Been longer than usual since the last update, and as a result, here comes probably our biggest update to date! Lots of additions and QoL improvements in this one, but the two major points of focus were:Expanding the Carpentry skill to provide more utility beyond just plank creation for clan housingExpanding and improving our social systems to better connect with other playersEnded up doing a lot more than that though. If you don't want to read through the entire thing (you should), here's a TLDR:Carpentry expansionFriends systemMilestone system for friends and clan membersNew and improved chatCharacter and clan renamingAll potions tweaked to only have their timers decreased when in active useCombat auto-sell/auto-sacrificeA sophisticated push notification system to receive more robust notifications about your character's progress and real-time changes (such as your player market offers updating, receiving private messages and so on)Skilling party event auto run Onto the details!Carpentry ExpansionStarting at Carpentry level 70, you can now build different storages to store your items in. Each of the storages also have an upgraded variant and when upgraded, they provide different bonuses in the associated activity. Building a storage costs a hefty amount of planks and upgrading storages requires different blueprints, which can be obtained from the original 6 bosses in the Valley of Gods as new, very rare and untradeable drops.All storages can be enabled or disabled. When enabled, all item actions that would normally go through your inventory route through the storage instead. So if enabled, materials you require are automatically used from the storage and items being added to your inventory are instead sent to your storage (if eligible), for example.Food StorageLevel 70 Carpentry requiredItem costs: 50,000 pine planks, 25,000 teak planks, 25,000 mahogany planksStores both raw and cooked foodUpgrade (Level 80 Carpentry, 5x Griffin' blueprints): Food consumed from the ...
The My Party Is Grinding Steam Playtest is now open to everyone! Anyone can now join the Playtest for free, with no participant limit. How to join On this game's Steam store page, click the Request Access button in the Steam Playtest section. After you request access, Playtest access is granted automatically and you can install the game from your Steam Library. No Steam key or Discord DM application is required. Existing testers should update to the latest version on Steam before launching the game. Test schedule Ends August 21, 2026 at 08:00 UTC Requirements • Windows or macOS PC • Steam client and an internet connection Please note • Playtest progress will be reset and will not carry over to the full release. • The Trading Vessel and Steam Community Market are disabled during this test. • This is a pre-release build, so balance and data may change. • Brief maintenance or server restarts may be required during the test. • Streaming, recorded videos, and monetized coverage are allowed. Please identify it as a pre-release Playtest build. Bugs and feedback Please join our official Discord if you participate in the test. Report bugs or feedback in #bug-reports. Including your OS, approximate time, reproduction steps, and a screenshot is especially helpful. Official Discord: https://discord.gg/deQqR7myHH Thank you for helping us prepare for release!
Fixes :"unlocking all nodes" achievement is now properly unlocking.Some bugged nodes in the skill tree are now properly showing.Fixed a bug causing the music to stop after opening a chestFixed a bug causing the camera to get frozen after placing the first buildingFixed an issue causing the tutorial to not show
With summer upon us, we must take extreme measures to ensure our realm is well-prepared for whatever may come our way, My Liege! Let us ransack our enemies and neighbours alike to make our ferocity and strength clear across the Kingdom. Tourney Name: Mass Destruction Tourney Goal: Most Buildings Ransacked Tourney Dates: Tuesday, 18th Aug @ 11:00 UTC – Tuesday, 25th Aug @ 11:00 UTC
致各位探求者大人:我们计划于2026年8月19日12:00对全服进行停服更新维护,预计将在8月19日14:00开服。实际开服时间可能提前或延后,如若延迟开服我们会第一时间公布消息,还请探求者大人留意后续公告。 【维护时间】2026年8月19日12:00~14:00(预计) 【维护补偿】绚晶石*400 【更新内容】▼风属性加速养成活动「桃源急召」即将开放 ◇活动时间◇活动开放时间:8月19日 维护后 - 9月2日 12:00活动兑换时间:8月19日 维护后 - 9月9日 12:00 ◇活动属性◇风属性 ◇活动说明◇活动期间,通过完成任务、拜访商会、参与商店兑换,可获取大量神狱之主相关素材。借此良机,快速获取/培养神狱之主系列虚数体与角色吧! 神狱桃源乡系列回响开放强化上限!消耗全新素材,可进一步提升回响性能。 ◇特别道具-桃源核心◇在桃源急召活动商店内,可使用活动货币兑换桃源核心,也可在【商会-珍品兑换】中使用聂墨尼克结晶兑换。桃源核心将在「桃源契约」功能中代替聂墨尼克结晶消耗。 ◇素材回收◇通过桃源急召-回收商店,可将部分种类素材转换为活动货币。包括角色经验道具&回响经验道具、源质&源码类道具、低稀有度武器/回响/虚数体制造素材等。 ◇桃源急召书◇活动期间,完成日常、周常任务可以获得调查值提升桃源急召书等级,获取大量神狱桃源系列养成素材等丰厚奖励!通过解锁【进阶记录】可解锁进阶记录栏。进阶记录达到指定等级后,可获得额外超值奖励;通过解锁【精英记录】不仅可解锁进阶记录栏并直接提升19级探求者之书等级,还可额外获得桃源突破素材自选箱*1、高级突破素材自选箱*1、虚数讨伐道具自选包*1! ※该活动将周期性轮换开启。※更多活动详情可查看活动内详情面板 ▼极境修炼场开启 ◇活动时间◇8月19日 维护后 - 9月2日 12:00 ◇活动说明◇「极境修炼场」即将开启,本期活动的优势属性为全属性,请探求者大人做好挑战准备~挑战本次活动,可为Ⅲ阶职业「苍雷」「噤默送葬人」「刃舞者」「颂歌」解锁专精等级,大幅提升主角属性,并强化共鸣术的效果!通关极境修炼场,还可获得比平常关卡更多的职业经验!此外,在活动商店中可兑换极致的证明、紫花票据、星光余音、星导之愿、星绚之愿、追忆之证等稀有道具。职业经验道具登场!使用耀金星徽、粹银星徽,可兑换「极境修炼书·小/大」,使用后可提升职业经验值!在往期活动中登场过的挑战难度将再次开启,探求者传奇等级达到11级即可进行挑战!通关后可获得专属限定称号,还可激活额外的限时领域效果来降低战斗难度! ※更多详情请参阅游戏内活动面板。 ▼外观复刻8月19日 维护后 - 9月2日 12:00,以下角色的外观+绚晶石礼包将于商会复刻,请感兴趣的探求者大人们不要错过!\青龙\法姆\文曲\玄武\艾洛蒂\罗兰\随波※已持有以上外观的探求者大人仍能购买对应礼包,但重复购买该礼包无法重复获得外观,仅可获得绚晶石,请各位探求者大人们留意。 ▼商会更新特别礼包:- 兰夜誓约礼包购买后可获得银色誓言×2。 常规礼包:- 神狱养成礼包购买后可获得大量神狱之主培养素材。 - 紫微星垣基能觉醒礼包购买后可获得极星之泪×1、星垣万象×1及大量紫微星垣角色培养素材! - 角色许愿礼包 购买后可获得星导之愿·套组×1、星绚之愿·套组×1、绚晶石×1000! 【功能优化】▼自动编队功能更新8月19日更新后,编队-自动编队V2 Beta版上线。完全自动编队 - 使用探求者大人当前持有的角色、回响、虚数体生成当前属性队伍推荐。选项构筑编队(新) - 选择主召唤系列、伤害类型,生成当前版本最优阵容参考。 - 探求者大人已解锁/持有所需内容时,即可一键将推荐编队&自动轴应用至当前编队。 - 应用自动编队时,会先清空对应编队中已编入的内容后进行覆盖。 - 未解锁/持有的内容可查看获取来源。 - 如果推荐编队中存在参与部分玩法时处于锁定状态的角色、位于支援系统中的角色或虚数体,将无法应用编队。请先从支援系统中移除对应角色或虚数体。※该功能为新版游戏包体专用。由于技术原因,旧版游戏包体将不会支持该功能,敬请谅解。 感谢探求者大人对《悠久之树》的关注和支持,相信在大家的共同努力下,我们会带给大家更好的《悠久之树》! 《悠久之树》研运团队
Hello, this is the PC FISH development team.After receiving reports that the displayed fish Merge success rate did not match the actual results, we reviewed the relevant calculations and identified an error.We have corrected the issue through a server update. The fish Merge success rate will now be applied correctly according to the displayed value.We apologize for any inconvenience this may have caused.Thank you.
Legend has it that the Weaver Girl wove the glowing sunset with her golden shuttle. ✨And this time, she’s brought the Galaxy Shuttle to the world of Meow My Crop!Claim this special gift of love from across the stars:🎁 Redeem Code: love777⏳ How to Redeem: Below “Open Can”⌚ Available: Aug 19 – Aug 26Tip: Make sure you’ve updated to the latest version of the game before claiming your reward!
https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Advanced Class Branches Moving forward, advanced classes will be developed along four main branches: Strength-based, Agility-based, Intelligence-based, and Production-based. Each branch will further split into specialized sub-routes. For example, the Strength branch alone will diverge into four distinct class paths. {STEAM_CLAN_IMAGE}/45936264/7f42432bb0d12f085b9592bac266ed8757bc7e7d.png Passive Skills Added We've added passive skills to every class, making the unique characteristics and differences between classes more distinct and tangible. {STEAM_CLAN_IMAGE}/45936264/c915038527495d90815a4ea9e736455d9779e375.png Rich Combat Skills This time, we've done our best to enrich the variety and visual presentation of combat skills, ensuring that each class's role and purpose truly shine in battle. {STEAM_CLAN_IMAGE}/45936264/1f421cce1dcc0da5954ac5a019e91cc2704130b9.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't m...
Thank you for playing Sill Cats. Today we released a bundle set that lets you buy every app and DLC in the Sill series together at a set discount.You can get all the DLC for Sill Cats and all the DLC for our sister app Sill Sticks for 20% less than buying them individually.Please take this opportunity to check it out.
Following the implementation of Cloud Save, we confirmed an issue where save data may be mixed up when multiple Steam accounts are used on the same PC.Consequently, we have temporarily disabled the Cloud Save feature.To safeguard your save data, the feature will remain suspended until we verify its stability and security.We sincerely apologize for the inconvenience and appreciate your patience.【Bug reports & inquiries】 Please contact us at hitoshinomori@gmail.com with the information below. Replies may take some time. ━━━━━━━━━━━━━━━━━━━━ ■ Subject \ or \ + a one-line summary e.g. \ Save data won't open ■ Please include in the body 1. Steam account name (the one at the end of your profile URL, not your display name) 2. What happened (when, what you did, and what happened as a result) 3. What you expected to happen instead 4. When it happened (as precisely as you can, with your time zone) 5. How many PCs you play on, and whether you use multiple Steam accounts on the same PC 6. Device ID (⚙ menu → "🆔 Device ID". Tap the field to select it) 7. If this involves a purchase: item name, purchase date, and receipt number 8. A screenshot or video, if you can provide one ━━━━━━━━━━━━━━━━━━━━ For anything involving save data or your account, please write from your own email address (to prevent impersonation).
1.战斗统计中的击杀数量改为胜利次数,新增掉落灵宠数量统计 2.新手任务武器不再加入图鉴统计 3.仓库数量从3个增加到5个了
Thank you for playing Sill Sticks. Today we released a bundle set that lets you buy every app and DLC in the Sill series together at a set discount.You can get all the DLC for Sill Sticks and all the DLC for our sister app Sill Cats for 20% less than buying them individually.Please take this opportunity to check it out.
This patch adds options to reduce the game's CPU useage. Up until now the game was set to use v-sync, which in many cases caused the game to use more CPU than it really needs to. With this update you can choose between: - 60 FPS - 30 FPS - v-sync The new default is 60 FPS. If you were happy with how it ran originally, you can switch back to v-sync. Additionally an option has been added to toggle off the "nighttime" effect, which is a fairly heavy piece of code. This might also be useful for players who simply prefer the bright day-time colors at all time. Toggling off nighttime will further reduce CPU useage and will not affect the progression of time. In the background, the game will still think it is nighttime, and seasons will still come and go. Both settings can be found to the right of the options menu, see image below. Thanks for all your positivity, feedback and patience! I will continue to improve and add onto the game. Next I will work on adding some QoL based on player feedback! https://i.imgur.com/qSGFpRE.png
Visseron Idle - v2.30.18 This update focuses on bug fixes reported by the community, plus some wiki improvements. Bug Fixes Fixed several quests showing cut-off descriptions in the quest log and wiki - the back half of the text was being silently dropped. Fixed several skill page headers (Alteration, Meditation, Prospecting, Inscription, Mercantile, Animal Husbandry, Thieving, Essence Bottling, Carpentry, Masonry) always showing English no matter what language you had selected. Fixed: selling the item you were actively Altering used to leave the task running forever in the background, doing nothing. It now stops immediately and lets you know. Fixed: if you had both an unaltered stack and an altered copy of the same crafting material, some task cards would show the wrong amount you owned, and could incorrectly say a craft was ready (or not ready) to start. Fixed: several rare boss-chest items (Bloodmoon Signet and others) were missing from the in-game wiki entirely and couldn't be found by search or browsing, even though they're real obtainable loot. Wiki Improvements Quest wiki pages now show the full story dialogue, not just a summary. Wiki pages have a cleaner two-column layout with quick-reference stats in a side panel. The Items and Tasks wiki pages are now organized into sections instead of one long list. Equipment items on the wiki now show rarity, material, and combat-type tags, and can be found by searching those terms. Removed a handful of unobtainable items from wiki search and browsing. Linux Support Visseron Idle now better supports native Linux and Steam Deck - no more relying on Proton. If you run into any issues on Linux, please let us know. Thanks for playing, and thanks to everyone who reported these issues! Feedback Welcome Discord - more closely monitored, fastest way to reach the developer Steam Discussions -- Visseron Games
Element Idle v1.1 — The Balance Update This is the big one. Two weeks of reports turned into a rebuilt economy, arebuilt skill tree, and a long list of bugs that were quietly making the gameworse than it looked. READ THIS FIRST IF YOU HAVE AN EXISTING SAVE--------------------------------------------Element prices have gone up a lot. Prestige points now come in far faster tomatch the roughly 30x more per prestige at mid-game depth. Your save has been topped up automatically on first load so you keep exactlythe buying power you had. If you could afford fifteen more elements yesterday,you can afford those same fifteen today. Nothing was taken away. If the new prices look alarming, do one prestige before you judge them. BALANCE-------- Prestige points are no longer divided by the prestige threshold. That threshold grows exponentially, so the deeper you got the more it ate, and PP per prestige flattened into a constant no matter how many particles you banked. One player logged twelve hours with zero income growth. The threshold now only gates WHEN you can prestige, not how much you get. - The prestige threshold is now weighted by element tier. Buying Hydrogen used to raise your next prestige requirement by exactly as much as buying Uranium. Cheap elements now cost proportionally less against it. - The threshold can no longer decrease when you buy an element. - Element costs rebuilt from the ground up. The old curve made the first fifty-two elements cost effectively nothing and the last nineteen cost 96% of the table. - Skill tree expanded to 63 nodes, eleven of which are permanent and survive prestige. - The fourteen "threshold reduction" elements now grant +3% to all particle gains each which entails to +42% across the set. Instead of an effect that sometimes made your threshold worse. FIXES------ The periodic table was completely invisible on Hebrew, Arabic and other right-to-left systems. The interface was being mirrored and the table ended up off-screen. (poly1pol...
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.66 is now live! With this patch, we have finally completed the office setup for the last of our newly arrived mythical felines: 🖼️ UI Upgrade: Default Background for Water Ink Black Cat We have officially added a brand-new default background image for the . (As the ultimate guardian deity who can pull out a "Death Exemption" to save you from margin calls and bankruptcy, this master of the ink realm has finally escaped the void. We've prepared a dedicated, Zen-inspired oriental backdrop for our savior. After all, letting the cat that saves your corporate empire sleep in absolute nothingness is just bad capitalist etiquette!) With this, all our feline base models finally have their own default workspaces! Please restart your Steam client to apply the update. May your stocks only go up!
Booster Units Added the new Booster Unit to the Caboose mystery draw. Each Booster Unit allows you to attach one additional engine for a single trip. Booster Units stack, supporting trains with up to six engines. Booster Units attach automatically when you select additional engines. They are consumed when the trip finishes and returned if the trip is cancelled. Balance Improvements Train drag now scales against total engine capacity instead of raw car count. Multiple engines now combine their pulling power and speed more effectively. Slower helper engines no longer limit the entire train to their top speed. Large multi-engine trains can now reach practical speeds with heavy loads. Improvements The Depart button is now disabled whenever the train cannot legally depart. Removing an engine will immediately disable departure if the remaining engines cannot pull the train. Improved performance when calculating live train speed and trip projections. Added visual support for Booster Units in train consists.
Dear Elemental Masters,The wait is over! Our squad-building strategy idle game, Elemental Master: Heroes Assemble, is officially available on Steam right now!We want to express our deepest gratitude for your continued interest and support. To celebrate the launch, the game is now on sale for a limited-time 20% launch discount! You can add it to your library now for just $7.99 (regular price: $9.99)!⚔️ Game Core Features💎 Deep Multi-Dimensional Squad BuildingMaster 4 major elemental factions and 12 advanced class specializations. Combine equipment affixes, Arcana, Runes, Relics, and Spirit Beasts to freely forge hundreds of unique playstyles, from Crit Burst builds to Status Ailment strategies.🏆 Rich and Challenging GameplayProgress through the main campaign and take on multiple challenge modes, including Battle of Glory, Clash of Lords, and Monster Tide Invasion. Success here demands sharp tactical decisions and precise team synergy.🍵 Relaxing Strategic ExperienceSay goodbye to tedious micromanagement. Enjoy the fun of optimizing your squad and watching your numbers grow, anytime, anywhere. 🆕 Full Release: New ContentMore Unique Heroes Unlocked: The roster now boasts 50+ distinct heroes, each with their own unique ultimate skills.New Challenge Modes: Test the strength of your builds in newly unlocked modes: Clash of Lords and Monster Tide Invasion.New Systems: Explore advanced character progression with the Relic System, Advanced Class Specialization, and an expanded High-Level Talent Tree. ...and much more!💬 Feedback & CommunicationIf you encounter any bugs or anomalies, or have suggestions for optimization while playing, we welcome you to provide feedback via the Pinned Thread in the Steam Discussions or by sending an email to 42958682@qq.comThank you once again for your support. Have a great time mastering the elements!
Fixes: * French localization * Chapter 4 marked as super hard * Sweet's car achievement fixed
The early-game New Player Guide is still being improved. If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq The client and server battle runtime have both been upgraded to V0.035. To prevent old and new runtime states from being mixed, please wait until the update is complete before entering battle. Older clients can no longer use the updated battle service. 1. Reworked the four-layer data boundaries for the battle runtime. Current execution state, short-term process events, long-term settlement facts, and client page projections are now stored separately. Battle recovery no longer reloads the entire event history, reducing data accumulation during long battles. 2. Compacted battle process events and database writes. Skill events no longer repeatedly store full character states or multiple copies of calculation results. Hard limits now apply to both individual events and batch writes, while the authoritative results required by the damage log are preserved. 3. Improved long-session performance on the battle execution page. The client keeps only the latest bounded battle log and reuses visible row nodes. While the connection is healthy, it primarily consumes real-time incremental updates; bounded HTTP recovery is used only for the initial frame, a disconnection, or an event gap. 4. Fixed database lock ordering among battle runtime updates, room-expiration cleanup, and online writes. Expiration candidates are now discovered without locks and then revalidated individually through short primary-key transactions, reducing lock waits and deadlock risks when long-running battles accumulate. 5. Reduced duplicate state across other runtime domains. Player action events now contain lightweight state changes, farm acceptance events no longer copy complete jobs and patches, and hard limits have been added to Battlefield Trial and SLG event reads. 6. Changed Battlefie...
Workers were acting funny when fulfilling orders, think I've fixed it, but if you notice anything, let me know.
⚔️ Tower Progression & Offline Combat 🟠 Fixed existing Tower 1 characters already between Floors 1,000 and 1,999 sometimes not receiving the first Ascension option. Their reached floor and permanent progression are preserved, and Ascending restarts Tower 2 at Floor 1. 🟠 Tower XP no longer loses value simply because you replay an already reached floor. Online and offline rewards keep the floor’s fixed XP budget, while high Combat Levels cannot inflate low-floor rewards. 🟠 First-time clears from Tower Floor 1 through 100 now provide bounded catch-up XP for Combat Levels 140–153, reaching Combat Level 154 at Floor 100 for Awakening I. This stops at Level 154 and never repeats on replayed floors. 🟠 Reclamation now settles the correct kill and completion XP for every combined floor online and offline, including eligible first-clear catch-up XP, without awarding the opening enemy twice. 🟠 Reclamation fights now use the strongest included enemy as their health baseline, with a controlled increase for each additional floor. Combined waves no longer become disproportionately durable. 🟠 Reclamation Defense now represents the combined floors more evenly. Every wave remains capped below the next Boss, Guardian, Eclipse encounter, or other protected fight. Rewards remain available for every reclaimed floor. 🟠 Offline combat now applies ability-specific Skill Engravings to damage, Crit Chance, Crit Damage, cooldown reduction, Lifesteal, and Bleed damage across supported offline combat routes. 🟠 Direct healing abilities now recover a meaningful percentage of Max HP at high health totals online and offline while respecting their existing safety caps. Repeating triggered heals retain their separate flat scaling. 🟠 Special Gem Attunement and Crown Forge explanations now clearly separate the systems. One selected equipped Gem grants its Attunement bonus once; additional Gems and higher tiers do not multiply it. Crown Imprints improve the Gem’s own stats separately.
It's been officially one week since launch! Thank you so much for playing and showing your support. Here are today's patch notes! Aquarium The Aquarium seemed to be a popular addition so we gave it the respect it deserves. It now lives in its own tab on the profile card rather than crammed under the stats, so you can truly show off your impressive collection. • You can now name the fish in your aquarium. Click one, hit the pencil, and that Bluegill is Bailey from now on. Visitors see the name too. UI / ReadabilityWe really like the cozy aesthetic and the coloring, but balancing that with readability, especially at this window size, has been quite the challenge. For now, we've toned down some of the text and put an outline behind the colorful bits so you don't have to strain your eyes. If it's still too hard to read, or if you feel it's lost some of its charm, please let us know your thoughts!• Some text was hard to read on the cream panels: journal rarity headers, the bag's info strip, a few grade letters. Fixed• Profile titles now show their tier color and appear in your language• Fixed some issues where higher frame rates rendered parts of the UI incorrectly• Previously, we added a border around the window while moving it so you could see where you'd end up. While we thought this was a nice QOL change, we also felt it took away from the visuals of your smooth ride as you relocated. Now the border only shows while you're moving the window near the edge of your screen. Titles • Titles were slightly adjusted so their rarity actually matches how hard they are to get, and there are a few new ones to chase, including some for fishing with friends. Get flexing! Note: the titles you already have were not affected. Fixes • Names with accents, symbols or CJK characters were coming through as garbage in chat and on nameplates. They read correctly now • Upgrading your bag now updates your FP in the open panel right away, instead of looking free until your next catch Saves We ...
Analytics Update Added gameplay analytics to help us understand progression, trips, purchases, and balance the game more effectively. No gameplay or balance changes in this update.
Added1. Added First person view 2. Added a system of movement over obstacles (parkour)3. Added the ability to search objects on the map4. Added the ability to catch fish5. Added tilt when aiming6. Added new types of mutants/zombies7. Added new locations 8. Added throwing weapons9. Added new types of weapons10. Added new models of trees and environments11. Added the ability to sell found and crafted items12. Added descriptions of locations on the world map13. Improved user interfaceFixedFixed temperature issueFixed missing modules when repairing weaponsFixed the issue where weapon modules would disappear upon deathFixed collisions of objects on the mapFixed complete immortality when using certain types of equipmentFixed passenger position inside carsFixed jump not using staminaWeapon, trade, and food balance has been reworkedIn the next update (the update will be on September 20th)Improved optimizationReworking the main and secondary quest lines