Game Updates

Patch notes and dev posts · 6,912 Steam updates
With Me: Aquatic Time
With Me: Aquatic Time
73 days ago · EnvoyHELL

V0.3.5 Patch

Bug Fixes & OptimizationsFixed display issues of Desktop Aquarium Mode and Energy Saving Mode under special screen ratios, such as portrait orientation.Fixed an issue where the number of flowers players can send would not restore correctly in certain situations, such as when using fast-forward props.Resolved issues that may cause unexpected behavior.
Pawns of War
Pawns of War
73 days ago · FLARE

Pawns of WAR | Update 1.0.2.7 "ARMORY" is already available!

Dear Players,We are pleased to announce the release of update 1.0.2.7, which completely changes the weapon system, as well as introduces many changes!MAJOR UPDATE:I. ArmoryAfter opening the 5th level of weapons, a workshop will be available to you, you will be able to collect your own unique sample of weapons. Change ammunition, handguards, handles, sights, butts, muzzle devices and set up the laser pointer!II. Rework of weapon parametersNow the weapon has a specific set of characteristics. The attachment system and the weapon leveling system are able to influence it by increasing or decreasing the values.Damage - is how much health is taken away from an opponent when hit by a single bullet.Accuracy - the chance of hitting the opponent is from 0% to 100% (eva pawns still affects).Radius - the range of attack by weapons in cells (turn-based battles only).Rate of fire - how many bullets will be fired in one attack (turn-based battles only).Reliability - is a jam chance (turn-based battles only).Magazine - the amount of ammunition.III. InformationTo understand which of the parameters is responsible for the added "information tab" you can click on any characteristic of the weapon and you will see the information. This information guide will be updated and connected to other UI modules for hints.IV. Weapon leveling systemNow the leveling of weapons is displayed as a line with stages. After every 5 levels, you will receive one or another bonus to the characteristics of the weapon or to its attachments.V. Information about the content of the lootboxIn the lower right corner of the loot box, there is now an information button about the contents of the box, and you can also use it to understand that you already have a percentage chance of getting the item.VI. New contentAPEX Squad "41" - Three of their representatives will be available from the standard lootbox. They are the ones who enter the laboratory and discover the head in the flask. What were they doing there?Romanian...
Crusaders Quest : Hero Town
Crusaders Quest : Hero Town
74 days ago · chansol

Hotfix - v1.2.2

HOTFIX:Bug FixesFixed an issue where the order of skill icons in the Skill Lab was being changed.Fixed an issue where HEROes assigned to the Orchard would disappear while the slot remained locked in a '3/3' full state.If you encounter a message saying the game cannot be launched after the update, we apologize for the inconvenience and recommend uninstalling and reinstalling the game.We apologize for any inconvenience caused by the frequent updates.We will continue to improve to provide a more stable gaming experience.Thank you.CQ LABS
Orbita
Orbita
74 days ago · ElJoka

Orbita Patch 0.3.6.2 — Major Improvements & Fixes + Blueprint System

Patch 0.3.6.2FixesCorrected Protonium (Protection) hint text to clarify that the crystal orb must be size 3 or higherUpdated Blue Portal MK4 description to: "GENERATES SIZE 2 BLUEMATTER ORBS INSANELY FAST"Fixed an exploit where Iron could be collected while Rock was melting, resulting in double resourcesPortable Black Hole now properly disables while draggingSelection Box no longer reselects nearby objects when pressing pause/play buttonsSelection box buttons now reposition correctly when near screen edgesWater Jet and Hypercooler now run continuously, preventing missed interactions on first frameTeleporters now properly handle orb dragging state and behave more consistentlyTeleporter absorption radius slightly reduced to better match visualsOrb Splitter no longer reabsorbs larger orbs as they exitStorages containing a significant amount of resources now trigger a confirmation popup before deletion, preventing accidental lossImprovementsImproved save system to preserve orb velocity and reapply it correctly on loadImproved post-merge collision checks so orbs that stick together can still merge reliablyBluematter Portals, Storage Outputs, and storage-based tools now operate on a global tick system for better synchronizationUpdated several orb icons to improve colorblind accessibility (work in progress)ChangesToken tools now refund their respective tokens instead of the tool, allowing full freedom when testing contraptionsTeleporters are no longer granted in pairs; each must now be purchased individuallyReduced portal costs: all portals now cost 1 per unit (pairs cost 2 total)Orb Storage now retains its element when reaching 0 units (refund still resets it)Tool prices now display in red when you do not have enough of the required resourceWater Jet Rework:Still instantly converts Fire into RockNow requires 1 second of contact to convert Rock into MudCan be stacked with other Water Jets to increase conversion speedWhitematter Converger:Previously underperforming compared...
Idle Hacking: An Inaction RPG
Idle Hacking: An Inaction RPG
74 days ago · trgKai

1st "Monthiversary" Event and Changelog Highlights

One Month of Hacking and Constant UpdatesWe're celebrating the 1-month anniversary of Idle Hacking's launch, starting at 16:00 UTC on April 18, 2026, and lasting until 16:00 UTC on April 20, 2026. During this time, all players will receive a 2x Item Rarity bonus and 50% reduced item enhancing costs. Supporter Recognition buffs will also be increased from 10 minutes to 15 minutes per key purchased during the Monthiversary.Over the last month, the game has continued to receive constant updates, with only a few days being left out of the update cadence when a larger feature was being worked on that required slightly more time. We won't post the complete list of changes here (our Discord and in-game changelog has every small item), but here's a few of the larger updates that have happened over the first month.Syndicate Armories have been added to allow player syndicates to donate gear that can then be borrowed by other members.Syndicate Weekly contracts have been added as an additional boost to reputation (Syndicate experience) and a steady flow of additional Prestige upgrade points for Syndicates as leveling slows down.Gear Sets were added, allowing players to save/load specific bonuses. Premium users have access to an automation system for changing gear based on specific conditions.Auto-Joining of events was added as an added bonus to accounts with active premium time.Community events now offer greater buffs to all players that are more strongly tied to the progress made by all players in the event.Crafting costs were drastically reduced compared to launch, now using the required level to equip the item instead of the item level for cost scaling.A "Last 10 Losses" feature was added and eventually updated to be a server-side tracked statistic that gives you full details of the final fight that ended your last streaks, along with XP/hr, Credits/hr, and Chips/hr that was earned during the streak.Inventory upgrades were added for both free to play and premium players to e...
Data Center
Data Center
74 days ago · Waseku

1.0.47.3 - Fixes

Fix: SwitchID and ServerID could potentially be duplicated. Fix make sure there never is duplicate id and also remap old saves. Fix: SFP boxes changed back to continuous physics mode as Discrete was not good enough for small devices Fix: Prevention of duplicate technicians
Beltmatic
Beltmatic
74 days ago · Notional Games

Version 1.0.10 Released

Holding alt now reverses the belt direction when building beltsWhen using the L-shaped belt placement mode, the belt will now change its primary direction when it is fully horizontal or verticalL-shaped belt placement mode is now on by default on new installsIncreased the max size of the selection rectangleVarious minor fixes
Black Hole Fishing
Black Hole Fishing
74 days ago · SDG Games

Performance Update

Changelog: Fixed an issue from the last patch which causes some cards in the hand to be invisible under certain circumstances Multiple performance updates - frame rate is up to 3X lower :) Mainly targeted hatchery and fish scoring Notes: I'm hoping that this will be my last small patch after launch. I have a few areas of the game that I want to re-visit, both parts that were rushed in the final month of development (like the game over screen), and areas where I've gotten feedback from players (looking at balance across the mid-game and late game, along with ongoing improvements to the Codex and tutorials/tool-tips. My current goal is to start releasing one patch per week instead of every 1-2 days so I can include some larger changes and provide time for testing. Expect more roadmap details early next week.
Crafting Idle Clicker
Crafting Idle Clicker
74 days ago · thomas

The Living Tome

Collect the wisdom of the world. Build a unique Artifact as you progress, granting permanent buffs afterward. How many permanent buffs can you collect? Join the community, claim nodes, craft shards and develop your very own legendary artifact!
TryAndLove
TryAndLove
74 days ago · MYSTERY CROWN

《Worthy or not?》 Release Announcement – April 18

To our new and longtime supporters, Our latest original FMV 《Worthy or not?》 is officially released today, April 18. Thank you for your continued support. We have already shared our thoughts and journey behind this project in yesterday’s announcement, so we will not repeat them here. If you encounter any issues during gameplay, please feel free to reach out to us at any time. The most immediate support is available via our official qq group. Official qq (only one): 983536806 We would also like to announce our original release lineup for the rest of the year (secondary creations and adapted works will be launched dynamically based on progress): We will continue to launch the following original FMV throughout 2026: 1、《Survivor’s Notes》 – a full-AI, large-scale, CG-style zombie-themed FMV 2、New-type live-action cinematic FMV《Code: Fatal Choice 1》 3、Horror FMV 《Code: The Staircase》 4、New-type live-action cinematic FMV《Code: Fatal Choice 2》 5、Demo version – full-AI fighting game (online multiplayer in full version), live-action cinematic game (game-integrated cinematic experience, gameplay-focused similar to our previous FMV 《Pact between us》) 6、Demo version – full-AI competitive game (online multiplayer in full version), live-action cinematic game (game-integrated cinematic experience, gameplay-focused similar to our previous FMV 《Pact between us》) For more details, please follow updates from our studio. Thank you again for your understanding and patience. We hope to keep exploring new possibilities in interactive cinematic games and bring you more diverse and innovative experiences. Thank you!
Campfire with Cat
Campfire with Cat
74 days ago · rirmor.vr

Update: Game Balance Adjustments – ver. 1.2.0

We have implemented significant balance adjustments to reduce instances where the campfire goes out while you are continuing your work.① Scrolling the mouse wheel now stops the campfire flames from dying down.② The time before the cat starts nagging you now increases in proportion to the duration the fire has been burning. Scrolling the mouse wheel now stops the campfire flames from fading.This is intended to prevent the flames from going out while you are reading text or performing other tasks.・Scrolling the wheel on a window that is not active will not stop the flames from fading.・The system only checks the frequency of scrolling; the “amount” of scrolling does not matter. You do not need to consciously scroll the wheel a lot. The time between the campfire going out and the cat waking up and meowing due to the cold now increases based on the duration of the fire.By keeping the fire burning for 20–25 minutes without waking the cat, you can extend the time until the cat meows to about 5 minutes.By maintaining combustion for 40 minutes or more, you can extend the time until the cat meows to a maximum of 10 minutes.If the cat meows or the software is restarted, the extended time will be reset.Additionally, when the “Counting Disabled Window” is active, the times mentioned above will be reduced to about one-fifth of their original duration.
Project V
Project V
74 days ago · Jabran

Play the Project V Demo NOW! (Die. Inherit. Evolve.)

Hey everyone! I am incredibly excited to announce that the first playable Demo for Project V is finally LIVE! You can download and play it right now directly from the store page. What awaits you in the Demo?Project V is a dark idle incremental where death is just part of the grind. The core philosophy is simple:Die. Inherit. Evolve. In this demo, you will get a taste of the core loop. You will be able to: Explore the early dungeons and fight creatures. Collect mysterious Relics to boost your power. Experience the DNA system: when you inevitably fall, pass down your traits to the next generation to come back stronger than ever! 🚨 MOST IMPORTANTLY: I need your feedback! Project V is nearing the end of its development cycle, BUT I NEED YOU TO BE CRITICAL AND EVEN HARSH to help me deliver the best game possible. Your feedback is absolutely vital. Are the early levels too hard? Is the UI confusing? Did you find a weird bug? Or maybe you just want to share your general thoughts and frustrations? Please let me know! You can share your thoughts in the comments down below, on the Steam Community discussions, or directly on my server: Join the Discord I honestly prefer a valid critique over a wishlist (even though I know wishlists are much needed for the "success" of a game). But if the end product sucks, it doesn't matter if I have 30 or 4,000 wishlists—they won't save the game. I want to make this game good (not like the other one that got obliterated for my mistakes). If you want to support me and stay posted on the game's development, consider following me on my socials: YouTube Twitter / X TikTok Instagram Have fun, and "happy grinding!" - Jabran
Angel Clicker
Angel Clicker
74 days ago · oldflowergames

Bug Fix #1

"Halo" from Heaven Headquarters 🪽 Thanks so much to everyone who has purchased and reviewed the game thus far! We truly appreciate each person's support! 💙Here is a list of today's updates:Bug: Added a failsafe for if certain Achievements don't trigger. Open your completed game to receive them retroactively!QoL: Added a toggle in the Settings menu to disable sprite trails. If experiencing lag, also try disabling V-Sync!Bug: Fixed several sequencing bugs to ensure the story progresses normally.Bug: Fixed a bug where exiting the game wasn't possible while Paused.Bug: Fixed a bug where Hell's soul count number wasn't being reset if you loaded a Demo saveBug: Fixed a bug which disabled Disco Nation rhythm game upon loading a Demo save. It will now appear the first time you craft an artifact (and respect your on/off setting afterward).Polish: While carrying cherubs, you can place them on buildings even on top of the Task List.As always, please let us know what you thought, or if you encounter any bugs! (By accessing the feedback form in the Settings menu.) Thank you to those who have reported!Happy clicking,Tonic & Ikiru
Fishing Inc
Fishing Inc
74 days ago · bigbonkstudio

Fishing Inc - Patch v2.5.3

Massive thanks for the continuous support and feedback! We're still blown away by the amount of people playing and sharing our game Rarity Selection: After completing the main story, you can now select which rarities you want to catch. (You can fully finish the fish log during the end game!)-> Auto Click Toggle: Also after completing the main story, you can toggle your auto clicks on and off. This means you can now get the Last Chance achievement during end game UI & Visuals-> Fish Tracker Order: The entries in the fish tracker now have an ordered position showing the user which fish they are most likely to catch.-> Fish Tracker Tooltip: Hovering over the fish tracker now causes a tooltip to spawn explaining how the fish tracker works.Bug Fixes-> Missing Translation: Added missing localisation for Mandarin and Portuguese-> Russian Font Issues: Fixed unreadable styling to Russian font after catching a fish-> Wrong Font Styling: Fixed the font styling in the end of game screen - Big Bonk Studio :)
Synergism
Synergism
74 days ago · Khafra

v4.2.2

Ambrosia now starts you out with THREE blueberries when you first unlock it, instead of one!Added two new levels to the Red Ambrosia Blueberry Upgrade.Made Blueberry upgrade from Octeract upgrades a 'Quality of Life' update and therefore no longer is affected by EXALTs (thank you loader3229!)Fixed some Achievement descriptions for Coin Buildings (thank you loader3229!)Added 10 new upgrades! 5 for Ambrosia, and 5 for Red Ambrosia!Ambrosia Bar Point requirements are now based on a continuous function, instead of having 'doubling' periods twice every order of magnitude past 10,000 lifetime Ambrosia! Basically, the threshold is multiplied by (Lifetime / 10000)^K, where K is such that 10^K = 4 (for nerds, this is log10(4)).Added Shop Types for 'Ambrosia Generation', 'Ambrosia Luck' and 'Red Luck'!You can now gain Digital Octeract Accumulator levels from the code 'daily'! Caps based on the Red Ambrosia Upgrade for it, which has been added this update.Increased the base Ambrosia Generation requirements from 30 to 45, and made the scaling slightly stronger, to compensate for the extra speed from new blueberries and the continuous scaling rather than discrete 'doubling'. This should not significantly affect balancing for late to endgame players.Added three new stats for 'Jack of All Trades' based on the new Shop Types!
Greenhearth Necromancer
Greenhearth Necromancer
75 days ago · abunchofdaftpunk

Dealing with Death | Devlog #6

Roshelle P. (she/her) is a game designer (UX research, narrative design) and death doula with 4 years of AAA/indie experience. She holds an M.A. in UX Design and founded Playfully Mortal, a two-time award-winning initiative advancing grief literacy through video games.Her work centers advocacy through interactive storytelling (usually through afrofuturistic and solarpunk lenses) that spans themes of climate change to death justice. Welcome to the sixth monthly (ish) developer log for Greenhearth Necromancer!Our monthly devlogs will highlight different aspects of Greenhearth and will share insights into its development. As a semi-idle magical gardening sim, there will be much to share as development continues! This month’s entry is a Q&A with our death doula consultant, Roshelle.Death is part of the DNA of Greenhearth Necromancer, from resurrecting plants into a transformed state, to processing the grief of your departed greenwitch Grandmother. Every action, spell, and bit of plant care that you do all brush up against the overwhelming permanence of death. It lives in your building in the form of Laurel, a death doula. To ensure we accurately depicted Laurel's role and to get an outside perspective on our story and characters, we turned to a real-life death doula.Death is not the end, but a transformation…How did you contribute to Greenhearth Necromancer?I was a narrative consultant for the game and came in for a bit to review and provide feedback on narrative elements related to the accuracy and realism of how certain deathcare professionals, particularly death doulas, are depicted. I also looked at how general topics about death, like bereavement, coping mechanisms, and grief frameworks, are incorporated into the narrative with care for the player and with a trauma-informed lens foremost. I also provided a cultural lecture for the narrative design team on a specific deathcare profession, the death doula or end-of-life doula, so they could learn more about the role ...
LORED
LORED
75 days ago · Drillur

0.2.39

Added ugly tooltips for all settings! Changes Safety Wheels only update when a LORED begins a Job and when exiting the working state LOREDs can only be autobought once per Job Buffed the dickens out of every Parasitic Upgrade Offline earnings enabled for Many Masks If Crit Chance is greater than 0%, then when rolling for crits, 1% is the minimum chance LOREDs will roll with Jonesin Upgrade Before: Haste x2 based on Juice deficit After: Haste multiplier equal to Juice deficit Fixes Fixed LOREDs referring to each other by their titles instead of their names Fixed rates breaking when loading a save Fixed Juice amount not loading properly Fixed Many Masks HUD not appearing when launching the game in the middle of Many Masks Fixed Settings sliders not reflecting your saved changes when booting the game Removed the option to consolidate labels because the minimum LORED duration was recently changed to 1 sec There's a bug where LOREDs can determine that they can work a job, but then take more resources than you have, resulting in 0 of something. Fixing that is really annoying, so I might just leave it 🥺
Loop Tower: Prologue
Loop Tower: Prologue
75 days ago · Enter the Game

Inventory Update

🎒 Inventory & System Update- Added **Auxiliary Inventory Unlock Mastery**. The auxiliary inventory allows you to store items that are not currently equipped.- Added **Auto-Merge Mastery**. If two or more items of the same grade (below a certain tier) are dropped, they will be merged automatically.🎵 Content Update- Added **1 new BGM track**.🛠️ Balance & Improvements- Fixed an issue where the **Item Drop Rate Mastery value** was applied higher than intended. - The amount of **Skill Points gained on level up** is now displayed.
← Prev
Page 116 of 277
Next →