having to switch back and forth between tabs to check out unique formations and strategies. Speaking of strategies - they are no longer loosely shown on the right and inste...
Stellar Odyssey
Stellar Odyssey
42 days ago · Stellar Odyssey Game

v1.0.10

Additions New players now start with a normal weapon blueprint in their inventory. The crafting page has a guided tour that walks you through the categories, your blueprints, where new ones drop and what metal scrap is for. The inventory has filters and sorting. Filter items, catalysts and blueprints by rarity, level, value, stats and flags, stack several rules on top of each other, and sort by any of those fields. Mass lock and unlock now work on blueprints too. New trade orders now fill on the spot against the reciprocal orders already resting in the book, so a copper for carbon order and a carbon for copper order cross each other as soon as the second one is created. A trade order that fills the moment you create it now tells you so, with your resources updated on the spot. Creating a trade order that mirrors one you already have open is now refused, since two orders from the same player never cross. The build optimizer is open to everyone Find optimal build is no longer a subscription feature. Every player can run it, and each run costs one stat reset, the same counter a manual reset spends, so without a subscription that is five a week. Premium now buys unlimited runs. The cost is taken when you hit Calculate, and recalculating stays free until you apply a build, so re-rolling the search never costs you a second reset. QoL The system discovery dialog now lists every cosmic dust bonus the server applied, including the exploring skill, your pet, your catalysts and premium. When a squadron tax applies, the discovery dialog now shows the untaxed total, the tax rate and the share that comes from the Roller pet. Bugfixes Fixed the cosmic dust breakdown after discovering a system not adding up to the dust you received. Fixed the lake of tranquility profile background not showing on your profile. Fixed the chat icon and chat name previews not matching the cosmetics you have equipped. Fixed the profile stat cards breaking out of their grid with long experience values. F...
HEXSTORM: Tears of Arcadia
HEXSTORM: Tears of Arcadia
42 days ago · tearevo

Update 1.04.00 - New T2 turrets and Achievements!

{STEAM_CLAN_IMAGE}/45994743/ef5dcf4cbc5a5f71b56765bc1001452f8dc70fbc.jpg Update 1.04.00 Added Achievements. New T2 turrets: Blizzard and Repulsor. The Capacitor has been reworked: it is now an aerial mine that deals fixed damage to all enemies in range. Price reduced to 50 tears. New skill: Diagnostics — increases Repair and Absorption speed. It replaces the old Reagents skill. The Fire Rate boost now grants +25% on its first stack. The Capacitor now unlocks at level 8 instead of 19. The Dronary now unlocks at level 11 instead of 9. Added synergy combos: the Ember Gun can ignite the Repulsor's wave.
Craft & Conquer
Craft & Conquer
42 days ago · LuckyGp

Early Access - Update 0.3.8

ChangesOther Small Changes. BugsFixed a bug where you could not upgrade your Dungeon Capacity.Fixed a bug where Drop Rate upgrade in Stat Shop would not be correct. (This will auto update to the right amount when you load your game again).Fixed a bug with Dungeon where you could add more Troops to Dungeon then Capacity allows resulting in The Dungeon Pausing.Fixed issues with Crafting where it would pause and remove all Artisans when crafting was done.Fixed and issue in Crafting where UI would not update when Artisans would be removed.Fixed an issue where Player who start New Game would get their Building Refunded on first Load.Other Small Bugs.What i am looking to do in next UpdatesNew Upgrades In Stat Shop.Item Filter Rework.More Fusions.More Crafts in Crafting.RPG Improvements/Rework.IT-Supporters Art.Quests Rework.ShapeAZoids Art.Musicians Art, Items.Craft & Conquer is in Early Access so everything is Subject To Change!
BitCraft Online
BitCraft Online
42 days ago · CL-Lutra

Uncharted Regions Leaving Soon & How to Prepare!

The Uncharted Regions will be Leaving during the update downtime on September 3rd!Everything which is currently in the Uncharted Regions will become inaccessible from the start of the update downtime on Sept 3rd.The Uncharted Islands Regions are:Region 3Region 11Region 15Region 23While the Uncharted Islands regions themselves will become inaccessible, anything taken from them will stay in the game.Items obtained from these regions including doubloons, trinkets, consumables will all stay in the game, including trades or interactions that use them. We will make further announcements if any interactions with these items are being removed/disabled in the future. Keep in mind that some items (such as those relating to uncharted activities) may not be useable at all once the regions close (e.g. silkmoths, volcanic bricks, wet boots, etc)What exactly will happen when the regions are closed?Players will be moved out of a temporary region to the closest core region (e.g. R3 -> R8)You will not be able to re-enter the region through any means (border, teleporting to waystone, quick teleport)If your quick teleport location is set to an uncharted islands region location it will be updated to the closest ruined town waystoneAny items in the lost item chest will become unobtainable after the regions closeAnything stored in a bank in the closing region will become unobtainable as well.Deployables left in the region will be collected if your player is also in that region, in some cases they won’t be collected and will need to be remotely collected to get them back from your vault before being able to deploy them yourself.Any items or cargo that were in deployables left in the regions will be gone (dropped and despawned)If your player house is located in an uncharted islands region, everything in it (Furniture and items/cargo contained inside) will be deleted, making your house available for instant relocation to another region after the maintenance.Claims located in the uncharted is...
Hotel Galactic
Hotel Galactic
42 days ago · Stellar

Coldfix Patch Notes - 0.6.9

Hello everyone! Let us start by telling you a big thank you for your support and all the love we received recently.You might have noticed but Hotel Galactic has crossed into the area of Mostly Positive reviews here on Steam. It's a really big deal for us as it's always great to see our players have more fun. This has always been the goal and that's not changing now - we want to bring you a game that's really exciting while being super cozy! That also means that we want to keep on improving. As we've already started working on the content that will arrive with full release of the game, we'll make sure that our work results in the full game being an absolute treat of an experience. We've been also sharing some extra sneakpeeks of what we're working on from time to time via our Discord - which of course we invite you all to join! 😊Today's patch (which we are calling a coldfix, as we deliberately took our time to work on it and squash as many bugs as possible) is a direct response to the reports we've been receiving recently. We've been identifying and fixing the issues that were both reported to us by community and also by our internal testers. This should result in a better and smoother experience for all our players!But before we go into the detailed patch notes, we've got some information for you that we hope you'll enjoy! Enjoy 25% off Hotel Galactic for a limited time starting 24th August!If you're still on the fence and wondering whether to get Hotel Galactic - this might be a good chance to dive into the world of galactic hospitality and discover the story hidden within the walls of this establishment. This discount will be active up until August, 31st! Make sure to take advantage of it and if you're still unsure - try out the freely available demo that might sway your opinion and will let you experience the early moments of the game.See you on Imoshima Island!Hotel Galactic is now available in Italian! We're proud to say that starting from now on you can play H...
Hearth and Hamlet
Hearth and Hamlet
42 days ago · RUNE

50,000 Players in 24 Hours!!

Hello everybody! We wanted to extend a HUGE THANK YOU to everybody who has bought Hearth and Hamlet so far! In the last 24 hours, 50,000 of you have bought and played the game - and we couldn't be more thankful for everybody who bought the game, everybody who left a review, and those who are dilligently helping others in the Discord! We've had a huge influx of feedback, suggestions and requests - and we're slowly but surely working our way through them. If we haven't got to yours yet, we will as soon as we can! Once again, thank you so much! Your support means a ton to us.
MeowCraft
MeowCraft
42 days ago · MISCHIEF

Meow Craft Update 8/21

Hello everyone,Here are the main highlights of this update:Feature Adjustment: Added display of Magic Cost / Cooldown turns for active skills in the Adventure Cat details interface.Added Hit / Dodge / Crit / Crit Resistance stats to the TIPS for Adventure Cats and monsters.In most cases, pressing ESC will now only close the current interface.In the employee crafting interface, numbers indicating insufficient ability are now shown in red.Fixed an issue where skill names were not fully displayed during combat in the English version.If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions.
Alquiem
Alquiem
42 days ago · 𝕆𝕩𝕖𝕞

Update 2.1

English-speaking and international friends : Im still working hard on the full english translation for 2.5 release ːsteamthumbsupːAs expected, it will take about four months of full-time work—and even that is hard to estimate, given how much there is to do. I’ve already handled the most tedious part: translating all the image files, which requires recreating every single one in Photoshop. Here are a few examples.Petite mise à jour corrective avec en bonus des nouveautés pour le mode Guerre des Royaumes ːimperialcrossːNouvelle Héroine de Guerre : Guenièvreːyubiː Grace à ses talents défensifs uniques comme "Trône d'Or de Camelot" elle est le premier héros du jeu a influer votre personnage (le seigneur) dans ses combats en donjon. Elle peut aussi générer une grande quantité d'or facilement au cours de chaque guerre.Nouvelle Relique Martiale : Couronne Empyréenneːyubiː Cet artefact ancien améliore les coeurs max du héros équipé et créer une nouvelle façon passive de farmer les gemmes radieuses gratuitement. Relique qui combote parfaitement avec la Reine Guenièvre.Correctifs DiversCorrection d'un bug rare qui n'occtroyait pas l'arme lors d'un perfectionnageLe passif rituel occulte du Nécromancien se déclenchait sans avoir mis un point de talent pourMonstre voleur bien ajouté au pool du bastion des pariasÉquipement héritage Regard d'Hasmodia réelle condition niveau de personnage 10 (avant 7 par erreur)Lors de la création d'un nouveau monde (nouvelle save) la forge chekait encore vos anciens craft, désormais synchronisé avec la saveHeader Texte clarifié du perfectionnage dans la forgeMasquage des talents non débloqués des héros de guerre Expérimental ːretreatːJe vais déployer le fruit de mes expériences en hardcoding (sur des mois de taff) de l'engine pour que le jeu ne freeze plus en cas d'unfocus de la fenetre, de mon côté ça marche bien mais cela pourrait causer des problèmes importants selon les système d'exploitation de chacun et tout un tas d'effet boule de neige, do...
Idle Crown
Idle Crown
42 days ago · Andy - MGG Studio

1.0.8 - The Crown Endows

New Crown Endowments. A new endgame track with no ceiling. From Level 60 in any skill you can endow it with gold for a permanent x1.04 to that skill's speed and yield, compounding with every rank. It multiplies your whole bonus stack rather than adding to it, so it is worth just as much deep into the late game as it is the day you unlock it. Somewhere for a full treasury to go, and always one more rank to chase. The Drowned Titan. A fifth and final boss now waits beyond the Dragon Emperor, and he pays accordingly: a purse in the tens of millions, four thousand renown, and a pile of relic shards every week. Relic war gear. Two new pieces sit above Runite: the Dragonsteel Greatsword and the Wyrmscale Hauberk, forged at Smithing 99 from relic shards and the finest materials you have. Nearly twice the bite and half again the protection of anything before them, and the first real use for the shards your bosses have been dropping all this time. The Steward's Cellar. Your steward now keeps your buffs topped up for you. Switch it on per buff type in Options and he pours a fresh potion, meal, blessing or document the moment one runs dry, always reaching for the best you own. He waits until a buff has fully run out before opening another, so nothing is wasted. Boss Vigils. Boss cooldowns now build up while you are away. Every cooldown that passes becomes a charge, up to five, so time off leaves a queue of fights waiting for you instead of a single reset. Boss rewards also grow with your rank, up to six times richer at King. Combat levels count now. Your Combat level adds to Combat Power, three points of attack and three of defence for every level. A seasoned warrior in good gear can finally take on the Dragon Emperor. Fixed Your clicks always land, however busy your realm gets. The skill list and side panels stay put while your workers are working, so buttons respond first time with thirty workers or with three. Donating to the Crown is instant, no matter how large the sum. D...
Idle Heroes Saga
Idle Heroes Saga
42 days ago · boatonthelake

v 0.1.1 皮肤系统更新与问题修复

v0.1.1 更新公告 各位玩家大家好!《挂机英雄传》v0.1.1 版本更新完成,感谢大家一直以来的支持! 本次更新内容 1. Bug 修复 修复部分地图在 1920×1080 分辨率下显示超出屏幕的问题。 修复全屏与窗口模式显示状态不同步的问题。 修复部分设置选项点击后未及时生效的问题。 修复部分界面文本被遮挡、布局溢出的问题。 优化旧版本存档兼容,新增地图和系统不会影响原有存档。 2. 内容调整 降低抽卡助手(自动召唤)研究难度。 补充 50~55、55~60 等后续等级地图。 初始教程新增钻石获取指南。 3. 新增与系统优化 新增部分五星少女的皮肤系统。 优化装备选择、打造结果、装备强化等多个条件筛选界面。 装备筛选改为更清晰的双栏卡片布局,并统一开关、下拉框和选中颜色。 设置中新增更大字号档位。 优化抽卡退出操作的响应速度。 优化日常游玩中的卡顿问题。 魔灵效果以战斗 Buff 形式显示,效果更加清晰可见。 4. 平衡性调整 杜星铸「迸发」:主动技能伤害强化调整为普通攻击拥有群体伤害效果。 杜星铸「魔力弹」:魔攻加成由 100% 下调至 40%。 5. 挑战调整 强化大后期敌人难度,增加后期挑战性。 怪物技能池加入新技能。 300 级后怪物将获得额外增益 Buff,包括但不限于:气势回复 初始气势加成 减伤 残血护盾 伤害提升 终局敌人获得额外 Buff 与专属技能强化。 未来更新计划 新增更多秘书角色。 开放 400~500 级关卡。 持续完善皮肤、装备和挑战玩法。 省流版 修复地图显示和全屏模式问题,降低召唤助手研究难度,优化卡顿与多个界面显示;新增少女皮肤、资质雷达图和后续地图,并加强大后期敌人与怪物技能。 再次感谢大家对《挂机英雄传》的支持!如果在游玩过程中遇到 Bug,或对后续内容有什么建议,欢迎随时反馈。 更新完成时间:2026.08.15
Hearth and Hamlet
Hearth and Hamlet
42 days ago · Phorust

Patch 1.0.01

Patch 1.0.01 Gameplay Changes • Research book tabs have been locked to one side to prevent confusion. • Added a 'Hover to Click' option in the options menu. Enabling this removes the need to click and hold to harvest resources. • Added a smart tooltip to advise players about blueprints when hovering over them on the building menu. • Adjusted some quest descriptions to make them clearer. Bug Fixes • Fixed some fishermen fishing in the middle of town. • Fixed some research upgrades not appearing in the research book for the Farm and Hunting. • Adjusted the Research Book's hitboxes to make it less prone to closing from slight misclicks. • Fixed a rare issue that may have prevented the 'Buy' button for Magic trading from unlocking. • Fixed numerous small graphics issues. • Shrunk the hitbox of the blue arrows to reduce accidental clicks that zoom the camera to their location. (Blue arrows can be disabled in the options menu.) Additional Changes • Redesigned the save system to include backup saves and safeguards, making them more resilient to corruption from events such as power failures. • Redesigned the Quest window to take up less vertical space.
Totally Normal Meat Co.
Totally Normal Meat Co.
42 days ago · TMN

Update v1.1.0

📢 Totally Normal Meat Co. - Update v1.1.0Hey everyone! Thank you so much for your continuous feedback and detailed bug reports. We’ve just deployed Update v1.1.0, focused on upgrade interface visibility, kitchen upgrade transitions, station-based save restoration, and staff interactions.Patch Notes - v1.1.0:Upgrade Preview & Visibility Improvements:• Dimmed Unaffordable Upgrades: Unlocked upgrades you cannot yet afford now remain on screen in a dimmed, non-clickable state instead of disappearing completely. • Price Tooltips on Hover: You can now hover over any dimmed upgrade button to preview its unlock price. Once you have enough cash, the button smoothly fades to full brightness and becomes clickable!Kitchen Upgrades & Station Transition Polish:• Fixed Displaced Food: Upgrading kitchen stations no longer causes active meats and dishes to float or shift off counter surfaces. • Ready Counter Preservation: Completed meals waiting on the Ready Counter now seamlessly transfer to the newly upgraded counters. • Chef Task & State Reset: Chefs cleanly reset their carry queue upon station upgrades, preventing stuck animations or unreachable pathing loops.Station-Based Save & Load Overhaul:• Smart Slot Snap on Load: Meats and dishes now save and restore directly into their corresponding kitchen processor slots rather than raw world coordinates. • Stray Food Cleanup: Automatically cleared legacy stray meats that could end up stuck outside kitchen boundaries across game restarts.Level 2 Kitchen & Visual Fixes:• Chef Chopping Required: Fixed an issue where meatlets on Tier 2 boards would slice automatically without a chef. Chefs now properly chop and route them onto conveyors. • Food Sorting & Pooling: Fixed sorting order issues where carried food rendered behind character sprites, and improved object pool resets.Thank you for playing and supporting Totally Normal Meat Co.! If you encounter any issues or have suggestions, please let us know using the in-game feedback tool or re...
Tiny Monster Haven
Tiny Monster Haven
42 days ago · Ladman

Update Notes August 21st - First QoL patch!

This update adds some QoL improvements based on player feedback: You can now insta-sell FOOD and CROPS while holding SHIFT+CTRL and clicking on food/crop stacks. A corresponding note has been added to the shop. Fixed Ignitodon not always cooking when they should. Also applies to other monsters with the "Recook" ability. Added a number next to eggs in the eggshop to show how many of that monster you already have in your Haven. When using a shovel to clear a garden plot of a previous crop, monsters with the "Reseed" ability will now wait 45 seconds before attempting to plant something on it (previously this cooldown timer was 30 seconds). "Hi customer!" dialogue box will no longer be shown after purchasing a merchant's stock. Added checks to prevent feeding Energy & Tummy Candy to Monsters that have Energy/Tummy maxed out. Fixed egg essence-cost not always going back down when selling a monster. More updates to come!
Multiverse Loot Hunter
Multiverse Loot Hunter
42 days ago · 天野小茫

《Bandit Simulator TD》Dev Log#4

https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Advanced Class Branches Moving forward, advanced classes will be developed along four main branches: Strength-based, Agility-based, Intelligence-based, and Production-based. Each branch will further split into specialized sub-routes. For example, the Strength branch alone will diverge into four distinct class paths. {STEAM_CLAN_IMAGE}/45936264/7f42432bb0d12f085b9592bac266ed8757bc7e7d.png Passive Skills Added We've added passive skills to every class, making the unique characteristics and differences between classes more distinct and tangible. {STEAM_CLAN_IMAGE}/45936264/c915038527495d90815a4ea9e736455d9779e375.png Rich Combat Skills This time, we've done our best to enrich the variety and visual presentation of combat skills, ensuring that each class's role and purpose truly shine in battle. {STEAM_CLAN_IMAGE}/45936264/1f421cce1dcc0da5954ac5a019e91cc2704130b9.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't m...
Elemental Master: Heroes Assemble
Elemental Master: Heroes Assemble
42 days ago · Brother Chun

August 21, 2026 Update

August 21, 2026 Update:1.Fixed an issue where save data could be lost when the computer unexpectedly crashed.We understand how important save data is to our players, and we sincerely apologize to those whose save data was affected by this issue.As soon as we became aware of the problem, the development team immediately began working on an emergency fix and conducted repeated testing throughout the night. The fix has now been released as quickly as possible.We once again sincerely apologize to all affected players for the loss and frustration this issue has caused.2.Fixed an issue where some achievement descriptions did not match their actual requirements or effects.
Bones and Coins
Bones and Coins
42 days ago · Troypc

Bones and Coins - Release Plans & Full Game!

The wait is almost over! Bones and Coins launches on Steam on September 7, 2026, at 10:00 AM UTC! Bones and Coins is an incremental auto battler dungeon crawler where you recruit heroes, create powerful party synergies, unlock weapons, explore dangerous dungeons, and collect legendary loot. Since the release of the demo, we have greatly expanded the game with new systems, mechanics, heroes, and dungeon content. What Has Been Added Since the Demo? The new Expedition system Hero abilities New playable heroes The complete Blessing system New dungeon rooms A greatly expanded Skill Tree More weapons, enemies, upgrades, and loot Full Game Content The full version of Bones and Coins will include: 8 dungeon rooms, each featuring different enemies, challenges, and loot16 weapons, each with its own attack style and animation6 recruitable heroes with different abilities and upgrade paths 9 unique enemies that drop exclusive itemsA large Skill Tree with 180 skills and filled with permanent upgrades Hero Blessings that open up new party combinationsExpeditions that offer additional challenges and rewardsMultiple party compositions, strategies, and playstyles to experiment with An optimized playthrough is expected to take around 4-5 hours, but experimenting with different heroes, weapons, Blessings, and party combinations can keep you fighting and progressing for much longer. Launch DetailsRelease Date: September 7, 2026 Release Time: 10:00 AM UTC Thank you to everyone who played the demo, shared feedback, and supported us throughout development. We cannot wait to see the parties, builds, and strategies you create when Bones and Coins launches on September 7!
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