Hi all, Desktop Dinos Beta is here! Your feedback for a desktop pet has been heard, and expanded in a big way. Dinos on your desktopAdd up to 10 dinos from any save to your desktopAdd up to 30 items of scenery to create a mini habitatAdjust the hover transparency so you can always see behind themUse the taskbar as the floor or your monitor (fullscreen)Try the Beta (it's simple!)To try this beta, you can easily switch to the beta branch in seconds. You can switch back to the 'Default Public Version' at any time.OPTIONAL: Backing up your local files is good practice when switching to Beta, however in this case we're adding Desktop Dinos to the code, and not impacting any of the other games systems). If you'd still prefer to back up, paste this into your Windows Search and copy that whole folder to somewhere safe, should you need it: %APPDATA%\\Godot\\app_userdata\\Pocket Dinos\\ To Switch:Right-click on Pocket Dinos in your Steam library and select Properties In Game Versions & Beta, select beta (this will install the beta version of the game but keep your data and dinos intact)Play the beta and share your thoughts! AFTER THE BETA: I will put Desktop Dinos into the main game and you will automatically switch back to 'Default Public Version' - you don't have to do anything. If you would like to switch back earlier, just select the Default Public Version at any time. Rainbow dinos upgradeRainbow dinos used to have a pink border with a light rainbow over the top, and with some of the darker colour dinos it didn't look great. I've reworked the design so the rainbow replaces the pink border, and it shows up better in the dinos body markings. Let me know what you think!Under the hoodWith this update comes a big change in the mode used for rendering. This is so the transparent windows work well and are performant when you're doing other tasks. If you notice anything visually odd with this update please let me know. Find out before anyone elseIf you'd like to see new features...
Build 0.740 Patch Notes Smarter Party Role Suggestions - The Suggest Roles button now recognizes potential Tanks and Healers based on their actual Weapon Set A equipment and abilities. - A character equipped with a shield or an aggression ability can be selected as the party’s Tank. - A character equipped with a healing ability, wand, or staff can be selected as the party’s Healer. - The system assigns no more than one Tank and one Healer. - Remaining party members are assigned appropriate melee or ranged damage roles. - Weapon Set B no longer causes incorrect role recommendations. Shared Pinnacle Boss Keys - The four separate Pinnacle keys have been replaced with one universal Pinnacle Boss Key. - A shared key can be used to repeat any Pinnacle encounter after its free first attempt. - Final Expedition Guardians now have a 50% chance to drop a Pinnacle Boss Key at any level. - Reaching level 100 grants four Pinnacle Boss Keys through Mail. - Characters who were already level 100 or higher before this update will also receive the four-key reward. - Existing expedition-specific Pinnacle keys are automatically converted into shared keys. - Pinnacle keys stored in either Shared Inventory or Town Stash can be used for entry. - Your total Pinnacle Boss Key count is now displayed beside your aurels in Town. Item Destruction - Added a permanent item-destruction option to: - Shared Inventory in Party Management - Player Storage in the Outfitter - Player Storage in the Workshop - Town Stash - Drag an item onto the trash control to begin. - A confirmation window displays the item before anything is destroyed. - Stackable items include a quantity selector, allowing part or all of a stack to be destroyed. - Items cannot be destroyed accidentally by clicking the trash control. - Town Stash items remain accessible only while in Town. - Invalid or outdated drag operations are refused without removing the item. Save Compatibility - Existing campaigns remain supported. - Older Pinna...
- Made the UI to trigger the finale appear above all other panels so they can't be covered under the combat panels by accident - Improved guidance during the finale with more hints, highlighting destructable areas and better feedback
Update 1.2.1 - Service improvements and stability updates related to false positives from security software
Added a cat that randomly drifts at sea. After rescuing it, a guide explaining how the cat can help collect fish will pop up.Slightly reduced Dave’s fishing speed in Default Mode, and significantly reduced it in Leisurely Mode.Added the Window Type - Back option.Added a Sort by Price option to the Inventory.Added a small Easter egg: one of the fish will spin wildly when caught.Fixed an issue that could cause money to become negative.
Thank you to everyone who joined the My Party Is Grinding Steam Playtest! Your bug reports and feedback helped us complete our final checks and improve the game before release. Steam Playtest ending August 21, 2026 at 08:00 UTC When the Playtest ends, new access requests will close and the Playtest build will no longer be playable. Playtest progress will be reset and will not carry over to the full release. Playtest access does not grant ownership of the full game. Full release My Party Is Grinding launches on August 27, 2026 at 05:00 UTC. We are reviewing all Playtest feedback and will include applicable improvements in the release build. If you have not already, please add the game to your Steam Wishlist to receive the release notification. Bugs and feedback Until the Playtest ends, please report any remaining bugs or feedback in #bug-reports on our official Discord. Official Discord: https://discord.gg/deQqR7myHH Thank you again for playing. See you at the full release on August 27!
The early-game New Player Guide is still being improved. If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq 1. Player and monster HP/MP displays now show the current value, maximum value, and an integer percentage together. Missing data continues to use safe placeholders. 2. Fixed event ordering that could cause errors after enabling automatic skills or items during Manual Battle. Potion recovery and item-use events now remain in the correct order, including after runtime recovery. 3. Healing-over-time potions now restore HP/MP on a stable one-second interval. Their ticks remain continuous and strictly ordered after runtime recovery without duplicated or skipped settlement. 4. Reworked Battle Rooms, Battle Preparation, and chat recruitment. Players can join through either a room code or a chat recruitment card, while ready state, loot rules, and start permissions refresh independently for the active room. 5. New multiplayer allocation rolls now use a 1–1000 range. Personal guaranteed grants no longer appear as “ROLL 0,” and single-battle gold rewards now show the player, amount, and completion result in the settlement ownership timeline. 6. Added owner information to Town rankings and search results, with improved switching, refresh, and result validation to keep list identities aligned with the current Town state. 7. Improved the Town Battle interface and Town Boss terminal return flow. After combat, the game returns to the correct Town page based on the actual battle source while retaining the proper Boss, skill, and trait display. 8. Improved Town Warehouse deposits and Management Records. Successful deposits create viewable management events, the records window can refresh the latest entries and load older ones, and uncertain network outcomes are protected against duplicate submissions. 9. Expanded Town Bank information, management permissions, Market...
1.三界悬赏分类显示时不再影响总悬赏数量了 2.巨幅增加探索时获得的金币数量 3.开放新的挑战地图-万灵境,每层增加1%灵宠探索总资质 4.万灵境达到一定层数时,会增加探索获得的物品数量 5.新增圣级灵宠被动技能书,挑战万灵境超过30层后灵宠探索会获得 6.三界悬赏建筑升级每级提供的悬赏上限增加到2个
Tune in to our developer livestream on Aug 21 at — it'll be mostly live gameplay. Come hang out with us~
- Improved reactor popup placement- Improved frame rate issue when changing tabs- Defaulted confirmation for buy/use consumables to enabled- Added setting to completely disable stat advisor- Defaulted Help go to UT instead of Fleet when appropriate- Slightly improved some performance issues (working on more to counteract some excess from engine update)- Fixed ending up in wrong ship on retrofit/prestige in some cases- Fixed top button order loading wrong (might load wrong one final time)- Fixed Save & Quit not working if logged in to cloud saves- Fixed shard floating text showing above shard library- Fixed text overflow issue on achievements- Fixed Synth button strobing red/green if wanting to flash both red and green- Fixed misc text issues- Fixed warp repeating already completed warp if failing highest- Fixed Core: Configure All not opening hangar/deflector settings- Fixed some popups being incorrectly sized- Added tooltip for Buy Amount button in Core, explaining Smart buy
Loomsong Chronicle Idle - Build 0.739 Build 0.739 expands party leadership, adds a new shield-based combat ability, improves early-game combat and loot variety, and makes expedition activities much easier to follow. New Leadership Proficiency - Added Leadership, a proficiency exclusive to the main character. - Leadership gains experience from enemy and wildlife kills, mining, woodcutting, herb gathering, skinning, opening chests, and completing contracts. - Each effective Leadership level grants every party member: - +1% maximum Health - +0.5% outgoing damage - Added five recurring Leadership Masteries and three Legendary Leadership Masteries. - Added original card artwork and clearer descriptions for the complete Leadership progression. Recruitment Coupons - Added The Empty Chair, a Legendary Wayfaring Trait that can appear from level 1. - After a qualifying expedition wipe, The Empty Chair grants one Recruitment Coupon when at least one recruited party member is lost. - Added Second Muster, a Leadership Mastery that grants an additional Recruitment Coupon after a qualifying wipe. - Recruitment Coupons hire one recruit for free before aurels are considered. - Solo wipes, Pinnacle defeats, and ordinary returns to town do not grant coupons. - The Recruitment Hall now displays your available Recruitment Coupons and whether a hire will use a coupon or aurels. Shield Throw - Added Shield Throw, a long-range tank ability that requires a shield in the active weapon set. - Shield Throw targets enemies that most need additional threat and applies a taunt on impact. - Additional-projectile bonuses become additional shield bounces instead of launching duplicate shields. - Each bounce seeks a nearby enemy that has not already been struck. - Shield Throw damage scales with the equipped shield’s armor. - The Shield Throw Ability Book is available from the Bookseller. - Shield Throw can be copied through Scribing and used in Ability Weaving. - Added a new four-frame, top-down spi...
Sorry, my English is limited. The newly‑added English localization in this update is machine‑translated, so some parts may be inaccurate. Besides, there are many hard‑coded texts in the game, and a few texts could not be replaced properly. If you find any translation mistakes, please let me know in the discussion section. I will fix them as soon as possible. Thank you very much for your love and support! Official Version V2.0.0 Patch Notes1、One-click medicine preparation in the Pill Chamber now supports inputting preparation quantities.2、Fixed a bug where the Spirit Gathering Array quest could not be completed after quest reset; the quest will now finish automatically.3、Added new talents Twin Ore and Heavenly Ore Blessing to boost ore gathering speed.4、Optimized equipment forging. A pop-up reminder will appear once Protection Talismans are exhausted to prevent equipment shattering.5、English version launched with full localization support.6、Optimize game startup procedures.7、Optimize the button color of the Talisman Settings Strategy and improve the display of talisman selection.8、Added pet drop talent *Beast God's Blessing*, which increases the drop rate of spirit pets.
Release 1.3.2 improves Divine Writ progression and rewards while preventing large Writ collections from overwhelming storage or rendering. Divine Writ Progression Writ drops now choose one exact Monster Level from 50 through the current Writ level, weighted near the content being run, while preserving the existing chance to advance to m+1. The Golden Keep Registry sells ordinary Writs through your highest completed level. Successful Writs also award more equipment, additional Sigils, and a chance at zero, one, or two Reagents. Storage And Auto Sell The Writ Stash now has five fixed Tier tabs with 200 organized slots each, for 1,000 organized Writ slots per character. Auto Sell can keep Writs at or above a chosen Monster Level. Rare, Unique, God-Touched, Wager, and uncompleted progression Writs are always protected. One confirmed cleanup sells eligible lower-level Writs across the entire Stash. If carry storage and the matching Tier are full, eligible new Normal or Magic Writs convert to Gold instead of creating unlimited overflow. Stability And Interface Large Writ collections render 40 item controls at a time, and cleanup removes empty recovery pages from affected legacy saves. Fixed abandoned Battle canvas resources that could accumulate WebGL contexts. Existing saves remain supported; no reset is required. Bahast 1.3.2 Patch Notes.
Hello. EClone Station update 1.0.11 is now available. Music Expansion Added 10 tracks to Station Ambient, expanding the music included with the base app to 20 tracks. Added 40 tracks to the Deep Work music pack, bringing it to 50 tracks. Rebuilt Energy Boost around `Comet Shortcut` and `Rapid Dock`, adding 48 new tracks for a total of 50. Eight older tracks that were too short or no longer matched the station's direction have been retired from the active list. Deep Work and Energy Boost are optional music packs. Downloads and enabled states can be managed under Settings > Music Packs. Expansions for Flow Coding, Lo-fi Desk, and Break Reset will follow in the next music update. New Features and Improvements Added a wide `+` panel at the end of the Dashboard. It opens a dedicated dialog where you can choose URL or Windows App as visual panels, review the details, and confirm the new shortcut. Expanded the tutorial with examples for the E key used to flip a character or furniture, plus Previous, Play/Pause, and Next music shortcuts. It now also demonstrates opening the character menu by clicking the tile occupied by your character. Added a Follow Camera to companion profiles. The camera keeps following a roaming companion after the profile closes, and zoom remains centered on the companion. Press Esc or select Follow again to release it. The Researcher Headpiece can now be recolored. White Halo now renders behind the hair, while the math-symbol accessory can be placed in front of or behind the character. Accessory outer-glow colors can now be configured independently from the accessory itself. Glow radius can be increased to 24px and intensity to 300%. Replaced the help slot in GUI Mini and Command Processor Mini with a theme-aware Always-on-Top Pin. The Shift + / help shortcut remains available. The new appearance options are synchronized locally, through Steam Cloud, and in multiplayer. Bug Fixes Adjusted the `z/Z` sleep effect so it appears near the character's head...
The Depth Pressure Update The Abyss learned to fight back. Past CL 25,000 a second scaling wall rises, every enemy takes the opening shot, and three new chase items let you take the initiative back. Saves untouched; everything applies automatically. NEW LANGUAGE: TÜRKÇE Full community translation, 3,600+ lines. Switch anytime in OPTIONS. Huge thanks to the community translators. THE ABYSS ADAPTS (CL 25,000+) DEPTH PRESSURE: past CL 25,000, enemy HP and damage gain a second, quadratic scaling term. The deeper you push, the harder the wall pushes back. Loot scaling is untouched: depth is prestige, not the optimal farm. THE ABYSS STRIKES FIRST: past 25,000 every enemy lands the opening hit of combat, capped at 80% of your max HP. It can never kill you from full health. New stat: FIRST STRIKE CHANCE (cap 60%): your odds to deny that free hit and keep the initiative. VOID FRAGMENT: new abyss fragment, dropping from CL 15,000 so you can prepare early. +7.5% base; merge it to +10 for the full 45%. Failed merges burn both stones. It is 2x2 and it is not sorry. FIRST STRIKE TECH: new Underlord drop. Etch up to +10% into a weapon at the Merging Table. Failure costs the tech and the money, never the weapon. Only your highest weapon counts. FIRST INSTINCT: new weapon-only mythic ability, rarer than legendary. +5%, does not stack. QUALITY OF LIFE Skip Animations toggle for the Merging Table and augment upgrades, in Options and as a checkbox right on both panels. Item locks everywhere: lock badges in rig/backpack/pockets, right-click Lock/Unlock in the loadout, padlock mode clicks on containers. INSANITY: SELECT LAYER: jump back to any layer you have reached this cycle. Checkpoints can no longer regress, and BOSS SKIP now loops the block below a boss instead of sending you back up to your checkpoint. FIXES +N badges and tooltips on merged fragments and upgraded gear now update immediately. Blink Hunter / Space Fragment: melee users no longer take a little walk after teleporting o...
THANK YOU!!First off we just want to say (nay, shout) THANK YOU!!We have sold nearly 3000 copies and are rounding the corner to 50 Reviews (this is one of the biggest ways you can help us! Please consider leaving a review if you haven't already)We've loved seeing new players mess around with the game, and develop strategies for maximum points.Introducing: Idle ModeWhile we're very proud of the active/passive balance achieve with Void Pachinko, we have had a small number of people sharing that they wish the game were more idle-capable.At later levels, moving the barrier becomes a moot input from the player. But in the early levels, progress would be VERY slow without attempting to control the barrier manually - even with the Easy Mode, that helps guide balls into the gaps of the barrier. So we have a solution...Idle Mode does away with the barrier entirely!With this mode active, our are free to focus on crafting your pachinko board, then sit back and enjoy the visual and audible delights of 100 balls bouncing around triggering effects and synergies.NOTE: You cannot change to Idle Mode from inside the game. This MUST be toggled from the Main Menu. But you are free to turn it on/off no matter how far into the game you are.Full Patch Notes:Added Idle Mode. This mode removes the barrier, allowing all balls to fall into the void without losing their value.Added an Invert Controls accessibility option.Auto-Retry now displays your total accumulated points instead of resetting the points display each round.The Pincremental unlock node now shows the correct amount of value it incrementally gains.The Pin-Trap unlock node now shows the correct starting multiplier.
I've implemented some features that were asked for, and some I thought needed adding. Changelog Offline incomeWorkers can now be put on overtime from the Workers panel. An overtime worker costs double wages BUT keeps their room printing and selling while the game is closed.You get a summary when you load back in showing what they made, what the filament cost, and what the wages came to etc.Offline profit = online profit / 2, for 8 hours max.Rooms print and sell stock while you are away. Customer orders are not fulfilled offline.You can only put a worker on overtime if their room already earns more than the doubled wage. The panel shows you the room's hourly take next to the wage, so you can see the sums rather than guess.OtherPPM (Prints Per Minute) and PVM (Print Value per Minute) shows under the total money ticker.Removed the "Abandon stale orders" worker setting, I think it became redundant when I did an earlier worker logic change.
🔧修复全屏模式时数个界面可能存在的UI错误 📕《挂机猫猫传》最后一个系统将在9月前完成喵 个人制作游戏如坐井观天, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
Version 0.1.8!FeaturesUpdated Farming UIQuality of Life improvementsMoved "Plant All" and "Harvest All" buttons to the farmAdded an on/off toggle for Auto-Farming (once unlocked)Auto-Farming now plants whatever seed each plot is set toFactoryUnplaced machines and structures now have their own dedicated storage - they no longer take up bank slotsUnplaced machines now survive Ascension, just like placed onesReactors no longer carry fuel through AscensionComing Soon!FeaturesBalancing progressionUpdated VisualsRoadmap to 1.0Sneak peek
Major :Fixed an issue causing the storm to cause crashes for some playersImproved late game optimizationMinor :Locked island VFX could still appear when loading into a save
Hello Alchemists! I'm revealing a new game that I've been working on, Sprout's Meadow! Sprout’s Meadow is a cozy farming simulator where you manage a team of cute Sproutlings! Grow crops, raise animals, and craft recipes to expand your land. When you're ready for adventure, board your hot air balloon to trade or venture into the mystical clouds to uncover magical secrets. If you liked Alchemist's Garden I hope you'll like this game as well. It'll have tons of cute and cozy mechanics as well as the satisfying gameplay and crafting found in Alchemist's Garden. Wishlist and follow along, it really helps out with the algorithm! Thanks for all the support!
Hi PickCrafters, In today's update, we have completely reworked the Statistics screen. It is now easier to navigate, contains significantly more information, performs better, and provides much more complete statistics of your PickCrafter journey.ChangelogStatistics Menu ReworkCompletely redesigned and reorganized the Statistics menu.Added dedicated categories for:ProgressPPSGameplayMobsAbilitiesBlocksEventsAdded functionality to search Statistics.Search supports all available languages.Added new Progression Statistics:Current AscensionLifetime Ender Pearls EarnedLifetime Ascension Crystals EarnedHighest Ascension Crystal BalanceAdded PPS breakdown:Added a detailed breakdown showing you were your PPS comes from:ArmorWeaponsBiome ItemsMythical ItemsCompanionsSeasonal ItemsBoss ItemsBase PPSItem, Treasure, and Badge BonusesAscension BonusOther BonusesTemporary BonusesRaw PPSAdded all previously missing Statistics for:BlocksItemsMobsBiomesAbilitiesAdded new Event Statistics:Times CompletedBadge Levels EarnedEvent Mobs DefeatedEvent Chests OpenedEvent-specific collectibles like Scrolls and EggsThe Statistics menu is now localized in all available languages.Optimized the Statistics menu to significantly reduce its performance impact.FixesFixed an issue where Achievements sometimes wouldn't unlock.ChangesUpgraded Unity Version to 6000.3.20f1.If you like to see any improvements or features added to PickCrafter, please let us know here in the comments or join our official Discord server!Discord: https://discord.gg/pickcrafterStay awesome and happy picking!
This post is not only about what is coming. We also want to clear up a mechanic that has been confusing for a lot of you. At least 20 chapters The game will have at least 20 chapters, and many unique bosses will show up along the way. So far only one of them has crossed your path: The Lesser Kraken. A unique boss dies only once Each unique boss can be killed only once per character. Once it falls, its room is left empty or closed off. A rebirth does not bring it back. Getting to them In many cases, reaching a unique boss means clearing an obstacle first, and that will require a specific key item, skill or spell. For example: if the boss sits on a ledge, you will need a grappling hook and rope, the climbing skill or the levitation spell. This is where the academies matter Some of those key items can be bought at the market, but every purchase has its cost: that money no longer goes into the upgrade that raises your consumables stock. If you would rather avoid that, you will have to pick a route through an academy where you can obtain the means to clear the obstacle. And in some cases, passing that academy's trial means training a combat ability that is not your class's primary one. Rewards are collected at an academy Once a unique boss is defeated, its reward does not appear on the spot: you collect it at one of the academies. What you get are materials that members of that academy harvested from the boss's body, handed over when you pass their trial. Those materials are used to craft items. Some grant percentage bonuses to your character, and others are mandatory in order to defeat other unique bosses. Is killing them mandatory? In most cases, no. But investing time into routes that kill them once per character opens access to items that make you advance faster than normal, or that let you get through the unique bosses that are mandatory with far less effort. Even so, enough grinding will always see you through. General rule If you do not need a specific key item, s...
HeyWe're aware of optimization issues on the guest player side while playing coop and we're working on it.This bugfix fixes below issues:Fixed some localization issues between multiple languages.Fixed achievement "Perfect Timing" not popping up.As always you can reach out to us in our Discord. EEXimium / zerotask.
Some bug fixes