VERY POSITIVEZuitLabs team is very honored that you like our game this much!We don't want to stop here though. So what's next?We want to focus on making the experience as accessible as possible.This means: 1. No bugs A few achievements unlock too early or too late, sometimes BPM has no chips.We are fixing these.2. More LanguagesGerman translation is almost done. Might do Korean after finding a perfect font for it.3. Gamepad / touch supportWe'll have to redo most of the Mechanisms and add gamepad specific UI and controls to them.This will also allow the team to port IF to mobile, and get that green checkmark on deck.4. OST DLCA standalone experience in the same universe, featuring remastered soundtrack and extra gameplay.Thanks again for believing in us and giving our experimental weird game a chance!- Zuit, the idea guyPS - you can check out German translation and some of the bugfixes in the "preview" branchWant to talk? Found a translation error or a bug? Contact us here:Email: zuitlabs@gmail.comDiscord: https://discord.gg/tgqzUKVeKg
Hello Travelers, How has the New Year been treating you all? Hopefully you all enjoy a peaceful start into 2026 with a lot of warmth and happiness around you! We'd love to add to that happiness - even if only by little bit - and as such ever since the start of the year we've been constantly busy working on the game and making additional changes and bugfixes. This has, at this point, became an on-going part of our dev-cycle and through the cooperation with our community we've been able to eradicate a lot of smaller and bigger issues. As always, this means that Hotel Galactic again got better and more fun! We remain at your disposal - we monitor all the channels where our community stays active to make sure that any and each report gets answered and addressed. This is not changing and we're committed to that endeavour so if you've got any report about game state, feedback or suggestion - please comment or check up with us on Discord! Below you'll find the comprehensive list of all the changes that we've introduced to the game with the last hotfix! Patch Notes: New ContentAdded Rustic Daisy Bed as part of the Rustic Daisy DLC.Storage & ShelvesPattern bundles (wall/floor patterns) can now be placed on storage shelves.Fixed storage shelves collisions.Fixed issues with crate interactions not locking/unlocking correctly after placing crates on shelves.Fixed items on shelves not being recognized correctly by sell / move tasks.Disabled auto-store interactions for crates (this feature was unreliable and has been fully removed).Fixed errors related to picking up or stripping items from storages. Recycling & CrusherFixed Crusher being movable or packable while processing items.Fixed Crusher recycling interaction not being available after packing and unpacking.Fixed inability to cancel recycling after an item was packed into a crate.Prevented depositing crates onto shelves intended for recycling.Recycling is now properly blocked for objects that are currently being destroyed.Dis...
New game released
🎉 v2.5.0 Update Is Now Live!The v2.5.0 update is officially available for all players. This update introduces major improvements to loot systems, crafting, progression, balance, and UI, along with numerous fixes and quality-of-life updates.Thank you to everyone who supported the game and shared feedback. Here is what’s new in v2.5.0.⚔️ Gameplay & Systems🧩 Loot and MobsItems such as Herbs, Dice, and Gear now drop from mob-specific loot tablesNew Special Mobs have been added for Dice dropsEach Dice type now requires defeating a specific Special MobMob Detail Menu addedShows total kill countDisplays possible item dropsBoss levels are now visible🛠️ CraftingCrafting system reworkedBalance adjustments appliedRecipes updatedNew Green Herb added❄️ Maps and ProgressionSnow Map progression updatedYeti and Santa bosses now drop their own unique itemsMap unlocking system moved to the Upgrades MenuNew Gate Keys added as boss drops to unlock mapsMap Selection Menu updated with a new UIPossible loot drops are now displayed per map📊 Balance and CombatStat calculation system reworked for improved consistency and balanceMinor updates to map difficulty scalingParty positioning and movement now play a more important roleBoss and selected mob attack ranges adjustedAttacks no longer hit only the front characterFurther improvements are planned for future updates🎨 Visual UpdatesEdric animation visual improvements✨ New and Updated FeaturesFairy’s BlessingWhen a hero is revived using a Resurrection Elixir, they gain 4x damage reduction for 1 minuteFairy Revive UpgradeFairy can now use Resurrection Elixirs to revive heroesSteam Achievements fixedNew Snow Map Achievements added🐞 FixesFixed the Infinity Sell glitchFixed an issue where items could drop above level 500Fixed Attack stat calculation display issues in the UIThis update sets the foundation for upcoming content and balance improvements. Thank you for playing and supporting the game. Your feedback continues to shape its future.See you ...
The bread / fishing mini-games now only respond to mouse clicks within the mini-game interface. Clicking elsewhere will no longer end the game.Fixed the sorting of certain items in the lesser altar—they are now strictly sorted by rarity.And, I should mention it again:After the update, if some Windows 11 platforms may experience an issue where the black background cannot be removed. This is caused by certain incompatible automatic optimizations in Windows 11. To resolve this, 1) navigate to the Steam installation directory of the game, locate the DreamGlobe.exe file,2) right-click on it, select Properties → Compatibility → Disable full-screen optimizations. This should allow the game to run properly.
* The Christmas event has ended
Hi, Ariano here – some of you know me at least a bit, but for many I am an unknown person, releasing just another solo developer dream game… I am writing for those who are interested in me and the project, and I am writing this furthermore to say thank you to everyone who has helped me during this 4-year journey and made my childhood dream real. I was seven years old when I discovered video games on my father’s x386 DOS machine, with big floppy disks and a Hercules graphics card. As I played a game, I was instantly impressed by visual objects moving on the screen as I hit the arrow buttons on the keyboard, or felt a huge blast when an object shot a projectile after I pressed the space bar—followed by incredible excitement as the projectile hit another object and exploded into hundreds of tiny pixels. This experience was so strong—being able to interact with a “cartoon”, something I had only known from TV as a sequence of images—that I started asking myself how it worked. I told myself, at seven years old, that I wanted to become a game maker—probably what I meant was a game developer, but there was barely any official terminology for that, at least in Poland before the fall of the Berlin Wall. A few years later, I had learned coding, played a lot of football, and, as a teenager, chased a school love—while from time to time trying to build a game and find a place in the world for myself. After school, I started studying computer science and decided to move to Germany, where I am currently living. I wouldn’t be here typing this without the huge support I received from my wife and family and friends, but also from some strangers I met on the internet—people who used their free time simply to help me with the project - this truly blows my mind! I feel incredibly proud that I met you, that I talked to you, and that with some of you I have even become friends. I mentioned a few times that I am a solo dev, but this does not mean that I have done everything completely alone...
Greetings fellow mortals! The important stuff up front.Yolk Heroes has some bug fixes up, it's been a bit, but I think we FINALLY fixed a few of the major bugs that have been plaguing the game. Not, as in major bugs that ruin anyone's day, but the really annoying ones.Among other things, we have hopefully fixed the two most reported bugs. Hopefully the character portraits are fixed and hopefully the stats that you are training is always shown correctly!You'll all let me know if we got it wrong!Patch Notes:-Fixed menu lock up on growing up animation-Fixed menu's from locking out button inputs after level up animations-Save slot month translation fix-Consistent continue text arrow graphic for each language-Save file icons instead of labels-Save slot font sync on chapter name-Fixed inventory empty text not being translated- Fixed translations not loading for the fairy guidebook- Added a function to change roman numerals to int - Made the font label load the correct font for the PlustStatFX - Fixed splash screen not loading fonts in other languages-Portrait fixes-Stat training displaying the wrong message fixed-Various translation fixesFURTHER DETAILS on the future of Yolk Heroes and other cool things going on with 14 Hours Productions:What? Are you still here? Oh, then I'll pretend you want to hear things! So, Yolk Heroes 1.2 with poke place is still slowly being worked on. No promises on the release of that sadly! But it is not abandoned, ha!Also, 14 Hours Productions will soon be announcing its next game. So, when that happens I hope you all care. We're been working on it hard, and we even signed with a really cool publisher. I can't say which one just yet. That would be cheating.Another game that 14 Hours worked on but was released by our good friends My Next Games also just came out this week! Hank: Drowning on Dry Land.You should check it out. It's pretty cool, a small time travel adventure game. I don't know if I Would call it an Immersive Sim, but it is neato. P...
We're thrilled to announce that Asbury Pines is officially Steam Deck Verified ✅! We were focused on optimizing the Steam Deck experience through updates in a bunch of areas: Readability of text (players can customize UI zoom levels with more range) LegibilityLarge font mode addedFriendly font options for non-print text is much more clear and maintains the art design of the content Removed unnecessary mouse/keyboard/hot key glyphsGraphics and notifications appear and disappear as intendedSteam Deck mode can now be disabledCheers!John & Pete
Hi Gamblers!We are currently looking for feedback on Gamblers Table. The recent reviews have been rather negative and we're trying to figure out on how to best improve from here on out.We created a little feedback form that we would love you to take a look at.This is our first commercial Steam release and we believe that listening to the community feedback is the best direction forward. You can write down any ideas, issues, suggestions and feedback.You can fill it out here: https://docs.google.com/forms/d/e/1FAIpQLSf844vDLna7xgQbTE57gLiHtx-TpWNG6S0rIm025P-YxioXJg/viewform?usp=dialog
Hi, this is an update for the demo with several new requested features.New Features:Continuity Bonus: Every ending you unlock in Chapter 1 will now provide a selection of bonuses to choose from when starting Chapter 2.Mana & Power Recovery: You can now spend Chapter Memories to regain Mana and/or Power. This allows you to bypass certain requirements and fast-track your path to finish the chapter.Game Balance:Chapter 1 Rebalancing: Several actions tuned in the first chapter to open up more potential routes to the ending.General Improvements:Fixed various typos throughout both chapters.Optimized game performance for a smoother experience.Thank you all so much for your continued feedback and support!
Check out these ABSOLUTELY SICK designs by the folks at Fangamer! Clad yourself and your loved ones in the Cookie Clicker grandma's halcyon visage! Keep a tiny cookie in your pocket that won't leave crumbs everywhere! Do it now!!! (if you want!)Consider your options by following these beautiful links:Worldwide: https://fanga.me/r/cookie-clicker-collectionEU & UK: https://fanga.me/r/eu-cookie-clicker-collection
2026/1/14 Minor Update Fixed the bug where decorations cannot be removed with right-click under specific conditions
Refactored Lucky Hit Trigger Logic
Fixes checkmarks not showing while upgrading to library level 4! (Sorry Y'all) Thank you to Miss FreeFiona85 for the finding this bug!
- Hatchery are now able to conceal specific fish. - Fixed the issue where Hatchery page turning was obscured. - Fixed the issue where a game position could not be moved down. - Fixed the position issue when the taskbar is at the top. - Fixed a crash caused by a modifier. - Fixed a localisation issue.
Added a new hidden class to the Berserker branch (Chance to unlock upon promotion after using "Feast of Fate").Added the ability to use "Legacy Letters" to refresh all shops. You can now toggle between using specific currency (Gold or Legacy Letters) by clicking the currency icon in the refresh interface.Slightly increased the animation speed when at the attack speed cap.Added a tooltip next to the attribute list in the Hero Info Panel to display a record of consumed permanent stat-boosting foodsAdded a tooltip for Legacy Letter production to view the current generation countdown.Fixed several known issues and improved overall stability.
Howdy Here's a patch where I try to fix a bunch of issues mentioned in the discussions, and any other bugs I managed to find: BalancingReduced the cost of the drill ammo, and moved it much earlier in the skill treeDrill bonus ammo now gives a small speed boost while activeAdded an upgrade that keeps guns active while using drill ammoAdded an upgrade that allows the lazer to be triggered by all ammo typesAdded a 10x and 100x option for the damage and fuel endgame upgradesIncreased damage given by endgame prestige upgrades from 10 to 100, and drill damage endgame upgrade to 1000Changes/UpdatesAdded stats tracker for the following damage types: Normal, Missile, Lazer, Plasma, Electrical Asteroids, DrillAdded 2560 x 1440 and 3840 x 2160 as available resolutionsBugsLanguage selection now saved on exitFixed an issue where lootbox loot was not applied correctlyAttempted to fix an issue where the "Breakin' Rocks in Space" achievement does not triggerLocked prestige button if you have 0 essenceFixed an issue where certain prestige upgrades did not apply correctlyGeneral UI fixes Again, thank you so much for playing. Leave any bugs or feedback you want me to read in the discussions, and I'll see it! WAKA
Fix two bugs: In stageII will apear advanced resources starting new saves gives an incorrect 'time played'
Minor Fixes
Version 1.3.9 is now live! This update introduces a convenient way to review previous conversations.Update Details:Chat Log Viewer Added You can now browse and review past dialogue records with your Shell.This feature makes conversations more continuous and allows you to revisit important or memorable exchanges at any time.
Version 1.2.5.0 January 12, 2026 Fix 1. Each newly added DLC character from the Divine Realm comes with a set of 28 transmogrification skins. 2. Fixed the issue where the DLC ladder could exceed the maximum number of tiers. 3. Fixed the display issue of some text. Dear friends! Xiaomang's new game is now live on the Steam Store! ! https://store.steampowered.com/app/4267800/_/ Quick Keywords: Tower Defense + Base Building + Idle Gameplay = Pure Addiction This is a straightforward game that combines "tower defense battles, base building, and idle gameplay." The game simulates the development process of an ancient mountain bandit stronghold. With tower defense (Tower Defense) as its core combat mechanic, it pays tribute to (Fenghe) several classic masterpieces (such as Warcraft RPG - Thief TD, Element TD, and Cultivation Simulator) while ultimately simplifying the gameplay. By integrating idle mechanics, it balances "addictive excitement" with "simple and relaxed" enjoyment. Each character functions as a stationary tower—they do not move on their own. Whether engaged in combat, gathering resources, or crafting, all actions are carried out in the form of tower defense (TD). {STEAM_CLAN_IMAGE}/44893696/79cb2bab51fb758f3b8b75e03237bc60d3620ae2.png {STEAM_CLAN_IMAGE}/44893696/ef5e5a61dce9fa64d6f799f2df29fd49e46d7f9b.png {STEAM_CLAN_IMAGE}/44893696/f5dbefb01393cb961a6420d61db9a1101dd4adc0.png
v1.1.30 is released!I improved the speed breakdown tooltip as it has caused confusion regarding how speed is calculated.In the next update I will also add a tooltip to jetpack speed as it was thought to not tally, but it was actually higher than the jetpack passive if you have the Boot equipment. This will reflect in the next update:Finally, the 40th companion is not released, but the milestone requires 40 companions - I have changed the current milestone to require 39 instead of 40 as it is not possible to attain currently to address this issue.Changelog:Speed breakdown now separates additive and multiplicative bonusesFinal companion milestone requires 39 instead of 40 companions-YYZhttps://yyzstudio.com/discord
Greetings Buttoneers!Delivering a small update to address some of the reported issues (Thank you for doing that!):Clicking a Button Pouch should not play a sound now if you have the volumes turned offWhen completing the game the fifth time, you are no longer told that you get more unlocksWhen screenshake is disabled, clicking a Button Pouch no longer shake the screenVolume settings are no longer reset when completing the gameHope to see you playing the game! The bigger content update will come later, once we have all the bugs squashes from the current game! (Right now it seems that we are ready for that!)
Hello Looters!We released a major update yesterday, and unfortunately, a few issues popped up. A huge thank you to everyone for reporting them on Discord! We have pushed a hotfix to address the following:Awakened Stats: Tooltips now correctly display the Base Damage value on items.Expeditions: The "Auto-Continue" toggle now functions correctly.Expeditions: Fixed an issue where rewards were not being granted for Wave 1.UI: The "Assign Pet" modal is now centered to prevent it from being cut off on specific screen resolutions.Settings: Auto-Salvage logs are now assigned to the correct filter category.Thank you for your feedback!And as always,Happy Grinding!