Includes small buggfixes, like birds flying through the upgrade screen, and misplaced text elements.
Hey everyone!It’s been a little while,, but we’re very happy to be back with a new Vending Dokan Update: Galactic Springtime!This update focuses on a few things we’ve been excited to revisit: improvements to the staff system, a fresh batch of spring and space-themed decorations, new build menu quality-of-life changes, plenty of optimisation work, bug fixes, and a very special collaboration we’re honoured to be part of.Let’s get into it!Supporting St. Jude Children’s Research Hospital® We’re incredibly honoured to be supporting St. Jude Children’s Research Hospital® during the St. Jude PLAY LIVE Challenge Season event all through May this year!St. Jude is one of the world’s leading research and treatment centers for childhood cancer and other life-threatening diseases, working to improve care and survival rates for children around the world. (St. Jude Children's Research Hospital)During the month of May 2026, Aftabi Games will donate $2.00 of the purchase price for “Vending Dokan!: Kozy Kiosk” (purchased here on Steam) to St. Jude Children’s Research Hospital ® to support its mission: Finding cures. Saving children. ® To mark this, we’ve also added a new I
🔥🌪️🌊 Get ready to ignite your senses in an epic adventure! 🎮🏆 🌟😄 "Primordial Elements" is here to amaze you with a mythical twist! Join us for an extraordinary experience where dragons bring you beers and the elements come alive! 🐉🍺 🍺🔥💧 Immerse yourself in a world of wonder as you journey through realms filled with fire, water, earth, and air! 🌎✨ 🎮🏆 Mark your calendars for an unforgettable quest! 🗓️ Don't miss out on this epic adventure – join us and be part of something truly legendary! 💪💎
Happy Friday Alchemists!The work continues and I have more updates! All the sound effects were adjusted and the volumes should all be normalized now. Some of them were quite loud and I didn't realize until I played with headphones, so thanks for letting me know!In addition to some UI improvements I've added a cool animation for the crafting station. Visual: Improved the crafting visuals. The crafted items are now visible and animated above the cauldron after each craft, giving it a little extra juice!QoL: Added a new dialog sprout explaining the talent treeUI: Further readability improvements on shop UI panels.UI: Added tooltips to upgrade icons.Balance: Objective rewards have been increased so they are more meaningful.Fully normalized all of the SFX volumes. Everything should sound more balanced now!Thanks everyone for playing and supporting my game! I really appreciate it. If you've enjoyed your time in Alchemist's Garden, please consider leaving a positive review, it really helps out a lot!Happy crafting!
Dollar
60 days ago
· DollarDev
The Mist Dollar has been added
Only 2 weeks before the release of DO NOT FEED THE VIRUS!! (Reminder: May 14th)We can't wait to show you the full game we've been cooking.We're now adjusting the final details, fixing minor things, and making sure you have a flawless experience at launch. Again, a big THANK YOU to our playtesters that made this game easier to develop and balance.Btw, we also went back and fully redrew the main illustration:See you at launch! (Or maybe before, who knows).
- Fixed Multiplayer leave lobby button
Hi everybody! ːPhhelperːPlantera 2 is finally out now on consoles! 🌱 Available on Nintendo Switch, PlayStation and Xbox! https://www.ratalaikagames.com/games.php?id=plantera2 If you try it on consoles, feel free to share your thoughts!Launch trailer:━━━━━━━━━━━━━━━━━━━━What's next P.S. I have lots of ideas for Plantera 3 🌱 I’m currently working on No Life and Animal Diner, and I’m really looking forward to coming back to Plantera afterwards!Some familiar helpers might make an appearance in Animal Diner ːPhelperːAnd while No Life has a different vibe, I’m really excited about how it’s shaping up! It will be first out though and you can already wishlist it here:
{STEAM_CLAN_IMAGE}/29347222/8a1a3947486198123b2f326021ec3279ccb33623.png The Golden General Arrives.Lauralanthalasa Kanan was a pampered princess of the Qualinesti elves. Then the flames of evil dragons threatened her people, and Laurana joined with other heroes to fight the Dragon Queen. In time, she became known as the Golden General: a renowned fighter, dragon rider, and brilliant battlefield commander. Now a living symbol of hope, Laurana fights to save her people and the world.Laurana is a Support and Tanking Champion whose abilities grow in power as you complete her 20 Achievements, representing her rise from a sheltered elven princess to the legendary Golden General. She increases the damage of Champions in one of three columns behind her, and she excels when assigned the right soldiers. Once unlocked, you can find this Elf Fighter in Seat 7 (Minsc) Read on to learn everything you need to know about this elf princess who knows a thing or two about riding dragons! Laurana {STEAM_CLAN_IMAGE}/29347222/055e282b2014d5df7782a6ac82a81a2bc0dd7b16.png Laurana NAME 7 SEAT 2.5% CRIT CHANCE 100% CRIT DAMAGE Female (She/Her) GENDER 80 AGE Neutral Good ALIGNMENT 25 OVERWHELM Elf (Qualinesti) SPECIES Fighter CLASS Tanking / Support ROLES Heroes of the Lance AFFILIATION STR: 13 DEX: 17 CON: 14 INT: 15 WIS: 12 CHA: 16 TOT: 87 Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until May 6th, 2029) AbilitiesBasic AttackSword Strike(melee) -Laurana nimbly attacks the closest enemy with her shortsword for one hit.Passive AbilitiesThe War of the Lance - Laurana has 20 achievements. She gains one Campaign stack for each of her achievements that you have completed.Formation AbilitiesGolden General - The effect of Laurana's chosen Battle Plan specialization choice is increased by 100% for each Campaign stack she has, stacking multiplicatively.Leader of the Whitestone Armies - Laurana's Soldiers are Heroes of the Lance Champions. Laurana gains Army stacks equal to the number ...
Hey everyone,If you've seen the reviews about saves disappearing after a power cut or a PC restart, this is the patch that fixes it. Two specific reviews from April 30 and a small pile of similar reports lined up on the same root cause, so I rebuilt the save backup pipeline from the ground up.What was wrongThe game wrote one backup file next to the main save. A power loss at exactly the wrong moment could corrupt both at once, and then Steam Cloud would sync the broken save to your other machines. No way back from there.What's different nowTwo backup generations instead of one. The current backup gets rotated to a "previous" slot before any new write, so if the new backup write gets cut off, the older snapshot is still intact.Backup writes now actually hit the physical disk before the game treats them as done. Modern operating systems delay disk writes for performance, and a power loss in that delay window used to take everything with it. The new code forces the OS to commit the bytes to the platter before moving on (fsync on Mac and Linux, FlushFileBuffers on Windows).Every save write is verified by re-reading the file before the backup gets touched. If somehow the main save came out unparseable, recovery falls back to the previous backup instead of overwriting it with the bad data.Recovery is non-destructive now. The old code consumed the backup during recovery, so a single bad attempt could leave you with no backup at all. The new code copies the backup into place instead and keeps the source untouched for the next try.The "Wipe and Restart" button actually wipes everything now. The old version was leaving backup files behind, so the next launch would silently restore your old progress. That probably explains a couple of "I can't reset my save" reports I couldn't reproduce.Side files that were bypassing the protectionsThe hardening above existed for the main save, but three side files (wheel drop timer, jukebox playlist, Steam progression) were writing directly w...
To celebrate Idle Bicep's 3rd Birthday, I've made this 2nd customization update, that expands what was possible with mods. You can now create and use the following customization elements: Text Fonts Icons Plates (the big red circle in the background) Mouse Cursor Amulets (biceps decorations) Salt Skins Growl Sounds Growth Sounds This update also improves window resizing support, allowing you to play on nearly every aspect ratio possible. I will be updating the customization guide for the new mods in the near future, if you find any issue please report it here so I can fix it: https://steamcommunity.com/app/2355250/discussions/0/6492543723424265562/?ctp=4 Thanks for these amazing 3 years!
Hey everyone! We've been hard at work squashing bugs and polishing things up based on your reports. This patch covers a couple of weeks of fixes. There's also some new content sprinkled in. Read on for the full rundown! ✦ What's NewYou can now switch the current stage to a visited one directly in the settings. Added a larger UI scale option for better readability on bigger screens. Slimes, Crystal Crab, and Spitfrog have new visual variants. Keep an eye out! 🌐 MultiplayerLobbies have been reworked with improved logic and a much cleaner layout. You can now join a random lobby if you just want to jump in. Taps now correctly sync to other players in the session. 🔧 Bug FixesFixed a bug where taps could overflow and cause incorrect values at high counts. Swapping rings in your equipment slots no longer wipes your stats. Mummy Wraps and Dragon Helmet now do what they're supposed to. Chest item drops were occasionally disappearing — fixed. Fixed several crashes that could happen during normal play. Tooltips now close when you move your mouse away (finally). Auto-upgrade now works correctly at all times, not just when the book is open. Sell Duplicates no longer incorrectly sells your highest level item first. Fixed inputs being missed when playing at low FPS. Pirate bosses now count correctly toward enemy totals. Critical hits now restore the right amount of health from lifesteal. A bunch of items that weren't triggering their effects properly have been fixed. Fixed various UI elements overlapping or appearing in the wrong layer. ⚖️ BalanceBurn damage has been increased — fire is more threatening now. Lifesteal has been rebalanced across the board. The cannon now deals different damage depending on the projectile type. Item upgrade costs have been adjusted to better reflect rarity. General tweaks to combat feel and enemy difficulty. As always, if you run into anything odd, drop it in the bug reports channel on Discord or leave it in the Steam discussions. Thanks for playing...
NEW AQUASCAPING CHALLENGE - "Waterfalls" They come in all shapes, sizes, and geographies. Show us your waterfall tank!Here's a dev. tank for The MOST Plants tank from last week's challenge!You can find the theme each week in the Fish Game Pause Screen. Post your submissions to #aquascaping-challenge in our Discord with this week's challenge in the text, and they may appear in the pause menu of the game!
We’re very happy to finally announce the release date of Glimvale: My Mini Overworld 💖💖📅 Glimvale will release on June 18th, 2026!To celebrate this announcement, we’ve also updated the trailer with new footage and improvements made during development.In Glimvale, you build and decorate your own tiny MMORPG village, welcome adventurers, manage activities, and create a cozy little world full of life.Thank you so much for all the support so far, wishlists, feedback, streams, and messages really help our small team a lot 💖💖💖We also added a lot of your usernames into the in-game name pool 💖 If you’d like to appear in the game, feel free to send us your nickname!We’ve also been working on:Twitch integration ✨A small supporter pack with extra decorations and an additional adventurer classSee you soon in Glimvale ✨💜💜💜💜Thank youu :) ✨✨✨✨Wishlist the game to support development :
New Skill \ Officially Launched!Spend bottle caps to upgrade partial enhancement projects of the Brain Burst Device. All progress enhanced by bottle caps will not reset after rebirth, retaining all development progress across reincarnation cycles.Greatly boost early-stage progression efficiency after rebirth, speed up resource collection, and streamline vehicle development. No more starting from scratch after every rebirth!Bug Fixes:Fixed the issue where the Scarlet Wolf Evil Missile would disappear abnormally.
- Hardened the Steam Linux launch - it may be possible to launch directly from steam on Linux now but will require further testing (Proton still not compatible) - Freighters and colony ships are now locked behind the orbital exchange - Fixed a bug with ETA timers when sending attacks so you cannot exploit fast attacks due to timer counting down - Fixed a bug causing cursor to blink on game settings screen - Fixed Flux Quartermaster directive so it works with new cargo routes - Fixed infinite John Wick survivor ship bug in some combats - Fixed a bug where names of ships wouldn't appear in left sidebar during training - Reduced spire costs and vision requirements in existing multiplayer world to speed up end game - For anyone who purchased via itch, there are now Steam Keys available to download
After some feedback from the community I've fixed some issues: - Find all Jumboo achievement should now trigger for everyone (anyone that can't trigger it may have to start again to trigger it. Apologies!) - Fixed issue where buttons in main menu wouldn't work for some unless language was changed - UI fixed for Ultra widescreen users That's all for now! Next update will be adding some more detailed icons and some optimisation for the upgrade screen.
Ladies and gentlemen, friendly: Wishing all fellow Taoists a happy May Day~ 1. Fix the issue of the Crystal Store Adventure Accelerator not resetting daily 2. New May Day redemption code: wuyikuaile Thank you to all players for your continuous support and feedback. Wishing you all a smooth adventure in the world.
A new update is ready for download. This patch introduces several new options and addresses various bugs to improve the overall gameplay experience. ✨New SettingsChest Popups: A new setting allows for the deactivation of treasure chest popups. Audio cues remain active if preferred. The chest remains accessible by double clicking the click counter in the pocket.Click Tracking: Added an option to deactivate mouse click tracking. The worm reacts and counts only inputs from the keyboard or gamepad.Click Label: A new toggle allows hiding the click label in the pocket. This element remains visible whenever the game is in focus.Pocket Icons: Added an option to hide icons in the pocket. These remain visible whenever the game is in focus.Slot Highlighting: Included a toggle to turn off slot highlighting. This prevents items from being highlighted when hovering over them in the inventory.🐛Bug Fixes & ImprovementsSettings UI: The user interface for settings is now updated. Some options are relocated to different categories for better organization.Preset Management: Resolved a bug where the Delete Presets button was unresponsive. Additionally, clicking presets while the game is loading no longer causes them to be deleted.Steam Inventory: Fixed an issue where certain items appeared in the Steam inventory but failed to show up in the game.Crafting System: Fixed a bug that caused crafting to fail when using specific items.Happy Wiggling!🪱
Thank you for playing "Chill with You: Lo-Fi Story".The development team is currently working on game optimization and bug fixes.We sincerely apologize for any inconvenience caused by these issues.Please note that some issues may take time to resolve, and we appreciate your understanding.▼ Currently Confirmed Issues・Performing certain actions at specific timings may cause Satone to act strangely. (e.g., stopping movement, staring at the camera, etc.)・Satone may forget some dialogue lines after the Pomodoro timer ends.・Pressing buttons at specific timings may result in unnatural screen displays, such as menus or operation buttons remaining hidden.・Pressing the "End Call" button at specific timings may result in the call not ending while the UI remains hidden.・Performing specific operations may cause in-game audio to stop.・Changing audio devices or settings while the game is running may cause issues with sound playback.・Imported music tracks may not display correctly under certain conditions.・Following specific steps may cause the set track order to change.・When launching the smartphone version on certain devices, the game may fail to connect to Satone's room, showing only the sky.*This list currently focuses on major issues and those frequently reported.*Other issues are also under investigation; details will be added to this notice as they become available.All reports from players are being reviewed by the development team.Thank you for your continued support of "Chill with You: Lo-Fi Story".
Added 12 new cosmetics to the Night MarketFaberge Egg TimerSmart Egg TimerWhite MundoOrange MundoGrey MundoTortoiseshell MundoNight FanLove FanFancy TableDirty TablePicnic TableGalaxy Trash CanAdded vsync, fps cap, and vibration settingsAdded Turkish (fan)translation. Thank you, Helin! Removed the Press-and-hold to prestige and added a confirm pop-up in steadFixed a bug where you could get stuck with the coin in hand, unable to interact with ticketsFixed a bug where you were not able to claim Final Chance
Hello! Hope everyone is doing well. I'm here to announce Kin and Conquest, a combat-oriented spinoff of Kin and Quarry. It has a Playtest you can check out right now if you want to give it a shot.Thank you.
1. Added 4x speed; the game now supports 1x, 2x, 3x, and 4x speeds by default. 2. More stat and attribute explanations, plus onboarding text prompts. 3. New toggle for automatically picking up relic gems (normally all gems are collected automatically when a run ends).
1. 灵砂,修为等关卡奖励也增加10倍 2. 修复飞升后,境界没有变成元婴的问题(上个公告遗漏通知了,各位飞升后就是元婴修士了) 3. 套装爆率提高一倍。
If you haven't already please leave me a Steam review, it really helps me a lot!V1.0.7- Update NotesNewAdded more Music, Increased the default volume.Added a Toggle for the Supporter Pack Visual in Settings > Game.Bug Fixes & Tweaks and AdjustmentsFixed an issue where the tooltip Upkeep would be on the same line as Cost.Fixed an issue where early game firing people would give you extra coins.Fixed an issue with being able to summon the horse while in the Crafting Menu on Controller.Fixed an issue where removing a crop from enhanced farm would cost you the enhanced farm cost.Fixed an issue that allowed you to place decorations on top of the Water/Inn/Temple/Stables.Readjusted the Sell Prices of Enhanced Gold Crops.Normal ModeAdd the Poop Icon on the Pig in Advancements so you know what to unlock for Poop.Added New Advancements to Animals, to show the Needs of an animal like no food or no animal tile.Readjusted the Animal Advancements tab.Changed the Sprites for Animal Tiles.Fixed an issue where enhanced crops didn't count towards your advancements.Lowered the requirements for Royal Envoy Tasks.Increased the rewards for Royal Envoy Tasks.Reworked the Royal Envoy Task so you always get at least 1 or 2 New Decorations.Incremental ModeFixed an issue with Decoration Achievements.Added Icon to Enhanced Farm Tile to show they can make you Gold.Added Icon to Pigs to show they make Manure.